Hobby World | Nerdologists https://nerdologists.com Where to jump in on board games, anime, books, and movies as a Nerd Thu, 01 Feb 2024 12:54:35 +0000 en-US hourly 1 https://wordpress.org/?v=7.1.4 https://nerdologists.com/wp-content/uploads/2015/10/nerdologists-favicon.png Hobby World | Nerdologists https://nerdologists.com 32 32 Beyond the Box Cover – Furnace https://nerdologists.com/2024/02/beyond-the-box-cover-furnace/ https://nerdologists.com/2024/02/beyond-the-box-cover-furnace/#respond Thu, 01 Feb 2024 12:53:45 +0000 https://nerdologists.com/?p=8709 Can you build the best system of factories and make yourself rich? Join me as I take an initial look at the game Furnace.

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As part of my playing through new games, Furnace came off the shelf and hit the table. This game from Hobby World and Arcane Wonders is an engine building and drafting game. The mechanisms are not complex, but does that work for the game? Is there enough going on in Furnace that makes it a fun time? Now these are just my initial impressions of Furnace so join me as I try and figure that out.

How to Play Furnace

Furnace is an engine building game, like I mentioned, that is played over four rounds. And each round has two parts because you aren’t just building an engine, you need to get the cards for the engine. To do that, you are doing an open auction or bidding process. There are some unique rules to the auction that we’ll talk about in the next section.

At the end of the auction you get cards and resources for your engine. You put the cards into an order that when it fires off makes the most sense. You collect your resources and then spend those in the engine to turn out money. The money you get is purely your points, the more profitable that you are, the more points you get and you win the game.

That’s the simple version of it. But there is more going on in Furnace to talk about. So let’s dive deeper into three areas.

The Auction

The first spot is the auction in Furnace. Honestly, probably the most unique part of the game. And the part of the game that I think with two players, which I played at, is just okay. I’ll talk about the mechanism they use to balance it in a bit with two players.

But the system is simple. Players have chips to bid with, or tokens I guess a better way of putting it. The tokens are one through four. You play one at a time on the cards that you’d want to add to your engine. There are specific rules on where you can play, though, you only are allowed to play on one where you haven’t played. And one where that number isn’t yet, aka. no ties. So it offers some strategy, do you keep back your four to steal something late? Or do you go early to lock in something you want or need?

The other element is that you still get something if you lose the bid. Each card has symbols on the bottom that you use for your engine. On the top, however, is something that people who lost the bid get to use. It might be gaining resources. Or it might be the ability to change resources into rarer resources. And you get to do that top action the number of times equal to the chip you put down. So if it’s gain two coal and you played a three, you get six coal. The person who won the bid just gets the card, no resource bonus.

Two player Cavet

Now quick about two player. In two player there is a dummy player who randomly places out their numbers. The downside to this is that it’s random. So they might steal a spot you really want with a four. They always bid last, but it can mess things up. And because it’s random it makes the auction less strategic.

The Engine Building

Furnace Components
Image Source: Board Game Geek (@boardgamemuse)

Now let’s talk about how Furnace does it’s engine building. I think that, again it’s simple. You run through the cards that you got in whatever order you want to. Basically you spend some time after each auction phase to get your engine in the right order. When you feel like it’s good, you kick it off and you start gaining and spending resources.

I like this element of the game, and the complexity of the engine is not too high. It’s basically trade resources for another resource, rarer one. Gain resources, or sell the resources. That is it, and I like that about the game. Because, if there is too much more that you could do with your engine, it’d bog down the game.

Even with that said, I would be somewhat careful who I play this with. Someone who is very analysis paralysis prone is going to find themselves shuffling little things and calculating little points just to make sure it is perfectly optimized. A timer would be an option to help with that, but it’s not part of the game, naturally. It shouldn’t affect most people, the game isn’t that complex, but it will some, and might make the game feel too slow to some people who just sit there.

Owner and Starting Card

Finally two things to talk about the owner and the starting card. These are two things that make you a bit unique. The starting card is pretty similar for everyone. What the card has is basically the same for everyone. You gain and upgrade token, you can convert a resource to points, and you can use your upgrade token. The upgrade token is simply that you can flip cards in your engine to make them better. Adding a second ability to trigger.

The owners, which might not be the right term, are more interesting in terms of giving unique game play. They provide you with a special power that means you can do something unique to your character. In my game play, I could spend two coal to repeat a card. My opponent could upgrade without the upgrade token. They aren’t game breaking, but they let you break the rules in interesting ways, if you can utilize them well.

Final Thoughts on Furnace

I like Furnace. After an initial play, I believe that I gave it an 8 on Board Game Geek. So I like the game a lot. But it isn’t without a concern to me. But let’s talk about what I like about it first. And I think the most interesting part is the auction. I love the strategy that I could see, even with the randomness of the dummy player in two player mode. I ideally win a card with my four and three for my engine. But if I don’t, well, then I gain a lot of resources, hopefully.

And I think the strategy around which chip to bid when is interesting. Because it is possible to get blocked out of a spot you want because someone plays down the same number. So you need to weigh that out as to when you guarantee you get something. Or when you hope to sneak a three onto a card and be able to keep it. Or I want to try, in a three player game, holding back a two and seeing about stealing a bid.

But let’s talk about my concern. It’s not a negative, and they already have helped with it some. There is an expansion for the game, I own it, but I haven’t played with it yet. But my concern is that that the variety in cards is low. That said, too much variety and it would cause analysis paralysis to run rampant. So they need to balance the variety so I feel like I’m building a unique engine each time. But so much that it locks up the game. And the expansion adds a few more cards for that variety.

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Point of Order – Deranged Pre-Order + Plus https://nerdologists.com/2020/06/point-of-order-deranged-pre-order-plus/ https://nerdologists.com/2020/06/point-of-order-deranged-pre-order-plus/#respond Tue, 16 Jun 2020 13:28:13 +0000 http://nerdologists.com/?p=4444 One game that I’ve been waiting quite a while for it to come out has been Deranged. This is one that I got to demo

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One game that I’ve been waiting quite a while for it to come out has been Deranged. This is one that I got to demo at GenCon last year, and it finally became available for pre-order. So I tried to get it ordered through my FLGS but when they weren’t able to, I ended up ordering it online, and to get free shipping I decided to order up to the $100 total. So let’s see what’ll be coming when that pre-order is ready to ship.

Deranged

So Deranged is the biggest one, this is a great free for all sort of game where you’re in a village and you are cursed. You have three days to escape the village or everyone loses, however, there can only be one winner. So you need to get rid of your curses. However, that can be easier said than done because there are monsters roaming the town, and they can get you, and if they do, they don’t knock you out of the game, but you will be cursed again. And then every night you have a chance of becoming deranged, a monster in your own right, and the only way to break that bigger curse is to try kill another human. The game is kind of a take that type of game because you are attacking the other players to get them more curses if they manage to get rid of theirs also while you’re trying to lift the curses on you and then race for the exit. The game was a ton of fun at GenCon, and I have just kind of described the theme, the game actually uses what I’d call a brilliant card mechanic where you can use the card to take actions, but if you spend a good card for that, you won’t then have that good card to play to defend if a monster or another player is going to attack you, so it offers a lot of interesting challenges, and then when you’re deranged you still use the cards, just in a slightly different way. This has a feel of something like a Betrayal at House on the Hill theme, but very different in terms of mechanics, almost has some of the vibe of the haunt, just everyone is the traitor.

Image Source: Board Game Geek

Codenames: Pictures

Now, if you’ve read my Codenames review, you’ll know that I don’t like that game. I think that the one with words is pretty dull and while you can get creative and massive clues to work once in a while most of the time you’re giving a clue that ties maybe two words together or at most three. In Codenames: Pictures, you can use much more creativity when coming up with your clue. I’ve said “Flight, 6” and it worked, and in fact I could have said “Flight, 7” and that would have worked as well. So having those bigger clues to give is just great. Codenames: Pictures also is less language or knowledge dependent because it’s just a picture that’s a mash-up of two things. Whereas for regular Codenames, people need to know what the word means, and while the words aren’t the most out there, it is from CGE (Czech Games Edition), so not all of the words are the most common. But this will work well as another one of those bigger group games for a board game night where you don’t feel like splitting up, and one that I can play with family easily as well.

Image Source: Deep Water Games

Welcome To… New Vegas

Welcome To… is my favorite roll/flip and write game, so when they came out with a new version of it, where you’re building up the Vegas strip, I was interested. When I found out that it was more complex, I wasn’t sure how interested I was going to be, because Welcome To… is a medium weight flip and write game. However, when I saw it played on Game Night by Board Game Geek (BGG), it looked like a lot of fun. It looks like it gives you a ton of choices, and I can see how it would build upon what people know from Welcome To… in a really good way. Plus, I’ve really been digging roll and write and flip and write style games because you can play some of them via streaming without much issue. This one might be too complex for streaming, but will work well in person. Again it’s a game that can handle a big group, which is a lot of fun to have games like that in the collection for when you don’t want to split up at a game night.

Image Source: AEG

Tiny Towns

This game was so hot last year. And I can see why, it’s been one that’s been on my radar for a while. Cool Stuff Inc. has it for less than the standard MSRP, so I decided it was time to grab it. In this game you are building up a little town, to do that, you’re putting resources in a grid, going for certain patterns that then allow you to build a farm, tavern or other buildings and you score points depending where the buildings are built. There are a few interesting things about the game. First, when you build, you have to build in one of the spots that you removed one of the cubes from. So you have to plan your buildings well, because you don’t want to create pockets that are too small to build in. The other thing is that you pick the color you want to build on your turn. So you might want a red cube, that means everyone else has to put down a red cube somewhere on their grid as well. But it might not be useful for them, so you can balance really helping yourself or hurting another player, just don’t hurt yourself at the same time. That means, that only when you are it are you guaranteed of getting what you want. I like that, because it doesn’t mean you can plan it out perfectly, which means you need to adjust and adapt on the fly. The game seems simple but thinky.

Those are the ones that I’m picking up in this order. Which one sounds the most interesting to you?

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