Lords of Hellas | Nerdologists https://nerdologists.com Where to jump in on board games, anime, books, and movies as a Nerd Thu, 26 Oct 2023 13:53:07 +0000 en-US hourly 1 https://wordpress.org/?v=7.0 https://nerdologists.com/wp-content/uploads/2015/10/nerdologists-favicon.png Lords of Hellas | Nerdologists https://nerdologists.com 32 32 Top 100 Games (of all time) 2023 Edition – 70 through 61 https://nerdologists.com/2023/10/top-100-games-of-all-time-2023-edition-70-through-61/ https://nerdologists.com/2023/10/top-100-games-of-all-time-2023-edition-70-through-61/#comments Thu, 26 Oct 2023 13:51:15 +0000 https://nerdologists.com/?p=8460 What games made it into the Top 100 Games (of all time) 2023 Edition in 70 through 61. A bunch that I now want to play.

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More of the Top 100 Games (of all time) 2023 Edition taken care of. Join me on Malts and Meeples and YouTube to catch games 70 through 61. We have a wide variety of games again from party games to solo only games and more that I really love. And as we get higher up, the closer to the top 10 games I’m getting. Which of the games in this part of the Top 100 Games (of all time) 2023 Edition do you like the best? And which interest you the most?

Catch up on my Top 100 Games (of all Time) 2023 Edition:

100 through 91

90 through 81

80 through 71

Top 100 Games (of all time) 2023 Edition – 70 through 61

70. Medium

I suspect that I am reaching the end of where I have placed party games. But there are a lot of good party games on the list up to this point, and Medium is one of my favorites. Medium is a simple word but it offers some good laughs, it offers chances to feel clever, and it’s an easy one for everyone to play.

In Medium you and your partner, for that turn, each play out a card with a word on it. And then, at the same time you try and come up with a word that connects the two. So if the words were “duck” and “goose” options like “bird” or “fowl” would make sense. If you don’t match the first time, then you try again with the new words that you said. And the faster you match, if you do at all, the more points that you get. You get three rounds to match.

This is a game where when it isn’t your turn, 75% of the time you immediately have the “perfect” word pop into your head. As soon as it is your turn, you’re hoping that if you play down “goose” your partner for the round doesn’t play down “taco” and when they do, your mind goes blank. It’s as fun to play in a round as to watch.

Buy Medium

69. Under Falling Skies

Under Falling Skies is the first of a few games that can be played solo and the only true solo game on the list. I think I said two, but it’s the one true solo. Under Falling Skies is a combination of Space Invaders with alien ships coming down and Independence Day of trying to take out the other mothership. All of this before the mothership comes to Earth and it is too late.

I like how simple this game is, but also how complex it is. What you try and do each turn is pretty simple. You are placing dice to slow down an enemies ships descent, gather more power, blow ships out of the sky, build out your bunkers, and research how to stop the mother ship. That is a lot, but it is all just dice placement. You place dice down and that determines how strong your plane is to blow up alien ships. Or you place a die down to add power so you can actually send out that ship.

But the game has a great twist on it. You want high numbers to make your actions better, but by doing so it makes the enemy ships come down faster. If the little ships reach Earth, then the mothership starts to come down faster, I believe. Or it is getting another end game trigger. So you need to be strategic in what you are doing, like a good cooperative game, to fend off your impending doom.

Buy Under Falling Skies

68. Blank Slate

Another party game for the list, Blank Slate is a newer one to me, though was on the list last year, and one that just always works. A good party game should always work, and it should be simple to sit down and start playing within a couple of minutes.

In Blank Slate you are filling in a blank around another word. It might be “truck [blank]” and you need to fill in that second word. Your goal is to match with one other person. Because, if you watch with one other person only, you get three points each, but if you match with more, each of you get one point. And if you don’t match with anyone, you don’t get any points. And that is the game, it’s the first to twenty I believe, and it moves fast.

So it is about being creative but not too creative. I like party games like that because, like I said, anyone can play them. And Blank Slate might not have as many “haha” moments, but it has some fun game moments that party games which are just there for laughs often don’t have.

Buy Blank Slate

67. The Quacks of Quedlinburg

Now we’re on to The Quacks of Quedlinburg, a push your luck bag building game. And this is one that has a number of things going for it as well. It’s not a party game, but it’s pretty simple. With it being pretty simple, brew your quack potion each round and try not to bust, there is strategy to it. Each ingredient that you get has a power to it that may or may not trigger depending on its condition.

So, the powers are one fun element. I also like that Quacks of Quedlinburg adds in more to the game to balance that push your luck. If you bust, you aren’t out in the cold with nothing to show for it. You get to pick either purchasing new ingredients or scoring points. New ingredients means that it’s harder to bust, theoretically, depends on how much you push your luck. But you get behind in points you need to catch up.

And I didn’t mention this on the video, but there is a catch-up mechanism in the game. The further you are behind the leader the more of a boost you get to start the next round of brewing your potion. It isn’t a massive catch-up mechanism, but it helps you get back into the game, and when you do, it goes away. A nice little piece to the game to make it more fun.

Buy Quacks of Quedlinburg

66. Pandemic Legacy Season One (and all Version)

Now the first game that is just a group of games, this is Pandemic. I put Pandemic Legacy Season One up as the picture because that’s been my favorite experience. If you’re not familiar with Pandemic, it’s a game about trying to control diseases until you can find a cure. If you can get the cure for all four diseases the players win, run out of cards, have too many epidemics, or run out of disease cubes, you lose.

The legacy version adds in some story and a campaign that you play through. That story adds just a enough new things from new objectives to new rules and components to make it a really fun time. Though, I don’t know that you can really go wrong with any version of Pandemic. The base game is a lot of fun as well, for me, I don’t know that I need to play vanilla Pandemic again because of Pandemic Legacy. And Pandemic Legacy, the story, is replayable with a new copy and as fun the next time.

Plus now they have World of Warcraft game in the system and a Star Wars version, so if they keep on doing that, soon there will be a version of Pandemic for everyone.

Buy Pandemic Legacy Season One

65. Skytear Horde

This is the other game that I accidentally called a solo game. And I do think I would lean towards playing it solo. Skytear Horde is a tower defense, lane battler game where you are trying to take out the horde and their leader before they can wipe out your base.

I really like the different factions you can have to play as. I also like that the hordes come in different power levels so I might go for a harder challenge or a harder combination sometime. So the game really does scale to the level of difficulty that you want to play at. And it also means that it won’t get stale.

For me, I do think it’s a better solo game. I look at it, and I want to control what is going on. Because while it does scale, the game is not that difficult to learn your faction and play them. Even playing two isn’t the hardest thing out there. So I look at it, and I think, might as well just play it solo and have more of the decision making on my shoulders versus spread out across the group.

Buy Skytear Horde

64. Marvel United

Marvel United is a really fast and fun superhero game. And that combination is what puts it this high on the list. You can grab a character to play as and a bad guy to play against and be ready to play in a few minutes. There aren’t that many games that you can do that with. Add in that I have about 200 different characters, slightly over, between heroes, anti-heroes, and villains to pick from, that is even more impressive.

The game play is quite simple. You try and beat up thugs, take down henchmen or schemes, and rescue bystanders. When you complete two of those three things, you can start beating up the bad guy. Of course, who the bad guy is might change up what you need to do, and the heroes you take in change up what you can do.

I also like a lot how the heroes work. Not that the heroes are always that unique, they get more unique with the X-Men expansion, but how they promote teamwork. What you play down for your actions is boosted by what the player before you played down. So maybe they take a less optimal turn to set you up for a great turn of beating down on the bad guy. I think that works super well in the game and is a ton of fun. It also feels so much like being super heroes or the comics which is great.

Buy Marvel United X-Men

63. Lords of Hellas

From a very simple game to a complex one and honestly one that is a bit messy. But that is some of what makes Lords of Hellas so good. In Lords of Hellas you can win in four different ways (possibly five if I’m forgetting one). You can control a certain number of temples, areas, or a statue after it’s been built, or you can defeat three monsters. And all of them are viable ways to win. But because of that, it adds complexity to the game design.

Then, not shying away from that, Awaken Realms put in a pretty simple but action selection. Mainly, you can’t repeat actions and need to clear them off to be able to do them again. But to add to that, the character you start as, your leader, has a special power. As temples are built, drafts are done for new and more special powers. It’s just a lot of special powers and great time, but, obviously, that makes it more complex as you play. But that doesn’t keep the game from being a blast.

Sold Out

62. SpellBook

A new game to the list, we now are back to a much more simple game. This is a game about set collecting spell ingredients to learn spells and add them to your spellbook. Then you use those spells to improve your future turns and either get more materials to feed your familiar or learn more spells.

This game has a good progression and good decision space for a pretty simple game. How you learn spells and chain them together is an interesting puzzle. You can only learn each spell once and they have certain points on them. So do you wait for better points, or do you grab one or two early that will help you do better on spells later. And the game ends when someone has cast all their spells, or when someone has fully fed their familiar. And both options work to win, which I appreciate as well.

This is a game that won’t be for everyone. And I think if it just had one set of spell cards, it’d end up being pretty standard. But the different combinations offer room for expansion but also offer room in the base box for different games and different experiences as you play.

Buy SpellBook

61. Draftosaurus

Finally we have Draftosaurus. This is the closest to a roll and write game on the list. That is what it feels like to me. And it’s a light and fast game that is just a fun time. In this game you are drafting dinosaur meeples and putting them into pens to build the best dinosaur attraction out there. The game is super simple with pens having simple scoring rules. But that is what makes the game fun, grab your dinosaur and go.

And the pens are all different. So some of them you want to get all matching dinosaurs, some you want all different and some you want pairs. The not so twisty twist for the game is that you are limited to where you can place them. A die is rolled and what determines where, unless you were the person to roll the die and then you can play anywhere. It just adds a little bit of strategy and random structure to the game without slowing it down. So a light fun, filler of a game.

Buy Draftosaurus

Upcoming Streams

Let’s run through the stream structure like I normally do. You might already know the schedule but in case you don’t. Wednesday at 8 PM Central I stream either a campaign game, or with this time of year it’s my Top 100 Games (of all time) 2023 Edition. And join me next Wednesday for games 60 through 51, so hitting the half way point. It goes so fast, and now I have so many games that I want to play.

Then on Monday I stream at 9 PM Central time. It’s generally a solo game. Though I’ll also do pack openings for things, like I should have a Lord of the Rings Collectors box coming for the new cards. But normally it’s a solo game and a one off for the game like a roll and write, or sometimes a game like Under Falling Skies which was on the list today.

But the best way, if you want to know when I go live or a new video goes up (it’s basically always live), please consider subscribing. You can do that here. And click that notification bell on the channel and you’ll always know when I go live.

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ISS Vanguard by Awaken Realms – Game Play 7 https://nerdologists.com/2023/05/iss-vanguard-by-awaken-realms-game-7/ https://nerdologists.com/2023/05/iss-vanguard-by-awaken-realms-game-7/#respond Thu, 11 May 2023 11:31:39 +0000 https://nerdologists.com/?p=7997 Things have gone sideways on the planet. How will the crew on the away team make it work? Join me for more ISS Vanguard.

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After a rough start on the planet, are things going better this week on Brimstone. Join me and find out how the adventure continues and how the away team does. ISS Vanguard is certainly throwing some challenges at me early and often, so let’s dive into what’s going on and see if we can complete our mission or if we need to get out of there.

ISS Vanguard Difficulty Level

Let’s talk about how hard or not the game is. Because I think that this time might suggest something different than it actually is. And with this, let’s also talk about the other Awaken Realms games that I’ve played. Because I think that people often place them into the category of difficult games. I am less convinced that they are too hard, but more aren’t always what people are looking for.

Previous Games

Lords of Hellas as a one of game has a lot of rules to learn. But the core loop of the game play is not that complicated. It’s just a matter of holding enough information in your head to make it work. And even then it is less than it’d seem because they give solid player aids. Then there’s Tainted Grail, which is difficult. But that’s what it was advertised as, so when people were complaining about getting what they signed up for, that confused me. And Awaken Realms gave easy ways to balance it that kept some of the core difficulty, and really it’s the grind, while streamlining it for more adventure.

ISS Vanguard

So that takes us to ISS Vanguard. I do own Etherfields, I need to play that one still. But ISS Vanguard, is it too hard. No. But I think for some people they aren’t going to appreciate the balancing act that which the game gives. Right now I’m in a ship phase. I’m looking to deal with situations. My plan is to recruit more crew. Plus then I’ll be able to spend some effort on building something, or researching something, hopefully.

I think that this is where people are going to get tripped up with this game. The ship phase is about managing everything. It is not just getting cool toys. Yes, you get cool toys. But you need to make sure you have enough alive and healthy crew to be able to continue. You balance the new stuff with making sure the morale is high enough. And it isn’t a situation where there are no benefits. They all provide benefits to you. But sometimes it’s hard to see that because you don’t get the flashy.

Now, I write this and ISS Vanguard is the one that I’ve seen complaints the least on. So that is good, I think that Awaken Realms is doing a better job of balancing. And throughout the ISS Vanguard development process, like with Tainted Grail, they keep saying what the game is. So if you don’t like what the game promised it was going to be, is it really their fault?

Upcoming Streams

Next Monday I am going to be playing a lane battling tower defense game. I have played it a few times multi-player cooperative, but now I want to try it solo. What game is that? Skytear Horde from Skytear Games. The gaming will start at 8:30 PM Central time on Monday.

And then next Wednesday, it is down to the planet in ISS Vanguard again. You can click the notification bell for the stream here. That is at 8 PM Central like normal. We will pick-up where we left off. If things move smoothly enough, we will start on the planetary phase as well, though, I think we’ll have some interesting situations in the ship phase.

And if you want to know when I go live or a new video goes up (it’s basically always live), please consider subscribing. You can do that here. And click that notification bell on the channel and you’ll always know when I go live.

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Top 100 Games 2022 Edition – 20-11 https://nerdologists.com/2022/11/top-100-games-2022-edition-20-11/ https://nerdologists.com/2022/11/top-100-games-2022-edition-20-11/#comments Mon, 28 Nov 2022 12:49:14 +0000 https://nerdologists.com/?p=7552 Which games have made the Top 20 of my Top 100 Games of all time? I have some games that were in my Top 10 that have just slipped now.

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We’re nearing the end of the list and with 20 through 11 of my Top 100 Games, we’re getting into such good games that I just want to sit down and play them. Some from my Top 10 previous years have shifted down. And a few have climbed up a little bit higher. But join me over on Malts and Meeples to see which games have made the penultimate list and just missed out on the Top 10.

100 through 91 here.

90 through 81 here.

80 through 71 here.

70 through 61 here.

60 through 51 here.

50 through 41 here.

40 through 31 here.

30 through 21 here.

Top 100 Games 2022 Edition – 20-11

20. Lords of Hellas

Lords of Hellas is big game from Awaken Realms, and one of their first games. So that doesn’t mean it isn’t without some rough edges but it’s a game that I really enjoy. It offers so much for you to do, you can go questing, fight monsters, build temples and monuments, or try and take over area in the game. And all of them give you some benefit and can help you win the game.

And that is one of the really cool things with Lords of Hellas. The game gives you a lot of ways to win it. That means that every player isn’t going after the same objective, or they might be, but that’s not from lack of options. You can win by taking over two large areas. Or you win by holding five temple spaces. And if a monument if fully built, whoever at the end of three turns is holding it wins the game. Or, if you defeat three of the monsters you can win.

As you play, also, your goal might change. Because you get more powers and those help develop a strategy for how you want to play the game. The first time that I played, I think all the players were within a turn or two of winning.

Buy on Game Nerdz

19. Spire’s End

Spires End
Image Source: Greg Favro

Spire’s End is a dark choose your own adventure game with combat. And really a pretty simple game as you make choices, you fight combats and you really hope that you don’t die too quickly. As it is a challenging game. But I really enjoy the story in the game. The idea of a spire showing up, town folks have gone missing, and now you need to explore this mysterious thing to see if you can find them is great.

Plus the dice combat works, it is not the most complex game. But the dice combat is fun as you try and figure out when you push, using energy which is your life, for a bigger attack in hopes that the enemy won’t be attacking you. And of course, there is still a chance that attack will just straight up miss anyways.

Buy on Favro

18. Paper Dungeons: A Dungeon Scrawler

Paper Dungeons
Image Source: Alley Cat Games

Now we’re onto one of my top roll and write games, not my top one, but close. And this is one that I’ve played a lot on Malts and Meeples. Paper Dungeons is a “dungeon scrawler” their words not mine. What that means is that each player is delving into a dungeon, leveling up their adventuring party, crafting items, fighting monsters and everything you’d do in a dungeon crawler. And it even has a campaign.

Now the campaign is nothing to write home about, but Paper Dungeons is a nice level of complex. Do you want to spend your time leveling up your heroes and just making it to the boss monsters to fight them that way, or is racing around the dungeon, taking damage and getting loot the way to go. Well that might depend on cards that you’ve gotten so the whole system just works. I just wish the campaign were a bit more.

Buy on Game Nerdz

17. ICECOOL

Ice Cool Box
Image Source: Brain Games

Icecool has dropped slightly on my list, but that’s mainly because there are so many good games. Plus, Icecool is my favorite dexterity game. You are flicking penguins around trying to get fish. And you are doing that trying to avoid the one hall monitor who is out to get you. The game is simple, flick your penguin, get them through a door and get points. But it is always a grand old time when I play it.

I also like that like Pitchcar you get excited when someone makes a good shot. So it’s never hyper competitive, well, maybe it was for a few people at the North American championships in 2019. But most of us even for a tournament with a pretty awesome prize were just having fun with it. It’s a great try to win game, but I never feel bad if I’m not winning.

Buy on Amazon

16. Terraforming Mars: Ares Expedition

Terraforming Mars Ares Expedition
Image Source: Stronghold Games

Now onto a bigger game, Ares Expedition, which they might just be calling it now, borrows from another game. But it’s a great pretty fast playing space epic game of terraforming Mars. All you are doing is building up a tableau of cards in front of you to then trigger things that raise the temp, oxygen level, and basically make the planet habitable by the end of the game.

But the cool thing is how actions are chosen. Each player chooses an action at the same time. And whomever picks the action, multiple people can, do it and get a bonus. If you didn’t pick that action, you still can do it, just without the bonus. So everyone is involved throughout the whole of the game.

Buy on Cool Stuff Inc

15. Hanamikoji

Hanamikoji Box
Image Source: EmperorS4

Now onto a two player game. Hanamikoji is a push and pull as players try to win the favor of either four Geisha or 11 total points worth of Geisha. All done through simple but fun card interaction. In fact, there are only four actions you do during the game, but it creates an amazing puzzle as you play.

You either pick a card to keep for winning favor, discard two that no one will use, put out three options and your opponent picks one. Or put out two sets of two options and your opponent picks one. So at the start of the game you are feeling out your opponent to see what they might have in their hand. At the end, you hope that you’ve saved the right action to give you a shot to win. I think it works so well because sometimes you might have to give your opponent what they need, but you get the information that you need.

Buy on Miniature Market

14. Railroad Ink

Railroad Ink Challenge
Image Source: Horrible Guild

Final roll and write game on the list and it’s easily my favorite. I really like Railroad Ink or Railroad Ink Challenge. And I need to play it more and more with the expansions for it. But Railroad Ink is a route building game where you are connecting road and rail connections at the edge of your board to complete massive routes and score points.

I know that some people don’t like the Railroad Ink Challenge version as well because it adds in some to the game. It gives you challenges that you need to complete, or should, for more points. Now they don’t always work out but it’s fun when they do. And I like it because it adds variety to the game without adding in a complete additional rule set with the expansions.

Buy on Cool Stuff Inc

13. Destinies

Destinies Board Game
Image Source: Lucky Duck Games

Now we’re getting into games that I’d consider my bread and butter. That is not a knock against the other games, I think that Destinies is just the type of game that I write about and talk about more. Why, because it is a bigger campaign feeling game.

In Destinies you are trying to complete your destiny faster in a story driven game. And that is cool and unique about the game as most story driven games are cooperative. But you are trying to get yours done first and shape the story around you, at least for that session. And then it strings together a series of stories, not too many, to tell a bigger experience in the game.

I also really appreciate the simplicity of the game. There is a great app that handles the story element. But beyond that, how you do and manage skill checks is great. You are spending dice, you always have two and can add more that refresh over time, to do a check. If you don’t get it, you lose out on information, if you do, it progresses. But it’s not just a roll to see if you beat a number it’s a roll to see how many success you get. Because you have markers on your stats, and how every many you match or beat number wise, you get. It’s a simple system but one that works well.

Buy on Miniature Market

12. Sleeping Gods

Sleeping Gods
Image Source: Red Raven Games

And another big story game, and another one that shouldn’t work as well as it does. That is not a slight to anyone more so that the game is really impressive. Sleeping Gods is a story driven open world game. You go into it not knowing what to do, other than find some totems and that’s your quest. And to create a compelling story is tricky in a setting like that, but Sleeping Gods does that.

It also is not just a one time game because of it. I went off several different directions on the map. But I didn’t go anywhere to the east, I didn’t delve into the dungeons much and I didn’t go to the south much. In fact, I probably have 75-80% of the world left to explore. That makes Sleeping Gods an easy game to come back to and explore the story of it again and again.

Buy on Amazon

(or I’d recommend checking out Sleeping Gods over on Gamefound and getting it with the new version there)

11. Clank! In! Space!

Clank In Space Box
Image Source: Renegade Games

And wrapping up this section before we get to the Top 10, we have Clank! In! Space!. A deck building push your luck game set in space. This also counts for Clank! as well, and I wish for Clank! Legacy, but that’s one I still need to get to the table.

In Clank! In! Space! you are building up your deck to move as efficiently around a spaceship as possible. All the while you know that you’ll be making noise, clank, so that when cubes are added to and pulled from a bag, you are going to start losing your health. Think the bad guys finding you when your color is pulled.

Plus the game has good humor in it. It knows that it’s a silly game and it leans into the space themes and tropes. So you’ll recognize the characters you are finding on the ship, or at least have an idea of some of the different sci-fi properties that it references. Clank! In! Space! is just a good deck building game that offers more to do than just deck building.

Not Available. But Checkout Clank Catacombs coming soon.

Upcoming Streams

So, only planned stream and I know that this is late coming out because of the holidays, but tonight we have 10 through 1.

Join me live for this finale of my Top 100 Games. Let me know what games make it into your Top 10 (of all time) 2022 Edition. And just for a good time in general to talk about board games and what we love about them.

Then on Wednesday, we’re getting to the holiday season. So I am not starting another big box campaign until the start of 2023, but we’ll be highlighting some and then playing smaller games leading up to that. So join me on Wednesday as I start that process.

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Light and Heavy Board Games https://nerdologists.com/2022/07/light-and-heavy-board-games/ https://nerdologists.com/2022/07/light-and-heavy-board-games/#respond Wed, 27 Jul 2022 14:08:05 +0000 https://nerdologists.com/?p=7216 Heavy board games, or light board games, when do you buy them? I look at why I buy light games and heavy campaign games, but not other games.

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This is going to be a bit more about my tastes. But it is a topic that came up on a Brother’s Murph video, though not the main topic of the video. They were talking about games they regretted getting rid of and why. And they talked about how they got rid of some lighter games when they thought they would only want heavier games. It made me start to think about how I buy board games and I realized that I buy in two groups, generally. Light games and heavy campaign games. I don’t buy heavier non-campaign games.

Why Not Heavy Board Games

Let’s start out by looking at why I don’t generally buy heavier board games. And it comes down, mainly to one thing. They are harder to get to the table. Even the in the case of campaign games, that are heavier, which I do buy, they are harder to get to the table.

Generally there are a few more things, pieces, to the game. And so that is potentially going to make it harder to get to the table. But most of what makes it harder is that the games are more complex. That means that teaching the game is going to take longer with new players. And with the group I play with, often, it means I have a more limited target audience. Generally, for any gamer and game group, the more complex a game is the more you will limit who you can play with.

Side tangent, that isn’t a bad thing. If you really only love heavy games of whatever variety it is that you like, and you only want to play thoughts, cultivate a group to play with. Just know that the group is going to be smaller than if you play lighter games.

Why Lighter Games

So, I already answered this question, some. But lighter games get to the table easier. I can pull out these one off games to play without much effort and teach them really quickly. And generally they aren’t going to be as long, either. That means that you can get in a few games during a night.

I actually did something similar to the Brother’s Murph. I maybe didn’t get rid of light games, but I stopped buying a lot of them because I wanted to play heavier games. But I realized that those slightly heavier games, games that my wife might not be as interested in, things like that, just aren’t as useful to have in my collection.

Blood Rage
Image Source: Board Game Geek

The question for this is, is it better to have a lighter game that you like and play 10 times a year or a heavy game that you like and play 1 time a year?

And with that question, how well do you remember the rules? I shouldn’t say that heavier games only get played that little, but for a lot of people they do. See the side tangent up above. But often times the less often you play a game, the harder it is to remember how to play that game. That is another reason I like lighter games, even if I play it less often, the rules are simpler so I forget fewer of them.

Why Heavy Campaign Games

But then, on the flip side, I play and buy heavy, big, long, campaign games a lot. And I love my campaign games, but that flies in the face of why I buy lighter games, doesn’t it? And why I avoid heavier games with the longer rules teach and more set-up and pieces and side cases to keep track of. So a campaign game probably is not something I would buy.

But there is a difference for me with a campaign game versus a one off heavy game. The main one is that when I play a heavier campaign game, I play it a bunch. With my campaign game group, it’s every other week. For Malts and Meeples, it is weekly. So, it takes care of one of the issues, namely, heaving to relearn the rules.

Now, even with Tainted Grail, which we have played 30 or so different sessions of, we need to look stuff up every once in a while. But at this point it is rare that we do that, and the core game play, we don’t need to refresh anything on that. So that makes the whole process much faster to get through with the game. There is still a fair amount of set-up, but we don’t need a refresher.

That is very different than a game I play less recently. For example, I know and like games like Blood Rage and Lords of Hellas a ton. But because I play them less often, it is way more work to get them back to the table. And that is for me as the person who owns them. I could still, after not playing Gloomhaven for a while, sit down and teach Gloomhaven easily to people because I was steeped in it for so long.

Tainted Grail
Image Source: Board Game Geek/Awaken Realms

Final Thoughts on Board Games

There isn’t a right way to buy games or to play games. I always go back to a quote from The RPG Academy. “If you’re having fun, you’re doing it right”. Now there is more to that about breaking rules that makes more sense for RPG’s. But the concept is the same. If you and everyone at the table are having a good time, doesn’t matter if you play a heavy game, a light game, a trick taking game, a campaign game. The point is to have fun.

And really, the most important thing is to know your group. Would I love to play a few heavier games more often, most certainly. I’d love to get Atlantis Rising back to the table soon, but it’s a bit more of a teach. Or Blood Rage or Lords of Hellas, both would be a blast to play again, but also more work to play again. I tend to keep those heavier games off to the side. And I know with my monthly game group, I need to keep it lighter.

So know your game group, Cultivate it to what you want, and maybe keep some games that aren’t quite as heavy on your shelf, if you have a game night like I do.

How do you find yourself buying games? Has it shifted over time?

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Learning A New Board Game https://nerdologists.com/2022/06/learning-a-new-board-game/ https://nerdologists.com/2022/06/learning-a-new-board-game/#respond Mon, 06 Jun 2022 14:27:32 +0000 https://nerdologists.com/?p=7051 How do you go about learning a new board game? I have a few tips or tricks that might make learning them easier.

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I often write about how to teach a board game. And teaching a game is half the battle once you’ve learned it. How you distill that information down to new players is important. And it requires more of a focused plan. But learning a board game yourself can by tricky.

Thankfully, it isn’t something you need to be alone on. And there are a few things that make it easier if you want. The standard way or just reading through a rule book most certainly won’t work for everyone. And some of my favorite games, Lords of Hellas, or games from companies that I like, Mythic Games, consistently come with poor rule books. So how do you get around all of that?

Watch A Video

It might sound odd, but there are a lot of content creators that teach you how to play games. Meeple University, Watch It Played, and more. All of them go through and teach you the game. They might not teach you the solo mode or variant rules, but they will teach you a game. And this might be the best way for you to learn, depending on your learning style.

Watch It Played
Image Source: Watch it Played

But beyond those videos, also watch a game play. GloryHoundd always disclaims that they do “Should You Play” videos not “How to Play” because they might get rules wrong. And yes, watching a game play, someone will likely get a rule wrong. But it should give you a general idea of the game, and what is what you want. It should show you general turn structure, and basic actions of the game. Game plays are probably supplemental to reading the rule book versus fully learning, but I recommend always reading the rules.

Play As You Go

As you go through the rule book, set-up the game and play along as you go. Get used to what the actions look like on the board. Even if you don’t fully understand it, start messing with the pieces. I tend to be a fairly hands on learner. That means, for me, that reading a rule book is how I often learn, but if I can mess around with the pieces, it sticks better.

Even if you read through the rules, and even with a competitive game, set-up the game and mess around with it. Get your hands on the pieces and the mechanics of the game. Play out a few hands or turns to see how it works. Once you do that, it’ll likely help your retention as well as give you examples for when you teach the game.

Use Board Game Geek

This one isn’t going to be the most obvious for a lot of people. Board Game Geek might not even be something you’re that familiar with. It is basically IMDb for board games. But the nice thing is what they have a “files” section. This might have better written fan rules that clarify and clean up rough rule books. It might have condensed rules just to get you going. Or it might have player aids to make things easier.

Reichbusters
Image Source: Mythic Games

Not all games will have this. But some might, and if a game is too complex or just doesn’t make that much sense, Board Game Geek, might be your best bet. I know there is a solo game Rat Catcher, which I own, and the rules are bad. But there are better rules on Board Game Geek. So this is maybe a spot to go once you know that the rules don’t teach the game well.

Learn More Board Games

Finally, learn more games. One of the best ways to get better at learning games is to learn more games. The more rule books you get your hands on, the more games that you play around with, the more common rules things are easier to pick up on. A worker placement game, you aren’t learning what worker placement is. You just get that naturally and you learn the differences in games.

You also start to learn what matters for teaching a game. What might be an exception to the rules that needs to be taught at the start versus what is an exception that can be taught in the moment. The whole goal is to be able to understand the rules faster. And the more you read rules, the more you start to get through them faster and retain more.

Final Thoughts on Learning A Board Game

This is one of those situations where I wish that there was always a simple way to learn a game. And I love it when games offer a tutorial. Sleeping Gods and Tainted Grail, both give you that away to get your hands onto the components as you learn the game. If you watched my Sleeping Gods play through, you can see that I started with that.

Now, they aren’t perfect ways to learn a game. And a tutorial is generally only meant to teach you the basics of the game. But it is really nice when they are there. Then you really only need to learn the extra things and do the tutorial. Like I said, for me, getting my hands on a game and the pieces helps things stick for me. But that might not be what is best for you. Watch It Played, Meeple University, or Jon Gets Games might be better, but known your learning style and learn more games.

What do you find most helpful?

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Ranking My Fantasy Games https://nerdologists.com/2022/03/ranking-my-fantasy-games/ https://nerdologists.com/2022/03/ranking-my-fantasy-games/#comments Thu, 10 Mar 2022 21:12:01 +0000 https://nerdologists.com/?p=6790 I love my fantasy games, but how do I rank all of them? Time to dive into another longer list of games that might give you ideas of what to play.

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It’s time to do a ranking again. And we’re looking at my Fantasy Games this time. There are going to be quite a number of them, and this might take a little while, but let’s see what exciting games are going to be out there. I know I have a number of anticipated ones that are fantasy, but let’s see what else we have. And some of this is going to be which games use the theme the best as well.

Ranking My Fantasy Games

46: The Red Dragon Inn

This should be a game that I like more than I do, it’s basically a hand management game around drinking in a bar after you’ve been out adventuring and gambling to win money and getting in fights. And I suspect I do I like this game more than I think. I just don’t like it at high player counts. Most of the time when I play The Red Dragon Inn it is over the recommended player count, to me this is a 4 player game only. I don’t want fewer, I don’t want more. At four, it’d feel like good silly fun and not a slog.

45: God of War: The Card Game

God of War is another theme in a game that I should love, but the game around it wasn’t that great. The deck building was interesting in the game. But the card play and the monsters that you fight, those aren’t all that interesting. It feels like the game was meant for mass market without hitting mass market. Or it’s a weird area in between mass market and hobby.

44: Kodama: The Tree Spirits

This is one that barely falls into the fantasy area. Yes, it does have the tree spirits, but that’s barely part of the game. It’s more about building out trees trying to create runs of the different things that you want. In concept it’s not that bad, and in game play it is okay. Kodoma is one of those games where I think a lot of people will enjoy it, and it’s not a bad game, but it won’t be many people’s favorite game.

43: Stuffed Fables

This is a game, in Stuffed Fables, I should maybe have given more tries. The theme of a being stuffed animals and toys of a kid trying to get their blanket back that was stolen, super cute. And the game was cute when I played it, but also more complex than it should be. I get what Plaid Hat Games is doing with their adventure book games, but with changing rules it just made it more complex than I wanted.

42: SeaFall

SeaFall, people would probably put that to the bottom of their lists because it is not a good legacy game. Though, legacy games, to me, have higher standards than most other games. If I am only going to get a limited use out of it, it needs to be epic. I liked the mechanics pretty well though they needed to be less punishing. But the story was a bit too scattered, though, with some tweaking, could be made better.

Seafall Title
Image Source: Plaid Hat Games

41: Near and Far

Well, I just wrapped up Sleeping Gods, that isn’t on the list yet, so I like it better. For me, Near and Far is a cool concept, a cool world, and just falls flat. The game has story, and even vignettes of story like Sleeping Gods, but it’s more mechanics than anything. And I think since it’s competitive the game couldn’t get away from the mechanics as much as how you score points.

40: Legacy of Dragonholt

Legacy of Dragonholt is another one of those games that isn’t bad, but could have been better. The system for an RPG/Choose Your Own Adventure game is fun. The story is okay, and that’s what kept me from diving back into it. It wasn’t that the concept of the story wasn’t good, but the execution of it felt too YA (young adult) and not a well written YA story, but one that got published because other YA books similar were well done and popular. I’d love to see Fantasy Flight come back to this system, keep some of the ideas and just improve the writing.

39: Fae

Fae is a fantasy game in cover art only. It is really an abstract game where you are a fae creature who is then hidden from everyone else and you try and score the most points. The game is good, and I like the challenge of trying to score points but not make it too obvious so that people tank your fae’s scoring. A clever idea and very abstract.

38: Legends of Andor

Another game that was in my collection and then left. And another one that is fun, it is an efficiency puzzle of how you get through the story as effectively as possible so you don’t trigger end game too early. My issue with it is only a me issue, I have too many campaign games. I let it go when I realized I would only ever play the starting scenario at least for right now. When I have capacity for that campaign, then I might get it back.

37: Sword & Sorcery

Sword & Sorcery left my collection, but that’s because I did play through the campaign. It is a fun campaign but one that I knew I wouldn’t revisit. The depth of game play is fun for a lighter dice chucking game. And the story is also light, well, in terms of the decisions that you make. I wish the story branched more, and that your powers would change up more, because once you found a few good things, you just did those.

36: Shadows of Brimstone: City of the Ancients

Shadows of Brimstone is one that hasn’t left my collection as a campaign game, but maybe should. The only issue is that I need to glue the figures back together. My first gluing didn’t stick as well as it should have, because I didn’t use the right glue. But also, it’s a theme that I don’t have games for, the weird west. So monsters and other worlds all messing with the old west. I love that theme and there aren’t many games or good books that I’ve found with it.

35: Lord of the Rings: Journeys in Middle-Earth

Another campaign game, and another one that left my collection just because I wasn’t going to get to it anytime soon. But it’s Lord of the Rings, and app assisted from Fantasy Flight Games. The story was fun that I did play through. The writing was well done, which I appreciated, and you can see is something that’s important to me. Definitely a good one for Lord of the Ring fans, which I am.

Krosmaster Arena
Image Source: Board Game Geek

34: Krosmaster: Arena

This is a skirmish game with fantasy characters casting spells, summoning monsters, and hacking and slashing away. I like that you pick and build the teams that you play with. I like the dice rolling and how you can play with secondary objectives so it’s not just knock out your opponent. But you can play just with knocking people out as well. Krosmaster is one I would keep but I didn’t have people to play it with, and now I have another skirmish game or two that I put over it.

33: Too Many Bones

This one will probably move up the list when my Gamefound comes in for the latest expansions. Not that I own any other Too Many Bones, but that might start me getting more. This is kind of a short campaign game where you fight some battles and then fight against a boss. But where the game really shines is how you build up your characters. Each of them do different things, and how you level them up gives you room to explore a character multiple times. Plus it’s a different fantasy world than anything else out there.

32: Lord of the Rings: Journey To Mordor

This is a roll and write game, but it is a fun little one. Not one that I own or one that I’d go and seek out to add to my roll and write collection. But Journey to Mordor basically has you advancing your Hobbit on their journey to Mordor while trying not to let the Nazgul get you. Very simple roll and write but it has a little more player interaction, so it feels different than some.

31: The Hobbit

Speaking of Hobbits, we have The Hobbit. This is a competitive game about dwarves trying to get treasure, which is kind of what the book is as well. I like the mechanics where you are leveling up skills based off of cards you play. But you want to balance it so everyone levels up because you can’t defeat the monsters all by yourself. So it’s semi-cooperative, but not in a way that someone is working against the group, it’s just that sometimes you let another person get the better thing.

30: Deadly Doodles

Another roll and write game, and this one I think has dropped a little on my list. It’s a good simple roll and write where you are trying to get treasures, find weapons and defeat monsters. And what you do gives you points. There are some different dungeons which add in more things to do as well, which I need to play around with.

29: The Lord of the Rings

And even more Lord of the Rings, this is the classic Fantasy Flight Game. I like how it plays through the books. And you play as the Hobbits taking the ring to Mordor. It is fairly abstracted, but the locations you go and the scenes you play through are all very Lord of the Rings, so it feels more thematic than just with what you are doing. Plus it’s a really tough cooperative game and I like those.

28: Titan Race

Normally I don’t love games that have a lot of in your face, try and mess the other person over, but Titan Race is a lot of fun. This is a fast game and a silly game with great fantasy in it. Titan Race is very silly and I like how the tracks work. You can either do a race where you loop over the same board over and over again, or you can do a grand prix and go over three boards and each board does different things. And those things make the game even sillier.

Titan Race
Image Source: Board Game Geek

27: Claim

Claim is a two player trick taking game which is odd. Plus the first hand you play doesn’t actually give you a score, it is how you build your hand for trick taking. It’s such a clever idea and I like that it plays really fast. The fantasy theme comes in that the different suits are fantasy races. And each of those fantasy races has it’s own powers, or they might. Some of them there are just more of, whereas others have powers. A knight always beats a goblin, for example. So it puts even more of a twist on trick taking in a way I really enjoy.

26: Paper Dungeons: A Dungeon Scrawler

I don’t know where this one will end up, so middle of the list is good for right now. I don’t know where it’s going to end up because I’ve only played this roll and write game once. And I liked it a lot, it’s a dungeon crawler as a roll and write. But as compared to Deadly Doodles where you go into a dungeon and cross over stuff, you do a lot more in this game. You level up your heroes, you have powers and abilities, you craft items and brew potions. And the better you do in other things, better you can explore. A lot going on, but not too hard.

25: Skulk Hollow

Skulk Hollow is a game of woodland creatures, the Foxen, fighting against a Guardian. It’s a two player only game and one that is very asymmetrical. As the guardian my goal might change from game to game, depending on which guardian I am. And the Foxen, well they always want to beat down the Guardian. And the Foxen can change up depending on who their leader is. Really cute game and fast to learn and play.

24: Silver

I think I say this every time I talk about Silver, but it reminds me of a game I played growing up with a deck of cards. In Silver you have a village in front of you and you want the lowest score possible. You know what two of the cards are in your village. You don’t know the other three. So now you swap cards out or play them for powers to get rid of cards in your village and lower your score. It’s simple, it’s fun, there’s a lot of take that, yet it feels nostalgic in a good way.

23: Clank!: A Deck-Building Adventure

Clank is a fun push your luck, deck building, dungeon delving game. You want to get the best treasure that you can, but as you get cards, make noise, and well, annoy the dragon because it’s their horde, now the dragon starts damaging you. So you could jump in, grab the first thing you see and run, but if someone else can make it out, now they have more points and better treasure than you. Really fun game and easy enough to play for most people.

22: Deranged

Deranged might fall more into a horror game. But there is a magical gate and fantastical monsters who are out to get you. And you yourself can become one of those fantastical monsters if you don’t deal with your curses and get out in time, why, because you might become Deranged. The game has a lot going on, but I like the dual use cards and the theme of the game. A little horror I’m most certainly interested.

21: Village Attacks

Village Attacks is another darker themed game because you for sure are the monsters. And after a long day of terrifying villagers, you are ready to settle down. But nope, here some villagers to break down your door because clearly you’re the monsters, not the people trying to trash your place. That sounds light, and I find it silly, but it is themed dark. Still a very nice tower defense type of game.

VIllage Attacks
Image Source: Grimlord Games

20: The Grimm Masquerade

Themed with Grimm Fairy Tales, The Grimm Masquerade is a deduction game. You are each a masked party goer, one of the Grimm characters. You are of course looking for something, a glass slipper for Cinderella, but also have something you don’t want. Can you get what you need or make everyone else bust before they figure out who you are?

19: Ascension: Deckbuilding Game

Another deck building game, Ascension is fantasy themed. Really, like most pure deck building games, it’s about building up an engine that gives you points. I just like this fantasy theme and variability of it better than something like Dominion. But that’s not what we’re talking about. This lets you get heroes and casters and sages and constructions to fight monsters, get more income and buy more cards. I like that it offers a ton of different strategy for the game.

18: Res Arcana

Res Arcana is another in theme only fantasy games. You are basically building out an engine to get points and who can do it better to get points faster. I like it though with the theme of brewing potions and dragons and places of power. It makes it feel different, and I also like that you only have 8 cards to make your engine with.

17: The Dresden Files Cooperative Card Game

The Dresden Files are my favorite fantasy series. I love the world that Jim Butcher has created. The game, it does a good job of giving you the pieces of that world. But you need to know the world to connect them together. So it’s not the best fantasy game or story game for everyone, but if you know the series, it’s a lot of fun to play.

16: Small World

Small World is Risk with fantasy creatures, crazy powers, and well, a whole lot more fun. What really works is that this is a small board. The game is in your face, but it’s in everyone’s face. The option of hiding away in Australia is gone that you’d have in Risk. Plus, you get crazy combos. Flying Halflings, Seafaring Giants, Wealthy Trolls, all of them are possible. Really accessible game too for most new gamers.

15: The Lost Expedition

This one is on the list because of the expansions and promo cards. I don’t think in the base game there is anything too fantastical, but werewolves, fountain of youth, yeah, those are fantasy. This is all about surviving to get to the lost city of Z. The game is a really good cooperative one that if you have someone who is a alpha player, it keeps them from being too much of one.

14: Century: Golem Edition

This is another one where the theme is fantasy, but game play doesn’t really shine through on that. Still, the artwork and gem pieces are great, and I wouldn’t want a different theme. It’s a hand management game where you are building up cards in your hand to use them to turn gems into other gems until you get the right combinations to get golems. And the golems at the end of the game give you points. What is so amazing about this game is that turns are super fast, so while there are good decisions to be made, it doesn’t take long to get back to your turn.

13: Potion Explosion

We’ve all probably seen the app games where you get like colors to touch and that removes them from the board and if more hit, those are removed as well. That is what Potion Explosion is. You are making crazy potions by pulling dice and trying to get the like colors to hit. Light game with a great table presence.

Potion Explosion
Image Source: Horrible Guild

12: Root

Root was one where I was thinking, is this actually fantasy. Well, let’s see, it’s animals fighting and building, so yes, that seems like fantasy. But really, it’s a confrontational game where you fight it out with your group trying to get points to win the game with everyone trying to keep everyone else in check. Great asymmetrical game, just know it’ll take some time to teach. And don’t let the artwork fool you, this is not a nice sweet happy game.

11: Roll Player

Roll Player is a game about making your Dungeons and Dragons (or Generic RPG) character. You draft dice to put them into various stats for your class. It’s a lot of fun as you try and match up colors and get the numbers right to score more points. Plus you buy up gear and abilities which can influence your stats or points as well. And that’s the game, it’s about building up your character.

10: Spire’s End

Spire’s End, coming soon to Malts and Meeples is a story adventure game. In Spire’s End you wake up to find a spire has appeared at the edge of your town and many people are missing. You and others go into the tower, fight monsters, make choices, and generally go on a weird and dark adventure. Really like this one as a solo game.

9: Super Fantasy Brawl

Super Fantasy Brawl, it’s in the name that it’s fantasy. Super Fantasy Brawl is a two player skirmish game where you are trying to complete objectives in an arena and knock out your opponents. Complete objectives, get trophies. Knock out your opponent, get trophies. The first to five wins. What I really like is the turn speed, you play up to three cards, one of each color and do what it says on the cards. And the cards you play determine who moves. Light game but very tactical in how you play.

8: Cartographers

The second game I have in the Roll Player world, won’t be the last. But Cartographers is a roll and write game where you are making a map of the land. And you get points for making it in certain ways. Forests surrounding mountains might give you a point or two, things like that. What makes it fantastical is that you put monsters on the map as well. And you don’t put your own down, you put them on your opponents board in the worst spot for them to make them score negative points.

7: Sleeping Gods

Sleeping Gods, well, you can watch me play this one I just wrapped it up over on Malts and Meeples. Sleeping Gods is a big adventure game where you, as the crew of the Manticore are transported to a new world. You want to get home, but in order to do that you must awaken the sleeping gods and all you know is that totems might help with that, not where to find them. So it’s really a sandbox game of exploring, finding quests, fighting monsters and more.

6: Roll Player Adventures

Roll Player Adventures, the final Roll Player world game, this is an adventure game set in the world of Roll Player, using mechanics or dice mechanics that feel like Roll Player, and it’s really good. I really like that Roll Player Adventures is an easy game to learn and a lighter game to play. A lot of the big adventure games can have a lot to keep track of and a lot of tokens. Roll Player Adventures has enough, but not too much. And the world you play in isn’t too dark.

5: Aeon’s End

Aeon’s End is another deck building game and the highest on the list. This is a cooperative game where you play as breach mages trying to fight off nemesis that come through. The game does two really interesting things for me. Firstly, you never shuffle your deck. So when you discard cards you can kind of put them in an order. And the other is that turn order is random. There is a deck, in a two player game, which has two activations for each character and two for the Nemesis. On a really bad draw you could go twice with each character and then two Nemesis turns, plus then shuffle that up again and two more Nemesis turns.

Lords of Hellas
Image Source: Awaken Realms

4: Lords of Hellas

Lords of Hellas is fantasy in the future, or mythology in the future. It’s a cyber world of Greek gods. An odd setting with some amazing miniatures and mechanical creatures. But a really good game with some rough edges and a lot of ways to win. To me that is one of the best parts of the game where you are able to win in a number of different ways. You might fight monsters or build and control a monument or take over areas, how you play is up to you and the powers you have.

3: Tainted Grail: The Fall of Avalon

Tainted Grail, if Roll Player is light fantasy or happy fantasy, Tainted Grail is very dark fantasy. The world of Avalon is falling apart, the Menhir that drove back the wyrdness are failing and you aren’t sent out to stop it. You are sent out to find out what happened to the people who are better equipped to do this than you. But the story in Tainted Grail is amazing and one that I highly recommend people track down, which can be hard. Also know that this is a survival game with a ton of story, if you want the story, play in storymode, I am.

2: Dice Throne

Odd one to put on the list but Dice Throne is very much fantasy. It is fantasy head to battling in almost a Mortal Kombat type setting but it is still fantasy. My Pyromancer is going to blast your Barbarian with fire or then there is a Seraph or a Treant or a Gunslinger, all sorts of things, and you can take any of them up against each other. I’m so excited, it isn’t that far out to when Marvel Dice Throne will be delivered, several months but not that far. And Marvel Dice Throne is compatible and can be played with everything else I already have.

1: Gloomhaven

Finally, my #1 game of all time, Gloomhaven, This is a massive fantasy game of dungeon crawling combat. It is amazing and what really makes it is the card play. You pick two cards to play, one will determine how fast you go. Then when you go you use the top of one card and the bottom of the others to move and attack, so you can set yourself up for some epic turns or make it flexible to cover a changing board state. And there are so many different characters that are interesting to play as.

Final Thoughts

I love fantasy as a theme. A lot of my favorite series are fantasy for books in particular. And for board games, there are a lot of games that use the fantasy theme. But when you get down to some of my favorite games of all time, the big fantasy games are hard to beat. I think that my Top 3 games are all fantasy games. And I even skipped some games, like stuff in the Lovecraftian Mythos because while they are fantasy, I feel they are more horror. Maybe I’ll do a horror game ranking soon.

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Ranking My Drafting Games https://nerdologists.com/2022/02/ranking-my-drafting-games/ https://nerdologists.com/2022/02/ranking-my-drafting-games/#respond Wed, 02 Feb 2022 15:18:51 +0000 https://nerdologists.com/?p=6630 I like drafting games though I haven't played as many as other mechanics of games. But drafting offers a lot for a lot of different games.

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This list is a bit shorter than my solo games, which you can see here. But Drafting Games is an area of gaming that I like a lot. I think that it offers great chance for trying different strategies every time. And I’m doing with anything where there is a set and those things from the set are picked up. There are some games where you might pick up one thing from a set, but that is tableau building, engine building, or hand management.

Ranking My Drafting Games

12. 7 Wonders

I know, this one is going to be very high on some people’s lists. And I get it, it’s a very solid drafting game and I like it a lot. But it doesn’t work great at two, and I have played it at that number a few times. I know, I need to play 7 Wonders Duel. For me, this game is a great pure drafting game, the theme doesn’t intrigue me that much, and often I want more going on.

11. Cat Cafe

This is another one that is just good, but it’s not a bad roll and write. In Cat Cafe, you draft dice to determine what you do. It’s a simple part of the game where you use the die you draft and one that is left at the end. It determines what cat feature you add as well as where on the cat trees you put them. It’s a nice little system and a cute game.

10. Magic: The Gathering

This one is tough for me to rank. Mainly because drafting in Magic: The Gathering, is a lot of fun, but I haven’t done it in ages. And I don’t plan to do it for a long time. It’s a good way to play some more relaxed magic, if you are playing with friends. I think that besides Commander, drafting or sealed are my favorite ways to play magic.

9. Truffle Shuffle

Truffle Shuffle is a board game that makes a good two player drafting game. It has the grid or layout for cards that you draft from, and you open up other cards. The game play is simple, take a card, and then you can put down a set of cards, kind of in poker hands. The poker hands give you points, plus there are some special power cards as well. If you want an easy game to play, Truffle Shuffle is a good drafting game.

Isle of Cats
Image Source: The City of Games

8. The Isle of Cats

The Isle Of Cats really focused on drafting in a great way. Yes, it is a game about putting out cats onto a boat to rescue them, but the drafting matters so much. You draft scoring missions, you draft cards that allow you to rescue cats, and other types of cards as well. And what I like is that as you draft cards, you need to pay for them. So you wont keep all of them. But which ones do you keep, because you also have to bribe the cats with fish. It’s a clever system.

7. Draftosaurus

And in Draftosaurus, you are drafting dinosaurs, probably the most unique thing to be drafting. Especially because we see dice, and we cards, but these are dino meeples. You basically are building out a dinosaur park putting dinosaurs in spots that will give you points. In a lot of ways this feels like a roll and write to me, but with dino meeples. The game plays really fast and easy and is a lot of fun.

6. Sushi Go Party!

I thought that Sushi Go Party might be higher when I started ranking, and it’s not that I don’t like the game as much anymore, but it’s more that there are a lot of fun drafting games. Sushi Go Party is adorable, and a lot of fun. The anthropomorphic sushi and other foods are cute. And I like how the drafting works. That you draft over rounds, but you score and reset at the end of each. Except for desert, and those only score at the end of the game.

Ohanami
Image Source: Pandsaurus Games

5. Ohanami

Slightly above Sushi Go Party! is Ohanami, another simple drafting game, but one that I love to pull out. The game is so easy to play. Ohanami has you drafting two cards and putting them into any of three columns. The trick is that the columns and cards added, always need to increase or decrease. It’s a really fun puzzle, not that hard a one, and I like how scoring works, in that scoring grows over time.

4. Roll Player

Now we have another die drafting game, but in Roll Player you are drafting dice in order to build out an RPG character. This is a theme that I really love. I don’t get to play D&D, but I’ve rolled up a lot of characters for fun in my time. I just get to run games. And Roll Player does a good job of simulating that and getting equipment and spells. It’s a cool idea that I want to play more of, and some good drafting.

3. Sagrada

But better die drafting for me is Sagrada. Sagrada is a little bit simpler but not too simple. You draft dice to build out a stained glass window. But you have specific scoring conditions that you are going for. And a hidden scoring condition. The game also scales well with some of the things that come in the 5-6 player expansion. So I like it can play that big a group.

2. Blood Rage

Blood Rage looks like a dudes on a map game. And there is that element to it, you are vying for control of areas to get increased prowess in combat, more action points, or to be able to put more dudes on the map. But the game shines when it comes to drafting. Drafting is how you determine your strategy. And it is how you become more unique as you go. You might focus on getting monsters. Or you might want to improve your troops or to let them die. A lot of great options and good decision making that comes from drafting.

Lords of Hellas
Image Source: Awaken Realms

1. Lords of Hellas

Finally, Lords of Hellas. The drafting in this game isn’t a huge part, but at the same time it is very impactful. You start out with a leader/hero power but otherwise you’re the same. Then as temples are built, you draft new powers. So being the one to build a temple gets you first pick, so there is a rush to get some of them built at times. And those abilities can really shape what you’re going to do, because they might make you better at defense, fighting monsters, or building more temples.

There are a lot of things that are cool in Lords of Hellas. And the drafting isn’t the biggest part. But it is a part that keeps the game feeling fresh. Everything feels powerful, and you kind of want to draft them all. But how can you draft what’s going to be best for you?

Final Thoughts

I really enjoy drafting in most games. Some of them like Ohanami, Sushi Go Party, and 7 Wonders mean that you’re all playing at once. That is one feature that I really like. Other times you go separately but then it creates tension for what is going to be left for you. And there’s probably one, maybe two things that you really want.

The downside to drafting can be that people hate draft. And I don’t think that hate drafting is bad, but if that’s all someone is doing, it can be an issue. Mainly because it can ruin the run of a game. But when drafting is done well, and people are trying to optimize their own score, it is great.

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Crowdfunding I Wish I’d Backed https://nerdologists.com/2022/01/crowdfunding-i-wish-id-backed/ https://nerdologists.com/2022/01/crowdfunding-i-wish-id-backed/#respond Thu, 06 Jan 2022 16:30:36 +0000 https://nerdologists.com/?p=6553 Has there been a crowdfunding game that you wish you'd backed when it came out? I come up with a list of some I wish I'd backed.

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Every year there are so many games that come to crowdfunding that you can’t back them all. Even if you can, you probably shouldn’t back them all. But I thought it’d be interesting to talk about some board games that I wish that I’d backed on crowdfunding. Now this is mainly going to be from Kickstarter, not Gamefound, because a lot of the games, maybe all of them, haven’t yet delivered from Gamefound. This makes sense because Gamefound only came around late 2020 with ISS Vanguard then and a year of campaigns since then.

Crowdfunding Games I Wish I’d Backed

I don’t have too many requirements for what can go on the list. The one that I do have is that the game is out, or at least production copies are close, there is one exception to my list, I think. But generally the game needs to be out. I missed these games and now I wish I had them because the game looks good. There are some games, Arkeis, for example, that I really am interested in, and I wish I’d backed it, but I don’t know enough about it still to say for sure.

Also this is a fairly long list, though some will surprise you on the list. You’ll have to see what they are, but let’s get into the list.

Final Girl

This one is going to be an interesting one, because I am going to back it. But I just said I’m sad that I missed it. I am because now we are onto season two. So that probably means that I’ll be getting more for the game, and clearly I need even more of a game that I already don’t own.

Final Girl is kind of what it sounds like. You are the trope of the final girl in the horror movie. Can you survive the serial killer and escape? Can you rescue others, or will you truly be the last one standing? I love that theme, especially since those Halloween, Nightmare on Elm Street, Friday the 13th type of movies are my favorite for horror movies. This one I don’t know why I passed it by the first time, I won’t this time.

Unsettled
Image Source: Orange Nebula

Unsettled

Another one that is coming back to crowdfunding, I believe Kickstarter. This is a planet exploration puzzle. It reminds me, in some ways of TIME Stories, but in space instead of this weird time travel mechanism for the game. So it’s modules that you explore to try and complete objectives. The game sounds really cool.

They are coming back to Kickstarter so that they can drop some more planets into the game. That is something that is great about this game and system, that I can tell, they’ll always be able to add in more planets. And from what the reviews have said, this has some really good writing with it as well. So while not a big campaign game like ISS Vanguard which I did back, this is going to give me a lot of planets to explore as well.

Solomon Kane

Now, this isn’t my exception, but you can watch on Malts and Meeples me unboxing Solomon Kane. Well, that’s because I bought it on eBay. I wish that I’d backed this on Kickstarter. I think that Mythic Games brought it to Kickstarter when I wasn’t checking as much. And by the time I heard about it, I think it was too late, or I didn’t know about the late pledging of things.

This is one that I still need to dive into my copy of it. It was an option to stream when we chose Sleeping Gods instead. And it is very possible that I will stream it later this year. Because, while it is kind of a campaign, it is shorter stories that are campaigns. That is similar to how Roll Player Adventures is doing their campaigns as well. I like that because it means that I am not signing up for 100 hours of game play.

Vampire the Masquerade – CHAPTERS

Here’s the cheater one, this one isn’t out yet. So why is it on the list, because Quackalope has a very polished looking almost production copy that I’ve watched played. I’ll add the video below. But the game looks right up my alley. It has tactical elements for combat where you need to think about positioning. But it is so much more about story, and I love a good story in a game.

Not to mention that the whole world of Vampire: The Masquerade sounds interesting to me. This world of vampires, but not vampires who are ripping peoples necks out. This is about the intrigue and codes that they have, and being subtle about the hunger and when and how you get your blood. And the different clans and how they interact amongst each other in a struggle for power.

Maximum Apocalypse

This is an interesting one because I’ve again, had a chance to get it. And not just a chance, two chances, and then there is more of a campaign version of Maximum Apocalypse as well that I could have gotten. So why do I regret not getting it, but also haven’t pulled the trigger? This is a survival post apocalyptic sort of game, or during the apocalypse. And it’s done with random tiles that you are searching and different objectives to complete. Plus you have a lot of different apocalypses you can play in.

So theme is great for me. Game play looks like a lot of fun. It just hasn’t caught my attention quite enough. And now, and this is a bad reason, there is a lot of it. And I’m going to want to own all of it. That is a bad reason not to get it. I can get a little bit and if I love it I can get more. I do that often with games. But this one, stuff like the Kaiju expansion I really want, but isn’t part of the base box. So I haven’t bitten on it, yet.

Mars Open

You’re going to see a lot of big games on the list. We know what I like my big campaign games, but this is a small game. And I don’t actually remember what kept me from backing this one. And I keep on looking at it on eBay thinking I should pick it up. Mars Open is a dexterity game, basically paper football flicking, but instead of football, it’s golf. And you are play some holes and low score wins.

That game sounds hilarious to play. I have to imagine that I’d be bad at it, but I’m okay with that because it’ll be a good end of game night game. It reminds me of PitchCar as a game where when someone has a crazy good shot, everyone is going to be excited for them.

Horizon Zero Dawn

This one I’m glad I didn’t back, but I also wish I had. The minis in the game are amazing. And the core box has a lot of cool things. but it has a limited number of things. I likely would only have backed the core, and while people seem to like the game, the general consensus is that you need more. The base box gives you a good gaming experience, but not enough to come back to and feel like it’s different.

That said, there isn’t only the base box, there is a lot more. And if you went all in on everything, there is going to be a ton that you can play. Plus the theme, I love the theme. I haven’t beaten Horizon Zero Dawn, but I need to get back to that game. Honestly, too many video games to get through right now. But in terms of setting this is one of the coolest.

Graphic Novel Adventures

From Van Ryder Games, these are basically mini choose your own adventure in graphic novel form. But they are more than that, it’s not just flip through and read stuff, you have a character and you have stats. That is going to determine how well some things go for you. And they put so many themes into the different graphic novels. Pirates, Sherlock Holmes, and werewolves just to name a few. And I own one, which I really need to play. If I love it, they seem to do more every few years, so I can get another one. I really need to play mine.

Sea of Legends
Image Source: Board Game Geek

Sea of Legends

Another one that is coming back to Kickstarter soon, or maybe Gamefound, I’m not sure. Sea of Legends is a pirate game with app assistance. To me, this looks like it’ll be similar to Merchants and Marauders, a game I like but don’t love, and then add more story into it. In Merchants and Marauders there isn’t story, it’s what you bring to the game. And while the theme is solid, I like games that have story.

Sea of Legends did start out rough with an app that was bad, issues with the rule book, and generally felt like Guildhall sent it out before they polished it. I think that there are still issues with the rule book, but the app seems to be better. And it has a whole idea, that you pick out three different things, I forget what they all are, and enter them into the app and that drives your story. So you can change them up and the story is going to change as well.

This is one that I’m probably going to either grabbed use, my FLGS has had a copy, or back when it comes back. Pirates are a theme that I love, and a generally open world game with story, I like that too. I mean, you can see me now playing Sleeping Gods, a game that I almost put on this list. I own it now, and I like it.

Wild Ascent

This is kind of a Monster Hunter style board game. Or a boss battler game, where you have a village phase and then fight a monster. Kingdom Death Monster might be the one that popularized the genre. KDM (Kingdom Death Monster) is one that didn’t make the list, but was close. I want it, but that Kickstarter was insane.

Wild Ascent does a lot of the same things, and seems like it’s a shorter campaign. KDM feels more like a lifestyle game. And while I wouldn’t mind having a solo lifestyle game that I can keep set-up all the time. Until I get a board game table, which I want to do eventually, and can get two levels and leave a game up all the time, one is about all that I can manage.

That is why I passed on Wild Ascent twice. There was a Gamefound and Kickstarter campaign, and the Gamefound one I was so tempted by. But I held off because do I need another big game that will be hard to get to the table? No, but I really really want it.

Chronicles of Drunagor

Another campaign game, and one that I did end up backing the second time around. So why is it on the list, because I was interested in it when it came out the first time. And if I had backed it then, I could be playing it now. This is another big dungeon crawl campaign game that does some really cool things.

Firstly, the terrain is 3D, meaning levels to go up and down. And when you get to a door, that door tells you what is in the next room and you set it up then. Plus the action system is really interesting. You have cubes that determine what you can activate, which is great. Because as you activate spots you start to lose what you can do. And then you pull everything back, but you cover up an ability.

The puzzle of the game just seems good. And there are a number of reviews out for it now, and they are good. So I could be playing that now, but so many games that I probably wouldn’t actually be.

QE and On Tour

So, I own half of these games now, and I wish I owned both. But it’s also one that I kind of don’t mind I don’t own it yet. I own On Tour, a great roll and write game. And one with a great app. But QE is one that I think I want to own, but for sure want to try.

QE is a bidding game where you buy companies and get points. The trick is that you are bidding and there is no set amount. So I could be 20 trillion dollars. However, the person who has bid the highest total amount of money at the end is automatically eliminated. So bidding will escalate, I think it’d be impossible for it not to, because if one person gets everything, everyone loses. how much and how crazily, who knows.

QE really doesn’t sound like it should work. But everyone who reviews it says that it does, though, often, they don’t know why. I think it might be a bit group dependent, but in the right group could be hilarious. Another one that seems like a great game night game.

Canvas
Image Source: R2i Games

Canvas

I backed the second Canvas Kickstarter and I wish I’d backed the first. Not only could I be playing it now, but I wouldn’t need the expansion. On the second Kickstarter, the option was just there to get the expansion and base game together, not just the base game. I am sure that I won’t mind having the expansion, but do I really need it.

Canvas is a game where you are painting a picture. You do that by selecting cards and layering them on top of each other. The game Gloom is one that I have which does something similar. But in this one you are creating pictures. And depending on the symbols at the bottom of the picture, you score points. The game looks simple but also like a lot of fun.

That’s The Crowdfunding Wish List

Now, I could have picked more. Lords of Hellas, wish I’d backed it, maybe, same with Deep Madness, but I own most of both of those now. Or there were games like Monumental that almost made the list. Deck building with an interesting action mechanism sounds really cool. But I want to play it more than I want to own it. And maybe once I play it I’d want to own it.

Have there been any games for you that you wished you’d backed? Do you pick up those games on eBay or hope that they get a second crowdfunding campaign? Let me know what your top game you wished you’d backed is.

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Point of Sale: Making More Shelf Space https://nerdologists.com/2021/12/point-of-sale-making-more-shelf-space/ https://nerdologists.com/2021/12/point-of-sale-making-more-shelf-space/#respond Fri, 03 Dec 2021 15:49:21 +0000 https://nerdologists.com/?p=6422 What board games are going to be leaving my collection to open up more shelf space for the games that are going to be coming in?

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I’ve got a bunch of games coming into my collection, and I don’t have a lot of shelf space anymore. It’s always sad to see board games leave the collection, but sometimes it is just time because they won’t get played or won’t get played again. I do have a bunch so expect some quick things here.

Tofu Kingdom, Brewcrafters Travel Card Game, The Mind & Cthulhu Fluxx

I lumped these together. They are all smaller games, I gave them a chance, and while they aren’t bad, I have a number of smaller games that I’m going to pull off the shelf before them. And often that’s why games leave, something like Cthulhu Fluxx was a great gateway game for me, but now I have others.

I think that most people might be surprised by the Mind. My experience with that was just okay at the best. The game with it’s, you can’t share information is fine. But also leads to long chunks of time of people not talking. I wish there was more fun and funny going on for a game that is so simple. The Mind is like Cosmic Encounter for me as well, where it is very group dependent.

Gloom

Gloom is a very fun game. It has transparent cards and you are trying to kill off your family with them having the most miserable lives possible. And you tell stories as you do it. It’s a blast to play, and I haven’t played it since before I was married. I was dating now wife but we were maybe engaged. That’s over 7 years.

So, you can guess why this one is leaving. I just don’t play it often enough, or at all anymore. If someone else has it and pulls it off the shelf to play, I will play it and love it. I might even buy it again at that point. But right now, even though it’s a small game, it opens up room for other small games to try and play.

Werewords

This one came into my collection not that long ago and now it’s leaving my collection. I am always trying to find a second social deduction game that I like. I even watched on Board Game Geeks YouTube channel Werewords played and thought that it’d be it. It’s a game of twenty questions with a traitor, the concept even sounds fun.

But it’s like so many social deduction games, when it comes down to it, you are just guessing. If you don’t guess the word you will take a random stab at whom the traitor is and probably be wrong. If you’re the traitor and the word is guessed, you’ll give a random guess on the seerer unless they were extremely obvious. I want more deduction in my social deduction is what it is, I guess.

Werewords is a solid game, it’s just not for me.

Onirim

Image Source: Z-Man

This one might surprise people. I like Onirim as a solo game. But it’s going away for three reasons. The first being Orchard: A 9 Card Solitaire Game, then A Gentle Rain – another solo game, and finally, because I own the app. I can still play Onirim, but I’ll do on the app. And there will be much less shuffling.

I know that a lot of people even like the app better because it does all the shuffling. I still think I prefer the physical game, but if I’m going to play a solo game right now, it’s going to be Orchard or A Gentle Rain. They are easier to get out and play, so sorry, Onirim, you’re leaving the collection. Again another really good game and this one is for me, but I just have others to play now.

The Siblings Trouble

This is one that I never actually played. I picked it up because when it was on Kickstarter, I had backed the companies other game, Lift Off! and wanted to back another one of their projects. It’s a kind of RPG like game that is tailored for kids. But it came out at the same time as No Thank You, Evil! A kids RPG that has more support. And I likely would just play D&D with my kid eventually.

Hex Roller

I got this game quite recently, I played it, and I’m selling it. Hex Roller is not a bad roll and write. But it isn’t a game where what you do will change much. The dice rolls will change things up, but the mechanics don’t change. So I’ve played it, and I’m passing it on to someone else.

My knock on Hex Roller is that while the scoring is simple, the teach is not. The rules are a little bit weird for how you take dice and use them. It just teaches harder then a game that doesn’t have that much going on should. I understand that they wanted the game to be clever and give you lots to think about, but it’s just a solid game. Not good enough for me to come back to.

Choose Your Own Adventure: House of Danger

This is a really fun and goofy game. It is also a story game that has limited replayability. Now, I am not done with the story, so why am I getting rid of it. It’s easy, I know two maybe three people who own it. If I want to play it again or play it the whole way through, I can.

Choose Your Own Adventure: House of Danger is a great time. It’s goofy and fun to sit around and play. If you play lighter games, I definitely recommend it. But most likely, like me, you’ll end up selling it once you’re done with the story. The downside is I won’t get much for it, the upside is, someone can play it and enjoy it again.

Blossoms

Blossoms is a two player push your luck game. You are trying to grow flowers and then harvest them at the point that it’ll give you the most points. It’s a pretty little game, though in a larger box than really needed. But it is a two player game, so the question I asked myself, how many two player only games do I need?

The answer didn’t include Blossoms. When I look at my two player games, I would pick Hanamikoji before it, Skulk Hollow, 7 Wonders Duel, Fox in the Forest, Fox in the Forest Duet. All of those I’d play before Blossoms. Blossoms is just a little bit too simple for when I want to play a two player game. But if you have a parent or grandparent who likes more classic feeling games, Blossoms would be great.

Cry Havoc Box
Image Source: Portal Games

Cry Havoc

This is a tough game for me to get rid of. I really like Cry Havoc. This is another situation where I just own other games I’m going to play before it. Cry Havoc is asymmetrical area control. If I want area control that’s pretty complex, Blood Rage. If I want asymmetrical, well I own Root now. Cry Havoc is leaving because I own enough other games that do similar things. And I own enough other games that I’d play before it.

It is a bit of a casualty of my Top 100 that I just wrapped up, actually. When going through the Top 10 and seeing games like Lords of Hellas and Blood Rage, th ose will get played before Cry Havoc. So even with Cry Havoc just missing at 103 and being there last year, it’s time for it to go.

Castle Panic

This is getting bumped because of a future Kickstarter that is coming. It’s also getting bumped because it’s too easy a cooperative game. Now, some of that is that I’m older than the target audience. This is a tower defense game for 10 year old kids or younger. It’s not targeting someone like me. Village Attacks as a tower defense game is.

But this is a game that I win too often. And again, I think that’s with the target age. A 10 year old will want to win more often than they lose. I personally like to lose about 60-70% of the time when playing a cooperative game. In my Top 100 I have Say Bye to the Villains, I have yet to beat that game. I don’t think I’ve lost Castle Panic.

Lift Off!

I just talked about this one, it’s the first game that I backed on Kickstarter. I am greatly tempted to keep this one. I’ve played it a few times but it hasn’t been in years. It’s a fun little game, and I like some of their other games. I still have Skulk Hollow which won’t be leaving anytime soon.

This is one that I am tempted to keep to just play a few more times. It is also a game that isn’t going to come off my shelf all that often. It’s like Castle Panic in that it’s younger focused, not my gaming group, and there’s enough other games I’ll play before it.

Dicecapades!

For a mass market game, Dicecapades is generally a lot of fun. You get goofy things like stacking dice. Or you roll a die and need to do that many push-ups. Or you roll a die and there is trivia. Wait, there is trivia, what does that have to do with dice , the answer, nothing. And that’s why I don’t pull it out anymore.

Everything else in the game is fun, but you need to answer a trivia question on a random area that is determined by a die roll. If you get it wrong, you stay and then do it again next turn. Meanwhile, everyone else is doing goofy fun things, until they get stuck on trivia as well. And if I roll sports before you roll movies, because that’s what we know best, I get going faster just based off of luck.

It is a mass market party game, it is supposed to be lucky. But it’s just not that fun when you get to trivia. Remove the trivia from the game, I’d probably keep the game. It’s one that I can play with cousins and non-gamers. But with trivia, it’s annoying. If I want to do trivia, I own Wits & Wagers.

Star Wars: Imperial Assault

Now, this is the tricky one, and it might stay. I want to play this game. The intro scenario to teach you the game, I’ve played it twice. But it’s a campaign game, and it’s a campaign game with an app before apps were common. So the app itself isn’t great. Not bad, but not great. And I don’t have a group to play this game. So it’s a lot of work to play solo.

If I had a group, I’d play it. I might even play it solo, if I go through the introductory scenario again. But am I going to do that when I have Isofarian Guard coming sometime, Destinies coming that can be played solo, Middara, Roll Player Adventures, Solomon Kane, Deep Madness and more? I think it might leave like Lord of the Rings: Journeys in Middle-Earth did. Not because it is a bad game, it isn’t, it’s a lot of fun, but because I own so many.

16 Games of Shelf Space

It’s a tough list to cut. I look at Star Wars: Imperial Assault, Cry Havoc, Onirim, and Gloom especially, and I really enjoy all of those games. But the question is, will I play them? Or am I just keeping them on my shelf because I like the idea of getting back to them sometime?

I think it’s more the latter than I’d actually get back to the games. And some of them, Gloom in particular, that depends on the group. If you like a tell a story, it works well, if you just play the cards, the game is fine. So, all of these are leaving, probably over the weekend, to get traded into my FLGS. And I’m looking at a few games, Escape The Room and Star Wars Unlock, that I need to play to then free up more space.

Which one, if you could get one of these games I’m trading in, would you want to play most?

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Top 100 Board Games 2021 Edition: Top 10 https://nerdologists.com/2021/12/top-100-board-games-2021-edition-top-10/ https://nerdologists.com/2021/12/top-100-board-games-2021-edition-top-10/#comments Thu, 02 Dec 2021 14:37:59 +0000 https://nerdologists.com/?p=6409 What board games will make the Top 10 of my Top 100 Board Games (of all time) 2021 Edition? The list is now done.

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The list is at the end, and it’s kind of bitter sweet. I have had a lot of fun going through my Top 100 Board Games (of all time) 2021 Edition, but it’s time for the final 10. Thank you everyone who joined in on the live streams, has checked out the videos later and has said nice things on the discord(s) and places where I have shared the list. It really means a lot to me to have people engage and to chat with.

But, like I said, the list is at the end, and I’m not sure how much I should stall before I get to the video and write-ups on the games. Streaming will continue next week, I’m not sure what I’m going to be streaming up until the new year. Probably some solo games and talking on some board gaming topics. But 8 PM Central will be when the streams continue, at least for now.

100 Through 91

90 Through 81

80 through 71

70 through 61

60 through 51

50 through 41

40 through 31

30 through 21

20 through 11

Top 100 Games 2021 Edition – 10 Through 1

10. Blood Rage

Blood Rage
Image Source: Board Game Geek

Higher on my list being as high as number two before, Blood Rage has slipped a little bit. The last time I played it, it was still a lot of fun, but didn’t land quite as well. Probably didn’t help with two new players and a four player game. I think I like Blood Rage best at 3, and I don’t mind it at two.

Still, I love Blood Rage because it has great action management, the area control is fun, but it’s the drafting that really makes the game. A different choice in drafting means that you score in a completely different way and have a different strategy. And, that might be some of it for me too, I just am used to drafting for a lower number of players, so I need to adjust my strategy, which is never a bad thing, when more emerges in how to play the game.

Buy on Miniature Market

9. Cartographers

Cartographers
Image Source: Thunderworks Games

The only roll and write in the Top 10, though, so many on the list, (stats coming later). But this one is my favorite for the theme, for the monsters, and for the scoring. It really does so many things in an interesting way. Cartographers is all about mapping out a section of a kingdom. You put in towns, fields, farms, rivers, and I feel like I’m blanking on one right now. But they all score differently and differently each game.

And the scoring is very good because you score four different things, but each of them only twice. So you build out your map to try and optimize that scoring depending on the season. So in spring you score something that isn’t then scored again until winter. It’s simple, but it’s clever, and then there are monsters. And monsters make Cartographers interactive. You put a monster on your opponents board in the least ideal spot to cost them as many points as you can.

Just that interaction is so different when it comes to a roll and write game. Most roll and writes can be played solo because what everyone else does doesn’t matter that much for you. With Cartographers, it doesn’t, completely, but that monster interaction is just fun to add into the game.

Buy on Thunderworks Games

8. Marvel Champions: The Card Game

Marvel Champions
Image Source: Fantasy Flight Games

Dropping slightly from last year, Marvel Champions has slipped just because I haven’t played it as much as I should. Marvel Champions is a life style game of battling your favorite Marvel heroes (X-Men eventually, hopefully coming), against your favorite villains.

I like that this is a deck construction game. I haven’t gotten too far into that, but it’s something that I miss from Magic: The Gathering. But for me, I think the game itself is more fun than Magic, Magic didn’t even make the Top 100, I don’t think, because I haven’t played it in so long.

The superhero/alter-ego thing also works so well for me. I like that I can play as Spider-Man and be flipped on the Peter Parker side and the bad guy won’t attack. Why, because Peter Parker, who is he? The villain just schemes away giving Peter a chance to recover. When you flip to Spider-Man, though, now the villain comes after you. But they scheme less, so it’s balancing the game in a very thematic way.

Buy on Miniature Market

7. Mansions of Madness: Second Edition

Mansions of Madness Banner
Image Source: Fantasy Flight Games

Another bigger game on the list, this one is all about exploring mysteries in an app driven game from Fantasy Flight games. Mansions of Madness delves into the world Arkham Files to deal with monsters, cultists, and Lovecraftian mysteries.

The app is great in this game, though, I know for some people that will be a turnoff. It means that everyone can be playing the same game, though, one person doesn’t need to run everything. The app keeps points of interest as mysteries as you unfold what happening in the mansion, town, or where ever you might be. And it means that they can introduce puzzles into the game in a great interactive manner.

It’s a fun game that has a lot of scenarios that you can play, and a lot of expansions that I’d like to own so that I can play any scenario out there. I like that it’s not campaign based but still gives me that immersive story feel that I get from some bigger campaign based games.

Buy on Miniature Market

6. Aeon’s End

Aeon's End
Image Source: Indie Boards and Cards

Now, I already had Aeon’s End: Legacy on the list. To me, Legacy versions of games are different enough that they generally deserve their own spot. But as I play more don’t be surprised if Aeon’s End Legacy becomes lumped in with Aeon’s End and Pandemic Legacy becomes lumped in with Pandemic.

Aeon’s End is a deck building game where you are trying to drive back a nemesis from the town of Gravehold. Of course, that Nemesis isn’t going to be easy to beat as it attacks you, the town, and unleashes minions upon all of you as well.

The deck building aspect is a lot of fun. I don’t always love games with a fixed market, or at least competitive deck builders with that. It gives someone who can “solve” the buying puzzle the fastest an advantage. But in a cooperative game, that means that everyone can focus in on what they do best. And you need to, because, this is a hard game. If you haven’t played before I recommend starting with the easier version, Aeon’s End Legacy.

Buy on Miniature Market

5. Lords of Hellas

Lords of Hellas
Image Source: Awaken Realms

A big game from Awaken Realms this is my type of thematic, mechanical and just a little bit messy. Lords of Hellas has you in a Greek Cyberpunk Future, fighting mechanical monsters, building monuments and temples and taking over lands. There is a lot going on in this game, but also I don’t find it that hard to play. They do a good job with the actions, once you know what the actions are.

One thing I really love about the game is that you can win in multiple ways. If you control two of the large land groups, you win. Defeat three monsters, you win. Control five temples, you win. Or, if a monument is completely built, whomever controls it at the end of the third turn wins the game. So it has a nice variety of ways to win, and in a 5 player game, four of us were one turn from winning and the other person two.

Plus, Lords of Hellas has variable player powers, and that becomes even more variable as temples are built. You draft different powers and that can shape what you are doing. And what you are doing at the end of the game to win might not be the same thing at the start.

Buy on Amazon

4. Detective: A Modern Crime Game

Detective A Modern Crime Board Game
Image Source: Portal Games

Do you like Detective TV shows? This is it, but good. I know that’s not a selling point but Detective: A Modern Crime Board Game is an amazing deduction game. And the base box ties together a really interesting story.

Another game that uses technology which can’t be avoided. But it helps with the thematic immersion of the game as you look stuff up in the police database, or through a librarian to help hide information from people and spoiling the game. Plus, sometimes you get to look stuff up online because they tied in real world history to the main box of the game at least.

I like deduction and puzzles in games, and Detective, for me, does them the best. Something like the Unlock or escape room style games, those are fun to puzzle out, but Detective gives me the puzzles and the story. And the story is just interesting and brings it up that whole other level.

Buy on Cool Stuff Inc

3. Tainted Grail: The Fall of Avalon

Tainted Grail
Image Source: Board Game Geek/Awaken Realms

Speaking of story, Tainted Grail has the best story of a board game that I’ve played. Detective is close, but Tainted Grail, I think, is better. It’s a game that immerses you in exploring different parts of the world of Avalon and the legends of King Arthur all will a grim dark fantasy twist to them.

It is very much a survival game to go along with the adventuring, but it works so well. Now, I do recommend playing on story more. While the survival aspect isn’t bad, it can really extend your game if you need to maintain the Menhir as much and if the monsters are a bit more deadly. And like I said to start with Tainted Grail, I want the story from this game.

The card play in the game is fun as well. And when you get into it, it goes pretty fast. At the start, it feels like it’s a break from the story that you don’t always want to have. But it’s still a good time and it makes the world and the choices you make feel bigger as you go through diplomatic and combat encounters.

Not Available

2. Dice Throne

Dice Throne
Image Source: Roxley Games

Now for a different type of game, Dice Throne is much lighter, though not much smaller in terms of how much I have for it. In Dice Throne you are fighting either head to head or in a free for all against your opponents. And this is done by upgrading abilities, playing down statuses, and then rolling dice, like Yahtzee, to do as much damage as you can.

The game sounds simple, but with 16 different characters, they manage to make each one of them feel different. The Pyromancer deals out a lot of damage and wants to keep the fires of their fire mastery going. The Shadow Thief is stealing CP, the thing that allows you to play cards. The Gunslinger is going to fight a duel with you to see how much damage they take and can reload to deal even more damage.

I like this game at two, and I know some people don’t like it with more, but I do and I’ll gladly play king of the hill style with three or four people. The game adjusts y our health, so it doesn’t add that much time to the length of what you are doing. And soon I’ll have Marvel characters as well, which I’ll never complain about.

Buy on Roxley Games

1. Gloomhaven

Gloomhaven
Image Source: Cephalofair Games

Finally at Number 1 we have the number 1 board game on Board Game Geek and what has been my number one board game for several years. I have a tough time imagining Gloomhaven getting displaced, though, maybe it’s sequel Frosthaven will do that.

I just love everything about Gloomhaven, how big it is, how the combat works, the story (even though it’s not the best) and the different characters. It’s also that first massive campaign experience I’ve had. I did play Pandemic Legacy Season 1 before, but Gloomhaven is just a different animal.

Let’s talk a little bit about combat. I don’t love combat where I have to roll dice as the only thing that determines combat. The card play of picking two cards and then using a combination of the top of one and the bottom of another is just so interesting. And picking cards that won’t run through everything too fast and knock you out is important. Also picking cards that allow you to be flexible as you don’t know the order you’ll pay in.

Buy on Amazon

Top 100 Board Games

But that’s it, that’s the whole of the list of my Top 100 Board Games (of all time) 2021 Edition. Let me know your thoughts on it down below. What games to I have too high or too low? What is your favorite from my list?

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