Magic | Nerdologists https://nerdologists.com Where to jump in on board games, anime, books, and movies as a Nerd Fri, 25 Jul 2025 15:18:54 +0000 en-US hourly 1 https://wordpress.org/?v=7.0 https://nerdologists.com/wp-content/uploads/2015/10/nerdologists-favicon.png Magic | Nerdologists https://nerdologists.com 32 32 World Building for my D&D Campaign https://nerdologists.com/2025/07/world-building-for-my-dd-campaign/ https://nerdologists.com/2025/07/world-building-for-my-dd-campaign/#comments Fri, 25 Jul 2025 15:15:46 +0000 https://nerdologists.com/?p=9719 How much world building am I going to do for my new Dungeons and Dragons campaign? It might be less than you think.

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So we’re started creating a few hooks and plots for a possible D&D campaign. From that, I let my players pick an option. Then the next step was to create a first story arc that the players are going to be dealing with. That is all stuff that I did before I went ahead and created the world. Why, because I think all of that shapes the world that you create, not the other way around. So now it is time to start world building.

How Much World Building Will I Do?

The answer to that is way less than you might think. With world building the question is always, how much do you need for that first session. And in this case there are a few more things to consider as well. It is how much world building do you need for that first session but also how much world building do I need to do for character creation?

Reminders

This is the hook that we are going with.

No one would mistake you for the heroes of old. They are now something of legend as were the monsters they faced. The demons of old were locked away. How do you know, because you live right outside one of those dungeons. Something strong is starting to happen around the dungeon though. The terrain is changing and you don’t know why. Some thing it is a sign that the seals are weakening. But if that’s the case, who is supposed to stop them. You are tasked to find those heroes from one of the larger towns and are sent out with provisions, a map, a well wishes.

And our first arc is going to be what I dubbed The Realization Arc which is going to be focused on understanding that things breaking down. That is it, and for the first session it is all about the inciting incident. What is going to draw the players to even investigate or understand that something might be happening?

What The Players Need To Know

Let’s start out with this to understand what the players are going to need to know. A lot of it is going to be pretty general, and some of it is going to overlap with what I need to know, as the Dungeon Master for my first session.

Let’s start with the big picture items, the starting location in general terms. And any particular details about the world, magic level for example, that players might need to know.

The Starting Location – Tennoch

Tennoch is a small agrarian town. It hasn’t grown that much because it’s not on any major trade routes but it is one of the larger towns in the area, maybe a thousand people. You are in this town or from this town because of connections to it.

General World Knowledge

This is a world where magic is a thing but not common place. Most people know of magic as something that happens in large cities or something that the gods bestow upon the people. For a small town, a wizard, sorcerer, or warlock would be unique. But a druid, cleric, or paladin might be more common.

It’s also a world where technology is fairly limited. Things like explosives might exist but are known in whispers and are rare and considered extremely dangerous.

Finally, while Tennoch is technically part of the kingdom of Meldros, Tennoch doesn’t have much to do with Meldros. Maybe every couple of years an official accompanied by a knight will show up and ask for some taxes, but there is no set schedule it just seems to be whenever the Queen needs more funds. At least you assume it’s still the Queen.

Why These Details for the Players?

So first it is a little bit about the starting location. It let’s the players know what type of setting there are in and what sort of background they could be picking. It’s a small but larger town for there area. But at only a thousand people at most, it isn’t going to be that much. The outlying villages near them probably come there for trading when a merchant shows up twice a year to restock some goods.

As for the more general knowledge. By naming the land, it lets the players know a little bit more in case they wanted to have moved in. It also sets what sort of rule it is and sets how little characters might know about the lands.

The other two give the players an idea of the sort of world it is in general. Low technology and medium magic. Magic is something that exists and people know about in a town. In fact, they probably have a temple to some god or gods in this town. So there is a cleric, possibly, but it would be a low level cleric at best with probably works more off of knowledge of medicine to heal than magic.

Dungeons and Dragons Paladin
Image Source: D&D Beyond

Session One World Building

So as I create for myself I am going to go with a more standardized way of doing it. That is going to be using namedefining featurebrief description which I lay out in my Dungeon Master Tools World Building article.

The Town – Tennoch

Defining Feature: Agrarian town, largest in probably 100-150 miles
Brief Description: While the town seems bustling compared to others in the area, it is very small. Most of the trade in the town comes from neighboring villages and farmers who dot across the land. They hold a market once a week. And twice a year a traveling merchant comes through whom they know by name.

The Mayor – Wilfred Brumble

Defining Feature: Stout man with a large belly who came from out of town
Brief Description: He’s from out of town but he has been in Tennoch for years at this point. But his house stands out as being a slightly different style. But he fits into the town now and has married someone from the town, Madeline.

Shopkeeper – Denny and Olive Ansen

Defining Feature: Gnomes who love to gossip
Brief Description: They are very busy folks running their shop. While most people do their shopping at the market, Denny and Olive are the ones who have a shop that is always open. So when you need something you come to them. And the shop, Thimble Trades and Goods, is always open because they live in the back, so a loud knock will get them scurrying up front to help you no matter the hour.

The Shop – Thimble Trades and Goods

Defining Feature: Jam packed with odds and ends.
Brief Description: How Denny and Olive know where everything is is a great question. There are boxes and shelves crammed full of everything. Often times their shoppers will wait outside and the gnomes will scurry around finding things. That’s because it’s hard to get through spots for the dwarves and humans who live in the area. Thimble Trades and Goods is the only spot to get merchant goods when the merchant isn’t around because the owners send orders with the merchant every time to keep necessities stocked. And they prefer to trade than get coin at the shop.

Notable Farmer – Maggie Fern

Defining Feature: Strong halfling who loves to cook and drink
Brief Description: She’s short, strong, and won’t let anything stop her. But while she is bullheaded when it comes to getting work done and dealing with problems she is also caring. When someone is sick and they need help on their farm, she is the first to bring food and help. She also always will tell you to stop and have a drink if you happen to come by her farm. While you won’t gossip with her, it’ll be a good relaxing time.

Why Only These Things?

Firstly, I could fill out the town more. But if we go back to that first arc article I talked about how one of the things I want is for my players to help with the world building. In particular with this first town, I want them to have connections. So while I could certainly talk more about maybe who has an inn which would be small with a couple of sleeping rooms, a stable, and a larger room for eating, for example, I think that might be something that is defined by the players.

So I want to keep it simple at this point. And I have plans in particular for the mayor and farmer in the first session or two so I want them defined. And a shop and shopkeepers are also good to have defined. You may not need them defined for your first session. I suspect that my players might want to shop because I know my players.

Final Thoughts on My World Building

You can see how simple I kept it. There is only a little bit of detail for the players and only a little bit for me. But now I know what I want my players to know going into character creation. And I know where I’m going to start my story and who I can work with as characters. Is there going to be more that I flesh out, yes. But some of that is going to be as I flesh out my session one. And I plan on doing that some next week so you can see how I lay out that session for the players.

Do you think that I need more world building done before I start the campaign? Or is this going to be enough to keep me going?

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Ironheart Episode 4-6 and Series Thoughts – 10MinMarvel S3E127 https://nerdologists.com/2025/07/ironheart-episode-4-6-and-series-thoughts-10minmarvel-s3e127/ https://nerdologists.com/2025/07/ironheart-episode-4-6-and-series-thoughts-10minmarvel-s3e127/#respond Tue, 08 Jul 2025 14:17:44 +0000 https://nerdologists.com/?p=9676 Is Ironheart a show worth watching? We talk about that, what worked, and what didn't for the whole series on this weeks #10MinMarvel.

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Ironheart is all out there now. And is the show worth watching? We break that down on this weeks #10MinMarvel podcast episode. And we dive into some of what works, what was lacking, and what more we maybe wanted from the show. Plus a Marvel actor who is retiring, sadly one who passed away and more rumors for Spider-Man: Brand New Day.

Catch Up On Videos

Ironheart Episodes 4 through 6 Review and Thoughts

Eyes of Wakanda Teaser

Thanks for Listening

I hope that you are enjoying the podcast. If you are, there are a few ways that I always talk about that you can support 10 Minute Marvel. Firstly, please consider sharing it with your friends as word of mouth really is a great way to help more people find the podcast, and personal recommendations are always great. As well as then subscribing or leaving a rating and review. Both of those make the podcast easier to find for people looking for a fun Marvel podcast. You can find the podcast on iTunes, Google Podcast, and Spotify or wherever you get your friendly neighborhood podcasts.

We also run a Patreon and that is another way you can help support. The Patreon, found here, goes to help improve the quality of the 10 Minute Marvel Podcast, pay for advertising and more. It also helps improve the Malts and Meeples YouTube Channel and Nerdologists.com website. Thank you, again, for listening and for considering supporting us financially.

Comments or Questions: Thoughts on Ironheart ?

What did you think of Ironheart? Would you want another season of it? Let us know in the comment section over on YouTube.

You can let us know all of those things down in the comment section below, or tweet them to me @TheScando or by using #10MinMarvel. And there is now the Facebook page, as well, where you can join in the conversation here. And follow us on YouTube for more content here.

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Ironheart Episodes 1-3 Review – 10MinMarvel S3E126 https://nerdologists.com/2025/06/ironheart-episodes-1-3-review-10minmarvel-s3e126/ https://nerdologists.com/2025/06/ironheart-episodes-1-3-review-10minmarvel-s3e126/#respond Mon, 30 Jun 2025 14:28:50 +0000 https://nerdologists.com/?p=9668 Did Ironheart live up to, disappoint, or exceed our expectations? Join us as we talk about that and the news on this weeks #10MinMarvel.

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The long delayed show Ironheart is out. And I think that we went into it with some trepidation that they were delaying it because it maybe wasn’t up to par. But is that the case for Ironheart? Join us as we talk about those first three episodes, what stood out, what maybe was a miss, and what we hope for the next three. Plus a new Fantastic Four First Steps trailer to talk about. And Spider-Man Brand New Day is going to start filming soon.

Catch Up On Videos

Marvel Post Secret Wars

Final Fantastic Four Trailer Thoughts

Ironheart Initial Impressions

Parker Robbin’s Story

Thanks for Listening

I hope that you are enjoying the podcast. If you are, there are a few ways that I always talk about that you can support 10 Minute Marvel. Firstly, please consider sharing it with your friends as word of mouth really is a great way to help more people find the podcast, and personal recommendations are always great. As well as then subscribing or leaving a rating and review. Both of those make the podcast easier to find for people looking for a fun Marvel podcast. You can find the podcast on iTunes, Google Podcast, and Spotify or wherever you get your friendly neighborhood podcasts.

We also run a Patreon and that is another way you can help support. The Patreon, found here, goes to help improve the quality of the 10 Minute Marvel Podcast, pay for advertising and more. It also helps improve the Malts and Meeples YouTube Channel and Nerdologists.com website. Thank you, again, for listening and for considering supporting us financially.

Comments or Questions: Thoughts on Ironheart Episodes 1 through 3?

After three episodes what are your thoughts? Let us know in the comment section over on YouTube.

You can let us know all of those things down in the comment section below, or tweet them to me @TheScando or by using #10MinMarvel. And there is now the Facebook page, as well, where you can join in the conversation here. And follow us on YouTube for more content here.

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Dungeons and Dragons – The New 5th Edition https://nerdologists.com/2024/07/dungeons-and-dragons-the-new-5th-edition/ https://nerdologists.com/2024/07/dungeons-and-dragons-the-new-5th-edition/#comments Mon, 15 Jul 2024 11:35:05 +0000 https://nerdologists.com/?p=9031 A new version of 5th Edition Dungeons and Dragons is coming. They are talking a lot about it, so what is it going to be like?

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So over the past couple of weeks I’ve been learning about the new 5th Edition for Dungeons and Dragons. They aren’t calling it 6th edition, they aren’t calling it 5.5. But there are new Monster Manuals, Dungeon Masters Guides, and most importantly, player handbooks coming out, and things are changing. But how much is Dungeons and Dragons going to be changing?

The Amount of Changes in Dungeons and Dragons

Let’s start out by talking about the amount of changes. I’m not going to go into all of them, mainly because I want to talk about notable changes in the next section. But Dungeons and Dragons is getting a face lift, I’d say. And there are a fair number of notable changes out there. Enough that it can mix and match with the old stuff, but the recommendation is, and I think obviously, that people move to the new system. If you buy one book in the new system, migrate the whole way.

I say obviously because from a business perspective, they of course want you to buy the new stuff. It makes them money. But in terms of the content, while it is similar, a character in the 2014 5th Edition core rules, is going to be behind. So I think it is beware of that amount of change. Know that if you dabble you want to go all in.

Notable Changes

But let’s talk about some of the changes. And like I said, there are plenty. But we’ll talk about the biggest change to Dungeons and Dragons first. And I think it’s worth noting that they are moving away from the very loose theater of the mind feel of 5th Edition 2014. You certain might play 5th edition more now with a battle terrain set-up.

Weapon Mastery

This comes down to some things, in particular with melee characters. Almost all weapons have a mastery to them that if you know it, you can manipulate the battlefield. So this is different from your proficiency but it allows you to do even more with weapons that you really know. So some might trip up and an enemy, slow them down or otherwise disrupt them. This, per what they said, is to give the more versatility that was previously mainly found in spellcasting classes.

Subclasses

It is also worth noting that all classes now have four subclasses. And all classes unlock their subclasses at the exact same time. No longer do some get them at first level and others at third. No longer does the bard have two subclasses and the wizard six. All start on an equal playing field that way. And most of the subclasses are getting a lift. Whether that’s a boost from the masteries for weapons or an expanded spell list, that is fairly minimal in terms of what they get.

Ability Modifiers

And there are more things as well. One that I really like is that now when you pick your species you don’t get your stat boosts. You might gather boosts and boons for other things because of your species. But it doesn’t make various species lean various directions. Instead that is with your background. You want to be a dwarven thief, you get stats based off of what you did in your background. That, to me, makes sense because that is what my character has practiced.

Do You Need to Get It?

Obvious this doesn’t make your current books obsolete. But it does render them less useful if you get the new books. Someone who builds a character with the old systems is going to be less effective. But at the same time, Dungeons and Dragons is not changing so fundamentally that your old content is going to be worthless. It might come down to you need to tweak minor things and raise difficulties at times.

But let’s talk about it more from the perspective of you like you to get he new books. Is this 2024 version of 5th Edition worth buying? I think that it is. Mainly as I listen and watch the videos and discussions, I feel like they balance out the character classes. Is the Ranger going to be perfect now, probably not, but it’s going to be on par with the other classes. And overall, I feel like it offers more freedoms, which Dungeons and Dragons 5th Edition was already good at. This just adds in more.

Final Thoughts the Updated Dungeons and Dragons

I want to see how this works. I buy basically every book, so I’m excited to get my hands on it. Though, I do wonder about some elements of it though. While I see this mainly as a positive, a couple of things hold me back from being completely excited.

The biggest item is the additional tactical nature of the game. I run theater of the mind, generally. So I expect to continue that. Will the added masteries make it harder to play theater of the mind? I feel for some groups they might generally get skimmed over. Especially for a group very familiar with the current version of 5th Edition. So is that a major add for those combat classes?

At the same time, I like the idea of tactical battles. It is possible to make it more dynamic. A weapon naturally pushes a bad guy, well, that is important. It allows players to push and manipulate the battlefield. Also, it is able to become a cat and mouse game as bad guys try to avoid getting smacked too much and players try and knock them into a hole or off the edge of a tower. So I see it working in either way.

Generally, though, I like what the system is adding. And I want to get my hands on it (coming in September for the Players Handbook). Do you like the sounds of the 2024 version of 5th Edition?

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Beyond the Box Cover: Icecool Wizards https://nerdologists.com/2024/01/beyond-the-box-cover-icecool-wizards/ https://nerdologists.com/2024/01/beyond-the-box-cover-icecool-wizards/#respond Wed, 10 Jan 2024 12:52:51 +0000 https://nerdologists.com/?p=8647 Will the latest follow-up to Icecool, Icecool Wizards be as big a hit for me? Let's take a look into the box and see what is added.

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When a new version of one of my favorite games comes out, I’m excited. I didn’t expect to get anything more for Icecool, and Icecool Wizards is it’s own thing. But what were they trying to do adding in a new smaller game to the Icecool line of games? And is Icecool Wizards at least an initial success when I look at it compared to Icecool?

How To Play Icecool Wizards

Immediately it’s pretty easy to see the differences between Icecool Wizards and Icecool. Icecool Wizards is adding in a new element to the game. You are still in a penguin school, but this time a school for wizards. And you are trying to collect resources or knowledge to be able to cast spells.

The basics of how you do that is similar to what’s done with Icecool. You flick your penguin twice each turn collecting resources. And no one is chasing you down. Instead, you and your opponents compete for the resources and the exams. You get both of them by crossing over them on your turn.

Then the game ends when all the resources are gone and players have an even number of turns. You score up the resources you haven’t spent on exams. And you get points for exams. The penguin with the most points wins.

Initial Reaction on Icecool Wizards

Let’s look into my initial reaction to the game here because I think it’s useful to compare it quickly to Icecool. I think that Icecool Wizards, for me, is a step down from Icecool. Mainly because Icecool is a pure dexterity game. There is some cat and mouse, but it’s all about flicking the penguins about.

Icecool Wizards offers some of the same thing, but seems to have built on it in a way that doesn’t make it more fun. It doesn’t make it unfun, but it adds in some to the game. And some of it I think is the smaller board size. It’s meant to be more portable and take up a little bit less space, I guess, but it neuters the ability for some great shots.

I think the fact that it’s all players versus each other versus a one versus all style of game also hurts it. The tension is gone and the excitement of that will they or won’t they hit me is gone. Instead a lot of it comes down to luck so let’s get into some of this.

Icecool Wizards Box
Image Source: Brain Games

Luck vs Skill

So let’s talk about what I mean by this. I kind of touched on it above, but the original Icecool is the skill of a player versus the skill of the other players. Can I pull off better shots and avoid the hall monitor better than the other players.

Icecool Wizards is a bit more luck focused. Why, because what exams and resources come out are random. The resources always go into specific spots. And while the game tries to balance that out, with powers, if the resources available on your turn are better than the ones on my turn for completing exams, it’s an advantage for you.

Collecting Resources vs Using Powers

Now it’s time to talk about the powers in the game. There are two types of resources in the games. Ones that you get in the classrooms vs ones you get in the doorways. The ones in classrooms are worse in that they don’t add in extra powers. And the exams they are used in don’t offer higher points.

But the ones in the doorways are interesting. There are four of them, and they offer extra powers. An extra flick for one of them, or adding in more resources for another. You might trash an opponents card instead.

These resources offer the decisions that this game is trying to give you. Do you flip one of them over, it’s still worth a point at the end of the game, but now you can’t use it on an exam. But it’s only kind of a choice because if there’s an exam that needs that resource, I can likely get to it in the next turn and it’s unlikely that someone else will have the exact resources to get it. It might happen, but it’s not super likely.

Who Is Icecool Wizards For?

It’s a tricky question. I think that they were attempting to make a game that offers a bit more balancing of strategy with skill. But I’m not sure it hits on that. So that is making it hard to know who this game is for. In some ways, I think it is making the game for a market that doesn’t exist. If you like Icecool, like I do, I don’t think it’s better. If you don’t like Icecool, Icecool Wizards isn’t adding anything new that you need to play.

Final Thoughts

For me, what I’ll like about Icecool Wizards in the long run is if I can mix it in with regular Icecool. Why, because that is how I want to play Icecool. Either as a race or as the hall monitor trying to catch the students. But this one only works with the former, but I think I can make it work with the latter as well. It’s easy enough to keep track of the doors you’ve done through.

Now, if this is your first introduction to Icecool, I think Icecool Wizards is going to be fun. For me, it is still fun. But it isn’t more fun that I’d pull it off the shelf over Icecool. And when I play Icecool, I generally want to play it with a lot of people. So I think it’s a situation where Icecool Wizards adds in too little and too much all at once. It’s too little because the game is too close to Icecool, and I just want to play that one.

Have you played Icecool Wizards, do you like it?

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Mashle – Review https://nerdologists.com/2023/02/mashle-review/ https://nerdologists.com/2023/02/mashle-review/#respond Mon, 06 Feb 2023 12:45:52 +0000 https://nerdologists.com/?p=7758 In a world where magic reigns supreme, Mash is a kid without magic. What will his life be like a magic school in the manga Mashle?

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Now, I am still working my way through this Manga with an Anime on the horizon, but I’ve read enough to give you an idea if Mashle might be for you. This isn’t my normal isekai that I tend to gravitate towards. Mashle is simply a fantasy story. But it is one that tells a different story with a different hero than most.

Mashle – Synopsis

The basics are that Mash lives in a world where magic is everything and those without are seen as abominations. And of course Mash doesn’t have magic, but he’s been trained up and worked so hard that he is all muscle.

And, to go with that, Mash goes to a magic school. As part of the training of the world, everyone gets trained in magic. So the big question for the manga is how is Mash going to survive as a non-magic user? And how will Mash survive in a magic school?

Other Notes

I like to toss in this section mainly to call out fan service in the shows. It isn’t really part of the plot, but it is something that shows up a lot. So in this one, there really isn’t any. It is a very clean manga that way and that makes sense.

I think it is worth noting here, and I’ll talk about it more later, Mash is a little slow. Meaning he isn’t always catching onto everything that is going on. This, I believe, is an attempt to make him more of a meathead character. Whether or not that works, we’ll find out.

What Doesn’t Work?

Let’s just start out with Mash and how he is portrayed in this. It’s a little clunky. Now, I call out how he is thought of as slow or comes across that way in the book. That is the part that is clunky about it. I think that a lot of his focus and drive work well, but the slowness is clunky. The writer gives him good things to care about and reason for doing things. But at the same time writes him simply.

The manga also does fall into some things I’d consider more standard. Again, not a major knock on it. But the school idea, it works well. However, a magic school, that is an idea that is done a lot. It works well because it is relatable for everyone. Not because we go to magic schools, but because the concept of school and going to school is common. So the setting is familiar.

What Works?

Mashle Panel
Image Source: Shueisha

Now, I just said that Mash isn’t always written the best. He is also a highlight for the humor of the manga. There is an earnestness to him that comes through. And I believe it because of how the world is set-up. He might be a meathead or slow, but his convictions are true. And while other characters are snobby and elite, Mash truly cares about everyone in his own way. Which now that I’m thinking about it might be backwoods or redneck in the writing attempt.

I also like the use of humor in this. The author, Hajime Komoto, does a very good job of blending in humor. And this is where some of the tropes come in, but also the interactions with Mash. No one understands Mash, which is something that makes sense. Mash is an outcast in the world, he can’t do magic. With that handicap, he is still exceedingly powerful. Of times he is more powerful than magic users because of the training and rigors he goes through.

Who Is It For?

This one is tougher to place. I do think that the writing isn’t up to the level I’d expect for some. However, Mashle is a manga that also has me laughing sometimes while reading it. So there is an element of humor that works well. I think it is best put as it’s a lighter, goofier manga. It is still very shonen in it’s style, so know that before you check it out.

Final Thoughts on Mashle

I enjoy Mashle a lot. I understand it’s flaws, but Mashle is like a good comfort food. Grabbing a book and reading it is like grabbing a bowl of popcorn and sitting down for a light movie. I expect that it is what the anime will be like as well. And when you get to laugh reading a book, I am enjoying it.

And also like I said, I think it might be a bit simple for some. I find it to balance that shonen background with some slice of life. Where yes, there is a storyline going through, but it is also feels like vignettes thrown in as well. So know that going in, if you check it out. The story is there, the story is fun, but it isn’t an amazing manga compared to other stories which run with more depth.

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What I Miss (or don’t) About Magic The Gathering https://nerdologists.com/2022/12/what-i-miss-or-dont-about-magic-the-gathering/ https://nerdologists.com/2022/12/what-i-miss-or-dont-about-magic-the-gathering/#respond Wed, 07 Dec 2022 12:38:06 +0000 https://nerdologists.com/?p=7590 I played Magic The Gathering a while ago, what do I miss about it, and what don't I, because being out of the game does make me miss it at times.

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When I started my adventure into gaming, in particular board games, one of the first things that I started with was Magic The Gathering. I was at a company where we would play it during lunch hour. The games were just random casual play for a a while until we started dabbling in commander, and even then it was still very casual decks. No broken combos or anything like that, and it was a great experience.

Then as people changed jobs and all of us went to new places and had kids, that made it harder to play. It came down to drafting new sets and maybe once a year days of playing commander. Now it is something that I don’t do anymore and I sold my decks and cards for the most part. But I do miss it, so what are the things I miss about the Magic The Gathering and what don’t I?

Deck Building

This is definitely an area that I miss about Magic. I love planning out decks, even if I didn’t use all the greatest cards in them, or create the greatest combos. In fact, I would pretty often figure out ways to create decks around specific cards or mechanics that weren’t that great just to see how they’d work.

In particular, I remember a very expensive card that I built a deck figuring out how to put it in play. My co-worker basically called it a countdown deck. You had a certain amount of time to beat it, and if it built up just enough, it went from great health to you dead in a turn. Or a coin flip deck was another fun one. Did it work? Not that well, but it is fun to create a deck around an absurd mechanic like that to get it as good as possible.

Blind Buying

This is something that I like and don’t like about Magic. And it’ll actually tie into the next one as well. But I like it because there is something about grabbing a pack and opening it up to see what you got in it. See if you got a crazy card that you can build a new deck around, or a staple that allows you to make an existing deck better.

On the flip side, you get a lot of trash in there as well. It is smarter and better to buy cards one off than blind. But the experience of splitting a booster box three ways or two ways and just having an evening of sitting around and opening packs, that is great. Especially because we weren’t trying to maximize our money off of it.

Storm Crow
Image Source: Gatherer

Common Cards

However, with blind buying does come one issue, and that is that you just get a ton of cards out of it. I think I had several thousand common and uncommon cards that were worth a penny each. So that is annoying. Either you sell them online as a lot, trade them to a local game store, or just store them. And I stored them for a long time and that takes up a lot of room. Less than you might think, but also more because you open up a few boxes or buy a booster pack when you walk past the rack at Target, you add up fast.

That is the huge downside to buying blind. I want to get that feeling of opening up something great, but because you get so many cards, you mainly get junk. And now you need to do something with those junk commons, which can be making a pauper deck.

Magic The Gathering Events

This one is also a mixed bag because most of the time it is fun. But also, most of the time I would prefer to do it with my friends not an official one. Why, because at an official one there are always some people who take it way to seriously.

With friends you crack open some packs, draft some cards and have a good time with it. In fact, we’d normally instate the rule of you keep the rare card from your pack at the end of the day. That doesn’t happen in an official event that is drafted, so if there is a great card and it doesn’t work for your deck you take it because it’s worth money. That isn’t fun, but that is how it works.

Final Thoughts on Magic The Gathering

I miss playing Magic The Gathering, I miss having that group that we could sit down at lunch and play. Or get together on a Friday after work, have some pizza and knock out some games. But I also don’t miss it in some ways.

And what I know about Magic’s process now, I am glad, in some ways I got out when I did. When I left Magic the Modern Masters set was a new thing. A chance to get those awesome older cards that if you came in later, like I did, you didn’t get from a random blind pack as you weren’t buying them then. But it was expensive, and they have just added more expensive sets since then. And they aren’t a one off thing they are more and more common.

I still do own a few decks though, not that many cards in it, but some fun ones. I debate from time to time if it is worth keeping them. That said, I haven’t played in years, but some of the EDH/Commander decks that I like, I kind of want to keep. And maybe, someday, I’ll play them again.

Do you play Magic The Gathering? What is your favorite way to play? Or what colors did you normally play, I was a Simic or Izzet player pretty often.

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Lunch Break Board Games https://nerdologists.com/2022/06/lunch-break-board-games/ https://nerdologists.com/2022/06/lunch-break-board-games/#respond Fri, 03 Jun 2022 14:19:27 +0000 https://nerdologists.com/?p=7049 What board games can you play with co-workers at lunch? I have my list of 10 games I think would work well, but what would you play?

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One thing I like to do with nerdy co-workers is pull out a board game once in a while. I worked at one place where we would play games almost every day during an hour lunch. Other spots, well, it’s not as common. But being in IT (information technology), generally means I find people to play games with pretty easily. So maybe you also want to find someone to play board games with at work, what games might work well?

The Criteria

When making this list a few things need to be considered, though. Mainly how long a lunch you get, if it’s an hour, that opens up more games. But lots of times, I think people get 30 minutes. So that’s where I want to keep my game lengths. Even if you get an hour, you need to prep food generally.

I also want to keep the player count lower. Generally you don’t end up with a ton of people who want to play a game. Or at least you don’t start that way. At the one office, I would sometimes start a game of Dominion or Power Grid one lunch and it’d carry over to the next one. But there are other smaller and faster games that work well. And games where you don’t need the whole office to play.

Plus, a game needs to be portable. Even if you could get through a session of Gloomhaven in one sitting, it is too big. So something that fits into a backpack, laptop bag, or whatever you use, that is going to be important.

Floriferous
Image Source: Pencil First Games

10 Lunch Break Board Games

In no particular order.

10. Floriferous

Floriferous is a drafting set collection game that could be playable at lower player counts in 30 minutes or less. In this game you draft flowers to get combinations which then give you points. The flowers might have bugs on them, or be certain types or colors, all which can score points. Assuming you draft enough scoring cards as well.

So that is the first fun thing of balancing drafting scoring with drafting flowers. The other interesting thing is how turn order works. The higher you draft a card from a column, the sooner the next round you go. It means that sometimes you might want to take a less ideal card just to go sooner now.

9. Matcha

Matcha is my trick taking game. I could have put a few on here, Fox in the Forest would work here as well. But Matcha is my pick, just because it’s a solid two player option as well, and I think that it probably plays in a shorter time frame. It is interesting too because of what takes precedence of number or color that you are trying to get to.

It also adds in a bit of set collection as well. You are trying to get either different items or all the same or completely don’t match every time. I think that it’s interesting to shoot the moon that way. I like it when a game gives you options for scoring and winning. And Matcha does that so that as you play you don’t fight over the exact same thing.

Love Letter
Image Source: Wired

8. Love Letter

If we’re talking about a really small game, Love Letter is going to be a great option. Technically it does have a certain point that you need to get to. I think it’s one person wins a round four times. In a larger player count game that could take a while. But it’s super small and easy to learn.

This is one that I haven’t brought in or played in ages. But it is pretty welcoming for what a lot of players know as a game. It is smaller than most likely what they’ve played before. The whole element of guessing what someone else has, the few cards, it just feels familiar.

7. Cribbage

But speaking of familiar, we have Cribbage. Cribbage is going to be familiar to some people as it’s been around and available for ages. I need to actually play with my nice Cribbage board. But the game play is fast, and while I do think the rules, or at least scoring, can be a bit tricky for some people to wrap their head around, it is not that complex as to what you are doing.

Now, this might not be as modern a game as you’d be thinking for the list. But in terms of classic card games, I feel like it’s a good one for lunch. The ability to just sit around, chat, and play is very high with the game.

6. On Tour

But now into a more modern game, On Tour, which I played on Wednesday is a solid roll and write game. In it you are playing as a manager for a bad trying to create a path for the band to take a tour on, or something like that. Basically, you want to get numbers in sequential order to make a path around the United States or Europe.

This is limited by cards that are flipped each round and the dice as they are rolled. The cards determine where you can play the two number combinations on the dice. However, if you use East once and have no way to use East again, unless there are two East cards. It’s a clever system that offers fun choices that are tense but never too hard.

Hanamikoji Box
Image Source: EmperorS4

5. Hanamikoji or Jixia Academy

This one I put down both versions of the game because some people might not want a game with Geisha at work. But really this is a nice two player tug of war game where you are vying for favor or Geisha by trying to give them gifts. But to do that, you take four different actions.

The actions are what is so cool about the game. Each player, and it’s a two player game, has the same four actions. So you each will take them each once, but when to do that is always a question. And the actions make you have tough decisions. You might be showing your opponent 3 cards and they pick one to take. So how do you create a combination so that you get what you want?

4. Qwixx

Qwixx is going to be up there with the simplest games on the list. It is a roll and write where you are just trying to get numbers in order on different colors. The more numbers you get, the more points you get. But when you skip a number, you can never go back. So if I go from 3 to 7 in red, that means that a red 4, 5, or 6 will never a useful for me.

And the game has an interesting end. It ends when either someone can’t place a number or cross out a number for the fourth time. Or when two dice come locked. The dice become locked, so that no one can add to that row, when you have five numbers crossed off in a color. Then you need to roll a 2 or 12, depending on the color, to clock that row. It’s a cool little element that makes you think about how you push your luck.

3. Ohanami

Ohanami is a card drafting game where you get more points the more cards you have a certain colors. But you also need to be putting the cards into three columns. And the cards you draft need to be higher than the highest card or lower than the lowest, on a given column to be able to be placed.

This game is really nice as casual at 4 players. The randomness of what you draft is interesting. At two players it is fairly cutthroat. In either case, it plays fast. That means that you can get it in during lunch, and it is just a deck of cards and a score sheet.8 Either way or player count is fun, but some people will prefer the more casual.

2. Super Fantasy Brawl

This one is pushing it game length wise. That said, it is doable as long as you can get it set-up fast. Super Fantasy Brawl is a head to head skirmish game with a big table presence. The minis are big, the board is big, but the game play is simple. It is one of those games that has depth and simple game play.

You are just playing down cards of three colors each round. And then you activate the hero on that card with the action on that card. You do that to try and knock out your opponents characters, who can respawn and position yourself to complete objectives. You can play it with mainly just punching, but objectives will hep you get the win.

Village Green
Image Source: Osprey Games

1. Village Green

Finally, Village Green, another smaller card game. Here you are competing to have the best village green by laying out cards in a 4×4 grid. The top and left edges are scoring cards that you draft and play. The middle and lower and right are your village green.

What I like about this one, and it’s one that I’ve played on stream, is that you need to think about columns and rows for scoring. As you add cards to the top row and the left column, you need to think about how they intersect so you play the best green cards you can. But you can’t just play green cards anywhere. They need to match flower or color to get onto the board of something adjacent to it. Probably 2 player only for work lunch, but a nice thinky game.

Final Thoughts

One game that I thought about for the list but didn’t put on is Magic: The Gathering. I’ve really enjoyed Magic over work lunches. But it isn’t a 30 minute game. It is an hour, especially with more than two. But it is an option as well. I also think that Magic is much more intimidating to try and get someone to play. There is a lot going on if you aren’t that familiar with board games.

And, like I talked about before, you can play bigger games. At that one job we’d have Power Grid or Dominion set-up for two days. But that depends on the business and break room. When you play a game like that you need something that won’t be disturbed. And a lot of offices, especially with bigger companies, will need that space to be used by a number of people.

But let me know if you’ve introduced co-workers to board games. Which ones do you find work well for a lunch break game?

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Design Diaries – The Campaign Aspect https://nerdologists.com/2022/05/design-diaries-the-campaign-aspect/ https://nerdologists.com/2022/05/design-diaries-the-campaign-aspect/#comments Wed, 11 May 2022 13:43:20 +0000 https://nerdologists.com/?p=6994 So what campaign elements would I want to put into my campaign roll and write idea? I want it to feel like there is progression without too much weight.

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Last week I wrote about how I wanted to design a campaign style roll and write game. There are roll and write games that are out there, Welcome to the Moon and Paper Dungeons that offer that to some extent. I want to take it further, push for a campaign game that lets you unlock things as you go. Non-destructively, most likely, but still something that grows and progresses as the game goes on.

So let’s talk about the different options that I am considering. I think that there are a few interesting ways that you can improve or change as a game goes on.

Possible Campaign Elements

Character Progression

The first one is character progression. I think that is fairly important if you have characters in your game. I don’t find it a major knock against Paper Dungeons because it’s so loosely a campaign. But you start with your heroes as level one in every game and level them up as you go.

For my idea, I want to have a separate character sheet, much like in an RPG, that you level up your stats. You get bonuses based off of how many bubbles you fill in, in a row. And you fill in a certain number, always, at the end of the a scenario.

If this is a competitive game, the person who wins gets a bonus. But if it is cooperative, there might be a bonus if you do the best in a scenario, like first pick of gear. For cooperative, though, you’d not see as much character development and splitting off.

Paper Dungeons
Image Source: Alley Cat Games

Skill Tree

Building off of that character progression, skill progression is a great way to cause differences to happen. But the idea of a tree is that you can split off what you are doing. If you are a Gunslinger class, or something like that, you might unlock your first ability at level 1, but then at level two, you have three options. The one that you pick will limit what you can do further down.

Now, while I like this idea, it really causes things to become different and gives progression, I am worried that it’d make the game a bit more complex. I think a lot of the abilities would just need to be things that bump up health or statistics.

Items and Gear

Items and Gear would likely be one time use things, or maybe something like a pack mule to eventually being able to get up to a wagon. Something that can carry more items. Maybe skills are going to be more abilities that’d be used in every game since you are unlocked.

So things like health potions (or alcohol), magic scrolls, dynamite, things that you’d use once. Or maybe some gear like “armor” whatever that might look like. Basically wearable items or weapons. I don’t think I would ever add in ammo because I don’t want to track that type of thing. Plus I like giving more things versus losing things in a campaign game.

Story Progression

Finally, story is going to be an important element to the game. Right now that is what makes Paper Dungeons a campaign game. A tiny bit of story that you read in between games. And while I do enjoy that, I wish there was more. Or more so, I wish the story felt like it mattered a bit more.

I can pull out any card, read the story and play, and it doesn’t matter. I’d love to add in more story to the game. Maybe even give it some choices. Like, make a decision and that unlocks certain items, gives a stats bump, or maybe causes you to lose some money. But all based off of choices that players make. I even, at least once, maybe twice, would want to change up what the players interact with on a map because of a decision that they make.

That makes it feel more like a fun experience to me. The decisions that we make, for example, in Roll Player Adventures or Tainted Grail, change up what can happen in the game later. And that is very cool to have as part of the experience. It takes it from being told a story to character story.

How Much Should Their Be?

That is the question that I’m asking myself, because with enough campaign elements and campaign progression elements, the game can get large. Part of the fun of a roll and write, even Paper Dungeons which has a lot to look at on the sheet, is that it is a sheet.

I want there to be enough decisions that it makes the game feel cool. On the flip side, I don’t want there to be so many decisions that it makes the game hard to play. Looking, again, at Paper Dungeons, now that I’ve played it a few times, I know what to do every time I come back to it. I looked up one rule last time, but I mainly know what I need to do.

A campaign is going to be bigger. It is going to offer more challenges of remembering how to play. But with a nice little sheet of what to do on the turn, or even printing on the sheet the round actions, I hope to make it simple enough that it’s a fast refresher. Which means, things like skills, those are a bit harder to implement, potentially. But that comes down to being clever with how I design the game and work with that idea.

What campaign element would you want most?

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Bookem Nerdo – Keeper of the Lost Cities https://nerdologists.com/2022/04/bookem-nerdo-keeper-of-the-lost-cities/ https://nerdologists.com/2022/04/bookem-nerdo-keeper-of-the-lost-cities/#respond Mon, 25 Apr 2022 14:46:39 +0000 https://nerdologists.com/?p=6942 Back to Keeper of the Lost Cities. I've completed the series, I loved book one, but is this Middle Grade series one that holds up with more books?

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You might be thinking that I already wrote about Keeper of the Lost Cities, and well, I did, but I wanted to revisit it. In fact, it was a Nerds Year Resolution to revisit it after I read all 8.5 books. And well, I finished up those about a month ago, maybe a little bit longer. While I do read fast, getting through all of these books was just a breeze. They are middle grade, so lighter reading, but still, quite big books.

Keeper of the Lost Cities Plot

Sophie is not a normal 13 year old, she has the power of telepathy and can always hear everyone’s thoughts. To go along with that, she’s extremely smart, and has a photographic memory. She’s an outsider because of all of those things. Then, she sees a boy, on a class field trip, who just looks too pretty. And he is looking at her, something feels off and she talked to him.

Turns out that something is off about her life. Fitz, the boy, tells her that she isn’t a normal human, in fact, she isn’t a human at all. There is a secret world of elves and other magical and mythical creatures out there. In our own world, but just out of sight due to magic. But her life as a human will need to go away if she is going to be an elf and live the life that she’s supposed to.

More Details and Harry Potter Comparison

So I don’t want to go into much more. What I wrote is basically the back blurb on the cover, but it’s something that should wet your appetite. And don’t worry, Keeper of the Lost Cities is not another Harry Potter. There are elements that might feel similar. The main character integrates into a new world that they didn’t know existed.

And to continue that comparison, she is a bit of a chosen child, but not in the way that Harry Potter is. I think that chosen child comparison is something people will latch onto, but Shannon Messenger does a better job of writing a chosen child. Sophie is really behind for an elf. She doesn’t know the world, she is expected to know and catch-up to what she doesn’t know. When she gets stuff wrong, elves are disappointed.

Harry Potter constantly should be in trouble, and he is not. Sophie often should be in trouble, and when she is, she gets punished. Her life has many more real elements to it. Characters worry about her. They pester her. They bug her, stuff that you don’t see happen in Harry Potter. People either hate Harry or love Harry, there is nothing between the two. For Sophie, people look to use her, to befriend her because of who she is, avoid her, and expect everything from her. And she is trying to balance all of that.

What Doesn’t Work?

There is very little, if anything that doesn’t work. I should talk about book 8.5 here. Mainly because that might be something that won’t work for some people. Even for me, I found it fairly boring. The point of book 8.5 is that it’s a bit of a recap for everything that has happened. Plus a novella that tells some story where book 8 left off and where book 9 begins. Or at least I am assuming that.

If you read the series in a compressed period of time, most book 8.5 is unneeded. I know what the characters did recently. I don’t need a full recap, no matter what way it is written. And some of the sections are better written than others. It is more the authors notes turned into something in the world that you are reading through.

I don’t even mind that they exist. I mind that there is a pretty important feeling novella in the book. It is different than she could write for the main book. The main books only show Sophie’s perspective. The novella bounces between perspectives. But to get the novella, you get the whole book. And I say now, get the book, just read the novella.

What Works?

Keeper of the Lost Cities Sophie Foster
Image Source: Shannon Messenger

Characters

So much works in this series. Sophie is a believable main character and the side characters are strong as well. Often in Middle Grade or Young Adult books, the main character is a paper cutout of a character. It is meant for the reader to put themselves into their shoes. Sophie is not that. She is a fully realized and deeply developed character. And each of the side characters at least the core, are as realized as she is.

I fail to think of many series where this is the case. Especially in that grade range. And I think there should be more. The story is easily digestible for an adult. And while there are intense moments for maybe middle grade reader, it is going to be pull them in.

Story Depth and Intensity

And let’s talk about the intensity. The story, unlike others in it’s age range, isn’t shy about bad things happening. And not like they happen around Sophie. Some of them do happen to other people. And it is character development for those characters. And reasons that friendships become stronger. But often the bad is directed to Sophie. She is not given an easy life. She is not a hero who always steps in and saves the day.

In fact, most of the time, she needs to rely on others to help her. Does she lead, for sure, she is the chosen one after all. But it isn’t a situation where she can do it alone. And that is a struggle for her. To compare her to another fictional character, it is a lot like how Harry Dresden, in the Dresden Files, is always looking to do stuff himself. He does so because he doesn’t want others to get hurt. Sophie is the same way.

World Building and Themes

Shannon Messenger is very good about building out her world. It helps that some of it is our world. But the rest of it, with the elves, dwarves, goblins, orcs, and more is different. But it is still similar. I think it is worked well like good fantasy or sci-fi. It is different enough that you feel like it isn’t our world, but close enough that it can touch on themes and issues that are true for us our world as well.

And I think that is another thing Messenger does well, also. She tells a good story with items that ring true. Now, it is still middle grade, so the depth of an issue isn’t always there. But that is okay, she is writing through the eyes of a 13-15 year old. Sophie is not going to understand everything, so as a reader, our view of these issues in the story should be simpler.

At the same time, I talk about the intensity of the story. And that means that as an older reader of the series, I understand some things that Sophie doesn’t. The story ages up well, that way. It makes the young reader start to think and the older reader understand the depth that is there.

Who is Keeper of the Lost Cities For?

I think that the young end would be twelve for the series. Though you maybe could go younger just reading it aloud and talking about what is going on. But that depends obviously on how you spend time. I don’t want to assume that people do a story that way. But twelve or thirteen is when I’d say a kid would be up for reading it.

As for getting older, it depends. I think a lot of people around my age and younger so mid-thirties and younger. The story is familiar. It feels a bit like Harry Potter, but in my opinion better. And my generation and younger, we read Harry Potter, The Hunger Games, Twilight, Divergent, Maze Runner and more. Keeper of the Lost Cities contains all of that and more.

Final Thoughts

I love this series. I am reading a few other things right now, but I fully expect to come back to the series and read it all again. And I already pre-ordered the next book in the series. I want to know what is going to come next, and I want to spend more time with these characters in that world.

I really believe that a lot of people are going to enjoy this series as well. Like I said, the story is different, more meaningful than things it feels similar to. Yet it will hit the same beats that you expect from a Middle Grade or Young Adult series and novels. Plus there is a lot to the story, just in terms of how long the story is.

Have you read Keeper of the Lost Cities?

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