outdoors | Nerdologists https://nerdologists.com Where to jump in on board games, anime, books, and movies as a Nerd Mon, 24 May 2021 13:05:04 +0000 en-US hourly 1 https://wordpress.org/?v=7.0.4 https://nerdologists.com/wp-content/uploads/2015/10/nerdologists-favicon.png outdoors | Nerdologists https://nerdologists.com 32 32 Board Games You Can Play Outside https://nerdologists.com/2021/05/board-games-you-can-play-outside/ https://nerdologists.com/2021/05/board-games-you-can-play-outside/#respond Mon, 24 May 2021 13:03:09 +0000 https://nerdologists.com/?p=5698 What board games would work well to play outside? Gaming is coming back, but not all spots are open again, so what would work well outdoors?

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I’ve talked about how my board game night is starting up again soon before. I know that most of the group whom I play board games with is already vaccinated or just finishing it up. So I feel very comfortable starting it up again, but for some people, they might not. This could be because they don’t know their group as well or because their group doesn’t share everything on social media. This means that indoor gaming might not be an option. Or it could be that no one has a house to host, so the game night is normally done at a game store and that isn’t allowing gaming yet.

That got me asking a question, what games work well outside. I think I’ve talked about this before with camping, but let’s talk about games that can be played outside that might be a little bit bigger. Small games are fun to play, but you don’t always, only, want to play them.

Ice Cool

Of course I am going to talk about a dexterity game. And I could have picked Pitchcar as well. Pitchcar just has more to move around than Ice Cool does. With Ice Cool it compacts down nicely into a box and you can get it set-up really fast. Pitchcar takes a bit longer. Now, Ice Cool does have cards, but that is kind of optional, and there aren’t that many. You just need a flat surface to play on and one that is ideally pretty level. Maybe in a strong enough wind it’d lift up the boxes, but most days Ice Cool would work well outside.

Image Source: Horrible Guild

Potion Explosion

This one is completely card free. And the components, the marbles, do a good job of weighing everything down. This game doesn’t even need a ton of table space compared to Ice Cool. Potion Explosion is a fun marble collection game where you brew potions for points. It falls into that line of app games where you remove something to get like colors to hit to remove those. But it is a board game which is way more fun. Good combination of things and really creates some fun times and nothing that wouldn’t hold up well outdoors.

Quacks of Quedlinburg

Not many cards in this game. Because of that it works well outside. This is mainly a push your luck game. You pull out different ingredients from a bag to add to your concoction. All of this while trying not to get too many bad ingredients. When do you stop, how far do you push your luck? Most of the game is just those chips and the cauldron you add your ingredients to. It takes up a little bit of space, but should work pretty well outside on a picnic table.

Draftosaurus

Most drafting games wouldn’t work that well outside. They have you drafting cards and playing them down. If a breeze came through it’d just cause a big old mess. Draftosaurus, instead, has you drafting dinosaur meeples. Those go onto cardboard boards and there is a die. That’s it for the game. Nothing that is apt to blow away. It gives some fun drafting and you could set the dinosaur meeples in the grass to get pictures that make them look like they are in the wild. Okay, that last bit is silly, but it would work really nicely outside.

Image Source: Board Game Geek

Quarto

Quarto is an abstract game that is made out of wood. It isn’t going to move anywhere easily. In Quarto, you take turns picking pieces for your opponent to place. The goal is to get four in a row of certain things. You win if you get color, shape, height, or if it’s hollow in a row. So you need to plan out what you give your opponent carefully so that they can’t win but also will set you up. Any game that is made out of wood would work outside. Quarto is just a different one than say, Chess.

And There Are More…

Really, most games will work outside if you put your mind to it. I see card games on my self that’d be easy to play outside if it is calm enough. The trick is the weather, I feel. Know your forecast when picking games because some will need less wind than others. Last fall I played Gloomhaven outside a couple of times, I don’t recommend that one that much. It is a bit too bulky to get outside really, even on a nice day. But any game is able to be played outside if you really want to.

Plus there are small games, like Zombie Dice, Love Letter, Age of War, and others that have so few components that they’d be easy enough to play. Or roll and writes work well as well. Sure, a sheet could blow away, but something like Ganz Schon Clever, and that whole series, they’d work easily. Each person just holds their sheet and it’d be easy enough.

Have you done gaming outside? What games have you found that work, or don’t work so well?

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This is Halloween: D&D Halloween One Shot https://nerdologists.com/2018/10/this-is-halloween-dd-halloween-one-shot/ https://nerdologists.com/2018/10/this-is-halloween-dd-halloween-one-shot/#respond Mon, 15 Oct 2018 13:30:03 +0000 http://nerdologists.com/?p=2549 So wasn’t originally going to be part of the “This is Halloween” series, but felt like it fit in still. I’ve been giving advice on

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So wasn’t originally going to be part of the “This is Halloween” series, but felt like it fit in still. I’ve been giving advice on shows, movies, games, etc. and this advice is just a little bit different, but it’s still going to be suggestions on how you can create your own one shot for Halloween.

Image Source: Forgotten Realms

In a Halloween game, you’re obviously looking at a few basic ideas. You either are going with a monster situation, so something like a vampire, Frankenstein’s monster, werewolves, or zombies – the classics, or you might be looking at a cult, or you might be going with something more twisted and sinister, but it isn’t going to be a story about picking daisies in a meadow somewhere. The story ideas are going to be a bit more grim, a lot of the time. But before you go making the darkest D&D game possible for Halloween, we get to our first point.

If you think about D&D as a movie, what sort of Halloween movie do you want this to be like? Are you going to go with something dark and gritty like Repulsion, see my Halloween Movies Post for what it’s like, or something that’s a little bit more off the wall like Repo! The Genetic Opera or Cabin the Woods? Both of these are fun things, and you can go quite goofy with the latter. But it depends on the feel that you are going for. So, as you’re planning picking which type you’re going for will determine a lot of other things.

From here a lot of your game building is going to be fairly similar to a normal one shot. Think about what sort of encounters you want, keep them varied, do combat, social, investigative, even skill challenges. Try and focus the theme down more so onto the game that you are going for. Also, plan out some more description than you might normally. The more you can describe, the more you can set the theme for your game. If you’re going for something that’s more serious, set it with description that demonstrates how the world seems off.  Plan this out ahead of time, because it’ll be tricky to do it all on the fly and it’ll be one of your bigger tools to use.

When it comes to the actual session, there are things you can do to reinforce the scene. If you normally play in a well lit room or during daytime, move it to a darker location or at night. Running the game outside can even be fun. But, for example, if you are playing a Gothic style of vampire game, play at a table light in a room that is primarily lit by candle light. Just have enough light that you can see the player sheets. Music is also going to be nice and easy to create the feel that you are going for. It can either be ambient noises like a woods if you are hunting down werewolves in a dark forest or it can be be organ music for when you come to the vampires castle. It might be cheesy, but if that’s the type of game that you are going for, it’ll work out just fine.

That’s how I’d run a one shot for Halloween. I wouldn’t recommend doing it at a convention, unless you have your own room where you can control the atmosphere, a big convention hall just won’t work.

But what are some ideas, because that’s what I really like coming up with:

Image Source: D&D Beyond

Dracula’s Lair

Your players are a team of vampire hunters who are pretty skilled at what they do. They’ve managed to figure out when the vampire lord Dracula lives. It’s a pretty straight forward murder Dracula game. What I’d do is create it into a house of horrors, the castle that Dracula lives in. Start with the players getting social interactions with some villagers who can help them find a “secret” entrance into Dracula’s lair. Then once in the lair, have Dracula show up and taunt them, throw Renfields at them, other vampire spawn they have to deal with, and traps and puzzles they have to figure out. None of the combats/challenges should be too hard, but the players shouldn’t have a chance to rest. Make it about resource management for them, and let them figure it out as they go along, and then allow creative solutions to problems.

The Last Night

A zombie outbreak has happened and only pockets of nomadic people are still around. The adventuring party has banded together and is being forced to defend a small tent town from a horde of zombies that is coming over the hill at them. Another game idea where you’re trying to keep enough resources in reserve in some ways, but I’d probably borrow from my Pride, PrejuDICE, and Zombies game where there is one head zombie. The players have to make rolls for the army of humans or for themselves to take out a large horde of zombies, but mainly, they are trying to take out the necromancer who is controlling the zombies. But if rolls are going poorly enough, have some way to track if the zombies are getting closer to the civilians or not. Lots of women and children in that group will probably mean that the players try and stop the attack. So dealing with the horde is a skill challenge whereas dealing with the necromancer or head zombie is going to be straight up combat. You could also make this on the road and the players being harried by zombie attacks as they try and keep the civilians safe and make it to a safe zone.

Love Bites

A werewolf is madly in love with a village boy and they enlist the adventuring parties help to get the boy to notice the werewolf and possibly agree to become a werewolf. This game is clearly on the sillier side of things, but it would be a number of quick quests that the players can do. Vary them up from collecting a certain flower or weapon that is lost deep in the woods, finding a master poet to write a poem for the werewolf to give to the boy, fight through a band of goblins to keep the boy safe while they are out hunting in the woods, etc. Find a few of those and make them fairly absurd how the players have to do it so that the game has more of a lighter feel to it.  Maybe even hold off on the werewolf reveal until a few minutes into the game when the players have already agreed to help. They shouldn’t attack the werewolf because the players have agreed to play in the game, and you can also create PC’s for them to play who aren’t going to be apt to kill the werewolf as a monster.

Have you ran a horror through D&D before? How did that work, would it work well for a Halloween game?


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