Fuse | Nerdologists https://nerdologists.com Where to jump in on board games, anime, books, and movies as a Nerd Wed, 26 Jan 2022 16:30:52 +0000 en-US hourly 1 https://wordpress.org/?v=7.1.2 https://nerdologists.com/wp-content/uploads/2015/10/nerdologists-favicon.png Fuse | Nerdologists https://nerdologists.com 32 32 Ranking All My Cooperative Games https://nerdologists.com/2022/01/ranking-all-my-cooperative-games/ https://nerdologists.com/2022/01/ranking-all-my-cooperative-games/#respond Wed, 26 Jan 2022 16:22:43 +0000 https://nerdologists.com/?p=6612 I really like cooperative games, so I had over 50 of them to rank, and I might have missed some. See what my top are.

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Oof, my cooperative games rankings are going to be big list. I dropped a few off that were duplicates or close to. So I have Pandemic to cover all of Pandemic Legacy Season 1 & 2 and Aeon’s End now includes Aeon’s End Legacy. That changes up from yesterdays list where I ranked all my deck building games which you can find here.

Cooperative Games Rankings

So just be aware I’m going to talk less about these games because there are a grand total of 52 that I ranked. Expect a sentence or two on each one of them.

52. FUSE

Fast paced game of rolling dice and then using them to try and complete enough cards to diffuse the bomb. I don’t love games that are only real time, and FUSE is only real time. It plays fast, but the game isn’t that interesting the more you play it.

51. Magic Maze

Another real time game, this time taking adventurers through a shopping mall. This one is more interesting because you need to work together more. But it’s going really fast without talking and sometimes it works and other times it doesn’t.

50. Forbidden Island

This one is a great introduction to cooperative gaming and gaming in general. It follows the standard, do something and then something bad happens. My issue is that the game is too easy and generally just an okay game.

49. Arkham Horror: Final Hour

Now, on the flip side of Forbidden Island, this game is hard as you try and guess some ruins to be able to stop ritual from happening. It basically takes Arkham Horror and tries to make it shorter. It succeeds on that, but it also just isn’t interesting. The couple clever things it tries to do are just misses.

48. God of War: The Card Game

And another game that was too easy when I played it. I wonder about playing a whole game if that would make it more challenging, but what I played was fairly boring. I also feel like the decisions weren’t that interesting in the game. Most of the time it was do the obvious thing.

47. Legendary: A Marvel Deck Building Game

I talked about this yesterday. It’s a fine deck building game. It is just too slow to get to the table and too slow to get to feeling powerful. If they were to come out with a second edition and make the game play ramp up faster, I’d probably like it a lot. But right now, the ramp is just too slow.

Forbidden Desert
Image Credit: BoardGameGeek

46. Forbidden Desert

I like this a fair amount better than Forbidden Island, it offers more to do and a more clever mechanism of figuring out where to get things. It follows that Pandemic formula for things of do good things and then bad things happen. Played it a few times, enjoyed it, and have moved on.

45. The Mind

This one is an interesting one. You try and play cards down in numerical order without talking. The concept is cool, and the game works, but only sometimes. This is one where it really depends on who is in the group. And I had some good times with it but moved on again.

44. Sword Art Online Board Game: Sword of Fellow

I need to try this one again, it’s been a little while. The concept isn’t bad, you are basically playing the boss battles from Sword Art Online the show, and it has the main characters. The downside is that the rules aren’t that great, and it’s pretty simple and lucky. That said, it is tiny, so I don’t mind luck as much.

43. Exit Games

Exit Games are fun, but any escape room game is always hard to rank. I’ve played less Exit Games, and I don’t love that you can’t pass it on. Granted, I did see it kind of work with them at Fantasy Flight Game Center (now GameZenter), but I don’t want to buy something I need to then replace.

42. Flash Point: Fire Rescue

This is basically Pandemic but with fires. You haven’t seen Pandemic yet on the list so you know it’s higher. I think that Flash Point: Fire Rescue might end up being one that I get. And that’s because it might replace base Pandemic for me, but we’ll talk about why later. Very standard cooperative game.

41. Legendary Encounters: A Firefly Deck Building Game

On yesterday’s list, it is one that I like the theme of. Firefly was a great show, and the game is playing through the episodes. The game isn’t that easy and the artwork is just okay. Again, the ramp speed doesn’t seem right for the type of game it is, but it’s better than Marvel Legendary.

40. Stuffed Fables

Stuffed Fables
Image Source: Plaid Hat Games

This is one that I had a good time when I played it, but ended up being one that I never wanted to come back to. The game has a cool story about a kid who has a blanket, I believe, stolen, and you play as animals going under the bed with all the broken toys to get it back for her. But the mechanics were not that well taught and things that changed up on each different storybook page were worse taught.

39. Legacy of Dragonholt

Another one that was in my collection and left. When I heard about an RPG in a box, I thought it was going to be great. And in all fairness, it is a fun game with a lot of story in the box. But the story and writing was just okay. The best I can compare it is that it was written like a YA novel, but not one of the great ones. I think the system was very good, but I wanted writing.

38. Marvel Battleworld

This is dumb little game. I know it shouldn’t be this high on my list, though we’re not even half way yet. It is just a game where you roll a die and advance a track. The fun of the game is buying blind packs and getting little Funko figures. So I have it this high because it’s a fun toy with a little game attached to it.

37. Ghostbusters: The Board Game

We’re still in the area of games that are just okay, but we’re soon to games that are still in my collection. I loved the minis in the game, and the translucent ones look cool. But the game play was just okay. While there were different scenarios, they weren’t bad, but it wasn’t all that interesting. I just wished there was more.

36. Elder Sign

Another one that left my collection, some of that was just because I had only the base game. I have heard that the expansions help improve the game, and add more to the story of what you are doing. The base game is basically a Yahtzee type game, and I wish that it played a little bit faster for what it is.

35. Legends of Andor

Story driven puzzle game, Legends of Andor is good. The reason that it left my collection is that I never wanted to just sit down and play through all of it. So when I did want to play it, I’d play through the introductory scenario again and I did that a few times. But I like the story and the mechanics are pretty cool.

Sword and Sorcery Box
Image Source: Ares Games

34. Sword & Sorcery

I played this one a lot, I got through the base game and one expansion. And I do like this game. Once I played that, though, I got rid of it. Even though I had more characters to play with, I wasn’t interested in going back through. The story doesn’t branch enough for that. And I wish that you could retire characters like in Gloomhaven.

33. Castle Panic

I almost culled this game, and I might, the board is a bit dinged so the FLGS didn’t take it. But the game is still playable. We’re not here to talk about that, though. The game is fun, and it’s a very light tower defense game. I like that I can play it with almost anyone, and while you rarely lose, it feels like you might. If I don’t lose a cooperative game fairly often, though, I will move on from it.

32. Choose Your Own Adventure: House of Danger

This is a fun silly little game. I would say that it’s pretty much a solo game. Because you all play as one character and basically just do a choose your own adventure. You can make decisions as a group and pass around who is reading and rolling a die, but that’s how it’s cooperative. It is fun for that, though, because it’s so silly that everyone is laughing together.

31. Mysterium

Mysterium bounces all over for me. I think it was in my Top 100 games this past year and now with this ranking it wouldn’t be. If and when I play it again, it likely will move up. This is about figuring out who the murderer is. And there are rules about how that all works, but really it’s about giving clues as a ghost to everyone so they can figure theirs out. It’s cool concept that can get in it’s way with how it tries to be a game.

30. Unlock Games

The better escape room style board game. Unlock Games you don’t destroy anything, unless in a fit of rage. And I like how it counts down building up pressure versus Exit which is just see how long it takes you. And there are a lot of these with a lot of different themes. I want to play more, but it’s kind of a lot of a game night and works better with 3-4 people not 6.

29. Arkham Horror

This is the 2nd Edition, I haven’t played my 3rd Edition yet, but I need to. This is a grand epic game that takes forever to play. But it is a lot of fun. I felt like when I’ve played it that I get into what is going on in the game. The story is light, but the longer you play, the more story develops just from what you are doing.

Dead Men Tell No Tales Box
Image Source: Board Game Geek

28. Dead Men Tell No Tales

I like pirates, so that helps this game. And the supernatural twist on it is good. It again falls into that category of do some things and then bad things happen. What ended up causing this one to leave my collection is that it is that bit more. There are so many things to keep track of and the game isn’t as familiar, I didn’t pull it out over Pandemic.

27. Harry Potter: Hogwarts Battle

Another deck builder on the list, and one that I just got rid of as well. Why, because I own a lot of deck building games. This one I like the theme of it, and the mechanics are fun. The game gets a bit longer as you go, and I wish there were more characters in the base box. It’d be one I’d gladly get back when I have a group to play it.

26. Lord of the Rings: Journeys in Middle-Earth

It’s odd how many leave my collection, and this is another. And I actually just realized that I forgot to rank Star Wars: Imperial Assault which also just left. So this counts for both. They are great games, The apps work really well, and you can pick your preferred theme. These are campaign games with a nice sense of adventure, but because they are campaign games, that’s why they left.

25. First Martians: Adventures on the Red Planet

This one is still in my collection, huzzah. And it’s probably surprising because when it came out people didn’t love it. But I really enjoy this game. It is a tough cooperative game where you can play all sorts of one off missions with different focuses. Or you can do a mini campaign. And it has an app, not a great one, to handle a lot of the bad things that happen, which I like.

24. Pathfinder Adventure Card Game

I really should buy a copy of this game. I played a few times at Fantasy Flight Game Center and really liked it. But never picked it up, and then played a bunch on the app. There is story, campaign, deck construction, and a lot of cool card play. I prefer the game that this is based off of, but I’d gladly have both in my collection.

23. The Lord of the Rings

While some might argue this game is fairly abstract, where you are pushing up on tracks as you go through the story of the Lord of the Rings trilogy, I really enjoy this game. It is a very hard cooperative game, but it gives you rewards at just the right time. It’s one I haven’t played in ages, but now that I’m thinking about it, I want to play it again.

Dresden Files Box
Image Source: Evil Hat

22. Dresden Files Cooperative Card Game

My favorite book series in a board game. When talking about this one, I always want to to point out that it is abstracted. And while the theme is there, it is mainly there if you know the books. I love picking out one of the books to play and then characters from that book and trying to beat the game. I like it best, I think at two, though three isn’t bad either.

21. Just One

Party game on the list, Just One is a great game. And I really like that we are getting a number of cooperative party games. Here one person is trying to guess a word, and everyone else gives them a one word clue. But any duplicate words cancel. Simple game, clever idea, don’t need to play for points, and always a blast.

20. Cross Clues

Another party game, I told you there are a few, Cross Clues I like just a little bit better. Though, last time I played it I was so tired that I messed up a few times. Here you are giving a one word clue to get people to guess the intersection of two words. So it might be day and octopus, what word is between those two? Eight might be a good option. Simple and a lot of fun again. You can play real time, 5 minutes, see how well you do, we never do that.

19. Pandemic

Here are all the Pandemic games. And I have to say, I don’t know that I need to play base Pandemic again. Pandemic Legacy games just kind of ruined it for me. Still in my collection, but like I said, I might get Flash Point and replace it. If I want to play Pandemic again, I’ll play legacy, I think.

18. Village Attacks

A bigger tower defense game, I am still waiting for my Kickstarter to come in. It funded in 2019. But I am excited for it when it does. Village Attacks has you playing as the bad guys with the villagers coming with pitch forks and torches. You might be grotesque or horrifying, but the theme is just funny to me, so while it’s a dark game, it doesn’t come across.

17. Arkham Horror: The Card Game

I really need to play more of this game, it’s another one that I just really love. Arkham Horror: The Card Game, is the living card game (LCG) from Fantasy Flight, and it’s so cool how they can do so many different things with the game. Great card play and fun deck construction that I want to do more of. I prefer it two player, I think, but it’s good solo as well.

Similo
Image Source: Horrible Guild

16. Similo

Final party game on the list, but not final light game. Similo is game where one person is it. That person is giving clues of either a card being like or not like the secret card. Then the rest of the players eliminate cards. Simple concept for a game and a ton of fun, especially to mix decks. How do you tell players that a chicken is or isn’t like a vampire or medusa?

15. Apocrypha Adventure Card Game

This is the game that the Pathfinder Card Game was based on, though the Pathfinder one came out first, it’s confusing. But I like the dark theme of this one, there is warfare going on between supernatural forces, and not everyone can see it, but you can. So how can you stop it in the different scenarios. Good game, great art, and my sort of them. Horrible rule book.

14. Say Bye to the Villains

Definitely the hardest game on the list, at least in terms of winning. The play is simple, spend time to improve your stats, look at what a villain is doing, and hope that you can win when you run out of time. And there isn’t enough time to do everything in the game. I’ve come so close to winning so many times, I’m sure eventually I will.

13. The Reckoners

Pretty high on the list for limited plays, but I love the theme of the game. The Reckoners by Brandon Sanderson is a great series. And I love the game play, it’s tough, even on easy, but it has a lot of good choices. And you feel like you can do a lot on your turn as you roll dice and every face on the die is probably something you need.

12. Marvel United

Marvel United is a pretty easy game, but I love it a lot. In the game you are playing down cards to stop a super villain. As superheroes you all work together. So the last card you played, if I’m next to go, I’ll get to use as well. The villains also feel so different in this game, and while I have everything for it, the grab and go get it to the table is great.

Letter Jam
Image Source: Board Game Geek

11. Letter Jam

A game that just made me realize I forgot to rank Hanabi, I play a lot of cooperative games, Letter Jam is a game where you are trying to guess your word. But you can’t see the letters that make up your word. Only through clues and words given by other players can you infer what your letters are. There is some good strategy in figuring out what are good clues. Loads of fun and one that I think a lot of people will like.

10. TIME Stories

The highest escape room style game on my list, though this one has more going on than that. I really like TIME Stories for the puzzles that it gives. I haven’t played all of them yet, and I have heard that some are weaker than others. But every one that I’ve played thus far I really enjoy.

9. Roll Player Adventures

I’m really excited, I get to play into a campaign of this in February. Roll Player Adventures is my highlight from GenCon in 2019. Getting to playtest it was great. In the Roll Player universe, this takes characters you might have rolled up, or pre-made ones, and lets you take them on adventures. The adventures are fun, and the combat is interesting. It’s a lot of choose your own adventure and so good at that.

Roll Player Adventure
Image Source: Thunderworks Games

8. Mansions of Madness: 2nd Edition

Another Lovecraftian game, and another cooperative one. All of Fantasy Flights games in their Arkham Files line are cooperative. Mansions of Madness is app assisted and so much fun. Like Arkham Horror The Card Game, the game can be so different depending upon scenario. Some might have you stopping a ritual in a mansion, others exploring a town. One that I want to play more of to see what else they can do with it.

7. Sleeping Gods

You can watch me play this tonight, Jan 26th, on Malts and Meeples. Sleeping Gods is a big adventure game that I’m playing solo right now where you are the Manticore, a ship, and sailing around with crew that go on adventures. The game has an amazing aesthetic and story. Even though the story isn’t linear, it works well. And the world it’s set in is really cool.

6. Marvel Champions

I like Marvel a lot, and for me Marvel Champions is the best Marvel game. The different heroes feel like that hero, and you can take them up against any bad guy. While Marvel United you play as one hero they are a bit more generic. And Marvel Champions gives you that alter ego side, so you push and pull to keep the villain at bay. And there are so many heroes and villains already and there can be so many more.

5. Aeon’s End

Another one I talked about yesterday. Aeon’s End is a cooperative deck building game where you try and stop a nemesis. A great solo and two player game. There are so many set-ups and so many cards for it. Now this does include Legacy as well, which is a great introduction to the game. And I like that the randomness in the game isn’t shuffling your deck, it is turn order and what the monster does.

4. Xenoshyft: Onslaught

Another deck building game, this one is Starship Troopers and tower defense. I like how collaborative the game is. I build my deck, but if I have an extra troop and you need one, I can give it to you to defend your part of the base and it goes into your deck. It allows everyone to really balance out what is going on and have a chance, which is good, because it’s a tough game.

Detective A Modern Crime Board Game
Image Source: Portal Games

3. Detective: A Modern Crime Board Game

I feel like this one I talk about and always describe it in a way that doesn’t sound that fun. But in this game, I feel like I am a detective. It’s a bit like a detective TV show, but fun is how I put it. You get into the case and the theme and if you allow yourself to be immersed in figuring out the story going on it is a great time.

2. Tainted Grail

Another one from yesterday, Tainted Grail is an amazing story adventure game. You take these characters and build them up through a grim dark storyline. And the writing on the game is just so well done. In terms of thematic games, I feel like this one might top my list, though, not my favorite cooperative game.

1. Gloomhaven

For my favorite cooperative game, no shock, it’s Gloomhaven. I love this game. I love the leveling in this game and the card play in this game. And I love that you retire characters and get new ones. I think that the mechanics are amazing and the story is interesting. But overall it leads to a great cooperative experience.

Final Thoughts

I’m guessing since I missed Hanabi and Imperial Assault that I likely missed others. And I also found it interesting how many I’ve gotten rid of. I think a lot of that has to do with me having so many I’ve played. It means that they are fighting for playing time. So only the top ones stick around. Especially when you get down to campaign games, for those it’s even a tighter field because of Kickstarter games coming in and time.

What is your favorite cooperative game?

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My Top 100 Board Games 2021 Edition – 60 through 51 https://nerdologists.com/2021/10/my-top-100-board-games-2021-edition-60-through-51/ https://nerdologists.com/2021/10/my-top-100-board-games-2021-edition-60-through-51/#comments Thu, 14 Oct 2021 14:27:45 +0000 https://nerdologists.com/?p=6233 What board games round out the bottom of my Top 100 list? I streamed on Malts and Meeples numbers 60-51 last night.

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It was another really fun stream as I talked about my next ten in my Top 100 Board Games (of all time) 2021 Edition. We’ve now completed the bottom half of the list. And every time I do one of these 10, I always say it, but I’m going to say it again, all of these are really good board games and a lot of fun to play, there are just fifty that I like better. And thank you everyone who has been hopping on the live streams.

If you are interested in catching these streams live. Every Wednesday at 8 PM Central time from now until the week before Thanksgiving I’ll be streaming. There is only one more scheduled right now but I’ll get the rest up shortly. You can click the notification bell to know when I go live on Malts and Meeples.

See the previous parts of the list below:

100 Through 91

90 Through 81

80 through 71

70 through 61

Top 100 Board Games – 60 through 51

60. Tiny Towns

Image Source: AEG

This game is a puzzle of optimizing what you have going on, on your board, so that you can build as many buildings as possible and score points. But it’s a fun puzzle because you are putting out resources based off of what everyone is picking out to use, not just what you want. And where you place every cube matters in order to optimize how you build. The game plays really fast and you’re always engaged.

Buy on Miniature Market

59. Arkham Horror: The Card Game

Arkham Horror LCG
Image Source: Fantasy Flight

This game floats up and down on the list every year. I think I’ve come to realize that while I really like the game and the stories it tells, I like it better as a two player game versus a solo game. There is something about working with someone else and making decisions as a group that just works better in this game for me. This is a deck construction game that takes you through stories and mysteries in Arkham and the surrounding areas in a really fun way.

Buy On Miniature Market

58. Zona: The Secret of Chernobyl

Zona The Secret of Chernobyl
Image Source: Board Game Geek

As we all know, Chernobyl was caused by magical artifacts that have changed and twisted the land. At least that’s more of the story in Zona: The Secret of Chernobyl. This is a competitive game where all of you are racing to find clues to get into the core of Chernobyl and find the treasure or artifact that really caused the calamity. I like that this game has a lot of adventure to it and also has you racing against the game itself. It feels similar but it’s own brand of fun.

Buy On Miniature Market

57. Village Attacks

Image Source: Grimlord Games

A tower defense game at it’s core, Village Attacks is a game where you’re the bad guys, the monsters from the stuff of legends really. And there are things going bump at your door and it’s the villagers who are trying to get in with their pitchforks and torches. I really like how simple this game kind of is to play, there’s enough going on as you level up your characters, but the base of the game is pretty easy to play. And it’s kind of fun being the bad guys, though, it is very straight forward tower defense.

Not Available

56. Fruit Picking

We go from a game with a dark theme to a game with a very light theme of Fruit Picking. This is basically a mancala style game where you are picking up things from one spot and dropping them off in locations as you go. It’s all about setting up turns that will get you enough seeds and end you in the right spot to buy the fruit you need. It’s really a set collection game as you try and get one of the winning groups of cards. Easy to play and a lot of fun.

Buy on the BGG Store

55. The Isle of Cats

Isle of Cats
Image Source: The City of Games

Another game that has a really cute theme, The Isle of Cats is a bit more complicated than you might think. It’s primarily a polyominal game where you are rescuing cats to your boat. But there is a drafting phase that is really well done that determines a lot of your plan. Especially since you don’t get to just keep your cards, you need to pay for them with fish, which is also the currency that you need for getting cats. So it gives a very nice tension in the game. I’ve only played it two players and I think it might be even better with more.

Buy on Miniature Market

54. Apocrypha Adventure Card Game

Apocrpyha Box One
Image Source: Board Game Geek

Apocrypha wasn’t on the list last year, at least from what I can tell, but this is a game that should be. It is what the Pathfinder Adventure Card Game is based off of, even though that one came out first. Apocrypha has a very rough rule book, but it’s still so much fun. It’s a world of spiritual warfare with monsters around every corner. I give a good example for the type of game it is in the video. There is a card called basket of razor blades that is is a picture of a basket of apples. That’s the type of game it is.

Buy on Amazon

53. Ascension Deckbuilding Game

Image Source: Board Game Geek

Ascension is my go to introductory deck building game. I know that a lot of people will like Dominion, but for me, Ascension is better. The big thing I really like is that it has a variable market. That means that you can’t plan out a strategy from the start of the game and stick to it. The card you need might be bought by someone else, or not show up at all. The game can take a bit with more players but it’s still a fun game that you can relax and play.

Buy On CoolStuffInc

52. Galaxy Trucker

Image Source: CGE

The last two games on the list are a bit less strategic. Galaxy Trucker is a chaotic good time as you are building up your spaceship in real time. Then you send it off flying to deal with asteroids, pirates, and get cargo to make the most money as you truck across the galaxy. Those things, however, are probably going to be blowing up parts of your ship as you go, so can you survive. The game plays over a few rounds and is a lot of fun.

Buy On Miniature Market

51. PitchCar

Pitch Car
Image Source: Ferti

And PitchCar is another chaotic light game. This one is all about flicking a disc, that is your car, around a big track that you can set-up however you want. I’ve made fast tracks where it is just some curves and nothing special. Other tracks go onto a second level and other tracks have a loop. It’s crazy, it’s chaotic and it’s so much fun. This is a good game for everyone, which is what I really love about it. And I really want to make a PitchCar league, get together once a month and play for the cup.

Buy On Eagle-Gryphon Games

The Next Ten

We’re hitting the top 50 next week. Streams are always at 8 PM on Wednesday evenings, central time. You can find the link to the next video here. You can also subscribe and click that notification bell to know when I am going live. Even when I’m not doing my Top 100, I’m playing solo games every Wednesday and I have been doing every other Monday but those have been on the backburner with this Top 100.

Also, let me know what you thought of the audio quality for this past stream. Did it sync up well, how was the background noise levels? I was using a new microphone so I want to know how that sounded to other people. I think that I have it dialed in pretty well but I want to keep improving the quality of what I do.

What’s your favorite in this group of 10, and which would you want to try that you haven’t?

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Back or Brick: Tiny Turbo Cars by Horrible Guild https://nerdologists.com/2021/02/back-or-brick-tiny-turbo-cars-by-horrible-guild/ https://nerdologists.com/2021/02/back-or-brick-tiny-turbo-cars-by-horrible-guild/#comments Wed, 24 Feb 2021 13:35:15 +0000 https://nerdologists.com/?p=5376 You and your friends race RC cars around your house in this real time board game, Tiny Turbo Cars from Horrible Guild.

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You need to clean up your room, but take on one more race as you try to get your remote controlled car to the finish as quickly as possible in this real time racing board game, Tiny Turbo Cars, from Horrible Guild.

https://www.kickstarter.com/projects/horribleguild/tiny-turbo-cars

Pros

  • Theme/Racing Game
  • Price Point
  • Toy Factor
  • Real Time
  • Light Game
  • Game Length

Cons

  • Real Time
  • Light Game

The Page

Horrible Guild is a game company that has been on Kickstarter before and a company that has put out a number of games. I have two of the Railroad Ink games that have been put out by them and distributed in the US by CMON. So when it comes to laying out a page for Kickstarter, they know what they are doing.

One of the strong points of the page is that it hits the theme well. I have other racing games, and this could just kind of fall into the category of another racing game, but they make it feel like a toy. The controller piece itself is extremely toy like. And then the section highlighting game play, that is all done as if it’s on an Etch-A-Sketch, which really highlights that lighter racing theme that they are going for with the game. This is meant to feel almost kid like with the game because of the toy factor of it.

The Game

I’ve known about Tiny Turbo Cars for a little bit when I found out about it over on the GloryHoundd discord. Just the images of the game immediately drew me into it, especially the little controllers. I wanted to know how those worked.

In the game you shift the tiles on your controller as fast as possible to create your perfect path and plan. Of course, things might go wrong if you are too fast. Or you might end up getting stuck if you are too slow. You only activate the middle two rows as well, so that gives you a very specific area to manipulate.

The first person to complete gets to move their car first. You try and avoid obstacles that will do damage to your car or terrain that will slow your car down as you follow the instructions that you have programmed. Everyone else is going to deal with you on the track. Then you repeat the process in what seems like is a fast and hectic game.

I don’t always love real time games. Now, they can be fun, I like Fuse well enough though it gets stressful and Magic Maze is clever, but works okay. This one, I think I will like it more. Mainly because it’s not the whole game. I like Galaxy Trucker quite well which has moments of going as fast as possible to build your ship and this game feels more like that than it does like Magic Maze. The downside is that someone who is faster at the puzzle or real time aspect probably will always have the advantage.

Back or Brick

As always, let’s ask the question, is this game a Back or a Brick? It is a Back for me. I definitely get that the real time aspect will not be for some people. Any game with real time is going to be somewhat group dependent but this one looks like so much fun. I like the toy factor for it, I like how fast the game plays, and I love the theme. Plus, it’s a very good price, even with shipping, I feel like I’ll be getting the game at MSRP (manufacturer suggested retail price) and I help make the game come to life. If real time games interest you, I believe that this would be a fun game to back. It allows you a chance to try real time but where it is a major part of the game, but not the whole game.

Is Tiny Turbo Cars by Horrible Guild a Back or a Brick for you?

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Board Game Mechanics – Real Time https://nerdologists.com/2020/09/board-game-mechanics-real-time-2/ https://nerdologists.com/2020/09/board-game-mechanics-real-time-2/#respond Thu, 03 Sep 2020 13:56:26 +0000 http://nerdologists.com/?p=4717 We’re back with another mechanic for a board game, not one that you see all that often, but one that covers what is really quite

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We’re back with another mechanic for a board game, not one that you see all that often, but one that covers what is really quite a breath of board games. If you are looking for fast paced tension, real time games are going to give you that in spades.

As the name of the mechanic suggests, real time games are about doing stuff in real time. That can be moving pieces, rolling dice, solving puzzles, really anything, but you have a time limit that you are working against. Now, it can be that one person needs to do something, then the next, then, the next and you are trying to get it done as quickly as possible while still taking turns. Other times it might be that everyone is doing stuff at once.

Let’s give an example of a game like this, I actually talked about one in my Board Game Mechanics for Variable Player Powers, which you can find here, Magic Maze. In this game you have a group of fantasy heroes who are going shopping at the mall. A silly premise, but each player has a direction that the character can move, north, south, east, west, up some stairs, into new rooms, etc. The game has a timer that is running and you can move to spots which allow you to flip the sand timer, plus you need to move to spots where you can get the items, plus you need to get out as well. This is all done in real time with players moving the pawns, and it’s done cooperatively. The trick is that no one can speak, the only form of communication that you can do is put a pawn in front of someone to let them know you need them to move one of the characters. So it’s very tricky to coordinate because everyone is having to keep track of 4 heroes and where they are moving.

Probably the biggest thing that real time adds to games is tension. There is a clock, a timer, something that is counting down. And it isn’t like in something like Scattergories where you have a limited amount of time to come up with as many answers as possible and then compare the answers, in that, the comparing the answers is really part of the game. In most real time games, when you hit the end, the game is over and you either in or lose. There is no tallying up points, there is no checking to see if you did well enough, and while that can show up in some games that offer some real time, for the most part, it’s pretty obvious how well you did in the game. So it’s a constant pressure to make sure you are getting the right thing.

Image Source: Board Game Geek

For that reason, I think that these games are going to generally be fairly polarizing. Even for myself, real time games are not something I want to pull out all that often because they can be stressful. And it requires people to make split second decisions, and for a lot of people, that can be too much pressure to work on. There are some games that help with that a little bit, but even those, because there is a real time element are going to be more stressful than your average game. These types of games are definitely not ideal games for people with analysis paralysis.

So, if these games sound interesting to you, what are some that work well?

Gateway Game

Fuse – In this game it’s a race against time as you try and defuse as many bombs as possible. The trick to this is that you are trying to roll dice to do that. Each player will take a turn as fast as possible to roll some dice, and then each player takes one and adds it to a bomb they need to defuse. But, there are rules as to what dice are needed to defuse a bomb. One might need to dice that add up to the value of a third die. So you need to pick numbers that work for that, or it might be that the numbers need to increase. If you can’t take a die to help defuse a bomb, you have to take one off of your current bombs and put it back into the bag of dice. So you need the luck to work out in your favor. All of this while an app counts down time and everyone is trying to make sure everyone can get a die but also not take too much time discussing.

Medium Weight

Captain Sonar – This one is interesting because it’s actually one that has less tension, which is odd considering you are on two teams of subs who are trying to figure out where the other is and sink them. Each player has a different role on the submarine. One person is the Captain who is giving orders, telling players what direction to move, conferring with the First Officer who is readying systems like mines and torpedoes, the Radar Technician who is listening to the other teams Captain and trying to figure out by mapping their path where the other team is, and working with the Engineer to keep systems up that the Officer will want to use. Now, that seems like there is a lot going on, and there is, it’s a fairly lengthy game to teach, but what each role does is quite simple. The reason that this game is less stressful is that while it is real time, there is no complete this before time runs out. It’s just tracking down the other ship, that means as the Captain I can announce which direction we’re moving as quickly or slowly as I’d want. This is definitely a different feel than a lot of other real time games.

Image Source: CGE

Heavy Weight

Galaxy Trucker – Now this almost falls into the Scattergories category of “real time” games. The reason I say that is because about half the game isn’t in real time. Instead you are dealing with complications that are coming your way. This can be pirates or asteroids, or picking up supplies for your ship. But where it is real time is the building of the ship. You are fighting with your opponents over tiles that are all face down to start. So you are frantically trying to get the ship put together with enough engines, cannons, crew, cargo room, and power so that can make the best run possible and have as little of your ship blow up as possible. The issue is you need to connect the pieces right. If there’s a two prong connector keeping it together, it better connect to a two prong and more things like that. And some parts just deadend, so it might be a nice cargo area, but do you want it if you can’t protect it with space cannons or shields? I’m not sure how much more complex this is than Captain Sonar, but there are more decisions that need to be made in this game about building your ship and more things to keep track of when doing that.

I will say that out of all of the games I’ve mentioned, Magic Maze, Fuse, Captain Sonar, and Galaxy Trucker, I’m fans of two of them, the other two I’d play but they’re just okay. Magic Maze and Fuse have a much higher stress level and I like playing board games to relax so stressful board games won’t cause me to freeze up, but they aren’t high on my list. With Captain Sonar, it is real time but it’s not as rushed feeling. And with Galaxy Trucker, the game is goofy, you poorly put together space truck will fall apart some and that’s fine, because it’s supposed to, you’re just hoping it’s better than everyone else’s. One final real time type of game I want to mention are Unlock and Exit, both of those score you against how long it took you to solve them. These are good gateway style real time games, I just didn’t mention them because I just talked about them with Escape Room games.

Do you like the tension of real time games or are they too stressful? What are some of your favorites?

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Board Game Mechanics: Real Time https://nerdologists.com/2019/10/board-game-mechanics-real-time/ https://nerdologists.com/2019/10/board-game-mechanics-real-time/#respond Wed, 09 Oct 2019 12:44:43 +0000 http://nerdologists.com/?p=3656 Let’s get under the hood of some board games again and talk about board game mechanics. These are the things that make the board game

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Let’s get under the hood of some board games again and talk about board game mechanics. These are the things that make the board game go. This time we’re talking about Real Time games.

Real Time games have been around for a little while, but there have been more of them coming out recently. In a Real Time game, you and everyone else at the table are taking your actions under the pressure of the clock or something along those lines, so you are moving as fast as you can. Some real time games have you work together all at the same time, while others are still going to use turn order to determine when you go, and some are actively pitting you against each other as fast as possible.

What Real Time is great for in games is ratcheting up the stress level. Now, instead of being able to plan and think about your turn, you are hoping to get it done fast enough that time doesn’t run out on you, you are able to sink the enemy sub before they find you, or you can make it to the check point to get more time. Some games can give you that tension by giving you difficult decisions to make, this one creates a similar tension by whatever constraint you are under. And often creates more of it than the difficult decisions, but you have all the time you need, do. I know for some people that it can create too much pressure for them, and so they won’t play them, which I feel like is a fair decision. So, know your crowd before you pull them out.

One area that Real Time games can be quite good, however, is dealing with analysis paralysis players. They need to make a decision immediately, so even if they want to figure it out, they can’t. If you are dealing with an issue with AP players, and they are up for it, a real time game would be a good way to cut down on that play in a game. Now, they also might be some of the people who get too stressed out by it though. You’ll have to see with their personalities, but they might not like the pressure keeping them from playing their optimal strategy. I know one AP player who wouldn’t ever play a real time game, but I also know a couple who own and play them just fine. Games that have an element of real time, which I’ll mention some below, those might be a better fit than a purely real time game as well.

What are some games that use this mechanic?

Image Source: Board Game Geek

One of my favorites that uses this is Captain Sonar. Now, in Captain Sonar, you and an opposing team face off against each other in a real time battle to sink the enemy sub. Each Captain is shouting out orders and their crew are responding. The sonar operator is trying to plot the enemies route so that the team can locate where they are, get close enough, and fire torpedoes upon them. All of this while getting the torpedoes online and keeping the systems in working order. This game is a lot of fun, and, while the concept seems stressful, I feel like it’s less stressful than some. The fact that there is no timer means that if you want to move very fast and keep the pace frenetic, you can, otherwise, you can let the other team move more than you do, but either way, it’s a fun game of cat and mouse with both of you trying to chase down the other.

Fuse is a much smaller real time game. In it you’re trying to defuse bombs. Sounds stressful, and it is as there is a timer that counts down and plays tense music. As a group you roll dice, and then you can discuss and each of you picks one of the dice to defuse one of the bombs in front of you. However, if you can’t use a die, everyone has to toss back a die of the same color or the same number. But, once you’ve defused a bomb, you put the dice back, grab another one and start defusing that one. This game is very stressful and short. I’ve had a good time playing it, and when I have played it, we’ve played multiple times. For a game that is stressful, that’s a good sign that they designed the game well. There are also levels of difficulty, basically how many bombs you have to defuse, so the stress level can be lowered if you want, though, it’ll still be stressful.

Image Source: Asmodee

One that uses it only in part of the game is Galaxy Trucker. In this game, you are building up a lousy looking truck from scrap and watching it get destroyed as it flies to pick up items and then drop them off over three rounds. What works well in this game, though, is the fact that you build your spaceship in a real time element. The first person to get their ship to where they want it to be then causes everyone else to feel a time crunch and rush to finish building their ship the best that they can. Then, you get a few seconds to relax before your ships start getting bombarded by asteroids, aliens, and whatever else might be out there. Then you go and do that again, two more times. Now, I might be messing up the rules slightly, it’s been a while since I played it, but the main idea is there. Galaxy Trucker does a good job with the real time as you hunt for that perfect piece to put into your ship, but doesn’t make itself too stressful because the game isn’t too serious.

Games like Unlock and Exit are also real time as your score is based off of how well you raced against the clock. In these games, you are basically in an escape room, but it’s a board game, or a card game. You look at these cards, use items together, and try and find a way out of the situation that you’re stuck in. I personally like Unlock better because it’s reusable, in Exit you might destroy everything. And I like that Unlock has an app that counts down, versus Exit where the pressure is just trying to get it done in as little time as possible, but it’s just counting up. The pressure is definitely there more so with Unlock as you can watch the clock count down. I also like Unlocks solution to check if you got it right better than Exit. But both options are a lot of fun.

There are a lot more real time games out there as well. Magic Maze is a difficult cooperative one, but unless you’re playing with a somewhat dedicated group, you’re not going to get the full depth of that game. Plus a large number of party games use a real time mechanic as well. A game like Scattergories, Catch Phrase, and many others have that timer limiting how long you can think about things or how long you get to guess. Though, with some of the other games like Magic Maze and Fuse, when that time runs out, it determines if you win or lose, which is something you don’t get from those party games.

I’ll be curious to see what interesting ways real time can be used in board games. It definitely has been used well a number of times, but there seems to be more design space out there for new games to come out that are challenging and real time. And I know that there are a number I’m interested in, that I haven’t gotten to play yet. What are your favorite real time games? Or as they too stressful?

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