Good | Nerdologists https://nerdologists.com Where to jump in on board games, anime, books, and movies as a Nerd Thu, 31 Mar 2022 14:46:25 +0000 en-US hourly 1 https://wordpress.org/?v=6.9.4 https://nerdologists.com/wp-content/uploads/2015/10/nerdologists-favicon.png Good | Nerdologists https://nerdologists.com 32 32 Dungeons And Dragons Alignment – It’s More A Guideline https://nerdologists.com/2022/03/dungeons-and-dragons-alignment-its-more-a-guideline/ https://nerdologists.com/2022/03/dungeons-and-dragons-alignment-its-more-a-guideline/#respond Thu, 31 Mar 2022 14:41:49 +0000 https://nerdologists.com/?p=6857 How do you use Alignment in your Dungeons and Dragons or RPG Campaign? Is it all that matters for a decision or a guideline?

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I am sure that I have written about this before. But it recently came up for me again as someone who plays Dungeons and Dragons, what alignment means. Actually, it is even used in Roll Player Adventures, the board game, if you have the expansion. The reason to talk about Alignment (and this delves into background or backstory), is that it can be a problem in a game.

Problems With Alignment

The problem that stems from the Dungeons and Dragons alignment system, besides some races being inherently evil, is mainly on the player side of things. And this is not a problem that is inherent in every player. And it is something that the Dungeon (Game) Master needs to be on the lookout for as well. But I haven’t said what the problem is yet.

The problem with alignment is when it is used as the only rule for how your player reacts. If you are a lawful good cleric and the party does something technically against the law, you report it. Because that is what your character would do. If you are a chaotic neutral rogue who loves the steal, you steal from your party. Because that is what your character would do.

It’s the idea that your character is only going to make decisions based off of their alignment. Everything else, that is out the window. And alignment is used to justify things when it hurts the fun of everyone at the table. I’m a chaotic neutral rogue, so of course I steal. Well, the lawful good cleric just reported you to the town guard.

Alignment Is A Guideline

So what good is alignment then? If you don’t use it to make your decisions does it really matter that much? I argue that alignment is a great guideline. And by that I mean that it doesn’t count for everything, but it does a little bit.

In terms of actual at the table play, the best use of alignment is when you as a player don’t know what to do. So instead of slowing down the game trying to figure out what the perfect decision is, use your alignment. Through the filter of being chaotic neutral or lawful good, what option would you most likely pick.

It is also a good guideline for simple things. In real life, basic decisions we generally don’t spend as much time on. For example, I don’t spend 40 minutes picking out an outfit for a relaxing Friday evening, which t-shirt doesn’t matter, I just grab and go. And what that is might be different for you, but we all have some we don’t think about much. The same is true for your Dungeons and Dragons character. Alignment might not influence that basic a decision much, but it’s a good lens.

Finally, it’s a good guideline to potentially eliminate some responses. While lawful good Cleric is unlikely ever to drop into chaotic evil behavior, or even lawful evil, they might dip into lawful neutral, or neutral good. Maybe, if the situation is right, chaotic good. But really the few directly around them. So someone who is chaotic will make neutral decisions but probably never decisions because of a purely lawful reasoning.

Half Elf
Image Source: D&D Beyond

But It’s What My Character Would Do

That is going to be the pushback with players who lean heavily into their alignment at all times. And it is something, for the gaming group, and the fun at the table, that needs to be addressed. Every once and a while doing something detrimental because “it’s what my character would do” is acceptable, but barely.

So why don’t you want to do that? The big reason is that it impacts the fun at the table. When you turn the rogue in for stealing from a manner because you are lawful good, that hurts the fun. When you steal from your party and they don’t catch you, that hurts the party’s fun.

And how is this behavior improved? Firstly, I think talk with the player. If it is the only way that they end up playing, they might not be a good fit for your table. But they might not realize it. If they can’t change or won’t, that is another conversation, and a tougher one to have. But they might not be right for your table.

If they are willing to work to improve, come up with ways that they can that won’t change the character too much. The example of something like this would be, rogue, don’t steal from your party, steal, but not from the party. The party are theoretically your friends, or you need them for something. They should kick you out or turn you over to the authorities if you steal from them. Or the lawful good cleric, what reason would you have to not notice when the rogue steals from the noble?

Final Thoughts

I do think that most players for Dungeons and Dragons, or any RPG, play with alignment as a guideline. But I also believe it is a topic that needs to be talked about. Because, when it goes bad, it can ruin a game, and more so, it can ruin a game group. What we want, even if you play with alignments more as a rule, I would guess you want more people to play.

So using alignment as a guideline helps make sure that everyone has more fun. And if your rogue really needs to steal that painting off the wall, work with the player so that they have a reason their character doesn’t know. You steal the painting, your fun, and now they don’t feel conflicted about their character not reporting yours to the authorities.

How do you use alignment? Have you had any horror stories where it went wrong? Or any great stories about how players worked it out?

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D&D Alignments – Chaotic Good https://nerdologists.com/2019/07/dd-alignments-chaotic-good/ https://nerdologists.com/2019/07/dd-alignments-chaotic-good/#respond Tue, 23 Jul 2019 13:10:37 +0000 http://nerdologists.com/?p=3343 We’re onto the last column of alignments, and we’re looking at those chaotic characters. I think, and on the Total Party Thrill podcast they talk

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We’re onto the last column of alignments, and we’re looking at those chaotic characters. I think, and on the Total Party Thrill podcast they talk about this, chaotic good should be the default position for most adventurers.

When you think about it, most adventurers don’t have the law in mind when they are doing good, and they don’t do good because they are altruistic. They are going to do it for fame and glory and hopefully some money along the way. And, that is pretty chaotic. They are also going to sometimes do what they think is right, sometimes that the law or a deity says is right, but they are going to do the good thing, but it just might not be in the expected way.

This also makes it easier on the DM, because I know that I can throw out a plot hook where someone is clearly bad, but I don’t know what you are going to do. That’s going to make it more fun for me as I don’t know what is going to happen. That randomness might bug some DM’s, but as they DM more, it makes it easier as you go along. It also keeps it feeling fresh, because the players working in a somewhat random way means that I can’t fully plan for it, and I can’t fully predict what they are going to do.

Image Source: D&D Beyond

And, again, I think that this idea of rewards and treasure, those are things that as the players we think about, but also, that then trickles into our characters as we divide loot and try and mechanically make our character as awesome as possible. Now, that might not seem like it’s good, but in your normal campaign, the bad guy is probably very bad, and the good guys are probably pretty good. The characters that we’re playing are those in the middle who are good, but aren’t just good for good sake and are willing to get their hands dirty taking down those who are bad.

As for what class works well, I think that the answer is any. Cleric and Paladin might lean more lawful, but there is no reason that they can’t be chaotic. The ones that jump out the most that do easily slide into this category are going to be your sorcerer, warlock, and rogue. All of them, seem to have class features that would make them more chaotic. But, like I said, this should be the default for adventurers in a good game, and you should explain your way off of it in your back story, if you want to be a different alignment. It is very similar for an evil game with the Lawful Evil alignment should be the default for an adventurer there.

I think that we all have a decent idea of what good is now, from the previous two articles, and the chaotic piece means that your motivations aren’t law or altruism. I don’t know that I have a ton more to say about this. So short article today.

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D&D Alignment: True Neutral https://nerdologists.com/2019/07/dd-alignment-true-neutral/ https://nerdologists.com/2019/07/dd-alignment-true-neutral/#respond Tue, 09 Jul 2019 13:19:05 +0000 http://nerdologists.com/?p=3302 The alignments are interesting because, in the middle you have this state of both being neutral on the good and evil axis and the law

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The alignments are interesting because, in the middle you have this state of both being neutral on the good and evil axis and the law and chaos axis. And I don’t know that I have the greatest grasp on what this true neutral position is or that most people have that strong a grasp on it when I’ve heard it talked about.

The issue with true neutral is that it doesn’t give you something to grasp onto. With evil and good, you know those concepts, and between law and chaos, you know what those are as well. Neutral is the position is between those, but it doesn’t give you that easy thing to grab onto. The best starting point that I can come up with is talking about the druid.

Image Source: D&D Beyond

The reason for the druid is that as someone who gets their powers from nature, nature isn’t inherently good or evil. It has some chaos, but it also has an order placed on it from the food chain and survival of the fittest, but these aren’t laws with how humans place rules and order around themselves. So someone who is fully devoted to nature could find themselves in this middle ground where they don’t cling too strongly to anything, but they just see life, death, and survival as the cycle of things. This cycle is neither good or bad, but it is needed for the land to survive.

This is where you can get into issues with role playing in an adventuring group but also why you join an adventuring group. Some outside force is working on your land, whether it be a grove or the whole world. So the true neutral character would look at this one of two ways. Either, it wouldn’t get them to do anything, because it’s the natural order of things and survival of the fittest. If you develop a character like that, you aren’t really playing in the spirit of Dungeons and Dragons and need to come up with a reason why your character would care, or roll up a new character.

But that same thing can also be your hook into adventure. Some outside force is working to destroy the land, whether it be your grove or the whole world. Because it’s an outside force, that means that it isn’t a natural force. Your character now has a reason to go out adventuring to stop bad things from happening. Because it isn’t going to be survival of the fittest, it’s just going to be destruction and not from the natural order and chaos of things, but because someone has a plan to destroy it. This true neutral characters mindset wouldn’t be, in this case, to judge the person as bad, but instead to judge their actions as outside of the balance of things.

Image Source: D&D Beyong

This is the tension of the true neutral character. There’s a chance for them to be apathetic in what is happening in the game. So as a player, you need to really find those reasons, either because of the threat, or some other reason, that you’re out adventuring. For me, the easiest way that I’d do this would be to add in some relationship with another character or NPC that is a very strong bond for your character. By doing this, you’re going to always have a reason to go adventuring. And it give the DM something that they know they can motivate your character with as well. I personally like the idea of it being another player character that you’re connected to, because then it gives the true neutral character more of a reason to follow along and and adventure.

So, what classes work, again, I’ll start out with the disclaimer that really any D&D class is going to work for any alignment, you might have a few things that just make less sense. The ones that are going to have the strongest ties to True Neutral, I would say, would be Monk and Druid. However, another class that I think works well is a very tribal Barbarian. They are going to see everything as survival and not have the attachment to things that the more “civialized” characters might. Death, trials, and troubles are just going to be the natural way of things and neither good or bad. Harder to work in are going to be your Cleric and Paladin who naturally leaning towards more lawful or good.

Probably a wild card one that I think would be interesting would a rogue. Generally, you think of them as chaotic, but what about an assassin rogue who just does their job and they get money, but they dispatch the target with out any passion for it and they don’t judge whether the target is good or evil, they just take the job given. You can even give them a loose code, but not hard rules that they follow to keep them from being lawful It would be easy to stray into either chaotic or lawful with this character (as well as good or evil), but that could basically be the rule for the character. They will take any job (somewhat chaotic), but they need their payment and their details before they’ll take it (somewhat lawful), to keep them balanced in a neutral area.

True Neutral is definitely a tricky one for me to try and explain. It’s also going to be a trickier one to try and play, and in my experience is generally just a stopping off point for characters as they go to another alignment. It’s a decent spot to start a campaign for that reason as you figure out the character’s ticks and traits that will allow you to set-up their alignment.

Have you played a true neutral character? Did you find it easy to play or did you have to put a lot of work into it?

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D&D Alignments – Neutral Good https://nerdologists.com/2019/07/dd-alignments-neutral-good/ https://nerdologists.com/2019/07/dd-alignments-neutral-good/#respond Fri, 05 Jul 2019 13:40:20 +0000 http://nerdologists.com/?p=3293 Neutral is an interesting position to talk about when it comes to Dungeons and Dragons characters. I mainly have a harder time nailing down what

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Neutral is an interesting position to talk about when it comes to Dungeons and Dragons characters. I mainly have a harder time nailing down what I think it is and how you use it in role playing.

I think, the best way that I can describe neutral is that you’re going to do the best option in a given situation based off of the other part of your alignment. So a neutral good character is going to do what they perceive as the best option after they’ve thought about it. Neutral is going to lean away from the impulsive that you can get with both Chaotic and Lawful alignments. In the case of a neutral good character, if they are in a just land, they are going to appear fairly lawful, because the laws are just. However, they aren’t basing their decision off of the law being there, they are basing off of what they believe to be good in the given situation.

Image Source: D&D Beyong

This is going to create a more introspective character, which is going to be better for a character who is less combat focused. The martial classes like fighter and barbarian aren’t going to be the best fits. And as normal, classes like rogue and warlock which can have a more chaotic bent to them, don’t fit the easiest. With that said, any class can be any alignment. I think the two classes that I would lean towards playing Neutral Good would be Druid and Monk.

For me, both the Druid and the Monk classes are those more focused on the long view of things. The druid is surrounded by nature which is going to do what is good for it, and when looking at how long a tree can live and how unchanging mountains are, a druid will take a longer view and more of a loo at what is good. And they are not just going to look at the good for the people living in the land, but also of the land itself. A monk has meditation and that calm and martial arts sort of feeling for their play style. While they can go out with a rush of action and hit you a lot, it seems more like their traditions are built around the discipline of learning those skills versus using them, so again it fits with that long view of figuring out what is good before taking any action.

Let’s look a little bit back at some of them that are less ideal? How could you make a fighter into a lawful good character? I think that it is not that difficult because you would have the jaded soldier who thought that the laws of the land were good, but then saw violence done in the name of those laws against those who were only guilty of not being from that land. While they understand that the sword can be a tool of justice, they weigh it out to determine if using the sword is going to be the just option and the good option or if there is another way. And while they might not themselves know how to do the other option or at least do it well, they can know that the sword is not the right option. The rogue is also fairly easy, because they can have a Robin Hood sort of mindset. They will only ever steal from someone that they know is evil. And they will only do so to improve the state of the common folk who are being oppressed, and not for their own riches.

Image Source: D&D Beyond

Now, you still need to tie those things into why you’d go adventuring. Even the monk and druid. Generally you have to threaten something that they think is good. For a druid that might be their grove. For a fighter that might be a people that they see as innocents. If I were to play a neutral good character that would be the direction that I’d lean into it anyways. I’m sure that there are other ways to play a neutral good character that I haven’t mentioned yet.

If you have some interesting ideas for playing a neutral good character, leave them in the comments below. If you have played one, let me know how you did that, and what the story of your character was.

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D&D Alignment – Lawful Neutral https://nerdologists.com/2019/06/dd-alignment-lawful-neutral/ https://nerdologists.com/2019/06/dd-alignment-lawful-neutral/#respond Thu, 27 Jun 2019 13:05:06 +0000 http://nerdologists.com/?p=3274 I debated what direction I wanted to go. Did I want to go across the top and do all of the good ones, or down

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I debated what direction I wanted to go. Did I want to go across the top and do all of the good ones, or down the side and do all the lawful ones, or be chaotic and just randomly pick the next one to do. Eventually I decided that I’d take the lawful route and go through all the lawful options and then go to the neutral options and then the chaotic options. I think with lawful to chaotic versus good to evil, you have more interesting things to talk about.

Lawful Neutral is pretty straight forward. You don’t have that particular bent towards good or evil. Instead, you are going to take things more at face value and make a judgement on it based off of more the cultural norm. You also don’t feel the need to jump out there on some righteous quest. You’re really getting your desire to adventure more from the lawful side of things, which I’ll get to. Being neutral doesn’t mean that you’re going not have opinions on things. Thinking more about it as a drive or focus, you aren’t going to be driven to do something good, because you are a character who has focused their life on being good, or the opposite for evil.

Image Source: Wizards

But I think the lawful aspect is really what is going to drive this character to adventure. They are going to be very tied to following the laws of the land. While a lawful good person might make a judgement on laws of the land that they don’t consider to be just, a lawful neutral might realize that it isn’t just, but it’s the law of the land so they are going to uphold it. For that reason, when something bad comes to the land, like a large raid of bandits, and evil wizard who wants to take over and is breaking the rules of the land, this character is going to get up in arms about that.

Now, this doesn’t mean that if the laws of the land are all unjust and in favor of a tyrant that they going to go along with them. The laws of the land do generally need to be just. The lawful neutral character is going to consider what is for the greater good in this situation. They are going to try and depose a tyrant to set-up a just ruler and someone who will put in rules that they can follow, and they might even see themselves as that person. I think that’s something that might trip up a lawful neutral player. If a law is unjust and only helps the few, they probably won’t uphold it or see it as a fair law. Though, if there’s only a law like that, they’ll see the whole system as the greater good, it’s when that starts to be the focus of the system that the lawful neutral character will attempt to depose or to change the system.

So, what classes work well for a lawful neutral character? A fighter, especially with soldier background would make a lot of sense in that role. They are trained to follow orders and follow the rules in place and they know the consequences if order isn’t followed. A wizard would make a lot of sense as well with their magic coming from study. I do think that almost any of the classes can be lawful neutral, something like warlock or rogue lean away from that, but I think that all of them do make sense. The warlock would see the rules of their patron as being part of the rules of the land that doen’t have to be good or evil in those rules being given for the power. For the rogue, I think of the government sanctioned assassin who is dealing with NPC’s who are too hard to get to in a completely normal legal method, so the rogue has been sanctioned to be a part of the legal system when someone is too well protected to get to otherwise. I always like to find ways to play against type that way. I said for lawful good that Paladin and Cleric were in their sweet spot there, but they can be lawful neutral as well, I think following a deity of justice that helps uphold the laws of the land would make a lot of sense.

Image Source: D&D Beyond

As a DM, I think that you can use a lawful neutral characters alignment to ask them questions about how much they will follow the rules of the land. If something seems like it is fair and just and legal, are they going to do this? It isn’t an alignment though that I see getting a ton of play. Mainly because it doesn’t allow you to be a murder hobo because you’d have to deal with yourself as a character who oversteps your bounds. However, this is something that you can make into a role playing point as well if you want, as a DM.

Have you played a lawful neutral character? What traits did you lean into? Have you played against type with your class?

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D&D Alignment – What is Alignment? https://nerdologists.com/2019/06/dd-alignment-what-is-alignment/ https://nerdologists.com/2019/06/dd-alignment-what-is-alignment/#respond Wed, 19 Jun 2019 13:08:00 +0000 http://nerdologists.com/?p=3247 I think this is the last big character creation piece that I haven’t touched on. I’ve previously done series of articles on the Classes, Backgrounds,

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I think this is the last big character creation piece that I haven’t touched on. I’ve previously done series of articles on the Classes, Backgrounds, and how to develop an interesting backstory. But I’ve only touched on the various alignments in passing. Some of that is because the alignment system can be somewhat controversial and can be used as a reason to be a jerk while playing. What I’m hoping to do with this series of articles is go through and show how you can use alignment in your game to inform your characters decisions.

Image Source: Wizards

So, let’s start, what is alignment?

Alignment is the moral touchstone for your character that has been laid out in Dungeons and Dragons and used some in other role playing systems to give you a better idea how to play your character. There are two axis for alignment, from good to evil and from lawful to chaotic, with neutral between both pairs, so you end up with nine different alignments.

When you create your character, you select one of these nine different alignments for your character. You can use that alignment as a filter to make the decisions for your character. And it’s possible during the game that your alignment will change, but that will be up to you and possibly your Dungeon Master if that happens. In most cases, going up from Neutral to Good or Evil to Neutral will be informed more by your Dungeon Master, but if you have a character that falls from Good to Neutral that’s something that can come from either direction.

How do you pick an alignment?

I personally think that it ties into what you want to do for your backstory a lot. The story you will create will help inform if you are a law abiding character or a character who is out to cause trouble. Your class can also determine some of that as well, though there are both Paladin and Cleric sub classes that allow you to play a fallen or evil version of both classes. However, normally both will align with Good or at least Neutral and generally both will lean more lawful while someone like a Rogue would be more chaotic.

If you don’t have an idea for a backstory, the Dungeons and Dragons backgrounds can help you pick out your alignment as some of the items that you roll, personality traits, flaws, bonds, and ideals will help inform that decision and give suggestions base off of which one you pick from the list or randomly roll.

But what does alignment really mean?

Image Source: D&D Beyond

This is where alignment is controversial. Some people use it as a crutch for their character to be a jerk. Something like a Chaotic Neutral Rogue stealing from party members would be an example of this. It might annoy everyone at the table, but if they can’t roll a high enough perception to catch her as she stealth’s and steals, there’s nothing that the players can do. Or the dumb Barbarian who gets bored as a Chaotic Neutral character and randomly picks fights, and then in the presence of the king decides to pick a fight. Players at time will say something along the lines of “It’s what my character would do because I’m chaotic neutral.” But really it’s more about wanting to play that jerk character and have the spotlight. The same can be the case for the Lawful Good Paladin who won’t go into the tavern because they don’t drink, who will stab anyone if they do anything wrong, but then will also refuse to go along with any plan that might be a little bit morally grey. Or it would be the true neutral druid, so neutral on both the lawful and chaotic scale as well as the good and evil scale, who then refuses to get involved in anything and won’t latch onto they are neutral and just at peace with the world.

But that’s the extreme. When alignment works well, you use it to inform some decisions and a touchstone for your character in the long run. That means that your Chaotic Neutral rogue might not steal from the party, though borrowing something from someone they don’t like and forgetting to return it, that’s a possibility. Or a Paladin might look the other way when the rogue does steal a bunch of money, and even take a share that they then donate to the church. But those are all fairly specific examples still, I think more generally, alignment is what you use when you aren’t sure which of two options or more that your character would take. Instead of agonizing over a long time, if you can’t come to a fast decision, you look at see which options aligns most closely with your alignment. Using it that way, you can have a fully developed character, as even in real life, some people might be lawful good when it comes to one area and chaotic neutral in another area of their life. So don’t let your alignment stop you from playing like you want.

So what’s coming next in this series on alignment?

We’re going to go through the nine different spots on the alignment matrix. I’m going to do an article on each one of those so you can get a better idea of what they mean and how you can use them in your role playing.

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D&D Backgrounds: Guild Artisan https://nerdologists.com/2018/06/dd-backgrounds-guild-artisan/ https://nerdologists.com/2018/06/dd-backgrounds-guild-artisan/#respond Wed, 13 Jun 2018 13:34:54 +0000 http://nerdologists.com/?p=2330 It’s been a bit, but I wanted to come back and finish off the players handbook backgrounds.The first one that we come back to is

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It’s been a bit, but I wanted to come back and finish off the players handbook backgrounds.The first one that we come back to is the Guild Artisan.

Image Source: Wizards

The Guild Artisan is an adventurer that has had a profession. They are or have been part of the cartographers guild, the blacksmith guild, or any other skilled trade that they might choose. This doesn’t include things like being a wilderness guild as the artisan guilds all focus on some sort of end product. Even if you are just doing calligraphy work, the people who are commissioning the work.

This background is also one of the few backgrounds that encourages you to have down time. Technically, to stay in good standing with the guild, you need to be paying in your guild dues, which aren’t cheap, and while you might make that back in your adventuring, you’re probably better off actually using your guild skill in some down time to use your trade and make more money that way. Because you are paying your dues, you end up getting the benefit of having connections in a lot of spots and a spot to stay with your guild. This is pretty standard for every class, they always have a spot to rest your head if you are willing to look for it, but with the Guild Artisan there is a chance that it can be taken away from you.

So how could you make interesting characters with this?

Image Source: D&D Beyond


In your small coastal town you had a nice little shop. You wrote up the papers for the various shipping merchants that came through and kept track of the payments and which ships had come in. Life was peaceful until a new crew came into town. You got suspicious when their manifests for their shipments didn’t seem to match-up with what you would see in the warehouses. You decided that it was in your best interest to keep an eye on what they were doing and you started snooping around, however, they caught you looking at something you shouldn’t be. They gave you an option, act like nothing happened and help them create forged documents or swim with the fishes. You didn’t want to help them, but that was better than being killed, so you decided to help them. They brought you aboard their ship and you spent the next six years of your life sailing with them and creating documents for them as well and creating their actual business documents. Once they started to trust you, you were able to pick up some skills with the sword and when they had drunk too much at port one time, you took the Captain hostage and brought him to the guards. That got you your freedom, but now you have a black mark on your name. If you can crack a legendary code that hangs in the head quarters of your guild, you might be able to get back in their good graces and make a real living again. Fortunately you have a clue.

Class: Rogue – Swashbuckler
Alignment: Neutral Good


Ting, ting, ting, that was your life for a long time. You were known as one of the best armor makers in your clan, and in the city of Shinholm. You had grown to be quite well known and you had a ton of money, a nice house, and a happy life. Things were going well for you. Then one day the guards knocked down your door and dragged you out into the street. A grieving widow stood in the street and was screaming how you had killed her husband and it was your fault because of your shoddy armor that he had died.There was a trial, but the man had been a popular up and coming noble and while you could tell that the armor he had died in was a forgery of your own, you quickly realized that there were other things going on behind the scenes and that fact didn’t matter. You resigned yourself to your fate, and realized that the gods were looking down on you still when you weren’t hanged like you had suspected but instead were sent to fight on the front lines. There you made a name for yourself when you improved your shoddy armor and you got noticed by an Elven lord. However, you wanted to get back into the good graces of your own lands, you have a shot if you can catch the person who forged your armor as  you’ve started to see forgeries floating around in the elven lords lands now. You just need help since you can be the muscle, but the finer details should be left to someone else.

Class: Fighter
Alignment: Lawful Neutral

Image Source: Geek & Sundry


Your leather work was known throughout the lands, the quality of the work that you did was always some of the best. But you had a secret, you didn’t love the work that you did, you just were good at it. Instead of making things with the leather and exotic hides that were brought in, you preferred to get those hides yourself. One day a woman came in looking to sell you some hides and with a story of a mythical beast whose hide would make the greatest leather armor ever. You became obsessed with this and looked up everything you could about it. Now you have a clue as to where this beast might be, but you know you need to hone your hunting skills before you’ll be able to take it on.

Class: Ranger
Alignment: Any


Filthy, stinking, rich, that is your goal in life, to become filthy stinking rich. You’ve done a pretty good job of getting some wealth, but it isn’t enough. You want more, and while your beer and wines are getting better, you needed to learn how to make even better wine and beer. There was a monastery up on the Higlanch Mountain range that was known for the greatest beers in the world, and that was your goal, to study under them, take what you learned, and then get filthy stinking rich. However, it wouldn’t be that easy, the monks only take in the best, and they can tell that you’re there for the money. They give you a way to prove yourself, and they expect you to train in their ways while you do. Now you’re using the rest of your money to get others to help you complete these quests from the monk, so that you can focus on your training and not end up dead, before you get, you know, filthy stinking rich.

Class: Monk
Alignment: Lawful Neutral
I debated for half a second if this character was evil, but I don’t think they are. They are certainly not good, but they are mainly focused on their single goal. But they aren’t trying to steal the recipe of the beer from the monks, they are just trying to find an easier way for themselves to get the recipe by having other people do the work for them. I feel like they would be the proud leader type of the group while not actually being able to lead.


Have you played a Guild Artisan before? What sort of trade did you have in your background, and did it come up in the game?


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D&D Background: Charlatan https://nerdologists.com/2018/03/dd-background-charlatan/ https://nerdologists.com/2018/03/dd-background-charlatan/#respond Mon, 12 Mar 2018 17:35:22 +0000 http://nerdologists.com/?p=2220 Continuing the series, lets talk about about charlatans. It’s an interesting one because the next one on the list is criminal, so they are clearly

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Continuing the series, lets talk about about charlatans. It’s an interesting one because the next one on the list is criminal, so they are clearly making a bit of a distinction between the two. Your con might not be completely legal, but if people knew about it, you’d probably get into a lot of trouble.

The Players Handbook gives a number of ideas for what your charlatan could be like, they  might cheat at games of chance, be a forger, or take on new identities. There are a ton of different ways that you can go with it. It gives you some skills that you’d expect with deception and disguise, you’ve become good at those. It also gives you a second identity that you have already prepared, yes, you’re always going to have the charlatan background, and your class won’t change for it, but it provides very interesting role playing opportunities.

So, without further ado, what are some backstories?

Image Source: D&D Beyond


You came from a poor family and you saw the wealth that various religions and religious officials had, and it was something that you really wanted to have yourself. So you started coming up with a con, you went to a new town, found out what temples were there, and founded a new one of your own. A little bit of flattery and you got the city lord to help you get it started. You didn’t believe in the deity at all, this was your way to have money and live a plush comfy life. Things were going great, you have people fawning over you, you had all the money and food that you’d ever want. Then one day you were sitting in the temple by yourself and you had a vision, the vision of the deity that you’d be pretending to serve. They told you that even though you hadn’t meant to do their work. But now it was time to pay back what I had taken from the poor and the needy, those who didn’t deserve to have their money taken. The deity gave me a list and told me to use my skills to pay back and spread their word across the lands.

Class: Cleric
Alignment: Chaotic Good
Just a few notes on this one, their background is chaotic good because I’m going to have them following a good deity, but because of the charlatan background they are going to be pretty chaotic. And that works, while they were scamming people they might have been neutral evil, but now as time has passed, they can easily be chaotic good having moved up on the spectrum.


I can’t resist a pretty face and a good story and good drink now that you mention it. Some would call it a flaw, but I just consider myself to be blessed with a strong appreciation for the finer things. Now, that isn’t to say that it doesn’t get me into trouble every now and again, but I can get out of trouble in a pinch. Didn’t I say I have a silver tongue before? When you accidentally sleep with the betrothed the day before their wedding, their parents get a little pissed off at you, when you accidentally sleep with the parents before the wedding, the betrothed get pissed off. But I was so charming, so what would you expect. This means I kind of have to change who I am pretty often, it’s a bit tricky, remembering where I’ve all been, what faces I’ve put on, but I’m pretty sure that I can juggle it easily enough and one of these times it will be true love. Then I found out that one of my dalliances might have led to a kid to try and keep me around, that was a big mistake. But I’m not a bad person, so I’m trying as hard as I can now to make the world a better place for them.

Image Source: Wizards

Class: Bard
Alignment: Chaotic Neutral
This would generally be thought of as a male character trope, but have some fun with it. It’s very possible that your character while having a fling with a bride to be talked about how she wanted to eventually settle down and have kids, and the bride to be, calls off the wedding for the character (at which point the character skips town to avoid the parents of the betrothed) and ends up getting knocked up and letting your character know that she’d started a family for them. It would be fun twist on how it normally would go.


The sound of coins clinking together is what I love, nothing makes me happier than money, at least that’s what I thought. I was one of the best as games of chance, but that was because they weren’t chance for me. Whenever I could find cards or dice, I’d hop into a game and swindle them until I’d taken just enough of their money that they wouldn’t be too mad at me. It was a solid way to make a living for myself and my younger sibling. Then I got into the game with the Count of [Insert City/Land Name] and got a lot of money from him. He was pissed off, he couldn’t prove that I cheated though. That night while resting in the tavern, I was having a drink while my younger sibling was sleeping. I go back to our room to find them dead, stabbed in their sleep with a handkerchief of the Count resting across their face. I’m not a fighter and I was scared for my own life, so I ran and hid in the woods where I met a druid who taught me skills that might help me get my revenge, now I’m ready to come back out of the woods, find some help, and get my revenge.

Class: Druid
Alignment: True Neutral


Bits and Bobs was a great shop. I’d buy people worthless junk, or even go digging through their trash, polish it up a little bit, and convince the nobles that it was going to be perfect for their sitting room. If I charged them 100x what it was worth, that’s their own fault for believing me. Plus, it gave me a great life. I spent my money faster that I made it, and soon I found myself in debt to some less than savory characters. I’m now trying to figure a way out of that debt, I’m getting close, but they keep on having me steal from people. It’s not like I’m bad at it, I’ve had experience with my scrounging before, and it was all going well. But there was this man, down on his luck,  you could easily tell it, it was his one prize possession and actually worth a chunk of money and might have gotten me out of my debt. I’m fine screwing over the rich, they don’t need all of their money, but this guy would have been out on the street if I’d taken it from him, so instead a ran. Now I have the unsavory characters after me and I need to leave town. Maybe I’ll find some other way to pay them back later.

Class: Rogue
Alignment: Lawful Neutral
I went lawful here because this character has a set of moral codes, they might not match the laws because they are willing to swindle people as long as they are rich. However, they clearly have defined who they are willing to steal from, and prior to being made to steal stuff to pay off, stealing wasn’t something that they did. They’d scrounge for stuff and maybe had a liberal opinion of what had been thrown away, but they weren’t a thief.

Image Source: D&D Beyong


I was young when I found out about my powers. I didn’t know how to control them well back then, but I noticed that I had an ability that really let people open up to me. I found out all sorts of juicy gossip about my little town, and as a kid, I didn’t think anything about it, until a couple of really pissed off adults, because I told the baker’s son that his dad might actually be the blacksmith, because his mom wasn’t going there to get smithing work done for them like she claimed. That one got me in trouble, and got me run out of town. My parents stood up for me and were going to protect me. I used my ability on them to tell them that it was okay, and that I had left for a better reason. I’m not sure if it worked on them, someone will likely remind them of what I’d done, but I was on the run. My ability was useful though, stick me in front of someone who looked like they could help me for a few minutes, and I got enough information about them that I was able to play off their fears, desires, and sometimes even blackmail. I made a name for myself, not for being a sneak, because who wants to admit that I knew a dark secret about them when I could then blab that secret to anyone willing pay and listen. The only tough part for me is that I’m moving around a lot. I’ve made some great friends and that is what really matters to me, but when I find out a secret about them, I’m never sure if it’s because of my ability or because they really like me. It’s hard and I can’t stand it, so I leave. I want to know that I have a real friendship with someone some day, that’s what I really want.

Class: Sorcerer
Alignment: Chaotic Neutral


There are a number of ideas for how you can play a charlatan. The rogue class is the most obvious answer when thinking about classes, but I started with a cleric who had been a charlatan. It’s helpful to remember that this is your background, so you don’t need to lean into it too much. For one of them, I even went with the personality trait of that really suggests you steal whenever you can. So, this is one that I’d recommend being careful (as well as Criminal which will be next week), as you can end up playing against the party if you aren’t careful. But, as my examples show above, you can find ways to play a former charlatan or still an active one without being mean to your party.

Have you used the Charlatan background, what are your thoughts on it?


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