Neutral Good | Nerdologists https://nerdologists.com Where to jump in on board games, anime, books, and movies as a Nerd Tue, 23 Jul 2019 13:14:11 +0000 en-US hourly 1 https://wordpress.org/?v=7.0 https://nerdologists.com/wp-content/uploads/2015/10/nerdologists-favicon.png Neutral Good | Nerdologists https://nerdologists.com 32 32 D&D Alignments – Chaotic Good https://nerdologists.com/2019/07/dd-alignments-chaotic-good/ https://nerdologists.com/2019/07/dd-alignments-chaotic-good/#respond Tue, 23 Jul 2019 13:10:37 +0000 http://nerdologists.com/?p=3343 We’re onto the last column of alignments, and we’re looking at those chaotic characters. I think, and on the Total Party Thrill podcast they talk

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We’re onto the last column of alignments, and we’re looking at those chaotic characters. I think, and on the Total Party Thrill podcast they talk about this, chaotic good should be the default position for most adventurers.

When you think about it, most adventurers don’t have the law in mind when they are doing good, and they don’t do good because they are altruistic. They are going to do it for fame and glory and hopefully some money along the way. And, that is pretty chaotic. They are also going to sometimes do what they think is right, sometimes that the law or a deity says is right, but they are going to do the good thing, but it just might not be in the expected way.

This also makes it easier on the DM, because I know that I can throw out a plot hook where someone is clearly bad, but I don’t know what you are going to do. That’s going to make it more fun for me as I don’t know what is going to happen. That randomness might bug some DM’s, but as they DM more, it makes it easier as you go along. It also keeps it feeling fresh, because the players working in a somewhat random way means that I can’t fully plan for it, and I can’t fully predict what they are going to do.

Image Source: D&D Beyond

And, again, I think that this idea of rewards and treasure, those are things that as the players we think about, but also, that then trickles into our characters as we divide loot and try and mechanically make our character as awesome as possible. Now, that might not seem like it’s good, but in your normal campaign, the bad guy is probably very bad, and the good guys are probably pretty good. The characters that we’re playing are those in the middle who are good, but aren’t just good for good sake and are willing to get their hands dirty taking down those who are bad.

As for what class works well, I think that the answer is any. Cleric and Paladin might lean more lawful, but there is no reason that they can’t be chaotic. The ones that jump out the most that do easily slide into this category are going to be your sorcerer, warlock, and rogue. All of them, seem to have class features that would make them more chaotic. But, like I said, this should be the default for adventurers in a good game, and you should explain your way off of it in your back story, if you want to be a different alignment. It is very similar for an evil game with the Lawful Evil alignment should be the default for an adventurer there.

I think that we all have a decent idea of what good is now, from the previous two articles, and the chaotic piece means that your motivations aren’t law or altruism. I don’t know that I have a ton more to say about this. So short article today.

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D&D Alignments – Neutral Good https://nerdologists.com/2019/07/dd-alignments-neutral-good/ https://nerdologists.com/2019/07/dd-alignments-neutral-good/#respond Fri, 05 Jul 2019 13:40:20 +0000 http://nerdologists.com/?p=3293 Neutral is an interesting position to talk about when it comes to Dungeons and Dragons characters. I mainly have a harder time nailing down what

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Neutral is an interesting position to talk about when it comes to Dungeons and Dragons characters. I mainly have a harder time nailing down what I think it is and how you use it in role playing.

I think, the best way that I can describe neutral is that you’re going to do the best option in a given situation based off of the other part of your alignment. So a neutral good character is going to do what they perceive as the best option after they’ve thought about it. Neutral is going to lean away from the impulsive that you can get with both Chaotic and Lawful alignments. In the case of a neutral good character, if they are in a just land, they are going to appear fairly lawful, because the laws are just. However, they aren’t basing their decision off of the law being there, they are basing off of what they believe to be good in the given situation.

Image Source: D&D Beyong

This is going to create a more introspective character, which is going to be better for a character who is less combat focused. The martial classes like fighter and barbarian aren’t going to be the best fits. And as normal, classes like rogue and warlock which can have a more chaotic bent to them, don’t fit the easiest. With that said, any class can be any alignment. I think the two classes that I would lean towards playing Neutral Good would be Druid and Monk.

For me, both the Druid and the Monk classes are those more focused on the long view of things. The druid is surrounded by nature which is going to do what is good for it, and when looking at how long a tree can live and how unchanging mountains are, a druid will take a longer view and more of a loo at what is good. And they are not just going to look at the good for the people living in the land, but also of the land itself. A monk has meditation and that calm and martial arts sort of feeling for their play style. While they can go out with a rush of action and hit you a lot, it seems more like their traditions are built around the discipline of learning those skills versus using them, so again it fits with that long view of figuring out what is good before taking any action.

Let’s look a little bit back at some of them that are less ideal? How could you make a fighter into a lawful good character? I think that it is not that difficult because you would have the jaded soldier who thought that the laws of the land were good, but then saw violence done in the name of those laws against those who were only guilty of not being from that land. While they understand that the sword can be a tool of justice, they weigh it out to determine if using the sword is going to be the just option and the good option or if there is another way. And while they might not themselves know how to do the other option or at least do it well, they can know that the sword is not the right option. The rogue is also fairly easy, because they can have a Robin Hood sort of mindset. They will only ever steal from someone that they know is evil. And they will only do so to improve the state of the common folk who are being oppressed, and not for their own riches.

Image Source: D&D Beyond

Now, you still need to tie those things into why you’d go adventuring. Even the monk and druid. Generally you have to threaten something that they think is good. For a druid that might be their grove. For a fighter that might be a people that they see as innocents. If I were to play a neutral good character that would be the direction that I’d lean into it anyways. I’m sure that there are other ways to play a neutral good character that I haven’t mentioned yet.

If you have some interesting ideas for playing a neutral good character, leave them in the comments below. If you have played one, let me know how you did that, and what the story of your character was.

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D&D Party – Congo Alignment https://nerdologists.com/2019/06/dd-party-congo-alignment/ https://nerdologists.com/2019/06/dd-party-congo-alignment/#respond Mon, 17 Jun 2019 13:53:35 +0000 http://nerdologists.com/?p=3238 Final topic for things to think about with a party. We’re going to try and figure out what alignments you should have in your adventuring

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Final topic for things to think about with a party. We’re going to try and figure out what alignments you should have in your adventuring party. Probably a trickier subject because some people really don’t want an evil character with their good character, or they make the rogue steal everything and everyone hate the chaotic neutral rogue.

I do think you can have any combination of alignments in an adventuring party. However, I would say that it depends on the game that you’re playing. If you’re getting all your information from the church, having a chaotic evil character is probably not going to work that well (and generally Chaotic Evil is going to be the hardest to make work in a campaign). Even a lawful evil character will be willing to work with the party as long as it’s in their interest.

Image Source: D&D Beyond

When I start a game, I generally recommend to my players, since we don’t play evil campaigns, that we go with the part of the alignment matrix that is Lawful Good, Lawful Neutral, Neutral Good, and Chaotic Good. That means that the party should generally be on the same page. Though, we don’t use the alignment system that heavily, so a Chaotic Good character has some flexibility in what they do, as well as a Lawful Good character. I might write on the different alignments soon. But by having your party generally in the same area of the alignment matrix and not dipping into evil or trying to be a true neutral character allows you to have a more cohesive party.

But what if you have someone is playing a lawful evil wizard in a party with a lawful good paladin? And then you have a chaotic neutral rogue, and a true neutral druid? How do you make that work for the party?

You really need the full party buy-in for that. It’s too easy to have the paladin and wizard at each others throats while the rogue steals there stuff, and the druid just sits by and does nothing. And then eventually you end the game in a battle royale after the wizard and paladin realize the rogue has stolen their stuff. That’s going to be less fun for everyone, and definitely less fun for you as the DM as you have to basically scrap your campaign or work it in such a way that everyone ends up happy sometimes.

But, if everyone at the table has buy-in before you start playing, you can do things to negate this. The lawful evil wizard can animate the dead for missions while the paladin is off doing something else. And both players can make sure that’s how it’s working. The rogue can respect the party enough that she doesn’t steal from her party members, but in turn, the Paladin will not notice when the rogue steals from a shop. Once, however, one person in the group decides that the effort to make that happen to not step on the other player characters and players toes, you have a chance for breakdown in your game.

Now, you could also just run an evil campaign for a little bit so that lawful evil wizard gets their game for a bit, and everyone is playing an evil character. I might eventually write about evil campaigns, but they tend not to be that interesting an idea to me, I prefer the heroes journey.

So, basically the recap this last bit. Figure out the alignments that are going to work well for your campaign and offer those up to the players. Give some wiggle room in them, but try and keep the party focused in the same area so that you don’t have to deal with anything odd. And that can be either a good party or an evil party or anywhere in between. And if someone is an outlier, it’s on them to figure out why they fit in, not on the other players and not on your as the DM.

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D&D Backgrounds: Urchin https://nerdologists.com/2018/08/dd-backgrounds-urchin/ https://nerdologists.com/2018/08/dd-backgrounds-urchin/#comments Thu, 23 Aug 2018 12:52:24 +0000 http://nerdologists.com/?p=2419 The Urchin background, more commonly known as my parents are dead and I grew up on the street with no friends so you can’t use

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The Urchin background, more commonly known as my parents are dead and I grew up on the street with no friends so you can’t use them against me background, but that’s a bit wordy to put into a book. It’s the last background that I’ll be doing, as it’s the last one in the players handbook. The urchin background is really one that is built for a rogue as you get stealth and slight of hand. You grew up on the streets, got involved with a gang of thieves and are now trying to get out of that life style. That’s the general straight forward build for an urchin background that a lot of people do.

Image Source: Wizards

Everything it gives you really works the best that way. Even your skills such as being able to use a disguise kit really push you towards being a rogue. I think that’s one of the weaknesses of some of these backgrounds, they align too closely with a particular class, and in the case of urchin, I think it’s probably the most glaringly obvious example of a background like that. I personally think the best feature to this background is that you get general knowledge on city planning and layouts. That sounds weird that it is one of the cooler things, but being able to walk into a town, and within a few minutes be able to generally guess the layout, that’s fun.

So what are some non-rogue classes that you can turn into an interesting backstory with this background?


When I was young, I ran away from home to the big city to become part of the circus. It turns out that the circus doesn’t just allow every runaway into their troupe without you having some skill first. I had spent the little money that I’d taken from my parents to get to the city, so I had to start panhandling to try and get money. I must not have been all that good at it because a monastery took pity on me and let me stay at their place. They offered to train me and give me a roof over my head, as long as I continued to earn my way. It was doing some odd jobs around the monastery, and if I wanted more money, I had to continue to panhandle. Soon I’d found my own spot to sleep out in the town and while I stayed working with the monastery for training, I spent my days with the other kids who were earning money on the streets. One day a man came and offered a lot of the kids money to do some work for him. I didn’t really need the extra money and I could always go back to the monastery, so I turned him down. But a lot of kids went with him. He came back a week later and offered the deal again. Then after doing that and getting fewer and fewer takers I saw one of his guards taking kids by force. I realized that the kids he had been taking weren’t coming back either.Now I want to know what has happened to my friends and stop this man.

Alignment: Neutral Good
Class: Monk

Image Source: D&D Beyond


I was an unwanted child. My parents already had three kids, and apparently I was an accident. I understand why they didn’t want another child, now, thinking back on it. They weren’t able to feed us all, and they had to send out my oldest sibling to work before she was done with her education. I felt like I wasn’t wanted, which I wasn’t, and even though my parents and siblings said that they loved me, I didn’t feel it. I ran away from home, just into the city we were in. I was hopeful that I’d be able to find someone who wanted me. I wasn’t able to do that, so I just hung out and begged for money or scraps of food. It was a horrible lifestyle, but I refused to go back to my family if they really didn’t want me. I heard from other urchins that they had tried to find me for a little bit, but given up assuming I’d been kidnapped. Eventually I felt bad, but instead of going back, I started going to where my oldest sister was a kitchen help. It was a school that taught magic. So I’d sit along the side of the building, listening to my sister work in the kitchen. But then I heard something more interesting. It was a classroom that had it’s windows open near the kitchen. Soon I was sitting under that window learning about the theories of wizardry. I was so curious that I bought a little notebook and started writing down what they were teaching. It took me forever practicing in back alleys, but eventually I was able to cast a spell. One day I realized that my sister hadn’t come to the kitchen for a few days, so I went off to look for my family, just to make sure they were all right. There had been a fire in the poor district of town and their house had burned down, but according to some people they hadn’t been killed. I decided it was time to return home, and I realized how much I missed seeing my sister every day so now I’m looking through the town to find where they might have gone.

Alignment: Neutral Neutral/Chaotic Neutral/Lawful Neutral
Class: Wizard


The under city is a place that no respectable person goes. Thankfully for everyone, I’m not a respectable person. My horns show that I’ve been demon marked and therefore I am bad. I wasn’t really given a choice in that, people always told me that I was a monster. Things down in the under city are even terrible for me. I don’t get enough food, and I have to scavenge what I can. There was a plague that’s broken out down here before, and I barely escaped with my life. In fact, when I got sick, everyone left me for dead, because the plague always killed. A kind doctor came to me and said that if I were willing to help him in the future, he’d be able to help me. I agreed because I didn’t want to die. I didn’t realize what I had done though. A few months later he came asking me to burn down a temple. Now, I’m not very religious, but burning down a temple seemed like a bad idea.  I told him no, but he insisted and my plague came back to me, and I felt my body withering away again. I promised again to help him and burned down the temple that night. Now I need to find a more permanent solution to my illness because I don’t want to do more like that.

Alignment: Chaotic Neutral
Class: Warlock
Race: Tiefling

Image Source: D&D Beyond


The worst thing that can ever happen to a dwarf is that they are made casteless. It doesn’t happen often because you have to do something very wrong. That’s what I did, something very wrong. I was part of a raiding party out in the  mines fighting off a band of Drow who were coming up from the underdark. Things were going poorly for us, but as a dwarf you never leave a comrade behind. I was scared though, so I took off running and left left the four remaining members of my troop fighting. They were able to kill off enough drow to drive them back, but when they came back and found me hiding, my warrior caste was removed and I was sent down into the slums as a casteless. I want to return to where I was before, but you have to do something heroic and I don’t think I can do that on my own.

Alignment: Neutral Good
Class: Fighter
Race: Dwarf


There are some ideas for playing an urchin who wasn’t a rogue. What have you done for an urchin backstory before? Have you played a character where them being an urchin was an important part of it?

This also wraps up the D&D backgrounds, I hope that you’ve enjoyed them.

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