Lucidity | Nerdologists https://nerdologists.com Where to jump in on board games, anime, books, and movies as a Nerd Thu, 29 May 2025 15:14:15 +0000 en-US hourly 1 https://wordpress.org/?v=6.9.4 https://nerdologists.com/wp-content/uploads/2015/10/nerdologists-favicon.png Lucidity | Nerdologists https://nerdologists.com 32 32 Top 10 Board Games that Deserve a Second Shot https://nerdologists.com/2025/05/top-10-board-games-that-deserve-a-second-shot/ https://nerdologists.com/2025/05/top-10-board-games-that-deserve-a-second-shot/#respond Thu, 29 May 2025 15:12:05 +0000 https://nerdologists.com/?p=9609 What board games should you revisit? Maybe the first time or two you played them it just wasn't right, but it could be now?

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This is a weird list for me. Generally I know if I like or I don’t like a board game pretty quickly. But every once in a while there is a board game that I come back to and play again and it works for me. So what am I doing? Well, for this list, I’m looking at games that I rate 5 or lower and that I maybe should give another try. Because, maybe I missed something on them or it feels like I should like them. What are the 10 board games that deserve a second shot?

Top 10 Board Games that Deserve a Second Shot

10. Bottom of the 9th

Bottom of the 9th is one of a few board games on the list that are Gen Con games. So what does that mean, it means that I got to demo those board games at Gen Con. And that is not always the best spot to do it. This one is lucky feeling. And I think that is going to be one of the common reasons why it is lower.

But I didn’t play a full game at Gen Con. So is there more fun interaction, I suspect there could be. Even if not in the game, Bottom of the 9th is probably a decently fun time with the right person that you are facing off against. It can become a game of just trying to get into that players head. And that, I think, could make the game more fun.

9. Lucidity: Six-Sided Nightmares

This one I think just didn’t work for me because it’s maybe not best at two players. And it isn’t going to be the only one of the board games on the list like that. But this is a push your luck dice game as you try and traverse nightmares. And you might even get turned into a monster.

That is something that I love the sound of. However, like I said, this is a push your luck dice game where generally bad things just happen. And you find that any control you have is very limited. For me that is the biggest letdown in the game. But I do think with more than two players, it is going to balance a bit more. One player still might run away with it, but it won’t feel as lopsided.

8. A Fake Artist Goes to New York

This one I already feel like I should rank higher. And for that reason it is lower on the list. To me, this is a pretty enjoyable hidden role game. However, I don’t love hidden role board games, unless there is more to go on than just social deduction. And A Fake Artist Goes to New York does give you a bit more of that.

Plus this is a fast game and easy to play. It is way less set-up than other hidden role games. It’s just drawing a picture and adding to it each time, but there is one person who doesn’t know what is being drawn. If you figure out who they are, the players who know what the image is get points. If not, the fake artist gets points. And it’s relatively easy to figure out who it is, but if that person can guess what the drawing is, well, they get points that way too.

7. Arkham Horror: Final Hour

This one I suspect is not a great game. But again, it is one of those Gen Con demo board games on the list. And we got to see how some of it works, but not spend enough time with the game. That’s the downside of a game that kind of fizzles immediately, it isn’t back at Gen Con.

In this game you want to interrupt a ritual. And to do that you need to figure out what the ritual is all while dealing with cultists. The game, I think, has a bit of mastermind feel to it, or simple deduction maybe (it’s been a while) where you figure out symbols that are part of the ritual or not. And then you need to correctly guess all of them. But at the same time you need to avoid being overrun by cultists which adds to the game. I like Lovecraftian games though, generally, so I want to try this one again.

6. Sword Art Online Board Game: Sword of Fellows

I only played this game a couple of times solo. And it is one that is actually still in my collection. It never left because I like the IP so much and it’s pretty unlikely we’ll get a ton more games in this IP. Though, Japanime Games did just crowdfund a new skirmish Sword Art Online game. I am interested to see that one, and probably pick it up, at some point in time.

But this one is a die rolling game. And I think that there are some interesting elements to it. Mainly, you face off against three bosses in the game, one after the other. As you go you level up your character and unlock new abilities. That is pretty simple and normal, but it brings in from the anime the “switch” mechanism. If you get a perfect hit, aka use up all your dice, you switch with the next person. And that person just jumps straight into their attack. The bad guy doesn’t get to deal damage to you. That is a fun thematic twist from an otherwise Yahtzee style game.

5. Fallout

Now, I own Fallout Shelter, and that’s not the one I’m talking about. Though, I need to play Fallout Shelter still. But I’ve only heard generally good things about that one. This one I’m talking about is the big Fallout board game where you are exploring the world, seeing story, maybe allying yourself with factions, and upgrading.

The issue I saw with this game is that it could get out of balance pretty quickly and there is just too much luck when it comes to pushing the end game. I went for one way of scoring, based off of my character, and things just didn’t line-up for that. What I’ve heard is that the expansion improves the game. I’m not sure it is going to be one of those board games on this list where I start to love it if I play it again, but I’d be interested to try again with the expansion.

4. Celestia

Celestia
Image Source: Blam!

Celestia is another convention board game. Though this one isn’t a Gen Con game. I learned and played this one at AcadeCon which is mainly an RPG convention. My wife and I had downtime between games and we decided to give it a try.

This is one of the games on the list where I know that I played it wrong. I think we rolled too many dice at the lower levels. So we never really progressed up as we went. And Celestia being a push your luck game, I think two players is probably not the right number. In fact on Board Game Geek, they recommend 3-6 players and really say it’s best at 5-6 players. So I want to try it again at a game night and see if it’s better. This is one that I might pick-up to see if it works for me.

3. Smash Up

I did enjoy this game. But it is a game that fell off some for me. I think that I should try it again. Because, I suspect that I’d still find enjoyment in the game. Or maybe more enjoyment now that I haven’t played the game in a while.

Smash Up is one of those board games with a great concept. You take two factions, you mix them together and then you battle for area control. But, I think that the game works at three. Mainly because three factions can battle over the locations. And then the number of locations as well. The game just feels too lopsided at times with two. One player might just get their combo or dinosaurs and bears to work perfectly while the other players wizard robots never get going. But at four, it’s a bit too much randomness.

2. SeaFall

Seafall Title
Image Source: Plaid Hat Games

This one might be shocking on the list. But I think with the right group of three players, none of whom have analysis paralysis tendencies at all, the game could be fun. I thought that there were some good ideas in SeaFall, and some fairly easy things to fix that could have made the game better.

But the biggest thing is that the game at five players is just way to long. Especially when I played it, there were a couple of people who loved to think heavily through their turns. So even though they had four turns before theirs, their turns would be as long as the three players who didn’t have analysis paralysis. So I think the game could be fun with three for me. Though, even I’ll admit, it is going to need to be the right three.

Side note, I’d love to see a second edition of this come out. And in the second edition the story be fixed, and game length, so that the story, being redone is more of a narrative progression. I think faster game length (so fewer points to win), progressing story, and balancing winning and losing combats would by relatively easy fixes to the game.

1. Nidavellir

Nidavellir
Image Source: GRRRE Games

The final game on the list is a bit of a cheat. But I came to realize as I played Nidavellir on BGA (Board Game Arena) for the first time in a couple of years why it maybe didn’t work for me. I think that there are some strategies in two players that makes Nidavellir not that fun. But at three players or more, I think it works well.

Nidavellir is a blind bidding game where you recruit dwarves into your group. Each type of dwarf is going to score a different way. Generally the more you have the more you score. But some of them the numbers on them matter as well. You also gain bonus dwarves as you fill in complete sets of dwarves. And these bonus ones often give you some really nice extra scoring or abilities. But one of the abilities is kind of broken in two players if you get it. So that just makes the game less fun.

It’s like I’ve said with some other board games. At two players it is prone to a run away leader issue. But at more players there is more of a balancing act that needs to be done. And I don’t find that with more than three, which sometimes can become too random, Nidavellir becomes too random. I think it still works well.

Final Thoughts

What are some games that you ranked poorly in the past that you think you should revisit. Now, know that my list is not all the games that I’ve ranked that low. And I think that there are some that I rank low that people would be shocked about. For example, I really dislike Concept and Dominion. Neither of them made the list for me to revisit them.

Let me know which ones would make your Top 5 or even just a couple you think you should revisit?

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Ranking My Horror Games https://nerdologists.com/2022/04/ranking-my-horror-games/ https://nerdologists.com/2022/04/ranking-my-horror-games/#respond Fri, 01 Apr 2022 14:26:06 +0000 https://nerdologists.com/?p=6859 Can board games do horror all that well? I look at the horror games I've played and see which ones look the best, at least for me in the theme.

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Horror is a great genre for board games. And I really like my horror games, but horror is also a hard genre to do well in a board game. How do you create a sense of dread, worrying about what is around the next corner? Some games do it better than others, but I am always on the lookout to find more games that can do that, and give me that creepy feeling that a horror film or book does.

Ranking My Horror Games

16: Lucidity: Six-Sided Nightmares

This one I think suffered for me for several reasons. The biggest reason that it’s my bottom one is that it doesn’t evoke a horror theme. It’s a push your luck die game with dark artwork and that’s really about what it is. I was hoping that it’d be something that gave more theme. Between the lack of a horror and a below average rulebook, the game play wasn’t interesting enough to make me like the game.

15: Arkham Horror: Final Hour

There are a lot of different Arkham Files games put out from Fantasy Flight games. This is the only one that I don’t like. Not because it doesn’t give you some horror feeling, it can do that. The monsters or cultists come out and you feel that they are rushing around the board. But the game play is just uninspired. The story of the game is limited but just ends up with a pretty random guess at the end. The whole of the game just feels too random.

14: Arkham Horror 2nd Edition

Arkham Horror 2nd Edition is a fantastic game, except for one thing which made it leave my collection. The game is just too long. I am fine with a long game, but that means it won’t get played often and Arkham Horror 2nd Edition is a very long game. But it tells a story as you take investigators around and try and defeat monsters, close portals to other realms and manage your sanity. Great massive game that it low because of how big it is.

13: Dead of Winter

Dead of Winter
Image Source; Geek Alert

Dead of Winter, not that long ago, would have been much higher on my list. I again like Dead of Winter, but there is no such thing as a fast game of Dead of Winter. They give you short games and that is still a couple of hours. But it’s a zombie game where you are dealing with zombies, but also dealing with the other players and trying to figure out if someone is a traitor. And the Crossroads cards that give you tough decisions are great.

12: Zombie Dice

It has a horror theme, though that doesn’t come through. You are zombies who are out to eat brains. But in reality, this is a little push your luck game to see if you can get to the number of brains needed first. It’s basically like a Farkle or something like that, but with zombies, runners, and shotgun blasts. I play it regularly, or at least a few times a year, during game nights while waiting for people to show up.

11: Deranged

Deranged was one of the highlights of GenCon 2019. Deranged has you trying to escape a cursed town, but the only way to do that is defeat monsters and solve your own curses. And you hope that no one becomes deranged when it becomes night time. Someone will, but you hope that it won’t be you. It’s a good game where it feels like you’re only doing your own thing, until you become deranged. I really like how you use the cards in the game.

10: Arkham Horror: The Card Game

Another Arkham Horror game, this time the living card game. And I really enjoy this game, I just need to figure out a way to play it more often. There is some set-up to the game with the cards you need to pull out. But the amount of storytelling that it can do just with cards is great. Sometimes the location cards might be a house, or a town, or whatever the story needs. And the different monsters and decks you combine makes a great experience.

9: Village Attacks

VIllage Attacks
Image Source: Grimlord Games

I never know where to place Village Attacks. I really like this game. However, I am still waiting on a Kickstarter from 2019, with limited communication, to get my copy. I want at least there to be more updates. I know the company, it is not their fulltime job and they had another game as well, but tell me more.

Anyways, enough about that part of it, Village Attacks is a tower defense game. But instead of being the good guys, you are the monsters in your castle overlooking the village, and the hordes coming are the villagers. You just want a nice peaceful evening, and here they come with torches and pitchforks to ruin that. The game has dark horror artwork, but feels much lighter as you play it.

8: Not Alone

One versus all works pretty well for horror. Or sometimes games with hidden traitors. Not Alone is a horror game where the all have crashed onto a planet and they are waiting for a rescue ship to come pick them up. But the planet is out to kill them, and that is what the one is doing. The crew of the ship can discuss what they want to do, but the planet can always here them. The horror theme isn’t too strong, but as the planet and the monsters on the planet player, it’s always fun to try and guess where the crew is going and ruin their fun.

7: Apocrypha Adventure Card Game

To just set the stage for this game, it has a card called a basket full of razor blades and the picture is a basket full of apples. It plays into that dark stuff a lot, but also is a very fun game with a very bad rulebook. This is the same system as the Patherfinder Adventure Card Game. But instead of it being epic fantasy, this is a dark world where you are “saints” who can see the horrible things happening actually in the world. So it’s a deck building, card management sort of game.

6: Unfathomable

Another Arkham Files game, though this one is different. It reimplements the Battlestar Galactica game from Fantasy Flight with the Arkham theme. You are sailing across the ocean and Dagon, deep ones, and others are attacking you. Plus, some of you might be cultists who don’t want the ship to actually make it there. Really fun game, takes what makes BSG good with all the expansions and puts it into a single game.

5: The Night Cage

The Night Cage is an abstract game, but one that plays with horror well. Firstly, the theme is amazing for an abstract, you are all crawling through tunnels, unable to pass each other, looking for keys and then a portal to escape. But there are monsters that pop-up. And as you build out the labyrinth, it all shifts around you, so as you lose sight of what you’ve explored, it will be different coming back. And all the while, tiles are getting reduced as a melting candle, until they run out and your candles start to go dark.

4: Final Girl

If you are going to do a horror theme, why not make the different scenarios called Feature Films? That’s what Final Girl from Van Ryder Games does. In this you play as the final girl, the last survivor in a horror movie trying to rescue the innocent bystanders, find weapons, and take out the serial killer. All the while, the killer is stalking you and the bystanders. Really fun game, and a good system that allows them to play around with theme so much.

3: Spire’s End

Spire’s End is a solo or two player story driven game. I played it on Malts and Meeples, which you can see below. But this game plays through a deck of cards, and you fight monsters, try and find keys and explore through this deck. As you go, you flip out cards or discard them, never being able to go back in the story. It’s a really cool system with even better artwork. And the storytelling in the game is good, and I’ve played a few times now, and there is still more story to explore.

2: Betrayal at House on the Hill

Not my number one, but only because of how random the game can be. Now, that randomness makes for some amazing moments, it also makes for some haunts that aren’t so great. In Betrayal you are exploring a mansion, building it out as you go. You find items, uncover omens, and eventually a haunt will happen. Then one person in the group will be betray you and the game changes up. I rarely have had a bad game of it, but it can go wrong. Just very thematic for a horror game.

1: Mansions of Madness

Mansions of Madness Box
Image Source: Fantasy Flight

My top game with a horror theme is Mansions of Madness. Another in the Fantasy Flight Arkham Files line-up of games. This one is app assisted which is nice, because it can tell more story than some of the others. Though Arkham Horror: The Card Game does a good job without an app. But it takes care of a lout of the housekeeping for you with the game. And it can pop up monsters in more surprising locations and ways to really fill out what is happening.

I really like that sometimes you might be in a mansion, solving puzzles, and fighting cultists. Other times you are in a town and there are monsters coming out of the deep and once you know enough your goal is to get away. And if I play the same scenario twice, well, the app is going to change up some things.

Final Thoughts

I need more horror games, what are some really good ones. On my shelf I have Nemesis that I need to play since it is supposed to be Aliens the board game. And that sounds like a great game to play. I don’t need horror with blood and gore, though, I don’t mind that. But I want horror where it feels creepy, different, and like a good horror film.

I think that the only ones on my shelf to be played are Deep Madness, Nemesis, and The Faceless. So I know there are more out there that I really need to get to.

What is your favorite horror themed board game?

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TableTopTakes: Lucidity https://nerdologists.com/2018/08/tabletoptakes-lucidity/ https://nerdologists.com/2018/08/tabletoptakes-lucidity/#respond Mon, 13 Aug 2018 13:17:52 +0000 http://nerdologists.com/?p=2404 Alright, this game is a pretty recent release, and I wanted to do a quick review on it. Probably will be shorter than some since

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Alright, this game is a pretty recent release, and I wanted to do a quick review on it. Probably will be shorter than some since I’ve only played it once.

In Lucidity, you are playing as someone who can go through dreams. However, the dream realm is a dangerous place, so you have to stay on top of it and not push your luck too much. If you push too far into the dreams, you can end up becoming a nightmare. The concept for the game is actually pretty cool. This balance between pushing forward deeper into dreams and then balancing out different nightmares to make sure you don’t become one. Unfortunately, the styling of the game leans so heavily into the nightmare aspect that it is disappointing.

Image Source: Kickstarter

The mechanics are a little bit simple.  You are trying to get power in the dream realm, and you have to go up against different nightmares to do so. To do that, you are drawing dice from a bag, putting back in two, and rolling the rest. This allows you to get rid of different colors of dice, whatever is worse for you. Each nightmare has different abilities if you roll a side that hurts you. So you roll, you resolve the dice, and then you decide if you are going to push your luck and roll again, but this time you’ll be rolling more dice.

If the a nightmare track ever fills up, you become that nightmare and are now trying to kill the other characters and take away their power while still gaining power yourself. Each nightmare seems to have it’s own abilities and flavor, so that is interesting and unique. The actual player boards themselves had minor differences, but nothing all that special on them.

So, is this a good game?

I’d lean towards no. The theme of the game was interesting, but it was all very dark. It would have worked better instead of being lucidity to be focused on the nightmares and instead of being able to go through dreams to be fighting to stay out of danger in dreams and that would have fit with the look and feel of the game.

The mechanics themselves are interesting, but as I said, I think the game itself is a bit simplistic. It is made more so by each player being fairly similar. The game is about pushing your luck and getting lucky on dice rolls. You can spend the power that you’ve gotten to reroll dice, but you get power so rarely that it doesn’t completely feel like it’s worth it. It’s probably a bit of a balance issue too that once you’ve played the first two rounds of the game, pushing your luck goes out the window because you can’t anymore without it being likely that you’ll turn into a nightmare. The game would probably work better with having a higher chance of getting power, but also having the bad things actually be worse. The game also doesn’t have a ton of interactions between players as well. Not that it really needs it, but that might have made it feel less simple had their been more.

This all said, there are going to be people who like this game quite well. It is light enough that people can pick it up pretty easily, and fiddly enough that people will feel like they are playing a heavier game. So that balance is actually quite unique. The darker theme will also draw some people in as well, and the whole idea of nightmares and dreams is actually quite cool.

For me, the biggest piece, as I’ve mentioned before, is the styling of the game for the theme it claims to have. Either remove some of the interesting dream aspect to it and make it more about the nightmares, which is what the game feels like it wants to be, or change up the artwork. Just thinking about it now, this game would actually work decently well as a Dragon Age game with the Fade and Abominations in place of the nightmare. That might actually be the ideal skin on the game and then it would make sense to have the mechanics maintain a lighter feel as with Dragon Age as the theme,  you’d reach beyond the board game audience.

Overall Grade: C-
Gamer Grade: D
Casual Grade: C

Have you played Lucidity? What did you think about it?


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