Quarto | Nerdologists https://nerdologists.com Where to jump in on board games, anime, books, and movies as a Nerd Tue, 13 May 2025 14:46:26 +0000 en-US hourly 1 https://wordpress.org/?v=7.1.2 https://nerdologists.com/wp-content/uploads/2015/10/nerdologists-favicon.png Quarto | Nerdologists https://nerdologists.com 32 32 Kamon – A Good Abstract Game? https://nerdologists.com/2025/05/kamon-a-good-abstract-game/ https://nerdologists.com/2025/05/kamon-a-good-abstract-game/#respond Tue, 13 May 2025 14:45:39 +0000 https://nerdologists.com/?p=9588 Is there an abstract game I like? Join me as I review Kamon, which I played on Board Game Arena, to see if it works for me.

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If you know me you know that I don’t love games that are abstract. I enjoy a good game, but often times games just abstract down to some basic mechanisms. So when I got a chance to play Kamon, I was less than sure that I was going to like it. The premise is pretty simple, but is there enough of a game to make it good or not, or is it just a game that I’ll find okay and not worth playing anymore.

How to Play Kamon

In Kamon, you play against an opponent on a board that is already full of pieces, or symbols. And you want to create either a path connecting two opposite sides of the board of your piece. Or you want to surround a single piece with only your pieces. The player who does that first, either one, wins the game.

But it’s interesting how the game works. On your turn you can’t just claim any piece that you want. No, instead you play based off of what your opponent played. You either need to match color or symbol on the piece. Then your opponent does the same as well. When either of the win conditions are met, or there are no possible moves left, the game is over.

What Doesn’t Work

This is an abstract game. It doesn’t even pretend to have a theme. So if you love a game with a theme and it needs to have some sort of theme, this game isn’t going to do it for you. Normally I fall into that camp, but we’ll see if I do this time. But it’s just going to be a straight forward system that if you plan more turns ahead, you’ll probably do better. This is less of a negative and more of a learn more about the game.

What Works

The turns are fast. While there is a lot to consider, there isn’t always a ton that you can do on your turn. And this isn’t a negative, because it’s all about setting up yourself and preventing your opponent from winning. So each turn and action is going to be limited because of how you are able to chose. And as the game gets tighter and turns matter more, it is even more limited.

Because of that the game is also fast. There is no chaining of actions, it is simply picking from the options you have and verifying what it means for your opponent. I also like to think about what my opponent can do and if I can set them up to give me something I want. But that is a later game element, so it means that it’s limited in what you can do and keeps the game moving.

I also like how there are two (technically three) ways to win the game here. I find that it’s not uncommon to pivot on what I am doing in a game. And then I might pivot back. It means that there is enough to look at in the game to keep it feeling like you are not out of the game.

Who is Kamon For?

This is for people probably a couple or a regular gaming partner whom you want a short abstract game with. This is one that isn’t too heavy and doesn’t require too much planning. So it’s that filler waiting for more people to come to a game night or filling in the end of a game night after a heavy game when you want something lighter and easier to play.

Final Thoughts on Kamon

I expected not to like Kamon. Mainly because I thought it might be like Quarto. And I don’t like Quarto. In that one you pick a piece for your opponent to place. That game it feels like it is locked in and you wait for someone to make a mistake. And that is how you win the game. In Kamon, it is a bit more free, but it also has that element of setting up your opponent to maybe make a mistake. I feel like I have a healthier control to winning the game versus a control in not losing the game.

And I think that this game feels like it has more variety to it. Yes, the game is the “same” every time in terms of what you are trying to do. But the board is larger and more dynamic in how it is set-up. So that is going to make it feel like different options work better every time.

My Grade: B
Gamer Grade: B-
Casual Grade: B
Strategy: 8
Luck: 0

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Table Top Takes: Boop from Smirk and Laughter https://nerdologists.com/2023/05/table-top-takes-boop-from-smirk-and-laughter/ https://nerdologists.com/2023/05/table-top-takes-boop-from-smirk-and-laughter/#comments Wed, 24 May 2023 11:46:18 +0000 https://nerdologists.com/?p=8026 Boop cats around on a quilt to get three in a row in this aptly named game, boop, from Smirk and Laughter.

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Cats love to sleep. Cats love to sleep and play on quilts. But cats often want to do it by themselves. And that’s what the simulation game, Boop from Smirk and Laughter is attempting to demonstrate in it’s game play. The difficulty of getting cats adjacent to each other. Not really, it’s an abstract game about getting cats in a row for two players. Is Boop a fun gaming experience?

How To Play Boop

Boop is a pretty simple game. You put down a kitten and boop any adjacent kittens one away from you. The goal is to get three cats in a row. But as you put things down they are always booping further away from the other kittens. So you are trying to setup a situation where you either can boop a kitten into place or have kitten in a position that it can’t move.

Once you complete getting three kittens in a row you turn them into cats. And now your goal is to get three cats in a row. And you can turn kittens into cats in multiple times. Kittens can boop other kittens around but they can’t boop cats around. But cats can boop kittens and cats around. So the goal at the end is get three cats in a row, or for one player to have all eight of their cats on the board.

What Doesn’t Work

Honestly, no major complaints here. I think that like most abstract games it will have one inherent issue with playing it. This isn’t something that needs to be correct, just should be known. The more you play, the more you will know the patterns. So if you play a lot, you will get better faster than the people you play with, unless it’s one person. It is a game of skill and planning, so the more you can do that and experience that, the better you will get.

Now, I do want to quickly touch on that this isn’t an issue. When I look at Boop, I place it in the category with other abstract games like Quarto or Chess. Complexity might be very different. But Boop is a game of learned strategy which is what games like Quarto, Chess, the Gyph series, and more abstract games are known for. So Boop is going to become snappier and quicker for you the more you play. But you might pass the people you play against in skill level.

Boop Pieces
Image Source: Smirk and Laughter

What Works

First off, let’s talk about how cute this game is. The cats are cute, the kittens are cute, the quilt you play on is cute. Boop doesn’t do what a lot of abstract games do and create something that is purely functional. Boop is functional, but it is cute and fancy as well.

The next thing is that Boop is simple. It’s not the simplest abstract that I’ve played, but it’s not near the most complex. Actions are very simple and lead to simple decision making, though there is a lot of strategy. This is a solid balance because I want, in an abstract, a game that won’t bog itself down with too many decisions. Turns won’t have too much analysis paralysis because the options are just limited enough.

Finally, Boop does offer good strategy. You need to think about how you’re trying to setup your pieces to make it so your opponent will set you up, or your opponent can’t cover everything to let you complete a row of cats or kittens. It’s smart that way and offers you chances to be clever in what you are doing. Again a hallmark of a good abstract game.

Who Is It For?

I think it’s for fans of abstract games. But I don’t think that is who they mainly cared about. This is for gamers who might have someone who doesn’t like abstract games that well in their life. Boop offers a theme, which is pasted on, that is cute and that will draw people to the game. Because it’s not just the theme it’s the components matching that theme. So this is for people who like abstract games and maybe play with someone who doesn’t as well.

Final Thoughts on Boop

I think it’s important to talk about where I come from with abstract games. I am not the biggest fan of abstract games. Boop was added to my collection because of the theme, not because of the style of game. I took a chance on it for that, because I do want to find a streamlined abstract game that I like.

For me, Boop is a fine game. I had fun with it, but I don’t think it is a long term game for my collection. Why, because when I pick a two player game, I want to play Dice Throne, a little bit longer but more epic feeling. Or if I want a fast two player game, Hanamikoji which is a shorter game with as much theme. But there is more randomness in both, which means that me playing a lot does make me better, but won’t create as much of a gap.

That is very much a me thing. In terms of theme and game play, I liked it. I love cats, own three of them, so it makes sense that I’d like a cat themed game. But the game play is just good for me, and that comes down to my taste. I think you’ll see how that is reflected interestingly in my grade.

My Grade: C+
Gamer Grade: B+
Casual Grade: B+

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Ten Simple But Deep Board Games https://nerdologists.com/2022/05/ten-simple-but-deep-board-games/ https://nerdologists.com/2022/05/ten-simple-but-deep-board-games/#respond Fri, 13 May 2022 14:09:09 +0000 https://nerdologists.com/?p=6998 What board games are at the top of games that give me deep decision making but are simpler to learn and play at least with their core game?

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Not long ago I talked about how some board games have simple actions but offer really good decisions. Basically the game play is simple but there is great depth in the games. If you want to find out more about this idea, you can read it here. So what are some of my favorites that really shine in that category?

Simple But Deep Board Games

10. Black Sonata

One of two solo games on the list. Black Sonata is about figuring out who the “dark lady” was in Shakespeare’s sonnets. But it is really fascinating because it is a solo game where the dark lady moves around in basically a hidden movement sort of way by an AI deck of cards.

What you do as a player is try and get ahead of the dark lady so that you can look for her, and basically find out clues about who she is not. So your turns are pretty simple. You move, or you search a location. But figuring out that pattern of where they are going is challenging. And then it is a Mastermind style puzzle, or so it feels, to figure out who the lady is. I really enjoy that puzzle aspect, but simple game to hit the table.

9. Century: Golem Edition (Or Spice Road)

This one is not a cheat having two games on it, Golem Edition and Spice Road are the same game. I prefer the Golem Edition because it looks better, and I like that. But this is a game that is about building up an engine of cards in your hand. But how you play is extremely simple. Mainly because you do a single action on your turn.

On your turn you pick up the cards you’ve played, you get a card, you play a card, or you get a golem. You never complete more than a single action a time. And turns fly because of that simplicity of all the actions and the single action. But when you get a card, how much you pay for it, how it works into your engine, all of those things make a very rich but simple game.

Potion Explosion
Image Source: Horrible Guild

8. Quarto

This, I get is one that has depth to it but not one that I like. The game is pretty simple, you are trying to get four in a row. But you pick what piece your opponent is going to play. So you want to give them something that’ll set-up you with the options that they have left to give you. It’s a cool idea that I enjoyed the couple of times that I played it, but it didn’t grab me enough.

Still, for a lot of people, this is going to give them that feeling of outthinking their opponent in a game. Basically making your opponent give you a win. But all you are doing is either placing a piece of picking one for your opponent to place.

7. Potion Explosion

This one is maybe one of the less simple on the list. But what you do on your turn, or at least on every turn is very basic. You pull a marble and then any like colors that hit. Then you put them into a potion, trying to complete them. That is very simple and fun action for a turn.

But where the game is more complex or offers interesting decisions is when you get your potions done. Now they give you powers, and how or when you use a power offers great decision making space. Especially when you can chain a few potions together to complete a potion and then use that potion to complete another potion. It offers that nice combo and cleverness feel a game with depth in it’s decision making should give you.

6. The Fox in the Forest

I could have a number of trick taking games on the list. Matcha, The Fox in the Forest Duet, and others, but I just put The Fox in the Forest on the list. This is a two player trick taking game where you are trying to take some tricks, but not too many. Because if you “shoot the moon” you get no points. And if you just get a few tricks, but slightly too many, it reduces your points a lot.

It becomes a question of how you can give your opponent just enough tricks so that they score poorly and you can score well. Or to trick them into taking all of the tricks. And since it isn’t a one and done sort of game, it allows you to develop more strategy based off of your opponent as time goes on.

5. Letter Jam

Letter Jam is almost a party word game. But it isn’t because you need to figure out how to give good clues. Let me explain, in Letter Jam everyone has a scrambled word in front of them, or the letters for it. Unscrambling wouldn’t be too bad if you could see the letters. But you can’t see your own.

Instead, you have one facing away from you that everyone else can see. And they give clues, in the form of a word, by putting down chips in front of other people’s letters to help you. For example, if I have an R in front of me and someone else has an F, O, and M, you could give the clue FROM or FORM. But one clue is better than the other because FORM could be FOAM as well. So how do you give the best clue to get people to know their letter?

And everyone needs to give clues too. So that adds to the challenge. I have a word, you have a word, and everyone does. So you need to give clues to help me, and I need to give to help you. It’s a very clever design that seems simple to start, but offers a lot of depth.

Floriferous
Image Source: Pencil First Games

4. Floriferous

A drafting game, kind of, a set collection game, and a game where you are building up different scoring things. But how you draft is what makes this game so clever and gives it depth. Turn order for each round of drafting, since you pick from a limited set separately, is based off of the person who took the highest thing from a column the time before.

Let me explain that a bit more, in a two player game you have three rows. Two or them are flowers and one is a scoring card. The scoring card is always at the bottom. If I pick-up the scoring card, for my pick, that means that next time, since I’m at the bottom of the column, I pick last. So if there is something I really want in the next column, I would want to pick the highest thing in the column, just to guarantee I go first next time. But if you don’t get enough scoring cards, now you aren’t scoring many points.

3. Under Falling Skies

The next solo only game on the list. A few can be played solo, Under Falling Skies is a combination of Space Invaders meets Independence Day. That it in and of itself sounds pretty cool. But how does it play, what is simple about it. The game is basically rolling a bunch of dice and placing them so that one is in each column to activate things. That is pretty straight forward for what you are going to do.

The depth comes in with how you place the dice. The higher the number, the more the alien ship in that column descends. And if too many hit land you lose the game. So you need to blow them up, and you can do that by putting dice onto attack spots. But that then eats up other things you can do, and that also causes a ship to descend.

So you need to think not only about what power the die is going to give, higher means more, but also what it does to the ships. And you also still only have one die per column. And once you place it, it locks in. So if you aren’t careful, you end up placing a dice in a less than ideal spot with your last placement.

2. Calico

The top two were two that I instantly thought of. Calico is a very simple game with massive brain burning tendencies. In Calico you are making a calico quilt to get cats to sleep on your quilt. You score points by getting like colors adjacent for buttons. Patterns in certain groupings to attacks cats. And finally there are scoring tiles on the quilt that give you points based off of both pattern and color combinations.

That is a fair amount for scoring, but your turn is simple. On your turn you place a quilt tile onto your board and take one of the three available. But because the scoring overlap where you’ll use tiles for a button or cat in your quilt scoring. You really need to think through and plan out what you want to do. It’s a brain burner of a game. But I love it, and I love the limiting it puts on you, so you might be hoping for that one last tile you need to get pulled from the bag.

Hanamikoji Box
Image Source: EmperorS4

1. Hanamikoji

Instantly thought of this game, Hanamikoji is a simple game but such a brain burner. You want to win the favor of Geisha by giving them gifts. That isn’t that complex an idea, and the game gives you actions that you take to put gifts in front of the Geisha. But how you do that creates a fascinating puzzle of a game.

You must do all of the four different abilities. So whether that is putting one face down that you use at the end of the round, or discarding two face down that only you know are hidden, that limits what you know and your opponent. Plus then the other two actions are much trickier to figure out. You need to give your opponent the choice of one of three cards, you use the other two. Or two sets of two, they get one, you get the one they don’t pick.

And while those decisions are very tricky to make. There are so few of them that it doesn’t make the game too complex to play. You’ll just be worried about what is going to give your opponent what they need. And try and read their brain to see what it seems like they have.

Final Thoughts

I think I had about 25 games in my list that I sorted. There are some games that once I was further into them that are big games that now I realize are pretty simple. I’m going to mention Gloomhaven and Perdition’s Mouth: Abyssal Rift. These two didn’t make the list that I sort, but once you learn the core loop of the game, the card play in Gloomhaven and Rondel with card play in Perdition’s Mouth, they aren’t that difficult.

But that is only once you get to that point. Because if you play either of those games enough, you just know what the status effects do. But to get to that point with either of those games is going to take time. You need to learn the symbols and learn the game. But the core loops are simple and give great depth of game play. So they don’t quite make the list, but could fall into that category.

Just missing were the likes of Photosynthesis, Sonora, Hats, and Orchard. All of them have pretty simple base mechanics. But the optimize what you are doing and your scoring, you need to think a few steps ahead.

What are some of your favorite simple but deep games?

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TableTopTakes: Quarto by Gigamic https://nerdologists.com/2022/04/tabletoptakes-quarto-by-gigamic/ https://nerdologists.com/2022/04/tabletoptakes-quarto-by-gigamic/#respond Fri, 08 Apr 2022 14:53:32 +0000 https://nerdologists.com/?p=6883 Is Quarto an abstract game that I'm going to love, or is it too much like Connect 4? Today I take a look at this game from Gigamic.

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Abstract games aren’t my normal type of board game. I don’t have anything against them, but often I want them to pretend that they have a theme. Stuff like Calico, Kohaku, or Sagrada, they are abstract games. But they pretend to have a cat/quilt, fish, and stained glass window making theme. And they do a good job of infusing that. That is all to say, Quarto is a straight up abstract game. A nice looking one but very abstract.

How To Play Quarto

The game is pretty simple, you are trying to get four in a row based off of one of four different things. You can get your four in a row by height, color, shape, or top. By top, some tops have a divot cut out of them, others don’t. That isn’t too complex for what you are doing.

Where the twist comes in is that I pick the piece you place on the board. And you pick the piece that I place on the board. So I need to look through all my piece options while placing to make sure I can still keep you from winning, and vice-a-versa. The player who puts down the piece for four in a row wins.

What Doesn’t Work?

If I had a complaint about the game, it is that the decision space of the puzzle can be a bit limited. You make a decision or two really. Place a piece, give a piece. Now, that is an interesting decision on where you place or what piece you give. And that’s the point, it’s supposed to be a strategy game of picking what won’t let your opponent win and make them give you a piece to let you win.

What Does Work?

Quarto Board
Image Source: Gigamic

I like the giving of the piece to your opponent. That feels different. I am familiar with the game connect four, and that is simple. Quarto feels like more depth is happening but all the while keeping the simple systems in place.

I also like that the game is fast. This might sound like a negative, but when I play an abstract game, I want something that gives me good decisions and a short time frame. If I want to play something longer, I want there to be a lot of theme. And Quarto definitely doesn’t have theme, so make sure the game plays fast.

Who Is This For?

The abstract gamer in your life (or that might be you), will likely like this game. There are fun but simple decisions to make in the game. I actually think that Quarto is probably a good game to introduce to middle school kids or upper elementary. It’ll help them think through things in a different way, but also is simple enough to learn. It almost feels a bit like a light Chess, if Chess were Connect 4.

Final Thoughts on Quarto

I don’t like Quarto that well. I think it is a fun abstract game, but I don’t find the decision space interesting enough. And I don’t think that there is enough variety in play. BoardGameCo did a video talking about that a while ago where even though Chess isn’t variable, it feels different with different players. Quarto doesn’t give me that feeling. The games that I’ve played, they feel the same.

And that’s the knock that I can’t get over. The decision space is just limited too much for it. I can sit down and puzzle out every piece and how it could be used to create a row once there are enough pieces on the board. And I’m sure a very good Quarto player could start laying a trap early. But I don’t think it’s interesting enough to get that good.

That said, I don’t think it’s a bad game, I can see what it is doing. I can just say that Quarto isn’t a game for me. I think that a lot of abstract gamers would love it, but I want theme. Even if it is basically an abstract game, give me some sort of theme on it.

My Grade: C
Gamer Grade: C
Casual Grade: B

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Should It Stay Or Should It Go – Part 4 https://nerdologists.com/2022/04/should-it-stay-or-should-it-go-part-4/ https://nerdologists.com/2022/04/should-it-stay-or-should-it-go-part-4/#comments Thu, 07 Apr 2022 13:35:50 +0000 https://nerdologists.com/?p=6877 It was a busy stream, went through a whole lot of board games because I got to cubbies that are stuffed with roll and writes. Which made the cut?

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No board games played last night on Malts and Meeples. But I did go through more of my game collection, looking for games that can leave and free up more space on my Kallax shelves. Turns out there are a number this time that are going, though, not that many big ones. Watch the previous parts here.

What Board Games Are Leaving?

There are four games that are kind of leaving, or potentially doing so, let’s go through those first. Mainly, I remember those off the top of my head. One for sure is leaving, but also staying. One might come to live at work. And two I need to check on to see if they will leave.

Boomerang USA

Boomerang USA is kind of leaving. I got it on a good sale and then realized I had Boomerang already for a roll and write game. I don’t need two copies of what are basically the same game. Just Boomerang USA is a US map and regular Boomerang is Australia, which makes more sense.

Quarto

This is the one that is going to work to see about. It is a solid abstract game. I like the concept of it when I played it. You pick the piece your opponent places down. What keeps me from loving it is that after two plays, the game didn’t feel like it’d be that different. I want to try it at work because it is a fast game. So might work better in that setting. I just know I won’t play it at home more.

Quoridor

This is a game that I have enjoyed. And I think Quoridor is one that is great for a lot of people. It’s a simple abstract game that gives you some real clever plays. The issue is my group has “solved” it. By that I mean we always make the last possible person block. And honestly, it is not that much fun when you stick the block with the last person. I could see it being better now at two than four, but not one that is going to stick around, I don’t think.

Second Chance

This is a game that has had a dramatic fall for me from my original top 100’s to being outside of it this past year. Second Chance isn’t a bad game. I suspect that it is one my wife is likely to save. My issue with it is that I’ve played it a lot. I’ve gotten my phone with it and I am ready to move on from it. Patchwork Doodle does something similar and offers more choices.

Second Chance
Image Source: Stronghold Games

Deadly Doodles (1 & 2)

Deadly Doodles is a solid little roll and write game. It takes a dungeon crawl idea and makes it extremely simple. And that’s why it is leaving. I think the expansion adds in more, but it has a lot of expansion boards. And with those boards, you need to learn more and it is harder to get to the table. I would say, there are probably too many extra boards. Plus, Paper Dungeons has knocked this one down for me. Similar concept, but Paper Dungeons is a more interesting game.

Photosynthesis

This one was tough to say that it was leaving. I like it as a good abstract game, but I knew I was starting with that cube, and I knew it just wouldn’t make the cut. The game is gorgeous. 3D cardboard trees look amazing. And I like how mean the game can be. I am trying to get my trees to grow better and faster than yours and block your trees from getting light points to spend as action points. The game looks less mean than it actually is, and I am keeping another game like that.

Ascension: Immortal Heroes

I have three versions of Ascension. I thought that I’d maybe play them all more often than I do. And I guess, that is three versions of Ascension that I am keeping. But I can get them all into one box, so they are sticking around. Immortal Heroes, it seems fun, but higher player count doesn’t add much to me. And I don’t know that I need any more Ascension than what I already have.

Welcome To New Las Vegas

I own Welcome To, which I love. I own Welcome To The Moon that I want to try. But Welcome To New Las Vegas, I was really excited for. I am not so excited anymore. The game looks good, but it looks like too much to me. It’s a two sheet roll and write game, which I don’t mind. But it feels like a lot of busywork without the fun theme of Welcome To. So I don’t think I need all three of the games in the line. And Welcome To The Moon with it’s campaign, that is more interesting.

The Drink

Just an Old Fashioned again. This time, though, I made it with rhubarb bitters. Now, I am out of rhubarb bitters. I really like the flavor of rhubarb, it grapefruit, and lemon are probably the bitters that I always want to have on hand.

Upcoming Stream

So, next Monday, I plan on streaming. I will not be streaming next Wednesday. I have family in town so I won’t be around on Wednesday. Monday, I am planning on doing more of the Should It Stay Or Should It Go series.

And I have to say, I am pleased with the amount I found again for the chopping block. Granted, a few might be going back. I think there is a decent chance that Second Chance is saved because it is so accessible. And it is a fun game. For me, I won’t complain if it is, because I don’t mind it. It is just one that I like to play now versus one that I want to pull off the shelf myself and play.

Which one would you save? Which one would you get rid of?

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365 Days of Gaming – March Recap https://nerdologists.com/2022/04/365-days-of-gaming-march-recap/ https://nerdologists.com/2022/04/365-days-of-gaming-march-recap/#respond Mon, 04 Apr 2022 15:40:03 +0000 https://nerdologists.com/?p=6864 What gaming happened in March, turns out there were a lot of new games. Which one would you want to play most from the March list?

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March was another strong month for gaming. In particular, I got a number of new games off of my list. Of course, in the past few days I’ve ordered a few new games to come in, thus making my challenge harder, but let’s see what games got played in the month of March.

March Board Gaming

1. My City (6 Plays)

So started playing this legacy game last December, I think, maybe it was November. And then we took a long break. But the great thing about My City, besides 6 plays in one evening, is that it is very simple to pick back up again. The game is mainly flip a card, everyone places that tile. You try and cover a few different types of spots to not lose points. Then it’s positive points surrounding others, and other adjacency. Simple but fun, and a game that you need to pace out.

2. Paper Dungeons (6 Plays)

You can watch this one played here. Were mistakes made, yes, but I am really loving this dungeon crawling roll and write game. The game play is just fun and there’s just enough going on in it. I have good decisions to make when it comes how I build up my characters and plan of attack. I feel like I have a decent strategy now.

3. Arboretum (4 Plays)

This is a game that got played at work, and normally I bring in a game, we place it once at work, and then I take it home. But we really liked Arboretum, even one of my less gaming co-workers. This is a good puzzle of a game, and a mean game. You’d think a game about trees not that mean, but most that are about trees are mean that I’ve played. This one I really like that you need to keep cards of the type you are building your row of in order to score. But you can block someone if you have more points worth.

4. Mesozooic (4 Plays)

Another new one on the list, played at work and a game night. Mesozooic is a silly game. It plays in two parts, first you draft 11 cards, then you put them out in a four by three grid and it becomes a timed sliding puzzle. Normally, I don’t love timed elements, but the sliding puzzle piece is fun. The game is light and silly, and it just works well with any player count. Plus you make real choices when you draft cards, so it isn’t just real time.

5. Canvas (3 Plays)

This is a Kickstarter that came in at the end of the month. I need to play with the reflections expansion still, but the base game is fun. It’s a very light game, basically filler level, where you are making three paintings. You do that by layering cards to make those paintings. What really matters are the colors and shapes at the bottom, but what picture you come up with too is great. And then it is just a puzzle with those colors and shapes to get as many ribbons and points as you can.

Under Falling Skies Components
Image Source: CGE

6. Under Falling Skies (3 Plays)

A solo game that is a new play for me but has been on my shelf for a while. Under Falling Skies is a cross between Space Invaders and Independence Day, and I like the game a lot. No real complaints about it and you can see my review here. The game has smart dice placement and strategy to it, and eventually I will win.

7. Qxixx (3 Plays)

Another new one and a light little roll and write game. Qwixx is just about filling in rows over numbers with different colored dice. The game plays extremely fast, and the strategy is light for it. But, that said, I was worried before I’d play it that it’d be too boring. I don’t think it is, the game has the right time to weight ratio for me. Just enough interesting decisions, and I like the excitement for hoping to get that one roll you really need to score a lot of points.

8. Sleeping Gods (2 Plays)

Another one that I streamed on Malts and Meeples. Sleeping Gods was a campaign game that I just wrapped up. It is a great game, good story in it, amazing artwork. I’ve talked about it a lot, though, I still need to do a full review.

9. Tainted Grail (2 Plays)

And Tainted Grail is another one I talk about a lot. It’s a great campaign game. Only two plays this month because we missed a week with one of the players being sick. Granted, that week we then played My City instead, which was fun. If you want a big campaign game with great story and a lot of survival, Tainted Grail really works.

10. Nidavellir (2 Plays)

I think this game might be a disappointment to me, which is odd because it does a lot of things I like. Nidavellir is a bidding and set collection game. But, at least at two players, the set collection feels less interesting than it might. The bidding is cool with how you do it, and I like being able to level up my cards. Overall, though, just felt underwhelming. I wonder if it might be better at a higher player count.

Res Arcana
Image Source: Sand Castle Games

11. Res Arcana (2 Plays)

Res Arcana is a really cool engine building game. One that I played for the first time this month as well. What is so cool about it is that the cards in your deck that make up your engine, those are determined at the start of the game. Either through predetermined sets or a draft. And drafting is the way to go, but you start with eight cards and you really don’t get more. So how do you build and leverage an engine with just those cards?

12. Dice Throne (2 Plays)

It’d been too long since playing Dice Throne. I really like that game, though, I’ve come to realize I don’t win too often. I thought I was going to with the Barbarian almost taking down the Paladin, but a bad roll at the end. And then the Moon Knight took out the Monk fairly easily when all was said and done, mainly by stopping a few too many attacks.

13. So Clover! (2 Plays)

So Clover, new game, and maybe favorite party game. It’s up there with Just One and Cross Clues. And honestly, it feels a bit like both. You get a clover leaf that you put four cards onto and you come up with one word clues to match up. This one takes a bit more explaining if you can’t read it, so check that out here.

14. Air, Land, & Sea (2 Plays)

Another new game for me to play, you can see I got a lot in this month. Air, Land, & Sea is a two player game where you battle over various theaters of war, air, land, and sea. I am getting rid of it after two plays, not because it isn’t a fun game, I think it’s solid, probably a B for me, the issue is, I have an A+ two player game that feels close enough and actually more challenging in Hanamikoji.

Air Land & Sea
Image Source: Arcane Wonders

15. Quarto (2 Plays)

Two player abstract game, this one I think is solid. I don’t love it, I don’t hate it. But it might just move to work with me, as it’d be a good one for there. In this game you are trying to get four in a row of shape, color, height, or hollow. But I pick what piece you put down and you pick the one I put down. It’s a good challenging game as you try and puzzle out where you can put a piece to not set-up your opponent or give you options for pieces to give to them.

16. Roll Player Adventures (1 Play)

Second adventure in Roll Player Adventures. This is the one that I played at GenCon, so I sat back some to not spoil anything. But it is still a lot of fun, we made different decisions than at GenCon, not always for the better, or so it seems. But lots of fun to be had, and I really like the story and decisions. A lot of story and just enough decisions to keep the game interesting.

17. Spire’s End (1 Play)

Another one that I played on Malts and Meeples. Spire’s End is a two or one player game where you explore a spire that came up from out the ground and captured a lot of people. It was not a favorable ending for me, but I really like the game, overall a lot of fun. Really, I think that it might be too dice dependent for some people, but I think the dice mechanics are really nice.

18. Fox in the Forest Duet (1 Play)

Trick taking is a mechanic that I like, and cooperative trick taking is fun, yes, I need to play The Crew still. But Fox in the Forest Duet is cool because it is a push and pull of needing to move the fox on the board both directions to collect leaves. And you do that through trick taking, so how you manipulate the tricks is interesting. You most certainly don’t want to always win a trick or you will lose the game.

19. Monza (1 Play)

A kids game, I mainly played it right with my toddler. We moved a bit faster than we were supposed to, but he’s 3, so it is mainly just fun to play games with him. He knows that daddy has his game room and he wants to see the games but he can’t play with him, so now he has a few games to play with. Monza is a simple racing game, you roll dice and move your car according to the color on the die. Simple but fun enough for a kids game.

Year Totals

So if you do the math, that was 49 plays for the month. I should have played a solo game to get to 50. If I could average 50 that’d be amazing, but hard to do some months. So I’m at 133 plays through the end of March, that’s 36-37%, so well on my way. Now, we are getting two kittens tonight, so that might cut into some game playing, but we’ll see, and I need to get through my game collection with my other video series. But I am confident I’ll make 365, my real goal is kind of 100. Plus 12 out of the 19 games were new, and I’m not sure, besides Canvas coming in I added any games.

Which game would you want to play most?

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Unplayed Board Games – The Bottom 24 https://nerdologists.com/2022/02/unplayed-board-games-the-bottom-24/ https://nerdologists.com/2022/02/unplayed-board-games-the-bottom-24/#comments Wed, 09 Feb 2022 15:16:57 +0000 https://nerdologists.com/?p=6662 What board games are in the bottom part of my unplayed games? I take a deeper dive to what games are that low and why.

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So, yesterday I talked about my unplayed board games. My plan was to spend some time talking about the games, but I instead talked about Shelf of Shame and Shelf of Opportunity, and how I treat my games that I haven’t played. I think it’s an odd issue to talk about, but something important to talk about with board games. I also laid out my full list. But now we’re going to talk about the games themselves.

Unplayed Board Games 124 to 101

124: Monza

This is a kids car racing game from Haba. It is one that I will play when the toddler is ready to play it. But, for right now, it has some cars in it. And the toddler can match up the cars to spots on the board. Or roll the dice and have fun with it. Not one that’s likely to get played this year, I’d think, but maybe towards the end of the year the toddler will be ready.

123: Dragon Tea Society

This one, and the next one, fall into that same category a bit. Though really Dragon Tea Society and Monza. Dragon Tea Society is a deck building style game. You draw cards, play them out, get more cards, but a simple one at that. It’s cute, I want to try it, but again, this is probably more apt to get played when the toddler is older.

122: Hey, That’s My Fish

As we get out of the games for younger or family audience, we have Hey, That’s My Fish. It is a game about collecting fish. And as you collect fish you break up the ice flow so that it limits where your opponent can go. That seems a little mean, but the concept is easy to grasp. It is one I could see waiting for the toddler to be ready to play it, or playing it with adults just for an easy game.

Danger Park
Image Source: Story Machine Games

121: Danger Park

Next we have Danger Park. I bought this game when the company was going out of business. It’s about building out your amusement park, and clearly you don’t care that much for the safety of your park goers. I like the concept of pushing to see how you can build out the park so that it’s risky but you can make the most money or points.

120: The Faceless

This is a game I saw a while ago on Kickstarter, and it looked cool, in concept. I’m not sure what was going on, but I bought it cheap as the stock was being sold off. The Faceless has you playing as kids trying to avoid a monster. And the monster moves around based off of magnetic pull from where the kids are. The concept seems cool, we’ll have to see how good it is. Because I’d love to be able to manipulate where the monster goes via magnets.

119: 8Bit Box

This is one that I’ve owned for a while. And I keep on meaning to play it, or play one or two of the games in it to see how it is. 8Bit Box promises a game system that has a retro arcade feel. You can pull out some base pieces and a cartridge for a specific game, and that is what you play around with. I don’t know if it’ll be good, I expect it’ll be okay. And it’s a fun concept to mess around with.

118: The Terrifying Girl Disorder

Another one that is not new to my shelf. I bought this game when it was on a sale because it seemed intriguing. A small box card game, the most intriguing part is that you score based off of one of the girls. But you don’t know which it’ll be when you start the game. So you are looking to gather cards in a way that will score you points.

Boy Band Builder
Image Source; !uke earley, Sam Rosen, and Samuel Geer

117: Boy Band Builder

My wife backed this one on Kickstarter. A game from a small and new company here in Minneapolis. It is about building a boy band, and it looks funny. It’s one of those games that we’ll see how good it is, but I also have it higher than some on the list, because I expect for one play, it is going to provide a bunch of good laughs.

116: Starship Samurai

Next up is Starship Samurai. I like mechs and this game has cool mechs. Beyond that it is area control, negotiation – it seems, set collection, a lot of mechanics that I enjoy in the game. I think that the game itself looks better than the box looks, which is a shame. The artwork on the box doesn’t sell me on the game.

115: Unicornus Knights

On the flip side, Unicornus Knights looks good. And I really like the concept of the game. The princess is traveling the land to get to a big bad and fighting as she goes. But you, as knights around her know that she can’t win every fight and shouldn’t get into them. So you manipulate where she moves and deal with threats for her. I like the concept of the main character, the princess, but no one plays her.

114: Copenhagen: Roll & Write

It’s a roll and write game. I got it cheap. I don’t need to say more than that. And honestly, I don’t know a ton more about it than that. It’s one that I should just bust out and play and see how it is. I need to get rid of a few more roll and writes as the roll and writes take up 3 full Kallax cubbies.

113: Journey: Wrath of Demons

This is another game that I should know more about. I keep on researching it, because it keeps on being on sale. Eventually a sale was good enough, and in person, so I grabbed it. It’s a cooperative adventure game based off of a classic Chinese novel. That little bit is enough to keep me very interested in the game, so I want to see how it plays. Plus the cover looks impressive.

112: Cowboy Bebop: Board Game Boogie

This one I picked up because of theme. I really like Cowboy Bebop. It’s up there for my favorite anime, and aesthetically, it is amazing. This is a cooperative game where you are all part of the crew and you try and complete bounties. Each character also wants to do specific things for their own story. So it’s a push and pull of that. I don’t know how great this one is, but it is worth it to me to play it for the theme.

Detective: City of Angels
Image Source: Board Game Geek

111: Detective: City of Angels

Detective: City of Angels, on the other hand, I am very confident will be a great game. It is a crime solving game with a lot of cases. Each person plays a detective racing to solve the case first. Except for one person who plays the chisel, they basically decide on how answers are given. The reason this is low, even though I really want to play it, is that most likely I end up being the chisel. This is a game I want to experience the cases as the detective, but since I own the game, I’ll likely learn it and play as the game master.

110: The Ravens of Thri Sahashri

Another that isn’t new to my shelf. A two player game that I really should pull off the shelf when my friend who I teach a lot of new games to comes over. But the idea is that one person is playing out cards, the other person is trying to pull them back. I forget exactly how it works, but it’s a puzzle of a game to get cards split into certain groupings which looks really interesting.

109: Shadows of Kyoto

Shadows of Kyoto, from the same company as Hanamikoji, is another two player game. In some ways it gives me a little bit of a feeling of a Stratego sort of game. You try and capture enemy agents, or pass along fake intelligence, or escape an agent to win. It plays fast, and I hope that it’s as punchy and interesting a decision space as Hanamikoji, but I suspect it might not be.

108: Ascension: Immortal Heroes

This is a different version of Ascension, but more different than a lot of the expansion/standalone boxes. So I’m curious to see how this one plays. I hope that it keeps a lot of the core mechanics, but maybe makes the game more directly battling versus so purely deck building. I honestly don’t know that much, I got it on a good sale.

107: Pioneer Days

The second game I bought as a company went out of business, this time TMG (Tasty Minstrel Games). Pioneer Days looks like a dice drafting game, and I like dice drafting. It is supposed to have a bit of an Oregon Trail feel where you are heading up west, getting what you need but also having to deal with troubles, weather, sickness, and the like, as you travel. I like the concept of the game a lot, and the artwork on the box is great.

Pioneer Days
Image Source: Tasty Minstrel Games

106: Imperial Settlers: Roll & Write

Another roll and write game. And there are a number more on the list. This one is a roll and write version of Portal Games Imperial Settlers. That is an engine building game, so I’m guessing it’ll be similar for the roll and write. Or in roll and write terms a combo building game. Another one that I just need to play to see if it’s a roll and write that sticks around.

105: Quarto

Part of a line of abstract games, it’s been on my shelf too long. And I really like the concept of the game. You are trying to complete a row that matches. But you don’t get to pick what piece you place, your opponent does. So there are shapes, heights, colors, hollow or not, that can all cause a row to be completed. Can you back your opponent into a corner where they need to give you a piece that lets you win.

104: Call of Cthulhu: The Card Game

One that is lower on the list because it was kind of a grail game for me. By grail game I mean a game that’s out of print or harder to find that you want to get, the holy grail. But it was only kind of one. I want to see how the game is, mess around with it, because it’s kind of a living card game that is done. And it has some nice designers on it. Plus, I like Cthulhu.

103: Escape the Room: Mystery at the Stargazer’s Manor

Escape room games are hard to know where to rank. I like escape room games, but even in my Top 100, they don’t make it. So when ranking them, it is harder to rank. This has a Lovecraftian theme, which is always a plus for me. And it is in a bigger box than stuff like Unlock and Exit. I don’t know if it means it’s a bigger game, but I’m curious, and I know I’ll like it when I get people over to play it.

102: Mesozooic

A smaller game, Mesozooic just looked like a fun game to get. And like a lot of games on my list, it was on sale. It’s about creating a dinosaur themed part, which is a common theme in games. But it’s in a small package, light, and fast, and the artwork looks great on it. Plus it’s a real time game for part of it and then drafting as well, so I think it’s going to be a lot of fun and a good filler to try.

Tags
Image Source: Asmodee

101: TAGS

Finally, we have TAGS to round out this chunk of the list. TAGS is a party game where in teams, I believe, you try to come up with words that match a prompt and a letter. This isn’t that unique, but the game plays fast, and by that I mean you have 15 seconds to guess, then the next team gets 15 and the next. So you need to be very fast in the moment. Seems like a chaotic and fun time.

Final Thoughts

This chunk of the list I do think I’ll play a handful of games. I’ve love to play the escape room game as well as TAGS. And the roll and write games I can knock out solo as well. Mesozooic seems like a good one as well. There are others, mainly Detective: City of Angels that I really want to play, but do I want to put the time in right now to learning that game and playing as the chisel.

Which game would you play first from this group of games?

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Unplayed Board Games https://nerdologists.com/2022/02/unplayed-board-games/ https://nerdologists.com/2022/02/unplayed-board-games/#comments Tue, 08 Feb 2022 15:28:43 +0000 https://nerdologists.com/?p=6654 A lot of us have unplayed board games. Which ones on my shelf do I want to play, I ranked them all and which one do I want to play the most?

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One of my goals this year is to get through a good chunk of my unplayed board games. You can see how that started out in the month of January here. And I already knocked two more off of my list of games to be played, or shelf of shame or shelf of opportunity in February.

This is going to be a list article, with all my unplayed games ranked. But before I dive into that, I want to talk about some of the terms that I just used. Mainly shelf of shame and shelf of opportunity. They are the same term phrased in different ways. Let’s dive into them and then the big list of games to play.

Shelf of Shame vs Shelf of Opportunity

This is a term that I’ve heard thrown around for a few years now. The idea that games on your shelf have this title. First off, I think this is kind of silly. Games that you haven’t played don’t have a special spot in existence. Now, maybe they do have a special spot on your shelf, but they aren’t held in any sort of light. They are just a board game.

But the first term I heard is Shelf of Shame. The idea behind this is that you feel bad since you haven’t played all your games. This is silly. I go back to my talk about collection versus a hobby. Know what you have on your shelf. For me, board games are a collection and a hobby. That means it’s fine to not get to every game quickly. They are part of my collection. But I play them, as they are part of my hobby as well, and hobbies get used or worked on.

Then came the term Shelf of Opportunity. Shelf of Shame is very negative, and opportunity sounds much better. But I, again, find this not much better. Yes, they are games that you play eventually. And yes, it spins it in a positive light. But both terms keep a focus on the fact the games aren’t played.

What Do I Call Them?

I call them what they are. Board games to be played. A board game is just an object. In labeling them either way, it places power on that object. Yes, one puts it in the light of a game being an opportunity for something new, and new exciting opportunities are good. But it leaves the pressure on actually playing the game.

Like I said, I play games. I buy games. Board Games are a collection and a hobby for me. I own games that might take a long time to get played. Campaign games where I play one at a time or two, and I am already playing two. Those wait for when I have time, and that is okay. I feel like the label places a cloud, no matter what label, over the games, and in the end of the day, games are just games.

If I never play a game in my collection and it collects dust for five years. I shouldn’t feel bad about leaving that opportunity out there. I most definitely shouldn’t feel shame. It is a game and I play games. So I play other games and not the game that is sitting there. I am still enjoying the hobby without playing every game I own.

Descent Legends of the Dark
Image Source: Fantasy Flight Games

So Why Write This Out?

I gave myself a challenge at the beginning of the year. Not because I feel guilt about games that I haven’t played. But because it is fun to play games. And I want to play games, I want to experience new games, and I want to cover new games.

For me, my challenge isn’t to get all the games off the shelf. It isn’t because I feel like I miss out on an opportunity. And I care not about shame from it. For me it’s about trying new things and almost making a game out of it. If I don’t make it by the end of the year, I don’t care. I play these for fun.

Unplayed Board Game List

124Monza
123Dinosaur Tea Party
122Hey, That’s My Fish!
121Danger Park
120The Faceless
1198Bit Box
118The Terrifying Girl Disorder
117Boy Band Builder: The Card Game
116Starship Samurai
115Unicornus Knights
114Copenhagen: Roll & Write
113Journey: Wrath of Demons
112Cowboy Bebop: Boardgame Boogie
111Detective: City of Angels
110The Ravens of Thri Sahashri
109Shadows in Kyoto
108Ascension: Immortal Heroes
107Pioneer Days
106Imperial Settlers: Roll & Write
105Quarto
104Call of Cthulhu: The Card Game
103Escape the Room: Mystery at the Stargazer’s Manor
102Mesozooic
101TAGS
100KeyForge: Call of the Archons
99Vault Wars
98Mage Knight Board Game
97Shadows of Kilforth: A Fantasy Quest Game
96Sentinels of the Multiverse
95Narabi
94Quadropolis
93Jamaica
92Heaven & Ale
91Silver & Gold
90This War of Mine: The Board Game
89Boomerang
88Descent: Journeys in the Dark (Second Edition)
87MonsDRAWsity
86WWE Legends Royal Rumble Card Game
85Shadowrun: Sprawl Ops
84Boomerang: USA
83Palm Island
82Blueprints
81Specter Ops
80HEXplore It: The Forests of Adrimon
79Crash Octopus
786 nimmt!
77InBetween
76Heroes of Terrinoth
75Codinca
74Formula D
73Arkham Horror (Third Edition)
72Fireball Island: The Curse of Vul-Kar
71Everdell
70The Table Is Lava
69Star Wars: Unlock!
68Cockroach Poker
67Drawn to Adventure
66Matcha
65Mariposas
64Tannhäuser
63Air, Land & Sea
62Shakespeare
61Foodies
60Papillon
59Valor & Villainy: Minions of Mordak
58Flick of Faith
57Rhino Hero: Super Battle
56Doodle Dungeon
55The Bloody Inn
54Wingspan
53Welcome to New Las Vegas
52Welcome to Dino World
51Camel Up (Second Edition)
50Arboretum
49Call to Adventure: The Stormlight Archive
487 Wonders Duel
47The Dragon Prince: Battlecharged
46Paper Dungeons: A Dungeon Scrawler Game
45Yggdrasil Chronicles
44Forgotten Waters
43Mythic Battles: Pantheon
42Catacombs & Castles
41Adventure Land
40Space Base
39Chronicles of Crime
38Fleet: The Dice Game
37Raiders of the North Sea
36Horizon Zero Dawn: The Board Game
35Reichbusters: Projekt Vril
34Bloodborne: The Board Game
33Time of Legends: Joan of Arc
32The 7th Continent
31Dinosaur Island: Rawr ‘n Write
30The Crew: Mission Deep Sea
29Land vs Sea
28Heroes of Land, Air & Sea
27Champions of Hara
26Floriferous
25Folklore: The Affliction
24The Fox in the Forest
23The Quacks of Quedlinburg
22Res Arcana
21Western Legends
20Mechs vs. Minions
19Cthulhu: Death May Die
18Uprising: Curse of the Last Emperor
17Black Rose Wars
16Descent: Legends of the Dark
15Betrayal Legacy
14Loup Garou
13Under Falling Skies
12Nidavellir
11Sea of Legends
10Middara: Unintentional Malum – Act 1
9Deep Madness
8Lost Ruins of Arnak
7The Ratcatcher: The Solo Adventure Game
6Solomon Kane
5Roll Player Adventures
4Nemesis
3Dwellings of Eldervale
2Terraforming Mars
1Destinies

Let’s Talk About the List

124 Games on it, and my goal is to get it down below 100 by the end of the year. You add in a bunch of Kickstarter games coming in, and you can see why it is a big list and also a challenge. And of course, then, there are campaign games on the list. If we look at campaign style games, I think we’re sitting at 14 on the list. And that is a lot of games to play through a campaign of, so that isn’t going to happen. Though, with Sleeping Gods coming off the list to start the year, it will some over on Malts and Meeples.

There are also some kids games on the list. Right now, I don’t think I will play those this year. Monza looks fun, but the toddler isn’t quite ready for it. But the toddler is also three, so who knows, maybe by the end of the year, we can play those games a bit more. But right now I’m not expecting to.

Mythic Battles Pantheon
Image Source: Mythic Games

I also think it’s important to note that a lot of big games are at the top. Those are the ones that I’m most excited to play and cover. And some of them should be getting played soon. Probably after this weekend I’ll be lining up a time to get started playing Roll Player Adventures.

To go along with that, there are a lot of solo games as well. I could play, in the top 20, around 75% of them solo and some of them are solo only games. So I need to start knocking those out first, because they are high on my list. That won’t be how I get under 100, though.

Final Thoughts

I think that it is fine to challenge yourself to play your unplayed games. I think it is fine to limit how many unplayed games you own. When that becomes the focus or the obsession, I think that is when we start to lose the focus on what we are doing. Or when tie to it other emotions, like shame.

When I see people post about clearing their shelf of shame, I am sure it feels good for them. But on the flip side, in the comments, you see people feeling guilty about their unplayed games. I am not that way. I don’t feel guilt over that. And you shouldn’t either.

This is an odd article, I wanted to talk more about the games, and I will soon. But before I could do that, I think it is import to talk about the shame or guilt that can be thrown around in the hobby. Not always intentionally malicious but always harmful.

Also, let me know what game you think I need to try first. What is your favorite on the list that I have too low, or that you know I would like or should try?

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Board Games You Can Play Outside https://nerdologists.com/2021/05/board-games-you-can-play-outside/ https://nerdologists.com/2021/05/board-games-you-can-play-outside/#respond Mon, 24 May 2021 13:03:09 +0000 https://nerdologists.com/?p=5698 What board games would work well to play outside? Gaming is coming back, but not all spots are open again, so what would work well outdoors?

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I’ve talked about how my board game night is starting up again soon before. I know that most of the group whom I play board games with is already vaccinated or just finishing it up. So I feel very comfortable starting it up again, but for some people, they might not. This could be because they don’t know their group as well or because their group doesn’t share everything on social media. This means that indoor gaming might not be an option. Or it could be that no one has a house to host, so the game night is normally done at a game store and that isn’t allowing gaming yet.

That got me asking a question, what games work well outside. I think I’ve talked about this before with camping, but let’s talk about games that can be played outside that might be a little bit bigger. Small games are fun to play, but you don’t always, only, want to play them.

Ice Cool

Of course I am going to talk about a dexterity game. And I could have picked Pitchcar as well. Pitchcar just has more to move around than Ice Cool does. With Ice Cool it compacts down nicely into a box and you can get it set-up really fast. Pitchcar takes a bit longer. Now, Ice Cool does have cards, but that is kind of optional, and there aren’t that many. You just need a flat surface to play on and one that is ideally pretty level. Maybe in a strong enough wind it’d lift up the boxes, but most days Ice Cool would work well outside.

Image Source: Horrible Guild

Potion Explosion

This one is completely card free. And the components, the marbles, do a good job of weighing everything down. This game doesn’t even need a ton of table space compared to Ice Cool. Potion Explosion is a fun marble collection game where you brew potions for points. It falls into that line of app games where you remove something to get like colors to hit to remove those. But it is a board game which is way more fun. Good combination of things and really creates some fun times and nothing that wouldn’t hold up well outdoors.

Quacks of Quedlinburg

Not many cards in this game. Because of that it works well outside. This is mainly a push your luck game. You pull out different ingredients from a bag to add to your concoction. All of this while trying not to get too many bad ingredients. When do you stop, how far do you push your luck? Most of the game is just those chips and the cauldron you add your ingredients to. It takes up a little bit of space, but should work pretty well outside on a picnic table.

Draftosaurus

Most drafting games wouldn’t work that well outside. They have you drafting cards and playing them down. If a breeze came through it’d just cause a big old mess. Draftosaurus, instead, has you drafting dinosaur meeples. Those go onto cardboard boards and there is a die. That’s it for the game. Nothing that is apt to blow away. It gives some fun drafting and you could set the dinosaur meeples in the grass to get pictures that make them look like they are in the wild. Okay, that last bit is silly, but it would work really nicely outside.

Image Source: Board Game Geek

Quarto

Quarto is an abstract game that is made out of wood. It isn’t going to move anywhere easily. In Quarto, you take turns picking pieces for your opponent to place. The goal is to get four in a row of certain things. You win if you get color, shape, height, or if it’s hollow in a row. So you need to plan out what you give your opponent carefully so that they can’t win but also will set you up. Any game that is made out of wood would work outside. Quarto is just a different one than say, Chess.

And There Are More…

Really, most games will work outside if you put your mind to it. I see card games on my self that’d be easy to play outside if it is calm enough. The trick is the weather, I feel. Know your forecast when picking games because some will need less wind than others. Last fall I played Gloomhaven outside a couple of times, I don’t recommend that one that much. It is a bit too bulky to get outside really, even on a nice day. But any game is able to be played outside if you really want to.

Plus there are small games, like Zombie Dice, Love Letter, Age of War, and others that have so few components that they’d be easy enough to play. Or roll and writes work well as well. Sure, a sheet could blow away, but something like Ganz Schon Clever, and that whole series, they’d work easily. Each person just holds their sheet and it’d be easy enough.

Have you done gaming outside? What games have you found that work, or don’t work so well?

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The Collection A to Z – Do You Q Too (and R) https://nerdologists.com/2020/12/the-collection-a-to-z-do-you-q-too-and-r/ https://nerdologists.com/2020/12/the-collection-a-to-z-do-you-q-too-and-r/#respond Wed, 23 Dec 2020 15:00:00 +0000 http://nerdologists.com/?p=5111 Yes, that’s a silly name. But that’s the point of going through my collection of games is to find as many ways as possible to

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Yes, that’s a silly name. But that’s the point of going through my collection of games is to find as many ways as possible to come up with silly names. Shockingly Q doesn’t have enough games to go in it’s own list, so I’m combining with the letter R.

The Collection

Numbers

A’s – B’s – C’s – D’s – E and F’s – G and H’s – I, J and K’s – L’s – M’s – N, O, and P’s

Q and R

Quarto

This is a classic abstract game that has wonderful wooden components. And while I haven’t played it yet, I know that I need to, because I think it looks really interesting and smart. In the game your opponent is picking a piece for you to place. And you are trying to get rows or columns of four that match different criteria, or don’t. It reminds me some of the game SET, which I love and am quite good at, if I do say so myself. I like the idea of having to think about where you place so you aren’t forcing yourself to give your opponent the win, but also locking down the number of options that your opponent can give you, so it makes it more likely you win. A highly strategic game.

Status: To Be Played

Quoridor

Another game from the same company was Quarto, this one is a race across the board. Each player starts on their own side of the board and you either move your piece or play a wall piece on your turn. And you can’t do both on the same turn. I love this game for trying to let your opponent get as close as possible, block them, and make them backtrack in their race across the board. Or, in a four player game, I like making an opponent do that dirty work for me, so I can push ahead further. It’s a thinky little game and while Quarto is more strategic, this one can be very tactical.

Status: Played

Raiders of the North Sea

I like games with Vikings in them, but I normally don’t like worker placement games. Or, I should say, I’m normally not drawn to worker placement games. This one the theme pulled me in, and the simplicity of the mechanics. I like that you don’t have your own workers. Instead, you start with a worker and on your turn you start by placing a worker, and then you take one off of another spot. So you get two actions on the turn basically, and that’s how it works for everyone. You are fighting for places less than many other worker placement games.

Status: To Be Played

Image Source: Gigamic

Railroad Ink: Blazing Red Edition

Most of the time when I say that I like a roll and write, I then add flip and write, but this one is a true roll and write game. You are building out roads and train routes on your map trying to connect as many as you can. I like that it’s a true roll and write, and that everyone can go at once. Games with little downtime are a very good thing in my opinion, this will only ever have you waiting for someone else to finish filling in their route spots. It also comes with laminated sheets which is great as well, means that I don’t have to, and it makes it so you’ll never run out.

Status: To Be Played

The Ravens of Thri Sahashri

I picked this one up because I was able to use a friends Fantasy Flight game center discount and it is a two player game that they sell a lot of. It’s an interesting game of kind of tableau building for one person and the other player removing cards from it based off of a rules. The one person who is removing cards is trying to do so in such a way to keep only the cards that they match the colors of the face down cards they have. It’s an interesting puzzle of an idea and works with the limited communication you see in a lot of cooperative games.

Status: To Be Played

The Reckoners

The Reckoners is one of my favorite book series of all time. So when a cooperative game came out for it, I knew that I’d get it eventually. I love the theme of being normal people trying to stop super powered bad guys. You research, and fight, all working to the big boss, Steelheart, trying to find his weakness and be able to take him out. It also has a nice dice rolling mechanic for the heroes, so that means it is more accessible to non-gamers. I am a bit concerned about how hard it is supposed to be, but the expansion is supposed to fix that.

Status: To Be Played

Reichbusters: Projekt Vril (and expansions)

Do you want to punch Hydra in the face? That’s what you’re basically doing in Reichbusters. This is a campaign game where you are fighting Nazi scientist, soldiers, and everything else crazy they are creating. This is a campaign game, but you don’t have to play it that way. That’s something other games claim to do. Now, Reichbusters won’t be for everyone. But I like dice chucking, big minis, and table hogs of games. It also feels like Captain America: The First Avenger in some ways, which is a big selling point for me. It also took me a few hours to punch and sort everything.

Status: To Be Played

Res Arcana

I was sold on this game by some friends. I like the idea of it as it’s a small engine building game. I hope that it’s very accessible as that will help it get to the table more. The card play seems interesting because you start with your hand of cards and that doesn’t change much during the game. I need to play this one as the standard first and then move onto drafting. The drafting of the cards to start seems really interesting and can make it a bigger game with more replyability. But it looks really enjoyable.

Status: To Be Played

Rhino Hero: Super Battle

I got this one to play with the toddler. Now, I don’t think he’s ready yet. But this is a dexterity game about stacking a massive building and moving your character up on it. Any dexterity game works with adults as well. It’s a silly little game but fairly often you need fun filler like that.

Status: To Be Played

Rising 5: Runes of Asteros

This game is interesting to me because it was sold as a better version of Mastermind, a game that I liked, but that was too easy. Mastermind should be won in the game number of rounds every time. Rising 5 does a similar thing where you need to match symbols, but it has an app. So you don’t have one person running the puzzle. Now, that’s a turn off for some people, but it’s nice to take the game so it’s completely cooperative. I like games that make me have to figure out a puzzle.

Status: To Be Played

Robinson Crusoe: Adventures on the Cursed Island

I love cooperative games, and I love hard cooperative games. This one is one of the hardest cooperative games. It is the precursor to First Martians. The one issue that’s kept this game off the table is that the rule book is not good. Unfortunately Portal Games does not make the best rule books. I need to watch a video on how to play the game to get it to the table. But I am excited because I like the theme, I like that you can play Robinson Crusoe, or maybe it’s a film crew filming Kong, or Swiss Family Robinson, and that’s in the box. So it has scenarios, but they aren’t a campaign.

Status: To Be Played

Image Source: Thunderworks Games

Roll Player (and expansions)

Dungeons and Dragons is my RPG of choice, and even though I’m always the DM, I do roll up character sheets. Roll Player takes character creation and turns it into a board game. You draft dice, put them in the stats, and do that until you get a character. The Monster and Minions expansion make it so you fight with your hero as well. And the Fiends and Familiars adds even more to the game. There is a lot for this game and eventually I’ll be able to use the character I create in Roll Player Adventures, which I’m looking forward to. This game grew on me, but now I really like it.

Status: Played
Expansion Status: To Be Played

That’s the letters Q and R. A number of games in R had some expansions. I really want to get Reichbusters to the table. Which is your favorite game in Q or R? What should I add to my collection starting with Q or R?

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