New Players | Nerdologists https://nerdologists.com Where to jump in on board games, anime, books, and movies as a Nerd Thu, 05 Aug 2021 14:05:25 +0000 en-US hourly 1 https://wordpress.org/?v=7.0.4 https://nerdologists.com/wp-content/uploads/2015/10/nerdologists-favicon.png New Players | Nerdologists https://nerdologists.com 32 32 Roll Play Vs Role Play for New Players https://nerdologists.com/2021/08/roll-play-vs-role-play-for-new-players/ https://nerdologists.com/2021/08/roll-play-vs-role-play-for-new-players/#respond Thu, 05 Aug 2021 14:04:12 +0000 https://nerdologists.com/?p=5996 What's the difference between roll play and role play? Which one is better or how do you balance that as a new RPG player?

The post Roll Play Vs Role Play for New Players first appeared on Nerdologists.]]>
So this comes from a discord that I’m on again. I’m not sure that the person had questions between the two, but for me, that is where some of the questions were leading. And I think it’s a good new player topic to touch on. What I say here also works for Dungeon Masters because as one, I get to role play and roll play all the NPC’s and monsters.

What’s the Difference?

So the concept that I’m going here for Dungeons and Dragons or any role playing game is one between dice and how you play a character at a table. If I’m focused on roll play, I’m focused on the mechanics of the game and how combat works. If I am focused on role play, that means I am putting more focus onto the character, character traits, and how you play your character in social interactions with NPC’s and other characters.

Which is Better?

You need a balance of both in your gaming. But I do think for a lot of new players the roll play is what they focus on. Learning the mechanics of the game seems daunting. There, however, needs to be a balance between the two. You need to know how your character works but also how you’ll play them. If you focus too much one role play, you can slow down combat. On the flip side, too much on roll play, you’ll not enjoy a large chunk of the game.

The Pitfalls of Both

Firstly, let’s start with role playing. If you focus too much on that, what is the issue that can occur? The big one is during combat. You don’t know what to do and your turns take a long time. This slows down combat and the game as a whole. Knowing your characters mechanics means that you are ready for those situations where you do roll the dice. You don’t need to look up spells as much, and you know what you’ll do when it’s your turn in combat.

Secondly, we have roll playing. This one is the more common of the two that new players really focus on. Why, because most games are about winning or losing. The role play aspect is abstracted from the mechanics of a game a lot. But playing in combat, it feels like something a player should be able to win. The downfalls of this, are different though. You might just enjoy the game less. If it’s not focused on combat and rolling the dice, you don’t have an interesting character to fall back onto. You will also step on other players toes when you do get to dice rolling.

Let me explain that other one a bit more. I know I’ve brought it up before, but every character and player at the table should have something they are best at. If that means you are the best at fighting, that’s great. But for new players you often want to be the best at everything. If you are the wizard, you shouldn’t be the best at acrobatics. That is something that the rogue should be doing.

Image Source: D&D Beyond

How Would I Balance It?

  • Pick a concept
  • Learn your character sheet and default attack
  • Develop a personality
Pick A Character Concept

I’d start by coming up with a character concept. A character concept that isn’t being Batman, Batman is good at everything and an evil character. I don’t let evil aligned characters into parties that often, but ignoring that joke, Batman breaks the rule. He is good at everything so he steps on everyone’s toes.

Instead, pick a concept for a character and what you want to be good at. If you want to be the drunken tank, that’s a great concept. Why because it gives you two things to work with. It gives you a role playing piece, how do you play being a drunkard and why are they that way? Plus you now know the character is a tank, that gives you direction when picking classes. You’ll likely go with a fighter, barbarian, or paladin in that case.

Learn the Basics Of Your Class

Next, learn your character class, kind of. This is where players can go too far. They try and optimize what they are going to do with their character before they start playing. You have a general ideal, not the final plan, and at level 1, your tank isn’t going to be that much of a tank. But the point is that you’ll build towards that. What you are trying to learn are the basics of the your class and what your default is going to be. By default, I mean default in combat, what attack will you do if you don’t have a special plan? Have that ready so you are ready to go on your turn.

Develop Your Characters Personality

Then spend time with the personality traits, flaws, bonds, and ideals. Make them make sense and give yourself a real flaw. These can help inform your role playing. What you want to do is create a character who has a reason to be part of the group. And you want those four things to be role playing defaults. This is slightly different than combat. These aren’t ones to be wielded as justification for how your character is. These are meant when you, as the player, can’t decide what your character would do, a way to give an answer.

That’s really it, come up with that character concept. Something that gives you an interesting backstory and a direction towards what you’re good at. Then it’s about learning your character, on the paper and how they act from there. And just play around with that as you go. You will find that it develops and grows over time both on the paper with roll play and personality wise with role play.

Why Does This Matter So Much?

Now, I’m clearly harping on this topic a lot. I’ve written about mistakes new players make. I’ve written about homebrewing a campaign or starting up a new character. Why do I talk about it as much as I do?

Well, because Dungeons and Dragons and other role playing games are cooperative games. It is a game where you want everyone at the table to be having fun. I know I keep on going back to this, The RPG Academy says it well, if you’re having fun you’re doing it right. And that is for the whole group at the table, not just you. Play to have fun as a group. If you build a character who is pointless in combat so you are always running away from a fight, that’s not going to be fun for everyone. On the flip side, only good in combat, when there isn’t combat you’ll not be having fun.

I think another way to describe it would be that new players often want to have the most fun. Doing so reduces the overall fun at the table if not done well. And being that Batman character who is good at everything, in my opinion, isn’t how most players will have the most fun. Memorable moments and fun moments come from doing well but also from role playing your 7 charisma barbarian.

So, I don’t want to take away your fun, but also consider how you can have fun without it always needing to be Batman. And make those weaknesses fun for you as you play. I’ll plan on writing about weaknesses in Dungeons and Dragons an other role playing games and how those make things more interesting and fun.

Contact

Email us at nerdologists@gmail.com
Message me directly on Twitter at @TheScando
Visit us on Facebook here.
Support us on Patreon here.

The post Roll Play Vs Role Play for New Players first appeared on Nerdologists.]]>
https://nerdologists.com/2021/08/roll-play-vs-role-play-for-new-players/feed/ 0
3 Mistakes New Dungeons and Dragons Players Make https://nerdologists.com/2021/07/3-mistakes-new-dungeons-and-dragons-players-make/ https://nerdologists.com/2021/07/3-mistakes-new-dungeons-and-dragons-players-make/#respond Wed, 28 Jul 2021 14:29:23 +0000 https://nerdologists.com/?p=5960 What are some issues that arise for new Players and Dungeon Masters as they sit down to play Dungeons and Dragons?

The post 3 Mistakes New Dungeons and Dragons Players Make first appeared on Nerdologists.]]>
When I write about Dungeons and Dragons, I want to give you things that can help improve your game. And I think that there are a number of mistakes I’ve seen made as well as have made myself that you can avoid. Now, some of them might not be things that you deal with, but hopefully there will be some things that make your game better.

I thought about doing a list for the Dungeon Master and one for the Players, but I am putting them all together, because, well, there is a lot of overlap. So let’s dive into the first one.

Players Versus Dungeon Master

The first thing new players (and Dungeon Masters0 do is they try and win Dungeons and Dragons. Dungeons and Dragons is not a game that can be won. It is a cooperative story telling game. The Dungeon Master guides the story and the players fill in the details of the story through their actions.

But, for a lot of new players and Dungeon Masters, they see Dungeons and Dragons as any other game. In chess there is a winner and a loser, in most games there are. So people think that is the same for Dungeons and Dragons. If as a player you try and win or break what the Dungeon Master is doing. The game will lose it’s fun for the Dungeon Master. For the Dungeon Master, an ancient black dragon on level 1 characters isn’t a fair fight.

The RPG Academy, a podcast on D&D that I recommend highly, puts it something like this. No matter what rules you get right or get wrong, if you are having fun, you are doing it right. And for a cooperative game that means that there are no losers to the game and that everyone at the table is having a good time. No one is trying to win Dungeons and Dragons.

Knowing Too Little or Too Much

This one might seem confusing. It makes sense that you don’t want to know too little. You need to know how to play your character. For a Dungeon Master, you need to know how to create an encounter. Plus you want to know what the other characters are doing as well.

But you also don’t want to know too much. That one sounds a whole lot weirder because it’s good to know a lot. Except that there is a ton of information. If you’ve been reading my tips for creating NPC’s, building out your first homebrew campaign, and more, you know I am always going to tell you to keep it simple. As the Dungeon Masters, know the players classes but don’t know all of them. As a player, know your class, but you don’t need to know all the other players perfectly or all the monsters.

Knowing too much can at times be worse because it means you don’t get to the table. There is always more to learn, review, and read in Dungeons and Dragons. So just know what you need to know. Oh, and if you are spell caster, know your spells. You don’t need to write them down in detail, but when you add a spell, add the page number so that you know how to find them fast.

Dungeons and Dragons Rogue
Image Source: D&D Beyond

Hogging the Spotlight

Now, this one isn’t as universal, but it does affect all players at the table and happens more in games with mainly new players. The Dungeon Master will spend 15 minutes talking without the players interacting. A player will jump in before anyone else at the table every time. This goes back to everyone at the table having fun and that it’s job of everyone at the table to police this.

The Dungeon Master helps guide the story, they don’t tell the whole story. And as tempting as it might be, they don’t have an NPC in the party to be a character they play. And players, give other players chances, in character ask other characters for advice. If someone isn’t getting a word in, pause, or ask them what they were going to say. Make it so that everyone feels engaged when what is going on.

This isn’t an Exhaustive List

That should be pretty obvious that there are more things that can trip people up. I keep on going back to that RPG Academy motto, if you’re having fun you’re doing it right. For a lot of players and Dungeon Masters, you need to make sure everyone at the table, including yourself is having fun.

What have you found that has tripped you up in Dungeons and Dragons? Was there something, if you’re a more experienced player, that you wish you knew when you started?

Email us at nerdologists@gmail.com
Message me directly on Twitter at @TheScando
Visit us on Facebook here.
Support us on Patreon here.

The post 3 Mistakes New Dungeons and Dragons Players Make first appeared on Nerdologists.]]>
https://nerdologists.com/2021/07/3-mistakes-new-dungeons-and-dragons-players-make/feed/ 0