Losing | Nerdologists https://nerdologists.com Where to jump in on board games, anime, books, and movies as a Nerd Thu, 03 Sep 2020 15:14:38 +0000 en-US hourly 1 https://wordpress.org/?v=7.1.2 https://nerdologists.com/wp-content/uploads/2015/10/nerdologists-favicon.png Losing | Nerdologists https://nerdologists.com 32 32 The 7 Deadly Sins of Board Gaming https://nerdologists.com/2020/09/the-7-deadly-sins-of-board-gaming/ https://nerdologists.com/2020/09/the-7-deadly-sins-of-board-gaming/#respond Thu, 03 Sep 2020 15:10:26 +0000 http://nerdologists.com/?p=4721 So, this second post for today comes from a thread over on Board Game Geek called “The 7 Sins of Boardgaming” and I thought while

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So, this second post for today comes from a thread over on Board Game Geek called “The 7 Sins of Boardgaming” and I thought while reading through it, I should do that. I should write up some of my “rules” for board gaming. Obviously, each gaming table will be different, there are people talking about no food and drink at the table, which is common place for my game nights. But I do think that there are some things at least for me that are important for a game group and gaming.

1 – Not Being Ready to Game

Now this one might seem obvious, but I don’t think that some people get it or are ready to game. While there are certainly social elements to game nights, that is meant to be done in the context of while you are playing a game. So come ready to sit down and play again, not ready to talk for 30 minutes to an hour and then play a game at some point in time and then talk more after a filler game. I fairly often theme in filler game nights for those more social times, but sometimes you need to be prepared to play a bigger game and it’s a game night, so that should be the mindset.

2 – Quashing Fun

This really is #1 through #7, but I want to call this out specifically. It’s something that was talked about in the thread a fair amount. Don’t quash other people’s fun because something in the game offends you and the flip side of this as well, don’t pull out a game that you know will offend someone. If you aren’t sure, leave it on the shelf, if you are uncomfortable, sit out the game. You can always bring it up after the fact and do so respectfully. And if you don’t know, ask before pulling out a game if the person is fine with it. This also is true for conversation on a board game night. We’re trying to create an inclusive place. If you can’t shut up about the debate last night, don’t come, if you are wearing hateful or polarizing material on your shirt, or whatever it might be, don’t assume everyone is like you, and don’t assume everyone wants to talk about politics or whatever polarizing thing like you do.

3 – Alpha Gaming/Analysis Paralysis Gaming

Now, I’m lumping these two together, and really, like I said, this falls into quashing people’s fun. But while that is more specifically about your tastes and views on things, this is more about the game itself. Don’t tell people what to do on their turns, sure they might not be doing an optimal play, but that’s okay. It might mean you’re less likely to win a cooperative game, and that’s okay. By the same token, don’t take too long on your turn, that is how people checkout of games, and I’ll talk about that later. But slowing a game down makes it less fun for everyone. For AP players, they feel the pressure to go fast and not let everyone else get bored, for the other players, they don’t want to get bored. Here’s going to be an odd statement, but alpha gamers and AP gamers tend to have the same issue, they need to win. The issue is how they do it, one thinks they know what everyone should do, and one locks up to make the optimal play. Winning the game isn’t everything.

Image Source: Mythic Games

4 – Sore Losing/Winning

As I just said, winning the game isn’t everything, and losing the game isn’t nothing. But don’t be sore at either of them. Don’t huff and puff and say that the game isn’t fair, that people ganged up on you (even if they did), lose graciously. Again, this steps on people’s fun if you lose poorly. At the same time, if you win, don’t gloat about it. Also don’t deflect and say it was all luck and that you just happened to get lucky to win, because someone might have been playing their hardest and gotten crushed and feel now like they are a terrible player. Instead be gracious in both winning and losing and that’ll make the game more fun for everyone.

5 – Cheating

Simply put, don’t do this. No game matters that much that it’s worth cheating at, at a board game night. I don’t care if you’re playing poker for the last piece of Rhubarb Cream Pie, don’t cheat. Cheating if you get caught ruins the game for everyone. If you don’t get caught, it makes the whole experience more hollow. I’ve found that the people who cheat usually don’t cheat to win, or if they do, they’ll also cheat to win by more, which makes it less fun.

6 – Readily Getting Distracted/Checkout of the Game

This can happen for several reasons, but try not to. Firstly, again, it’s a game night, you’re hear to play a game, not to look at your phone, not to have a conversation with someone who is playing another game, or someone who just showed up at the expense of missing it’s you’re turn. It’s fine to chat, but don’t get so distracted you lose track of the game, hold it up by missing your turn, and then spend a while figuring out your turn because you weren’t paying attention to what everyone else did. Also, don’t checkout of a game because you think you can’t win. First, you might not be able to actually tell that. But also if you start playing worse than you were, you can king make or otherwise mess up the fun other people are having. See your strategy and plan through to the end.

Image Source: Haba

7 – Mistreating the Game

Now, as I’ve said, we have food at the table, so I’m not as strict about this as most people. In fact we’ve had Doritos and red wine (not the worlds tastiest combo) at the table before. But I’m talking about doing stuff intentionally to a game, or subconsciously. Don’t bend cards and throw pieces. Wipe off your fingers if you have Cheetos or Doritos’ dust on them before picking up pieces and cards. Just generally be respectful of other people’s property, it’s a common courtesy but be conscious of that, and resprect the rules the owner of the game has for their game.

So obviously some people in the thread were more clever than I was and created ones related to the actual seven deadly sins, but I thought it was an interesting topic for a gaming group and board gaming in general, so I wanted to write something up about it. Generally, I think that The RPG Academy gets it right with their motto, “If you’re having fun, you’re doing it right”. So make sure that you’re having fun, and make sure that everyone at the table is as well and playing board games will be fun for everyone.

What are your rules for gaming?

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Teaching the Rules https://nerdologists.com/2019/08/teaching-the-rules/ https://nerdologists.com/2019/08/teaching-the-rules/#respond Thu, 15 Aug 2019 13:28:52 +0000 http://nerdologists.com/?p=3418 Too often one of the biggest blockers of getting a board game to the table is the ability or inability to teach the rules of

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Too often one of the biggest blockers of getting a board game to the table is the ability or inability to teach the rules of the game. Or, probably more fairly put, one of the biggest blockers of getting a game back to the table is the inability to teach the rules well.

Most people who are interested in board games are going to be up for learning a new game from time to time. Though, there will be some people who aren’t interested as well, but that was a different article. So, you get the game to the table, now how do you teach people the game? I might have actually written about this before, but I think it’s worth going back over and giving some more suggestions, because this is one of the bigger barriers to entry for a lot of board games.

The rules to games are often challenging, and unless everyone loves board games, reading from the rule book won’t likely teach people. Even if the people do love board games, and someone starts to read from the rule book, I’m going to zone out, because I can just read the rule book myself if that’s how we’re going to learn. There needs to be a more engaging way to keep people involved in the rules.

Image Credit: Game Base

Teaching Rules Steps:

  1. Start out by knowing the rules yourself. That doesn’t mean that you’ve had to have played the game before, though playing a sample hand wouldn’t be bad or sample turn, just to make sure that you get it. Or you can watch videos from places like Watch It Played that go over the rules to certain games. What you’re looking to come out of is the win or loss conditions, end of game, and what people can do on their turn. You are going to want to know those things well.
  2. Start with the theme of the game (if there is one). By starting with the theme, you can get people’s interest since you aren’t starting off with something dry. This is actually a time where you can read from the rule book, because some games, like T.I.M.E. Stories actually have a bit of a story at the start of the rule book. You can use whatever the game gives you to tell the story. Now, for some games there won’t be a theme you can do this with, I’m looking at abstract games or Dominion as examples, so you can skip that step.
  3. Then talk about how you win or lose the game. This is going to be the most important information for people in the game. Generally it’s going to be about how you win the game, especially in a competitive game. You want to have the most victory points, you want to control so many territories, you want to empty your hand of cards first, whatever that might be. But if there’s a condition, say, if you run out of cards, that can eliminate someone from the game, tell them that too. Or for something like Pandemic, there are a lot of ways to lose the game, so talk about those while you talk about how you win. Pandemic is also a good example as to how you can combine this with step two, because you can talk in the theme about how you’re all members of the CDC who are trying to cure four diseases. In that case, you can get the information out in one fell swoop, though I would be tempted to repeat it again, just to make sure everyone knows.
  4. Spend some time go over turn/round structure. This isn’t what people can do on their turn. But if you start by drawing cards, then playing two cards, then moving the villain ahead two spaces, then optionally getting an event card, explain that. This is meant to teach people who this works at a high level and what the structure is going to be through most of the game. It is also going to give you a chance to show off random decks of cards or things that the players might not immediately interact with in the game.
  5. Go over what people can do on their turns. Now, this doesn’t have to be everything. Especially if there is a player aid that is good and clear. But talk about the important things that people can do on their turns. In Pandemic, explain how the moving works and how to treat diseases and how to cure diseases. Then, most of the characters have a special action that they can take. You don’t need to teach something like this which is specific to a single player, but have the players read, at this time, their special powers, if they exist, and in fact hand them out at this time, and then you can answer questions.
  6. Show people the important parts of the game. But more than just showing off the important decks, let your players be involved in it. In Pandemic, as an example again, you can talk about the player deck and have someone shuffle it and hand out people’s hands of cards while you continue to teach more. It seems like it might distract from your teaching by having someone do something like that. I personally don’t think it will, in fact it might keep people more engaged. Because people are going to be paying attention so that if you ask them to help with something it won’t be obvious that they weren’t paying attention.
  7. Finally, teach in the game as need be. This can be a few different things. Sometimes there are several things that only happen once or twice in the game, you can teach them in the moment when they happen. However, this only works if it isn’t something that is extremely important to the game or to the scoring. If there’s something that can give you an automatic win, teach that earlier even if it’s really rare. Or if it’s something that helps you as the person who is teaching the game and hurts someone else, teach it earlier or refrain from doing it, and give it as an example as something that you could do. Another thing that teaching in the game can be is letting players roll back a turn if need be. If someone has an extremely good move and makes a very bad move, point out the option to them, they might have forgotten or just missed it. But don’t do this all the time, because you’ll basically be taking that person’s turn and make this about teaching the game, so once you’ve taught something once during the game, you don’t teach the same thing again.

Now, there are probably more things that you can do. But being patient and teaching a game from theme first, and from a position where you know the rules is going to make it more likely that people will enjoy the game. And when people don’t enjoy the game, don’t assume that it was how you taught it, if you were trying to be considerate and engaging about it, not every game is for everyone.

Have you found any ways that make teaching a game easier? Or are there things that you’ve found help keep people engaged in learning the rules?

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