Railroad Ink | Nerdologists https://nerdologists.com Where to jump in on board games, anime, books, and movies as a Nerd Wed, 18 Dec 2024 16:07:46 +0000 en-US hourly 1 https://wordpress.org/?v=7.0 https://nerdologists.com/wp-content/uploads/2015/10/nerdologists-favicon.png Railroad Ink | Nerdologists https://nerdologists.com 32 32 Top 10 Anticipated Games In 2025 https://nerdologists.com/2024/12/top-10-anticipated-games-in-2025/ https://nerdologists.com/2024/12/top-10-anticipated-games-in-2025/#respond Wed, 18 Dec 2024 16:03:04 +0000 https://nerdologists.com/?p=9331 What is coming out for board games, theoretically, in 2025 that is exciting? I have a list of my Top 10.

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It’s time to start looking forward. You might be wondering where the Top 10 Games of 2024 are, that video is going to be coming out tonight. But we’re getting very close to 2025, so I want to do my Top 10 Games coming out in 2025. There is a caveat to that, I want to avoid games that I backed on crowdfunding. With those games, I’ll have a separate list of the ones that I’m most excited to get next year. So, without further ado, here are my Top 10 Anticipated Games Coming (hopefully) in 2025.

Top 10 Anticipated Games In 2025

10. Adventures in Neverland

This is another story game, but Adventures in Neverland sounds interesting to me. The downside is that it has 110 ratings and it’s low. But that’s just as likely because it exceedingly late. So another one where it’s crowdfunding and we’ll see if it comes out this year or if it comes out at all. But this theme feels like it should be more approachable than say something like a lot of other games on this list. But I’m putting this one at #10 because it has that extremely long delay and if/when it does come out, will it be available outside of those who backed it?

9. Vantage

This is one that I’m really glad that I stumbled across. Vantage is a game about exploring a planet in an open world setting but in first person perspective. I want to know how that goes because it sounds like it could be really cool. And it is Stonemaier games, so maybe I had heard of it before and forgot it, but the idea is just a fascinating one.

The element that keeps it lower on my list is that it is a Stonemaier game. I like some of the stuff from that company, but they often are so focused on being smooth and ideal mechanically that they lose some soul. If Vantage can keep that soul and sense of wonder which exploring a planet should have, then I’m in.

8. Valheim: The Board Game

Valheim is another one that I see from time to time pop up on crowdfunding or late pledging. I think I even get notifications for it still. But I like the sound of this game. It is a cooperative survival game where you need to work together. Is that highly unique, it certainly isn’t. But is it a fun idea for a game, it is one that I like. It is also a mission based game versus a campaign based game. I hope that it’ll work well that way and feels thematic in nature. You are able to make a campaign, but it’s not the main mode. So possibly a good chance to play some thematic and leveling one offs.

7. The Fellowship of the Ring: Trick-Taking Game

This one I already have pre-ordered, but it wasn’t a crowdfunding game, so it can make the list. This is a cooperative trick-taking game. I like trick-taking games a lot. And to find a theme that I love, that is even better. While I like The Crew, this theme is more interesting. And, The Dice Tower streamed a play of the game for their Winter Spectacular. So if you want to see how the game plays, there is video out there. I also appreciate that the game is narrative in that the characters and goals for each section fit where you are in the book. I expect two more to come out in this series.

6. Deathtouched

I’m not 100% sure if this is called Deathtouched or USS Freedom. And yes, they are extremely different names. But this is a sandbox space game where you explore new worlds, meet aliens, and generally do what I love for a massive game. You play a three year quest over a series of games and the campaign is replayable which is always good. I like that I see more of these big epic campaign games coming out that are set in space. I like fantasy, but I also love my sci-fi and space stories. And space is an amazing spot for those sandbox style games.

Note, this is another one of those crowdfunding games that got hurt by 2020 and delays and troubles around then. So I hope it is going to come out because I want to play it. How I might get it, I don’t know though.

5. Railroad Tiles

I like Railroad Ink a lot, in particular Railroad Ink Challenge. So when Horrible Guild announced that they were doing a tile game, I was certainly interested. However, this one I didn’t back on crowdfunding. I want to play the game still, though. Because I think a game like Railroad Ink is great and also ripe for a tile version of it. It makes sense because that is about what you are doing in the game. Draw, draft, or buy a tile, however it works, I think it sounds like a lot of fun. And I enjoy route building as well, so give me more of that.

4. Emberleaf

From the designer and company that brought you City of Kings, Isle of Cats and more we have Emberleaf. This is one that I might end up late pledging if I can. I almost backed it when it was on crowdfunding. But the game is interesting because of this idea of card dancing. This idea is about how you play out cards onto a flow of cards and as you trigger cards and they move, how they interact with other cards. The system looks fun, and the artwork and theme are great too for what should be a pretty mechanically interesting game.

Malhya
Image Source: 4Univers

3. Malhya: Lands of Legends

This is one that was on crowdfunding this past year. I suspect it might not even come out in 2025, but it’s one that I’m most certainly interested in as it’s the style of game I like. The tagline even is something I like, choose your own path and explore the lands of Malhya, that sounds great. So this is going to be a big campaign and adventure game. The world looks good from the artwork and I’m very curious to know what the story is going to be.

2. Odalin: Dungeons of Doom

Yet another fantasy dungeon crawl game. Do I need more of them? The answer is no. But I want more of them and it is the type of game that I like a lot. Odalin is one that I almost backed on crowdfunding. And I think I may look into late pledging it. The game play looked interesting, and of course it is a theme and type of setting that I like. It is also a desert fantasy setting which is different than your normal wooded European feeling fantasy setting. So that is sounding fun to me as well.

1. Diablo: The Board Game

I expect this is not going to come out in 2025. I am not sure it is even one that has hit crowdfunding yet. And I believe it is supposed to go to crowdfunding. But for me, this a a game where I want it because of the theme. I am not that hard core into Diablo, I played the 3rd one some and I need to play it more. I also need to play the 4th.

But I like the theme and setting for the game. And it’s cooperative and narrative driven with either campaign or missions. So it is something that I like. And I hope that it gives you that loot grabbing feel and then leveling up and fighting hordes of monsters.

2025 Outlook

I see a lot of really good looking games coming. And the great thing is that games will be announced to throughout the year. There is always a flurry of announcements two months or so before Gen Con and then the same for Essen. So if you like other types of games, more euro focused or something like that, there is going to be a lot for you as well.

And I know that I pick a lot of big games. I love my epic campaign and story driven experiences. But even I don’t have room for a ton of them. So I also like to find small games. And while there aren’t that many on the list, I know I buy a number every year to add to my collection. So I know, even if they aren’t the most anticipated, that there are going to be a lot of great small games too.

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Top 5 Themes For a Board Game Night https://nerdologists.com/2024/02/top-5-themes-for-a-board-game-night/ https://nerdologists.com/2024/02/top-5-themes-for-a-board-game-night/#respond Mon, 05 Feb 2024 12:44:53 +0000 https://nerdologists.com/?p=8718 How do you pick a theme for a board game night? And do you plan it ahead of time? I give some of my favorites for my board game nights.

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This Top 5 is going to be a bit different. If you love board games like I do, you might run a board game night. And this can look in several different ways, mainly it can be a small gathering of four people, or maybe more, serious gamers, so you grab heavy games off the shelf, split into groups and play. Or you may run a board game night like I do. That is a more casual event where it’s people you know who like board games, maybe maybe don’t love them as much as I do.

That one is trickier, in some ways, to pick out games for. Because, it isn’t like I can pull out a heavy board game off the shelf to play with. It is often too many people to do that with. And I need to think about the different levels of gamer and numbers as well. I like to theme the nights, as well, so people know what they are getting into.

Top 5 Themes for Board Game Night

5. Racing Games

Kicking off this board game theme list is racing games. And this actually catches some games in other categories that I came up with as well. But racing games work well because racing is a theme that people understand. I want to finish the race first. Or, a lot of racing games, I want to win the most money because I bet best on the racing games. It might be more about the betting than the racing, but people understand it either way.

Pitchcar
Image Source: Self

The downside to some racing games, Formula D for example, is that they can take a while. But then there are other ones that are fast and action filled. You might even decide to play a dexterity game like Pitchcar in this as well. And that one might take a bit, but it has some other benefits which we’ll talk about coming up. But racing games often play a number of people, you just want to make sure they are fast moving ones, as a race should be.

4. Roll and Writes

Roll and write style games work well for a board game night as well. Mainly, again, a lot of them play higher player counts. It might be a bit solitaire in what the players are doing, but it works because everyone is playing off of the dice on their own sheet of paper.

I think of games like Cartographers, or Paper Dungeons, though, that offer a little bit of interaction that makes it work. Or other games, though, like Trek 12, Welcome To… or Railroad Ink that offer less. So you can choose between a few options, but generally you’ll find that you play a few more of these that work well as competitive but non confrontational games.

3. Dexterity Games

Now, this type of board game might seem odd to be in there for an adult group playing games. But dexterity games really do work great for a board game night. They provide a party game atmosphere without having to play party games every time. And some of them definitely handle a high player count well.

Ice Cool Box
Image Source: Brain Games

And for me, one thing that I really love is that they are light and silly, but they offer feel good moments. For example, with Pitchcar, a game of racing disc cars around a track, when someone makes an amazing shot, everyone is excited. Why, because it is an amazing shot. And even if you play the game a lot there is an element of luck to pull off an amazing shot.

2. Drafting Games

Next I want to talk about drafting games, because they are an interesting sort of game for a game night. A good drafting game is going to stand out in that it can handle a lot of people. Why, because a lot of the drafting games are fairly simple and they keep everyone engaged at the same time.

I think of games like 7 Wonders, Sushi Go Party! or any of the Ecosystem games. They all run off of a similar systems. When I am drafting a card, so are you. Everyone is involved at the same time. And 7 Wonders and Sushi Go Party! both work with a higher player count. The others could as well, it’s just fewer cards, so that limits the player count. But because you all play at once, there is no downtime which makes it easier.

Medium
Image Source: Greater Than Games

1. Party Games

This is an obvious one. However, I will say, this doesn’t mean Taboo, Balderdash, Catch Phrase, and Cards Against Humanity. Thankfully, now is a good time for party games. And it is also a time where there are several cooperative ones, so it’s easy to sit down with a group and enjoy without it becoming too competitive. Which is something that is needed for some groups.

When we play party games, I think of games like Doodle Dash, Just One, Blank Slate, Medium, and So Clover that top the list. All of these are solid games with solid theories behind them as to how they work. And they provide humor and a good time through the players versus something like Cards Against Humanity which tries to add that via the cards only.

Final Thoughts

There are a ton of different themes. And often times i look at it and I think, I could mix in another type of game, or it might change based on player count. If we end up with just a few people, sure, I’m going to pull out a couple of heavier games, or even a couple of games that play at a lower player count. We get ten players, it might pivot to party game night, or we might split into two groups. It is about knowing your group for a game night.

At the same time, it’s fun to give a theme or an idea of what games are coming. Why, because then people can decide if it’s a night for them or not. Maybe you don’t like roll and write games, that is fine, you skip the board game night where it is roll and writes. But as someone coming, you now know what is coming to help you make a decision.

Do you find that your game group gravitates towards different types of themes in board games?

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Board Game Apps – Top 5 https://nerdologists.com/2024/01/board-game-apps-top-5/ https://nerdologists.com/2024/01/board-game-apps-top-5/#respond Fri, 19 Jan 2024 12:52:23 +0000 https://nerdologists.com/?p=8668 What do you do when you want to play a board game but you don't have it with you? Well, let's look at some good board game apps.

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While I personally prefer to board game face to face, one thing that has happened recently is that a whole lot of board games have gotten apps. Some board game apps are great, some are less so, but let’s look at a few that I think are the best, and honestly, I do think that all of these are very good apps. I’m leaving off some for games that I love, because, well they are bad board game apps. But let’s see which ones make it to my top 5.

Top 5 Board Game Apps

Disclaimer, of course, I haven’t played them all. Some are for games that don’t interest me that much. So, like Dominion just has an app in beta or just out on Android, haven’t played it, probably won’t. And list is in no particular order.

5. Fleet: The Dice Game

Let’s start with the one that I’ve been playing the most of recently. Fleet: The Dice Game has a nice and simple app for playing their game solo. No pass and play multiplayer, but when I play a board game on an app, multiplayer is low on the list of things that I care about.

This one takes what’s not that complex a game to run solo in person, but takes up space on the table. So it makes it much more compact. And it makes me want to play the game again, and actually try it multiplayer in person. So that might not be the best sign for the app. But the app lets you get in a game much faster, as an app should, and let’s you mess around with strategies easier.

4. Super Mega Lucky Box

Next up is another roll and write style game. Actually, I could do a top 5, possibly Top 10, on this type of game. Why, because a lot of them end up with simpler rule sets and thus are simpler to program into an app. And Super Mega Lucky Box is another one without a pass and play, at this point, but one that you can play solo.

Now, I give this solid marks as a board game app not because it’s that much easier than the board game. No, I give it that because it’s more portable. I can play Super Mega Lucky Box solo easily enough in person. But there is a minor amount of set-up. With the app, it’s pull it out and play. And they give you a few ways to play which are fun to mess around with. Honestly, it’s a really good way to learn how to play the game.

3. Sagrada

Now one that isn’t a roll and write. Though, Sagrada does have rolling dice as you roll each time for drafting. This one does have multiplayer, which I have yet to use. But it also has a challenge/campaign mode. Not like the Sagrada Artisans legacy game, no, the campaign is just progressively better AI opponents. I like that sense of progression, and it walks you through the different ability cards and scoring cards.

And while the other games on the list are definitely faster in an app, Sagrada flies speed wise. I really like it for that, if I were to play a game of Sagrada solo, well, I haven’t before, but I imagine it might take a little bit. On the app, it’s about five minutes to play a whole game.

2. Railroad Ink

Now, yes, another roll and write game with Railroad Ink. This is another one that take a roll and write game that isn’t hard to play solo and makes it even easier. Railroad Ink is a game of connecting routes, which is not hard in person. But the app highlights were you can put railroad sections and makes it easier for you that way. And it keeps track of your round to help with scoring the challenge cards.

This is another one that is only solo. But it works slick, and games are definitely a little bit faster than playing solo in person. Out of all of these, I think that Railroad Ink probably saves you the least amount of time. But, it’s fun to be able to play it on a small screen in your pocket.

1. Clever Games

Finally, yes, this is a lot of games. Four games actually, though, I hope that they’ve improved the fourth one, Clever 4Ever on the app because, well, it doesn’t size correctly to all screens. But the other three are great ways to play and learn the various “Clever” games. And all of the apps work nicely.

It is only solo play, but it handles some of the solo elements like which dice end up on the platter on the “opponents” turn. No more guessing, though, the rules for that are simple in the real game. The nice thing is that it highlights what you can do when you click on a die, and shows you the options well. It’d be nice if it had a tutorial mode, but the rules are on there so you can read them as well. And mainly, if you know how to play, you just need to learn the scoring and new ability.

Honorable Mentions

Let me wrap up with some honorable mention board game apps.

Ascension – this has a nice app for the deck building game. And it comes with the base game and an expansion. You can pay for more to unlock them. The downside to this one, is it’s small on a screen. So until you know the cards it’s a bit fiddly. But it does have pass and play.

Hero Realms – Another deck building game, Hero Realms is a head to head battler. The AI is strong in this one, and you can set it and unlock more cards as you go. The system works well in this setting and it helps you remember everything, like if you haven’t attacked your opponent or your opponent has a blocker.

Potion Explosion – Finally, I want to end on Potion Explosion. This one you do lose some playing it on the app. Obviously you don’t have the tactile thing of pulling out a marble and watching everything else fall into place. That said, it still is slick and it does some of the work, auto placing ingredients if you want. I like it for that, and I like the challenge it offers.

What are some of your favorite board game apps?

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Simpler Modes in Board Games https://nerdologists.com/2023/04/simpler-modes-in-board-games/ https://nerdologists.com/2023/04/simpler-modes-in-board-games/#respond Mon, 03 Apr 2023 11:40:07 +0000 https://nerdologists.com/?p=7905 Do you like it when a game has a mode to make it easier? A simpler version before you jump into the more complex meat for those board games.

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This is a new concept to a bunch of board games. It’s the idea that you can do one thing and then add in some rules later. And I’ll go into examples comin up here, and in concept it is a good idea. In practice, sometimes it works better than others and we’ll go into why.

Simpler Mode vs Tutorial in Board Games

While the simpler mode does offer that feeling of an easy way to play, it is not a tutorial. It is the main game just with a few rules stripped away. A game that I think of is Calico. It is the exact same game but you are balancing less. You only keep track of getting cats and buttons, not of getting the mid quilt scoring objectives. So same game but easier to keep track of everything.

A tutorials goal is to get you up to speed with the whole game. Often times that is going to be walking you through things, but other times it might not. I think of Gloomhaven: Jaws of the Lion. It adds in rules each time that you play. Or ISS Vanguard, Tainted Grail or Sleeping Gods, they walk you through each action that you’ll do so you learn the game that way. It’s much more guided.

Calico
Image Source: Flatout Games

Why Simpler Modes are Nice

The easy reason is that it makes a game more accessible for more players. By limiting what you need to keep track of, it is going to make the game easier to teach and learn. And that makes it easier for anyone to pick up.

The goal, I think for most, is to be treated like a tutorial. You learn the game and play it and then you advance to the more advanced rules. Though, unlike a tutorial that brings you threw that easier play into more complex game play, you don’t ever need to advance beyond the simpler mode.

Where It Can Fall Down

However, as I’ve played games with simpler modes, I do think they fall down at times. In particular the common way to handle it is to make the game simpler by removing objectives or goals. That sometimes helps, but other times it opens up things too much.

An example of this is Planet Unknown or I would say Railroad Ink as well. In the simplified versions you have limited but general objectives. Fill up your planet and move up your tracks in Planet Unknown. Which track do you go up, which one is the best, who knows, probably the one giving you the most points. But when you play on the more complex side you get different powers and abilities. And each thing you build and what track you go up on, that is all about your specific planet and corporation.

So it goes from a basically, do whatever you want, to a focused game. Now that might sound restricting, but for a newer player to the game, it can be freeing. It gives them a specific thing to focus on. It might be get as much water as you can, or build up as much biomass in Planet Unknown. They get a specific track to move on and a specific goal to face.

Isle of Cats
Image Source: The City of Games

Is This Mode Good for Board Games?

So that lands us on if this is good? Because I think it depends on some of the games. Because it depends on what the game is trying to do with it or how the game works really.

Calico is intentionally trying to make the game hard when you play with the quilt scoring objectives. No long does it break up the quilt for a minor annoyance, now you need to perfectly plan where everything goes. So for a new gamer, it is better with the simplified rules.

On the flip side with Planet Unknown or Railroad Ink (vs Railroad Ink Challenge), it leaves it so open that it doesn’t give you great options. Everything is a good option so you want to dabble a bit in it all. It isn’t opening up that really tight board game. It is instead making it too open and directionless.

Another example is Isle of Cats where you can just try and collect and rescue cats into groups. But a lot of the fun of the game is getting your scoring objectives and seeing who can get cats first. Now, for this one, I want a happy medium, actually. I think some of the elements, like getting baskets and feet, that isn’t needed. But the scoring objectives, private and global, make for a more interesting and focused game.

Do you have a game that you really like the simpler mode, either for play or teaching?

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Top 100 Games 2022 Edition – 20-11 https://nerdologists.com/2022/11/top-100-games-2022-edition-20-11/ https://nerdologists.com/2022/11/top-100-games-2022-edition-20-11/#comments Mon, 28 Nov 2022 12:49:14 +0000 https://nerdologists.com/?p=7552 Which games have made the Top 20 of my Top 100 Games of all time? I have some games that were in my Top 10 that have just slipped now.

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We’re nearing the end of the list and with 20 through 11 of my Top 100 Games, we’re getting into such good games that I just want to sit down and play them. Some from my Top 10 previous years have shifted down. And a few have climbed up a little bit higher. But join me over on Malts and Meeples to see which games have made the penultimate list and just missed out on the Top 10.

100 through 91 here.

90 through 81 here.

80 through 71 here.

70 through 61 here.

60 through 51 here.

50 through 41 here.

40 through 31 here.

30 through 21 here.

Top 100 Games 2022 Edition – 20-11

20. Lords of Hellas

Lords of Hellas is big game from Awaken Realms, and one of their first games. So that doesn’t mean it isn’t without some rough edges but it’s a game that I really enjoy. It offers so much for you to do, you can go questing, fight monsters, build temples and monuments, or try and take over area in the game. And all of them give you some benefit and can help you win the game.

And that is one of the really cool things with Lords of Hellas. The game gives you a lot of ways to win it. That means that every player isn’t going after the same objective, or they might be, but that’s not from lack of options. You can win by taking over two large areas. Or you win by holding five temple spaces. And if a monument if fully built, whoever at the end of three turns is holding it wins the game. Or, if you defeat three of the monsters you can win.

As you play, also, your goal might change. Because you get more powers and those help develop a strategy for how you want to play the game. The first time that I played, I think all the players were within a turn or two of winning.

Buy on Game Nerdz

19. Spire’s End

Spires End
Image Source: Greg Favro

Spire’s End is a dark choose your own adventure game with combat. And really a pretty simple game as you make choices, you fight combats and you really hope that you don’t die too quickly. As it is a challenging game. But I really enjoy the story in the game. The idea of a spire showing up, town folks have gone missing, and now you need to explore this mysterious thing to see if you can find them is great.

Plus the dice combat works, it is not the most complex game. But the dice combat is fun as you try and figure out when you push, using energy which is your life, for a bigger attack in hopes that the enemy won’t be attacking you. And of course, there is still a chance that attack will just straight up miss anyways.

Buy on Favro

18. Paper Dungeons: A Dungeon Scrawler

Paper Dungeons
Image Source: Alley Cat Games

Now we’re onto one of my top roll and write games, not my top one, but close. And this is one that I’ve played a lot on Malts and Meeples. Paper Dungeons is a “dungeon scrawler” their words not mine. What that means is that each player is delving into a dungeon, leveling up their adventuring party, crafting items, fighting monsters and everything you’d do in a dungeon crawler. And it even has a campaign.

Now the campaign is nothing to write home about, but Paper Dungeons is a nice level of complex. Do you want to spend your time leveling up your heroes and just making it to the boss monsters to fight them that way, or is racing around the dungeon, taking damage and getting loot the way to go. Well that might depend on cards that you’ve gotten so the whole system just works. I just wish the campaign were a bit more.

Buy on Game Nerdz

17. ICECOOL

Ice Cool Box
Image Source: Brain Games

Icecool has dropped slightly on my list, but that’s mainly because there are so many good games. Plus, Icecool is my favorite dexterity game. You are flicking penguins around trying to get fish. And you are doing that trying to avoid the one hall monitor who is out to get you. The game is simple, flick your penguin, get them through a door and get points. But it is always a grand old time when I play it.

I also like that like Pitchcar you get excited when someone makes a good shot. So it’s never hyper competitive, well, maybe it was for a few people at the North American championships in 2019. But most of us even for a tournament with a pretty awesome prize were just having fun with it. It’s a great try to win game, but I never feel bad if I’m not winning.

Buy on Amazon

16. Terraforming Mars: Ares Expedition

Terraforming Mars Ares Expedition
Image Source: Stronghold Games

Now onto a bigger game, Ares Expedition, which they might just be calling it now, borrows from another game. But it’s a great pretty fast playing space epic game of terraforming Mars. All you are doing is building up a tableau of cards in front of you to then trigger things that raise the temp, oxygen level, and basically make the planet habitable by the end of the game.

But the cool thing is how actions are chosen. Each player chooses an action at the same time. And whomever picks the action, multiple people can, do it and get a bonus. If you didn’t pick that action, you still can do it, just without the bonus. So everyone is involved throughout the whole of the game.

Buy on Cool Stuff Inc

15. Hanamikoji

Hanamikoji Box
Image Source: EmperorS4

Now onto a two player game. Hanamikoji is a push and pull as players try to win the favor of either four Geisha or 11 total points worth of Geisha. All done through simple but fun card interaction. In fact, there are only four actions you do during the game, but it creates an amazing puzzle as you play.

You either pick a card to keep for winning favor, discard two that no one will use, put out three options and your opponent picks one. Or put out two sets of two options and your opponent picks one. So at the start of the game you are feeling out your opponent to see what they might have in their hand. At the end, you hope that you’ve saved the right action to give you a shot to win. I think it works so well because sometimes you might have to give your opponent what they need, but you get the information that you need.

Buy on Miniature Market

14. Railroad Ink

Railroad Ink Challenge
Image Source: Horrible Guild

Final roll and write game on the list and it’s easily my favorite. I really like Railroad Ink or Railroad Ink Challenge. And I need to play it more and more with the expansions for it. But Railroad Ink is a route building game where you are connecting road and rail connections at the edge of your board to complete massive routes and score points.

I know that some people don’t like the Railroad Ink Challenge version as well because it adds in some to the game. It gives you challenges that you need to complete, or should, for more points. Now they don’t always work out but it’s fun when they do. And I like it because it adds variety to the game without adding in a complete additional rule set with the expansions.

Buy on Cool Stuff Inc

13. Destinies

Destinies Board Game
Image Source: Lucky Duck Games

Now we’re getting into games that I’d consider my bread and butter. That is not a knock against the other games, I think that Destinies is just the type of game that I write about and talk about more. Why, because it is a bigger campaign feeling game.

In Destinies you are trying to complete your destiny faster in a story driven game. And that is cool and unique about the game as most story driven games are cooperative. But you are trying to get yours done first and shape the story around you, at least for that session. And then it strings together a series of stories, not too many, to tell a bigger experience in the game.

I also really appreciate the simplicity of the game. There is a great app that handles the story element. But beyond that, how you do and manage skill checks is great. You are spending dice, you always have two and can add more that refresh over time, to do a check. If you don’t get it, you lose out on information, if you do, it progresses. But it’s not just a roll to see if you beat a number it’s a roll to see how many success you get. Because you have markers on your stats, and how every many you match or beat number wise, you get. It’s a simple system but one that works well.

Buy on Miniature Market

12. Sleeping Gods

Sleeping Gods
Image Source: Red Raven Games

And another big story game, and another one that shouldn’t work as well as it does. That is not a slight to anyone more so that the game is really impressive. Sleeping Gods is a story driven open world game. You go into it not knowing what to do, other than find some totems and that’s your quest. And to create a compelling story is tricky in a setting like that, but Sleeping Gods does that.

It also is not just a one time game because of it. I went off several different directions on the map. But I didn’t go anywhere to the east, I didn’t delve into the dungeons much and I didn’t go to the south much. In fact, I probably have 75-80% of the world left to explore. That makes Sleeping Gods an easy game to come back to and explore the story of it again and again.

Buy on Amazon

(or I’d recommend checking out Sleeping Gods over on Gamefound and getting it with the new version there)

11. Clank! In! Space!

Clank In Space Box
Image Source: Renegade Games

And wrapping up this section before we get to the Top 10, we have Clank! In! Space!. A deck building push your luck game set in space. This also counts for Clank! as well, and I wish for Clank! Legacy, but that’s one I still need to get to the table.

In Clank! In! Space! you are building up your deck to move as efficiently around a spaceship as possible. All the while you know that you’ll be making noise, clank, so that when cubes are added to and pulled from a bag, you are going to start losing your health. Think the bad guys finding you when your color is pulled.

Plus the game has good humor in it. It knows that it’s a silly game and it leans into the space themes and tropes. So you’ll recognize the characters you are finding on the ship, or at least have an idea of some of the different sci-fi properties that it references. Clank! In! Space! is just a good deck building game that offers more to do than just deck building.

Not Available. But Checkout Clank Catacombs coming soon.

Upcoming Streams

So, only planned stream and I know that this is late coming out because of the holidays, but tonight we have 10 through 1.

Join me live for this finale of my Top 100 Games. Let me know what games make it into your Top 10 (of all time) 2022 Edition. And just for a good time in general to talk about board games and what we love about them.

Then on Wednesday, we’re getting to the holiday season. So I am not starting another big box campaign until the start of 2023, but we’ll be highlighting some and then playing smaller games leading up to that. So join me on Wednesday as I start that process.

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Board Game Holiday List – 12 Roll and Writes https://nerdologists.com/2022/11/board-game-holiday-list-12-roll-and-writes/ https://nerdologists.com/2022/11/board-game-holiday-list-12-roll-and-writes/#respond Wed, 09 Nov 2022 12:50:27 +0000 https://nerdologists.com/?p=7523 What are my 12 roll and writes that I would recommend to add to your list or maybe give to someone this holiday season?

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It’s time to continue the holiday lists and we’re looking at 12 roll and writes. Now, if you aren’t familiar with a roll and write, something like Yahtzee. You roll some dice (or flip some cards) and fill in something on your sheet. That might be a number, it might be a shape, but you’re putting something down. And yes, there are enough that I can do a list of 12. These also work great for stocking stuffers, at least some do.

Board Game Holiday List – 12 Roll and Writes

12. Super Mega Lucky Box

I talked about this one on Monday with my Top 100 Games list, Super Mega Lucky Box is a bingo style game where you are trying to get a “blackout” on your cards. But each time you fill in a row or a column it gives you a bonus. It might be crossing off a specific number on any of your cards. Or it might be getting you more ways to score points. Either way, it gives a lot of light fun play, but for a very simple game, more choices than you’d expect.

11. Isle of Cats Explore and Draw

Isle of Cats Explore and Draw is the roll and write version of Isle of Cats, which in the US you can find in Target. Explore and Draw takes the same concept but you are activating a column of cats and scoring objectives. Each player is doing that while trying to get families of cats onto the board all of the same color. Pick the scoring cards that work well for themselves. And, at the right times, use bonuses that allow them to break the rule of using only a column to get what they really need.

10. Super-Skill Pinball 4-Cade

A lot of roll and write games are pretty abstract. And this one is to some extent as well, but at the same time, there are also surprisingly strong elements of playing a pinball. You roll two dice and use one of them to bounce around the board in this game. The ball moves in specific ways as it bounces and it’s all about trying to get those combos, complete certain shots and see how many points you can get over two balls. And each set of boards, well, they are a different pinball machine.

There are three versions of the game, I’d probably recommend either the base game, or if you like Star Trek, there is a version like that as well. And, I believe soon, a fourth version, with holiday themed boards from classic holiday movies.

9. Sonora

Sonora is the most different of the “and write” games because it isn’t flipping cards, it isn’t rolling dice, it is flicking discs onto a board. That determines what number and area you get to fill in. Sonora isn’t the best introductory roll and write game. But if you like roll and writes that give you combos, Sonora might be the perfect game for you. Sonora gives you combos upon combos and is amazing for that. And it manages to feel different in the different scoring area. I’m still waiting for a new scoring sheet for this game to give more and different experiences while playing.

8. Paper Dungeons

Paper Dungeons is one that you can see a full playthrough of the game over on Malts and Meeples. I’ll like a video below, but it’s a roll and write with a “campaign”. I say that loosely, but you can play through a story. What Paper Dungeons tries to do, and I think does pretty well, is try to be a dungeon crawler.

You level up your heroes, go fight boss monsters, get treasure, and craft items. All in an attempt to get the most points and not to die. Now if you die, thankfully, you aren’t out of the game, but it is a lot of negative points. It’s a bigger roll and write but a ton of fun.

7. Patchwork Doodle

Patchwork Doodle is on the small side. You are making a quilt in this game. But really you are trying, at the end of each round, to have the biggest square possible. A 4×4 square scores 16 points, whereas a 3×5 rectangle scores 3×3=9 + 2 for each additional row.

I could have picked Second Chance as that game is really similar to Patchwork Doodle, But Patchwork Doodle offers a few powers and a few more choices. Not to the point where it is too complex, but to the point where it feels less like, flip something and fill it in. There are decisions to be made every time.

6. Ganz Schon Clever (That’s Pretty Clever)

I’ll start out by saying, this could be any of the Clever games. They are all a lot of fun, and I like playing all three in an evening. When you do that, well, you can find the “ultimate champion”. But if you are starting with one, Ganz Schon Clever is maybe the easiest to understand.

The mechanics are simple, roll some dice, pick one to use. Cross off something or then fill in a number. But, it does two clever things. Firstly, any number lower than the one I pick goes on a platter. So when you roll next time, you roll three times, you are rolling fewer dice. And those dice on the platter, at the end of the round, your opponents get to pick one of them to use. The game is clever and fewer combos than Sonora but still offers a lot.

5. Welcome To

Welcome To is another bigger roll and write. But kind of a classic roll and write game at this point. In Welcome To you are making your perfect Stepford neighborhood. White picket fences all go in the right spot, and house numbers all counting up the best that they can.

But, really, you are trying to build out neighborhoods, designated by fences, to score points, complete objectives, and build parks and pools. All of which give you points. One thing I like is that you have three combinations. A number and an action on each turn. So while this can play an infinite number, you feel like you can try really different strategies.

4. Metro X

Metro X is a game about building a bus route. Another one that I’ve played on Malts and Meeples, but I’ll let you find that one. In this game you are building out your routes, crossing off stops. But for each route you can only use so many numbers to cross it off. And route overlap. This means you need to plan out your routes carefully.

And as the routes overlap, they create short little bits. If that happens, now you’re dealing with filling in those spots. Because every time you hit a spot that’s been filled in, you stop. So if you fill in three spots and could have filled in six, but you hit a station that’s already filled in, you stop. It’s a light game, but clever.

3. Trek 12

Trek 12 is a game about mountain climbing. Who am I kidding, it’s one of those roll and writes with a theme, but the theme doesn’t matter. It’s about creating sets of numbers and runs. But it does so with a fun scoring way. How you score is based off of the highest number of a run or the number of the set. So a run of 4, 3, 2, 1 scores you 4 points, plus an additional one for each number in the run, so 7. And the same idea with sets, a 4, 4, 4, 4 is 7 as well.

But how you fill in numbers is what makes the game fun. You have a grid of options, and as you pick an option, you cross it off meaning you can do them only so many times. You can pick the high or the lower of the two numbers, easy enough. Or you could do the difference, combined total, or multiplied total on the dice, but each of them can be done only so many times. It’s a great puzzle.

2. Railroad Ink

Railroad Ink or Railroad Ink Challenge are great roll and writes about completing train routes and roads. You are trying to get your area as connected as possible. What I really like about it, compared to say Metro X which is about routes as well, is that Railroad Ink, you are rolling dice and those dice show you the specific type of route that you are adding.

I personally like the Challenge version of the game a ton. While the original is fun as you connect up routes. It’s simpler. The Challenge version gives you goals. If you can complete a whole column by the end of round 4 you get bonus points. Either way, though, I think it’s a simple roll and write that people can really enjoy.

1. Cartographers

Finally we have cartographers. And while most of these games are pretty solitaire, Cartographers has monsters that work best with others. Cartographers as the name suggests is about building out maps. But, as the cartographer, you are also putting where monsters are on the map. It’s silly, but monsters are bad and give negative points. Everything else, they can help you score.

What stands out about this game is the scoring. You score two things in the first round of the game, spring, let’s say goals A and B. But then when the fourth round comes back around, you are scoring D and A. So each goal is scored twice, and you need to balance how hard you go after a given goal. Because after summer, round two, B is never scored again.

Final Thoughts

Roll and writes are a great genre of game. Not all of them will be for everyone, but I really love them. I personally think that there are levels of difficulty for everyone if people gives them a chance. I have heavier ones than I listed, most of these are pretty light or medium weight, on my shelf. And I have ones that are even lighter as well.

Which of these games would you want to get as a holiday gift this year? Or are there any you’d want to give someone because of a theme you know that they’d love?

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Top 10 – Always Interested Board Game Companies https://nerdologists.com/2022/07/top-10-always-interested-board-game-companies/ https://nerdologists.com/2022/07/top-10-always-interested-board-game-companies/#respond Fri, 29 Jul 2022 14:12:31 +0000 https://nerdologists.com/?p=7221 Which companies when they announce a new game, do you take a pause and see? I have my Top 10 interested in board game companies.

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When it comes to board games, you stick around in the hobby long enough, you start to know what games you like and which ones you might not like as well. And often, you realize that there are certain board game companies that you like better than others. This doesn’t mean that you’ll like or buy all their games, but you check out a game announcement from those companies whenever they happen.

I have a few companies like that where I generally will pay attention. And for me, that doesn’t mean back or buy everything. But it does mean that I will always check it out in detail. Rarely, if ever, will I just gloss over a game from these companies. So here are my Top 10 companies I’m always interested in

Top 10 Board Game Companies

10. Fantasy Flight Games

Fantasy Flight Games is probably a company that’d have dropped off for a lot of people. They used to come out with a whole lot more games and a whole lot bigger announcements. But I still am interested. When I saw a Twilight Imperium Roll and Write, I was interested, even with a long play time. And Marvel Champions I still buy everything for that.

I wish they would come out with something more. A new version of Star Wars Imperial Assault? I would love to see that. Or something more original from them. Maybe a smaller version of a Descent 3.0 to go along with Descent: Legends of the Dark.

9. Thunderworks Games

Thunderworks is also just on that edge if I check everything out. I will look at any announcement because I am curious about anything set in their Roll Player World of Ulos. However, anything, like Tenpenny Park, those I’ll look at, but generally aren’t what I’m interested in. But I see them because I am curious if it is more stuff for Roll Player, Roll Player Adventures, or Cartographers.

8. CMON

CMON is either on your list or not. There is no in between I feel. Some people wait anticipating what CMON is going to announce next. Other people pledge $1 so that they can complain. That is basically how it goes on everything that CMON does. And I understand some of the complaints, I also don’t care on some of the complaints. They end up being complaining for the sake of complaining. But that isn’t the point of this article.

I wait to see what CMON comes out with next. And there is no company where they can announce a game and I will always back it or buy it. But when CMON announces a Stranger Things Game, see here, I get really excited. On the flip side, I like the idea of a big Dune battling over the planet game, but it is not one that I will back.

7. Chip Theory Games

Chip Theory Games is moving up the list for me. The more I see and mess around with their games, the more interested I am in their games. I enjoy Too Many Bones, and I think the more I dive into it the more I will like it. Then I almost backed Hoplomacus Victorum because it was a solo version of a game that I thought looked cool. And Burncycle, after watching a Brother’s Murph play through, see below, I really want to get it. Their games aren’t cheap though, so I need to pace myself.

6. Horrible Guild

Probably the biggest break or one of them, from the big games on the list is Horrible Guild. Horrible Guild does some campaign or legacy games with King’s Dilemma and then Queen’s Dilemma coming to Kickstarter. But I like their small games. Stuff like Potion Explosion, Railroad Ink, I’m so excited to be getting Tiny Turbo Cars, stuff like that.

They make games with amazing toy factor to them. And I just really enjoy sitting down and playing them. They also make games that are accessible. Railroad Ink is a bit challenging for a roll and write with Railroad Ink Challenge, but it’s not hard to teach. Same with Potion Explosion or Similo. Plus with so much fun in their games, I always want to see what they make.

5. Mythic Games

Getting back to big games, we have Mythic Games. Mythic Games has made such games as Reichbusters and Solomon Kane, but the one of theirs I play the most is Super Fantasy Brawl. I really love that game, but I mainly pay attention to their big games. Now, with that said, I don’t back a ton of their games on crowdfunding. I have backed Super Fantasy Brawl and HEL: The Last Saga, but that is it.

One of the reasons is that their rule books first time around tend to be poor. You need to get, and they do send out, a new rule book. But also because their games are big and epic and tend to have a lot with them. They are like CMON in some ways, I might want to back all of them, but I certainly don’t have room to back and store all of their games. Just between Super Fantasy Brawl and Solomon Kane that takes up a lot of space on top of a Kallax shelf.

4. Roxley Games

Marvel Dice Throne
Image Source: Roxley Games

Last game on the list that makes that many smaller games. Though, when you get everything for Dice Throne, it certainly isn’t that small. And Dice Throne is the reason Roxley is so high on the list. They have some heavy euro games, I am not interested in those. But I want more Dice Throne. And their lighter games, I am interested in.

I really only own two games from Roxley, Dice Throne and Radlands and I need to play Radlands still. But when Santa vs Krampus came out, I backed immediately. When Marvel Dice Throne was announced, I knew I’d be all in. That is going to be case whenever they come out with anything new.

3. OOMM

OOMM is a very new company to the list. And honestly, I should likely keep them lower on the list, but we’re not talking about backing everything, we’re talking about being interested. I bought Stars of Akarios because of what it looked like after the fact. I backed Mythwind because the game looked so different.

OOMM really does something that I love in creating games that feel unique. Mythwind seems really different than anything else out there. Stars of Akarios is a big space campaign game. Do I need more space campaign games, not really but I want them. And the new legacy game they announced looks very cool as well.

2. Awaken Realms

Awaken Realms maybe could be #1, but it’s at #2 because there is Awaken Realms Lite, technically it’s own company I believe, but a lot of the same people and process. But the last two on the list, I will always look and almost always back whatever they do.

There are two exceptions for Awaken Realms. I didn’t back The Great Wall as it is a massive euro game. It looks cool, I’d love to try it, but I wouldn’t buy it. And I didn’t back Lords of Ragnarok from them. Why, because I already own and love Lords of Hellas. Lords of Ragnarok might be better, but I don’t need to own both.

Frosthaven
Image Source: Board Game Geek

1. Cephalofair Games

I doubt that this is a shock. I went all in on Frosthaven. And I love Gloomhaven. I never looked at Founders of Gloomhaven once I realized it was a euro. But Cephalofair announces something, I am interested. I hope it is more for Frosthaven, after that has been out for a bit. Or another big box game, but really, anything at this point. Even with my #1 company that I will be intrigued to hear whatever they announce, not every game will be for me.

Still, I can’t wait until Frosthaven gets here. And I even started a campaign of Gloomhaven Digital recently. It is just a fun experience to play that game and it is fun to dive back into it. And I will for sure dive heavily into Frosthaven almost right away when it shows up. I suspect we’ll be done with the final Tainted Grail expansion by then, but we’ll see.

Final Thoughts

Firstly, I’d love to know what companies you are generally interested. Which ones make games that seem fun to checkout or different. I want to know what gets you excited. And as I said, I don’t like every game from all of these companies. In fact, there are some that just miss completely for me, even though I love the company.

And that is very fair to not like everything. I talk about how CMON is polarizing, the people who love CMON don’t like everything from CMON. The people who dislike CMON will never know what they are missing out on. I think it’s more important to remember that some games are going to be for you and some won’t no matter the company. And even if you enjoy all of them, some will be better than others.

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Point of Order – Don’t Watch YouTube Videos https://nerdologists.com/2022/04/point-of-order-dont-watch-youtube-videos/ https://nerdologists.com/2022/04/point-of-order-dont-watch-youtube-videos/#respond Thu, 21 Apr 2022 15:18:32 +0000 https://nerdologists.com/?p=6936 There are a lot of board games that have come in or backed. Which ones are being added to my collection because of YouTube?

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So, this is a PSA, don’t watch YouTube videos where people talk about what games they have coming in. It is going to remind you that you wanted to pick up some of those board games and you will spend money on them. That’s what I did yesterday with Foster the Meeple YouTube Channel, very good channel, check them out here. But I can blame them for me picking up two games, kind of.

BoardGameTables.com Order

So this is the one that’s Foster the Meeple’s fault. Two games only, and that actually takes me to the point where I’ll have the games I want from BoardGameTables.com (which does make board game tables, but also board games, guess which one cam first).

QE

QE is a game where you are bidding however much you want to buy a company. The interesting thing about that is that you can bid however much you want. If I want to bid 120 trillion, I can bid that, if I want to go higher, I can do that. It does have a twist, though, in that the person who bids the most, well, they are automatically out of the running to win. So the prices are likely going to get crazy, but you can’t be too crazy. It seems like it shouldn’t work, but also, everyone who plays it likes it or loves it, so I want to play it.

Ghosts of Christmas

Foster the Meeple are the ones who pushed this over the edge for me, in terms of reminding me about it. But BoardGameCo was the one who brought it onto the radar. This is a trick taking game where you play tricks in the past, present, and future. And you can play to whichever trick you want in whichever order. Only once all are full does the winner get determined. And the trump suit can change on tricks, so it sounds mind bending but really interesting.

Kolossal Games Kind Of Order

So, I ordered these games from Kolossal because it’s about the first spot I’ve seen them available in the US. The games themselves aren’t put out by Kolossal, instead by Chilifox Games out of Norway. It’s a new game company, so limited distribution in the United States, but the two games I know of theirs are really interesting to me, so I wanted to grab them while I had the chance.

Riverside

Riverside is going to be roll and write game. But it has more going on than that. There’s not only the roll and write portion of the game, but also a little board that determines where the boat is on the river. Players are trying to take passengers on tours, drop them off at the right places, and score points. But that extra element of the river and boat position make it feel like a different sort of roll and write game than a lot out there.

Doodle Dash

This is a very different type of game than Riverside. Doodle Dash is going to be a straight up party game. In it, one person is the guesser and everyone else tries to draw a picture as fast as possible, based off of a word, for the guesser to get. But the fastest person gets to show their picture first, and then next fastest. And that second fastest player is rolling a die to limit how much time the rest of the players are going to get to finish their drawing. So there is a benefit to being fast if you can get the word across in a simple drawing. Seems like good chaotic fun for a party game.

All Systems Go

I like to call out the local game stores that I go to, and most of the time it is going to be All Systems Go. I generally trade in my games there, and while I didn’t this time. I did pick up one thing there.

Marvel Champions: Sinister Motives

I basically get all my Marvel Champions stuff from ASG (All Systems Go) and they know to set aside for me every time. Sinister Motives is going to give more Spider-Man characters, both heroes and villains to play as or against. And it’s just more content for Marvel Champions. Why do I keep buy it, because I love Marvel, I love the variety of characters you can play as and villains you can play against. And I really like the game. But it is one that I’m soon going to have to consider how much I want, because I don’t play it enough. The answer, though, is that I probably will want it all.

Railroad Ink Challenge
Image Source: Horrible Guild

Miniature Market Orders

I will say, it wasn’t my plan to have two orders that were close to one another from Miniature Market. But it just happened to workout that way. In particular, I can blame another YouTube channel, Quackalope for me getting the second order. Jesse and Devon, from Devon Talks Tabletop, did a solo game list, and there was one I wanted to get immediately upon hearing about it.

Res Arcana: Perlae Imperii Expansion

This is more content for Res Arcana. I haven’t gone through all the content that I have for the game, but I already know that I want more. And the expansions are not always the easiest to find. Res Arcana is an engine building game where you are building an engine off of eight cards. And you don’t add more cards to your engine. Maybe you get a monument, but often those just offer a one time effect. So how do you build the most productive engine you can from those cards. Not sure that Perlae Imperii adds, but hopefully more of what’s already there.

Railroad Ink Challenge: Engineer Expansion

A mini expansion for Railroad Ink Challenge. This is basically some extra dice that you can use that mess up the board as you go. I don’t know specifically what the Engineer Expansion adds, it is just the last one that I didn’t have, so I wanted to grab it.

Pathfinder Adventure Card Game 2nd Edition

I’ve played the original version of the Pathfinder Adventure Card Game, and I want to try this new one. Plus, I might have picked up some of the 1st edition, so I can compare. But I’ll talk about that soon. I’m hoping that this makes the game a bit smoother to play, but we’ll see. And I just like the fantasy setting and the interesting cooperative nature and card play in the original game.

Radlands

This is one that I don’t regret but also slightly regret getting. I regret getting it because it’s a small two player game, will I play it over Hanamikoji. On the flip side, it’s from Roxley, I like their stuff. And the artwork on the game is amazing. But I don’t know if Radlands is going to be one that’s easy enough to table often. I am excited to try it though.

Clank! Expeditions: Temple of the Ape Lords

An expansion for Clank!. I don’t know what this one adds in exactly. I’m assuming that it’s just going to tweak how the base game plays and add in some apes. I need to play Clank! some more before I add any more expansions to my collection.

Black Sonata

This is the one that Devon was talking about in the video I mentioned. I love the concept of this game. It’s a solo only hidden movement, deduction game. That sounds so crazy to be able to do as a solo game, but it works well. I’ve already gotten my copy and played it twice. Plus I picked up the Fair Youth expansion as well, so that adds in more or a new way to play the game as well. But the base game is going to keep my busy for a little while.

Amazon Order

Pathfinder Adventure Card Game: Skull & Shackle

I said I was getting some of the first edition of Pathfinder Adventure Card Game, and Skull & Shackles was the base set I landed on. This one is going to be a pirate based theme, which I like, and use the standard Pathfinder Adventure Card Game system. I picked this one up for comparison purposes, and I hope that I really like it because there are expansions I could get as well.

Coconuts

For something completely different, Coconuts is a dexterity based game. You use monkeys to launch coconuts into cups to try and get a certain number of cups stacked up. The whole point of this is to be a silly fun game. I had a chance to mess around with it a tiny bit at GenCon in 2019, and it’s a fun one. It’ll not get played for a little bit, unless I do it on the table, because kittens will most certainly chase and play with flying coconuts.

Sleeping Gods Distant Skies
Image Source: Red Raven Games

Crowdfunding

So there are a lot to talk about, seven in fact. Most of them are going to be pretty small ones because, well, I’ve been trying to do some backing of little roll and write games that are print and play. When a game is $5, for a print and play, and I get it immediately, I want to support the creators because it’s a cool way to get games out there.

Kaikoro

Kaikoro is one of those print and play roll and write games. The game doesn’t seem too complex, you try and keep Kaiju from destroying a city. That theme and the artwork are the selling point, but it’s also a $5 game that I can print, laminate, and play as much as I want.

The Dark Quarter

The Dark Quarter is most definitely not a roll and write game or a print and play. You can see a lot of that here. I think the system is fascinating that it is using. And I really like the dark/mature supernatural, monsters theme that Van Ryder is bringing to the system. For me this was an easy back.

Fortress of Terror

Back to more print and play roll and writes. This one is another $5 that has a fair amount of content with it now. But it looks interesting, almost a bit of a dungeon crawl nature to it, or exploration, something like that. So I’m curious about it, and the system that is being used for the game, it seems like an interesting one that could be fun to play.

Paper Railroad

Another print and play, this one is going to be a route building train game, I believe, with some pick-up and deliver elements thrown in as well. The route building might be secondary to the farming and getting farm rewards and shipping out those things. So I’m curious to see how it is for a roll and write. But it was $6, so one to back that I want to mess around with.

Pestilence – Escape the Plague

The final print and play roll and write game on the list. This one has the most interesting theme for me, or up there with Kaiju. The black plague is rolling through, and you are trapped in the city. You need to make connections, build up reputation and avoid the kings guard to get out of the city. That just seems so different, there are other games about the black plague, but to do a roll and write on it, it’s a different than normal theme.

For Northwood!

Speaking of something that is a bit different. For Northwood! is definitely a unique game. For Northwood is a solo trick taking game. That immediately caught my attention. Add in that it’s pretty cheap, it’s just over a deck of cards, I’m curious about it. They company is also the one that has done or distributed other solo games that I like, like Orchard and Black Sonata.

Sleeping Gods: Distant Skies

Finally, Sleeping Gods: Distant Skies from Red Raven Games just launched this week. If you want to read more about it, you can do so here. But I loved my play through of Sleeping Gods, and Distant Skies seems to build upon that system. And while I didn’t have an issue with Sleeping Gods for solo play, this seems like even simpler solo play. Plus some changes to combat as well, which I was fine with combat. But I’m super stoked for this one.

Final Thoughts

So what am I most excited for, well, Sleeping Gods: Distant Skies and The Dark Quarter. But those two are coming in a while. Same with For Northwood!. So of the stuff that I’ve gotten, or is coming much sooner, what do I want to play? I really want to try and compared both of the Pathfinder Adventure Card Games. They can be played solo, so I think I’ll be tackling them soon. Maybe I’ll even stream some over on Malts and Meeples coming up here.

Which would you want to play first?

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Ranking My Big Group Games https://nerdologists.com/2022/02/ranking-my-big-group-games/ https://nerdologists.com/2022/02/ranking-my-big-group-games/#respond Wed, 23 Feb 2022 17:51:07 +0000 https://nerdologists.com/?p=6727 What games are good for big groups? That's what I'm looking at as I rank all the big group games that I've played.

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So, I thought about just doing party games and I maybe should have because, well, there are a lot of bigger group games that I have. So this will be a longer list, but I think it’s interesting to look at. I do have a lot that I like, but also some of those that I’ve played and are at the bottom of my game list for games of all time that I’ve played. Are they bad games, possibly, but mainly just games that I don’t like or I am done with and they crashed hard.

Group Games Rankings

45: Cards Against Humanity

Cards Against Humanity, or CAH is one that I enjoyed the first couple of times that I played it. But it is not that great for two reasons for me. One, the humor is hit or miss in the game. And I know that it’s meant to be this dirty humor and I appreciate some of that, but it gets boring. And secondly, whenever someone wants to play it, it goes on too long. CAH is a game that works if you play 6-7 rounds. After that the jokes and terms have diminishing returns. And I feel like most CAH games go twice as long as that.

44: Guesstures

Guesstures is a game that I grew up playing, and honestly, I don’t remember it too well. Which says something about it. But charades, meh. That’s where I’m at with it. It’s an old party game and one that I don’t want to go back to.

43: Concept

If you watched my video on games that I dislike that I’m probably wrong about, Concept is an obvious one. But for me it didn’t work. Like I said in that video, it just feels like it’s a lot of staring at the board. And because the word can be anything, it just feels too broad and sucks the fun out of what is a cool idea. Concept is better in concept than it is on the table.

42: Magic Maze

Already on another list quite low, it’s even lower here because I think it suffers with more people. It’s a real time game which is a strike against it in my opinion. Plus, there is no communicating, and you’re working cooperatively. So if someone misses that they are the person who needs to move a figure, it just gets frustrating. Plus, real time games are just too stressful to be that fun for me, and too stressful to want to play them all that often.

41: Catch Phrase!

This one maybe should be lower, I’m very done with Catch Phrase. the concept is not too bad in trying to go fast and get people to guess words. But like a lot of party games the variety was lacking in what you did. I know we played it enough growing up that you’d almost memorize the cards and take reduces the fun even more.

40: Tsuro of the Seas

Tsuro of the Seas again isn’t a bad game in concept. I like the game it’s based on more and it’s higher on the list. Tsuro of the Seas promises to add in more by adding in dragons. And those dragons move around removing tiles and changing up the map and you need to avoid them and the other players. The issue is that it takes a pretty fast and simple game and makes it longer. So while I wouldn’t say no to playing it again, I would prefer to play the original.

39: Spot It!

Spot It! is another game that I’m probably wrong about. Granted, Spot It! is a very simple game. You have a card and you want to be the first to match what you have on your card to what is flipped. It’s a fast little filler that works well with almost all ages. And I think there are other ways to play as well. I wouldn’t tell anyone not to get it, it’s just not for me really.

38: Apples to Apples

Apples to Apples is CAH but clean. So, this again falls into the category that it sticks around too long. But it’s a bit more fun for me. And I think if you can cut it short so that you only play so far it can work. The rules as written, it takes it past the length a good party game should go, as most party games have a problem with. Plus this one you can play with anyone and there’ll be some good laughs.

Criss Cross Components
Image Source: Board Game Geek

37: One Night Ultimate Vampire

We’re coming up on a run of social deduction games right here. And I know that I like them less than most people do, so take this part of the list with a grain of salt and know your group. But One Night Ultimate Vampire was the most disappointing of them that I’ve played. It’s fairly basic, and it gives you the least information to go on, it feels, because it’s only one night. So stuff happens while people’s eyes are closed and then you just accuse randomly after some random talking, so there’s no real point. I’m sure people find more strategy than I do, but it doesn’t work for me.

36: Secret Hitler

Another one, like I said t here is a run of them here. Secret Hitler is better, and in terms of mechanics, it is one of the more interesting. One person gets three things, could be fascist laws or liberal laws to enact, they pass two to another player and that player picks one of those two. So it’s a double blind sort of thing, and then people discuss who is lying and who the next chancellor should be.

But for me it’s the theme, the theme kind of works for the game, but it isn’t needed for the game. You could have picked something better, and then they made it possible to be political in the US, which works, but also just isn’t what game nights are about.

35: Werewords

This one I like better than some but also disappointed me more than most social deduction games. I watched a play through of the game and I thought, this might be a social deduction game that works for me, it has more than just accusing randomly. But it is still pretty random. Yes, you can see how good the questions someone asked were, but it’s fairly random still. And the addition of twenty questions, it’s just okay.

34: Donner Dinner Party

Now we go back to more traditional social deduction. Donner Dinner Party is about cannibalism and it’s an odd theme. Who is the cannibal is the game that’s basically going on. But it does some decent things where the party leader adds in a random card, and everyone puts in the food they found blind. It works for hiding information but still giving something to talk about. But still, if you and I both claim we put in the squirrel, one of us is lying and no one knows whom. So sometimes just keeping a mouth shut is better or it’s still very random.

33: The Resistance

The Resistance and this kind of includes Avalon, though I like the Resistance “theme” better is a nice simple game. I feel like it distills a lot of what many social deductions games do, but it keeps it simpler. I like the speed that this one plays, and people slowly talk more about things. And I like that this one doesn’t expect you to start talking with little information at the start like a lot of them do. I don’t love this game by any means, but it’s the best of this group.

The Resistance
Image Source: Indie Boards & Cards

32: DICEcapades

I just got rid of DICEcapades, and I kind of miss it. It’s odd, but it wasn’t one that I was going to play again. I like the random challenges it made you do like stacking dice, or adding up dice really quickly, or stuff like that. But then there was a trivia section, and the trivia is bad. Not that it’s too hard, it often isn’t, but it’s a you know it or you don’t. Everything else is silly and fun, that part is just boring.

31: Farkle

Farkle is a nice beer and pretzel style of game. By that I mean you can take it to a bar and not pay that much attention and have something to do. As a bigger group game, though, it just takes a long time. The rules are simple and push your luck is fun, but when people just bust over and over and over again, or there are a bunch of people between your turns, it’s less interesting.

30: Bring Your Own Book

One of the earlier games I backed on Kickstarter, I thought the concept of Bring Your Own Book was interesting. You basically play Apples to Apples, but with picking something from a book. The issue is not all books are made equal. Having a computer programming text book sounds like a funny thing but it isn’t as good as a novel. And you need to know your book. Otherwise, you are just flipping too randomly through it. Good sounding idea, turned out to be just okay as a game.

29: Cthulhu Fluxx

Fluxx (and the versions of it) are a lot of people’s gateway games, or one that they play early on. It’s a fun little game that has one thing I don’t like about it. It can be a great time as you play it quickly, or it can take forever. If the game could last 20-30 minutes, it’s great, when it goes longer, it becomes boring. Though, there are ones that are fun themes and plays on the rules. Cthulhu Fluxx also adds in a way for everyone to lose, which is actually okay.

28: Codenames

Now, this is another one I’m likely wrong on, at least according to most people, but I do have a version of this I like better. The concept is good, and I’ll gladly play it, giving clues to get people on your team to guess words faster than your opponent can. That’s a simplification of it because it’s done in turns, but the word one I don’t love. Mainly, it’s too quiet, and you just don’t feel clever that often as the clue giver.

27: Telestrations

Telephone Pictionary is how I originally knew abut the game. Telestrations is just a version of a game that existed and was turned into print. It’s a fun game as you go back and forth between writing and drawing and see how close or far from the original phrase it was. It’s not really a game, but it’s a great party activity. Play a round of this with a bigger group or as people who up, it’s a good time.

26: A Fake Artist Goes to New York

Another drawing game, didn’t plan on having them back to back, but A Fake Artist Goes to New York is another social deduction type of game, kind of. One person doesn’t know what to draw, everyone else does. So the one person is trying to fake their way as they add to a picture. Concept is fun, and it’s an enjoyable time, but also one of those that seems to stick around too long for me. I’ll gladly play two or three rounds, but I don’t need more.

25: Zombie Dice

Zombie Dice is kind of Farkle like in that you’re pushing your luck as you try and get brains. All the time you’re trying to avoid shotgun blasts. This one I like better than Farkle because the end game is faster and then bad luck that happens is kind of funnier. Pushing your luck with no shotgun blasts and then rolling three on green dice sucks, but it’s also absurd. Just giving the concept a theme is fun.

Zombie Dice
Image Source: Steve Jackson Games

24: Balderdash

Again, I have two similar games right next to each other, though Balderdash is nothing like Zombie Dice. Balderdash is a game where you make up what a weird law is, what an acronym stands for, what a definition might be, or more things. And then you try and guess the right answer and hope people guess yours. This generally doesn’t end as a game but devolves in a fun way into in jokes for that session and a lot of laughing.

23: Liebrary

Liebrary is very similar to Bladerdash. Instead of a definition or an acronym, you’re given the plot of a book and need to write the first sentence. It’s again really goofy and while it’s easier to know what the right one is a lot of the times, it can provide so many good laughs. And then when everyone things that a line is too crazy and it turns out to be true, that’s even better.

22: Unspeakable Words

Unspeakable Words is a Cthulhu themed spelling game where you are trying to make as big words as possible but you might also be going insane. Though, if you go insane, now you don’t have to make real words anymore. It’s goofy and simple, one that I played a bunch and then moved on from. But it’d play it again as a good little filler.

21: Flapjacks & Sasquatches

Another one that kind of falls into the filler category is Flapjacks & Sasquatches. You are trying to cut down trees and playing out different things to do that. There’s some take that, it’s kind of in that weight of a Munchkin, which isn’t on the list because I don’t consider it a big group game or it’d be very low, and Fluxx. This one I feel like is just more enjoyable and less in your face take that. Though, when it does have that, it is in your face. Plus just sillier in a different way, where Munchkin doesn’t feel that unique.

20: Tsuro

Now we’re onto Tsuro. I had Tsuro of the Sea lower, and this one works better. Firstly, the timeline is set. There are only so many tiles and it’s unlikely you’ll play all of them. Plus there is more strategy in the game while still being lighter. You just plan out how you are going to do move and nothing will break that up. But you also can manipulate it so that you might be able to take out another person. Though, now I’ve played it enough that it’s low on my list to play again, it is one that’s unlikely to leave my collection because it’s so easy to play.

19: Second Chance

Like Tsuro, Second Chance is another one that is super easy. I’m not going to remove it from my collection because it is easy, but I’ve played it enough that it’s not one I gravitate towards. It’s basically fitting Tetris shaped pieces into a board, it’s a roll and write, and then trying to end with the fewest open spots left. It’s very lucky, but it is also a relaxing game to play.

Second Chance
Image Source: Stronghold Games

18: Coup

Coup is another bluffing game, but it’s not social deduction really. People can claim that they have whatever role they want and then take that action. But will someone call them out on if they truly have that role. If you guess right and they don’t, they lose a role, if you are wrong, you do, and the goal is to be the last one standing. Though, if you don’t ever call someone out, I think it’s that you can collect points to win. Clever game, and simple enough to play.

17: Scattergories

Another classic party game, Scattergories is one that I enjoy a lot. It’s a good one in that everyone probably has played it, because it is a classic. Though, maybe newer gamers haven’t. And it is a party game that led to others on the list. You’re just trying to come up with an answer to a prompt that might be a boys name or thing found at a beach and they need to start with the letter J. And you just don’t want to overlap. So do you take the obvious one in hopes that other people will avoid it, or go with something more out there?

16: Criss Cross

Another roll and write, and one that I still quite enjoy, but because of it’s simplicity it’s just dropped a bit. But it’s a great one, because of it’s simplicity for a bigger group. You just need to be able to see the dice. And you are trying to get the same symbols adjacent to each other in rows and columns. But you also need to put the two dice rolled right next to each other. So it’s a bit of a puzzle as you fill in your board. A good one, just one I’ve played a lot.

15: Codenames: Pictures

Now, the preferred version of Codenames for me, Codenames: Pictures. I like this one better because it gives you more of a chance to be clever. The images are so weird that you can come up with interesting ways to exclude some images or to connect others. And people discuss it more around the table. Can still suffer from silence sometimes but generally it plays with more energy.

14: Stipulations

And now another game that I’d put in the same category as Liebrary or Balderdash. The pick something and create an answer. But it also has some Apples to Apples where someone is picking their favorite answer. This one is more fun though because you have control over it. You write down a stipulation for something like the dream job of being a baker, but everything you bake is poisoned, some stipulation like that. It can overstay it’s welcome, but I try and keep that from happening.

Hues and Cues
Image Source: The Op

13: Hues and Cues

Hues and Cues is a party game all about colors. In it you try and get someone to land on your color and get a lot of people close, as the clue giver to score points. And as the guessers, the closer you are the more points you can score. It’s a clever game where you give a one word then two word clue and then reveal the location. And it is one that works pretty well via Zoom.

12: Wits & Wagers

Wits & Wagers is my favorite trivia game, maybe the only one that I like. The main reason is that you don’t need to know the answer to do well. You just need to know who might know the answer and bet on their guess. Because it’s Price is Right rules, closest without going over. And all the numbers are numeric, so generally people can ballpark it. This one just works for trivia and plays fast and everyone is playing the same game, no one is putting down the right answer because it’s their turn to.

11: Not Alone

Now, we move away for a moment from party games. Not Alone is a one versus all game. The one is a monster who is trying to stop the crashed astronauts from getting off the planet. And everyone else is those astronauts waiting for a ship to pick them up. They can go anywhere they have a card for and can even discuss it, but the planet or monster is listening all the time. The idea is clever, the game play is pretty simple, and the whole thing is fun as the monster or the astronaut.

10: Medium

Now we’re back to party games. Medium is about matching words with your partner for that round. But to do that you both put down a card with a word on it and you try and say a word linking them and match up. If you don’t match, then you do it again with the words you just said. And if you don’t again, you get one last chance, and hopefully you’ve narrowed it in. It is good for laughs and everyone is thinking of the word that they’d have said as well.

9: Just One

Just One is a cooperative party game, not the last one on the list. It works really well with almost any group because the concept is simple. One person is it and they pick a random word from a list that they can’t see. Everyone else writes a one word clue. But if any of those clues duplicate, both copies of it are gone. Then with the remaining clues the person who is it needs to make a guess. There are rules to make it trickier, but generally we play it simply so that you feel like you can guess. I’ll let you find out on your own what the actual rules are.

8: Sushi Go Party!

And away from party games, Sushi Go Party! is a card drafting game. And a set collection game, or a set not collection game but mainly a drafting game. I really like it with larger groups because it doesn’t change how fast it can play. And it feels like there is more substance, because there is than a lot of other bigger group games. It’s one that won’t ever leave my collection because of how simple it is to get to the table and play and the variety it can have.

7: Cross Clues

Cross Clues is the second to last party game on the list and second to last cooperative one. This is kind of like just one, but instead of guessing one word from a bunch of clues, you’re trying to get people to guess a combination of two clues with just one word. I really like how this doesn’t have turn structure as well, whenever you have a clue for your intersection card, you can give it. Makes the game faster and keeps everyone involved at all times.

Cross Clues
Image Source: Blue Orange

6: Similo

The final party game on the list, Similo is a blast to play. It might drop over time a bit, but when you have a lot of sets you can get a lot of weird things. One person is a clue giver who is trying to get people to guess their card from a group of 12. But they can only say if it’s similar or different from a card they play from a hand. And everyone else must eliminate one, then two, then three, then four, then one to win. It’s not too bad when you’re using animals to eliminate animals, but animals in hand to eliminate historical figures, now that’s interesting.

5: Welcome To…

Welcome To, the second highest roll and write on the list though I just realized I forgot Cartographers, is a great game, so is Cartographers for a big group. Each person is using the same poll of flipped cards and going for the same scoring objectives. So all you need is to be able to see the cards. And game plays differently every time because of how things come out. I need to play with more of the maps though.

4: PitchCar

One of two dexterity games on the list, this one is a racing one where you and up to 7 other people, maybe 9 if you get an expansion (so 10 total) are flicking cars to race them around the board. It’s silly fun as cars fly off the track or bank nicely around curves. And when someone has a good shot, you cheer. Grand old time and a silly game but in the best way.

3: Railroad Ink

Finally roll and write is Railroad Ink, and this is a bit of a cheat, as is my #1 because you technically need two sets. Thankfully Railroad Ink or Railroad Ink Challenge were released two boxes at a time. So you can play up to eight if you get both of them. It’s a route building roll and write, and with the challenges it just adds that little bit more. But I like challenges better for that more, it gives you direction when you don’t know what you want to do.

2: Deception: Murder in Hong Kong

And super high on the list is a social deduction game. I love Deception: Murder in Hong Kong, why, because you aren’t just guessing randomly at the beginning. A murder has happened and everyone has four clues and weapons in front of them. The murder picks on of each of their own and the forensic scientist knows what they are. But no one else does and the forensic scientist can only send up reports. But with that first report you can start guessing, because it’ll be meaningful, and that’s immediately when the game starts. So great and always memorable accusations.

Ice Cool Board
Image Source: Me!

1. Icecool

Finally, Icecool. This is a bit of a cheat, like I said, because you need Icecool and Icecool 2 to play with 8 people. But when you do, it’s a blast. Flicking the penguins around is great. And the whole racing away from the hall monitors who are out to catch you and get through the doorways to get your fish, it works. Like PitchCar when someone makes a great shot everyone is excited. And you can sometimes plan a great shot.

Final Thoughts

Big group games are interesting for me. I often play them because we have 6-7 people on a game night, but generally they aren’t my favorite. Of those 45 game that I’ve played, plus Cartographers that I missed, maybe 14 are in my Top 100. That’s a lot, but also there are 45 games on that list so I’ve played a lot of them as well.

I think it’s that a lot of the party style ones aren’t that interesting, or try and copy other games too much. And I think it’s also because I don’t like social deduction that much. I’ll play those games but I won’t pull them off the shelf myself.

But what are some of your favorite big group games?

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TableTopTakes – Fleet The Dice Game Solo https://nerdologists.com/2022/02/tabletoptakes-fleet-the-dice-game-solo/ https://nerdologists.com/2022/02/tabletoptakes-fleet-the-dice-game-solo/#respond Tue, 22 Feb 2022 16:22:36 +0000 https://nerdologists.com/?p=6720 With the roll and writes that I play solo, how does Fleet The Dice Game, a new one to the collection rank? Is it one that'll stick around?

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So, I am going to do probably a second one of these reviews after playing multiplayer, but right now I’ve just been learning and playing Fleet The Dice Game, solo. Mainly because it is a bit of a beefier roll and write game so I wanted to learn it before I taught it to others. And I have to say, while learning it, there is definitely a lot to learn and keep track of. But let’s see how it plays.

How To Play Fleet The Dice Game Solo

So, game play solo to multiplayer doesn’t change up too much. I’ll get to the solo rules at the bottom. But this is going to be a combo filling fishing game. The main focus is to catch fish because each fish gives you a point. But to do that you need to get boats and licenses of the different types for when fishing happens.

But there’s more beyond that, there is also a town phase where you can build up buildings. Or you can sell fish at the market which gets you coins, which I’ll talk about soon. Or you can go to the wharf and work on getting a king crab boat or chartering a boat for your own fishing.

Fleet the Dice Game Components
Image Source: Eagle Gryphon Games

And finally, there are coins. Coins fill in on a track, mainly filling in squares. As you go, that then allows you fill in stars. And whenever you do, that is when you get ahead in the game. A star then allows you to fill in a spot in town, one the wharf, or on the fishing boat tracks.

In the end, everything gives you points. Normally you fill in spots by drafting dice. And you do in solo. But the rival captain in solo doesn’t have their own board. They fill in your board from the bottom up. If you’re unlucky that can really limit what you can do, or fill a building immediately before you can.

What Doesn’t Work?

The biggest trick or thing that might not work as well for this solo is remembering where you are at. Since fishing takes place every other round, it can be tricky to remember sometimes. Now a lot of that is that I forget to fill in the little spots to let me know what phase I’m moving to. If I got better at that, it’d be much easier to keep track of. But because this is a bigger roll and write game, it makes it a bit trickier.

What Works?

Combos work really well in this game. But I don’t think that they are too overpowered. I didn’t find myself just going with the Market action, which just gives me coins too often. Mainly, because every other thing gave me something I want as well. There is even a building that just gives you six points, but six points can be a lot. But the stars are where you really get the combos, the rest of it is more building an engine.

I do think that the stars might be my favorite part of the game. It felt like being able to do two things on a turn, which sometimes it was, versus just one thing. Though, sometimes, if you just go coins, you still really only did one thing.

I also like how pesky the solo captain can be. She manages to mess up fishing plans, but if she has to take a market action, she gets rid of your next star, and that sucks. It makes the game feel very challenging. But she also isn’t too hard to keep track of. I wish maybe there was a reference card as to what she prefers and the order she goes, but once you need to reference the rules less, you can leave it on that for her.

Fleet the Dice Game Dice
Image Source: Eagle Gryphon Games

Who Is This For?

The solo mode is for solo gamers. I feel like a lot of solo gamers are going to like Fleet The Dice Game because it offers a really good challenge. I’ll probably take more about the overall game later like I said, but with solo experience, most solo gamers will handle it fine.

The solo experience is easier to keep track of than it is with a lot of larger games. But it’s not going to feel too simple if you play a lot of solo games. And compared to a lot of roll and writes that you can play solo, Metro X, Ganz Schon Clever, Railroad Ink, Fleet The Dice Game offers more challenge.

Newer players to solo games or to roll and writes will find it more challenging though. The game has more bookkeeping that you need to do for the solo character than most other solo roll and write games. Mainly because most others won’t have a solo AI.

Final Thoughts on Fleet The Dice Game Solo

I want to play it more, and that’s a good sign. But I also want to play it with other people. Mainly because I feel like it’ll move fast and the dice drafting will be more interesting. That is one piece of the game that isn’t a negative or positive as the solo experience goes. You know what the AI will take, so you can either draft it out from under them if you really don’t want them to have it, or not. It’s an interesting manipulation but a simple one.

But, I do think after a few plays that I like the game as a solo one quite well. It feels different was a solo roll and write experience because of that AI. And I feel like I’m just getting into the strategy. And I don’t think there is a set strategy. Thus far I’ve gone fishing heavy, and it’s yielded solid results, but could I push money more, or could I push buildings more? There’s a lot to explore, which I really like. This makes me realize I need to get Hadrian’s Wall to try another complex roll and write.

My Grade: B+
Gamer Grade (for solo): B+
Casual Grade (for solo): D+

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