Meta Magic | Nerdologists https://nerdologists.com Where to jump in on board games, anime, books, and movies as a Nerd Tue, 11 May 2021 13:38:03 +0000 en-US hourly 1 https://wordpress.org/?v=7.1.3 https://nerdologists.com/wp-content/uploads/2015/10/nerdologists-favicon.png Meta Magic | Nerdologists https://nerdologists.com 32 32 Dungeons and Dragons – Easy to Hard Classes https://nerdologists.com/2021/05/dungeons-and-dragons-easy-to-hard-classes/ https://nerdologists.com/2021/05/dungeons-and-dragons-easy-to-hard-classes/#respond Tue, 11 May 2021 13:36:03 +0000 https://nerdologists.com/?p=5638 Which Dungeons and Dragons classes are the easiest and which are the hardest. I take a stab at ranking them to see which ones beginner friendly.

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If you are wondering how I come up with all of my great ideas, the answer is sometimes I get asked questions, and this is one that a new Dungeons and Dragons player asked on the GloryHoundd discord servers. I immediately came up with my easiest and hardest, but rankings as a whole, I had to think on that. So today’s article is going to be ranking the base classes in Dungeons and Dragons from easiest to hardest. That means the ones that you can find in the players handbook, not stuff like the Artificer that came out in supplements or the other versions of the classes that have come out in the other books.

Easiest To Hardest

Image Source: D&D Beyond
Fighter

The first two on the list are by far the easiest to rank. Fighter is not a difficult class to play, mainly because it’s the most common thing that we’d know of. We can think of fighters in basically any movie set in a fantasy setting or a medieval era. And the mechanics are pretty simple as well, most of what you will be doing is fighting with your main weapon. Now you can make it more interesting by adding in additional types of weapons or customizing your attack style in a different way, but mechanically it is a pretty straight forward class to play.

Barbarian

Next up is the Barbarian, much like the fighter they are basically all about fighting in their fairly basic way. The fact that they add in the rage, that makes it very slightly more complicated. Same with the natural defense that they have, but neither of those really make it more difficult to play, they just change is up from how most other classes handle your basic fighting. Once you have the concept of rage down, the Barbarian is as easy to play, or maybe even easier, than the fighter.

Rogue

Next up I went with the Rogue. Now, I do think that the Rogue is a slight step up in terms of complexity. But again it is still going to be more of a standard fighting class. The rogue, however, is shiftier and interacts with their adventuring party more in combat than other classes. They like to focus on enemies are already facing off against someone else to get that sneak attack damage. But they can also go and hide to get bonuses and get away from someone they are fighting easier. It if a little more to keep track of, and they aren’t going to be able to tank like a Fighter or a Barbarian can.

Cleric

Our first spell caster is on the list and it’s the Cleric. Mainly because the concept of a cleric is pretty simple to grasp. The cleric is going to be pass out some buffs, but really, they are going to keep the party on their feet. So slinging around healing spells and making sure if someone gets knocked out they can get back up again, that’s going to be the clerics main focus. There are types of clerics who can fight solidly as well, but most clerics will focus on healing.

Image Source: D&D Beyond
Paladin

The Paladin is much like the cleric in that they are good at healing. The difference is they are a half-caster class versus a full caster and that means they have access to fewer spells. Adding in the fighting that a cleric can do, it is definitely a step up in complexity, but not that hard. The main thing to know is that Paladins can convert their spell slots into more damage, so there are two types of Paladins. The first is going to be the type that heals and the other is going to be the type that fights, and generally stick to one instead of trying to do both. But once you pick, then it becomes real easy.

Ranger

Next up we have the Ranger. The Ranger is another half-caster class and can be a bit trickier. There is the Beastmaster Ranger who can have an animal companion which gives them more to do. However, for the most part the Ranger will use a few standard spells, like Hunter’s Mark, and a bow and arrow to deal with their enemies. Some of what becomes trickier are their other abilities. The favorite terrain, how do you work that into a campaign or use that meaningfully. Those are the questions for the Ranger player and DM.

Image Source: D&D Beyond
Monk

After the Ranger comes the Monk. These two and the next one are all really close in complexity if you ask me. The Monk is another fighting class. Like the Barbarian it has it’s own way to calculate defense. Where the complexity comes in is the chi that the Monk has. Basically it is a way to manipulate attacks and attackers. Some of the disciplines of the monk give you lots of ways to manipulate your chi so you really need to think about how you spend it.

Wizard

Now we are into caster territory, and the second easiest caster is the Wizard, in my opinion. The Wizard could even go higher, but I think that casters tend to be a bit trickier than some of the other classes. Why is it easier than some of the others, how it casts is very simple. Simple use of spell slots and not much else that a Wizard does besides cast. It just depends on what type of caster you want to be.

Bard

The Bard is also a pretty straight forward casting class. Again, like the Wizard it is just spending spell slots. Where it adds is Bardic inspiration. Bardic Inspiration is basically a way to help your party do better. It gives them a die to spend on a check and the Bard has a limited number. As you go, it can even do more depending on the college you went to as a Bard. Not too complex to play but adds in a little more to do, and a Bard can also get into the fray with combat more.

Druid

These last three could have gone in most any order, but I’m placing the Druid as my third most complex. The reason that it’s sitting here is that the Druid can go in two different ways. There are caster druids and there are wild shape druids, basically think shape shifting. While the caster has some wild shape, they will focus on casting. Whereas a wild shape Druid will cast, but the wild shape is a key to a lot of what they do. Definitely adds in complexity with what creatures you can turn into with your wild shape and when you do.

Warlock

Next is the Warlock, I think that the Warlock could be simpler than some of these, except that it’s casting works very differently than other classes. You have fewer spell slots, they are always as the higher level and you get them back on a short rest. Plus they have their pact and different benefits that they get from what. Once you can wade through how the class plays, there are some solid and simple combos out there, mainly with Eldritch Blast you can take advantage of.

Sorcerer

Finally we have the Sorcerer. I put this one as the most complex even though it’s base casting is simple. You spend a spell slot and cast it. The difference is they have meta magic with sorcery points. You can convert spell slots to points and back. And you pick which meta magics you want to use. So there are more choices to consistently make than other classes, in my opinion.

Are Any Too Complex For A Beginner?

To wrap this up, let’s talk about this question, are any of the classes too complex for a first time player? Yes, but it depends on the player. I wouldn’t give someone who is casually interested in Dungeons and Dragons any of the last three classes. The Druid, Warlock and Sorcerer are probably just a bit too much, and I would maybe shy away from the Ranger and the Monk as well.

However, a player who is really excited about Dungeons and Dragons, they can play any class. No class is too hard out of the box for a player to pick up. Some of them are just going to require a little bit more work to learn than others.

Now, I skipped the Wizard, I think the concepts of the Wizard a good for a new player. And I think that they are pretty easy to learn, they just have a lot of choices. For a new player that might be too many choices, or it might be just fine. But I think even a somewhat interested new player will be able to figure it out, leveling up just might take longer.

Which is your favorite class to play? Are there any that you avoid because they are too simple or too complex?

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D&D Classing it Up: Sorcerer https://nerdologists.com/2018/01/dd-classing-it-up-sorcerer/ https://nerdologists.com/2018/01/dd-classing-it-up-sorcerer/#respond Tue, 23 Jan 2018 14:24:32 +0000 http://nerdologists.com/?p=2102 We’re getting down to it — three more classes to play in a classy way. The first is that of a Sorcerer, and the other

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We’re getting down to it — three more classes to play in a classy way. The first is that of a Sorcerer, and the other two are magical as well. Sorcerer is one of my favorite classes, though I’ve never played one. What I like about them is that they are magical because of some crazy thing that has happened to them in their life. For example, if you’re a dragon sorcerer, how did you get blessed with those powers? Are they passed down through your bloodline somehow? Or maybe you’re a storm sorcerer — what sort of storm managed to give you those powers or awaken them in you?

Image Source: Wizards

One of the nice things about a sorcerer is that their spell-casting is based off of charisma. That means that you don’t end up being a spell book caster, like a wizard can often be played; instead, you can play a character whose magic is sourced from something bigger than life. My mental picture is similar to Shiny Chariot from Little Witch Academia — someone who is a showperson who wants to make people have a great time, so they put on big shows. Now, that isn’t the only way you can play it, but since you’re going to have a lot of charisma, there will always a slight element of showmanship, or of people deferring to you, but that might just be because you are a man or woman of the people and are easy to approach. Or maybe you cast wild magic and you are just the crazy uncle whom everyone loves and wants to spend time with but who they don’t take too seriously.

Another big thing for the sorcerer is the idea of meta magics. These are ways that you can focus your magic, and are one of the biggest mechanical parts of playing a sorcerer. Maybe you are a careful caster who has area of effect spells, but you can mold your spells around your allies so that they don’t end up being hurt by your magic. Or maybe you are all about letting the world burn, or at least all of the evil zombie horde burn, and you are casting twinned spells and covering the whole battlefield in fireballs.

There are many other directions you can take it, as well — let’s look at a few examples:

Image Source: D&D Beyond


Growing up in the wild, there wasn’t that much to entertain yourself with, which was okay, because mainly you just needed to help around the house. But when you got a chance to go exploring, you did, and found that there were caves nearby to explore. One day, you found a glowing stone in one of the caves. Being a young kid, you didn’t think much about it, so you immediately went and touched it. It transported you somewhere — you really aren’t sure where, and you weren’t sure for how long, but when you came back to the cave, ten years had passed, and you now had powers that you didn’t have before. It was scary, and there were things happening that you couldn’t control.  You had to leave your village behind, and seek out answers and how to control your magic.

Class Archetype: Wild Magic
Background: Sage/Folkhero


There were legends in your society that there was some great power in the storm. The storms would come down over the mountains with the fury of the gods, and they always brought destruction. When one of these massive storms came through, it destroyed your family’s house and killed your parents. You were taken in by the church, and that is where you learned more about the storms. The storms became more frequent and more powerful as time went on. One day, when you knew a storm was coming, you slipped out of where all the other acolytes had hunkered down and walked into the face of the storm. It seemed like the storm was angry with you, or with someone. You spoke to it, and it spoke back to you. You asked what was wrong, it told you, and you offered to help. When the storm passed, most of your village had been destroyed, but you were still standing, and had new powers. You now have a quest from the storm that you’re going to need help completing.

Class Archetype: Storm Sorcerer
Background: Acolyte


As a young child, you were sent to the church by your parents, like all seventh children — with so many siblings, there wasn’t any way for your parents to support you. You joined the standing army of the church and were supposed to be trained to be a paladin. But the gods never spoke to you, and you never got the powers. But the church didn’t give up on you; they never let someone they had trained go. But you became a simple infantryman while watching others gain powers and become paladins. There was a horrible battle that you were forced to fight in, and the rest of your unit were killed. You weren’t sure how you survived, and as you sat among their corpses, you cried out to the gods to strike you down as well. Then, you heard it — an answer. The answer was no. You were called to be a scion of the gods, and you felt a strange power well up in you. When you returned to the army and told them what had happened, you were kicked out of the army as a heretic. Now you need to complete a mission for the gods and prove yourself to the church.

Class Archtype: Divine Soul
Background: Acolyte/Soldier


Have you played a sorcerer before? What type of sorcerer have you tried? Do you find the meta magics too confusing? What was your sorcerer character’s origin story?


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