Knights of the Hound Table | Nerdologists https://nerdologists.com Where to jump in on board games, anime, books, and movies as a Nerd Fri, 20 Jun 2025 15:18:20 +0000 en-US hourly 1 https://wordpress.org/?v=7.0.2 https://nerdologists.com/wp-content/uploads/2015/10/nerdologists-favicon.png Knights of the Hound Table | Nerdologists https://nerdologists.com 32 32 Top 10 Deck Building Games https://nerdologists.com/2025/06/top-10-deck-building-games/ https://nerdologists.com/2025/06/top-10-deck-building-games/#respond Fri, 20 Jun 2025 15:16:16 +0000 https://nerdologists.com/?p=9654 What are some of my favorite deck building games? There are a lot to choose from, but I can make a Top 10 list now.

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I think that I play enough Deck Building Games to make a Top 10 list now. I previously have done Top 5’s for sure. But every year I find a few more. But let’s talk about what Deck Building is first before I jump into my list.

What’s Deck Building and List Criteria

Deck building is when in a game you are adding cards to a deck or cards that you then draw and play from. IT is not a game where you build a custom deck to start and no cards are added during the game to that deck of cards. This eliminates games like Arkham Horror The Card Game, Marvel Champions and Star Wars Unlimited from being on the list.

For this list, one of the important elements is that it needs to matter in the game. There are some games where you maybe add a card or two during the game. Those aren’t going to be making the list. I’ll talk in each about how much the deck building matters in the game.

Top 10 Deck Building Games

10. The Quest for El Dorado

The Quest for El Dorado is the only deck building racing game that I have on the list. In fact, I’m not sure that I can think of any. Heat can have a drafting element before the rest to kind of create some deck construction, but that’s it.

This one is all about getting to El Dorado as quickly as you can with your explorer. You play out cards matching terrains to be able to move along. And there are big blocks of different terrains, so you build up your deck one way and then you need to be able to pivot away from that or not get so deep in that because you need to get cards for the next terrain type as well.

One of the cool thing about this game is that as you empty out piles or cards, the next player picks what new stack of cards is going to go into that pile. It creates this interesting element where the players are the ones who set the market.

9. Harry Potter: Hogwarts Battle

Harry Potter Hogwarts Ballte
Image Source: The Op

Harry Potter: Hogwarts Battle is the one campaign game on the list. Though there are two more that offer campaign modes. But this one is only a campaign game where you play through the books of the Harry Potter series. It’s a fun game as you add new spells to your deck and you balance getting cards to get better spells and getting spells to help deal with the threats that can start to pile up.

There is a negative to this game. While it does offer cool unlocks of new things that are added for each book, there are also the same bad guys. So each time you play there are more and more bad guys. Now your deck should be getting more powerful because of the added cards, but you don’t carry anything over. So while I enjoy this game, it’s not one that stuck in my collection because it’s not too fast.

8. Knights of the Hound Table

Knights of the Hound Table is a game that I need to get played again. After playing it at Gen Con I decided I should pick it up. This game is an interesting little game where you are adding dog knights to your deck and them facing them off against your opponent.

You play out three cards each turn and depending on how the fight goes, that is going to determine who gets to buy first and who is gaining points in the game. Each card is going to give you something special. The ones on either end of the three you play give you attack and defense, respectively. Then the one in the middle is going to give you a special power of some sort (I believe I have that order correct). So it becomes an interesting little game of how you can manipulate your hand of cards to get a winning combination out there.

7. Hero Realms

Hero Realms is another two player head to head game, or it can be solo/cooperative against a boss/enemy deck. But I like this game a lot as a two player head to head game. You are trying to whittle down the other players health.

To do this you are playing out troops and they can either attack your opponent, assuming there is no enemy troop who forces you to attack them first. Plus there are other cards that offer more than just troops. Some of it might be money to buy more cards. Or you might be healing up and keeping ahead of your opponent that way.

The game also has a lot of expansions. I really like to use the characters for the game. Each character is going to provide a slightly different starting set-up and some powers that you can use throughout the game. It is going to give you a bit more of that asymmetrical experience while keeping the goal the same.

6. Ascension

Ascension is the most straightforward of the deck building games on the list. It is about grabbing cards, fighting monsters, and getting points. It’s one of two deck building games that I would consider great spots to get into deck building that I’ve played. The other being Dominion. But I don’t like Dominion that well and I think that it struggles more disparity in player experience.

There are three big things that I like better about Ascension. Firstly there are monsters. So it is not just about buying cards to get the victory point cards, you also want to buy troops to fight the monsters and get victory points from killing them. You also have a changing market. By that I mean that when a monster is defeated or a card is bought a new random one is flipped out. Finally are the constructs which stay in play. They give you a bonus that keeps going from round to round, unless your opponent destroys them.

5. Mistborn

Now we move onto the newest game on the list. Mistborn is a competitive deck building game to see who can be the best Mistborn. Or you can play it cooperatively against the Lord Ruler. You can see that cooperative style of game on the Malts and Meeples YouTube and down below.

Both ways work well for the game. And while it is a deck building game, the game offers some very unique things. The big one is that it pulls in burning metals like they do in the Mistborn books. And as you go through the game you get better at burning metals. That means that you can burn more on your turn which means that you can play more cards.

I also like that you can burn the metal on a card to play another card. It offers just a little bit more strategy. And I mentioned leveling up. The game is great with that because you level up each turn. And sometimes you can play cards to make that move faster. But it means that you feel more powerful and also can push the end game faster as you get further into the game. So it doesn’t stagnate in what you can do.

4. Clank! (All Versions)

This spot on the list includes Clank! The Adventure Deck Building Game, Clank! In! Space! and Clank! Catacombs. I recommend if you are starting out, get Clank! Catacombs. That is the newest one but all of the games generally follow the same system. The system is get into the dungeon/spaceship, grab a big treasure and get out.

Clank! is a deck building game that is competitive again, I have one more competitive one on the list. But what you can do to mess with other players is limited. Instead, your big concerns are making too much noise, clank, and then the monster drawing them out of the bag and damaging you and knocking you out before you can get out.

The deck building is all about pushing further into the dungeon. You want to grab cards that are going to let you move. But you also need cards to deal with the monsters or get coins to buy from other markets and grab points that way. The game gives you a lot of ways to get points while also giving you a very nice push your luck feel as you try and race back out once you’ve gotten your treasure. Because when people grab treasure that is going to push the game closer to the end.

3. Lost Ruins of Arnak

Lost Ruins of Arnak is the game on the list that is way more than just a deck building game. And you don’t always draw a ton of cards in the game. So as you build your deck, you might find that you only see cards one or two times. But the deck building is important in this game, as is the worker placement and resource gathering.

Let’s mainly talk about the cards. The cards are always going to augment what you can do in the game. There are two different types that I like as well. There are goods cards which you can buy, and they go to the bottom of your draw pile. So for a game with only a few turns it means that you see those cards quickly. And then there are relic cards that you get to use immediately, without paying their cost and then discard.

I had someone explain them to me this way. Relics are things you find while you explore the Lost Ruins. So it makes sense you can use them right away. The goods, though, are being shipped over to your expedition. So they take a bit more to get to you.

2. Xenoshyft: Onslaught

Xenoshyft: Onslaught is one of my favorite deck building games and just games overall. The first part I guess I didn’t need to say, really. But I love how cooperative this game is. And the final two deck building games on the list are cooperative.

In Xenoshyft, you are battling waves off bug aliens who want to destroy your base. So it is really a tower defense game. And each player has their own side of the tower that they defend against. But the total health of the tower, that is shared across all the players and all sides of the base.

There are a few things that make me love this game. Firstly, the game feeds you money. For each wave you get through you get more and more money. And that corresponds with unlocking better and better troops. So you are always able to buy troops.

I also love how cooperative this game is. I use my cards like grenades or healing on your turn defending the tower. In fact, we talk through that and work through that all together. But there is more than that. Maybe you didn’t draw enough troops because you have a lot or armor. Well, I can just play a troop your side of the base and now that is your card. Or maybe you have an extra weapon. You can equip that card to one of my troops and now that stays in my deck.

1. Aeon’s End

The final game on the list is cooperative and it has a campaign. I love Aeon’s End, and there is a ton of it to choose from. This game is all about surviving a big boss fight. And the bosses, called nemesis, all are slightly different. And the mages that you play, they are all slightly different as well. So your strategy each game is going to change depending on the mages that you play with and nemesis that you are going up against.

One of the big unique things for Aeon’s End is that you don’t shuffle your deck. That seems like one of the standards for deck building, but it’s a negative to shuffle your deck. When you buy cards they go to your discard. And after you are done buying and playing cards, you take those cards that would go to the discard and put them into the discard in the order that you want. So you can try and split-up cards if you get too many spells by each other, or you can create combos in your funding to really optimize your money.

Finally, I like how the spell and turn systems work. Though, the turn system make it so that I think Aeon’s End is a two player game or solo. The turn order is random and you draw a card to see who goes. With more than two, it can be a long time between turns. But with two, players get to go twice in a shuffle of turn order cards with the nemesis going twice as well. And that works well because you play a spell one turn and shoot if off the next. So you feel like you are doing stuff each round.

Final Thoughts

I managed to get 13 games into a Top 10 list. I like deck building and I think there is a ton of fun going on with it. There are other games that I want to play that have deck building in them, or ones that just missed the list. Shadowrun Crossfire is one that I enjoy but I need to play more of it. And Etherfields has a deck building component to it. So does Dune Imperium, which I own but have yet to play. And I suspect that if I were to think about it, there are a few more as well that could have made the list, or have that element that I need to play.

What is your favorite deck building game?

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Beyond The Box Cover: Knights of the Hound Table https://nerdologists.com/2023/03/beyond-the-box-cover-knights-of-the-hound-table/ https://nerdologists.com/2023/03/beyond-the-box-cover-knights-of-the-hound-table/#respond Fri, 24 Mar 2023 11:45:46 +0000 https://nerdologists.com/?p=7881 Bark into battle in Knights of the Hound Table, a deck building, head to head battling game from We Ride Games. What are my initial thoughts?

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So this is a game that I got to try at GenCon and I thought Knights of the Hound Table, it’s fun, but is it a game that I want? I now own it, why, because there is just something that kept me coming back and thinking about this game. Now, I need to play it more, but that’s for a bigger review to come. Let’s talk a little bit about what Knights of the Hound Table is.

Knights of the Hound Table

Knights of the Hound Table is a battling game for two to four players. In my opinion, it’s a two player game, but that’s besides the point. In it, you are building up a deck of cards to get more and better powerful cards. But the crux of the game is not really that deck building, it is playing the cards.

One each round you play out three hounds. One hound you will use for attack, one you will use for defense and the other one is used for it’s special ability. You’re trying to get more attack then your opponent has defense to try and cut down their life total to 0. It’s not that complex a concept.

But what stood out to me is that the decision making space was better than I expected. That’s because I expected a “take that” type of game. And the powers certainly do have that element. But as a battler game, I also expect it. So when I look at my cards, I realize I want to use everything

. And whose power activates first is all off of a singular number. If it is very high, it’s great for attack or defense but your power will activate first. But on slower cards the power is often better. But if your opponent can mess with your hounds too much, it might not matter. So now you have a tough decision less attack or defense to get that faster power or not?

Knights of the Hound Table Cards
Image Source: We Ride Games

Who Is It For?

I’m changing up how I write the Beyond the Box Cover to be less in depth than the reviews. But I want to keep this in here, because initial impressions do help you know if it might be for you. And I think that Knight of the Hound Table is for casual gamers in a great way.

It gave me a experienced gamer a good decision making space. But for a more casual gamer, it’s not an overwhelming space. You pick for three cards and then you choose which card you add to the deck later, if any. And that space is very tight and limited, which makes it accessible.

I think this game reminds me of a number of other battlers. But while those can either come out of the box with a lot of rules or a million rules if you are Magic: The Gathering, Knights of the Hound Table is much simpler.

Highlights

Now, to build off of what I said above about who it is for, Knights of the Hound Table is simple in what it does. And that is one of the major highlights of the game for me. Turns go quickly, and everyone goes at once. I play my three cards, you play your three cards. The only time we don’t do everything at once is buying cards. But the market is limited, so that is fast as well.

Another thing is the speed of the game. Now, at GenCon I got to demo the game, that is not the same thing as a full game. The full game is less snappy in terms of length, but doesn’t overstay it’s welcome. When I place it in a weight, I think Munchkin for a light card game. But unlike Munchkin which overstays it’s welcome through luck, Knights of the Hound Table offers real decisions every turn.

Finally, I like how simple it keeps the card. I talk about attack and defense but that is a singular thing on the card. There is one number, so you use one for attack and one for defense. And the one on the hound you use for the power determining who activates their power first and who buys first. So one number is used for three things.

Final Thoughts on Knights of the Hound Table

This is not going to be a game for everyone. But I want to call attention to it because I find it really fun. I think a lot of people looking at the game would assume that it’s just another take that dumb game that is meant to sell a lot of copies. Knights of the Hound Table, that is a silly theme. But, in my opinion it is more than that.

And for that reason, I want to call it out. I want people to find this game and dive into a fun and light experience. Yes, it is a game that won’t offer all the decisions all the time. But it balances a few limited decisions every turn to get fast game play. And I want that tradeoff a lot of the time because not every group I play with and not every game I play needs to be 90 minutes or more.

I doubt many people have heard of this. But let me know if you are familiar with Knights of the Hound Table. Is it a game that you enjoy? If you haven’t heard of it, did i sell you on trying it?

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