Githzerai | Nerdologists https://nerdologists.com Where to jump in on board games, anime, books, and movies as a Nerd Wed, 03 Apr 2019 12:57:08 +0000 en-US hourly 1 https://wordpress.org/?v=6.9.4 https://nerdologists.com/wp-content/uploads/2015/10/nerdologists-favicon.png Githzerai | Nerdologists https://nerdologists.com 32 32 Welcome to the Dungeon! – Who is in your Dungeon? https://nerdologists.com/2019/04/welcome-to-the-dungeon-who-is-in-your-dungeon/ https://nerdologists.com/2019/04/welcome-to-the-dungeon-who-is-in-your-dungeon/#respond Tue, 02 Apr 2019 13:29:28 +0000 http://nerdologists.com/?p=2952 Next thing we’re going to look at with your dungeon is to look at the ecology of your dungeon. I talked about it a little

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Next thing we’re going to look at with your dungeon is to look at the ecology of your dungeon. I talked about it a little bit in the what is your dungeon, but it used to be that dungeons would have all sorts of monsters living together with random traps thrown in, in a way that would kill the monsters if they actually had left their rooms where apparently they had an infinite supply of food and water.

Image Source: Wizards

So instead you have to plan out your dungeon to make sense. Though, there is an easy way to make an old school dungeon, and that’s with four simple words: “A wizard did it.”. That will get you out of jail free when your dungeon doesn’t make sense. But that only works in some situations. A lot of the time you’re going to be building a dungeon for a specific reason. Maybe it’s an old abandoned temple that is hidden away in the jungle. Having ice monsters in there isn’t going to make sense. You’re going to want to have something like Yuan-ti in there, and they can be bossing around another race. Or maybe it’s in a volcano, well, then fire elementals are probably going to play a big roll in the dungeon.

But it could be boring to just have one type of monster in the dungeon, and I agree with that. If I was playing in a dungeon, I wouldn’t want to run into a fire elemental in one room, then two in the next room, and one after that, then an empty room, and so on and so forth until I reached my goal.

Instead, start by thinking about if there is a big bad in your dungeon? Is there a boss monster that your players are going to have to fight? If there is, who is that guy, is it a demon? Is it a Mind Flayer? Is it a mad wizard? All of those are going to have a different group of monsters working for them. You might, for example, run into lesser demons or even weaker creatures like goblins that the demon has conscripted to guard the upper levels. Then maybe the further in you go, you run across a demon who is in charge of the goblins and imps who is a mid point battle. From there on, you face a mixture of demons of various powers and a few goblins thrown in until you finally face the big boss demon at the end of the dungeon who is most likely doing some evil plot when you get there so you have to stop them from being able to do it.

Image Source: Troll And Toad

Another example with the mind flayer, you’d be looking at Underdark creatures, such as Duegar and Drow who would be being controlled by the mind flayer. You might even run into a band of Githyanki or Githzerai who might want to stop the mind flayer as well, but that doesn’t mean they won’t be an encounter, just might not be combat. Eventually you’ll probably have a situation where you have to sneak around a bunch of mind flayers to get to the elder brain or the main mind flayer leading the charge to disband the other group. But since this is the underdark, which is almost a dungeon onto itself, you can also use natural monsters down there. Various oozes and slimes might be clinging to the wall. A cloaker might be off in the shadows waiting for the next unsuspecting drow or adventuring party to come by.

You can start to see how you can build out a dungeon that really has a theme and feel to it. In fact, that’s one good way to start with a mad wizard dungeon, what sort of theme would they have put in it. Maybe they have it elemental themed and each floor has a different type of elemental in it and the traps are built so that they aren’t an issue to the elemental type on that floor.

But there are also some dungeons that don’t have a big boss in them, or if they do, it isn’t because someone has set this up. The examples above, all of them are probably something that’s been tailored to the group in them. But what happens in the example of the abandoned temple? There isn’t some big bad Yuan-ti in there who set this up to be great for snake people? It was most likely a human or Elven temple from a long time ago. So you have to start to think about how they are going to be using the place. Maybe they’ve only cleared the first few levels of the dungeons because the traps later on are just too nasty. So you’re going to have to deal with them early, but eventually the dungeon will be “safer” or less monster filled, until maybe you get past those really bad traps.

In the example above, it’s possible that the ecology even changes part way through. Maybe the original owners of the temple left some construct monsters further down. Or maybe something is also coming up from the bottom (or down from the top) of the dungeon. Or maybe instead of constructs, there are a group of Drow who are using it for some dark ritual, but it’s easier for you to get to them by going down through the temple, through the Yuan-ti, through the traps, as compared to searching the underdark with it’s dangers and maybe finding what you’re looking for in time.

Image Source: Wizards of the Coast

Hopefully it’s starting to make sense how you can use a dungeon in your game and have it be a part of a bigger story of the world and of your game. By having a more tightly built dungeon you don’t have to have it be a random wizard, but you can tailor it specifically to the spot in your world that you want the dungeon to be and build it to a specific theme, monster, or boss, whatever your game needs.

Have you made a dungeon with a really cool theme or some really cool monsters? Tell us about them in the comments below.

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Friday Night D&D – Insane in the Membrane https://nerdologists.com/2019/03/friday-night-dd-insane-in-the-membrane/ https://nerdologists.com/2019/03/friday-night-dd-insane-in-the-membrane/#respond Fri, 22 Mar 2019 13:14:53 +0000 http://nerdologists.com/?p=2920 Alright, it’s Friday again, that means it is time to come up with your (or my) next Dungeons and Dragons campaign. This one is again

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Alright, it’s Friday again, that means it is time to come up with your (or my) next Dungeons and Dragons campaign. This one is again pulled using information from Mordenkainen’s Tome of Foes.

So let’s get into some backstory. Out there between the planes there exists two factions of the Gith race, Githyanki and Githzerai. For a long time, they were both under the control of Mind Flayers, but they managed to buck that control and now both war against the Mind Flayers, but the Githyanki, an evil race, don’t really care who get in their way and will pillage and kill as they go tracking down Mind Flayers. The Githzerai are similar in their feelings about Mind Flayers, but tend to keep to themselves.

Image Source: Forgotten Realms Wiki

In our game, there will have been a massive mind flayer infestation that has cropped up in the underdark. Though, as the players, you don’t know that yet. But things on the surface are starting to get interesting.

Duergar and Drow are coming up from the underdark to attack Dwarven clans whenever they can and seem to be making a concerted effort and push to take over some Dwarven strongholds. This amount of coordination seems higher than what Duergar normally are doing, so the players will be sent to investigate the underdark, investigate, but not engage. Down there, they will run across a party of Githzerai, and knowing the players, they will engage them, and be knocked out. That will probably have them going back to the surface to report, where they’ll get sent back down again to confirm that there are mind flayers.

Image Source: Forgotten Realms Wiki

On the surface, there will be changes going on to the lands as a Githzerai tower will have appeared. This beacon is going to bring in Githyanki and their red dragon companions as well as their air ships. The players, when not in the underdark are going to have to try and stop some of the incursions from the Githyanki as well as figure out what the Githzerai tower is and what is going on there.

The interesting part of this game for the players will be the troubles developing on two fronts. If they focus only on keeping the Githyanki away, and the Githyanki/Githzerai hate the Mind Flayers with the burning passion of a million suns so they aren’t leaving, the Mind Flayers are going to continue building up power in the underdark. If they go after the Mind Flayers, the Githyanki and Githzerai are both going to stick around the surface and delve into the underdark as well. So what happens to the surface while the PC’s are gone? The Githyanki are going to do a lot of damage. And it also opens up the question, do the PC’s know enough eventually about the Gith and the two factions to know that the Githzerai could be used as allies without everything ending up being destroyed?

Eventually this game is going to have the players taking on the Mind Flayers, possibly with allies. But then there might be another act where the Githyanki are now seeing what is worthwhile from the material plane and the players are going to have to come back to the surface and deal with the Githyanki or the red dragons who are their allies.

What are your thoughts on this game idea? Would you be interested in a game where there are two battlefronts and you have to choose between the two.

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