Mastermind | Nerdologists https://nerdologists.com Where to jump in on board games, anime, books, and movies as a Nerd Fri, 13 May 2022 14:12:11 +0000 en-US hourly 1 https://wordpress.org/?v=7.1.3 https://nerdologists.com/wp-content/uploads/2015/10/nerdologists-favicon.png Mastermind | Nerdologists https://nerdologists.com 32 32 Ten Simple But Deep Board Games https://nerdologists.com/2022/05/ten-simple-but-deep-board-games/ https://nerdologists.com/2022/05/ten-simple-but-deep-board-games/#respond Fri, 13 May 2022 14:09:09 +0000 https://nerdologists.com/?p=6998 What board games are at the top of games that give me deep decision making but are simpler to learn and play at least with their core game?

The post Ten Simple But Deep Board Games first appeared on Nerdologists.]]>
Not long ago I talked about how some board games have simple actions but offer really good decisions. Basically the game play is simple but there is great depth in the games. If you want to find out more about this idea, you can read it here. So what are some of my favorites that really shine in that category?

Simple But Deep Board Games

10. Black Sonata

One of two solo games on the list. Black Sonata is about figuring out who the “dark lady” was in Shakespeare’s sonnets. But it is really fascinating because it is a solo game where the dark lady moves around in basically a hidden movement sort of way by an AI deck of cards.

What you do as a player is try and get ahead of the dark lady so that you can look for her, and basically find out clues about who she is not. So your turns are pretty simple. You move, or you search a location. But figuring out that pattern of where they are going is challenging. And then it is a Mastermind style puzzle, or so it feels, to figure out who the lady is. I really enjoy that puzzle aspect, but simple game to hit the table.

9. Century: Golem Edition (Or Spice Road)

This one is not a cheat having two games on it, Golem Edition and Spice Road are the same game. I prefer the Golem Edition because it looks better, and I like that. But this is a game that is about building up an engine of cards in your hand. But how you play is extremely simple. Mainly because you do a single action on your turn.

On your turn you pick up the cards you’ve played, you get a card, you play a card, or you get a golem. You never complete more than a single action a time. And turns fly because of that simplicity of all the actions and the single action. But when you get a card, how much you pay for it, how it works into your engine, all of those things make a very rich but simple game.

Potion Explosion
Image Source: Horrible Guild

8. Quarto

This, I get is one that has depth to it but not one that I like. The game is pretty simple, you are trying to get four in a row. But you pick what piece your opponent is going to play. So you want to give them something that’ll set-up you with the options that they have left to give you. It’s a cool idea that I enjoyed the couple of times that I played it, but it didn’t grab me enough.

Still, for a lot of people, this is going to give them that feeling of outthinking their opponent in a game. Basically making your opponent give you a win. But all you are doing is either placing a piece of picking one for your opponent to place.

7. Potion Explosion

This one is maybe one of the less simple on the list. But what you do on your turn, or at least on every turn is very basic. You pull a marble and then any like colors that hit. Then you put them into a potion, trying to complete them. That is very simple and fun action for a turn.

But where the game is more complex or offers interesting decisions is when you get your potions done. Now they give you powers, and how or when you use a power offers great decision making space. Especially when you can chain a few potions together to complete a potion and then use that potion to complete another potion. It offers that nice combo and cleverness feel a game with depth in it’s decision making should give you.

6. The Fox in the Forest

I could have a number of trick taking games on the list. Matcha, The Fox in the Forest Duet, and others, but I just put The Fox in the Forest on the list. This is a two player trick taking game where you are trying to take some tricks, but not too many. Because if you “shoot the moon” you get no points. And if you just get a few tricks, but slightly too many, it reduces your points a lot.

It becomes a question of how you can give your opponent just enough tricks so that they score poorly and you can score well. Or to trick them into taking all of the tricks. And since it isn’t a one and done sort of game, it allows you to develop more strategy based off of your opponent as time goes on.

5. Letter Jam

Letter Jam is almost a party word game. But it isn’t because you need to figure out how to give good clues. Let me explain, in Letter Jam everyone has a scrambled word in front of them, or the letters for it. Unscrambling wouldn’t be too bad if you could see the letters. But you can’t see your own.

Instead, you have one facing away from you that everyone else can see. And they give clues, in the form of a word, by putting down chips in front of other people’s letters to help you. For example, if I have an R in front of me and someone else has an F, O, and M, you could give the clue FROM or FORM. But one clue is better than the other because FORM could be FOAM as well. So how do you give the best clue to get people to know their letter?

And everyone needs to give clues too. So that adds to the challenge. I have a word, you have a word, and everyone does. So you need to give clues to help me, and I need to give to help you. It’s a very clever design that seems simple to start, but offers a lot of depth.

Floriferous
Image Source: Pencil First Games

4. Floriferous

A drafting game, kind of, a set collection game, and a game where you are building up different scoring things. But how you draft is what makes this game so clever and gives it depth. Turn order for each round of drafting, since you pick from a limited set separately, is based off of the person who took the highest thing from a column the time before.

Let me explain that a bit more, in a two player game you have three rows. Two or them are flowers and one is a scoring card. The scoring card is always at the bottom. If I pick-up the scoring card, for my pick, that means that next time, since I’m at the bottom of the column, I pick last. So if there is something I really want in the next column, I would want to pick the highest thing in the column, just to guarantee I go first next time. But if you don’t get enough scoring cards, now you aren’t scoring many points.

3. Under Falling Skies

The next solo only game on the list. A few can be played solo, Under Falling Skies is a combination of Space Invaders meets Independence Day. That it in and of itself sounds pretty cool. But how does it play, what is simple about it. The game is basically rolling a bunch of dice and placing them so that one is in each column to activate things. That is pretty straight forward for what you are going to do.

The depth comes in with how you place the dice. The higher the number, the more the alien ship in that column descends. And if too many hit land you lose the game. So you need to blow them up, and you can do that by putting dice onto attack spots. But that then eats up other things you can do, and that also causes a ship to descend.

So you need to think not only about what power the die is going to give, higher means more, but also what it does to the ships. And you also still only have one die per column. And once you place it, it locks in. So if you aren’t careful, you end up placing a dice in a less than ideal spot with your last placement.

2. Calico

The top two were two that I instantly thought of. Calico is a very simple game with massive brain burning tendencies. In Calico you are making a calico quilt to get cats to sleep on your quilt. You score points by getting like colors adjacent for buttons. Patterns in certain groupings to attacks cats. And finally there are scoring tiles on the quilt that give you points based off of both pattern and color combinations.

That is a fair amount for scoring, but your turn is simple. On your turn you place a quilt tile onto your board and take one of the three available. But because the scoring overlap where you’ll use tiles for a button or cat in your quilt scoring. You really need to think through and plan out what you want to do. It’s a brain burner of a game. But I love it, and I love the limiting it puts on you, so you might be hoping for that one last tile you need to get pulled from the bag.

Hanamikoji Box
Image Source: EmperorS4

1. Hanamikoji

Instantly thought of this game, Hanamikoji is a simple game but such a brain burner. You want to win the favor of Geisha by giving them gifts. That isn’t that complex an idea, and the game gives you actions that you take to put gifts in front of the Geisha. But how you do that creates a fascinating puzzle of a game.

You must do all of the four different abilities. So whether that is putting one face down that you use at the end of the round, or discarding two face down that only you know are hidden, that limits what you know and your opponent. Plus then the other two actions are much trickier to figure out. You need to give your opponent the choice of one of three cards, you use the other two. Or two sets of two, they get one, you get the one they don’t pick.

And while those decisions are very tricky to make. There are so few of them that it doesn’t make the game too complex to play. You’ll just be worried about what is going to give your opponent what they need. And try and read their brain to see what it seems like they have.

Final Thoughts

I think I had about 25 games in my list that I sorted. There are some games that once I was further into them that are big games that now I realize are pretty simple. I’m going to mention Gloomhaven and Perdition’s Mouth: Abyssal Rift. These two didn’t make the list that I sort, but once you learn the core loop of the game, the card play in Gloomhaven and Rondel with card play in Perdition’s Mouth, they aren’t that difficult.

But that is only once you get to that point. Because if you play either of those games enough, you just know what the status effects do. But to get to that point with either of those games is going to take time. You need to learn the symbols and learn the game. But the core loops are simple and give great depth of game play. So they don’t quite make the list, but could fall into that category.

Just missing were the likes of Photosynthesis, Sonora, Hats, and Orchard. All of them have pretty simple base mechanics. But the optimize what you are doing and your scoring, you need to think a few steps ahead.

What are some of your favorite simple but deep games?

Send an Email.
Message me directly on Twitter at @TheScando
Visit us on Facebook here.
Support us on Patreon here.

The post Ten Simple But Deep Board Games first appeared on Nerdologists.]]>
https://nerdologists.com/2022/05/ten-simple-but-deep-board-games/feed/ 0
Back or Brick: Tomorrow Dies Today https://nerdologists.com/2020/09/back-or-brick-tomorrow-dies-today/ https://nerdologists.com/2020/09/back-or-brick-tomorrow-dies-today/#respond Wed, 02 Sep 2020 12:42:46 +0000 http://nerdologists.com/?p=4712 You might be the worlds foremost super spy, but you cannot stand against my evil plans. – Some Evil Mastermind Somewhere Sometime Pros Theme Cons

The post Back or Brick: Tomorrow Dies Today first appeared on Nerdologists.]]>
You might be the worlds foremost super spy, but you cannot stand against my evil plans. – Some Evil Mastermind Somewhere Sometime

https://www.kickstarter.com/projects/mooney-bin/tomorrow-dies-today?ref=discovery_category_newest

Pros

  • Theme

Cons

  • Number of game modes
  • Shipping not listed
  • Artwork consistency
  • Metal Minis
  • First Time Creator

The Page

This page to me is a bit of a mess, first, it talks about shipping as a risk, mainly because they have no idea what it would cost to ship. I get that shipping is a variable thing, especially since rates do change around the end of the year, but at least provide some estimate of some sort.

Next is just the video and reviewer section. These are mainly YouTube videos, they can embed them in the page. This wouldn’t be a massive issue, but it makes me wonder how up to date they are on modern stuff in general. And this just also speaks to my concern about how high shipping and actual costs might be when all is said and done.

But, to their credit, they do lay out information on how the game works on the mode of the games quite well. With that said, another tech knock against them is that every single bit of text is on an image, and this is bad for a lot of reasons. First, images scale in size, I’m looking at this on my computer, and it works there, because I have a high enough resolution, but on a phone it would be unreadable. Also if someone is visually impaired and uses a screen reader, this game might not be for them anyways, but they have no way of knowing because the screen reader can’t grab any of that information.

The Game

Now, there are things that I want to like about the game. I think that the theme, while not completely unique, it isn’t one that you see commonly. I think something that can capture the feel of that Bond Villain who monologues and wastes time, but it’s part of the gimmick, to get that into a game, that sounds like it’s fun. I could see a game about building up your most absurd plan working really well.

But unfortunately, that’s basically where the good ends. This game has, and they proudly talk about it, three different modes, a Solo/Cooperative mode, a team vs team mode, and a semi-cooperative (though they call it Competitive/Coop Hybrid) mode. I look at that and I think that at most one of those is good and maybe one is okay, but the odds of all of them being good are slim, especially from a new company and a new designer. Add into that busy looking tiles and player boards, that you can only kind of see, while I can kind of tell how the game works and they do have a prototype (Word Doc) rule book, there’s just too much going on.

Back or Brick

You can tell where I’m going to land on this one, this is a complete brick for me. Which, honestly is a shame, like I said, I really like the idea of a game where I get to be the villain creating my most absurd plan and I’m stabbing other villains in the back in hopes to be the one to come out on top. But this Kickstarter is just a mess. To me, this is a prime candidate for something that should be shopped around to an actual board game company and gotten into the hands of a designer to cut out the bloat and all the modes and to streamline the game and it could be a great game. But as of right now, there are too many glaring issues with the campaign and the game for me to even consider it.

How about you, is this game a back or a brick for you? Does the theme interest you?

Share questions, ideas for articles, or comments with us!

Email us at nerdologists@gmail.com
Message me directly on Twitter at @TheScando
Visit us on Facebook here.

The post Back or Brick: Tomorrow Dies Today first appeared on Nerdologists.]]>
https://nerdologists.com/2020/09/back-or-brick-tomorrow-dies-today/feed/ 0
10 Minute Marvel Episode 28: Who is the Taskmaster? https://nerdologists.com/2020/01/10-minute-marvel-episode-28-who-is-the-taskmaster/ https://nerdologists.com/2020/01/10-minute-marvel-episode-28-who-is-the-taskmaster/#respond Tue, 21 Jan 2020 13:44:37 +0000 http://nerdologists.com/?p=3990 Who is the Taskmaster? I talk about the newest Black Widow teaser trailer as well as break down the characters powers and some of their

The post 10 Minute Marvel Episode 28: Who is the Taskmaster? first appeared on Nerdologists.]]>

Who is the Taskmaster? I talk about the newest Black Widow teaser trailer as well as break down the characters powers and some of their uses in the comics. Plus, there’s Eternals news, when does it fit in the timeline?

I just want to thank you all for listening to the podcast. If you are enjoying it, please consider leaving a rating and/or review. We are on iTunes, Google Play Music, Spotify, and Stitcher, you can find links to those in the top right corner of the page. Those reviews help more people find the podcast and join the 10 Minute Marvel community.

If you want to get a hold of me, you can find me on Twitter @TheScando or by using #10MinMarvel. I’m always interested to hear from fans of the podcast as well as to get suggestions for new topics that I can cover on the show.

Share questions, ideas for articles, or comments with us!

Email us at nerdologists@gmail.com
Message me directly on Twitter at @TheScando
Visit us on Facebook here.

The post 10 Minute Marvel Episode 28: Who is the Taskmaster? first appeared on Nerdologists.]]>
https://nerdologists.com/2020/01/10-minute-marvel-episode-28-who-is-the-taskmaster/feed/ 0
GenCon Recap – Demo Games https://nerdologists.com/2019/08/gencon-recap-demo-games/ https://nerdologists.com/2019/08/gencon-recap-demo-games/#respond Fri, 09 Aug 2019 13:23:44 +0000 http://nerdologists.com/?p=3385 One of the big things that you do at GenCon is go around and shop, because there are about a million dealer booths. Okay, a

The post GenCon Recap – Demo Games first appeared on Nerdologists.]]>
One of the big things that you do at GenCon is go around and shop, because there are about a million dealer booths. Okay, a million is well over the top, but there are a lot of them. And you can probably spend your whole time walking around the dealer hall and probably still have missed something and not tested all the games available for demo. I was able to demo a lot of games that I found quite interesting, so I want to highlight a few.

Deranged – This game from HobbyWorld out of Russia is still in demo/beta phase, but the quality of the production seems like it’s very close to done. And it was one of the games on my radar from before the con. I liked this idea that you were having to get rid of curses to escape this town. But you also had another secret objective. But there’s a chance that you’re going to end up becoming “deranged”. Basically, there’s a chance that you’re going to turn into the monsters that you’re trying to avoid in the town, and the only way to save yourself is to kill a human. The game play was a lot of fun, and the game plays quite quickly. It was one of the highlight demos from the con.

Homebrewers – I brew my own beer, or I have in the past, and I have never been that interested in the theme of brewing beer in a board game before. But I saw this one on the table, and it looked simpler than some of the other ones, so I decided to demo it. It was a lot of fun. The game is basically an engine builder, where you try and balance brewing four different types of beers, but you can make them better by adding ingredients to the beer that will gain you more money or cause your beers to score better at the summer beer festival and Oktoberfest. So you’re trying to build up this engine that is going to make your brewing as efficient as possible. The game also plays really fast, which was something that I was worried about with a lot of engine building games.

Bottom of the 9th – Not a new game, but an interesting little baseball game. Instead of having to play 9 innings, this game basically just puts you in the pressure situation of dealing with pushing a run or two across to win the game in the bottom of the 9th inning. The game plays fast, and offers some luck, but also some decision. I’m not sure that the game is for me, simply because I don’t have someone whom I’d play it with all that often. But the concept of the game was interesting, and it seemed to work well for what it was supposed to do.

Image Source: Board Game Geek

God of War – One of the bigger games at the con, this was one that we actually tested out fairly late and we waited in time to get demoed. God of War is based on the video game(s) and you take on different characters as they fight against the hive of dark elves. The game offers some interesting choices for deck building, and has something I like, which is that you add cards you get to the top of your deck, so you aren’t waiting for them to randomly show up. The demo game, was, unfortunately a bit easy, which was intentional, but that meant that while you got a feel for the game, it was hard to tell how challenging the actual game would be. I liked the theme, and I liked how it played, but I’ll be curious to see as reviews come out, how hard the game actually is.

Final Hour – If games of Arkham Horror and Eldritch Horror are too long, Final Hour focuses down on that last battle with the cultists as all you’re trying to do is figure out what the ritual is, before time runs out. This game is supposed to play in two hours, and I can see it playing in even less than that once you know what you’re doing. It’s really a puzzle game as you try and figure out what two symbols are missing from the board, but with a couple of interesting mechanics in it. You get a random, I believe, action that you’re going to take, and you have two different parts, move/attack or move/search, but you don’t know which one you’ll take for sure. Because the first two people in “initiative” get to move/attack and last two move/search. But you might not have the low number card you want to go faster and attack, so you’re move/search hurts the team. The game seemed like it would have some nice pressure to it. Not sure if there’s room in my Lovecraft collection for the game, though.

Dreams of Tomorrow – Not all demos are good, unfortunately. This one is hard to know what I actually think about it. There were two factors that made it hard to really demo this game. The first was that the person who got us into the demo was way to aggressive about it. We almost felt trapped into doing it, and then the person who was running the demo was clearly done running demos of the game. The concept was interesting, you’re trying to create a series of dreams to give you points but really to send back in time to stop the world from being destroyed. But while the rondel mechanic (taking actions in a circle so that you can’t get to some actions right when you want to) was interesting, the game itself was more of an abstract puzzle with a few little twists to it. I don’t think, even with a good demo I would have loved this game, but the demo definitely made it worse.

Letter Jam – So, this is a game that I was excited for going into the convention. And because of that, we actually ended up demoing it twice. The reason for that is that the first person we demoed with was clearly done with running demos, either for the day, but it seemed like for the con, on day one, and one of the people was not that interested in actually playing it. Letter Jam is a cooperative game, and the person who I was there with, didn’t realize that until half way through. But the concept for the game, a Hanabi/Mastermind style word game, is interesting, so we decided to try it again a couple of days later. We actually avoided getting into the first demo to get into because it was the same person doing the demo as the first time, but the group we had for the second time and the person running the game, which isn’t something that’s needed for the game, did a great job, and it was so much more fun. At that point it was sold out though, otherwise I would have probably come home with it.

Zona – Another game that I really wanted to see on the table. This game is very interesting as you fight monsters and search for secrets to be the first to get into the vault around Chernobyl. So it’s an alternate world with monsters and magic, but a ton of fun. You have dice that you rolled for combat, but there are ways to mitigate them. The game was also interesting, because the people demoing it were only taught the rules, since the rule book was still in Polish and cards had just gotten translated into English. The aesthetic and game play, though, were a lot of fun, from what we got for it, and I want to see a more finished version of the game, but if it plays like it did, I think it’s a game that I’d want to get.

Now, I know that there are so many more games that we demoed at the convention. There was a wrestling game, Just One (for the fun of it), Iron Forest to see the prototype, and more. Like I said, we could have just done demos the whole time and it would have been a blast.

Share questions, ideas for articles, or comments with us!

Email us at nerdologists@gmail.com
Message me directly on Twitter at @TheScando
Visit us on Facebook here.

The post GenCon Recap – Demo Games first appeared on Nerdologists.]]>
https://nerdologists.com/2019/08/gencon-recap-demo-games/feed/ 0