GenCon 2019 | Nerdologists https://nerdologists.com Where to jump in on board games, anime, books, and movies as a Nerd Wed, 14 Aug 2019 13:14:19 +0000 en-US hourly 1 https://wordpress.org/?v=7.1.3 https://nerdologists.com/wp-content/uploads/2015/10/nerdologists-favicon.png GenCon 2019 | Nerdologists https://nerdologists.com 32 32 TableTopTakes: Hats https://nerdologists.com/2019/08/tabletoptakes-hats/ https://nerdologists.com/2019/08/tabletoptakes-hats/#respond Wed, 14 Aug 2019 13:10:20 +0000 http://nerdologists.com/?p=3412 There will probably be a number of these coming up as I play through different games that I got from GenCon. But Hats is the

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There will probably be a number of these coming up as I play through different games that I got from GenCon. But Hats is the first of the games to hit the table multiple times. And get played multiple times each time it’s been pulled out.

Hats was one of the games, going into GenCon that I was really excited to try and definitely knew I wanted to pick up. There were a few different things that drew me to the game. The first was the Alice in Wonderland theme. The idea of Hats is that you’re at the Mad Hatter’s tea party and you are trying to get the best collection of hats. I have liked the theme on other games, mainly Parade, which might have an Alice in Wonderland theme, but like this game also be a primarily abstract game. The next was that I got to watch a play through that Man vs Meeple did on their Youtube channel. In it the game seemed like it was a lot of fun, but as importantly, and the last thing that drew me to this game, the game seemed simple but challenging.

Image Source: Board Game Geek

Hats, like I said, is a game with an Alice in Wonderland theme, but really it’s an abstract puzzle. In the game, you have a hand of cards that you are using to swap with the cards on the Mad Hatter’s table. There are seven different suits in the game, numbered 1-6. You can swap the cards out, as long as the card you’re replacing is the same color or has a smaller number than the card that you’re playing. You then place the card you took in front of you, and that will be what you end up scoring. The tricky part of the game comes with the fact that you only score the colors on the Mad Hatter’s table. So, if you have three blue cards, and the blue card on the table is in the first spot, you get three points, one for each card. If there is also a blue in the six spot on the table as well as the one spot, you still get three points, because you always score the lower numbered spot. And it’s possible that you’ve collected a couple of pink cards, because they are in the six scoring spot, so it’s going to score you twelve points, but one of your opponents on their turn, seeing that you’ll be getting a lot of points from it, can potentially swap out that pink card, as long as they have a higher number.

In most card games, you know which cards are going to be used to score form your hand. In something like Uno, you know that you want to get rid of high numbers. In Hearts, you know you don’t want to take hearts of the queen of spades. In Euchre, you know you want to take so many tricks. You can plan how you are going to use your hand to score or not score points. In Hats, your hand probably won’t be the majority of your points. You’re going to be taking the cards that were dealt to the table originally, and what your opponent is playing. So you have to think about what cards on the table you can use to score, and what cards you can put down so your opponent doesn’t score. And as you get more information about what your opponents are taking, you have to consider more what you want to grab yourself and what you want to try and take away from your opponents.

Image Source: Board Game Geek

There are two final ways which you score in the game. Sometimes you can’t play a card, you don’t have the right colors and you have low numbers. The game realizes that this sucks, so it gives you two options. At the start of every turn, you can discard a card to draw a new one, as long as there are still cards to draw. But if you still can’t play, you can play a hat card face down, and that’s worth a single point. The other way to score is the more interesting way. At the end of the game, you still have a card in your hand. You add up your total in the color, say I had three blue cards the 1, 3, and 4, I would add that up and I have 8, and then I subtract the blue card I kept in my hand from them. Hopefully I kept the 2, and I’d score 6 points, but I might have kept the 6, in which case I’d score to points. Black Hats shouldn’t be a big strategy in someones scoring, scoring off the table is basically always better, but if it’s late in the game, and you can’t play or don’t want to help an opponent, it’s a valid strategy. But the scoring based off of the last card in your hand, that can be huge. I’ve seen people get over 10 points, and I’ve seen people get negative points from it.

They’ve done a great job with components and theming of the game. I did say that this is an abstract game, and this is really an abstract game. But it works with the theme, and the cookie is amazing, the board and art are beautiful, and the scoring pad is a dry erase board. My only complaint about the quality of the game is that the dry erase marker that they sent with the game doesn’t have an eraser. Fortunately, I have a lot of dry erase markers with erasers, so I can swap in one from what I bought for roll and write games that I’ve laminated. But if you don’t have that, you’re always going to need an actual napkin or something to clean off the scoring sheet. It seems like a pretty obvious oversight, but not anything that really knocks the game or the ability to play the game.

Overall, I like this game a lot. I think that it’s challenging, even though I’ve probably played it eight times. I think that there’s good strategy to it, but you have a single action, playing a card to the table, and taking the one you played it on for scoring. So it’s a simple yet tricky game, and a fast game. The game says 20-30 minutes, and I think most of the games I’ve played have gone 10-15. Granted, that is two players, but with the full four players, I think that time frame seems accurate to maybe a little bit long. If you want a game that you can teach fast, have some interesting choices, and play multiple times, Hats is a very good game for that.

Gamer Grade: B
Casual Grade: B+
Overall Grade: A

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GenCon Recap – The Con Games https://nerdologists.com/2019/08/gencon-recap-the-con-games/ https://nerdologists.com/2019/08/gencon-recap-the-con-games/#respond Thu, 08 Aug 2019 13:01:58 +0000 http://nerdologists.com/?p=3380 Besides being a spot where a lot of new games are released, therea re also ticketed events that you can go to as well. In

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Besides being a spot where a lot of new games are released, therea re also ticketed events that you can go to as well. In these, you can play board games, demo out new games, or play RPG’s. There’s never a shortage of things to do if you’re in these games or events. We decided to get into a few of these games, so here’s a quick rundown of how things went, and some thoughts on the game.

Image Source: GenCon

The first game that we played was a mid-Alpha version of a game called Roll Player Adventures. If you’re not as familiar what Alpha or Beta testing is, Alpha testing is when you’re testing out a concept and still fine tuning it. You’re seeing what works, what might not work, and taking notes on that, Beta testing is more focused. You have a professional or nearly professional looking copy of the game around and you can play through it, you’re just looking for those few flaws that are left, but the mechanics are generally locked in. This was the earlier stage, and there were things that were just pieces of paper, or the story book was just pages in a binder. With that said, this was one of the highlights of the con. The game play was already a ton of fun, the story in the game was good, and the table was great. Role Player Adventures is going to be a cooperative campaign game where you are winning the favor of different groups, fighting different monsters, and reading story as you go. The game it’s based off of Roll Player, is about rolling up your D&D character and manipulating the dice to get the best character possible, and this one allows you to use a character in a game for a real adventure. We had a good group, so it was a bunch of silly fun, and the story was well crafted so that it was serious, but also lighthearted at points.

The following day, we played an RPG to start our day. The game was run in the Savage Worlds system and themed around The Dresden Files. If you’ve read many posts, you know that I love The Dresden Files. It was an interesting game to play, and I definitely had a fun time playing it. However, I didn’t love the system that it was run in. Savage Worlds is meant to be that kind of setting agnostic system, where you can play a Dresden Files game in it, but you could also play a World War II game in it with no magic, or it could be a Sci-Fi game set on a far off planet. I don’t think that is a major flaw with the system, but as a person who played a magic user, I had spells that were all flavored with ice. The spell cards though, were just like “blast”, so my “ice blast” did “blast” damage, and it could have just as easily been fire damage, force damage, any sort of damage. It made the system too devoid of that flavor that would make a character seem unique. The game itself was fun, but I will knocked the GM for the game a little bit. We had the BBEG for the one-shot on the ropes in the first battle. Instead of just having this generic BBEG bite it, he had them escape after a lot of unlikely things happening. It would have been better to let us win, and then have the BBEG’s cousin show up later in the final battle to get his revenge. Overall, I had a good time, but it was lacking.

To end the day, we played Village Attacks. Village Attacks is a tower defense game. But as compared defense game where you are the heroes fending off wave after wave of bad guys. In this game, you’re the bad guys, who are fending off wave after wave of villager who is coming to your house with torches and pitchforks. We had a couple of different experiences with the game, but we both ended up liking it. I had a fun group to play with, and we bum rushed the objective of the game. The game played pretty fast, probably an hour and a half after being taught the game or a little bit less. And you feel the tension of the game as more and more bad guys are placed onto the board. The other cool thing was that we got the scenario, and the full set of scenarios that we played as well as some character sheets for moving some guys from another game into our game.The downside was that my friend got stuck in a game with a person who had slept 1 hour thus far for GenCon, didn’t pay attention to the rules, and then left for ten minutes to go get pop and didn’t actually help the team in this fully cooperative game. So that was frustrating, but my friend still liked the game a lot, and that led to the other downside, it’s hard to find the game right now. And both of us want it, because it’s a very fun game.

Image Source: Brain Games

The Saturday started out with the North American Championships for Ice Cool. And I love the game already, I learned a little bit from watching other players who were “better” than I was, and I made it to the semi finals. I won’t go into this too much, because I’ve already written about this game. Needless to say, it’s a game that I love, and playing in the tourney was a lot of fun. I might have been able to make it to the finals, but ran into a bunch of bad luck in the first round, which was just kind of funny. There were a few people who took this silly penguin flicking game too seriously, but overall, people where there to have fun.

Our other Saturday event wasn’t actually a game. We went to Hobbit Drinking Songs with Marc Gunn. That was just a funny old time, and even though he had some issues with his amp, the room was small enough that he was able to just play without the amplification and everyone could hear it. He’s a good performer and he has a lot of fun songs to sing. Also learned about ALEP (A Long Expected Party), Hobbit/Lord of the Rings event that happens in Kentucky. Seems like a small educational event and celebration of Tolkien’s works.

Sunday we were supposed to have two games. We actually skipped the first one, the Harry Potter miniatures game because the game just costs too much, so it wasn’t really worth the demo. We should have known because it was a miniatures game. But we did play in a win a box game with the new expansion for Marvel Legendary. That was a fun time, and I really liked the expansion. The most interesting part was that we were the only two people there, so that meant that one of us was winning the expansion, and with having spent $8 total between the two tickets, my friend who has collected most of Marvel Legendary, was able to get the game at a very discounted price. The expansion itself was a lot of fun, and we flew through the game, but just ran out of time at the end before dealing the killing blow, not because we were losing, but because we got started a bit late while seeing if other people would show up.

Overall, I think we planned out basically the perfect amount of gaming and events. With the Harry Potter Miniatures Game, I think that it would have been fun, but our Sunday would have felt a bit full. When we go back in the future, I think we’ll want to keep ourselves as busy as we were this time. A good balance of having things to do, but as you’ll learn in the next article, there is a lot to see and do on the dealer floor.

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