Push Your Luck | Nerdologists https://nerdologists.com Where to jump in on board games, anime, books, and movies as a Nerd Wed, 12 Nov 2025 16:46:16 +0000 en-US hourly 1 https://wordpress.org/?v=7.1.2 https://nerdologists.com/wp-content/uploads/2015/10/nerdologists-favicon.png Push Your Luck | Nerdologists https://nerdologists.com 32 32 Top 100 Games (of all time) 2025 Edition – 20 through 11 https://nerdologists.com/2025/11/top-100-games-of-all-time-2025-edition-20-through-11/ https://nerdologists.com/2025/11/top-100-games-of-all-time-2025-edition-20-through-11/#respond Wed, 12 Nov 2025 16:07:30 +0000 https://nerdologists.com/?p=9886 What games are on the penultimate list of my Top 100 Games (of all time) 2025 Edition? Join me for 20 through 11.

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Today the list is will finish. Join me on Malts and Meeples over on YouTube to watch that. But let’s catch up and see what games just miss out on the Top 10 of the Top 100 Games. These are all amazing games and just looking at the list, there are a ton that I want to get played right now. So don’t look at these are games that are lacking, but more amazing games that you can try.

Top 100 Games (of all time) – 20 through 11

20. For Northwood! A Solo Trick-Taking Game

For Northwood
Image Source: Side Room Games

Published By: Side Room Games
Designer: Wilhelm Su

Buy For Northwood!

A solo trick-taking game seems like it shouldn’t work. But For Northwood! works really well. It’s a simple trick taker, you need to follow suit if you can. But the twist is that you need to win a specific number of tricks each time. You play over eight rounds and need to win between 0 and 7 tricks, exactly. That sounds impossible, but you get powers that help you manipulate your hand. It’s always a question of, which one do you go for, in terms of tricks to win, and as you get further along, can get manipulate your hand to make it work.

19. Marvel Champions: The Card Game

Marvel Champions
Image Source: Fantasy Flight Games

Published By: Fantasy Flight Games
Designers: Michael Boggs, Nate French, and Caleb Grace

Buy Marvel Champions

I love Marvel and this is the game that gives me the Marvel feel to it. You are a superhero and you want to stop the bad guys scheme and defeat them. But, thematically, when you are in your hero form the bad guy is going to fight you and you take damage. So you need to manage going between your superhero and alter ego form so you don’t get hit. Of course as your alter ego, the villains are going to be scheming away. And you can create all sorts of fun combinations of heroes and villains to face off.

18. Floriferous

Floriferous
Image Source: Pencil First Games

Published By: Pencil First Games
Designers: Eduardo Baraf and Steve Finn

Buy Floriferous

This game is one that I think is really overlooked in the gaming community. It’s a clever drafting game that does two very interesting things. The first thing is how scoring works. You don’t have much scoring that just happens, instead you draft your scoring cards. So there is always a choice between, do I draft more flowers or do I draft scoring cards. The other is how the drafting works, and this it maybe a bigger twist. You draft from a column, how high you are in the column determines when you draft next round. So it’s very possible you want to draft a less ideal card to get a perfect card.

17. Stars of Akarios

Stars of Akarios
Image Source: OOMM Board Games

Published By: OOMM (Open Owl Studios)
Designers: Brendan McCaskell, Jonathan Thwaites

Buy Stars of Akarios

I love my big campaign games, and Stars of Akarios is one of my favorites. This one works so well for me with the tactical space combat, the planetary exploration, and a story that doesn’t take itself too seriously. The tactical space combat really shines in the game as you use your dice to position your ship, attack, and avoid the enemies the best you can. And the exploration is a bit like The 7th Continent/Citadel where you flip over cards and create a map and really explore as you go.

16. Clank!: Catacombs

Clank! Catacombs
Image Source: Dire Wolf

Published By: Dire Wolf
Designer: Paul Dennen

Buy Clank! Catacombs

While i just did sell all of my other Clanks, this Clank! Catacombs spot is for all of them. Clank! is a push your luck game where you build up a deck of cards to get into a catacombs, in this case, and get out with the most points and best treasure that you can. Of course, if you are too noisy doing that, you clank, and when the enemy activates it might knock down your health. So it’s this push your luck in making noise, and going deeper. I like, too, with Clank! Catacombs, the map gets built as you go, so the board really is different every time.

15. Roll Player Adventures

Roll Player Adventure
Image Source: Thunderworks Games

Published By: Thunderworks Games
Designers: Keith Matejka, James William Ryan, and Peter Andrew Ryan

Buy Roll Player Adventures

Another big campaign game here with Roll Player Adventures. This one is all about dice manipulation and a fun story. I had a great time playing through the first campaign, and the additional one that I have, I need to get to the table. The system works well, though I will say, with four players it becomes a bit easier than at lower player counts. But the simple map movement, the story, the skill checks and of course combat and leveling up make this a fun time.

14. The Fellowship of the Ring: Trick-Taking Game

Fellowship of the Ring Trick-Taking Game
Image Source: Office Dog

Published By: Office Dog
Designer: Bryan Bommueller

Buy The Fellowship of the Ring Trick-Taking Game

I like trick-taking games. Not a ton make it to my Top 100 games mainly because a lot feel similar. The Fellowship of the Ring: Trick-Taking Game is one that is different. Yes, it leans into a lot of standard things, but it’s also cooperative and story based. There are other cooperative ones out there, but the story based feels unique. Especially because this closely follows the books, so you get to chapters with Goldberry and Tom Bombadil as required characters which is fun. And the cooperative elements are challenging for the game.

13. Pirates of Maracaibo

Pirates of Maracaibo
Image Source: dlp games

Published By: dlp games
Designers: Ralph Bienert, Ryan Hendrickson, and Alexander Pfister

Buy Pirates of Maracaibo

The second of three new games on this part of the lit in a row. Pirates of Maracaibo is a pirate resource management game. I normally would want it to have more adventure, but this one is a ton of fun. I love building up my ship and seeing what strategy of building up ship, getting treasure, exploring, and competing quests can lead to victory. And it is great because all of them feel good to do. It isn’t a game where I feel like I need to go one way, though, I think some ways are more consistent.

12. Mistborn: The Deckbuilding Game

Mistborn Deckbuilding Game
Image Source: Brotherwise Games

Published By: Brotherwise Games
Designer: John D. Clair

By Mistborn The Deck Building Game

Another deckbuilding game on the list here with Mistborn. And I like Mistborn just a bit better than Clank! because of a little more pure deck building. But also it has a lot of fun elements to the game. It leans into Brandon Sanderson’s Mistborn world and let’s you burn metals to play cards. I also like the turn track, you always bump up in power as you go up the track. This makes for a really great experience of feeling like the game is ramping up.

11. Sleeping Gods

Sleeping Gods
Image Source: Red Raven Games

Published By: Red Raven Games
Designer: Ryan Laukat

Buy Sleeping Gods

The final game on the list is another big one, though not a campaign game. Sleeping Gods is a sand box story game where you are dropped into an unknown world and need to find and deal with totems. Of course, it’s a new land, so you don’t know where those are. And there are monsters and other interesting things to deal with. You need to control 9 crew, but really, it’s one turn and you just need to remember a few key abilities as you play. So it sounds like a lot, either cooperative or solo, but it’s not too bad.

Join Next Week

Just as a reminder, I am streaming new videos most Wednesdays. Let me know what you want to see me play next on Wednesdays after this list is done. You can subscribe to the channel and click notify to know whenever a new video comes out. Currently I am playing through Legendary Kingdoms on Monday and then my wife and I are playing Baldur’s Gate 3 on Fridays. So join us for those videos.

And thank you for checking out the video and articles. Let me know what your favorite game from this chunk of 10 is and which one you would love to get played.

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Top 100 Games 2025 Edition – 80 through 71 https://nerdologists.com/2025/09/top-100-games-2025-edition-80-through-71/ https://nerdologists.com/2025/09/top-100-games-2025-edition-80-through-71/#comments Thu, 25 Sep 2025 16:09:23 +0000 https://nerdologists.com/?p=9836 What games make it onto the third chunk of my Top 100 Games (of all time) 2025 Edition. Join me every Wednesday to find out.

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The Top 100 Games list continues along with games 80 through 71. There are a few new games to this section of the list. And a few games that have dropped some over the years. It is always hard to know why a game is dropping or coming back up. Sometimes it is because you haven’t played it in a while. Other times it might be that you’ve played a game too much so it is losing it’s luster. Still they are all games that I love.

Catch Up on the Top 100 Games

100 through 91
90 through 81

Top 100 Games (of all time) 2025 Edition – 80 through 71

80. Rock Hard 1977

Rock Hard 1977
Image Source: Devir

Published By: Devir
Designer: Jackie Fox

Buy Rock Hard 1977

Do you want to be a rockstar? Rock Hard 1977 is all about being a rockstar and the designer is legitimately a rockstar. In this game you place out workers in day, evening and night activities that help take you from garage band playing little local shows to playing sold out stadiums. The player who can make the journey the best is going to be the winner of the game. And each part of the day is going to let you do different things, in the day you might record a record, evening perform, and night go hang out at a club.

79. The Night Cage

The Night Cage
Image Source: Smirk & Dagger

Published By: Smirk & Dagger Games
Designer: Christopher Ryan Chan, Chris McMahon and Rosswell Saunders

Buy The Night Cage

I like a good spooky game. The Night Cage gives you that spooky feeling by creating tension as you race to get out of an every changing labyrinth. Can everyone get their keys and get to a portal before the candles run out and the players are lost in there forever. That counting down of tiles as they leave the board and new ones are placed out as a timer is great in this game. And it is spooky, which is hard for a board game to do.

78. Cthulhu: Death May Die

Cthulhu Death May Die
Image Source: CMON

Published By: CMON Global Limited
Designers: Rob Daviau and Eric M Lang

Sold Out on online retailers, look for sellers on the Board Game Geek Marketplace or eBay.

Maybe your spooky is better with lots of giant monsters and a scenario where you know an elder being is going to come eventually. Cthulhu: Death May Die, called CDMD or Death May Die in the hobby, is a big game with minis and madness. You want to push your insanity up a little bit so that you unlock new powers and abilities to defeat the ancient horrors. But too much insanity and you knocked out of the game. This is a good beer and pretzels sort of game.

77. Captain Flip

Captain Flip
Image Source: PlayPunk

Published By: PlayPunk
Designers: Remo Conzadori and Paolo Mori

Buy Captain Flip

Moving on from the spooky games, we have Captain Flip. This is tile laying game about filling up your pirate ship with crew. Every crew member is going to give you points, positive or negative, in some way. When you draw a tile you see one side. Then you decide do you want to place that onto your ship, or do you want flip it? If you flip it you are stuck on that side and have to put that down. It’s this balance of optimizing your score, playing out pirates, and pushing your luck as you flip the tiles.

76. Cartographers

Cartographers
Image Source: Thunderworks Games

Published By: Thunderworks Games
Designer: Jordy Adan

Buy Cartographers

Cartographers used to be my Top Roll and Write style game. Now it is dropping a bit, some because there are so many roll and write games that I like, and some because I haven’t played it recently. But I really enjoy this one and really enjoy making a map. I like the interactivity of the monsters who I play it on my opponents board in the worst spot possible for them. And I like how you score four different things, but depending on the season you score two and the season determines the two. It’s one I need to play again.

75. Letter Jam

Letter Jam
Image Source: Board Game Geek

Published By: Czech Games Edition (CGE)
Designer: Ondra Skoupy

Buy Letter Jam

Do you like word games but it seems like some people are just better at them? Letter Jam is a cooperative word game, so everyone needs to work together. In this game you don’t know the letters or the word you have. But everyone else can see one letter of yours at a time, and you can see one letter of everyone else’s. You all need to give good clues of words so people can figure out what their letter is. Say you have an “O” if I give a clue that shows you that the word uses the letters “FR[your letter]M” you can figure out what it is. But everyone needs to figure theirs out and figure out their word.

74. Can’t Stop

Can't Stop
Image Source: Eagle Gryphon Games

Published By: Eagle Gryphon Games
Designer: Sid Sackson

Buy Can’t Stop

Can’t Stop is another push your luck game to make the list. I like a good push your luck game like this one, Push, or Flip 7. They are easy to teach and play. In this one you want to get to the top of 3 columns. If you do that, you win. How do you do that, well, you roll dice and then split them into two pairs of two. The twist is that you only move up on three numbers per turn. So I might roll and get a combo to make ten and eleven, if I am not going up on ten or eleven, I lose my progress. But if I play it too safe, I lose.

73. Under Falling Skies

Under Falling Skies
Image Source: Czech Game Editions

Published By: Czech Games Edition (CGE)
Designer: Tomas Uhlif

Buy Under Falling Skies

Do you like the movie Independence Day? Did you grow up playing the game Space Invaders. Under Falling Skies is a game that gives me the feel of both of those things. You need to research how to stop the mother ship while keeping too many of the smaller ships from making it to earth. And it uses an interesting die system. The higher the die, the more powerful the actions you can take are. But also the faster those little ships descend towards earth. I love that balancing act puzzle of the game.

72. So Clover!

So Clover
Image Source: Repos Productions

Published By: Repos Production
Designer: Francois Romain

Buy So Clover!

So Clover! is a cooperative party game. It is one that is easy to teach in person and hard to explain. Basically you create a grid of cards that have words on every side. So you need to connect the two words per side with another word. Then everyone else is trying to get those words back onto the board in the right order, but the twist is there is an extra word thrown in. Plus often times the words are not easy to match. The better you do that as a group the more points you get.

71. Rallyman: DIRT

Rallyman Dirt
Image Source: Holy Grail Games

Published By: Holy Grail Games
Designer: Jean-Cristophe Bouvier

Buy Rallyman: DIRT

Finally rounding out this 10 is Rallyman: DIRT. This is another push your luck game and a racing game. In it you plot you course down the track and then get a choice. You either roll one die at a time which allows you to stop before you spin out and bad things happen. Or you roll all the dice at once. Why roll all at once? Well, when you roll all at once, you take negative one second to your time per die rolled. So you can reduce your overall time if you don’t spin out.

Join Next Week

Just as a reminder, I am streaming my Top 100 Games (of all time) 2025 Edition every Wednesday night at 9 PM Central Time. The next few videos have their links up, so you can click notify on them to know when I go live. Or you can subscribe to the channel and click notify to know whenever a new video comes out. Currently I am playing through Legendary Kingdoms on Monday and then my wife and I are playing Baldur’s Gate 3 on Fridays. So join us for those videos.

And thank you for checking out the video and articles. Let me know what your favorite game from this chunk of 10 is and which one you would love to get played.

Send an Email
Message me on X at @TheScando
Visit us on Facebook here
Support us on Patreon here

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Top 100 Games 2025 Edition – 90 through 81 https://nerdologists.com/2025/09/top-100-games-2025-edition-90-through-81/ https://nerdologists.com/2025/09/top-100-games-2025-edition-90-through-81/#comments Thu, 18 Sep 2025 15:57:58 +0000 https://nerdologists.com/?p=9818 What games have made it into my Top 100 Games (of all time) 2025 Edition? This week we are looking at games 90 through 81.

The post Top 100 Games 2025 Edition – 90 through 81 first appeared on Nerdologists.]]>
Last night it was time for the next ten in my Top 100 Games of all time. Which games made it onto the list for the first time and which ones were back again? Join me every Wednesday over on Malts and Meeples YouTube channel for the next 10. And you can catch up on my Top 100 Games (of all time) 2025 Edition below. Now let’s see which games made it to my Top 100 Games (of all time) 2025 Edition 90 through 81.

Catch Up on the Top 100 Games

100 through 91

Top 100 Games (of all time) 2025 Edition – 90 through 81

90. Wandering Towers

Wandering Towers
Image Source: Capstone Games

Published By: Capstone Games
Designers: Michael Kiesling and Wolfgang Kramer

Buy Wandering Towers.

This is just a fun simple game of trying to remember where you wizards are hiding and get them to the main tower. I like how easy it is to make it work. You play out two cards and if you have potion bottles filled you can cast a spell. The spells are simple, the cards are simple, you choose to either move a wizard or a tower as far as it says on the card. But it’s still a lot of fun because of that memory aspect and burying your opponents wizards under a stack of towers.

89. Grove: 9 care solitaire game

Grove
Image Source: Side Room Games

Published By: Side Room Games
Designer: Mark Tuck

Buy Grove.

This one is two games in one really with Grove and Orchard. I put them together because the games are very similar, though I do slightly prefer Grove. In this game you stack cards to get matching tree types to overlap. As they overlap you tick up dice that are going to give you more points. The more points you have at the end of nine cards, the better you do at the game. Grove adds in scoring cards, and that addition is what pushes it over because it’s bonus scoring, but also how many points you need to beat to win the game.

88. Via Magica

Via Magica
Image Source: Hurrican

Published By: Hurrican
Designer: Paolo Mori

Buy Via Magica.

It is weird to think that drawing chips out of bag and everyone getting a cube to add to their spells, basically bingo, can make a fun game. But it is great in Via Magica. This is a simple game with powers that you get from completing spells. It’s one of two games that actually has abilities or powers from completing spells on this section of the top 10. But it’s all about drawing those chips and hoping to get the right ones. Or then being smart about the spells you take so you can always use the chips.

87. No Thanks!

No Thanks
Image Source: AMIGO

Published By: AMIGO
Designer: Thorsten Gimmier

Buy No Thanks!

This section of the list has a few push your luck games on it. No Thanks! isn’t a tradition push your luck game, but it does have those elements. In particular, you need to decide when it is worth taking a card. Cards are bad, cards give you points, so you want to say no thanks to them. But you need chips to do that, so No Thanks! is a game about determining when there are enough chips on a card to make it worth taking. Because, not only a chips needed for saying no thanks, they are also negative one point per chip at the end of the round.

86. Strike

Strike
Image Source: Ravensburger

Published By: Ravensburger
Designer: Dieter Nuble

Buy Strike.

Imagine a gladiatorial battle in the Coliseum. Actually don’t, this game is all about rolling dice to get pairs and knowing when to stop if you don’t get pairs. You just want to be the last one in the game and that’s it. It’s a simple game and simple system but it is always fun when it hits the table. I think everyone just likes to make a decision to roll a fist full of dice. And if you don’t get any matches, you can always roll more dice that you held back, but beware the one because when a die lands on that side, that die is gone forever.

85. Marvel United

Marvel United
Image Source: CMON

Published By: CMON and Spin Master
Designers: Andrea Chiarvesio and Eric M. Lang

Buy Marvel United Multiverse Core Box.

Do you want to team-up as Marvel heroes to defeat villains in a fast and easy game? Marvel United is great for that. You pick your hero, the villain to go up against, and a few locations and you are ready to play. This game is all about managing what the villain is doing, and they do some fun stuff, and then chaining off of what your superhero teammates did, because you use the last card played, to have a great turn. This is a great game to teach people cooperative game play because you can really cooperate. And there is so much for it.

84. Homebrewers

Homebrewers
Image Source: Board Game Geek

Published By: Greater Than Games
Designers: Matthew O’Malley and Ben Rosset

Buy Homebrewers.

I like brewing beer, I did it for a long time. I’m not sure it’s hobby I’m going to return to. But I can still get my beer brewing fix with Homebrewers. This is about brewing the best beers you can. You brew a beer and you go up on a track, then you need to deal with the spent grains, sanitize, get more grains and brew again. All of that is like homebrewining.

But then the game offers different ingredients you add to your brewing. And these cards stick around between brews. So if you brew a porter with almonds, you now always will. And those ingredients give you brew something special that might be more money, or it might be that you move up on another beer. At the end, you just want to be the best homebrewer out there.

83. Chronicles of Drunagor: Age of Darkness

Chronicles of Drunagor
Image Source: Creative Games Studio

Published By: Creative Games Studio
Designer: Eurico Cunha Neta

Buy Chronicles of Drunagor.

I love my big campaign games. And Chronicles of Drunagor is no expection. It is just lower on the list because one of them has to be and it is one that I haven’t played a ton of. There is so much in the game, but I highlight three things in the video. I want to highlight one here, the activation system. You use different colored cubes to activate abilities of those colors. But when you run out of cubes or need a specific ability, you need to pull back those cubes. Then you cover up a spot so you can’t use it. It’s a unique system that I find a lot of fun.

82. PUSH

Push
Image Source: Ravensburger

Published By: Ravensburger
Designers: Prospero Hall and Brian Kirk

Buy Push Here.

I like simple push your luck games, and PUSH is my favorite of them. This one is just push your luck, but as compared to other simple push your luck games, this one offers just a few choices. Mainly you create three stacks of cards on your turn. But those stacks can’t have the same color or number in a single stack, aka you can’t have two blue cards in a stack. Well, that is easy enough, you could stop early. If you do that, then other players could push their luck for more points. And then there is the die, if you have the roll the die, you might lose cards. It’s all about balancing that risk for points.

81. Potion Explosion

Potion Explosion
Image Source: Horrible Guild

Published By: Horrible Guild
Designers: Stefano Castelli, Andrea Crespi, and Lorezno Silva

Buy Potion Explosion Here.

If you want a game that feels like app game, Potion Explosion definitely meets that need. It is one of those games where if like colors are touching they explode, or in this case, you get them. And it’s all about chaining together colors of marbles the best you can, and then you use them to complete spells. And those spells give you points that you need to win the game, but they also give you one time abilities that you can use to chain together more marbles and complete more spells. This game is just tactile and fun.

Join Next Week

Just as a reminder, I am streaming my Top 100 Games (of all time) 2025 Edition every Wednesday night at 9 PM Central Time. The next few videos have their links up, so you can click notify on them to know when I go live. Or you can subscribe to the channel and click notify to know whenever a new video comes out. Currently I am playing through Legendary Kingdoms on Monday and then my wife and I are playing Baldur’s Gate 3 on Fridays. So join us for those videos.

And thank you for checking out the video and articles. Let me know what your favorite game from this chunk of 10 is and which one you would love to get played.

Send an Email
Message me on X at @TheScando
Visit us on Facebook here
Support us on Patreon here

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Top 10 Sneaky Party Games https://nerdologists.com/2025/08/top-10-sneaky-party-games/ https://nerdologists.com/2025/08/top-10-sneaky-party-games/#respond Wed, 20 Aug 2025 15:37:53 +0000 https://nerdologists.com/?p=9771 What games are going to work well with groups that aren't the normal party games? I have a list of 10 to change things up.

The post Top 10 Sneaky Party Games first appeared on Nerdologists.]]>
Okay, you want to play a game that is great for a party. But you don’t want to play a traditional Apples to Apples or Catch Phrase sort of game. What are your options? My goal is to give you a list of 10 games that work well as party games without falling into that traditional party game style of create an answer or guess something. Because, I think that those games can be fine, but sometimes you want something different. So here are 10 different types of party games.

Top 10 Sneaky Party Games

10. Criss Cross

First of only two roll and write games on the list. And both of them are pretty similar in some ways. In Criss Cross you want to fill in a grid so that you score the most points in your rows and columns. This is done by filling in symbols on two dice that are rolled. The more like symbols in a row or a column, the better you do.

The twist on the game comes in that each time the dice are rolled you treat them like a domino. That means that the two faces of the dice always need to be played adjacent to each other. If you aren’t careful you might lock yourself out of being able to completely fill in your board.

The nice thing about this one is that it’s a short and simple. It is the type of game that you are apt to play a few times in a row which is a nice thing for a party game.

9. Knister

Knister
Image Source: Nürnberger-Spielkarten-Verlag

Knister is a fair amount like Criss Cross. You want to basically create Yahtzee style groups of five dice in rows and columns and on the diagonal as well. And this is done by rolling two dice and you place the combination of two wherever you want on your board.

This one I put slightly above Criss Cross for a party style game. Mainly because while both of the games are going to work great in a larger group, Knister is a bit easier to teach. Though the game itself is a bit harder to come by. But more people understand the concept of creating runs and pairs with numbers than doing so with symbols or pairs and sets. Plus there is not the domino type rule that people need to internalize.

8. PitchCar

I might have put more dexterity games on the list, but I wanted to keep it away from just being a list of that for alternative party games. PitchCar is the one I picked. It might be easier to get two copies of Ice Cool and play up to eight that way, it’s cheaper for sure. But I think that PitchCar is easier for players to understand.

This is a car racing game where to race you car you just flick it along the track. If you fall off, you go back to where you went. And when there is traffic you might run into traffic and push someone forward or off the track or into a spot where they don’t want to be.

The great thing about PitchCar is how everyone is engaged. In between your turn sure you are chatting, which is great for a party style game. But if someone makes a great shot, or falls off the track for the fourth shot in a row, everyone reacts. Especially for a great shot.

And there is a ton of PitchCar stuff you can get. If you play it a lot as a group, you can add in things like ramps and jumps, narrower tracks, or even a loop. Of course all that adds up and makes it even harder to store.

7. Strike

Strike
Image Source: Ravensburger

Strike is an obvious one for the alternative party games list. Mainly because it’s nothing more than rolling dice and taking pairs. Now, this is a game that only plays up to five. But if you want to play with more you can do like I did and buy another set of the game.

But the great thing, like some other push your luck games higher on the list, this game is simple. It is all push your luck. How many dice do you roll to get a pair? Okay, you didn’t get a pair or set of dice with the same number. Do you roll again or pass and not risk losing more dice. It has that egging people on, and those moments where you clear everything out that is exciting, or those moments where you roll a bunch of dice and somehow manage to get no matches.

6. Unlock Games

This does not need to be only the Unlock escape room style games. I think that Exit games work well as well. I will caveat this a little bit though. If you pick an escape room style game, it should be for when you need a party game at a lower player count. This one makes it on the sneaky party games list because it’s easy to get to the table and everyone generally understands the concept of puzzles and escape rooms. It’s just at higher player counts not everyone can see everything as easily.

The other nice thing is that you can scale or tailor multiple things to your group. Some of it is scaling how hard the puzzle is. They generally give you an idea from easy to hard. But you also can pick a theme. If you know you want to do this with a more casual group but they like The Pirates of the Caribbean movies, there is a pirate themed one. Or maybe they love Lord of the Rings, there is an Exit Game with the Lord of the Rings theme. It will all depend on your group.

5. Deception: Murder in Hong Kong

Deception Murder in Hong Kong
Image Source: Board Game Geek

Now, a lot of social deduction games could go on the party games list. I think that most social deduction games are just party games without much actual game behind it. Deception: Murder in Hong Kong is going to give you both deduction and social deduction as you try and figure out who the murder is.

But this game has a great twist on the normal social deduction games. Each player has four murder weapons and four clues in front of them. And the murder is going to, during the eyes closed time of the social deduction part of the game, pick one murder weapon and clue in front of them.

So how do the players know, the players can figure it out, with deduction, kind of, through reports sent up by the forensic scientist. Of course, the report might lead them in the wrong direction because they don’t know who the murderer is, so everyone is now suspicious.

It’s a great game to get people talking and engaging with each other. Even if it is just in the game it’s simple enough to keep things moving and works really well.

4. Fiction

People like the game Wordle online or at least they did. I don’t think it’s that people don’t like it anymore, I think that it’s more a lot of people just let it fall by the wayside. Fiction, though, is a one versus everyone Wordle style game. And that works as a party game because you can rotate who is the one. That one person is the keeper of the word. And everyone is going to be the guessers of the word.

Now, does that sound like too many guessers? Yes, it probably does. But there is a nice little twist on the game. The person who is the keeper of the word can also lie. Yup, you heard that right, they can lie. But when they lie, they need to be consistent about their lie. So as you go you might be able to track down or figure out what the lie is in what they are giving you as a clue. then when you either win or fail, you pass that keeper of the word role along and keep playing.

3. Push

Push
Image Source: Ravensburger

The next two games are both of the same type. They are push your luck games. And both of them work well. I put Push slightly below the other one because the other one is easier to learn. But I think I like Push as a better game.

Why does Push work as a party game? I know there is an upper limit of six players, but I’ve played with more. So it works well for that larger group. And with a good party style game people need to be invested or engaged in egging others on or giving them grief. And with Push, you are invested. You want the player to stop if you might get something ideal for your collection. Or you want them to push because if they bust, well that is great for you.

2. Flip 7

Flip 7 has many of the same attributes as Push. But it is simpler in what you do. There isn’t the three piles, you just decide on your turn to draw a card or bank the points that you have. That is as simple as it gets. But it still has the same fun of egging someone on to draw one more card. And if they manage to pull that off, then do they push their luck again. And the same goes for your turn. It’s simple but it works really well as that bigger group party style game.

1. Ready, Set, Bet!

Ready Set Bet
Image Source: AEG

I debated about putting it on the list at all, but if it’s on the list, it’s #1. This is a betting game where a horse race is happening in real time and players are throwing down bets in real time. It’s a chaotic time and you would think that watching two dice being rolled over and over again would keep people engaged. But every time I play the game people end up standing and are highly invested in those two dice roles.

The reason it almost didn’t make the list is that it can have a bit more going on in it. There are prop bets that players can bet on and you need to know how those work. But if you don’t want to learn how those work, that’s okay, you can do great by betting on the right horse at the right time to win big.

What Are You Playing?

Now all of these games are going to have different results for you. So I think you need to know your group. Some of them are going to be better for different player counts as well. But all of them will move you away from those more traditional party games.

Is there one that stands out that you’d love to play with your group? Let me know that down in the comment section below. Or do you have a game that you go to that aren’t traditional party games when you need a party game?

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Can’t Stop…. playing Can’t Stop https://nerdologists.com/2025/07/cant-stop-playing-cant-stop/ https://nerdologists.com/2025/07/cant-stop-playing-cant-stop/#respond Wed, 30 Jul 2025 14:25:55 +0000 https://nerdologists.com/?p=9731 Will you make it to the top or bust as you push your luck in Can't Stop? And is Can't Stop a game worth checking out on BGA?

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Does push your luck work on Board Game Arena? I feel like I’ve had mixed results with it. While I like Flip 7 a lot as a game, it is not great on BGA. Why, because a lot of the fun of a push your luck game is agonizing with those at the table if you continue or not. And then giving into peer pressure. So is a game that is purely push your luck, like Can’t Stop, a good game to play at all and good on BGA?

How To Play Can’t Stop

Can’t Stop is a simple game where you push up tracks to try and reach the top of three of them. You can also play a longer version of the game where you reach the top of five of them, but at lower player counts, 2-3 players.

On your turn you roll two dice. And then you create two combinations of two dice. And you move up on those tracks. So if you roll a two, three, five and five, you could move up on five and ten or seven and eight. Then you can keep pushing your luck. But on a turn the most you can move up on is three differently numbered tracks. So once you are locked into those three.

Then you decide if you want to keep rolling. If you do and you get a combination that works to move up on one of the tracks, you get to choose again. However, if you can’t create a combination of one of those three numbers you lose all your progress.

What Doesn’t Work

This is a purely luck based game. Yes, you can calculate your odds of a given roll, but you are rolling dice. Now, this is something that will also go in the what works section as well. Why, because it is what the game is. You know if you hate luck and risk, then Can’t Stop is probably all negative for you. If not, it’s a positve.

What Works

So let’s just say what I said, this game keeps the game streamlined for it just being push your luck. It’s simple but it works with that because it doesn’t try and over complicate things. Do I roll dice or not, that is the question. And with rolling two dice you generally know the odds of rolling a number.

I like that the tracks vary in length. It’s nice because obviously some combinations are longer. But now that I only need to move up three on two or twelve that makes it more tempting. At the same time, you never want to count on it. So it becomes this fun moment of getting a twelve or a two and deciding if you just want to stop because you’ve made progress.

The game is also quite fast. I say quite fast because while a single turn won’t take much time, the game could take a little bit. But that all depends on how much your people believe in the title of the game. If you can’t stop, then Can’t Stop might take a while to play.

The game also provides a lot of fun moments. Push your luck generally does when someone is on crazy streak of climbing up on column. Then there is either emotion of joy if they make it or heartbreak if they bust and lose all that progress. It’s something that is true with a lot of push your luck games, but it works well and provides good moments more often than some in Can’t Stop.

Who is Can’t Stop For?

Do you like push your luck? Can’t Stop is a game for you. Do you hate push your luck? Don’t get Can’t Stop. There, it is that simple.

Final Thoughts and Grade on Can’t Stop

I like this game. I think it works really well on BGA, and it is going to be one that I play a ton of on BGA. Especially at two players it is a game that just flies asynchronously. And it’s always fun to come back and see where you opponent has gotten to.

The game also just provides a lot of great moments. Can I sneak in and steal a number from you if I get really hot. Or do I risk it to keep rolling once I have made some progress because I’m on five, seven and eight and the odds or one of those coming up are good. And that is just fun.

Really, I think that best describes my time with Can’t Stop. The game is just fun with how it plays. It isn’t complex, it isn’t long, but it just works. It is what you want for a push your luck game. Some push your luck games try and add in too much and lose being fun. Others have it as smaller parts and works, but this one is that right level of just pushing your luck.

My Grade: A
Gamer Grade: B-
Casual Grade: A
Strategy (out of 10): 2
Luck (out of 10): 10

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Verso – Flip It, Score It, Push It https://nerdologists.com/2025/07/verso-flip-it-trade-it-push-it/ https://nerdologists.com/2025/07/verso-flip-it-trade-it-push-it/#respond Thu, 24 Jul 2025 15:20:49 +0000 https://nerdologists.com/?p=9715 Can you create the best runs and push your luck at the right time in Verso, a filler card game from Gigamic?

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New game for me on Board Game Arena this week is Verso. This is another small card game for 1 to 4 players where players are trying to create different runs of colors to score points. But it has a twist, the cards can flip. Is this enough of a twist to make Verso a good game? Or is it going to be a miss for me when it comes to these small card games after some good successes on BGA recently.

How To Play Verso

Verso is a push your luck run collection game. You create runs of numbers in three different colors and then you trade them in for points. Or you can also get points if you complete a 3 by 3 grid of cards, three of each color. Though you can have more of each color when you create that grid.

Player Turn

On your turn you have a decision to make. You take the top card of the deck and you either add that card, or you flip it and add that card. The cards are double sided so there is always a card that is face up. When you decide to flip a card you can not flip it back to the side it was on.

But you know something about it before you flip it. The number is always going to be one higher or lower, though the numbers do wrap from 1 to 6 or 6 to 1. And it is going to be one of the other two colors. If you flip it and it is the same number as another one in your grid, you discard that card and you don’t add it to your play area.

Scoring

Instead of playing out a card, you can score a run of cards. You score points for each scoring symbol on the cards in the run of cards. And then you discard the two highest valued cards from the run. When you score a color, you also cause your opponents to flip the highest value card they have of that color. So it is possible that will help them complete their 3 x 3 grid or cause them to discard a card or just give them a card in another color.

When you complete a 3 x 3 grid you score seven points.

End Game

As I said, when you end the game the player with the most points wins from scored cards. The game is over when the deck runs out of cards. Then players have one last turn to bank another run of cards.

What Doesn’t Work

The game is fairly basic and a lot of the decisions generally play themselves. There is a push your luck element where you can decide to flip and it might be discarded, but it might help. Because of that, the luck of the game is relatively high. Is the top card of the deck of cards one that is good for me, great, if not, too bad, hope it flips into something good, or maybe I’ll start collecting another color.

What Works

The game is fast. Because that decision space is limited games, even on BGA, being played asynchronously go by very quickly. That means it is a solid filler style of game.

The game also offers multiple scoring of cards which is interesting. Because you can create a long run, say two through six, it is possible to score that, lose the five and the six from the end and then next turn score two through four.

Pushing your luck is also interesting in the game. A normal run of cards, say you score a run of three cards, is probably going to be either seven or five points for you. So do you push to try and complete that 3 by 3 grid of cards? Seven points from that is a fair number of points.

Who is Verso For?

I think it’s a good at a brewery filler sort of game. It is so simple that it’s easy to play wherever and it won’t take up mush room to play. And it’s one that is easy to shuffle up and play it again. For a number of people, though, I think that Verso is going to be too light and have too few decisions in what you do in the game.

Final Thoughts and Grade on Verso

I think that this game is fine. Like I said, it in some ways plays itself at times. And because it isn’t a couple of cards that you have options to, that element of the game is just a bit too simple. The decision space is really around, do I push for a complete grid and do I flip this card even though I can play it because it might be better if it’s this, but I might lose it if it’s that. And generally, it’s probably just better to keep it as it is in that case.

Mainly, I think that Verso, while being a little filler is going to be one that doesn’t have the shelf life of other fillers. When I think and compare it to Ninjan or Scratch & Catch, two other small card games I’ve learned recently that are fillers, both of those have more interesting game play to them. Yes, I am saying that rock, paper, scissors is more interesting. But it’s more this games game play never feels like it changes. Nor does it give you stand-up moments of “I can’t believe you did that.” or “That worked perfectly.”

My Grade: C
Gamer Grade: D-
Casual Grade: B
Luck (out of 10): 7
Strategy (out of 10: 3

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Flip 7 – Is This A BGA Game? https://nerdologists.com/2025/05/flip-7-is-this-a-bga-game/ https://nerdologists.com/2025/05/flip-7-is-this-a-bga-game/#respond Tue, 20 May 2025 14:55:19 +0000 https://nerdologists.com/?p=9599 Flip 7, a good game? A good game on BGA? Let's dive in and talk about this card game and if it's one for me and you.

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Last week my new game on BGA (Board Game Arena) was Flip 7. Though, I might have started it two weeks ago and just have finished up a number of games of it. This is an interesting game because I bought it, but I have thoughts on it for BGA. With my review, I’m going to talk about what works really well about it, and maybe why BGA isn’t the ideal play for it. But let’s talk about how Flip 7 plays.

How To Play Flip 7

Flip 7 is a push your luck race to 200 points. On your turn, you decide to either push your luck and flip a card, or stay and bank you points. If you stay, you are done for that round, but you total up your points and that gets added to your total.

If you do decide to flip, you flip a new card. But if the number on the card matches a number that you already have, you bust and you are out for that round. The cards are numbered 0 through 12 and the higher numbers are more common, so if you have high cards to closer you are to busting. That means no points banked to add to your total. There are also special cards you can flip. There are three power cards and a few modifier cards.

Power Cards

The power cards give you powers to use on yourself or on other players. The first is the second chance card. This card lets you bust once in a round. If you bust, you discard the second chance and the card you busted on and keep going. The next is the freeze ability. That locks a player out from continuing the round. They bank their points, but they can’t draw more. Finally there is the flip 3. That you can keep or give to a player to flip three cards, if they bust on that they bust.

Modifier Cards

The modifier cards are a bit different from the power cards, but they aren’t number cards. A lot of them just add to your score, though. Most of the modifier cards add in a number of points, so it might be something like plus 8 points. But it’s not an 8 card, so if you draw and eight you won’t bust. There is also a times two, that one is going to double your score for the round.

So when someone hits 200 they can stop and bank it. But it’s a push your luck game. That means that everyone else can continue. And as long as you are close, you have a shot to catch-up with a great push. One last thing worth noting is that you go through the deck fully before you shuffle again. So it is possible to count cards, though, there are a good number of cards.

What Doesn’t Work

Firstly, my what doesn’t work is really about BGA for this game. This game can work on BGA, but not asynchronously. It is a game where you will want to egg people on to get them to draw more. So when you aren’t chatting away and playing it lightly, it’s not as good. But I 100% see where it’s going to be great for a lot of groups in person and it’ll work for my group in person as well.

But that said, I do think it’ll be somewhat group dependent. How risk adverse is your group? Do you like to give each other grief as you play? Flip 7 is a game made for trash talking and teasing. If you know your group can’t handle that or doesn’t do that, Flip 7 won’t work for you.

What Works

Firstly, the game is simple, and that’s key for a game like Flip 7. I want to be able to teach it in a couple of minute and get playing it. And Flip 7 is even easier to teach as a push your luck game than something like Push which is still also easy to teach. Even the power cards are very easy to teach and pretty much make sense without explanation.

The game is also fast to play. I think that goes without saying for a simple push your luck game like this. But it’s important that it can be a filler type of game. It is on the complexity level of the classic games you maybe grew up playing. This is not more than Uno, but it needs to play much faster than Uno and it needs to be more fun. And it is going to hit both of those things.

I like the powers in the game. Now, I think for some people I could see an issue of the take that element of the game. But even for one of them it’s a risk. The freeze obviously locks someone out for a round. But it’s a good way to help control a runaway leader. And with the speed of the game, it’s not for long. And the Flip 3 is a great card because there is risk. You might want it for yourself. But there’s a chance you bust. But if you give it to someone else, they might get x2 or second chance. Now you hurt your cause.

Who Is Flip 7 For?

Flip 7 is a great filler game. And a great holiday game. By that I mean it’s an easy one to play with a bigger group and with non-gamers and to chat through. But for a game group, it’s a nice filler. The game is fast enough. And if you don’t want to play to 200, play to 150. And it’s a good one for that start of the night as it’s not too long, you play a game and then you play another as people finish arriving.

Final Thoughts and Grade on Flip 7

Flip 7 is a lot of fun as a game in person. I gave my reasons why I don’t think it works on BGA. But that is really if you are playing asynchronously. Even real time, though, I want to play it well chatting with people via Zoom, Discord, or something like that. Because this game is best when you talk a little bit of trash and when you tease someone for not pushing their luck.

I will say, though, that is going to be a pretty group dependent game. From reading the how to play section or just reading that it is push your luck, you’ll know if it works. And for me, I think it is going to work well for my group because of the simplicity of it. I know that not always does push your luck work for my group. Incan Gold, not a hit. But the simple push your luck games like Zombie Dice and Push, they work. And Flip 7 is a whole lot more in that vein than in the vein of Incan Gold.

My Grade: B
Gamer Grade: C-
Casual Grade: A
Strategy: 1
Luck: 9

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Board Game Battle: Clank! https://nerdologists.com/2025/02/board-game-battle-clank/ https://nerdologists.com/2025/02/board-game-battle-clank/#respond Wed, 26 Feb 2025 17:41:00 +0000 https://nerdologists.com/?p=9450 Which Clank! game is the best Clank! Game. I've now played the original, In Space, and Catacombs and is there one that is better?

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So we’re up to three different version of Clank! that I’ve played now. I own and have played Clank! the Deckbuilding Adventure Game, Clank! In! Space! and Clank! Catacombs. But which one is going to come out on top. Because, when I rank these in my Top 100 Games (of all time) I always lump them together. But is one of the versions better than one of the other versions of the game? Join with me as they battle it out.

Clank! Overview

Clank! is a deck building game. In every iteration is going to remain the same. And it is also a press your luck game. The main core of the game is going to be around building up your deck of cards and getting a treasure and getting back out.

There are a few other things that are consistent across the games. The first is that there market isn’t fixed. That means that you flip over cards so what is available is going to change after someone has made a purchase. There are going to be monsters in this section of the cards as well. And there are a few fixed cards that always give you a chance to buy attack or movement. But they don’t have points on those cards.

The treasures are going to be consistent as well, at least in terms of you can only carry one, with a couple exceptions and you want to get the ones with the most points on them, but they are also the farthest into the dungeon or spaceship.

There is also a secondary marketplace you can buy from in all of them. These credits or coins are harder to come by. But they often give you a benefit when you get them or additional points for the game.

Finally, you need to get in and get out with the treasure. But there is an area of the board you can make it to and be safe. It’s just that if you don’t make it the whole way out, you miss out on some big bonus points.

Clank! Deckbuilding Adventure Game

This is the original one so I’m going to say that there isn’t a ton to say. Everything about the game I mainly covered in the first part as to how you play the game. But there is one main difference about the original Clank and that is how the game ends. We’ll talk about it’s way here and then what the newer versions of the game do with the other ones.

The big thing is that when you escape, or the first person escapes that starts a timer for the game. There are four rounds left at that point and if you don’t get out you don’t get out. So you need to be booking it back to the safe zone at that point and you need to make sure you have a treasure. There is a downside to this, though, because someone can pop in with a lot of movement and grab the cheapest treasure and just try and take everyone out quickly.

Clank! In! Space!

Clank! In! Space! has a few different elements to the game. The first one is around the end game. And this carries through into Clank! Catacombs as well. But on the players turn they now draw a number of cubes from the bag. So the game might go longer than four rounds if someone can manager their noise (Clank) well. But on the flip side, it can end faster for people as well if they put too much. The big benefit of this is that it keeps the player who escaped more engaged in the game.

The other thing it introduces is the idea of the locked treasure vault. So you need to get a treasure, but it’s locked. So you go around first to a couple of terminals and once you have gone to two you can access the vault. Basically, you hack your way in. This means that you just can’t find an optimal path and go as fast as you can.

Then there is the lift. This allows you to move around faster. But at some point in time the lift is going to get closed down and you need to make your way through the halls like normal. It’s just a small tweak but something that can make a pretty big difference at times.

Plus there is board that can change. Now we’ll talk about a truly open board concept in Clank! Catacombs. But in this case you can flip tiles and place them in different spots to create the space ship. The shape of the ship is always the same, but what’s in the different areas can change and change up the game.

Clank! Catacombs

Clank! Catacombs offers a few new changes to the game. There is one very large one though, and that is that there isn’t really a board to the game. There are tiles, but it’s a catacombs so as you go around you explore and create different pathways. You do this by drawing tiles and you determine how you want to orient that tile so that it works out best for you. This means that you could create a looping path to move around or branch out in one direction, it is up to the players.

There are also new shrines. These shrines do have a couple of benefits to them. One you can trade in a minor secret of the puzzle box type for a major secret. But the main thing that you can do is place a cube there and then for each one you visited you get a gold coin for the marketplace.

Finally, there are locked things. There are three different types of things that you can unlock. The first is a treasure chest which is where you get your major secrets. The next is a library which allows you to get a secret tome. And finally a prison cell where you get two helpers. These helpers are new to the game as are the lockpicks. So while in Clank! In! Space! you hack everything, here a lockpick is a one and done item.

Clank! A Deck-Building Game
Image Source: Renegade

Best Elements Of Each

For the main Clank! Game it’s tricky because I think that the other two improve upon it. So it doesn’t always have something that stands out as that much extra about it. But with that, I will say there is a bit more simplicity to the game. Each subsequent version is going to add in another challenge that you need to deal with while you play the game.

For Clank! In! Space!, I really like the addition of going around and hacking before you can get the treasure. That slows down that rush in and rush out mindset of the game. And of course the new game ending mechanism when someone escapes is something that I like better.

And for Clank! Catacombs, of course it’s going to be that modular board. But I thought about the prisoners as well. It just means that you never are going to play the same game and that makes for a fun experience. And it means that the game is going to be easier to expand.

The Battle and Winner

For me it comes down between two. Unfortunately base Clank or original Clank! is just very good, but doesn’t take that extra step. And that makes sense because it’s the one that started it all. So it’s going to come down between the other two. And yes, I might redo this when I eventually play Clank! Legacy.

But for the other two there are elements that I like a lot about both. Clank! In! Space! makes sure that you know this is a silly game. It parodies a ton of different things in the Sci-Fi realm which I enjoy. Clank! Catacombs is still light and fun, but isn’t so much of a parody of anything in the game. I think that parody element for some people might be a turn off, though for the game.

On the other hand, Clank! Catacombs offers more flexibility and that promise of the game being different every time. I really enjoy how you build out the map and as I said, it is going to make it really easy to expand. Add in more tiles that do different things will be easy to do in the game, but that’s in the future. Mainly because I don’t have the first expansion for the game yet, it’s on its way. And the expansions for Clank! In! Space! are fun as well.

That said, I do think that Clank! Catacombs is the better game. The addition of the lock picks and that extra resource and the prisoners that you can free and get a bonus are great. And they are such minor additions that they don’t add much to the complexity of the game. So Clank! Catacombs is our winner.

Final Thoughts

I love this series of games. In fact, I own all three versions that battled here plus the two legacy versions of the game as well. And the legacy ones I suspect will be my favorite as they are Acquisitions Inc themed and I love Acquisitions Inc. But right now, obviously, they can’t be on the list and a legacy game is always going to be a somewhat different animal.

Now, do I need all of the versions of the game. No, I do not. But I do own them all because it’s such a fun game. And I can see, after playing Clank! Catacombs with the expansions that I might get rid of original Clank!. But even that is a fun game still to play as well.

What is your favorite version of Clank!?

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Rallyman Dirt – Getting Messy with Racing https://nerdologists.com/2025/01/rallyman-dirt-getting-messy-with-racing/ https://nerdologists.com/2025/01/rallyman-dirt-getting-messy-with-racing/#respond Wed, 29 Jan 2025 16:44:37 +0000 https://nerdologists.com/?p=9398 Take to the track and kick up some dust in Rallyman Dirt. Will you cross the finish line in the fastest time?

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It’s probably a pretty obvious theme at this point. I really enjoy a good racing game. I love the need for speed in a board game and while some games give me that with betting or with fast game play, Rallyman Dirt is giving you a rally time trial. So how is Rallyman Dirt as compared to other racing games? I had a chance to play it last night, and at Gen Con and I’ve gotten many a rally in on BGA. So let’s talk about if Rallyman Dirt is a good game.

How To Play Rallyman Dirt

Rallyman Dirt is a rally racing game. What you need to know about that is that it’s not like Nascar or F1 where you have all the cars on the track at the same time. This is still about going the fastest, but blocking people and passing isn’t a part of what you’re doing.

Plan Your Route

On your turn you plan out your route. This means that you lay out your dice from gears 1 through 6 and two for coasting. You decide how many you want to use to create your route. You probably won’t use all of them because you need to hit certain speeds at certain corners otherwise you go out of control. And you still might go out of control because once you plan out your route you have a choice on how to roll your dice.

Rolling Your Dice

You either roll all out or you can roll a bit more safely and strategically. Why might you not want to do the safer option? Well, because you get a bonus if you go all out. When you go all out you grab all the dice from your route and roll them all at once. If you get three (or more) hazard symbols you’re going to lose control. So you plan back out your route, figure out where you lose control and draw negative things, which might be using fewer dice. But you get negative seconds for going all out.

Or you can roll more safely. That involves rolling one die at a time. So you decide when you want to stop and that means that you can stop before it goes out of control, but if you get two hazards early, you might still choose to push yourself further so that you can get a higher speed, because of your time, which I’ll talk about next.

Your Time

After you roll your dice, you get your time. This time card is going to give you a time that you add together at the end of the race. As well as it lets you know what gear you finished in. The faster you go, the shorter the time. In fact, if you’re in sixth gear, at the end, and you go all out with five dice, you get a 10 second card, for sixth gear, and negative five seconds for going all out.

Each gear is going to give you a different amount of time. But if you lose control, they are all (kind of) the same. If you lose control you flip over the card, from the gear you were in, and you get one minute added to your time. And then you draw out some tokens that might have negative effects.

Game Structure

The structure of the game is pretty unique. If you are the first player, you go twice in a row. That means that you should be far enough down the track that other people won’t catch you. Then the second player goes, but they go once. If you play with more than two people, turn order then goes back to the first player and then the second player before the third player. This is so everyone stays evenly spaced on the track.

You also can play a single race. But that generally puts the leader at a disadvantage. They go first to set the track, basically, and that means that their coasting dice are riskier than other players. So often you play a rally in several stages. Whomever has the fastest overall time at the end of a stage is the leader for the next stage and gets the riskier dice. This helps balance a couple of things. First it means you are less likely to get a runaway leader. But it also is meant to simulate how the first driver on a course won’t know it as well.

What Doesn’t Work

So, I think there are a couple of elements that might be a bit tricky for some players. First off the turn order is weird. It’s not a massive negative, but it’s an interesting thing to explain. I feel like it works best when I explain what rally racing is. Otherwise people thing racing, everyone is on the track at once. Nope, that’s not how this is going to work, and players need to understand that to some extent. It also means in a higher player count game, someone might be about finishing a leg of the rally by the time the last player is starting.

The dice are also a bit tricky to teach. Not too bad once you get into it, but there is a bit that needs to make sense about plotting out your path and seeing how far you go and how much you want to push your luck. And also the difference between the dice, or how you want to calculate the odds that you’ll crash or not.

What Works

Firstly, the push your luck works really well. I love to grab that handful of dice, probably five or six, and roll it and push my luck to get those negative seconds. Does it workout all the time, most certainly not. But I really like that element of the game because that’s where you get that high speed feel to the game.

I also really like how you need to plan out your movement. You know what the whole course looks like, and you know the speeds you want to hit. You want to go as fast as you can and as far as you can. But sometimes you need to think about how you can slam it into the corner, do you use the brakes to slow down faster? Of course, slamming on your brakes gives you more of a chance to lose control. It is important to figure out that rhythm for the track that is built.

The timing is another area that I like. I like how if you go out of control on a lower gear, it’s less bad. Sure it’s more time, but you draw out fewer potentially bad tokens. But even if you go far, ending in first gear as compared to even third gear is a difference of twenty seconds. So you need to play around with what gear you want to end up in, how far you want to go, and how it sets you up for future corners.

Who is Rallyman Dirt For?

Firstly, I think that people who like racing games will enjoy this game. But along with that, you can’t just like racing games, you need to enjoy push your luck. Yes, you might just be able to play it safe and get around without crashing. But if someone is pushing their luck and does that, they will have destroyed you with their negative seconds. So you need to be at least somewhat comfortable with that.

My Final Thoughts on Rallyman Dirt

I really enjoy this game. I want to quick talk about the BGA implementation of this. It’s great, with the caveat of it’s great on the computer. On a phone selecting which late you want to be in or if you want to be drifting when you can versus just driving hard into the corner, that’s hard to get clicked. But that’s only an issue with the game online and only on your phone.

In person the game is great as well. I do think that there are elements of it that are maybe slightly better online. Especially in a higher player count game, you might be sitting there for a little bit. But to race a whole rally, let’s say three games in a night, and determine the champion, that is a ton of fun. And Rallyman Dirt, while it gives you a lot of fun challenge with dealing with corners and other hazards, is really a beer and pretzels game. By that I mean you want to push your luck, you want to roll a big handful of dice and you want to see what happens.

My Grade: A
Strategy Grade: C
Lucky Grade: A

So I switched up my grading just a little bit. I am going from gamer and casual. While I like those metrics, not all people steeped in the hobby love heavy strategy games. Likewise, people who are more casually in the hobby might like strategy a lot. So I think that strategy and luck scores are better to let you know if it’s a game for you.

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Push – Are You Lucky, Well Are You? https://nerdologists.com/2025/01/push-are-you-lucky-well-are-you/ https://nerdologists.com/2025/01/push-are-you-lucky-well-are-you/#respond Fri, 24 Jan 2025 18:56:50 +0000 https://nerdologists.com/?p=9389 Do you feel lucky? Well, it's time to push that luck in Push from Ravensburger to see if you can outscore everyone else.

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It’s another board game review. I’ve been trying to get new games to the table this year and one of them has been Push. This is a simple deck of cards and it’s all about how far you can push your luck. But of course, like a good push your luck game, if you push too far, well, you bust and that’s not something you want to happen. Let’s see how this deck of cards plays and if this is a good push your luck game.

How To Play Push

Push is a simple game where you get two actions that you can do. The first is the most common that you’re going to do in the game. It’s going to be flipping cards, and pushing your luck, where the name comes from, to build out three columns of cards. It might be less, but generally you’ll build three. When you stop you pick one of the columns to take and add to your points. The other thing you can do is bank points you have, because there are ways that you can lose points.

Let’s talk about what happens to the other two columns. Depending on if a reverse was flipped or not, the next two players, either direction get to pick a column. So why not put everything in one column? Because there are rules for how you have to place cards. You can’t have the same number, or color in a column. If you ever do that, you bust, and you get no cards. Plus there is an additional penalty.

What’s this penalty, well, you get it for busting, or if a die card is in a column that you take. You need to roll the die. The die has the five colors on it and a blank side that is safe. But if you roll a color, you get rid of all the cards of that color you have. But you don’t get rid of cards of that color if they have been banked.

When the deck has been gone through, the player with the most points in their banked, and collected areas is the winner of the game.

What Doesn’t Work

This is a lucky game. You draw cards blindly and just have to guess when you want to stop. You might roll the die a turn before you would have banked a lot of points and you lose them all. So for some people that is going to be something that doesn’t work at all. Why, because it’s going to be that random nature that some people don’t like in the game.

What Works

But let’s talk about that luck in terms of what works as well. Because it is lucky and a die roll and go against you at the wrong time, or you might just draw three red cards in a row and bust drawing a fourth, but it’s fast. And everyone is down for the same lucky time that you are. You know if you’re a push your luck fan, this game is going to work for you.

I also like how you can bust. Because, I tend to notice most combinations of what might bust you. But there are times because you might be safe from a red, you only have two, and a four, you only have two. But the right combination comes out, a red four, and now you can’t place that into the columns and you bust. And I don’t notice those all the time.

Plus, with this being a fast game it plays like a party game. And when it’s going well, everyone at the table is encouraging others to push their luck one more time. Yes, you might bust, but imagine how good the points will be if you go further. And that is how a good push your luck game should work. And sometimes, as the person who is creating the columns, you stop because you know the last person is just going to get that die to mess with them.

Who Is Push For

Push is for people who want to play a light, silly game that is almost a party game in a lot of ways. If you are risk adverse, this game won’t work for you. If you don’t like randomness, this game won’t work for you. But is the premise sounds silly and fun, then you’ll probably like it quite well.

My Final Thoughts on Push

I do like Push quite well. I like the randomness of the game. And I think that is really a party game. I find it to be more of a party game than a game like Codenames is, the difference is, you can’t play with as many people, though still a good number. Push is just loud fun, something that I don’t really say about Codenames and some other party adjacent games that are really big group games.

And I like the mechanisms in the game. They are just simple enough to be a fast teach, but it’s a fun decision space to see when you want to keep pushing your luck. You get a four in all the columns you’ll probably stop. But can you spot those sneaky situations that can bust you. Or, can you flip a few more cards and get that one column super juicy for you to take.

Have you played Push, and do you like it?

My Grade: B+
Gamer Grade: C-
Casual Grade: A

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