Frodo | Nerdologists https://nerdologists.com Where to jump in on board games, anime, books, and movies as a Nerd Thu, 24 Apr 2025 16:00:59 +0000 en-US hourly 1 https://wordpress.org/?v=7.0.4 https://nerdologists.com/wp-content/uploads/2015/10/nerdologists-favicon.png Frodo | Nerdologists https://nerdologists.com 32 32 Fellowship of the Ring – Trick Taking Lord of the Rings https://nerdologists.com/2025/04/fellowship-of-the-ring-trick-taking-lord-of-the-rings/ https://nerdologists.com/2025/04/fellowship-of-the-ring-trick-taking-lord-of-the-rings/#respond Thu, 24 Apr 2025 15:59:07 +0000 https://nerdologists.com/?p=9552 Can you begin the journey through Middle-Earth successfully in The Fellowship of the Ring Trick-Taking Game from Office Dog?

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I got a game I’ve been wanting to play off my shelf and played it a few times over the past week. This is The Lord of the Rings The Fellowship of the Ring Trick-Taking Game from Office Dog. Yes, that is a mouthful of a title. I’ll just be calling it Fellowship of the Ring from here on out. This is a cooperative trick-taking. And I generally like trick-taking, but is this a good game or one that is just okay, and does the Lord of the Rings theme come through?

How to Play The Fellowship of the Ring Trick-Taking Game

The Fellowship of the Ring Trick-Taking Game is a cooperative trick-taking game where you play through chapters of The Fellowship of the Ring. Each chapter is going to give you different characters that you play as, and possibly additional objectives as you play as well. I don’t want to spoil what those are, so we’ll talk about chapter one.

Set-Up

Firstly, you deal out all the cards except one which is taken out of the game. So fewer players, the higher number of cards you have total, this matters for some of the goals, kind of. There are five suits, hills, mountain, forest, shadow and rings. Players do the normal thing of sorting their hand, and then it’s where the fun comes in.

The player who has the one ring is Frodo. They take that card and it goes clockwise from them with each player picking one of the other characters. Some chapters are going to have specific required characters, in chapter one, for example, Gandalf is a required character. Just because they are required doesn’t mean the next person need to take them, it just means someone else might be stuck taking them.

Then specific characters let you pass cards. You go in order from the left of the Frodo player to the right. Players chose to exchange cards per the rules on their cards. And not all cards are going to have an exchange. Also, some cards might have additional set-up instructions, which you see in chapter 2.

Trick-Taking

Then trick-taking is going to go in a pretty standard way. The lead player, for the first trick in the first chapter Frodo, plays out a card. Everyone must follow suit if they can. You do this until either everyone completes their objectives – which often requires all hands being played, or you can’t win.

There are special rules for the ring cards. The ring cards cannot be led out until they are broken. This is a mechanism that is similar to Hearts. Once it is broken, then rings can be led. However, while the other suits go from 1 to 8 the ring suit is only 1 to 5. The One Ring does have a power, though, it allowed the player of the ring to declare they win the trick.

Now you are very limited in communication in this game. You aren’t allowed to tell people what you have in your hand. Now, in trick taking there is often not much communication, so that is not a massive difference as each player needs to infer information from the cards played.

Winning

As I said already, you win when all the objectives are met and none can be broken. This might be a character who wants only zero or one tricks. If you still can play out tricks, you need to verify that player can’t win anymore before stopping the hand. But if you know that, then you don’t need to play out the full hand.

After you successfully complete the challenges of a chapter you go onto the next one. This is going to give you some flavor as to what you are playing through and the set-up and characters for the next chapter. Some characters will go between chapters, Frodo for example. So you shuffle up and play the next chapter and as many as you want in a night.

What Doesn’t Work

This game does change with different player counts. And while they do a good job of trying to balance it, I think it is simpler with three than it is with four. Mainly because some of the challenges require taking a number of tricks, and if it’s a higher number, Bilbo needs three in the first chapter, then it’s trickier with fewer cards. They try and balance it out, but more variables, the trickier it is.

What Works

Theme

Firstly, I think they do a very good job with the theme in the game. That little bit of reading is great. And the fact that every chapter changes is very good. Now only does every chapter change, it very closely follows the book. And I like that attention to detail for the game. It’s going to be fun for people who have just seen The Fellowship of the Ring as a movie, but more fun for those who know the books as well.

And I just want to talk a bit more about that. I think that they do a good job of changing up the characters as well. So it’s not just that little blurb of text that you get. But the characters who you can play as change as well. The first chapter has Bilbo, Merry, Gandalf, and Frodo and is themed around the party and Frodo getting the ring. Then you don’t have Bilbo for the next chapter because he leaves to do his own thing.

Ease and Speed of Play

The game is easy to learn and play, which is good. Though, it is a trick-taking game. I say that not as a negative, but as a be aware because the more you know trick-taking the easier it will be. Mainly because there are things you do in trick-taking to demonstrate or share information. Or it could be techniques like short suiting yourself that newer players might not know.

I also like how fast the game is. A good trick-taking game should be fast. I don’t want it to be a slog as I play through a lot of hands to get through a chapter. So one chapter being one hand means that you can easily get through it in a handful of minutes, I think on average probably 10 to 15 when you know what you are doing. With setting up the chapter, maybe twenty. And each chapter is fast to set-up as well, so it never adds or changes too much.

Cooperative

The cooperative nature of the game is great as well. Now, I don’t think you could do a Fellowship of the Ring trick-taking game, for more than two, and make it competitive. At two you could have Mordor versus the free lands. But in this case, it’s a nice element to the game, and because it is trick-taking, you can’t alpha game it. So that is something that makes is nice for a cooperative game where you win or lose together, but no one person can run it.

Who is The Fellowship of the Ring Trick-Taking Game For?

Firstly, I think the fans of Lord of the Rings are going to like The Fellowship of the Ring Trick-Taking game. Even if you don’t know trick-taking, it could very well work for you. And I think for gamers who know trick-taking, I think the changing challenges work well. So this is a game for most people, and I think it’s easy enough for a non-gamer to pick-up the rules and learn the game. Again, it helps that there is a bit of Hearts to it because a lot of people have played that on the computer.

Final Thoughts on The Fellowship of the Ring Trick-Taking Game

I really like this game. I already know that I like trick-taking, so the Fellowship of the Ring Trick-Taking game, combining a theme and mechanisms I like I knew it’d likely be a hit. That said, I am really pleased with how it is directly tied to the book. Those bits that are glossed over are nice to have here and gives for some very fun chapters.

And I think the variety in chapters and characters are good. And without that, it’d be just an okay game. The characters are all fun and different. But when you get a really different chapter to play, you understand the detail that went into the game. It is truly a game for fans of Lord of the Rings. And this one is just The Fellowship of the Ring, so that means we should be getting at least two more.

This is game also with a solo mode. So I want to get it played solo, and it might be a game that I play solo on Malts and Meeples. I suspect it is going to be better with more, but either way, it’s nice to have a solo mode.

My Grade: A
Gamer Grade: B+
Casual Grade: B-
Strategy Score: 7 (out of 10)
Luck Score: 5 (out of 10)

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We Love Trilogies https://nerdologists.com/2020/04/we-love-trilogies/ https://nerdologists.com/2020/04/we-love-trilogies/#respond Tue, 21 Apr 2020 13:19:44 +0000 http://nerdologists.com/?p=4298 But the question is, should we love trilogies. It’s really easy to think of a lot of them that at least started out as trilogies.

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But the question is, should we love trilogies. It’s really easy to think of a lot of them that at least started out as trilogies. Lord of the Rings is an obvious example, Star Wars x3, Hunger Games, Pirates of the Caribbean, Back to the Future, The Matrix, etc. There are tons of examples trilogies out there, some of them better than others, but it’s a really popular format for telling a story, and when done well it can work really well, but it’s not always done well.

Let’s talk about how fairly often a trilogy happens, and we can delve into some of the issues based off of that. The creator of the story has an idea for one story, maybe more, but one that they know they can get published or produced. So they go to the publisher or producer and sell them on this story and they get it made. Now, it’s a huge success and the publisher or producer comes back to them and asks for more and not just one more, two more of the story or film or whatever it might be. So the creator creates another story picking a spot in the middle for a cliffhanger between both stories and then those are published or produced. However, the second and third don’t do as well. What went wrong?

Image Credit: Down With The Capitol

Now, it could be that there just wasn’t anymore story to tell surrounding certain characters or ideas or even worlds. That can happen, but probably isn’t going to be the biggest issue. Probably as often it happens that the creator didn’t have any more stories to put in that setting and to get something a little bit more out there published or produced, they agree to a multi-thing deal which includes what they are actually interested in creating as well as two things that will be more successful for the company that they signed the deal with. Both of those examples, there really shouldn’t have been a second thing created at all, because there really wasn’t anywhere to go.

But, I think there’s another issue that often befalls trilogies, and that’s their ability to tell a complete story. Pirates of the Caribbean is a great example of this. In the first movie, we get a complete story, we get Jack going from being a pirate down on his luck, getting what he thought he wanted, realizing it wasn’t what he wanted, and overcoming everything in the end. Same with Star Wars: A New Hope, we get a complete story including third act metal ceremony. Then comes along the second film, in particular in Pirates of the Caribbean, less so in the original trilogy (Star Wars). You get the creators knowing that there will be a third film, so they tell part of a story. You get some build, maybe even some change, but in the end, the biggest issue still hasn’t be resolved. Instead, you have to wait for the third film. And that’s fine, if you can watch both films back to back, but most of the time if it’s something you’re really excited about, you’re seeing the film or reading the book when it comes out, not when both are out. So you get the second part which is the start of a story and ends with a small resolution, and the third part which is the continuation of the second part and then the final resolution. So combined you are telling a single story, but both parts are going to leave you feeling a little wanting, unless they are masterfully crafted.

So, how can you get around this in a trilogy? Sometimes you just plan on it being a trilogy. Lord of the Rings is a prime example of this, Fellowship of the Ring doesn’t tell a complete story, Frodo is still going to Mordor, the same with The Two Towers, Frodo is still going to Mordor, and that’s the end of the story (kind of, there are a lot of third acts) when he throws the ring into Mount Doom in Return of the King. However, in each of those, we know there’s the through story line going on with Frodo getting the ring to Mount Doom in Mordor, but we also have other characters getting a story as well and there’s story, especially in Return of the King and The Two Towers that gets told apart from Frodo’s journey that has groundwork laid in earlier books, but finishes up and tells a story there. We have the massive battle between the forces of good and evil in Return of the King which sees Aragorn become King. We have in The Two Towers multiple stories that are told and wrap with Merry, Pippin, and the Ents and the battle of Helms Deep.

Image Credit: Flavorwire

Lord of the Rings does two things that should be pointed out. It has a through line so it doesn’t feel like the parts of the trilogy are disconnected. This is the Frodo and Sam story line that they need to get the ring to Mordor and Mount Doom. It’s the key piece of the story and in fact, if they fail, the whole thing fails and that runs throughout all of the books. At the same time with have Gandalf, Aragorn, Merry, Pippin, Gimli, and Legolas doing there own things, making a difference in another part of the world. And even though they aren’t carrying the end game thing, the ring, they still have an important part to play. So we get complete story arcs, from beginning to end, for them in the books and not across all the books, but in each book there is a beginning and ending point.

This varies from my Pirates of the Caribbean example because it has a through line throughout the whole thing, Pirates has characters who repeat but the first movie stands separate from the last two of the original Pirates trilogy. And Lord of the Rings has a beginning, middle and end to each book, versus Pirates 2 & 3 where you have a beginning and middle and a middle and end split respectively.

What does this mean as a creator?

First, a trilogy isn’t the end all for writing, you don’t need it to be a trilogy. The Dresden Files, a series that I love, is on book 17. So you can clearly go longer if you have more story to tell, so don’t let a trilogy limit you. And don’t let the idea of it needing to be a trilogy or anything like that force over complexity and bloat into your stories.

However, if you are going to write a trilogy, or even if you are writing something that you have a bigger idea for, but you just need to get one written and published first, think about through line and think about a complete story. Now, it’s hard if you think that you are only going to get a single shot at creating your idea, but give yourself room. Don’t bloat your idea to fit everything in to a single thing, instead, tell a nice complete story and leave room in the world for there to be even more story. Star Wars, the original trilogy, does this well. You have them blow up the Death Star, that by itself could end the story in A New Hope, however, Vader isn’t killed, so the villain is still out there. If nothing ever came after A New Hope, it wouldn’t feel like it’s missing anything, but it’s natural that we pick back up again with Darth Vader and the Empire. So create a first story, even if you don’t know that you’ll get more like that. Give the main characters a big win but leave a villain out there defeated but not destroyed. That way, you can come back and pick up with the same characters and continue a story.

Image Source: Disney

Also leave plenty of your world unexplored after your first story, especially if you don’t know if there will be more. Lord of the Rings, we get through some mountains, but we know that Mordor is still out there, but we’re not there yet, and there are other lands to explore as well that we haven’t seen or gone to. Star Wars: A New Hope, they really aren’t that many locations and then they have a ton of other planets that they can create and use in future films because they didn’t have them hop from planet to planet all the time. This gives you room to create more mystery and more adventures in which to tell your complete adventure. Pirates of the Caribbean really feels like it hits up so many locations in the first film, even though it’s somewhat limited, so you don’t feel like there are a lot of players left to join the story in this small world they’ve created, as compare to Lord of the Rings and Star Wars where who knows what new enemies or allies might be out there.

Now, I’m sure there are more things out there that you can do when creating a trilogy. I do want to wrap up with that I’m not trying to bash on trilogies. I think fairly often they can work. The original Star Wars trilogy and Lord of the Rings are great examples of this. Even The Hunger Games, which I didn’t talk about much, does a good job of making the 1st and the 3rd stand separate as their own stories. But don’t limit yourself to that if you want to create an epic, and tell a complete story each time, those are just my rules for writing a series or trilogy.

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Casting the Dream – Dresden Files https://nerdologists.com/2019/04/casting-the-dream-dresden-files/ https://nerdologists.com/2019/04/casting-the-dream-dresden-files/#respond Wed, 10 Apr 2019 13:33:44 +0000 http://nerdologists.com/?p=2979 This is one that I’ve wanted to do for a while, but I haven’t been able to figure out who I want to cast as

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This is one that I’ve wanted to do for a while, but I haven’t been able to figure out who I want to cast as the main characters. I think that is actually taken care of now.

Synopsis: The Dresden Files are a series that follow around Harry Dresden as he deals with many crazy supernatural things in Chicago. There is a big overarching story that I won’t go too much into because that would be spoilers. But he works with the police to solve these crimes and mysteries. It also helps to know that Harry is a Wizard.

Image Credit: Amazon

Let’s meet the main characters:

Harry Dresden – The aforementioned wizard, Harry is a tall man who diffuses his own stress with his own special brand of humor, which normally just gets him into more trouble. He’s not a built person, but is lanky and has good functional strength.

Karrin Murphy – Small spitfire of a police officer. She’s had to be patient as she has worked her way up in the Chicago PD, but she has made her way up. She’s athletic and doesn’t put up his Harry’s crap or anyone’s crap, but is still a very caring person.

Susan Rodriguez – A reporter who is pretty and also investigates the paranormal or supernatural. She’s onto the fact that Harry might actually be what he says and hounds him for information.

Bob – A talking skull that is a wealth of knowledge that is in Harry’s possession. Also a quite pervy spirit who inhabits the skull.

Michael Carpenter – A large strong man with a large family. He is a man of faith who is very even keeled but not afraid to step into a situation, help Harry out and make a difference when evil is threatening Chicago or anywhere in the world.

Waldo Butters – A small coroner who knows some about the supernatural. He also really loves polka and can’t stand injury, though has no problem working on a corpse.

“Gentleman” Johnny Marconne – A mobster who runs basically all the organized crime in Chicago. He helps out Harry at times and gets in Harry’s way at other times, depending on what is most useful for him.

Ebenezar McCoy – Harry’s mentor, teacher, and friend. Took Harry in when his first teacher went evil. He’s an old wizard with a ton of power and very respected. Also part of the White Council which oversees the wizarding community.

There are really a plethora more characters who could make sense to talk about and cast, but this is limited spoilers as well and does focus on a lot of reoccurring characters throughout the series.

So who would I want to play them?

Harry Dresden – Tom Ellis
Tom Ellis, who plays Lucifer in Lucifer, is sufficiently tall. He also has that long frame, that comes with height, but isn’t too built. He’s very polished looking as Lucifer, but if his hair was a bit longer and messier and, like Harry, had a beat up look about him most of the time, I think that he’d make a good Harry Dresden.

Karen Murphy – Maggie Lawson
I really only know Maggie Lawson from watching Psych. But in that show she’s very much a character who has to put up with Shawn’s crap as a fake psychic detective. The only thing I wonder about is if she can be as grouchy as Murphy is sometimes. But Lawson can definitely play a character who is caring.

Susan Rodriguez – Melissa Fumero
We’ve seen her in a comedy in Brooklyn 99, and while Susan isn’t the most comedic role, I think that Fumero would have the acting chops to pull it off. What I think works really well with her is that she’s an intense character in Brooklyn 99 who is always needing to do the best, I think that Susan possesses a lot of those similar qualities.

Bob – Paul Bettany
He’s the first person I thought off. He does a good job as J.A.R.V.I.S. and Vision in the Marvel movies, but I think it’s more his Knight’s Tale Chaucer that he could channel into Bob, this spirit who has been around for so long but also has this surprisingly pervy human side.

Michael Carpenter – Adam Copeland
You’re more apt to know him as Edge from WWE. So clearly you have someone who is going to have a larger build. Edge, though, just has a very friendly looking face and with a few beard hairs turning grey, he would make a really believable family man who is also strong and tough.

Waldo Butters – Elijah Woods
Frodo as an eccentric coroner? That doesn’t make a ton of sense, but the actor who was in Dirk Gentley’s Holistic Detective Agency, that makes perfect sense. Woods has shown that he’s up for those odd roles and has done a very good job with them. I think he’d make a lot of sense continue in those odd roles as the worried and polka loving Waldo Butters.

“Gentleman” Johnny Marconne – Ben Mendelsohn
You might know him as Sorrento in Ready Player One or Orson Krennic in Star Wars: Rogue One. He’s done a good job of playing those skeezy bad guys before who are slick. Marconne definitely has that feel and while I would think of Marconne being a bit younger personally, I think that Mendelsohn’s acting shows that he could deal with the role very well.

Ebenezar McCoy – Brendan Gleeson
Older, bigger, and still tough as nails. Gleeson fits that quite well I’d think. I’m not extremely familiar with Gleeson’s work, but if you’re not making McCoy quite as crazy white haired as he has been in my brain, just older and tough as nails, Gleeson fits that to a tee.

There are so many more characters to cast, and I really want to go through and figure out all of them, but that would be semi-spoiler heavy to describe who the characters are. So instead, I’ll hold off on those and maybe do another post to talk about them, just be warned there would be spoilers.

So what do you think of my casting, who would you cast in their place if you disagree?

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RPG – Epic or Small https://nerdologists.com/2019/01/rpg-epic-or-small/ https://nerdologists.com/2019/01/rpg-epic-or-small/#respond Fri, 25 Jan 2019 14:51:22 +0000 http://nerdologists.com/?p=2762 As I’ve been thinking about finding people to run a new D&D game with, I started thinking, what sort of scope do I want for

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As I’ve been thinking about finding people to run a new D&D game with, I started thinking, what sort of scope do I want for my D&D game?

Image Source: Wizards

Do I want to do another epic story like the first season of Dungeons and Flagons where things are going crazy in the world and there are plenty of plane hopping and epic travels around the world and seeing new places?

Or, do I want to do a tighter more defined story that takes place in a single location over a shorter period of time?

That’s somewhat what the second season of Dungeons and Flagons was going to be, though I was adding scope to it to tie it into the previous season.

Now, I’m not going to say that there are either of them better than the other in terms of gaming, but they are both two very different things. And I would say that you should check with your group or give some game ideas, but I’ve been liking the idea of running that tighter more defined single location or small area story.

Why might you want to do one or the other of them?

Image Source: D&D Beyond

For the smaller story it’s easier for the DM and the players to keep track of what is going on. There are fewer crazy things happening, and fewer places to really track. There are also going to be fewer NPC’s. In a larger game you are going to have NPC’s from each city and town that they visit. With that though you are going to see a greater variety of characters for the players to interact with and are going to have to plan the story less, in my opinion, because you can always create a new location for what you need.

The advantage of a bigger game is that you can play the fantasy that people think of. People think of Lord of the Rings and Kingkiller Chronicles when they think Dungeons and Dragons and fantasy. They aren’t really thinking about a game that might be more similar to a Dresden Files book where it’s a more tightly contained story. However, if you think about it, Frodo and Sam’s journey to Mordor and getting rid of the ring would make a pretty boring D&D game, what Legolas and Gimli are up to would make a better game, so there’s a balancing aspect so you don’t have to rush through everything to make your characters the main story of the game.

So what do I want to do in my next game?

I think that I want to do a smaller scope game. I liked parts of what I was doing in Season 2 of Dungeons and Flagons, but parts I didn’t too well. The part that I didn’t love too well was the fact that I wasn’t always prepared enough for a small story game. I think that a small location game, I guess I should say over story, requires more planning and focus as I’ve mentioned above. And I was very used to winging it as I had some general beats through the first season I knew I wanted to hit, but beyond that, they could do whatever. The tighter game is a bit more focused and some might call it a bit more rail road, I would disagree with that assessment, but some people might say that. There’s a difference on limiting the location for the story and making the players doing certain things in certain order so the story progresses as expected.

What sort of game do you enjoy? Do you like the big epic game or the smaller game?

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Know Your Nerds: Kristen’s Top 5 Board Games https://nerdologists.com/2017/10/know-your-nerds-kristens-top-5-board-games/ https://nerdologists.com/2017/10/know-your-nerds-kristens-top-5-board-games/#respond Wed, 25 Oct 2017 16:08:02 +0000 http://nerdologists.com/?p=1967 We’re wrapping up this series with one last installment — to finish it up, I’ll be talking about my top 5 favorite board games. As

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We’re wrapping up this series with one last installment — to finish it up, I’ll be talking about my top 5 favorite board games. As Peder mentioned, we both did a similar list a while back, so I’ll refrain from looking at my previous list so that this one can stand on its own. In any event, I’m pretty sure that at least a couple of my choices have changed since then, so I’ll be treading some new ground no matter what. So without further ado, my new and improved list of favorite board games!

5. Marrying Mr. Darcy

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Let’s be honest — a good portion of my love for this game stems from my pre-existing love for all things Austen. But I happen to know from first-hand experience playing this game with non-Jane Austen fans that you don’t have to be into the source material to get a ton of enjoyment from it. The game allows for up to eight players, and you play as the ladies of Pride & Prejudice (or Emma, if you have the expansion). You are competing to (what else?) attract the attention of the eligible men of P&P, in hopes of securing an advantageous marriage. To do so, you collect cards with different types of points, such as charm, wit, and beauty. Different suitors value different things, naturally, so you’ll have to get the right combination to be attractive to the bachelor of your choice.

You can angle for any of the gents you like — however, true to canon, some matches are more advantageous than others. For example, Lizzy naturally receives the most points by pairing off with Mr. Darcy, but if she gets stuck with Mr. Collins, she’ll only get a few points. And if you don’t play your cards right (literally), your character could end up as an old maid, and you’ll have to roll the dice in hopes of getting the least dismal fate that comes with that result.

This game is quick to play through, the turns go around the table pretty fast, and it has that mix of strategy and luck that I find crucial to a good game-playing experience. Add to that the fact that the theme is one of my favorite worlds of fiction, and you’ve got a game fit for any sporting young lady or gentleman.

4. Splendor

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This lovely game first drew me to it for primarily aesthetic reasons — and no wonder. It’s an absolutely gorgeous game, with the painterly artwork on the playing cards and pieces, the satisfying weight and sheen of the gem chips (think poker chips, but with jewels on them), and the general historical feel. It’d be delightful to play just for tactile reasons alone, but the gameplay experience is well worth it, too.

The premise of the game is that you and your fellow players are gem collectors, doing business sometime around the Elizabethan era (judging by the costuming of the characters in the artwork). The object is to invest in smaller jewels in order to buy more and more precious ones, thereby becoming the wealthiest gem collector in the land. The first to 21 victory points is the winner — at first, the gems don’t cost much, and it’s easy to pocket several of them quickly. However, the gems in the early stages don’t have high point values, so in order to afford the higher-value gems and beat your fellow players to 21, you’ll have to do a lot of clever maneuvering.

Splendor also features the optimal (in my opinion) strategy/luck combo that Marrying Mr. Darcy has; it feels accessible and easy to pick up, while still being challenging enough to keep me thinking. It never feels beyond me in terms of strategy; I’m generally able to plan far enough ahead to be a real contender in the game, which I have to admit is pretty rare for me. This is one of those games I want to start playing again as soon as I finish a round — and if you know me, you’ll know that that’s about the highest praise I can give to a board game. It’s one I know I’ll keep coming back to again and again!

3. Sushi Go! Party

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I was introduced to this game a few months ago, and as soon as I saw it, I knew I was going to love it. Yet again, the exterior of the game is what first drew me in — the artwork features little cartoony sushi characters that are just so cute that it hurts. Beyond the surface, though, this game has almost everything I love most about my favorite board games — that luck/strategy sweet spot, a really fun theme, great artwork, and fast-paced gameplay.

I’ve only ever played the party version of this game, so I can’t speak to the original, but I can highly recommend this amped-up version. In the party game, you have a board with slots for the different sushi tiles, which you can switch out to either create one of the combos given in the rule book, or devise one of your own. These tiles show which cards are in play, which the players will combine in hopes of amassing the most points. SG!P is a deck-building game, with a card-passing mechanic similar to the one in Seven Wonders. As the card hands go by, you’ll have to choose wisely in order to gain the most points (and avoid losing any) when the totals are tallied up.

As I mentioned, this game is a delight in just about every way — it’s great for smaller groups and larger ones, and can be a great warm-up or cool-down game, or just a fun one to pull out when you feel like something snappy but still low-key. It has that addictive quality I mentioned with Splendor, and so much variety and possibility that I don’t think I’ll ever get tired of it (or of looking at those adorable sushi faces!).

I have to say — the only real downside (though maybe it’s an upside, depending on your perspective), is that this game makes me crave sushi like nobody’s business!

2. Lord of the Rings: The Board Game

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From the title alone, I think it’s pretty obvious why I love this game. A board game modeled after my favorite fictional world of all time? Yes, please! Better yet, it’s cooperative, my favorite style of board game. I find that working together to win against the board rather than trying to beat your fellow players is a much more enjoyable gaming experience for me — it means that even if the game gets serious or tense, the players rarely take it out on each other, and that since all players are involved the whole time, nobody’s sitting around getting bored as they wait for their turn to come around again.

In the LOTR game, you play as one of five hobbits (the four from the Fellowship, with the addition of Fatty Bolger, a character from the books who didn’t make it into the movies). Your goal, naturally, is to travel through Middle Earth to Mordor, on the quest to destroy the One Ring. You’ll travel through Bag End, Rivendell, Lothlorien, and a couple of other spots to gather supplies, and you’ll move on to play through multiple scenarios staged on several separate boards — Moria, Helm’s Deep, Shelob’s Lair, and Mordor, in the base game; you may have others if you choose to pick up certain expansions. As you go, you must succeed in a series of events to keep moving, and to keep the eye of Sauron from spotting you before you get to Mount Doom.

Though I love this game dearly, it is almost punishingly difficult to win, with several ways to go down and only one narrow path to success. Many a gaming session has ended with us getting overtaken by Sauron, spelling the end for our characters (and turning Middle Earth into a land of subjugation and despair…*cries*). But that doesn’t stop me from wanting to re-set the board and try again every time that happens. I love everything about this game — the fact that it came out before the movies and is based only on the books (and features Alan Lee’s glorious artwork), its cooperative nature, the excruciatingly high stakes that manage to be serious and exciting at the same time, the mechanics of the game, and just the undeniable feeling that you’ve somehow been transported to Middle Earth and are now personally responsible for saving it. It’s a heart-pounding, exhilarating gameplay experience, and it’s one I plan to engage in many, many more times.

1. Pandemic/Pandemic Legacy

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It’s a close call between Pandemic (and its legacy spinoff, Pandemic Legacy) and the LOTR game when it comes to my top pick, but at least for now, Pandemic wins the day. It was my first foray into the world of cooperative gaming, and there was no looking back. Finally, I’d found my type of game — the type I could enjoy playing no matter what. Put simply, it’s one of the first games that showed me just how amazing board gaming could be, taking what I thought I knew about gaming from playing the tired old classics, and completely re-forming my perspective. Suddenly, board games were a world I not only could engage with, but wanted to.

Dramatics aside, Pandemic is widely recognized among gamer circles as one of the best co-op games out there. It’s been around longer than a lot of other currently popular co-op games, and it’s no wonder that it’s stood the test of time. The object of the game is simple — keep four deadly viruses from spreading across the world for long enough to totally obliterate them, thereby saving humanity. You play as a range of different medical, tactical, and scientific specialists (such as the medic, the dispatcher, or the researcher), and you must work together to keep the diseases at bay until you can cure them and clear them out.

Pandemic is a little more strategy-heavy than some of my other choices, but because of the cooperative aspect, I can bring whatever I’ve got to the table, and even if I’m not at the top of my game, I know the other players will fill in whatever gaps I can’t bridge.

Like LOTR, Pandemic is a super challenging game — there are many ways the world can be lost to disease, and only one way to save it. But due to the pacing and tight, well-laid out mechanics, it remains a ton of fun to play no matter how many times you’ve lost. This extends to the legacy version of the game, as well. In that version, you play through 12 “months” and increasingly difficult and complex scenarios, trying to beat back the diseases under narrowing odds. You’ll almost certainly make some grave mistakes and have your best plans go awry as you play through, but that doesn’t make it any less compelling and satisfying to play. I’ll definitely be returning to the base game for many more replays, and can’t wait to see what future version of the legacy game have in store.

So there you have it — my all-time (so far, at least) favorite board games. To close out, some honorable mentions: Five TribesCastle PanicTicket to RideQuirkleBetrayal at House on the HillDead of Winter, and Phase 10.

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