Gnomes | Nerdologists https://nerdologists.com Where to jump in on board games, anime, books, and movies as a Nerd Mon, 15 Apr 2019 13:20:24 +0000 en-US hourly 1 https://wordpress.org/?v=6.9.4 https://nerdologists.com/wp-content/uploads/2015/10/nerdologists-favicon.png Gnomes | Nerdologists https://nerdologists.com 32 32 Dungeons and Dragons Character Races: Gnomes https://nerdologists.com/2019/04/dungeons-and-dragons-character-races-gnomes/ https://nerdologists.com/2019/04/dungeons-and-dragons-character-races-gnomes/#respond Mon, 15 Apr 2019 13:18:24 +0000 http://nerdologists.com/?p=2997 There’s no place like Gnome, there’s no place like Gnome. Alright, now that my bad joke is out of my system, let’s talk about Gnomes

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There’s no place like Gnome, there’s no place like Gnome.

Alright, now that my bad joke is out of my system, let’s talk about Gnomes in Dungeons and Dragons.

Image Source: Wizards

Gnomes, as you can guess, are very small. They are between 3-4′ tall and because of that, they end up moving slower than other races. However, they make up for that by being smart, which comes out in some areas like them being able to talk to animals and being really good at tinkering with little mechanical devices. This is shown in some of the racial abilities that you get, but also with the bump to the intelligence stat that you get. For that reason, Gnomes make very good Wizards.

Gnomes are also a naturally curious race that has a real joy for living. Though, they might accidentally blow themselves up, they really seek to live life to the fullest. And that includes trying new things, trying to make new things, and with that they are a race that really makes a lot of sense to go adventuring. Also being friendly, they are going to get along with all of the other races very well. This love of life and curiosity also tends to make them good jokesters. And while everyone might not appreciate their gnomish humor, that generally isn’t going to dissuade them.

Image Source: Encounter Roleplay

Because of those traits, you can really have a lot of story hooks. A gnome merchant would make a lot of sense as someone who might go along with adventurers if there is a chance to make a profit and see more of the world. Gnomes also leave their homes for stuff like tutoring a noble family, since they are so smart, they will leave to go study at different places and learn even more. Their tinkering and nature focus also can allow them to develop little trinkets that they want to show off.

Let’s jump into some adventuring backstory ideas that are pretty gnomish.

You always had a deft hand with tinkering and making things. It brought you a lot of joy and everyone in the town loved the shows that you’d put on with your little clockwork creatures. You decided to pick up and take your show on the road. It was a great time, however, you weren’t super business savvy and after a little while you ended up losing most of your money and you had to start selling your clockwork performers. Now you just have one left, but you’ve figured out you can make some good money adventuring, and then you’ll track them down and get all of your old friends back.
Class: Wizard/Sorcerer
Alignment: Neutral Good
Background: Entertainer

As one of the smarter gnomes in your village you were recruited, as one gnome was every generation to tutor the local human noble’s children. It was a great job that everyone wanted and while there, you got training with combat that you wouldn’t have gotten back home. But the best part was teaching the children, until one of them was killed with what looked like a gnomish dagger and poison. You had to go on the run as they thought it was you. You, however, are fairly confident that it was an up and coming neighboring noble that had this done, you just need to prove it.
Class: Any Class
Alignment: Lawful Good
Background: Sage

Being small has it’s advantages. It means that I was always able to get into smaller places and get the leftovers in the kitchens while the cooks weren’t looking. That allowed me to survive. My parents left me behind, accidentally I think, in the city when we visited when I was young. I learned quickly to fend for myself and that people weren’t as nice as they seemed. I fell in with a group of children and we were able to survive and eventually we had a nice little group that I was running. Now, I’ve gotten older, a lot of the group has disappeared. I want to go and find my parents if I can to see why I was left behind.
Class: Rogue
Alignment: Lawful Neutral
Background: Urchin

That’s a pretty brief overview of playing a gnome. Mordenkainen’s Tome of Foes has more information on gnomes that you can read if you want. Would you play a gnome in a Dungeons and Dragons game?

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D&D Campaign Building https://nerdologists.com/2019/02/dd-campaign-building/ https://nerdologists.com/2019/02/dd-campaign-building/#comments Wed, 06 Feb 2019 14:19:59 +0000 http://nerdologists.com/?p=2795 I decided it was time to jump back into some D&D topics, and I wanted to try something a little bit different, instead of just

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I decided it was time to jump back into some D&D topics, and I wanted to try something a little bit different, instead of just dispensing advice, I wanted to go through the process of building out a campaign that I may (or may not) use in the future.

If I do use it, for potential players who might read it, things will be tweaked, so you can’t count on everything.

Image Source: Wizards

The First Question?

Do I build this as an epic adventure game or a smaller more focused game?
I wrote an article on this recently, and the basic idea, just to recap fast, is that some games take place over a whole continent or planet or even planets and planes. Think Lord of the Rings which was spread out over so much area. Other games focus on a much smaller area, think Dresden Files, sure there is a whole world, but it takes place in the Fae realms and Chicago, with minor excursions elsewhere, but that’s in the later books.

For this game, I want to try a smaller focused game that’s going to primarily take place in a trade port, I think. Or some trading hub. I don’t want it to be the biggest trading hub though, so probably something that is set off in a further province of a kingdom that sends something important out, versus bringing a ton into the town.

The advantage of having it be a town that size is that it’s still manageable and there are still going to be interesting characters and shops around. I think I want it to be that they are one of the spots that granite or some other type of fancy stone is sent out from in this world. Gold or any type of metal would draw too much attention, but something like granite would be something that the rich want, but wars aren’t always being fought over. But it’s still a good money making opportunity for people, because the granite will sell for a pretty penny.

Image Source: Wizards of the Coast

There’s another advantage to having it be something like a stone or a metal, and that is that you can have a wide variety of races around. Dwarves would be around to help mine. It’s a remote area so you’d likely have elves around. Gnomes often have an artisan sort of background, so they could be making trinkets and what not from the granite. But it most certainly gives you options. You’d have just background wise, sailors who would be transporting the granite on the river who might retire there. Soldiers and mercenaries who guard the granite. Artisans who sculpt but also artisans who write up the contracts and things like that. A town like this would have a heavy religious influence of probably a couple of gods. You’re remote enough that an outlander character could easily come wandering into town.

Image Source: D&D Beyond

Next question I’m going to ask, which is going to be the next article, is what about magic in this town. You can see how deciding on the scope of your game really allows you to decide on what is important to the story. And you can see some of my thought process to end up with a town that can basically be described as the following:

A remote trade town that provides most of the granite for the Kingdom of the Sevens.

I could certainly say more about it than that, which I did, but that gives me a starting place for my game. You could also see people starting with the big plot idea, but I have a few floating around in my head that I’ll come to eventually.

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