Pilgrims | Nerdologists https://nerdologists.com Where to jump in on board games, anime, books, and movies as a Nerd Mon, 04 Feb 2019 14:36:49 +0000 en-US hourly 1 https://wordpress.org/?v=6.9.4 https://nerdologists.com/wp-content/uploads/2015/10/nerdologists-favicon.png Pilgrims | Nerdologists https://nerdologists.com 32 32 Top 5: Area Control https://nerdologists.com/2019/02/top-5-area-control/ https://nerdologists.com/2019/02/top-5-area-control/#respond Mon, 04 Feb 2019 14:36:47 +0000 http://nerdologists.com/?p=2789 Jumping back into another board game list, this time going with another mechanic I like quite well. Area control is a fun mechanic because it

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Jumping back into another board game list, this time going with another mechanic I like quite well. Area control is a fun mechanic because it really pushes conflict in the game, and the games that do area control well really encourage that conflict to happen.

Image Source: Fantasy Flight Games

5. Risk Legacy
Yes, I could have put normal risk on the list, but I think that Risk Legacy is a way more enjoyable game. You could win a game of Risk Legacy by conquering the whole world, but you don’t need to, so it takes a game that can be a long slog and having players getting knocked out early, and turns it into a shorter and more focused game where someone might be knocked out, but they won’t be out completely. The dice are still extremely fickle, and with all the games higher on the list, there are ways to mitigate the dice, if there are even dice. Spoiler, only one more of them has dice. I don’t mind dice in a game, and in a shorter game like Risk Legacy, it works. There isn’t a ton to unlock in the game, but what you do unlock is fun, and creates some interesting choices as to what to play.

4. Cry Havoc
A game that I’ve only gotten to the table once, and it has a bit of a euro game feel for something that is heavily focused on area control. It is fun because the different actions trying to get gems on the planet all work differently. The Pilgrims don’t care about controlling as many areas because they score points better off of gem production. Whereas in a four player game, the Trogs just swarm out over the board very quickly, but can get spread thin if the player isn’t careful. Each faction handles area control just a bit differently, but they all seem balanced which is great.

Image Source: BoardGameGeek

3. Star Wars: Rebellion
While arguably a better game tactically than the next game, Star Wars: Rebellion does have the downside of being a two player game. There is a lot more going on in Rebellion than just area control as well, but controlling certain areas, getting troops built and deployed in areas that you do control, especially as the Empire really helps you lock down the position of the Rebels. With that, you also have the option of trying to slow down production by sabotaging different planets. This game has a lot going on in it, but it works really well and feels like an epic Star Wars struggle between the Rebels and Empire.

2. Smallworld
The silliest game on the list, but Smallworld really has a nice streamlined area control mechanic. It really does push for a ton of conflict, and that’s fine, because you are swapping out race and power combinations throughout the game, Mary might attack Tom to start the game, but in a few turns, Tom will be attacking Mary and destroying all of her troops. It does a good job of making the combat and wiping another player off the board seem not personal. The goofy theme and fun combinations does really help that aspect of the game as well.

Image Credit: Happy Meeple

1. Blood Rage
To me, Blood Rage might not do area control the best, but put together in the package of the whole game play, it’s area control and everything work extremely well. I also like that it’s area control can be known in some ways, but there are strategies that are fine if you die because you get more points or because you can take something from your enemy as well and as the player you get to decide how you want to focus in on area control. But you can’t lose all the time because you’re letting other players get points for upgrading their troop totals, action points, and other things.

What games could fall on a honorable mention list, and I really only mention some of these because they have a little bit of area control:

King of Tokyo – Technically you are vying for control of Tokyo. However, this simple dice chucker could just have you win without going into Tokyo at all, and there is only one area to control.

Carcassonne – Another one that doesn’t have much area control, you could argue that the original farmer rules are area control, because it’s who ever has the most farmers in an area.

Smash Up – Definitely are control, but I just got rid of my copy. Not because it’s a bad game, but because there are a million expansions. Also, it’s a game that seems to sit with a sweet spot of three players and more or less makes for a less enjoyable experience with it.

What are some other area control games that I should check out? I have Scythe sitting on my shelf waiting to be played, so eventually, I wouldn’t be surprised if that makes the list.

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TableTopTakes: Cry Havoc https://nerdologists.com/2018/10/tabletoptakes-cry-havoc/ https://nerdologists.com/2018/10/tabletoptakes-cry-havoc/#respond Tue, 23 Oct 2018 12:53:49 +0000 http://nerdologists.com/?p=2582 What, another TableTopTake in such rapid succession? How does that even happen? It happens when Kristen has people over to watch a miniseries, so I

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What, another TableTopTake in such rapid succession? How does that even happen? It happens when Kristen has people over to watch a miniseries, so I get together with some people have a board gaming day from 2:30 until 11. We got to get two new games to the table, Root and Cry Havoc as well as a couple of other games, The Lost Expedition and Sagrada. So we get to have two TableTopTake posts in back to back days!

Image Source: Portal Games

Unintentionally, both new games were asymmetrical games where the different factions/races/groups have different ways to score points. In Cry Havoc it’s a little bit different through as you’re fighting on a planet over crystals. We played at the full player count, so one person played the humans, one played the machines, I played the pilgrims, and one player native creatures, the Trogs. You are battling, producing crystals, building up technology, and recruiting troops.

Cry Havoc is part area control game, but it’s really more of a crystal control game. Depending on what races are played, you might not worry as much about controlling areas, but it is something that players have to be concerned about. It also has a bit of deck building aspect to the game as you add cards into your deck that allow you to do the actions of building, recruiting, and moving your figures around the board.

Besides the different races, which I’ll talk about some more soon, one of the interesting thing is combat in this game. In most games with area control you’re looking at a few different standard ways of doing combat. It could be rolling a bunch of dice based off of what troops you have, it could be rolling dice and playing some cards, it could be simple numbers and playing some cards. Cry Havoc does it a little bit differently. It splits up combat into three different parts.You have control of the territory, capturing of troops, and killing off of troops and you split up your combatants over all three areas. In the top part, controlling the territory, the person who has the most troops there wins control of the territory. Whomever has the most on the second part, capturing enemy troops, will capture a troop, this gives a point each turn. Finally, any troops who are put on the bottom section, killing off enemy troops, then kill off a troop. You go from top to bottom figuring out what happens, so even if in the third part someone kills off a person’s majority in troops, that person still maintains majority. However, each player gets a chance to play combat cards which may allow them to change troops, or might change the order that things are figured out in. It’s a very unique combat system and I enjoyed it, though, I was playing the Pilgrims and they aren’t a combat heavy race to play.

Image Source: Board Game Geek

Let’s talk a little bit about the different races:

Humans are a fairly straight forward race to play. They are primarily about controlling as many territories as possible and they can take over territories without actually moving into them, as long as they are empty. They have, also, a number of buildings that can help them control an area of combat by adding the equivalent of extra troops to some area of combat.

The Machines are focused on killing things. Their buildings are known as Shred Drones and Orbital Strikes, the Shred Drone can take out a troop in a neighboring territory prior to combat, and the Orbital Strike can remove someone from anywhere on the board. They want to soften up spots for battle and then walk in and take over without much trouble. Then they can leave bunkers behind to help them defend areas after they’ve moved on to their next conquest.

The Pilgrims are not a combat focused race. These four armed aliens really just want the crystals. I could have won with them, but I forgot to use their special ability one round. But they want to find their own corner of the map, hunker down, produce crystals and score points often with a lot of crystals. They are the only ones who can store crystals instead of just scoring for where they are on the planet, and that’s what I forgot to do. But along with producing crystals, they really need to build a lot, because that’s how they produce the crystals both into their own pool and onto their locations.

Image Source: Board Game Geek

Finally, the Trogs are only a playable race if you are playing four players, otherwise, while they are always on the board, they are the native inhabitants of the planet and there are a lot of them. However, they are always going to be spread out because there are Trog nests all over the planet that you have to deal with. The fact that they are native to the planet means that they can move around the planet easier, but it also means that they can get spread out on a lot of fronts if they aren’t careful.

I enjoyed this game a lot. It has a nice presence on the table, the game play is pretty straight forward, so once you are into the game, you can just move along quickly and each round is made up of three actions, but you go around taking those actions one at a time, so peoples turns don’t really bog down. However, the rule book, while pretty well written, does run into some issues. The game is made by Portal Games which is out of Poland, and their rule books are not known for being the best translations into English. Most of the stuff for this game makes sense and is laid out well, and they do have examples which is nice, but the explanation for the end of game isn’t great. If you’re looking to learn, I’d check out Rodney Smith from Watch it Played on Youtube and either watch him play the game with his son or watch his how to play video for it just for clarification before you play the game the first time.

Overall this is a good game. It’s pretty straight forward, and all the races seemed to play differently. The combat mechanisms aren’t going to be for everyone, but they are unique and I like them for that reason. This is a game that works well and felt very balanced in my opinion. I mean, for our game, we had the Trogs win, but they one by two points, and then two of us were tied for second, the Machines were lagging behind, but their minis looked the coolest on the board.

Overall Grade: A-
Gamer Grade: B+
Casual Grade: B

Have you played Cry Havoc before? What are your thoughts on it if you have?


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