Hearts | Nerdologists https://nerdologists.com Where to jump in on board games, anime, books, and movies as a Nerd Thu, 19 Dec 2024 16:20:09 +0000 en-US hourly 1 https://wordpress.org/?v=7.0 https://nerdologists.com/wp-content/uploads/2015/10/nerdologists-favicon.png Hearts | Nerdologists https://nerdologists.com 32 32 Top 10 Games from 2024 https://nerdologists.com/2024/12/top-10-games-from-2024/ https://nerdologists.com/2024/12/top-10-games-from-2024/#respond Thu, 19 Dec 2024 16:16:47 +0000 https://nerdologists.com/?p=9335 What games are my Top for 2024? Join me on Malts and Meeples for my Top 10 and see if your favorites made it.

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So we’re back to 2024. The video went out last night, and thanks to people for hopping and watching while I went through my Top 10 games of 2024. I do want to admit, I made a big omission. I realized that Rock Hard 1977, a game I’ve played, I totally forgot to rank. It’s not like one of those games that I missed out on because I played it after I made the list. I totally forgot it. So think of that one somewhere probably around 3-5 range.

Top 10 Games of 2024

10. Dungeon Kart

Dungeon Kart
Image Source: Brotherwise Games

Do you want to play Mario Kart? Do you want to play a board game? Why not do both and play Dungeon Kart from Brotherwise Games. This is a racing game where you play as the characters from Boss Monster, those bosses who are trying to build up their dungeon, well, they want to blow off some steam. So hit the track and use their abilities and their cars to the best of your abilities to get around the track first. If you fall behind, don’t worry. You get spells and blast away at your opponents to slow them down so you can get back into the race.

I like this one because it is a fast game and a theme that people like. I like Mario Kart a lot, and I know that a lot of people do. So Dungeon Kart is an easy one to recommend. Add in that the game is simple to play, and it is even easier to recommend. There are a few things that you need to know, but overall, not a complex or difficult game to learn. And the fact that the characters and cars are different, that’s fun as well.

9. Snowfall Over Mountains

Snowfall Over Mountains
Image Source: Pencil First Games

Snowfall Over Mountains is one of a few smaller games on the list, but the only one that is only solo. I enjoy this game for the solo experience because it’s one of those calming and relaxing solo games. You are drawing cards and trying to build a snowscape around you that is going to score the most points.

You score points for different things like rabbit tracks or trees. And there are a few different scoring cards for each of the elements. That is good because it means you can mix and match and get a lot of different combinations for a lot of good variety in what you are doing.

The footprint isn’t as small as some solo games, but it’s not huge. And the box that the game comes in is a nice and small box so if you are traveling and want a solo game to take along this is a solid one.

8. Star Wars: Unlimited

Star Wars Unlimited Twilight of the Replubic
Image Source: Fantasy Flight

Next up, this game could have been higher, I think. I really like Star Wars Unlimited and I really enjoy the TCG aspect of it. As I say in the video, without the theme I’m not sure I’d be as excited for it. But being able to build a deck with clones, droids, Mandelorians, rebels, whatever factions they have thus far, that’s a lot of fun. And there are a number of aspects that also help the game.

I want to focus on one aspect here. I really like that you always have a leader in this game. The leader is going to give you an ability that you can use, even when they aren’t in play, and that ability is going to give you a focus for your deck. There isn’t just throwing your favorite cards into a deck, you need to think about synergies as well between your characters.

Okay, one more aspect that I really like, and I promise that is it. I appreciate that the game doesn’t let you run out of energy. There is no card draw and hope you get credits or whatever so you can play out cards. Instead, it uses this great system, you draw two cards and, if you want, put one into play as a resource. I love that decision space as I need to decide, do I want this card or do I want the resource, and that is often times a very tough call.

7. The Lord of the Rings: Duel for Middle-Earth

Lord of the Rings Duel
Image Source: Repos Production

Now for another theme that I really like, we have The Lord of the Rings: Duel for Middle-Earth. This game reimplements 7 Wonders Duel, but it’s not just a straight reimplementation. And for me that is a good thing. I like 7 Wonders Duel a lot. But I think that I like Lord of the Rings Duel (as I’ll be calling it) more. And of course, the theme is a great reason for that.

I also like that the game doesn’t end with scoring. Yes, I’m not 100% sold on how it does end, but there are a number of ways for it. There is only one way that I have an issue with or wish there was a bit more. The first way is that the ringbearer makes it to Mount Doom and chucks in the ring, or the Nazgul catches the ringbearer. Or if you rally the support of the different races of Middle-Earth that’s another way too. Finally, if you take control or have a piece of control in every area. If none of those happen it’s whomever controls the most areas, and that’s okay.

But if you like Lord of the Rings, this is a great two player head to head game that I really recommend. If you don’t like Lord of the Rings, it’s still good. Especially if you want something with a bit of theme in it compared to 7 Wonders Duel.

6. Castle Combo

Castle Combo
Image Source: Pandasaurus

Now for a game without much theme but that’s still a lot of fun. Obviously Castle Combo is a lot of fun, it’s in my Top 10 Games of 2024 and at #6. But this is a game about building out the best scoring grid that you can. The game is simple, you play it in nine rounds, and at the end, you have a 3 by 3 grid of 9 cards.

But there are elements to the game that offer a great challenge or some good fun. I like how the cards are all divided into three things. The first element is the cost, you need to be able to pay that coin cost to get it. The next is an instant effect. It might be that all cards of a certain type cost 1 less now. Or it might just get you coins or keys. Finally there is the scoring, and that is going to happen after all your grid is full. So you need to figure out how to optimize that scoring while still getting coins and keys to get more cards.

And I really like the key mechanism in the game. The keys either let you wipe the row of cards you are on. Or you can use the key to move you to the other row so you can buy from there. But, it won’t less you do both in one turn. I really like that challenge element of the game because I could wipe, but will I get something good. Or I could move, but maybe wiping will give me something better.

5. Let’s Go! To Japan

Let's Go! To Japan
Image Source: AEG

Next up is one that didn’t make my Top 100 Games because I hadn’t played it yet. But I really love Let’s Go! To Japan. This is a game about planning out your itinerary for going to Japan. And you need to plan out three things to do each day in Tokyo, Kyoto, or both.

Each day has a particular theme that it wants you to go for as well. It might be that you want to get food one day and go to a nature sight another day. That order changes for every game, but the different symbols remain the same. The fun thing is that you need those symbols to score your cards each day, well to score the one that you can see the end game scoring on anyways. So if you need food and it’s before the food day, you probably need to get some food in a less than optimal way.

It is also a good drafting game. I like how I get two cards, one Tokyo and one Kyoto. I pick one to add to my itinerary and give you the other, or person to my left or right. But not to use right away, to collect into a hand of cards that then you’ll pick from later in the game. So I can set you up with stuff you don’t want. Or I can just focus on what is best for me. But it’s a nice twist on drafting.

4. Mistborn: The Deckbuilding Game

Mistborn Deckbuilding Game
Image Source: Brotherwise Games

Mistborn: The Deckbuilding Game was one of my most anticipated games for 2024, and clearly it didn’t disappoint. I really enjoy this game and of course, I love the theme and I love deckbuilding. But those two elements aren’t enough for me automatically love the game. I think the solo/cooperative play helps it as well, though I really do enjoy it as a competitive game too.

There are two elements I want to talk about that I really like. The first is the burning of the metals. I love how they make that a thematic part of the game. Pewter is going to give you more attack and healing. Things that help you sooth emotions or rile them up could heal or get people to be generous and give you more money. But they are thematic and I like that you are limited in how many you can burn, so there is a good amount of strategy in your deckbuilding.

I also like that the game has a leveling track. Each player levels up once per turn. That gives you new abilities that make you more unique and powerful in the game. And it starts to let you burn more metals. I think that combination just works well so that what could be a longer game, can’t be as long because you start to ramp and get stronger. And soon you might be buying and using cards with Atium and doing a lot of damage or leveling to win the game.

3. Rebel Princess Deluxe Edition

Rebel Princess
Image Source: Bezier Games

I never thought that I’d put Hearts on my top games list, but here it is, Hearts, albeit with shenanigans is my #3 game for 2024. I really like this one because it’s a familiar trick taking game. Instead of avoiding hearts and the queen of spades, you avoid the princes proposals and the frog prince and his proposal. That element is very much the same.

But it’s very different in a lot of other ways. You each have a princess and they have a power. You can use that power once per hand of cards. And then you, instead of passing left, right and then across, you pass however a flipped card tells you to. And that flipped card also has other things on it, like some special rules for that hand. It might be that the person furthest from the card that led the trick, numerically, is going to be the winner of that trick. It causes chaos but is so much fun.

2. Slay the Spire: The Board Game

Slay the Spire Board Game
Image Source: Contention Games

The last two are ones that I’ve played on Malts and Meeples. First off we have Slay the Spire. I love the video game and the board game works just as well. In fact, it offers something that the video game can’t, you can play Slay the Spire: The Board Game multiplayer, and it’s amazing. In fact, I think I prefer it multiplayer, or maybe multihanded better than purely solo.

The game does a few things to make it work. While the core of climbing the tower, and adding cards to your deck, is the game, there are elements that are different. Firstly, it scales down the health and attack levels. I love this because it makes the math easier. Next you roll a die to determine the enemies attack and what relics that you have activate. This makes it simple as compared to keeping track that something goes off every seventh round or anything like that.

And I want to talk about multiplayer. Each player gets their own row of enemies that will damage them. But you are able to support your allies by attacking the enemies. So maybe mind are just playing defense for a round, that means that I can help wipe out your row of enemies and then you don’t have to worry about anything so you can go all out attacking. It’s a great addition to a great game.

1. The 7th Citadel

The 7th Citadel
Image Source: Serious Poulp Games

Finally, at #1, we have The 7th Citadel. I really love this game and it’s what I had wanted from The 7th Continent, though I do appreciate that open and very sandbox system in The 7th Continent. The 7th Citadel gives you that same sandbox to play in but gives you more specific and focused missions. I know that I need to find something southeast. I’m not sure where for sure, but I just know that I need to go southeast, and I really enjoy how that works.

But the game keeps some of the core elements to it that are great. I like that you still are spending cards from a deck. And while that deck isn’t your life and won’t just instantly kill you if the wrong thing is drawn, bit kind of is your life. You put cards back into the deck by spending hit points. So if I want to get 10 cards by in, that’s five of my life. And while the game isn’t always punishing you with combat and taking life that way, there are a ton of challenges that you need to deal with.

Final Thoughts

Like I said at the beginning, I’m annoyed I missed Rock Hard 1977. I really like that game, so it’s an honorable mention and probably would be in about the middle. And I look at my shelf and I see more 2024 games that I want to play. Bomb Busters is a big one as is Stamp Swap that I want to try.

It is always a good year for games. If you don’t find one that you love, it means that you either got caught up in the hype for some game or weren’t looking that hard. And I love that I can find amazing games all the time to try. I definitely want to spend more time playing 2024 games, and maybe late in 2025, I’ll look back again at 2024 and see what my Top 10 looks like then.

Let me know your favorite game from 2024?

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Top 100 Games (of all time) 2024 Edition – 50 through 41 https://nerdologists.com/2024/10/top-100-games-of-all-time-2024-edition-50-through-41/ https://nerdologists.com/2024/10/top-100-games-of-all-time-2024-edition-50-through-41/#comments Thu, 31 Oct 2024 16:37:39 +0000 https://nerdologists.com/?p=9243 What board games make it into 50 through 41 of my Top 100 Board Games (of all time) 2024 Edition. Watch on Malts and Meeples

The post Top 100 Games (of all time) 2024 Edition – 50 through 41 first appeared on Nerdologists.]]>
My Top 100 Games are coming along. We are in the top half now and I’m streaming every Wednesday evening 10 more games until we get to the Top 10. So join me on Malts and Meeples at 9 PM Central Time for my Top 100 Games (of all time) 2024 Edition. And catch up here with my 50 through 41.

Catch up on previous videos here

100 through 91
90 through 81
80 through 71
70 through 61
60 through 51

Top 100 Games (of all time) 2024 Edition – 50 through 41

50. Via Magica

Via Magica
Image Source: Hurrican
  • Published by Hurrican in 2020
  • Beat your fellow magic students in a bingo-esque game and utilize your powers best

This is a great filler level game. It’s a ton of fun to collect materials and use them to open gates. And then try and figure out what games and what elements you want to focus on opening first to get benefits from either immediately or throughout the game. As as well you need to grab points, so it’s a fun balancing act in what you’re doing. This is not going to be for everyone as it’s a light game, but I really like Via Magica for a nice relaxing and fun time.

Buy Via Magica

49. Too Many Bones

Too Many Bones
Image Source: Chip Theory Games
  • Published by Chip Theory Games in 2017
  • Chuck dice and battle enemies as you level up your Gearlocks to faceoff against the final boss

This is a fun short campaign style game. It’s not a big story game, but you get that mechanical feeling of leveling up in Too Many Bones that makes it such a fun time. And each Gearlock is unique and plays differently. I think that is part of what makes the same so special. Each characters want to level up in their own ways. And sometimes you just want better stats. But other times, getting and using your unique dice is going to create for some really fun game moments. The game isn’t a story game, but it can provide it’s own story.

Buy Too Many Bones

48. Ganz Schon Clever (That’s Pretty Clever)

Ganz Schon clever
Image Source: Stronghold Games
  • Published by Schmidt Spiele in 2018
  • Place dice, fill in spots, and gain combos to get your highest score

I’ve already talked about this system two other times. But this is the original one to use the system and it’s my favorite of them. I really like how clean the puzzle is for trying to solve this game and do best at it. And there are enough combos that you can end up with some awesome turns. But the combos don’t slow down the game too much which is one element that I can really appreciate about this design compared to others. Though the flexibility in how you play is a little bit more limited.

Buy That’s Pretty Clever

47. Dungeon Kart

Dungeon Kart
Image Source: Brotherwise Games
  • Published by Brotherwise Games in 2024
  • Rev your engine, take off, and mess with your opponents in this fast racing game

Dungeon Kart is obviously trying to be a Mario Kart style game. And I think it does a good job of it. I’ve played other games that offer some of that, but Dungeon Kart I really enjoy. It does a great job balancing catching up, slinging spells at your opponents and just a fun time. You get behind, no biggie, you get more and better spells. You’re in the lead, well, it’s your own fault you are there and you’re going to get blasted, but don’t worry, you can still catch-up again.

Preorder Dungeon Kart

46. Super Mega Lucky Box

Super Mega Lucky Box
Image Source: Gamewright
  • Published by Gamewright in 2021
  • Combo your way into a bingo victory

This is the second bingo like game on the list where something is drawn and all players use it. But this one is a flip and write game that is more bingo like than Via Magica and has you filling in a three by three grid. Of course as you fill in rows and columns you get bonuses that can give you more. And the game provides great offsetting of the luck of the slip with powers from lightning bolts. It’s just a really fun, easy to play and fast game.

Buy Super Mega Lucky Box

45. Cartographers

Cartographers
Image Source: Thunderworks Games
  • Published by Thunderworks Games in 2019
  • Draw your best map as you explore the lands in this flip and write game

The theme is only kind of there, but this is a great roll and write style of game. You flip over terrain and figure out how you want to place it out on your sheet. But beware monsters because your opponents get to decide where that’s going to go and it’s going to be the worst spot for you. Plus the game has fun scoring that rotates throughout the seasons so that one of the scoring elements in spring is going to be scored for winter as well.

Buy Cartographers

44. Res Arcana

Res Arcana
Image Source: Sand Castle Games
  • Published by Sand Castle Games in 2019
  • Can you get your magical engine up and running faster than your opponents in this race to 10 points

I like how simple Res Arcana is, but how thinky it is as well. You need to really figure out how you want to leverage the cards that you have, or draft, in this game. And drafting really adds some strategy to it as you can try and figure out what your best cards are going to be how you can get them to turn out points. The game has this great build to it until suddenly you can get points and then the game just flies to the finish.

Buy Res Arcana

43. Railroad Ink Challenge

Railroad Ink Challenge
Image Source: Horrible Guild
  • Published by Horrible Guild in 2021
  • Can you connect your routes better than your opponents can?

Another roll and write game, last one in this section. Railroad Ink Challenge is a great game of building out routes of both trains and roads and trying connect as many of them as you can together. Challenge adds in challenges that you can push for to score more points. But beware of leaving too many unconnected pieces, those can lead to your doom as they are negative points.

Buy Railroad Ink Challenge

42. Rebel Princess

Rebel Princess
Image Source: Bezier Games
  • Published by Bezier Games in 2024
  • It’s Hearts with Shenanigans, in the best way as you avoid proposals you really don’t want.

That’s really what Rebel Princess is, Hearts with shenanigans. But the shenanigans really do make this game. The princess powers are all game breaking in some way, and you want the ones everyone else have. And then the card that determines the special rule for the hand is great as it messes with everything. So you need to be quick to adjust how you are playing every time, and I think that’s great.

Buy Rebel Princess

41. Rock Hard: 1977

Rock Hard 1977
Image Source: Devir
  • Published by Devir Games in 2024
  • Live your best rockstar life as you go from garage band to playing stadiums in this worker placement game

This game is really about living that 1970’s classic rocker life as you build up your band, gain reputation, write more songs all in hopes of playing on the biggest stage. I love how the worker placement is split up over three different times, day, evening, and after hours. And it’s fun that you need to worry about your job, at least for a little bit, and pay your producer as you become more famous because of course, while they help you, they also hurt you. It’s just very thematic for a worker placement game and a theme that I like a lot.

Buy Rock Hard: 1977

Upcoming Streams

Just a reminder on my streaming schedule. It’s not just all my Top 100 Games (of all time).

  • Monday night, time varies, I play different small solo games, though I might be looking to start up a campaign again. And generally the streams do start between 8 and 8:30 PM central time.
  • Wednesday at 9 PM central is going to continue my Top 100 Games (of all time) 2024 Edition for another six weeks. After that expect this to be when I play my small games. Only 5 more weeks left of my Top 100 Games, then likely this will switch to smaller solo games and video games.
  • Friday at 9 PM central my wife and I are streaming a playthrough of Baldur’s Gate 3. Join us for the adventure of Nina and Kaerok and see what choices we make.

The best way to know when we go live, though is to subscribe and click that notification bell. I can’t promise, and in fact it’s pretty unlikely, that I’ll have events to click on ahead of time. Though I do want to get better at it. I hope that you can join a stream and hop into the chat. And let me know what games in this list are your favorite or that you want to try.

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Top 5 Trick Taking Games https://nerdologists.com/2024/08/top-5-trick-taking-games/ https://nerdologists.com/2024/08/top-5-trick-taking-games/#respond Mon, 26 Aug 2024 11:39:16 +0000 https://nerdologists.com/?p=9113 What trick taking games do I like. I want to play more trick taking, but here are my current Top 5.

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I want to play more trick taking games, but let’s talk about the ones that I have played. And eventually I’ll get around to the ones that I still need to play. But I’ve played enough to put together a top 5, though not enough to do a Top 10. But if you like trick taking games, this will at least give you a few to try out. And let me know your favorites as well.

Top 5 Trick Taking Games

5. 9 Lives

9 Lives is a bidding trick taking game. There are a few different types of trick taking, and this is going to be in the vein of ones where you bid to see how many tricks you take. But I found there to be some interesting elements to the game. It’s a race to 9 points or whomever has the most points after 4 rounds.

But there is an additional twist to the game. As you play and win tricks you pull a card from that trick. This is good and strategic because you want to win the number of tricks you bid on. You might need a high number to win more. Or you might want to lose a trick instead.

4. Fox in the Forest Duet

Fox in the Forest Duet is a two player cooperative trick taking game. And that in itself is unique. But I appreciate how it does it. You want to move the fox token and collect all the leaves from the forest. To do that you need to vary who wins tricks because cards have paw prints on them, and how many paw prints there are is how far the fox moves. So if it is one away from my edge of the board, I want to win only if I can move one. Otherwise I want to send it back you way. So can you win in three hands or not is the question?

3. Rebel Princess

A new one for me, and you can read my review of it here. This one is a Hearts style trick taking game. So I appreciate the feel of that because I few up playing Hearts on the computer. But it more than that because there are special powers and abilities. Each player gets a Princess that gives them a power which always seems game breaking. And each round there is a new unique power that comes out which vastly changes how you play the game.

The Crew Mission Deep Sea
Image Source: Kosmos

2. The Crew: Mission Deep Sea

Next up is The Crew, I’ve only played Mission Deep Sea but I love what it does. This is a cooperative trick taking game. But it’s cooperative with missions. So you want need to not win a trick while another person might need to win two sevens and I need to win a trick with a blue and a green card. And with limited communication we need to make that work. I love that element of the game, trying to get it to work. And if people know trick taking, it is easier, but still, missions can be very hard.

1. For Northwood!

Finally is a solo trick taking game. Yes, you read that right, my #1 is a solo game. And with trick taking you expect that it’s going to need people to interact and play off of each other. But no, For Northwood offers the trick taking experience in a solo game. You need to react to what the deck is flipping out. But don’t worry, you have friendly forest creatures helping you. And it isn’t about just winning as many tricks as you can. You need to win a specific number to get access to more friendly woodland creatures, and to score points.

Final Thoughts

I like trick taking a lot. I think that people will call out some of them like Ghosts of Christmas, Cat in the Box, Fox in the Forest and more that I should play. And yes, I should play them because I own most of them. I want to have a trick taking day just to play trick taking board games and enjoy them. But I haven’t set-up a time for that yet.

Also missing from the list are some classic games. I mentioned Hearts but I also played Euchre growing up as well. Both of them mainly digitally which was fun. Classic trick taking still often holds up. And I’d still sit down and play either of the games.

What are your favorite trick taking games?

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Rebel Princess – Aka Hearts with Shenanigans https://nerdologists.com/2024/08/rebel-princess-aka-hearts-with-shenanigans/ https://nerdologists.com/2024/08/rebel-princess-aka-hearts-with-shenanigans/#respond Fri, 16 Aug 2024 11:57:03 +0000 https://nerdologists.com/?p=9096 Can you go to the ball and avoid proposals in Rebel Princess by Bezier Games, aka, Hearts with Shenanigans?

The post Rebel Princess – Aka Hearts with Shenanigans first appeared on Nerdologists.]]>
Never has there been a game that is simpler to describe. My tagline for the review of Rebel Princess from Bezier Games is exactly what the game is. And that tagline might be enough for you to know if you’re interested in the game or not. But this is a game that I’ve played a bunch since getting it from Gen Con because of how easy it is to teach and get to the table. Even when the shenanigans try and mess you up.

How To Play Rebel Princess

The simple way is that it is hearts. But if you aren’t familiar with hearts, here’s a rundown of how it works for Rebel Princess. You get dealt a hand of cards. And then you play out one card at a time. The person who leads the trick picks the suit that everyone needs to follow. Winning a trick isn’t bad or good. But you want to avoid a trick with a prince in it, because they propose and proposals are bad. You especially want to avoid the frog prince because he is worth five proposals.

You play this out over several hands of cards, three for a short game and five for a full game. But let’s talk about the shenanigans because they matter as well. There are two elements that twist the basic game. The first is each player gets a princess. They pick between one of two dealt to them, and once per hand, they can use the princesses power to mess with things. It might turn a higher value card into a 0. Or it might let them pick the start of a trick.

The other thing is there is a decree each hand. Normally in hearts you pass a set number of cards a direction each hand. Well, in Rebel Princess that is variable. And how you figure out who wins a trick might change. It might be the greatest difference from the led card that wins the trick. Or it might be that you pass a card. There are a ton of different ways that the game gets changed up each hand.

Rebel Princess Princes
Image Source: Bezier Games

What Doesn’t Work?

I don’t have much for this one because it is what it says it is. Rebel Princess is Hearts with shenanigans. If I pick something, it would be that since it plays from 3 to 6 players the game varies a lot. At 6 it is going to be considerably more random. So one thing I didn’t mention is shooting the moon. When you shoot the moon you take all the points. If you do that, you get negative points. This is only really a strategy for 3-4 players. If you get it at 5-6 players it is basically luck. That is something to aware of at different player counts. Not bad, but be aware.

What Works?

The rest of the game works really well. I like how there is a different decree each time. Certain strategy elements, like trying to short suit yourself, they will always work. But How you lead out a trick really varies. If, for example, it is greatest difference from the led number wins, the frog prince isn’t a bad card. As long as there is one other green suit left, you play it from your hand you are guaranteed not to win it. You need to think on your feet each hand to adapt to the changes.

I also like that it changes from classic Hearts to only be five hands. Hearts, with good players, can drag out a while. You try to stick or not stick people with points. Here it is just a race over those five hands. You may know by the end of round four it is not possible for you to win. But some of the final round cards do offer some crazy point scoring. Even then, you always battle for second and third. But it’s nice to have that end.

And let’s talk princess powers. All of the princess powers have good uses. All of the princess powers have restrictions. They are great because they can all be used well, if you use them well. And when you use them well, they all seem game breaking. Being able to set the lead suit of a trick can be great. Or being able to swap cards, or set a 7 to be a value of 0. All of those are fun to play around with. They won’t win you a game, but they might help you avoid taking a trick.

Who Is It For?

I think this game can work for a lot of people. It’s a game I have played it with people who know hearts and those who don’t and people have fun with it. I think the theme makes it appealing because it is silly. Trying to duck proposals from princes is a goofy theme. And the frog prince works well.

But for people who play Hearts, it’s still going to enjoyable. It’s basically taking hearts and putting a challenge mode on top of it. So it will feel different enough from Hearts but also familiar enough that they can sit down and play almost immediately.

Rebel Princess Decrees
Image Source: Bezier Games

Final Thoughts and Grade on Rebel Princess

I find this game a lot of fun. This is one of the games I got to demo at Gen Con and I knew I wanted to pick it up immediately. I love the the familiarity with the twist. Hearts is one of those games that if you grew up from 1992 to the mid 2000’s you knew how to play because it came with Windows. That is how I learned to play the game. If you didn’t have a computer game to play or had a few minutes, Hearts was a good game for that.

This, to me, is just that much more fun. There is an element of nostalgia to it, but I love the new stuff added. The theme, the princesses, the decrees each hand, all of that makes for such a fun time. And I love it as a way to introduce people to a traditional trick taking game. Hearts might not interest them because it’s kind of basic. But give it a theme and it’s way more interesting.

My Grade: A
Casual Grade: B
Gamer Grade: B

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Have Board Games, Will Travel https://nerdologists.com/2021/01/have-board-games-will-travel/ https://nerdologists.com/2021/01/have-board-games-will-travel/#respond Tue, 19 Jan 2021 14:37:15 +0000 https://nerdologists.com/?p=5232 If you're like me, you probably always travel with a few games. If I'm just going to see family, I don't need to worry about game size, but if I'm going camping or somewhere for work, you need bang for your buck with games.

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Eventually, we’re all going to start traveling again, and I know a lot of people who have used 2020 to travel more locally, finding state parks, national parks, and places to camp. If you’re like me, you probably always travel with a few games. If I’m just going to see family, I don’t need to worry about game size, but if I’m going camping or somewhere for work, you need bang for your buck with games.

Solo Or Not

The first thing to think about is if you’ll be playing games with other people? If I’m going camping, I probably will be going with friends or my wife so I’ll have a second player. If I’m going on a work trip, there’s no guarantee that’ll be the case. So I need to think about who I’ll be playing with that what player count I’m needing.

Where Am I Going?

This also matters, if I’m going camping, I don’t want something with too many pieces, if I’m going to a gaming convention, that can also be the case as well. If I’m going to work training and have a hotel room, I can leave something set-up or potentially have more room to work with so I could pack something with more pieces. This also, though, depends on how many days I’m going to be somewhere, what suitcase or bag I brought along.

So What Games Pack a Good Bang For Their Buck?

I’m generally looking for small games that are a bit punchy, by that I mean that aren’t just filler, but give you some choices as well. I will point out where some of these games work better as some of them might be a bit much for a camping trip.

Image Source: Board Game Geek
Criss Cross

This one is a little roll and write game that would work well almost anywhere. Yes, players have their little sheet of paper, but it’s one little sheet of paper that you have to keep from blowing away, otherwise it’s dice. Super easy that way, this game is generally a bit more of a filler game but does offer a few choices as you try and maximize your points. It also isn’t a game that doesn’t have you thinking, you need to score in both the rows and columns as you’re filling in your sheet, and that requires some thinking and tracking of things. The box is also tiny, it’s one that you could even stick into a backpack on a hiking trip and have no added weight from it.

That’s Pretty Clever (Ganz Schon Clever)

The last roll and write game that I’m going to put on the list. This one is a whole lot more complex, but still limits what people have to a piece of paper and a pen and then the dice. Another good one for taking almost anywhere. Ganz Schon Clever gives a whole lot more choices though as you try and optimize your scoring, get as many bonuses as possible and get a big score. The other two games in the series, Twice as Clever, and Clever Hoch Drei both would work as well as the premise is the same and the amount of stuff is the game.

Onirim

The two above can be played solo just fine and also be played in groups. Onirim is the entry on the list for purely a solo game. This one I don’t know would work as well camping, because you are putting out cards, I guess in the tent, but it’s a great hotel room game, or even an on the flight game. You are trying to pay out cards in a certain order and way so that you get three of a color in a row, they just have to be non-repeating symbols, in order to find doors to escape from this dream world with nightmares trying to stop you. It requires a bunch of shuffling, but I don’t mind that, and it’s a nice game that has enough going on to keep t interesting, but not so much that you can’t pay attention to anything else.

Image Source: Z-Man
Silver Amulet (Coin, Bullet, or Dagger)

The Silver games work well for small box games that pack some interesting choices. And you could probably get all of them into a single box if you wanted to give you a lot of game to take along. In the game you are trying to get the village with the lowest points. You do that by swapping in cards to your face down village, the trick is that you only know what two of your cards are at the start. So the cards have powers and you can use those powers to see more cards, swap cards with an opponent, or more. Eventually someone will call for a vote, and if they have the fewest points, they get zero and everyone else scores their points. If they don’t you get 10 additional points, lowest after four rounds wins. If you were to stick it all in one box, you’d have tons of different combinations to play which means even for a longer trip, this game has a lot of bang for it’s small size.

Claim/Fox In the Forest/The Crew: The Quest for Planet Nine

I’m lumping all three of these together because they are all trick taking games that come in small packages. Fox in the Forest is specifically a two player game, so won’t work for every trip. The Crew is a cooperative trick taking game, and Claim is an interesting game where you play through twice, and the second time is when you score, the first time is building your hand for that second time. But trick taking games are nice, and obviously you could do things like Hearts as well with just a deck of cards, but that’s certainly a good option as well. These all will feel like a bit of a step beyond your more standard trick taking games while still really using the same mechanics.

Image Source: Board Game Geek
Codenames Pictures

Final one on the list, and there could be a whole lot more, but Codenames Pictures works really well for a game with a little bit larger box. The downsize is the box is a bit larger, the upside is that you can play with almost any number of people, you just split into two teams, one clue giver from each team and everyone else guesses when it’s their teams turn to do so. While I don’t love Codenames in general, I think that pictures works well and shortens a game that feels like it should be a party game but often plays quieter than that. Pictures helps keep the energy level higher, but really any version of Codenames would do. It is also nice because it isn’t too large. The downside is that you are laying out cards on a table, so while it might work some places, give it a bit of a breeze and you might be running around trying to pick-up cards. But good for gatherings where you are going to be indoors.

What are some games that you take when traveling? Do you have a favorite that you’ll always grab?

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The Collection A to Z – Gee tHat’s a lot of Games https://nerdologists.com/2020/12/the-collection-a-to-z-gee-thats-a-lot-of-games/ https://nerdologists.com/2020/12/the-collection-a-to-z-gee-thats-a-lot-of-games/#respond Wed, 16 Dec 2020 14:51:58 +0000 http://nerdologists.com/?p=5079 Yup, another double letter day with G and H. I really wanted to just do G by itself because of the great title that I

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Yup, another double letter day with G and H. I really wanted to just do G by itself because of the great title that I have, but no such luck. So another combined letter day and tomorrow will also be a combined letter day as we blast through my collection, but don’t worry, there will be lots of games to checkout.

You can find my whole collection here.

Numbers

A’s – B’s – C’s – D’sE and F’s

G and H’s

Gloom

This is a fun little story telling card game, and one of the earlier “new” games that I picked up after watching it played on Wil Wheaton’s Table Top show. What drew me to this game was how creative and morbid they were with everything, and how a game could have such a silly objective, such as killing of your family for the fewest points possible to get the win. What keeps this on my shelf, even though I haven’t played it in a few years, is that it’s just such a fun time when you do play it. You get into the morbid absurdity of it and collectively tell such a tragic but absurd story.

Status: Played

Image Source: Cephalofair Games

Gloomhaven (Forgotten Circles Exp and Jaws of the Lion)

Gloomhaven is my favorite game of all time, so clearly I’ve played it a lot, and I’ve beaten it and the Forgotten Circles expansion, I haven’t beaten Jaws of the Lion yet. What I love about Gloomhaven is just the large, sprawling story that it tells and the very Ameritrash feel, but also the Euro game sensibilities in the combat and combat cards come through, and no dice. Now, I like dice chucking, but I’ve found that I really like that tactical nature of the game play in Gloomhaven where it is much more buttoned down than a pure dice fest. This is a massive game with a massive rule book, but not that difficult when you get into it.

Gloomhaven and expansion Status: Played
Gloomhaven Jaws of the Lion: To Be Played

Gravwell: Escape from the 9th Dimension

This is a game that I picked up in San Diego because I had a few hours to burn before seeing family and after I was out of my hotel, so of course I went to a game shop. This is one that I had seen played on Rodney Smith’s channel, Watch It Played, and that looks like it was a lot of fun. I’m glad I made the purchase as I’ve had fun with it, trying to time out things so that I can rocket forward by spending the right fuel as you try and get your spaceship to escape a black hole and get back to your own dimension. What makes this one fun is trying to read what the other players are going to be doing, you know half the cards they have, but what else might they have to power their ships, how fast will it go compared to yours will that move them closer or further from you. And I like how some fuels move you closer to the nearest object while others push you away or pull them all closer to you. It’s a clever idea that works well in a game.

Status: Played

The Grimm Masquerade

I almost missed this one, but you wouldn’t know that had I not said it. This game I like as a deduction/social deduction game. I think what works well is that it really is more deduction than anything else. In this game you are at a masquerade and you’re trying to guess what Grimm’s Fairly Tale characters everyone is. Now that should be obvious, Rumpelstiltskin and The Beast form Beauty and the Beast should be pretty obviously in why they are, but let’s say magic. What I really like about this game is the two cards you give or keep each turn. You draw one and you have the choice of giving it to someone or keeping it for yourself and they have an item on it that you might want, because if you collect enough of one, you can win, if it’s the right one for your character. The second card you do the opposite thing from the first one, so if I give it away, I have to keep the second card. But the downside is that you have a weakness and if you get enough cards of that type, you are out of the round and can’t get the rose which is worth a bunch of points. I like the push and pull of that as you have to consider, do I take something that’s just neutral for me because I know if I get another of a certain item I’ll be out? It’s just a really good and quick deduction game.

Status: Played

Hanabi

This is a weird game, in that you have a hand of cards and they don’t face you, so you can’t see your cards, but you can see everyone else’s cards. This is also a game about hold information in your head, not just for yourself but what clues other people have been given already about the cards in their hands. You’re trying to play down cards from 1 to 5 in different colors, but you are limited in how you can talk, and of course you can’t see your own cards. It’s a nice simple game, but one that has a lot going on when you really get down to it.

Status: Played

Hanamikoji

I was going to say that this probably my favorite game to play with two, but there is one that I like better, but it’s the best two player only game that I have. This game has you trying to win the favor of Geisha so that they will come to your restaurant, you do that by giving them gifts. But what works so well in this game is how you give the gifts, each player, per round, does four actions, put down two cards face down that won’t be used for gaining favor, one face down that will be used for gaining favor, giving your opponent the choice of 3 cards which they get one and you get two for gaining favor, or giving your opponent a choice between two sets of two cards for gaining favor. That’s it, and both of you can do those actions in any order, if you can figure out what your opponent might have, you can make them have some really hard choices as to what to take, but it’s always a bit of a risk. Great two player game.

Status: Played

Harry Potter: Hogwarts Battle

This is Harry Potter in a deck building game, as you face off against the different bad guys from the books with the characters of Harry, Hermoine, Ron, and Neville. What is really interesting about this game is that as you start you’re playing through the first book, then they add more cards and of things from the second book and you get more, and then the third, fourth, and all the way up through the 7th. It’s basically a campaign game that takes you through the whole Harry Potter series Now that does mean that the first game is pretty simple but later ones are longer and more challenging, but you can do cooler and different things than before.

Status: Played (partially)

Hats

This was one of my most anticipated games from GenCon 2019 after seeing it played by Man vs Meeple. This is an interesting game with an Alice in Wonderland theme, but really it’s a unique card game. in this game your hand of cards are cards you’re playing onto the table in the middle of the game, the cards you take off the table are the ones that you use for scoring. And scoring is fun as well, because there are more suits than there are spots at the table, and the table might have brown in two different spots, not everything will be scored, so you need to push for some colors, sometimes, and then hold one or two back so you can play it down and that color will be scored. But a card on the Mad Hatters table can be replaced if someone plays the same color or a higher number over that card, so it’s a real balancing act and puzzle, great at two very thinky, fun at four, but much more random.

Status: Played

Image Source: Board Game Geek

Hearts

Yes, I own a deck of cards. Hearts is a pretty fun trick taking card game. I don’t play it often, but I won’t say no to a game.

Status: Played

Heaven & Ale

This is a game that I talked about recently in a Point of Order post. It’s a euro game which normally isn’t my cup of tea, or pint of beer in this case. However, because of the beer theme, and a reviewer who I like their reviews and generally like their taste said it was one of their top games, and because it was deeply discounted for Black Friday, I grabbed it. This is a game that you can basically call a puzzle as you are putting out tiles, getting resources, trying to get the most victory points, I’m interested to try it when I can play with people in person again.

Status: To Be Played

Heroes of Terrinoth

There are some YouTube channels that you’ll see often on my posts, Rolling Solo is one of them. He highlighted this game a while back, and when I spotted it used at my FLGS, All Systems Go, I decided to grab it. In this game you are playing as heroes trying to defeat scenarios, which might be searching for something, going to different places and fighting monsters, and eventually dealing with a big boss. What I thought was interesting was how you had four abilities and you’d have to reset them at times, so it isn’t just about doing the same thing over and over again. Plus, you can upgrade those abilities, and how that lets you focus your character in a few different ways, just in the scenario itself.

Status: To Be Played

The Hobbit

I like Lord of the Rings a lot, so when The Hobbit game from Fantasy Flight was on sale, I decided to pick it up. This is a really interesting game as it’s almost semi-cooperative in nature. As a group you need to deal with a series of challenge points, and you can raise your stats to do that. But not one player will be able to deal with all of the challenges, so you need everyone to have raised their stats as well. To do this you are playing cards from your hand with numbers on them, the higher the number the further you’ll move in your group of travelers. But going the furthest doesn’t always mean you’ll get the best thing, but you also might not want to always get the best thing, because if someone is lagging behind too much in their stats, it’ll make it more likely that Smaug will move forward and everyone will lose the game. It’s a clever system that I enjoy.

Status: Played

Image Source: Board Game Geek

Homebrewers

Have I mentioned that I like beer? Homebrewers is a game all about being a home brewer and in a home brew club where you are trying to brew the best beer to get points at Summerfest and Oktoberfest. You do this by getting ingredients, putting them on your beers, brewing those beers, and then each ingredient has some power of some sort, it might be you get $2, or you could move up another beer on how well you can brew it, it all depends on the ingredients that you have on the beer. So if you’re smart with how you do it, you can brew one beer to influence more or to make things easier. It’s a nice engine building game that gives you a lot of fun options and things you can do, and it also plays well at two players.

Status: Played

Hues and Cues

Final game for the letter H, Hues and Cues is a fun, new, party game from The Op, formerly USOpoloy. What I like about this game is that it’s a different kind of party game. In so many you are trying to make people laugh, or something like that by what you do or write, Hues and Cues challenges you to give good one word and then two word clues to get people as close as possible to the color you want. I like that you want people to guess right, but also for the players, guessing close works as well. But you can’t just say something like Sky Blue, as that tells you that the color is some shade of blue, but your one word clue could be sky, so what do people consider sky, or maybe you give a clue that has people going in the wrong way, you then can give another clue to get people closer again. It also works pretty well via Zoom, just everyone should be looking at a monitor to get the colors as close as possible to each other.

Status: Played

What’s your favorite game from the G’s and H’s? Is there one that stands out as one that you’d want to try or one that I should try that I don’t have in this letter range?

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TableTopTakes: Hats https://nerdologists.com/2019/08/tabletoptakes-hats/ https://nerdologists.com/2019/08/tabletoptakes-hats/#respond Wed, 14 Aug 2019 13:10:20 +0000 http://nerdologists.com/?p=3412 There will probably be a number of these coming up as I play through different games that I got from GenCon. But Hats is the

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There will probably be a number of these coming up as I play through different games that I got from GenCon. But Hats is the first of the games to hit the table multiple times. And get played multiple times each time it’s been pulled out.

Hats was one of the games, going into GenCon that I was really excited to try and definitely knew I wanted to pick up. There were a few different things that drew me to the game. The first was the Alice in Wonderland theme. The idea of Hats is that you’re at the Mad Hatter’s tea party and you are trying to get the best collection of hats. I have liked the theme on other games, mainly Parade, which might have an Alice in Wonderland theme, but like this game also be a primarily abstract game. The next was that I got to watch a play through that Man vs Meeple did on their Youtube channel. In it the game seemed like it was a lot of fun, but as importantly, and the last thing that drew me to this game, the game seemed simple but challenging.

Image Source: Board Game Geek

Hats, like I said, is a game with an Alice in Wonderland theme, but really it’s an abstract puzzle. In the game, you have a hand of cards that you are using to swap with the cards on the Mad Hatter’s table. There are seven different suits in the game, numbered 1-6. You can swap the cards out, as long as the card you’re replacing is the same color or has a smaller number than the card that you’re playing. You then place the card you took in front of you, and that will be what you end up scoring. The tricky part of the game comes with the fact that you only score the colors on the Mad Hatter’s table. So, if you have three blue cards, and the blue card on the table is in the first spot, you get three points, one for each card. If there is also a blue in the six spot on the table as well as the one spot, you still get three points, because you always score the lower numbered spot. And it’s possible that you’ve collected a couple of pink cards, because they are in the six scoring spot, so it’s going to score you twelve points, but one of your opponents on their turn, seeing that you’ll be getting a lot of points from it, can potentially swap out that pink card, as long as they have a higher number.

In most card games, you know which cards are going to be used to score form your hand. In something like Uno, you know that you want to get rid of high numbers. In Hearts, you know you don’t want to take hearts of the queen of spades. In Euchre, you know you want to take so many tricks. You can plan how you are going to use your hand to score or not score points. In Hats, your hand probably won’t be the majority of your points. You’re going to be taking the cards that were dealt to the table originally, and what your opponent is playing. So you have to think about what cards on the table you can use to score, and what cards you can put down so your opponent doesn’t score. And as you get more information about what your opponents are taking, you have to consider more what you want to grab yourself and what you want to try and take away from your opponents.

Image Source: Board Game Geek

There are two final ways which you score in the game. Sometimes you can’t play a card, you don’t have the right colors and you have low numbers. The game realizes that this sucks, so it gives you two options. At the start of every turn, you can discard a card to draw a new one, as long as there are still cards to draw. But if you still can’t play, you can play a hat card face down, and that’s worth a single point. The other way to score is the more interesting way. At the end of the game, you still have a card in your hand. You add up your total in the color, say I had three blue cards the 1, 3, and 4, I would add that up and I have 8, and then I subtract the blue card I kept in my hand from them. Hopefully I kept the 2, and I’d score 6 points, but I might have kept the 6, in which case I’d score to points. Black Hats shouldn’t be a big strategy in someones scoring, scoring off the table is basically always better, but if it’s late in the game, and you can’t play or don’t want to help an opponent, it’s a valid strategy. But the scoring based off of the last card in your hand, that can be huge. I’ve seen people get over 10 points, and I’ve seen people get negative points from it.

They’ve done a great job with components and theming of the game. I did say that this is an abstract game, and this is really an abstract game. But it works with the theme, and the cookie is amazing, the board and art are beautiful, and the scoring pad is a dry erase board. My only complaint about the quality of the game is that the dry erase marker that they sent with the game doesn’t have an eraser. Fortunately, I have a lot of dry erase markers with erasers, so I can swap in one from what I bought for roll and write games that I’ve laminated. But if you don’t have that, you’re always going to need an actual napkin or something to clean off the scoring sheet. It seems like a pretty obvious oversight, but not anything that really knocks the game or the ability to play the game.

Overall, I like this game a lot. I think that it’s challenging, even though I’ve probably played it eight times. I think that there’s good strategy to it, but you have a single action, playing a card to the table, and taking the one you played it on for scoring. So it’s a simple yet tricky game, and a fast game. The game says 20-30 minutes, and I think most of the games I’ve played have gone 10-15. Granted, that is two players, but with the full four players, I think that time frame seems accurate to maybe a little bit long. If you want a game that you can teach fast, have some interesting choices, and play multiple times, Hats is a very good game for that.

Gamer Grade: B
Casual Grade: B+
Overall Grade: A

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