Nature | Nerdologists https://nerdologists.com Where to jump in on board games, anime, books, and movies as a Nerd Tue, 15 Apr 2025 14:56:32 +0000 en-US hourly 1 https://wordpress.org/?v=7.0.2 https://nerdologists.com/wp-content/uploads/2015/10/nerdologists-favicon.png Nature | Nerdologists https://nerdologists.com 32 32 Symbiose – Living in Harmony on BGA https://nerdologists.com/2025/04/symbiose-living-in-harmony-on-bga/ https://nerdologists.com/2025/04/symbiose-living-in-harmony-on-bga/#respond Tue, 15 Apr 2025 14:53:57 +0000 https://nerdologists.com/?p=9538 Can you use what your opponents play out the best and score the most points? Is your ecosystem going to be the best at Symbiose?

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The Board Game Arena new game for me this past week was Symbiose. Now, there is another one as well, we’ll talk about that one eventually. But Symbiose jumped out at me with some nice artwork and different color palate than a lot of games. But that isn’t enough to make it a great game, so let’s talk about if it is or isn’t worth checking out on BGA and when it comes out to retail.

How to Play Symbiose

Symbiose is a simple score creating game. I’ll talk about what that means here and how it works in a second. You want to create the largest scoring grid that you can based off of the cards in your grid and the cards in your opponents grid.

On your turn you pick one card from the “river” of cards. These are four cards set out. Then you take one of your face down cards and put that into the river where you took the card from. And that new card goes into that spot. That is basically the whole game. But, of course it’s not quite as simple as that. Where you put that new card matters.

Each card has a few different things on it. It has a color and a symbol, these are snails, fish, or dragonfly on the top half. Then on the bottom half is scoring. Generally the scoring is going to be points for either a color or for a symbol on the card. Some cards don’t have scoring that depends on other cards and just gives you fixed points.

So, how does the scoring work? We have an idea, but there is more to it for Symbiose. When you play the game you have a two by four grid, two tall and four wide. The left most and right most columns score based off of what your opponents play out in their grid, on the left and right respectively. And then your two middle columns score for everything in your grid. Whomever creates the most symbiotic grid will score the most points and win.

What Doesn’t Work

This game has a level of luck to it. You start with eight cards face down and you flip one up randomly. Based off of the cards that are in play that game, you might never find a synergy to that first card. And the ideal cards for you scoring grid might be face down in your grid. So there is no way to know and when you flip cards what you’ll flip or if they will come back to you.

I also think it’s worth noting that the two player game is different. This isn’t a “not work” so much for me. But it is different. There is the river but it becomes a two by four as well. So you score off of that as one of your sides. Which makes it even more random because that is changing more often. In fact you might mess up your own scoring, or have to, in a two player game. So it’s more just be aware that the mechanisms are the same but the luck increases.

What Works

I love the simplicity of the actions in the game. Your turns go relatively quickly because you only have four a cards to take from. And I think it works well like a number of other games where at the beginning you have more choices as to where to place a card but it matters less. It matters less because your strategy will unfold as you go. In those final few turns it matters more because you know how you and your opponents are scoring. But your choices are much more limited.

This game is fast on BGA as well which is nice. But I think as quick as it is on there it is going to be an even faster game in person. This again comes because of the simplicity of the actions in the game.

I also really like games where you set your own scoring. It reminds me of Castle Combo in some ways, or Point Salad. But this is a little simpler, kind of. So that works well for me, you don’t need to be monitoring your cash to get cards or keys to move like you do in Castle Combo. So it’s simpler to table and play turns that way.

Who Is Symbiose For?

I think this is a game for people who like that building up of their own scoring. But beyond that, I think this is a great next step sort of game for a lot of people. The artwork is going to be fun for them as it’s nice art, and the game play is simple enough to learn. But it’s teaching and challenging them to new things.

Final Thoughts on Symbiose

I very much enjoy this game. I like a game where I create my own scoring and this one does so simply. And I really like that I need to pay attention to what my opponents are doing as well. This isn’t a highly interactive game, sure I could take something you want. But it’s better for me to score more points than to stop you from scoring points. But there is still that interaction because I want to use what you are scoring to my advantage.

And I also appreciate how fast the game plays. Which I think makes the game work really well for me as well. It feels like one of those smaller box games that is easy to add into the rotation. And while I love Castle Combo, one of my favorite games from last year, I think that Sybmiose will hit a similar spot in my collection and be easier to table. Is it a better game, I’m not sure, but it’s a game for a different and more common group.

My Grade: B+
Strategy: B
Luck: B

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Forest Shuffle – Right Amount of Thinky https://nerdologists.com/2024/06/forest-shuffle-right-amount-of-thinky/ https://nerdologists.com/2024/06/forest-shuffle-right-amount-of-thinky/#respond Fri, 28 Jun 2024 13:29:18 +0000 https://nerdologists.com/?p=9012 Build out your best forest in Forest Shuffle from Lookout Games. Can you manage your hand and find the best scoring synergies?

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Let’s talk about one of my big hits from Gen Con last year. Forest Shuffle is a game that when I demoed it, I went and bought it immediately. They just came out with a new expansion and it just showed up on Board Game Arena, so I’ve been playing it again, including with the expansion for the first time last night. So does Forest Shuffle hold up as an interesting tableau builder with hand management, or are there some strategies that are just too good?

How to Play Forest Shuffle?

In Forest Shuffle, you try and build the forest that is going to give you the most points. To do this, you need to play out trees and then surround them with animals and other vegetation. Each card has a cost and some benefit to scoring. When all three winter cards are drawn, the game immediately ends. And the player with the most points wins, as I said.

On your turn you either play a card from your hand using other cards from your hand to pay the cost, or you draw two cards. When you play out cards there a few things to note. Firstly, there are three types of cards, left and right divided cards, up and down divided cards, and tree cards. To play the first two, you already need a tree in place. And when you play a tree, it costs one card from the deck of cards. And with a few exceptions you play only a single card above, below, and to the left and right of your tree. You do so that half the card is covered up by the tree.

Dual Purpose (and more) Cards

Cards get used for basically two things, you either play them out to score points in your tableau or you use them pay for other cards. But there is a risk with that. As you pay for cards it goes into a discard row. When that discard row gets to 11 or more cards, it wipes. But until then, those cards are ones that players can pick up with their draw. So you need to pay attention to what other players are doing to try and avoid setting them up.

But it’s also dual purpose in that the non-tree cards are split in two. Either a top and bottom halves or left and right halves. Each half is going to score in a different way. So I pick which side I want to use, and that side is the cost that I need to pay. Some some might be free, but is their scoring as good or is it worth it to pay more? That all depends on the synergies that you have.

Bonus Powers

Let’s do a little aside on the bonus powers you can activate. This is a trickier element of the game, but as you play out cards they might have a color symbol on them that’s kind of an arrow or chevron. If you pay for that card with cards that have that color, you get the bonus. And that bonus is sometimes great. It might be draw more cards, or take a whole next turn. But they make it good and tricky so you can’t just play the card, you need to set your hand up with the right colors to spend.

Forest Shuffle Board
Image Source: Board Game Geek (W Eric Martin)

Luck Level

I think it is important to talk about the luck level in the game as well. I find that it is a nice balance of luck and strategy. Often times the strategy that you pick to start the game, let’s say, I want to get hares, or butterflies, or lots of trees, that is a valid strategy throughout your game. But there is an element of luck and the potential need to pivot.

So you can also just push for what you need. You never can have more than ten cards, but with ten cards there is always something you can play. So you might just find that you draw to get the strategy that you want to work. If you need more hares, you draw two cards blind and hope you get them. Eventually you’ll find what you need.

But there is a level of luck to the game. And at times you might find that you need to pivot. If all I see are people discarding bats, maybe I should start collecting and synergizing around bats. But the further you get into the game, the more focused you are apt to be in what you play.

Is There A Lot To Take In?

That, I think, is both a yes and a no. At the start of the game, there is a lot to take in, especially in your first game. The more games that you play, the less you need to read because you just know a lot of the time. But when you start, you often need to spend some time with your hand trying to figure out what direction it is leaning.

And the more you play the game, the easier it is just to know with a quick glance, nothing is that complex about the game. So as you gain familiarity with all the symbols, which there aren’t that many, the game is a whole lot faster to play. And as you focus your strategy it becomes even faster to look and see what you need, just by the type of animal or symbols an animal or tree gives you.

Who is Forest Shuffle For?

Honestly, I think that this game is going to be for most people. It might be a bit too light for some people, but it’s a good blend of strategy and planning and then making decisions based off of what comes up. And the them is very accessible, building out a forest, that makes sense and doesn’t feel too nerdy, like a fantasy or sci-fi game. And I think even for people who like heavier games, this one isn’t too long, so it’s a good palette cleanser.

Final Thoughts and Grade for Forest Shuffle

I really enjoy this game. I like to play it both in person and on Board Game Arena. It is one that works well to play asynchronously. But in person is always better for a game. But it’s that nice balance of just enough strategy and planning without an overwhelming amount of decisions. And the game is almost always positive in what it does. Don’t get a card you want from a draw, that’s okay, those cards can now be used to pay for stuff. It’s simple, elegant and with a good theme, so a very fun time.

My Grade: A
Gamer Grade: B+
Casual Grade: A

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Top 100 Games (of all time) 2023 Edition – 40 through 31 https://nerdologists.com/2023/11/top-100-games-of-all-time-2023-edition-40-through-31/ https://nerdologists.com/2023/11/top-100-games-of-all-time-2023-edition-40-through-31/#comments Thu, 16 Nov 2023 14:23:28 +0000 https://nerdologists.com/?p=8516 A lot of games have already made my Top 100 Games (of all time) 2023 Edition. Join me for games 40 through 31.

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We’re well into the list at this point with my Top 100 Games (of all time) 2023 Edition. Which games make it into the 40 through 31 range? There are two new games to this section, maybe three, and a couple of games that have had some drops. Which ones are on the move? And which ones would you want to play? Join me on Malts and Meeples as I go through 40 through 31.

Catch up on my Top 100 Games (of all Time) 2023 Edition:

100 through 91
90 through 81
80 through 71
70 through 61
60 through 51
50 through 41

Top 100 Games (of all time) 2023 Edition – 40 through 31

40. Deception: Murder in Hong Kong

As I always say, I’m not the biggest fan of social deduction games, in fact, there is only one that I like and that’s Deception: Murder in Hong Kong. And a lot of that is because it’s not just a social deduction game, there is more going on. And you always have something to base your conversation off of. A lot of time, in social deduction games, it’s more just taking a stab in the dark as you talk hoping someone will slip up. It’s not until later rounds where it is meaningful.

So, what makes Deception: Murder in Hong Kong different? I think it’s the role of the Forensic Scientist. They send up reports from their basement lab, basically they’re the person who runs the game, and from that lab they give you clues. The murder took place in a “school” the victim was “athletic” things like that.

Everyone else is trying to piece together those reports to figure out who the murderer is. Because it’s someone in the group. And because it’s someone in the group, they are trying to put suspicion on everyone else. But how to the reports help, you might ask? They help because everyone has a set of clues and murder weapons in front of them. So it helps narrow down what it can be. The detectives on the good side need to figure out which combo of clue and murder weapon are the cause. And of course the murder and their accomplice are trying to throw everyone off the sent.

Buy Deception: Murder in Hong Kong

39. Crokinole

Next up is one of the new games on the list. But I should say, it’s new to me. It’s certainly now a new game. In fact, it’s the oldest game on my list. Crokinole is a game of flicking a disc trying to land it in the center of the board. There is a groove there that you can land it into. But if you don’t do that, it’s about trying to get points and keeping your opponents pieces off the board as much as possible.

I like this one as a simple flicking game. You flick with very little thought for objectives beyond get it in to the middle. And while I love the getting up and moving around in PitchCar, Crokinole is fast to get to the table and much simpler in what you are doing. In fact, you can only shoot from a small quarter of the big board. And you can’t get up from your seat. The just simplicity of that system makes it a great game to sit, play, and chat while you’re playing it.

Buy Crokinole

38. Kohaku

Kohaku is the first of two tile laying games in a row here. And I really like Kohaku for how pretty it is, and also the simplicity of game play. You take two tiles on your turn, one scoring and one fish, that are adjacent to each other on the middle board. Then you place them anywhere into a tableau of your koi pond. There’s only two rules while placing, it needs to connect, no starting a new pond. And it needs to not have fish next to fish or scoring next to scoring. Whomever has the most points wins.

But it’s also very pretty, like I said. The newest versions are cheaper and just have cardboard tiles in them. Those are still pretty. The more expensive version, which was the first one they put out, has acrylic tiles to it. And why that works so well is that they can put water on the bottom and then have the fish, dragonflies, lily pads or ripples in the water on the top. So it gives them this depth that looks like looking into very clear water.

Buy Kohaku

37. World Wonders

World Wonders is the other tile laying game, and one of the new games on the list. It again falls into that category of a pretty simple game in what you are doing on your turn. You are paying for a tile to place on your board. Their are restrictions, mainly that it needs to be next to a road or another tile where you can place them. And that’s about it, minus the wonders. The tiles push you up on some tracks, which you want to keep balanced, but it’s mainly about the wonders.

The wonders are all great wooden pieces that are screen printed to all look like different wonders. It’s really cool that way. And the wonders are the most likely way that you’ll get points. As you play out tiles you’ll fulfill requirements to be able to place a wonder. But you can’t just get the wonder. You need to spend the rest of your money to get it. So if you get it early, you might spend more money first before you snag that wonder. But you also don’t want to miss out on a wonder, because again it’s how you get points. It’s a very good system or push and pull that way.

Buy World Wonders

36. Via Magica

Next up is Via Magica, one that I learned about from the Dice Tower group. Though it’s not a favorite of all of them, I really enjoy this gamer’s bingo type of game. Someone is drawing chips from a bag that are all different types of animus that you all use to open gates. So one is drawn out and you can fill in one on one of your three games that matches the type. That’s simple.

It adds a bit to the game when you consider which gates to take. Some of them might make a resource wild for you, so you get more flexibility when opening gates. Or it might let you transfer some animus to a specific color on other cards giving you a head start. Plus they give you points, and you make decisions based on trying to get the most done, but also groups of colors. Because there are bonus points for the first person to get various color groups completed.

It’s a great simple game. The artwork is cute, and it’s one that would work well with most groups of people. Is it the most challenging game, certainly not, but Sometimes I want an easy and fun game to play, and Via Magica is very good for that.

Buy Via Magica

35. Sushi Go Party!

And now another bigger group game. I like Sushi Go Party a lot for a couple of different reasons. Firstly, I like drafting games and how they tend to be games with little to no downtime in them. The most downtime that Sushi Go Party has is when calculating the scores at the end of the round. Otherwise you’re drafting cards all at the same time.

The other thing that I really like about Sushi Go Party is the variability. There are a ton of cards that you can get for the game and that come in the main box, so you can mix it up how it works each time. And it allows you to customize it to who you’re playing with as well. I might want to play a really cut throat version some time, or maybe a more peaceful and zen version another time. With more cards, it can really be set-up for your game group.

Buy Sushi Go Party

34. Meadow

Now a game that looks peaceful, but it isn’t fully. Meadow has amazing artwork and it’s all about building out a tableau in front of you of nature. But the game is a very tight and thinky game with a core mechanism that really challenges you to think through as you play.

There’s a grid of creatures, terrains, and scenery in the middle of the table. And you have four tokens (five in a two player game) that you use to determine which card you get. But the token as a number one it, one through four, and that determines the distances from the spot you put the token and that is the card you get. So there is great strategy for when you grab something, even if you might need it later. Because it might be getting hard to be able to take.

This is one where I know even I take a bit on my turns. There is a lot to think about and that’s part of what is great about the game. It’s a real puzzle that is hidden in a box with very pretty artwork.

Buy Meadow

33. Flamecraft

And speaking of games with pretty artwork we have Flamecraft. Flamecraft is a resource gathering and contract fulfillment game. All of it with adorable artwork from Sandara Tang. But there is more to this game than just the pretty artwork and the fun artisan dragon theme.

In Flamecraft, you are collecting resources and fulfilling contracts. But the game does a lot of other fun things. Mainly as you gather resources you’re adding dragons to shops. So they become more powerful and can help you gather more resources faster. I think that’s an interesting challenge and twist of the game as you build up those shops.

Buy Flamecraft

32. Mansions of Madness: Second Edition

Now a game that has fallen a ways, Mansions of Madness: Second Edition. This one is mainly down here in the 30’s because I’ve played other games that I love, so a few games have moved down. But also because I haven’t played it recently, so it’ll go up if I get it played again before the next time I do my Top 100 Games.

But this is a Lovecraftian themed game in the Fantasy Flight Arkham Files line. This one has a bit more of a localized feel as you play through it. And the app helps with the game allowing it to add in interactive puzzles and change up the map each time you play so scenarios, while the story might not change, feel different.

And the game just does a lot in it. I mentioned the puzzles, but the stories are good. And because of the variety of tiles and monsters in the game, you can really get a wide variety of stories. Often times they take place in houses, but I’ve explored other areas, such as city streets and the shops on there. And it is a longer game, but because it’s cooperative and you all have that one goal, it works well. The immersion into the story and into the game certainly helps as well.

Buy Mansions of Madness

31. Super Fantasy Brawl

Finally, rounding out this section, we have Super Fantasy Brawl. Super Fantasy Brawl is an arena battling board game where you are trying to knock out your opponents characters for points, and complete objectives, for points. And it’s up to five points, so it’s a fast game. And I think it balances everything in the game really well.

I like the action selection system a lot. There are three action chips, each of a different color. You pick one card from each color to active on a turn. So you might be activating the same character multiple times, or it might get split up between characters. But you can also use them for defense. It just refreshes at the end of your turn, so that means that you’ll be missing an action on the offensive.

And I like how knocking someone out just means that they can come back in with a card play the next round. So I can’t knock out all your characters and just win that way. But you also can’t figure knocking characters out, because you need to do that to break up them getting a goal. A check for a goal is at the start of your turn, so your opponent always has a chance to stop it, which is a really good system.

Buy Super Fantasy Brawl

Upcoming Streams

Let’s run through the stream structure like I normally do. You might already know the schedule but in case you don’t. Wednesday at 8 PM Central I stream either a campaign game, or with this time of year it’s my Top 100 Games (of all time) 2023 Edition. And join me next Wednesday for games 30 through 21, so hitting the half way point. It goes so fast, and now I have so many games that I want to play.

Then on Monday I stream at 9 PM Central time. It’s generally a solo game. Though I’ll also do pack openings for things But normally it’s a solo game and a one off for the game like a roll and write, or sometimes a game like Under Falling Skies or For Northwood, which was on the list today.

But the best way, if you want to know when I go live or a new video goes up (it’s basically always live), please consider subscribing. You can do that here. And click that notification bell on the channel and you’ll always know when I go live.

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Beyond The Box Cover: Forest Shuffle by Lookout Games https://nerdologists.com/2023/09/beyond-the-box-cover-forest-shuffle-by-lookout-games/ https://nerdologists.com/2023/09/beyond-the-box-cover-forest-shuffle-by-lookout-games/#respond Wed, 13 Sep 2023 11:48:16 +0000 https://nerdologists.com/?p=8351 Is Forest Shuffle by Lookout Games the next big nature themed game? Or is it just going to be lost in the shuffle of all the games with this theme?

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Let’s go back to Gen Con, that is only just over a month ago, but talk about a game that is getting buzz now. Forest Shuffle just came out on Board Game Arena (BGA) to play digitally. And people are liking it a lot, some people think for them it is better digitally than in person. I haven’t had a chance to play digitally, but I did play Forest Shuffle at Gen Con. How does this tableau building game work and is it one deserving of the excitement surrounding it now.

How To Play Forest Shuffle

In Forest Shuffle you are building out a forest in front of you of trees and creatures of all types. You might be getting butterflies and and beetles or foxes and rabbits, the choice is up to you. But you look to synergize what you are picking to score points.

To play out cards you are putting cards into a discard row and using them as resources. That discard row is filling up and wiping as the game goes along and as you draw cards. Drawing cards and reducing the draw pile is how the game ends. But back to playing cards, you pick a card to play from your hand and then discard the number of cards in the corner to be able to play it.

Trees you just add to your forest in front of you. But if you play down a creature or a feature of your forest, that attaches to your tree. And trees have four sides that you can attach cards to. The foliage, the base or roots and than either side. So you need to balance playing out cards to score with adding more trees.

Then you draw and play cards until you’ve hit the three winter cards. You won’t know when they show up. But once one or two of them show up, you know the game can end any time. When the game ends, everyone tallies up their points and whomever has the most wins.

Why Is It Getting Popular?

Let me start off and say, I like Forest Shuffle. So me asking this question isn’t me not getting why it is. And I think there are a few main reasons for it getting popular.

Firstly, a lot of people play board games digitally now. Not more than who play in person, but when you can play a game digitally, there is not as much of a time restriction. Especially if you can take your turn and then check later in the day to take your next turn. It doesn’t require you to just be sitting there. It is a chance for people

Another thing is that it is a nature theme. Nature theme games are very popular right now. The success of games like Wingspan and Meadow have shown that you don’t need a big nerdy fantasy theme to make people buy game. In fact, that is a turn off for some people. Nature is a more accessible and friendly theme. It might not be why some people game (or the only theme I want) but it does appeal to a broader audience.

Finally, Forest Shuffle is not a complex game. And I say that in a good way. It is one of two games I picked up with the same premise. It is play out cards to form a forest or tableau in front of you to score points. The other one is either version of Ecosystem, regular or coral reef. What you do on your turn is quite simple. However, what you do on your turn determines the points you get. So there are decisions to be made with how you want to score. It is a good game for simplicity of turns and decision making space.

Forest Shuffle Board
Image Source: Board Game Geek (W Eric Martin)

What Might Not Work For You

But let’s talk about what might not work with Forest Shuffle as well. It is a similar mechanism to other games. I called out Ecosystem, but also Meadow you collect cards to build out a line of cards in front of you. Even Wingspan has you collecting birds and putting them into various habitats and scoring based off of that. So the mechanisms are not highly unique.

I think, for some the general mechanisms of those games across the board will not be what you want. For others, you like it, but the question is how many do you need. Do you need a third or fourth game that offers a similar experience to the other games. Now, it is a different complexity level than the ones I mentioned. Forest Shuffle is more complex than Ecosystem but less than Meadow or Wingspan. So it might fill a niche for you.

What I Want To See More Of In Forest Shuffle

Now, I won’t give a full grade on this. I want to see more in this game and I want to know how it will play after a number of plays. I bought the game, so I like it. Let’s just put it at that. But I feel l like it isn’t one I can give a fully grade to yet.

Mainly, how is Forest Shuffle going to play after five plays? I set five a a number, that is just arbitrary. But what I want to see is, if I play it a number of times, how does my strategy change? Can I have a strategy, I think I did the first game, or is it just luck with cards that come out. How do you balance grabbing cards or passing on cards to play out. What is the tempo of that?

There are a good number of cards in the game. And Forest Shuffle offers a lot of different ways to score. My question and this is the case with any game like this, will I see all the cards, and will there be enough variety to keep the game unique? If the game isn’t unique, than is the game going to stay fun to play.

Forest Shuffle could certainly be expanded. I expect if it does well in retail, not just BGA, that it is going to get expansions. More cards to mix in, or like Ecosystem, another box to play with and vary up the scoring as a standalone game. But that is my concern right now.

Do you like Forest Shuffle?

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Table Top Takes – Ecosystem by Genius Games https://nerdologists.com/2023/08/table-top-takes-ecosystem-by-genius-games/ https://nerdologists.com/2023/08/table-top-takes-ecosystem-by-genius-games/#respond Mon, 14 Aug 2023 11:48:15 +0000 https://nerdologists.com/?p=8262 Is Ecosystem a good card drafting game? Or is it a game that is not too exciting and similar as you play it multiple times.

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Let’s talk about one of the games I bought at Gen Con, Ecosystem by Genius Games. Ecosystem is a drafting game and one that I liked well enough to pick up. But now that I own it, is it a game that will stick in my collection? Or is Ecosystem too light a game to keep around after a number of plays?

How To Play Ecosystem

Ecosystem is a pretty simple game and a drafting game. Your goal is to create the best five across by four down grid of animals to score the most points. This is done over two rounds, each round consists of a hand of ten cards.

Within those two rounds of Ecosystem, there are turns. On a turn everyone selects a card from their hand and puts it face down in front of them. That card is going to be added to their ecosystem in a way to optimize their scoring. Each type of animal or biome provides scoring in a unique way. Then you pass your hand of cards, first round clockwise and second round counter-clockwise, and receive a hand of cards.

Once all the cards are used from the two hands the game is over and scores are tallied. Each animal and biome scores according to it’s rules. And you score the diversity of animals and biomes in your ecosystem. If you don’t have enough you get docked points. Highest score wins.

What Doesn’t Work?

I think that there is one major thing that might be a turn off for some people. That is the diversity in the cards from game to game. I like Sushi Go Party better than I like regular Sushi Go, why, because it allows me to select what subset of cards I use each game, and Sushi Go does. Ecosystem is like Sushi Go in that it only comes with one set of cards. So if I play the game a number of times, I start to stumble across the same strategy, potentially. But, to mitigate that, Ecosystem is not a drafting game where you use each card, so there are always some cards missing from the drafted hands.

What Works?

Ecosystem Cards
Image Source: Genius Games

One thing I enjoy about the game is that fact that you don’t use every card. I see how it would become an issue if you saw every card every time, but in Ecosystem you never will. And, you see 120 out of the 130 cards with six players. But if I play the game at two or three, we see forty or sixty cards respectively, which means we fail to see most of the cards. That is going to swing your strategy as you play.

I also enjoy how the scoring works in this game and how the diversity of creatures works. I think without that diversity of creatures it would end up being pretty standard across the board. But, because you want to diversify and they provide motivation to, I think it’s builds on the game nicely. When I need to think about not only my best scoring play, but how to avoid a 17 point potential swing, -5 points to plus 12 points, it adds a layer to the game.

Now, it doesn’t ratchet up the complexity of Ecosystem too much, and that is a good thing. Because, the last thing I like is that the game is a relaxing game. When I sit down and play a game like Ecosystem, I get to enjoy the artwork. I enjoy the puzzle of the experience, but it is not a stressful one. and with a game with pretty artwork, I think that fits what the game is going for. The game is not one that should stress you out as you play trying to get that perfect combination.

Who Is It For?

So, who is Ecosystem for? I think that this is a good game for a family with younger kids, not too young, though. You need to read your player aid when you draft the first few games. The scoring is not complex, but there are eleven things you need to think about as you play.

I also think that Ecosystem is a great game for that bit of downtime at a work lunch, or when you want to play a game but not think too hard after a long day or week or work. But one that offers just enough to keep playing it as that filler experience. It is like Sushi Go Party (or Sushi Go) that way. Though, those two are less filler games than Ecosystem is.

Final Thoughts on Ecosystem

At the start I asked the question, is this game too simple to stick in a collection? From my response I think you know my answer. I see why for some it might end up being that way. But for a relaxing filler game, Ecosystem is a great option. I play a game that offers some fun decisions or risks as I go, but not a game that offers too much.

I like to own games where I see them, and I think, this is a game I can play with most anyone. And Ecosystem is that sort of game. If I play this with my parents, it’ll work, and I played it at a game night, and it worked. That is a type of game that I enjoy to own because it’s not a party game, and it’s not Uno, but it is a game that I see most anyone playing.

Gamer Grade: B
Casual Grade: A
My Grade: A

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Beyond The Box Cover: Meadow by Rebel Games https://nerdologists.com/2022/10/beyond-the-box-cover-meadow-by-rebel-games/ https://nerdologists.com/2022/10/beyond-the-box-cover-meadow-by-rebel-games/#respond Sat, 22 Oct 2022 03:20:41 +0000 https://nerdologists.com/?p=7480 Meadow is a pretty game with a much deeper puzzle than you'd think. Is this a game that is fun and thinky or inducing of AP?

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Another game that I got to play at Gen Con is back to the table. This time it’s Meadow, by Rebel Games. A board game that is so pretty, it looks like it should be a peaceful and relaxing game. But looks can be deceiving on this very thought provoking game. Can you figure out your puzzle faster than others?

How To Play Meadow?

In Meadow you are playing down tokens to pick specific cards. These cards have symbols that they need to be played, and a symbol that they give you. So you build up from habitats to small creatures or plants, then cover those with the creatures that eat them or use them for shelter and build up upon that. Eventually trying to get landscapes and items to remember the location by.

Each card is going to give you points, minus the terrain cards, and you are trying to get the most points possible. The player with the most points wins the game.

Initial Impressions

Now, that is a very simple overview of the game. There is more going on, mainly the campfire and how you select what specific card you take. Both I want to call out here because they are interesting to talk about as well. And both of them I actually enjoy in the game. There is one part of the game that makes it harder for me to get to a full review though. We’ll get to that soon.

Action Tiles

Meadow Cards
Image Source: Rebel Games

The action tiles are really interesting in how they are used. I call them tiles, it could be arrows as well, or parts of a picket fence, depends on how you want to talk about them. It uses a mechanic that I enjoy in Quadropolis where it gives you a distance, 1 through 4, can where you place your tile, you count that many in. That card is the one that you are taking.

Now, other players can block where you want to go. And later in the rounds, cards will just become in accessible because of how people play. So you need to prioritize getting what you need. But the action tiles aren’t just for getting cards, they each have powers as well, which leads us into the campfire.

Campfire

There is a campfire in the game, not a literal one, but that is another spot you can use the action tiles. In the game each action tile has a special ability. It might be grabbing a card from a deck or from anywhere in the grid of laid out cards. This is great when the cards don’t work for you or the one you want is blocked off. The downside is that you don’t get to play it immediately. Or you can play two cards, or get two roads, which are used for the landscapes.

But there is even more going on. You have scoring tokens that you can put out. Around the campfire are symbols. If you match a combination of two of them, that hasn’t been filled in, so a bird next to a berry for example, you put down a scoring tile. The more you do that, the higher scoring tile you can place. But it isn’t something that always works to do. So it’s a balance of do you want an ability or not? And all this leads into the final thig.

Game Length and Complexity

The first thing to talk about is game length for Meadow. And with that complexity, they really go hand in hand. Meadow is not a game with a ton of rounds, and because of that, you want to optimize your moves. And because you need to optimize and plan out combinations, it can cause AP.

I tend not to get much AP in a game, but in a two player game, in particular, I slow down in this game. And the person I played with did as well. There is a lot going on in this game, and it makes me think I’d prefer it at four versus two. One thing that adds to the complexity and time needed to figure out is a wild tile. It can be any number in a two or three player game. In a four player game you just have one through four. That wild adds in a lot of options. as you can repeat a number or a power.

Who Is This For?

I think that’s an interesting question as to for it’s for. The game is pretty, which might make some gamers think it’ll be too light. On the flip side, it’s going to draw some people in and they’re going to realize it is too heavy. This is not a light game, it gives you a ton of options and a lot of planning that you can do. So I think this is a pretty game for seasoned gamers.

Now, that isn’t a bad thing. I want my games to be pretty. But Meadow reminds me of Calico in some ways. Calico is a very pretty game, a very cute game, but it is challenging. In Calico you can play with most people because it doesn’t give you complex turns. Meadow can give you complex rounds that you need to plan out more carefully. So I think it’s mainly a thing to be aware of.

Final Thoughts on Meadow

I enjoy Meadow. I think that the game play is interesting, I like how you pick your cards. And I really like the artwork as well. My main concern about Meadow and how long it may or may not stay in my collection is the game length.

Like I said, I enjoy the puzzle a lot of this game. I want to figure out how to optimize my turns, but the question is, who do I play it with. When I played it two player most recently, a few rounds 4 player at Gen Con, it was not a fast game. Like I said, I think I prefer it, maybe, at four players just because it limits your choices a bit more. But even that, with more players is going to take a while.

Meadow might be a game that I just play with same people. Which is not a bad thing for the game. Sometimes you find a more complex game and a group to play it with. I think for me, it’s one where I wish, with the artwork, it was easier for more people to play. But once I play it more, I’ll probably appreciate it more for what it is.

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