Hero | Nerdologists https://nerdologists.com Where to jump in on board games, anime, books, and movies as a Nerd Mon, 13 Jan 2025 15:35:29 +0000 en-US hourly 1 https://wordpress.org/?v=7.0 https://nerdologists.com/wp-content/uploads/2015/10/nerdologists-favicon.png Hero | Nerdologists https://nerdologists.com 32 32 The Marvel 2024 Awards – 10MinMarvel S3E103 https://nerdologists.com/2025/01/the-marvel-2024-awards-10minmarvel-s3e103/ https://nerdologists.com/2025/01/the-marvel-2024-awards-10minmarvel-s3e103/#respond Mon, 13 Jan 2025 15:33:35 +0000 https://nerdologists.com/?p=9366 It's awards time for Marvel for 2024. We're going through 8 categories and handing out our top acting and more.

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We’re doing a fun topic this week. Last year we did an awards show for all of Marvel. So from the very beginning all the way through What If Season 2 at that point. This year that plan is a little bit more focused, because, well, we’ve done them all. So it’s for 2024 and going forward, we plan on doing award shows at the start of each year. Let’s see what the categories are.

  • Best Hero
  • Best Villain
  • Best Episode
  • Best Fight
  • Best Supporting Character
  • Best Non-Powered Charaacter
  • Best Writing
  • Best Overall

Plus we of course have our news and rumors to talk about. From what the release schedule of Your Friendly Neighborhood Spider-Man is, possible recasting of T’Challa, Strange Academy being set-up in Ironheart and more.

Catch up on Videos

A New T’Challa in Black Panther 3?

Rumored Plot of Nova

Szerdy Comic Covers

Thanks for Listening

I hope that you are enjoying the podcast. If you are, there are a few ways that I always talk about that you can support 10 Minute Marvel. Firstly, please consider sharing it with your friends as word of mouth really is a great way to help more people find the podcast, and personal recommendations are always great. As well as then subscribing or leaving a rating and review. Both of those make the podcast easier to find for people looking for a fun Marvel podcast. You can find the podcast on iTunes, Google Podcast, and Spotify or wherever you get your friendly neighborhood podcasts.

We also run a Patreon and that is another way you can help support. The Patreon, found here, goes to help improve the quality of the 10 Minute Marvel Podcast, pay for advertising and more. It also helps improve the Malts and Meeples YouTube Channel and Nerdologists.com website. Thank you, again, for listening and for considering supporting us financially.

Comments or Questions: What Is Your Top Show/Movie from 2024 For Marvel?

How did we do on our awards? Did we miss any obvious ones that we should have put in?

You can let us know all of those things down in the comment section below, or tweet them to me @TheScando or by using #10MinMarvel. And there is now the Facebook page, as well, where you can join in the conversation here. And follow us on YouTube for more content here.

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Top 100 Board Games 2021 Edition: Top 10 https://nerdologists.com/2021/12/top-100-board-games-2021-edition-top-10/ https://nerdologists.com/2021/12/top-100-board-games-2021-edition-top-10/#comments Thu, 02 Dec 2021 14:37:59 +0000 https://nerdologists.com/?p=6409 What board games will make the Top 10 of my Top 100 Board Games (of all time) 2021 Edition? The list is now done.

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The list is at the end, and it’s kind of bitter sweet. I have had a lot of fun going through my Top 100 Board Games (of all time) 2021 Edition, but it’s time for the final 10. Thank you everyone who joined in on the live streams, has checked out the videos later and has said nice things on the discord(s) and places where I have shared the list. It really means a lot to me to have people engage and to chat with.

But, like I said, the list is at the end, and I’m not sure how much I should stall before I get to the video and write-ups on the games. Streaming will continue next week, I’m not sure what I’m going to be streaming up until the new year. Probably some solo games and talking on some board gaming topics. But 8 PM Central will be when the streams continue, at least for now.

100 Through 91

90 Through 81

80 through 71

70 through 61

60 through 51

50 through 41

40 through 31

30 through 21

20 through 11

Top 100 Games 2021 Edition – 10 Through 1

10. Blood Rage

Blood Rage
Image Source: Board Game Geek

Higher on my list being as high as number two before, Blood Rage has slipped a little bit. The last time I played it, it was still a lot of fun, but didn’t land quite as well. Probably didn’t help with two new players and a four player game. I think I like Blood Rage best at 3, and I don’t mind it at two.

Still, I love Blood Rage because it has great action management, the area control is fun, but it’s the drafting that really makes the game. A different choice in drafting means that you score in a completely different way and have a different strategy. And, that might be some of it for me too, I just am used to drafting for a lower number of players, so I need to adjust my strategy, which is never a bad thing, when more emerges in how to play the game.

Buy on Miniature Market

9. Cartographers

Cartographers
Image Source: Thunderworks Games

The only roll and write in the Top 10, though, so many on the list, (stats coming later). But this one is my favorite for the theme, for the monsters, and for the scoring. It really does so many things in an interesting way. Cartographers is all about mapping out a section of a kingdom. You put in towns, fields, farms, rivers, and I feel like I’m blanking on one right now. But they all score differently and differently each game.

And the scoring is very good because you score four different things, but each of them only twice. So you build out your map to try and optimize that scoring depending on the season. So in spring you score something that isn’t then scored again until winter. It’s simple, but it’s clever, and then there are monsters. And monsters make Cartographers interactive. You put a monster on your opponents board in the least ideal spot to cost them as many points as you can.

Just that interaction is so different when it comes to a roll and write game. Most roll and writes can be played solo because what everyone else does doesn’t matter that much for you. With Cartographers, it doesn’t, completely, but that monster interaction is just fun to add into the game.

Buy on Thunderworks Games

8. Marvel Champions: The Card Game

Marvel Champions
Image Source: Fantasy Flight Games

Dropping slightly from last year, Marvel Champions has slipped just because I haven’t played it as much as I should. Marvel Champions is a life style game of battling your favorite Marvel heroes (X-Men eventually, hopefully coming), against your favorite villains.

I like that this is a deck construction game. I haven’t gotten too far into that, but it’s something that I miss from Magic: The Gathering. But for me, I think the game itself is more fun than Magic, Magic didn’t even make the Top 100, I don’t think, because I haven’t played it in so long.

The superhero/alter-ego thing also works so well for me. I like that I can play as Spider-Man and be flipped on the Peter Parker side and the bad guy won’t attack. Why, because Peter Parker, who is he? The villain just schemes away giving Peter a chance to recover. When you flip to Spider-Man, though, now the villain comes after you. But they scheme less, so it’s balancing the game in a very thematic way.

Buy on Miniature Market

7. Mansions of Madness: Second Edition

Mansions of Madness Banner
Image Source: Fantasy Flight Games

Another bigger game on the list, this one is all about exploring mysteries in an app driven game from Fantasy Flight games. Mansions of Madness delves into the world Arkham Files to deal with monsters, cultists, and Lovecraftian mysteries.

The app is great in this game, though, I know for some people that will be a turnoff. It means that everyone can be playing the same game, though, one person doesn’t need to run everything. The app keeps points of interest as mysteries as you unfold what happening in the mansion, town, or where ever you might be. And it means that they can introduce puzzles into the game in a great interactive manner.

It’s a fun game that has a lot of scenarios that you can play, and a lot of expansions that I’d like to own so that I can play any scenario out there. I like that it’s not campaign based but still gives me that immersive story feel that I get from some bigger campaign based games.

Buy on Miniature Market

6. Aeon’s End

Aeon's End
Image Source: Indie Boards and Cards

Now, I already had Aeon’s End: Legacy on the list. To me, Legacy versions of games are different enough that they generally deserve their own spot. But as I play more don’t be surprised if Aeon’s End Legacy becomes lumped in with Aeon’s End and Pandemic Legacy becomes lumped in with Pandemic.

Aeon’s End is a deck building game where you are trying to drive back a nemesis from the town of Gravehold. Of course, that Nemesis isn’t going to be easy to beat as it attacks you, the town, and unleashes minions upon all of you as well.

The deck building aspect is a lot of fun. I don’t always love games with a fixed market, or at least competitive deck builders with that. It gives someone who can “solve” the buying puzzle the fastest an advantage. But in a cooperative game, that means that everyone can focus in on what they do best. And you need to, because, this is a hard game. If you haven’t played before I recommend starting with the easier version, Aeon’s End Legacy.

Buy on Miniature Market

5. Lords of Hellas

Lords of Hellas
Image Source: Awaken Realms

A big game from Awaken Realms this is my type of thematic, mechanical and just a little bit messy. Lords of Hellas has you in a Greek Cyberpunk Future, fighting mechanical monsters, building monuments and temples and taking over lands. There is a lot going on in this game, but also I don’t find it that hard to play. They do a good job with the actions, once you know what the actions are.

One thing I really love about the game is that you can win in multiple ways. If you control two of the large land groups, you win. Defeat three monsters, you win. Control five temples, you win. Or, if a monument is completely built, whomever controls it at the end of the third turn wins the game. So it has a nice variety of ways to win, and in a 5 player game, four of us were one turn from winning and the other person two.

Plus, Lords of Hellas has variable player powers, and that becomes even more variable as temples are built. You draft different powers and that can shape what you are doing. And what you are doing at the end of the game to win might not be the same thing at the start.

Buy on Amazon

4. Detective: A Modern Crime Game

Detective A Modern Crime Board Game
Image Source: Portal Games

Do you like Detective TV shows? This is it, but good. I know that’s not a selling point but Detective: A Modern Crime Board Game is an amazing deduction game. And the base box ties together a really interesting story.

Another game that uses technology which can’t be avoided. But it helps with the thematic immersion of the game as you look stuff up in the police database, or through a librarian to help hide information from people and spoiling the game. Plus, sometimes you get to look stuff up online because they tied in real world history to the main box of the game at least.

I like deduction and puzzles in games, and Detective, for me, does them the best. Something like the Unlock or escape room style games, those are fun to puzzle out, but Detective gives me the puzzles and the story. And the story is just interesting and brings it up that whole other level.

Buy on Cool Stuff Inc

3. Tainted Grail: The Fall of Avalon

Tainted Grail
Image Source: Board Game Geek/Awaken Realms

Speaking of story, Tainted Grail has the best story of a board game that I’ve played. Detective is close, but Tainted Grail, I think, is better. It’s a game that immerses you in exploring different parts of the world of Avalon and the legends of King Arthur all will a grim dark fantasy twist to them.

It is very much a survival game to go along with the adventuring, but it works so well. Now, I do recommend playing on story more. While the survival aspect isn’t bad, it can really extend your game if you need to maintain the Menhir as much and if the monsters are a bit more deadly. And like I said to start with Tainted Grail, I want the story from this game.

The card play in the game is fun as well. And when you get into it, it goes pretty fast. At the start, it feels like it’s a break from the story that you don’t always want to have. But it’s still a good time and it makes the world and the choices you make feel bigger as you go through diplomatic and combat encounters.

Not Available

2. Dice Throne

Dice Throne
Image Source: Roxley Games

Now for a different type of game, Dice Throne is much lighter, though not much smaller in terms of how much I have for it. In Dice Throne you are fighting either head to head or in a free for all against your opponents. And this is done by upgrading abilities, playing down statuses, and then rolling dice, like Yahtzee, to do as much damage as you can.

The game sounds simple, but with 16 different characters, they manage to make each one of them feel different. The Pyromancer deals out a lot of damage and wants to keep the fires of their fire mastery going. The Shadow Thief is stealing CP, the thing that allows you to play cards. The Gunslinger is going to fight a duel with you to see how much damage they take and can reload to deal even more damage.

I like this game at two, and I know some people don’t like it with more, but I do and I’ll gladly play king of the hill style with three or four people. The game adjusts y our health, so it doesn’t add that much time to the length of what you are doing. And soon I’ll have Marvel characters as well, which I’ll never complain about.

Buy on Roxley Games

1. Gloomhaven

Gloomhaven
Image Source: Cephalofair Games

Finally at Number 1 we have the number 1 board game on Board Game Geek and what has been my number one board game for several years. I have a tough time imagining Gloomhaven getting displaced, though, maybe it’s sequel Frosthaven will do that.

I just love everything about Gloomhaven, how big it is, how the combat works, the story (even though it’s not the best) and the different characters. It’s also that first massive campaign experience I’ve had. I did play Pandemic Legacy Season 1 before, but Gloomhaven is just a different animal.

Let’s talk a little bit about combat. I don’t love combat where I have to roll dice as the only thing that determines combat. The card play of picking two cards and then using a combination of the top of one and the bottom of another is just so interesting. And picking cards that won’t run through everything too fast and knock you out is important. Also picking cards that allow you to be flexible as you don’t know the order you’ll pay in.

Buy on Amazon

Top 100 Board Games

But that’s it, that’s the whole of the list of my Top 100 Board Games (of all time) 2021 Edition. Let me know your thoughts on it down below. What games to I have too high or too low? What is your favorite from my list?

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End of an Era: Tainted Grail Fall of Avalon https://nerdologists.com/2021/09/end-of-an-era-tainted-grail-fall-of-avalon/ https://nerdologists.com/2021/09/end-of-an-era-tainted-grail-fall-of-avalon/#respond Wed, 22 Sep 2021 12:58:40 +0000 https://nerdologists.com/?p=6162 Tainted Grail: The Fall of Avalon has been completed. With one full campaign of it under my belt, what are my final thoughts?

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I’ve talked about Tainted Grail a lot, you can see that here but last night an era came to an end. Now, of course, I do have three more campaigns to play counting the Red Death expansion, which we didn’t do this time. So it’s not like I’m done with the world of Avalon but it does mean that I’m done with the Fall of Avalon campaign.

There are a contingent of people who believe unless you’ve played the whole game, especially for campaign games, you haven’t played it enough to review it. I clearly am not in that camp. That said, I do want to come back and talk about this game because it is a big campaign game. And one that was successful on Kickstarter. So when people do complete the game, it might show up on the second hand market.

Who Is Tainted Grail For?

I feel like I haven’t covered this too much. Tainted Grail is a massive exploration and survival game. It is a game rich with story but also full of things that are ready to kill you at a moments notice. And that works for me. There is a story mode that helps make the game easier just with two simple tweaks. I’ve played the game on both regular and story mode and both work.

Theme

Why start with all of that, well, because you need some framework on the game. But Tainted Grail is an adult themed, meaning intense situations, descriptions and narrations. So this is not a game for kids. It isn’t adult themed like late night cable but it will get intense.

Tainted Grail Character
Image Source: Board Game Geek

Story Progression

It’s also not a game for people who are going to get frustrated by running around the map. I call it story progression because I don’t have a better way to say it. But you will go from north to south to east to west and back again during the campaign. You might do that during a single chapter of the game. You see places that you’ve been before. And you’ll do that a number of times lighting the Menhir as you go. So it won’t work for some people retreading ground they’ve already seen.

Survival

Tainted Grail is a survival game. As much as there is story in the game, and there is a lot of great story, there is also a lot of survival. You need to keep the Menhir lit – they basically drive back the wyrdness. You need to fight monsters. The villages aren’t friendly to you. The game, and the world, are trying to kill you. And you always need more. More food, more money, more diplomacy, more combat, better reputation and more magic.

The game is really meant to be difficult. It is meant to make you feel like you need to scrape to survive. The story mode does help mitigate this. That said, if you are the type of player who doesn’t want to worry about that, this game probably won’t work for you.

Being the Heroes

In a lot of board games, you are the heroes. You rush into a room and do better than everyone else. The townsfolk can’t save themselves, but you can save them. Tainted Grail is not that kind of game. From your village, in the game, others left already to try and save you. They are missing. You leave as the B Team to find them. Can you fight, yes. Can you explore, yes. Are you the saviors of the land, maybe?

If you want to be heroic, this game does give you moments. If you want to be the heroes, you might be at times. But this is a grim dark fantasy setting. The amount you are a hero is dulled by the fact no one can truly be. It goes back to the theme, this is a world with dark things happening. But, I like that about the game. You don’t need to be the heroes, you need to help and hopefully survive.

Image Source: Board Game Geek

Does The Story Pay Off?

I write this question because for my 2020 and 2019 #1 game of all time, Gloomhaven, the story kind of pays off. It’s a situation where, yes, it pays off, it has an end. But it isn’t the best story out there. For some people, how it pays off is going to be disappointing. Does Tainted Grail follow that game or have a good ending?

Tainted Grail, I feel, gives you a better end to the campaign. The story has an ending point and has a few spots you can end it. Gloomhaven will give you one ending, Tainted Grail will give you several. And the one I have seen was enjoyable. It made sense for what we did with how it ended. And there is a lot of story to be uncovered still and I am curious to find out more.

Would I Play It Again?

Probably, I debated last night if I would. When we had wrapped up the campaign and I was getting ready for bed, I wasn’t sure that I would. But, I do think that I would. I think that I’d tweak the game slightly to play it again.

Now, that might sound surprising, I’d change up a game that I love. I might do that, why, because I want to see more story. We didn’t play with Ailei so I’d likely play her deck. But we also didn’t play with Maggot. So I would play on story mode, I would play true solo, but, I’d play as if I was the whole party. That is just so I can explore more of the story. Or maybe I’d build out each character and swap between them.

If you are concerned that Tainted Grail might not be replayable, don’t be. First, there is a ton of content just in one play through. Probably 50+ hours for just Tainted Grail: The Fall of Avalon and that might be enough time for you. So the value is there. But if you want to play it again, you can. We have a lot of statuses that we didn’t get, that I would love to find.

Tainted Grail Kickstarter
Image Source: Board Game Geek

Final Thoughts on Tainted Grail: The Fall of Avalon

This is up there with some of the best gaming experiences that I’ve had. The story immerses you in the world and you feel the weight of the burden that you carry. That might not be the experience that everyone wants. That might be hard to separate from reality for some people. For me, games give me worlds to explore that I know aren’t my own that I know are a story.

I won’t say where this one ends up on my Top 100 List, it was there last year and I’m going through and doing my list again now. I’ll just say that if you are looking for a very immersive game, Tainted Grail: The Fall of Avalon is among the best I’ve ever played.

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TelevisionTalks: Fire Force https://nerdologists.com/2020/11/televisiontalks-fire-force/ https://nerdologists.com/2020/11/televisiontalks-fire-force/#respond Wed, 25 Nov 2020 15:26:09 +0000 http://nerdologists.com/?p=5004 As I’ve said, I’ve been binging anime while I’ve been working, so I’ve fallen a bit behind on the shows and talking about them. I’m

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As I’ve said, I’ve been binging anime while I’ve been working, so I’ve fallen a bit behind on the shows and talking about them. I’m coming back with another one this week, Fire Force.

In a world where spontaneous human combustion is a thing, and when it happens, the people turn into monsters, there is a special elite set of stations. Station 8 was created because every other station either has allegiances to their area, the Hijima corporation, or the religious order, and everyone is supposed to be working to figure out the cause of spontaneous human combustion, but they aren’t and Station 8 is tasked with figuring it out. That’s where new recruit, Shinra Kusakabe, is assigned. He’s a 3rd Generation pyrokinetic which mean that he can create and manipulate fire. Can he complete his dream of becoming a hero and help figure out what happened years ago when he lost his mother and brother in a fire?

This is a pretty standard anime in that it has a big ensemble cast of characters who all get their moment to shine, there is a lot of fighting and completely absurd situations that happen. There’s humor and fan service, and it kind of meanders towards the main plot at times, introducing new characters along the way, and then will rush through other parts of the plot. That said, I like the story. I think that it’s fun, and it’s not an anime that I’m going to think about after watching it, but I’ve had a good time watching it, and I feel like in 2020 that’s what I really want, and more so when it starts to get darker earlier, it’s just nice to have a show that you can pay attention to but doesn’t demand all of your brain power.

Image Source: Funimation

The cast of characters is what really makes this show. I think that the villains, while mainly just monsters, work pretty well, and I like the whole of station 8. They’ve done a solid job in the show of giving them all their moments, though the show does focus mainly on Shinra. There are plenty of other characters, like Arthur, Iris, Maki, and more that are getting a lot of chance to shine. While Shinra often gets to take down the biggest bad guy, in combat, it’s not like some anime and shows in general where the side characters get beaten up and the main character then comes in and saves the day for everyone. In this, everyone is very good at what they do and fairly competent about it, as competent, if not more than the main character.

The story itself makes a fair amount of sense actually, in an anime way. I think that they do a solid job of building the world out further and further as they go, which is really great because they don’t do a knowledge dump on you at the start. You learn more as you go, possibly matching when the creator learned the stuff or decided on stuff, but it works. And I think that it really is so character driven around Shinra most of the time, it also works. He has good motivation for what he is doing, why he is doing it, and an attitude that makes sense for the story and for the problems that he needs to overcome.

Let’s talk a bit about fan service. I wrote about Food Wars! last time and the fan service for Fire Force is no where near on the same level. There is a character who will lose articles of clothing at times and shots of cleavage, but for the most part the losing of the clothing is more for comedic affect than for fan service reasons. That isn’t to say that there aren’t characters who are drawn the way they are drawn so as to be fan service almost every time they are on the screen. That is certainly something that is the case for a few of the female characters. There is also an episode where there is a nude calendar shoot, but that is all the male characters in the calendar, and also no nudity is shown.

Overall, I think this is a pretty classic anime in terms of what it does. And I like that about it. It’s a show that doesn’t pretend it’s going to go that deep, but it also isn’t a random nonsensical plot to it. I would recommend this one to most anime fans, I think some will find it a bit to light and goofy for their taste, but I think that this is a pretty safe anime for most people to watch and enjoy.

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Your Hero Has Done Too Much – D&D Advice https://nerdologists.com/2020/09/your-hero-has-done-too-much-dd-advice/ https://nerdologists.com/2020/09/your-hero-has-done-too-much-dd-advice/#respond Thu, 10 Sep 2020 13:32:09 +0000 http://nerdologists.com/?p=4739 So you’re starting out a campaign at level 1 and you’re rolling into your first session with your rogue. They’ve gotten a name for themselves,

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So you’re starting out a campaign at level 1 and you’re rolling into your first session with your rogue. They’ve gotten a name for themselves, they helped steal the royal jewels of Hemenklot and the Dwarven empire. After getting that money, they went and sailed around the world with no crew except for their best friend Ethiel Batherain the son of a noble family and heir to their estates. When tragedy befell him and he disappeared at see you had to bring the news to their family and your finance, Merriel, Ethiel’s sister. To prove that you were still worthy of her hand, they gave you a series of five tasks which ended with you besting a Rakshasa in a game of wits. So you’re very well prepared for the campaign.

Image Source: D&D Beyond

Session one, the first thing you have to do to show off your skills is use a rope, attached to a flag pole and swing with it to a balcony. And you fall in your face. You try it again, and you fall on your face. Somehow you managed to leap from roof top to roof top and then repel down into a secret chamber to steal some crown jewels, but this is impossible.

So, what’s wrong with this picture?

There are probably a couple of things, but I want to talk about one thing in particular, and that’s having a backstory that is just too big for your level 1 character.

There’s a really strong desire to jump into an epic game and an epic moment with your epic character. But if the campaign starts at level 1, you aren’t epic yet. You might have had some small adventures, but to have big epic stories as to what’s happened in your past, it can be jarring when the reality of playing the character and the fickle nature of the dice end up causing your character to feel not like the backstory that you created.

So much of this is driven by wanting your character to be that end product of the dashing rogue who steals form the rick and gives to the poor, and can toss out a witty one-liner and insult the King and get away with it with a wink. Or to be Batman and the force in the dark keeping the peace. Or to be a powerful wizard hurling lightning bolts and calling down meteor storms on the heads of your enemies. But this is really the end product that you should be striving for.

At level 1, you are a hero, you are better than the average person, but there are so many bigger and scarier and more powerful things out there in the world than you. So when creating your backstory keep is scaled to who you are. Maybe you helped with the heist to steal the crown jewels, but you were just the lookout two blocks away. Maybe you did sale around the world, but you helped the cook on the ship and spent most of your time killing rats. Maybe you did have to prove your love and worthiness to your fiance and their family, and this is it. But it is about keeping your story in line with the level that you are at. You probably don’t have many big and grand adventures yet, and that’s why you are setting out adventuring now.

Now, I think to go along with scaling down your heroic actions in a game, you also need to shift the focus of your character concept. A lot of the time people end up with a way to big backstory because they start their character fully into the concept. Being Batman is an end goal, a bad one but one, so instead of thinking that you’re Batman from the start, think about the path that Bruce Wayne took to becoming Batman, you’re somewhere right after Bruce Wayne’s parents were killed at level 1, or Spider-Man before he was bitten by the spider. So your goal is to become Spider-Man or I guess if you have to, Batman. So what do you need to do to create those two backstories? If you’re Batman, be focused on revenge, be paranoid, and have dead parents, that’s the level 1 backstory for Batman. So, whatever your concept would be, consider where they would start at level 1 and when they hit level X where you want that concept to be fleshed out, what are the steps to get there?

Image Source: Wizards

Taking the approach of building towards and end character, someone who grows into that style of play you want over time, gives you a lot of motivation for what your character is going to do in the campaign, giving you clearer decision and role play paths. It’s also going to help keep that story from being too expansive or feeling like you should be better and leading to frustration because your character isn’t better or doesn’t match what you have in your head. Now, for some people they have a concept, they want to drop it into a game and play it immediately. So maybe you are Spider-Man, but you’re just learning the ropes, and consider how you want your character to grow more and more into that role so it feels more and more like your concept.

When creating a backstory do you just do something that has a lot of epic moments like I talk about, or do you build one that allows your character to grow into a concept? What’s the hardest part of doing it that way, because it is more difficult? What have you done to overcome challenges with a backstory?

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Friday Night D&D – The “Heroes” Journey https://nerdologists.com/2019/04/friday-night-dd-the-heroes-journey/ https://nerdologists.com/2019/04/friday-night-dd-the-heroes-journey/#respond Fri, 05 Apr 2019 13:13:42 +0000 http://nerdologists.com/?p=2926 This is another idea that I started formulating while watching a GM 9-1-1 video from Nerdarchy. The question that was asked there was how the

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This is another idea that I started formulating while watching a GM 9-1-1 video from Nerdarchy. The question that was asked there was how the GM could create a game where someone else was the hero of the game.

Normally this isn’t something that I would want to do, the players are clearly going to be the hero of the game or if it’s an evil campaign the villains of the game. But they had one idea that I want to run with more, and that I think could be an interesting game that would allow the players to still be the heroes of the game, while dealing with a chosen one hero who is going to save the day in the end.

Image Source: Encounter Roleplay

Long ago in this game world, there was a prophecy of a chosen one who would defeat the mighty Zorlack, an evil deity from another realm. The hero would be born under a blood moon when the faeries sang their mid summer song and they would be born with the sign of the lioness on their right shoulder.

A couple of thousands of years have passed, and you are not that hero, but you know who the hero is. They are a big pain in everyone’s arse, because while they might be the way to defeat Zorlack, they’ve almost died ten times in the year from silly little problems like getting shot by a single arrow from a goblin, stepping off the edge of a cliff and falling 10 feet, because they wanted to get a better view, swallowing some bird poop from a bird flying overhead that they wanted to look at. They are not the hero that everyone was expecting.

Image Source: Wizards of the Coast

Now, the signs for Zorlack’s return are starting to be fulfilled and you, a scrappy band of adventurers have your hands full dealing with this impending doom. But your life has become more complicated than just the monsters that you’re starting to deal with. There was more to the prophecy, and you’ve been tasked to help deal with the rest of the prophecy.

This is where the game really begins. I don’t see this is a massively long campaign, but it’s going to be a goofy campaign. To start, I think I’d have the players do a few fetch quests to get a few items that the hero is going to need to defeat Zorlack. I think that it makes sense that they are all pieces of an epic weapon that only the hero will be able to wield, somehow. With that, you can introduce Zorlack’s minions, some sort of small monster who are going to be a bother in numbers, but pretty easy to kill.

From there, I’d make the players have to fight their way to the remote monastery where the hero is being kept to keep them protected. This should be a pain in the butt for the adventuring party, dealing with wild creatures, fighting more minions of Zorlack, and probably dealing with some crazy weather. And when the players meet the hero, they are going to find that the hero is whiny, self-entitled, and basically a level 0 character that the players are now going to have to protect on the next fetch quest. But they need the hero to be able to get the weapon together. All the time they are doing this, I would have the hero almost die over and over again, if you have a cleric with revivify, definitely actually have the hero die a few times and have the party have to save them. But do it in absurd goofy ways so that the players don’t feel like you’ve added a complication to them, because it’s so absurd.

Eventually once they’ve collected all the pieces, there’s probably going to be a last part of the prophecy, where only a certain dwarf will be able to forge the weapon by heating it from the lava flows of a volcano. Again, making the players lives more annoying, but probably drop off the hero in one of the large cities at that point to keep him safe. Once the weapon is back together and delivered to the hero, now it’s time to ride into the massive storm that is the battle of the human, dwarf, and elf armies that are holding back the now massive hordes of minions to get to where Zorlack is so that the hero can destroy or banish Zorlack. Don’t have the players really take much part in the battle as the armies will clear a path for them, they’ll just have to deal with a few bands of minions, which should be easy.

Image Source: D&D Beyond

Eventually they’ll finally face off against Zorlack who should be either tiny or the most over the top villain of all time, like those from 80’s cartoons. And I don’t think I’d even have the final battle be a normal battle. Borrow from something like The Devil Went Down to Georgia or Guardian’s of the Galaxy. Have it be a competition of some sort, and something that the players can help with, probably by either performing with the hero, rigging it so that Zorlack does worse, and the hero does better, whatever the rules are for the actual final battle.

In this game, I’d also be adding is something heralding with Zorlack actually shows up. Like a light in the sky that is getting closer, or something that is incredibly stupid, 80’s, and metal.

I’m definitely thinking that this game gets some of it’s styling for making everything over the top from 80’s hair metal bands, He-Man, Heavy Metal/Heavy Metal 2000. Really taking those 80’s sci-fi/future things and twisting them for a fantasy setting. Maybe Zorlack doesn’t end up being a deity, but a super powerful alien that this more primitive world would see as being almost god like powers.

Compared to some of my other ideas, this one is clearly the most silly. But sometime you want silly games with geysers of flame going off as Zorlack’s Minions are chanting the lyrics to We Will Rock You by Queen.

What do you think of this idea? Do you like to prefer in a more serious game or a sillier game?

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