Res Arcana | Nerdologists https://nerdologists.com Where to jump in on board games, anime, books, and movies as a Nerd Fri, 10 Oct 2025 16:55:20 +0000 en-US hourly 1 https://wordpress.org/?v=7.0 https://nerdologists.com/wp-content/uploads/2015/10/nerdologists-favicon.png Res Arcana | Nerdologists https://nerdologists.com 32 32 How Many Tableau Building Games Do I Need? https://nerdologists.com/2025/10/how-many-tableau-building-games-do-i-need/ https://nerdologists.com/2025/10/how-many-tableau-building-games-do-i-need/#respond Fri, 10 Oct 2025 16:51:41 +0000 https://nerdologists.com/?p=9856 What Tableau Building Games do I own and which will stay in my collection or leave? Join me as I try and find them all and see.

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I really like Tableau Building. Now, this was going to be engine building. But that is too broad for BGG (Board Game Geek), so I narrowed it down. Plus engine building might include deck building which I already went through. So tableau building made sense. I like tableau and engine building. This idea that you play out more cards and that activates more things is very fun. It’ll get a bunch of the engine building int there but some tableau games are just for scoring as well. So let’s see what Tableau Building games I own.

And if you want to know the criteria that I’m using, or the conversation starting point, you can read that article here.

My Tableau Building Games

As normal, we split it into games that I’ve played first and then games that I haven’t played yet in my collection.

Tableau Building Games I’ve Played

  • 7 Wonders Duel
  • Lord of the Rings Duel for Middle Earth
  • 7 Wonders
  • Splendor: Pokemon
  • The Castles of Burgundy
  • Arkham Horror The Card Game
  • Marvel Champions
  • Dwellings of Eldervale
  • Forest Shuffle
  • Res Arcana
  • Meadow
  • Space Base
  • Faraway
  • Castle Combo
  • Furnace
  • Aquatica
  • New Frontiers
  • Jump Drive
  • Ancient Knowledge
  • Starship Captains
  • Village Rails
  • Call to Adventure: Stormlight Archives
  • Cafe Baras
  • Terraforming Mars: Ares Expedition
  • Pixies

Tableau Building Games I’ve Yet To Play

  • Everdell
  • 3 Ring Circus
  • Ark Nova
  • A Feast for Odin
  • Revive
  • Beyond the Sun
  • Targi
  • Endless Winter: Paleoamericans
  • Vale of Eternity
  • Expeditions
  • Fantastic Factories
  • The Bloody Inn
  • Raising Robots
  • The Witcher: Path of Destiny
  • Andromeda’s Edge
  • Earth

What Stays and What Leaves?

This is a tough list to really do because they are so unique. A lot of the time there is a pretty big difference between a scoring tableau game and an engine building tableau game. So as I’m looking at the list, it’s hard to say that I should keep this one or another one. Plus sometimes they didn’t really do a great job of putting like games on the BGG list. For example, Terraforming Mars, on the list, Ares Expedition, not on the list. New Frontiers is a tableau building game, but Jump Drive wasn’t part of that list. So I hope that I caught everything, but I’m sure some where missed.

What Is And Easy Leave?

So when we look at the list the ones that I have yet to play, those are generally going to stay. That means that we’re looking at what I’ve played for easy games to leave the collection. It’s not an easy list to pick from. I only have one that is an easy leave from the list. And that is I’m going to be getting rid of 7 Wonders Duel. Mainly because I own Lord of the Rings: Duel for Middle Earth. Yes, they are different, but I’m most apt to pick the Lord of the Rings themed one to play.

The other one that is going to leave is 7 Wonders. Now that might be surprising, but I bought I copy and I just don’t play it. If I want a big group drafting game, I go with Sushi Go Party! For that reason while 7 Wonders offers something quite different, it just isn’t going to stick in my collection.

Lord of the Rings Duel
Image Source: Repos Production

What Is An Easy Stay?

Now for easy stays, I definitely am keeping Lord of the Rings Duel for Middle Earth and then both of the LCG’s on the list from Fantasy Flight Games. I know that I want to keep one of Dwellings of Eldervale and Andromeda’s Edge, but having not played the latter, I don’t know which I want to keep. I’ve heard the latter is the better game, but I like the theme for the former more so.

Space Base, Forest Shuffle, Castle Combo, Castles of Burgundy and Ancient Knowledge easily make the list as well. As does Call to Adventure: Stormlight Archives.

Everything Else

Now let’s touch on everything else and this is where I need to find a few to cut. Do I need Jump Drive in my collection if I play it on BGA so much? I had actually put it in the too sell pile but then I brought it back. And I want to keep it and New Frontiers because I really like both of them. So they stay, though with Jump Drive, it’s tempting because of BGA.

One that it tough for me is Meadow. I like Meadow a lot, but it’s also one that I play less often. I think that this means I just need to play it more to keep it in the collection. The same can be said for Res Arcana. I need to play it more because I really do love that game.

Furnace is going to leave the collection, I’ve decided. Mainly because it’s okay at two players. And I think that I am most apt to play it at two players. Because of that it should leave the collection I think. Another one that I love the theme of but thought the game play was okay so it’s going to leave is Cafe Baras. Mainly it’s super cute, but a bit too simple for my tastes. Even as a game to play with my kid, it’s not quite interesting enough.

So The Tableau Games That Are Leaving

Just to recap we have Furnace, which I really enjoy but less so at two. Cafe Baras is a bit too simple and 7 Wonders Duel is a game that has been replaced by Lord of the Rings: Duel for Middle Earth. And 7 Wonders is getting kicked out because it’s the secondary drafting game for big groups for me.

I think that there will be others to leave once I play more. But it’s tricky getting all the tableau building games to the table. Some I maybe shouldn’t keep, like Res Arcana just because when will I play it again.

What is your favorite tableau building game?

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Top 100 Games (of all time) 2024 Edition – 50 through 41 https://nerdologists.com/2024/10/top-100-games-of-all-time-2024-edition-50-through-41/ https://nerdologists.com/2024/10/top-100-games-of-all-time-2024-edition-50-through-41/#comments Thu, 31 Oct 2024 16:37:39 +0000 https://nerdologists.com/?p=9243 What board games make it into 50 through 41 of my Top 100 Board Games (of all time) 2024 Edition. Watch on Malts and Meeples

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My Top 100 Games are coming along. We are in the top half now and I’m streaming every Wednesday evening 10 more games until we get to the Top 10. So join me on Malts and Meeples at 9 PM Central Time for my Top 100 Games (of all time) 2024 Edition. And catch up here with my 50 through 41.

Catch up on previous videos here

100 through 91
90 through 81
80 through 71
70 through 61
60 through 51

Top 100 Games (of all time) 2024 Edition – 50 through 41

50. Via Magica

Via Magica
Image Source: Hurrican
  • Published by Hurrican in 2020
  • Beat your fellow magic students in a bingo-esque game and utilize your powers best

This is a great filler level game. It’s a ton of fun to collect materials and use them to open gates. And then try and figure out what games and what elements you want to focus on opening first to get benefits from either immediately or throughout the game. As as well you need to grab points, so it’s a fun balancing act in what you’re doing. This is not going to be for everyone as it’s a light game, but I really like Via Magica for a nice relaxing and fun time.

Buy Via Magica

49. Too Many Bones

Too Many Bones
Image Source: Chip Theory Games
  • Published by Chip Theory Games in 2017
  • Chuck dice and battle enemies as you level up your Gearlocks to faceoff against the final boss

This is a fun short campaign style game. It’s not a big story game, but you get that mechanical feeling of leveling up in Too Many Bones that makes it such a fun time. And each Gearlock is unique and plays differently. I think that is part of what makes the same so special. Each characters want to level up in their own ways. And sometimes you just want better stats. But other times, getting and using your unique dice is going to create for some really fun game moments. The game isn’t a story game, but it can provide it’s own story.

Buy Too Many Bones

48. Ganz Schon Clever (That’s Pretty Clever)

Ganz Schon clever
Image Source: Stronghold Games
  • Published by Schmidt Spiele in 2018
  • Place dice, fill in spots, and gain combos to get your highest score

I’ve already talked about this system two other times. But this is the original one to use the system and it’s my favorite of them. I really like how clean the puzzle is for trying to solve this game and do best at it. And there are enough combos that you can end up with some awesome turns. But the combos don’t slow down the game too much which is one element that I can really appreciate about this design compared to others. Though the flexibility in how you play is a little bit more limited.

Buy That’s Pretty Clever

47. Dungeon Kart

Dungeon Kart
Image Source: Brotherwise Games
  • Published by Brotherwise Games in 2024
  • Rev your engine, take off, and mess with your opponents in this fast racing game

Dungeon Kart is obviously trying to be a Mario Kart style game. And I think it does a good job of it. I’ve played other games that offer some of that, but Dungeon Kart I really enjoy. It does a great job balancing catching up, slinging spells at your opponents and just a fun time. You get behind, no biggie, you get more and better spells. You’re in the lead, well, it’s your own fault you are there and you’re going to get blasted, but don’t worry, you can still catch-up again.

Preorder Dungeon Kart

46. Super Mega Lucky Box

Super Mega Lucky Box
Image Source: Gamewright
  • Published by Gamewright in 2021
  • Combo your way into a bingo victory

This is the second bingo like game on the list where something is drawn and all players use it. But this one is a flip and write game that is more bingo like than Via Magica and has you filling in a three by three grid. Of course as you fill in rows and columns you get bonuses that can give you more. And the game provides great offsetting of the luck of the slip with powers from lightning bolts. It’s just a really fun, easy to play and fast game.

Buy Super Mega Lucky Box

45. Cartographers

Cartographers
Image Source: Thunderworks Games
  • Published by Thunderworks Games in 2019
  • Draw your best map as you explore the lands in this flip and write game

The theme is only kind of there, but this is a great roll and write style of game. You flip over terrain and figure out how you want to place it out on your sheet. But beware monsters because your opponents get to decide where that’s going to go and it’s going to be the worst spot for you. Plus the game has fun scoring that rotates throughout the seasons so that one of the scoring elements in spring is going to be scored for winter as well.

Buy Cartographers

44. Res Arcana

Res Arcana
Image Source: Sand Castle Games
  • Published by Sand Castle Games in 2019
  • Can you get your magical engine up and running faster than your opponents in this race to 10 points

I like how simple Res Arcana is, but how thinky it is as well. You need to really figure out how you want to leverage the cards that you have, or draft, in this game. And drafting really adds some strategy to it as you can try and figure out what your best cards are going to be how you can get them to turn out points. The game has this great build to it until suddenly you can get points and then the game just flies to the finish.

Buy Res Arcana

43. Railroad Ink Challenge

Railroad Ink Challenge
Image Source: Horrible Guild
  • Published by Horrible Guild in 2021
  • Can you connect your routes better than your opponents can?

Another roll and write game, last one in this section. Railroad Ink Challenge is a great game of building out routes of both trains and roads and trying connect as many of them as you can together. Challenge adds in challenges that you can push for to score more points. But beware of leaving too many unconnected pieces, those can lead to your doom as they are negative points.

Buy Railroad Ink Challenge

42. Rebel Princess

Rebel Princess
Image Source: Bezier Games
  • Published by Bezier Games in 2024
  • It’s Hearts with Shenanigans, in the best way as you avoid proposals you really don’t want.

That’s really what Rebel Princess is, Hearts with shenanigans. But the shenanigans really do make this game. The princess powers are all game breaking in some way, and you want the ones everyone else have. And then the card that determines the special rule for the hand is great as it messes with everything. So you need to be quick to adjust how you are playing every time, and I think that’s great.

Buy Rebel Princess

41. Rock Hard: 1977

Rock Hard 1977
Image Source: Devir
  • Published by Devir Games in 2024
  • Live your best rockstar life as you go from garage band to playing stadiums in this worker placement game

This game is really about living that 1970’s classic rocker life as you build up your band, gain reputation, write more songs all in hopes of playing on the biggest stage. I love how the worker placement is split up over three different times, day, evening, and after hours. And it’s fun that you need to worry about your job, at least for a little bit, and pay your producer as you become more famous because of course, while they help you, they also hurt you. It’s just very thematic for a worker placement game and a theme that I like a lot.

Buy Rock Hard: 1977

Upcoming Streams

Just a reminder on my streaming schedule. It’s not just all my Top 100 Games (of all time).

  • Monday night, time varies, I play different small solo games, though I might be looking to start up a campaign again. And generally the streams do start between 8 and 8:30 PM central time.
  • Wednesday at 9 PM central is going to continue my Top 100 Games (of all time) 2024 Edition for another six weeks. After that expect this to be when I play my small games. Only 5 more weeks left of my Top 100 Games, then likely this will switch to smaller solo games and video games.
  • Friday at 9 PM central my wife and I are streaming a playthrough of Baldur’s Gate 3. Join us for the adventure of Nina and Kaerok and see what choices we make.

The best way to know when we go live, though is to subscribe and click that notification bell. I can’t promise, and in fact it’s pretty unlikely, that I’ll have events to click on ahead of time. Though I do want to get better at it. I hope that you can join a stream and hop into the chat. And let me know what games in this list are your favorite or that you want to try.

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Top 100 Games (of all time) 2023 Edition – 60 through 51 https://nerdologists.com/2023/11/top-100-games-of-all-time-2023-edition-60-through-51/ https://nerdologists.com/2023/11/top-100-games-of-all-time-2023-edition-60-through-51/#comments Thu, 02 Nov 2023 13:27:53 +0000 https://nerdologists.com/?p=8478 What games are making it into 60 through 51 of my Top 100 Games (of all time) 2023 Edition? Watch on Malts and Meeples to find out.

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It’s time to wrap up the bottom half of the list. Last night on Malts and Meeples YouTube channel I streamed what my 60 through 51 were in my Top 100 Games (of all time) 2023 Edition. Three new to me this year games made the list. So join with me and see what games made the list this year and which are your favorites or the ones that you’d want to play.

Catch up on my Top 100 Games (of all Time) 2023 Edition:

100 through 91

90 through 81

80 through 71

70 through 61

Top 100 Games (of all time) 2023 Edition – 60 through 51

60. Five Tribes

Five Tribes is a classic game at this point. One of the Days of Wonder games that put them on the map and is my favorite of them. This has a mancala style mechanic of picking up meeples and dropping one on each tile you move to. Then you gather the ones that match the color of the last one you place out and that determines what you’re doing, which is basically always getting points.

That’s another feature of the game that is great. You are always getting money, or points (same thing) in this game. No matter what action you do, it is likely to help you. To add to that, the money that you get is also what you use to pay for your turn order. So if you see an amazing move, it be worth paying to go first, but will what you pay offset the points that you get? And that’s part of the puzzle of the game.

Buy Five Tribes

59. Mesozooic

I doubt that Mesozooic will make many or possibly any other Top 100 Lists. Why, this is a light and silly little drafting real time game of making your own Jurassic Park. But it is one that I really like. And I like it because it is fast and silly but still a good time with a little bit of strategy as you draft cards.

You get parts to your monorail system or zoo pens for the dinosaurs as you draft. Then you put them in a four by three grid and because you have one empty spot, you draft 11 cards, it’s basically a sliding puzzle. You then get 45 seconds, I believe, to slide everything around and get it in the order that gives you the most points. Where ever you are at when that time runs out is the zoo you have. So it’s possible to get it perfect, but it’s not that much time, so when to call it good enough is a big part of the game.

Buy Mesozooic

58. Res Arcana

Next up is Res Arcana. Res Arcana is a much thinkier game than the last one, but still not extremely complex. In Res Arcana you are taking your hand of cards, I believe it’s 8 cards, and building a points engine out of them. And the game is basically as simple as that. You do actions each round and when you are done with them all or all you want to do, going turn to turn, you take a special power that will help you the next round of turns.

This game is just a fun puzzle. You can play with the starter decks. I like drafting the cards I get better so that I can try and build up a synergy and get an engine going faster. But either way is fun to play. And Res Arcana is not that long a game which is great as well, so you get your engine going quickly in the game. I like that because it’s like there is a little to no downtime of the engine.

Buy Res Arcana

57. Tesseract

One of the new games, I played this one for the first time at Gen Con and I had an absolute blast with it. It’s a Pandemic like cooperative game in some ways. There is more going on with it, though. The structure of do your turn and then a bad thing happens is very Pandemic like.

The basic “story” of the game is that this Tesseract, a cube of dice has come to Earth. And we’re scientists of different types trying to solve the puzzle of it before it explodes, or implodes I should say, and kills everyone. Our actions are to collect and manipulate dice to get runs and sets and be able to put dice onto tracks matching their color and number. That is how we win, the game wins if the cube is gone, if too many overflows happen (Pandemic outbreaks), and possibly another way, I forget. So it’s a race against time and using your abilities the best you can.

And the dice cube, really is a five by five, I believe, cube. I said four by four yesterday, but think about it, I think it’s five by five. And that dice cube/tower is on a rotating board so that everyone can just turn it to see the other sides. It’s a clever system.

Buy Tesseract

56. Potion Explosion

Another game with a gimmick is Potion Explosion. Potion Explosion reminds me of an app game where you pop a bubble and it causes the column to drop down. If two (or more) like colors hit again, they pop and so on. That’s what Potion Explosion is, and it’s great with that toy factor. It has a nice dispenser for marbles, and then you’re doing what I said, removing one and letting matching colors hit.

But it adds to that by giving you potions that you can craft. Those potions are then special powers that you can use one time. That’s help you get more marble, ingredients for your potion, and let you brew even more potions. It’s a fun game of optimizing which marble you take out of the dispenser with the powers that you have. Great toy factor, again, but also just a great game.

Buy Potion Explosion

55. Forest Shuffle

Another new one to the list, Forest Shuffle is another game that I got to play for the first time at Gen Con. It’s a nature tableau building game, which, that theme or idea is very popular right now. I like how this one works a lot, though because it’s simple. You play from a handful of cards and are using cards in your hand to pay for the cards you want to play. So each card is dual purpose that way.

But they are also mainly dual purpose (besides trees) in that they have two things on them. It’s part of your forests habitat and ecosystem on the cards. So you put those cards around the trees you have in your forest. And you will show one or the other side. But which one you pick means you miss out on the other for scoring.

The end game trigger is fun as well. Three winter cards are shuffled in to the bottom of the deck. When the third one comes out the game is done. So you might find one and have a bit of time, or it might be ending really quickly after that. So you need to determine when you just need to play out cards versus go digging or picking up cards that might just get stuck in your hand and give you no points.

Preorder Forest Shuffle

54. Grove: A 9 card solitaire game

My most played solitaire (solo) game of the year. Grove is a great game that is a ton of fun as you are building up your grove or orange, lemon, and lime trees. You do this by layering cards and matching the fruit that you are overlapping. And you can’t just overlap any trees, you get one overlap that doesn’t match, and that gives you negative points.

This probably sounds a lot like Orchard another game in that series. And what I’ve described is pretty similar. Where Grove is different is that each game you are playing against a challenge. Or you can choose to do that, but I always choose to do it. You get two challenge cards, they give you bonus points. But they also provide a point total between the two cards that you need to win. So it’s not just beat your high score, it gives you a target, for that game, to beat it.

Buy Grove

53. Century: Golem Edition

Century: Golem Edition is one that has stuck on my list for a long time. It’s not one that I play often, but when I get it played, it’s always a good time. Century: Golem Edition is a game of hand management where you are playing out cards to get gems and transform/trade gems into better gems. Then you use those to get Golems, most golem points wins.

But what I like so much about this game are the quick and snappy turns. My turn is basically one of four things. I play a card to manipulate the gems that I have, whether that’s get more or transform them, get a card from the market, pick back up my played cards into my hand, or get a golem. It’s one thing per turn and the game just flies along because of that, plus it has good decisions.

Buy Century: Golem Edition

52. Arboretum

Arboretum is one of those nature themed games where it looks pretty, and it’s pretty mean. But that’s what makes the game one of my favorites. In Arboretum you are building an ascending order of trees. And you score routes of trees that start and end with the same type of tree, always ascending numerically. Plus if you start with a one and end on an eight, both of those give you bonus points.

The tricky, and where the mean comes in, is that you don’t get to score all of your trees. At least not automatically. You need to have the most, card value wise, of that type of tree to be able to score it. So you might have built up a beautifully high scoring line of maples, but if you have a greater value of maples in my hand than you have, they are worth no points to you. And that is mean, but so much fun and adds in a layer of strategy and depth.

Buy Arboretum

51. Cthulhu: Death May Die

Finally, the last new one for this part of the list, Cthulhu: Death May Die. This is one that I got to play for the first time at CMON Expo, and I just fell in love with it. It’s such a fun game of investigating, trying to stop the ritual, or whatever is going on, but knowing eventually you’ll need to fight a great old one. And when you start, you are not in a position where that is going to be possible.

It only becomes possible as you become more insane. The more insane you are, the most powers you can unlock. There are points on the sanity track where it lets you unlock a new power. So you get to decide which of your three tracks you want to go up on. One is unique to each character, and the others are a combination of generic ones. Like the brawler ability, it might let you hit a whole room with an attack, if you level it up, but it’s always a choice of what to level.

Then, of course, you can still die from insanity. So if you die from what, because you leveled up too fast, you’re out of the game and that messes up things as well. So it’s a ton of fun how it lets you push your luck but not too much with that insanity. And it’s also fun to get more powerful as the game goes on the closer to death you are.

Buy Cthulhu: Death May Die

Upcoming Streams

Let’s run through the stream structure like I normally do. You might already know the schedule but in case you don’t. Wednesday at 8 PM Central I stream either a campaign game, or with this time of year it’s my Top 100 Games (of all time) 2023 Edition. And join me next Wednesday for games 50 through 41, so hitting the half way point. It goes so fast, and now I have so many games that I want to play.

Then on Monday I stream at 9 PM Central time. It’s generally a solo game. Though I’ll also do pack openings for things, like I should have a Lord of the Rings Collectors box coming for the new cards. But normally it’s a solo game and a one off for the game like a roll and write, or sometimes a game like Under Falling Skies which was on the list today.

But the best way, if you want to know when I go live or a new video goes up (it’s basically always live), please consider subscribing. You can do that here. And click that notification bell on the channel and you’ll always know when I go live.

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Top 100 Games 2022 Edition – 50-41 https://nerdologists.com/2022/10/top-100-games-2022-edition-50-41/ https://nerdologists.com/2022/10/top-100-games-2022-edition-50-41/#respond Tue, 25 Oct 2022 14:02:02 +0000 https://nerdologists.com/?p=7490 We're into the Top 50 of my Top 100 games, which new games are going to make the list this year? And which would you want to play?

The post Top 100 Games 2022 Edition – 50-41 first appeared on Nerdologists.]]>
We’re on the top half of the list now. And it’s an interesting section with three new games from 2022. And also a fair number of what I’d consider relaxing games or pretty games on this section of the list. What draws me to those games, besides the look, to get them up on the list? Checkout out the next part of my Top 100 Games to find out.

100 through 91 here.

90 through 81 here.

80 through 71 here.

70 through 61 here.

60 through 51 here.

Top 100 Games 2022 Edition – 50-41

50. No Thanks!

No Thanks is a small box game with a lot of fun to it. I think that it is almost a small box classic at this point in time. In this game you try and get as few points as possible by saying “No thanks” to cards by putting tokens on them. But run out of tokens you can’t pass and you need to take whatever number comes your way. So it’s a balance of how many tokens, which are -1 point each, are worth it to take a higher number to avoid taking a really high number?

Buy on Amazon

49. Sagrada

Sagrada Box
Image Source: Amazon

Sagrada has been higher on my list before. I think it’s just dropped a little bit because I hadn’t played it in a while, but I’d also just played it a lot at the start. I still really like Sagrada and the dice drafting. It is also one of those games that I was talking about. It is a relaxing game for me to play. I like the puzzle of drafting and dice placement.

I really like the game as a teaching game as well. I can tailor the difficulty to of the game to different groups. There are expansions you can add in to ramp things up. Or you can up the difficulty with the scoring things you can add in or the tools that you can use. It means I use it often as more of a basic game to teach people and get to the table. I want to mix in more of the things soon.

Buy on Game Nerdz

48. Ready Set Bet

Ready Set Bet
Image Source: AEG

Ready Set Bet is a game that I got to play and learn at Gen Con this year. Ready Set Bet! is a real time horse racing and betting game. And it just has infectious excitement around it as you play it. One person is calling out the the races while everyone else is trying to get their bets. There is a hectic nature to it, but because there is the excitement of how the horses are doing, I feel like compared to a lot of real time games, it is much less tense. And it’s just a game about how well you can do with getting your bets in.

Buy on Cool Stuff Inc

47. Arboretum

Arboretum
Image Source: Renegade Games

Another one of the really pretty games, Arboretum is not one of the nice games though. It’s a mean game of trying to get your trees in a row. What makes it so challenging is that you need to play out cards of tree types. But to score those trees you need to have the most, value wise, of those trees left.

So, you can hold trees, high value trees, in your hand to keep your opponents from scoring. That can block them from scoring, which is very much part of the game. You also then need to consider keeping enough in your hand of trees so you can score yourself. It is a very interesting and mean balancing act.

Buy on Miniature Market

46. Ohanami

Ohanami
Image Source: Pandsaurus Games

Back to a more relaxing game, Ohanami is a game all about collecting different things like stones or plants to give you points. All of the artwork is beautiful in the game. Though, sometimes I don’t look at it that much, at least not until I play out my cards.

Ohanami is a card drafting game. You pick two cards to add to three columns. Those columns always need to be in numerical order. So you are picking cards that you can add while trying to make sure you can always add to them as you’ll draft 30 cards. What makes this one so strong is that you score different colors different rounds. So when you draft cards matters for scoring as well. It’s easy to learn and play but has fun strategy.

Buy On Amazon

45. Floriferous

Floriferous
Image Source: Pencil First Games

Floriferous continues that beautiful game trend. And also the drafting trend that is in this section of games. Floriferous is open drafting where you can see all the cards you’ll be picking from. And all you’ll be picking from for several rounds of drafting.

Floriferous does two things that I think are fun. First you draft your scoring cards. It is like Point Salad in that way where you have a choice. You can draft cards to score with, or cards to help facilitate that scoring. But the bigger thing is that you draft cards from a column. And the higher on the column you take, the sooner you go in the next round. So there is strategy if sometimes taking a less ideal card one time to draft the perfect card the next time.

Buy on Miniature Market

44. Res Arcana

Res Arcana
Image Source: Sand Castle Games

Res Arcana is another pretty game, but not in the same way, it is more cool fantasy artwork in the game. But Res Arcana is a very different type of game, it is a tight engine building game where you are racing to 10 points. Why is it so tight, because you have a limited number of cards, 8 that you start with, to build your engine. And while you can add a few, sometimes, you mainly are working with that limited number of cards. So who can get their engine of gathering resources and turning them into points going the fastest?

Buy on Miniature Market

43. Paint the Roses

Paint the Roses
Image: North Star Games

Paint the Roses is another new one on the list that I first played at Gen Con. It is a cooperative deduction game. Players give clues by placing down flower tiles into the Queen of Hearts garden. The clues are to give direction so players can guess a color combination on a card, or color or shape, or color and shape combination. All the while the Queen of Hearts is coming to lop off our heads.

This game is very clever in what it does, and while I have yet to win, I really like the pressure it puts on. Each turn when you play down a tile, everyone has to come up with a guess for someone’s card. If you get it right, the queen advances slowly, if you get it wrong, she advances faster. And the further you get around the track, the faster she goes, no matter what. So can you fill it up, which will make her happy, or lose your head, which will make her happier?

Buy on Miniature Market

42. T.I.M.E Stories

TIME Stories
Image Source: Space Cowboys

T.I.M.E Stories has been on the list since the beginning. It is an escape room style game, but one that has more story. Now, I’ve heard that the overall story doesn’t pay off. But I really like every scenario that we’ve played through. And I think that’s one of things that’s so interesting about the game. Each scenario of TIME Stories can be really different.

In this game your consciousness is transported into the past, future, or some other dimension. And you are trying to keep the timeline in order. I would say this is a bit like that TVA in Loki. The goal is to get the timeline back to where it should be, but that isn’t always easy. The downside is, you don’t make it the first time, you go back through and do it again which can get tiresome.

Buy on Miniature Market

41. Twilight Inscription

Twilight Inscription
Image Source: Fantasy Flight Games

Rounding out this section, we have another new game to the list. I got to learn and play Twilight Inscription at Gen Con as well. This is the roll and write version, kind of, of Twilight Imperium. It might not quite live up to that, but it is still a long and epic roll and write game.

I can’t really go through everything on it to explain how to play. More, know that there are four different boards. And on your turn, you pick one you want to activate. If you want to be good at war, well, you can activate that board. If you want to gather resources, or explore planets, there are boards for that. Do you need to do a bit of everything, probably, but you can pick what you want to focus on.

Buy on Miniature Market

Upcoming Streams

On Wednesday, I’m going to be unboxing Chronicles of Drunagor, and probably ISS Vanguard. So two big games, and with the unboxing of Chronicles of Drunagor, I am going to be picking out the two characters that I’m going to start my solo campaign with. Join me for that and help me pick out what characters I should start with.

Then next Monday I’ll not be continuing the Top 100 Games (of all time) 2022 Edition. Mainly because it’s Halloween. I foresee not having the time with taking a kid out for that and needing to do the podcast. Even without the podcast, it’ll be a busy evening, and I might want to watch a scary movie or show as well. But I’ll start up again the following week.

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Point of Order – Don’t Watch YouTube Videos https://nerdologists.com/2022/04/point-of-order-dont-watch-youtube-videos/ https://nerdologists.com/2022/04/point-of-order-dont-watch-youtube-videos/#respond Thu, 21 Apr 2022 15:18:32 +0000 https://nerdologists.com/?p=6936 There are a lot of board games that have come in or backed. Which ones are being added to my collection because of YouTube?

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So, this is a PSA, don’t watch YouTube videos where people talk about what games they have coming in. It is going to remind you that you wanted to pick up some of those board games and you will spend money on them. That’s what I did yesterday with Foster the Meeple YouTube Channel, very good channel, check them out here. But I can blame them for me picking up two games, kind of.

BoardGameTables.com Order

So this is the one that’s Foster the Meeple’s fault. Two games only, and that actually takes me to the point where I’ll have the games I want from BoardGameTables.com (which does make board game tables, but also board games, guess which one cam first).

QE

QE is a game where you are bidding however much you want to buy a company. The interesting thing about that is that you can bid however much you want. If I want to bid 120 trillion, I can bid that, if I want to go higher, I can do that. It does have a twist, though, in that the person who bids the most, well, they are automatically out of the running to win. So the prices are likely going to get crazy, but you can’t be too crazy. It seems like it shouldn’t work, but also, everyone who plays it likes it or loves it, so I want to play it.

Ghosts of Christmas

Foster the Meeple are the ones who pushed this over the edge for me, in terms of reminding me about it. But BoardGameCo was the one who brought it onto the radar. This is a trick taking game where you play tricks in the past, present, and future. And you can play to whichever trick you want in whichever order. Only once all are full does the winner get determined. And the trump suit can change on tricks, so it sounds mind bending but really interesting.

Kolossal Games Kind Of Order

So, I ordered these games from Kolossal because it’s about the first spot I’ve seen them available in the US. The games themselves aren’t put out by Kolossal, instead by Chilifox Games out of Norway. It’s a new game company, so limited distribution in the United States, but the two games I know of theirs are really interesting to me, so I wanted to grab them while I had the chance.

Riverside

Riverside is going to be roll and write game. But it has more going on than that. There’s not only the roll and write portion of the game, but also a little board that determines where the boat is on the river. Players are trying to take passengers on tours, drop them off at the right places, and score points. But that extra element of the river and boat position make it feel like a different sort of roll and write game than a lot out there.

Doodle Dash

This is a very different type of game than Riverside. Doodle Dash is going to be a straight up party game. In it, one person is the guesser and everyone else tries to draw a picture as fast as possible, based off of a word, for the guesser to get. But the fastest person gets to show their picture first, and then next fastest. And that second fastest player is rolling a die to limit how much time the rest of the players are going to get to finish their drawing. So there is a benefit to being fast if you can get the word across in a simple drawing. Seems like good chaotic fun for a party game.

All Systems Go

I like to call out the local game stores that I go to, and most of the time it is going to be All Systems Go. I generally trade in my games there, and while I didn’t this time. I did pick up one thing there.

Marvel Champions: Sinister Motives

I basically get all my Marvel Champions stuff from ASG (All Systems Go) and they know to set aside for me every time. Sinister Motives is going to give more Spider-Man characters, both heroes and villains to play as or against. And it’s just more content for Marvel Champions. Why do I keep buy it, because I love Marvel, I love the variety of characters you can play as and villains you can play against. And I really like the game. But it is one that I’m soon going to have to consider how much I want, because I don’t play it enough. The answer, though, is that I probably will want it all.

Railroad Ink Challenge
Image Source: Horrible Guild

Miniature Market Orders

I will say, it wasn’t my plan to have two orders that were close to one another from Miniature Market. But it just happened to workout that way. In particular, I can blame another YouTube channel, Quackalope for me getting the second order. Jesse and Devon, from Devon Talks Tabletop, did a solo game list, and there was one I wanted to get immediately upon hearing about it.

Res Arcana: Perlae Imperii Expansion

This is more content for Res Arcana. I haven’t gone through all the content that I have for the game, but I already know that I want more. And the expansions are not always the easiest to find. Res Arcana is an engine building game where you are building an engine off of eight cards. And you don’t add more cards to your engine. Maybe you get a monument, but often those just offer a one time effect. So how do you build the most productive engine you can from those cards. Not sure that Perlae Imperii adds, but hopefully more of what’s already there.

Railroad Ink Challenge: Engineer Expansion

A mini expansion for Railroad Ink Challenge. This is basically some extra dice that you can use that mess up the board as you go. I don’t know specifically what the Engineer Expansion adds, it is just the last one that I didn’t have, so I wanted to grab it.

Pathfinder Adventure Card Game 2nd Edition

I’ve played the original version of the Pathfinder Adventure Card Game, and I want to try this new one. Plus, I might have picked up some of the 1st edition, so I can compare. But I’ll talk about that soon. I’m hoping that this makes the game a bit smoother to play, but we’ll see. And I just like the fantasy setting and the interesting cooperative nature and card play in the original game.

Radlands

This is one that I don’t regret but also slightly regret getting. I regret getting it because it’s a small two player game, will I play it over Hanamikoji. On the flip side, it’s from Roxley, I like their stuff. And the artwork on the game is amazing. But I don’t know if Radlands is going to be one that’s easy enough to table often. I am excited to try it though.

Clank! Expeditions: Temple of the Ape Lords

An expansion for Clank!. I don’t know what this one adds in exactly. I’m assuming that it’s just going to tweak how the base game plays and add in some apes. I need to play Clank! some more before I add any more expansions to my collection.

Black Sonata

This is the one that Devon was talking about in the video I mentioned. I love the concept of this game. It’s a solo only hidden movement, deduction game. That sounds so crazy to be able to do as a solo game, but it works well. I’ve already gotten my copy and played it twice. Plus I picked up the Fair Youth expansion as well, so that adds in more or a new way to play the game as well. But the base game is going to keep my busy for a little while.

Amazon Order

Pathfinder Adventure Card Game: Skull & Shackle

I said I was getting some of the first edition of Pathfinder Adventure Card Game, and Skull & Shackles was the base set I landed on. This one is going to be a pirate based theme, which I like, and use the standard Pathfinder Adventure Card Game system. I picked this one up for comparison purposes, and I hope that I really like it because there are expansions I could get as well.

Coconuts

For something completely different, Coconuts is a dexterity based game. You use monkeys to launch coconuts into cups to try and get a certain number of cups stacked up. The whole point of this is to be a silly fun game. I had a chance to mess around with it a tiny bit at GenCon in 2019, and it’s a fun one. It’ll not get played for a little bit, unless I do it on the table, because kittens will most certainly chase and play with flying coconuts.

Sleeping Gods Distant Skies
Image Source: Red Raven Games

Crowdfunding

So there are a lot to talk about, seven in fact. Most of them are going to be pretty small ones because, well, I’ve been trying to do some backing of little roll and write games that are print and play. When a game is $5, for a print and play, and I get it immediately, I want to support the creators because it’s a cool way to get games out there.

Kaikoro

Kaikoro is one of those print and play roll and write games. The game doesn’t seem too complex, you try and keep Kaiju from destroying a city. That theme and the artwork are the selling point, but it’s also a $5 game that I can print, laminate, and play as much as I want.

The Dark Quarter

The Dark Quarter is most definitely not a roll and write game or a print and play. You can see a lot of that here. I think the system is fascinating that it is using. And I really like the dark/mature supernatural, monsters theme that Van Ryder is bringing to the system. For me this was an easy back.

Fortress of Terror

Back to more print and play roll and writes. This one is another $5 that has a fair amount of content with it now. But it looks interesting, almost a bit of a dungeon crawl nature to it, or exploration, something like that. So I’m curious about it, and the system that is being used for the game, it seems like an interesting one that could be fun to play.

Paper Railroad

Another print and play, this one is going to be a route building train game, I believe, with some pick-up and deliver elements thrown in as well. The route building might be secondary to the farming and getting farm rewards and shipping out those things. So I’m curious to see how it is for a roll and write. But it was $6, so one to back that I want to mess around with.

Pestilence – Escape the Plague

The final print and play roll and write game on the list. This one has the most interesting theme for me, or up there with Kaiju. The black plague is rolling through, and you are trapped in the city. You need to make connections, build up reputation and avoid the kings guard to get out of the city. That just seems so different, there are other games about the black plague, but to do a roll and write on it, it’s a different than normal theme.

For Northwood!

Speaking of something that is a bit different. For Northwood! is definitely a unique game. For Northwood is a solo trick taking game. That immediately caught my attention. Add in that it’s pretty cheap, it’s just over a deck of cards, I’m curious about it. They company is also the one that has done or distributed other solo games that I like, like Orchard and Black Sonata.

Sleeping Gods: Distant Skies

Finally, Sleeping Gods: Distant Skies from Red Raven Games just launched this week. If you want to read more about it, you can do so here. But I loved my play through of Sleeping Gods, and Distant Skies seems to build upon that system. And while I didn’t have an issue with Sleeping Gods for solo play, this seems like even simpler solo play. Plus some changes to combat as well, which I was fine with combat. But I’m super stoked for this one.

Final Thoughts

So what am I most excited for, well, Sleeping Gods: Distant Skies and The Dark Quarter. But those two are coming in a while. Same with For Northwood!. So of the stuff that I’ve gotten, or is coming much sooner, what do I want to play? I really want to try and compared both of the Pathfinder Adventure Card Games. They can be played solo, so I think I’ll be tackling them soon. Maybe I’ll even stream some over on Malts and Meeples coming up here.

Which would you want to play first?

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Shallow versus Depth and Simple versus Complex in Board Games https://nerdologists.com/2022/04/shallow-versus-depth-and-simple-versus-complex-in-board-games/ https://nerdologists.com/2022/04/shallow-versus-depth-and-simple-versus-complex-in-board-games/#comments Wed, 20 Apr 2022 13:55:09 +0000 https://nerdologists.com/?p=6924 Board games come in a lot of different styles, some or rich and deep but hard to learn, and others are simple. What do I mean with these different terms?

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I figured it was time to nail down some terms for board games that I use. And two of the bigger combos are going to be what is a Shallow game versus a Deep game and how that differs from a Simple versus a Complex game. Plus, we’re talk a bit about how games can be learn and simple to play or vice-a-versa.

Simple vs Complex

Simple vs Complex can actually be broken down into a couple of different ways. One is going to be for learning a game, the other is going to be the actual playing of the game. Mainly, because I think that some games can be a bit of both. Perdition’s Mouth: Abyssal Rift, which I wrote about yesterday, I think that game play can be simple. But learning the game is a challenge.

Learning

A game is complex to learn when the rule book is difficult to get through. This can be for a number of a reasons. It might be that a game is challenging to get through because of a lot of different reasons. It might just be a big rule book, or a lot of specific side situations. Or just a poorly done rule book that is hard to reference when you need to.

Versus a simple rule book, that is going to be one where it lays out out clearly and the game is not that challenging to pick-up. Even with a more complex game, a simple rule book is going to give you the information you need and not much more.

Playing

For playing, simplicity and complexity can be in two different areas. Firstly, if a game is simple, turns are going to be simple. I do one thing on my turn, and it’s done. So I know what I want to do right away, I do that action, and I know how that action is going to go. Something like Century: Golem Edition (or Spice Road) is an example of this. On my turn, I get a card, I pick up my played cards, I get a golem, or I play a card. I do one of those things and all are straightforward.

A more complex board game is going to create more questions in what you are doing. When you select an action, it branches into many more things that you can do. Kind of like a bunch of combos happening. Sonora, for example, is complex for a roll and write because everything combos into everything else.

Another way board games add complexity is through housekeeping. This is the idea that you don’t just need to know what you do on your turn, you need to know what the game does. One that’s a bit more simple for this is Pandemic. Unless there is an epidemic, you flip a card and put out a cube. But there are games, Lord of the Rings: Journeys in Middle-Earth, for example, where there is a lot that you need to do.

pandemic
Image Source: Z-Man Games

Shallow vs Deep

But now let’s talk about shallow versus deep for a game. Because, I think at times, people get the two concepts confused a little bit with how I talk about them. A shallow board game is going to be one where the decisions I make are pretty straightforward. I don’t need to think about the complexity of a game when considering if a game is shallow. A game with depth is going to give you a lot of meaningful decisions. It is the space where you need to consider and weigh your actions carefully.

For example, the actions while playing Perdition’s Mouth: Abyssal Rift might be simple as you execute them, but the decision space for what action you take at what moment that offers real depth for the game. Compare that to Sword & Sorcery, where the execution of the action is not that complex, but the turn is a bit more complex as a whole, but what you should do on your turn is not that deep.

What Combinations Can Board Games Be?

So, I think that there are three combinations of this that I like. And the rule book is it’s own thing, so that won’t factor in too much. I think too complex rulebook especially if it’s not laid out well, is a barrier to entry that is just a bit too steep. And so a lot of gamers won’t get to see if the game itself is complex or simple, or shallow or deep.

The first combination is shallow and simple.

I like this one for my party games, filler games (generally) and dexterity games. I don’t want the game to feel like it’s too much. Pulling out the game should mean that I can teach it and play it fast. Something like Wits & Wagers is a game that is shallow and simple. Same with something like Ice Cool.

The next one is deep and complex.

This is going to be your bigger games, something like Gloomhaven stands out this way. There is a lot in Gloomhaven to keep track of, and the decision space of what cards you choose to play is really intriguing. So, the decisions really matter and you need to keep track of a lot of rules, statuses, things like that, in your head.

Finally we have deep and simple.

I love games in this area. Ones that give you good decisions to make while not bogging you down in a ton of rules. Res Arcana is a game that does this. I can build out an engine with eight cards, and my goal is just get it running faster and better than yours. Or Hanamikoji is also great. You only do four actions in the game. But when you do each one, and which cards you use, it’s so tough.

I don’t like shallow and complex.

Needless to say, there is one that I don’t like, that is when a game is shallow and complex. In that case, it seems like they are just adding in rules to make the game seem more challenging, but when you get down to it the base of the game is very simple in what you are doing. If you have a thirty page rule book to cover all the one off scenarios but I only ever use 10% of the basic rules in my game and it’s always obvious what to do, I’m am not going to be interested in the game.

I think that a game that kind of falls into that trap is Sword & Sorcery. Now, there are interesting decisions to make, early on, when you play Sword & Sorcery. However, the more you play, the more you just drop into a routine of what you are doing. Move, fight, is your best ability on cooldown, use the next best one, repeat. The decision space shrinks as you go because there are obvious choices in what to do.

Hanamikoji Box
Image Source: EmperorS4

Final Thoughts on Different Types of Board Games

I think that players are going to have those different sweet spots. Some people are really going to want to play those heavy and crunchy games that take a lot of complexity to remember everything and give you a lot of decision space. And I even like some of those games.

But when a game can really pull off the simple but deep combination it is a gem to play. Stuff like Res Arcana, Hanamikoji, or Century: Golem Edition stand out as amazing games this way. They offer really fun decisions and interesting decisions without bogging you down in a ton of different edge cases or steps to your turn that you need to keep track of.

For me, complex and shallow is just going to be a killer, though. If I need to put a lot of effort into playing your game, I expect a full and rewarding game play. And if that doesn’t exist, well, that’s an issue. At that point in time, it makes learning the game and playing the game feel like a chore, or work. It’s a bit like a task at work where you need to copy information from 30 e-mails into fields in a spreadsheet. You need to make sure everything ends up in the right spot, but you don’t need to think about it too hard.

Which is your favorite intersection for a board game with Shallow and Deep, as well as Simple and Complex?

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365 Days of Gaming – March Recap https://nerdologists.com/2022/04/365-days-of-gaming-march-recap/ https://nerdologists.com/2022/04/365-days-of-gaming-march-recap/#respond Mon, 04 Apr 2022 15:40:03 +0000 https://nerdologists.com/?p=6864 What gaming happened in March, turns out there were a lot of new games. Which one would you want to play most from the March list?

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March was another strong month for gaming. In particular, I got a number of new games off of my list. Of course, in the past few days I’ve ordered a few new games to come in, thus making my challenge harder, but let’s see what games got played in the month of March.

March Board Gaming

1. My City (6 Plays)

So started playing this legacy game last December, I think, maybe it was November. And then we took a long break. But the great thing about My City, besides 6 plays in one evening, is that it is very simple to pick back up again. The game is mainly flip a card, everyone places that tile. You try and cover a few different types of spots to not lose points. Then it’s positive points surrounding others, and other adjacency. Simple but fun, and a game that you need to pace out.

2. Paper Dungeons (6 Plays)

You can watch this one played here. Were mistakes made, yes, but I am really loving this dungeon crawling roll and write game. The game play is just fun and there’s just enough going on in it. I have good decisions to make when it comes how I build up my characters and plan of attack. I feel like I have a decent strategy now.

3. Arboretum (4 Plays)

This is a game that got played at work, and normally I bring in a game, we place it once at work, and then I take it home. But we really liked Arboretum, even one of my less gaming co-workers. This is a good puzzle of a game, and a mean game. You’d think a game about trees not that mean, but most that are about trees are mean that I’ve played. This one I really like that you need to keep cards of the type you are building your row of in order to score. But you can block someone if you have more points worth.

4. Mesozooic (4 Plays)

Another new one on the list, played at work and a game night. Mesozooic is a silly game. It plays in two parts, first you draft 11 cards, then you put them out in a four by three grid and it becomes a timed sliding puzzle. Normally, I don’t love timed elements, but the sliding puzzle piece is fun. The game is light and silly, and it just works well with any player count. Plus you make real choices when you draft cards, so it isn’t just real time.

5. Canvas (3 Plays)

This is a Kickstarter that came in at the end of the month. I need to play with the reflections expansion still, but the base game is fun. It’s a very light game, basically filler level, where you are making three paintings. You do that by layering cards to make those paintings. What really matters are the colors and shapes at the bottom, but what picture you come up with too is great. And then it is just a puzzle with those colors and shapes to get as many ribbons and points as you can.

Under Falling Skies Components
Image Source: CGE

6. Under Falling Skies (3 Plays)

A solo game that is a new play for me but has been on my shelf for a while. Under Falling Skies is a cross between Space Invaders and Independence Day, and I like the game a lot. No real complaints about it and you can see my review here. The game has smart dice placement and strategy to it, and eventually I will win.

7. Qxixx (3 Plays)

Another new one and a light little roll and write game. Qwixx is just about filling in rows over numbers with different colored dice. The game plays extremely fast, and the strategy is light for it. But, that said, I was worried before I’d play it that it’d be too boring. I don’t think it is, the game has the right time to weight ratio for me. Just enough interesting decisions, and I like the excitement for hoping to get that one roll you really need to score a lot of points.

8. Sleeping Gods (2 Plays)

Another one that I streamed on Malts and Meeples. Sleeping Gods was a campaign game that I just wrapped up. It is a great game, good story in it, amazing artwork. I’ve talked about it a lot, though, I still need to do a full review.

9. Tainted Grail (2 Plays)

And Tainted Grail is another one I talk about a lot. It’s a great campaign game. Only two plays this month because we missed a week with one of the players being sick. Granted, that week we then played My City instead, which was fun. If you want a big campaign game with great story and a lot of survival, Tainted Grail really works.

10. Nidavellir (2 Plays)

I think this game might be a disappointment to me, which is odd because it does a lot of things I like. Nidavellir is a bidding and set collection game. But, at least at two players, the set collection feels less interesting than it might. The bidding is cool with how you do it, and I like being able to level up my cards. Overall, though, just felt underwhelming. I wonder if it might be better at a higher player count.

Res Arcana
Image Source: Sand Castle Games

11. Res Arcana (2 Plays)

Res Arcana is a really cool engine building game. One that I played for the first time this month as well. What is so cool about it is that the cards in your deck that make up your engine, those are determined at the start of the game. Either through predetermined sets or a draft. And drafting is the way to go, but you start with eight cards and you really don’t get more. So how do you build and leverage an engine with just those cards?

12. Dice Throne (2 Plays)

It’d been too long since playing Dice Throne. I really like that game, though, I’ve come to realize I don’t win too often. I thought I was going to with the Barbarian almost taking down the Paladin, but a bad roll at the end. And then the Moon Knight took out the Monk fairly easily when all was said and done, mainly by stopping a few too many attacks.

13. So Clover! (2 Plays)

So Clover, new game, and maybe favorite party game. It’s up there with Just One and Cross Clues. And honestly, it feels a bit like both. You get a clover leaf that you put four cards onto and you come up with one word clues to match up. This one takes a bit more explaining if you can’t read it, so check that out here.

14. Air, Land, & Sea (2 Plays)

Another new game for me to play, you can see I got a lot in this month. Air, Land, & Sea is a two player game where you battle over various theaters of war, air, land, and sea. I am getting rid of it after two plays, not because it isn’t a fun game, I think it’s solid, probably a B for me, the issue is, I have an A+ two player game that feels close enough and actually more challenging in Hanamikoji.

Air Land & Sea
Image Source: Arcane Wonders

15. Quarto (2 Plays)

Two player abstract game, this one I think is solid. I don’t love it, I don’t hate it. But it might just move to work with me, as it’d be a good one for there. In this game you are trying to get four in a row of shape, color, height, or hollow. But I pick what piece you put down and you pick the one I put down. It’s a good challenging game as you try and puzzle out where you can put a piece to not set-up your opponent or give you options for pieces to give to them.

16. Roll Player Adventures (1 Play)

Second adventure in Roll Player Adventures. This is the one that I played at GenCon, so I sat back some to not spoil anything. But it is still a lot of fun, we made different decisions than at GenCon, not always for the better, or so it seems. But lots of fun to be had, and I really like the story and decisions. A lot of story and just enough decisions to keep the game interesting.

17. Spire’s End (1 Play)

Another one that I played on Malts and Meeples. Spire’s End is a two or one player game where you explore a spire that came up from out the ground and captured a lot of people. It was not a favorable ending for me, but I really like the game, overall a lot of fun. Really, I think that it might be too dice dependent for some people, but I think the dice mechanics are really nice.

18. Fox in the Forest Duet (1 Play)

Trick taking is a mechanic that I like, and cooperative trick taking is fun, yes, I need to play The Crew still. But Fox in the Forest Duet is cool because it is a push and pull of needing to move the fox on the board both directions to collect leaves. And you do that through trick taking, so how you manipulate the tricks is interesting. You most certainly don’t want to always win a trick or you will lose the game.

19. Monza (1 Play)

A kids game, I mainly played it right with my toddler. We moved a bit faster than we were supposed to, but he’s 3, so it is mainly just fun to play games with him. He knows that daddy has his game room and he wants to see the games but he can’t play with him, so now he has a few games to play with. Monza is a simple racing game, you roll dice and move your car according to the color on the die. Simple but fun enough for a kids game.

Year Totals

So if you do the math, that was 49 plays for the month. I should have played a solo game to get to 50. If I could average 50 that’d be amazing, but hard to do some months. So I’m at 133 plays through the end of March, that’s 36-37%, so well on my way. Now, we are getting two kittens tonight, so that might cut into some game playing, but we’ll see, and I need to get through my game collection with my other video series. But I am confident I’ll make 365, my real goal is kind of 100. Plus 12 out of the 19 games were new, and I’m not sure, besides Canvas coming in I added any games.

Which game would you want to play most?

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Ranking My Fantasy Games https://nerdologists.com/2022/03/ranking-my-fantasy-games/ https://nerdologists.com/2022/03/ranking-my-fantasy-games/#comments Thu, 10 Mar 2022 21:12:01 +0000 https://nerdologists.com/?p=6790 I love my fantasy games, but how do I rank all of them? Time to dive into another longer list of games that might give you ideas of what to play.

The post Ranking My Fantasy Games first appeared on Nerdologists.]]>
It’s time to do a ranking again. And we’re looking at my Fantasy Games this time. There are going to be quite a number of them, and this might take a little while, but let’s see what exciting games are going to be out there. I know I have a number of anticipated ones that are fantasy, but let’s see what else we have. And some of this is going to be which games use the theme the best as well.

Ranking My Fantasy Games

46: The Red Dragon Inn

This should be a game that I like more than I do, it’s basically a hand management game around drinking in a bar after you’ve been out adventuring and gambling to win money and getting in fights. And I suspect I do I like this game more than I think. I just don’t like it at high player counts. Most of the time when I play The Red Dragon Inn it is over the recommended player count, to me this is a 4 player game only. I don’t want fewer, I don’t want more. At four, it’d feel like good silly fun and not a slog.

45: God of War: The Card Game

God of War is another theme in a game that I should love, but the game around it wasn’t that great. The deck building was interesting in the game. But the card play and the monsters that you fight, those aren’t all that interesting. It feels like the game was meant for mass market without hitting mass market. Or it’s a weird area in between mass market and hobby.

44: Kodama: The Tree Spirits

This is one that barely falls into the fantasy area. Yes, it does have the tree spirits, but that’s barely part of the game. It’s more about building out trees trying to create runs of the different things that you want. In concept it’s not that bad, and in game play it is okay. Kodoma is one of those games where I think a lot of people will enjoy it, and it’s not a bad game, but it won’t be many people’s favorite game.

43: Stuffed Fables

This is a game, in Stuffed Fables, I should maybe have given more tries. The theme of a being stuffed animals and toys of a kid trying to get their blanket back that was stolen, super cute. And the game was cute when I played it, but also more complex than it should be. I get what Plaid Hat Games is doing with their adventure book games, but with changing rules it just made it more complex than I wanted.

42: SeaFall

SeaFall, people would probably put that to the bottom of their lists because it is not a good legacy game. Though, legacy games, to me, have higher standards than most other games. If I am only going to get a limited use out of it, it needs to be epic. I liked the mechanics pretty well though they needed to be less punishing. But the story was a bit too scattered, though, with some tweaking, could be made better.

Seafall Title
Image Source: Plaid Hat Games

41: Near and Far

Well, I just wrapped up Sleeping Gods, that isn’t on the list yet, so I like it better. For me, Near and Far is a cool concept, a cool world, and just falls flat. The game has story, and even vignettes of story like Sleeping Gods, but it’s more mechanics than anything. And I think since it’s competitive the game couldn’t get away from the mechanics as much as how you score points.

40: Legacy of Dragonholt

Legacy of Dragonholt is another one of those games that isn’t bad, but could have been better. The system for an RPG/Choose Your Own Adventure game is fun. The story is okay, and that’s what kept me from diving back into it. It wasn’t that the concept of the story wasn’t good, but the execution of it felt too YA (young adult) and not a well written YA story, but one that got published because other YA books similar were well done and popular. I’d love to see Fantasy Flight come back to this system, keep some of the ideas and just improve the writing.

39: Fae

Fae is a fantasy game in cover art only. It is really an abstract game where you are a fae creature who is then hidden from everyone else and you try and score the most points. The game is good, and I like the challenge of trying to score points but not make it too obvious so that people tank your fae’s scoring. A clever idea and very abstract.

38: Legends of Andor

Another game that was in my collection and then left. And another one that is fun, it is an efficiency puzzle of how you get through the story as effectively as possible so you don’t trigger end game too early. My issue with it is only a me issue, I have too many campaign games. I let it go when I realized I would only ever play the starting scenario at least for right now. When I have capacity for that campaign, then I might get it back.

37: Sword & Sorcery

Sword & Sorcery left my collection, but that’s because I did play through the campaign. It is a fun campaign but one that I knew I wouldn’t revisit. The depth of game play is fun for a lighter dice chucking game. And the story is also light, well, in terms of the decisions that you make. I wish the story branched more, and that your powers would change up more, because once you found a few good things, you just did those.

36: Shadows of Brimstone: City of the Ancients

Shadows of Brimstone is one that hasn’t left my collection as a campaign game, but maybe should. The only issue is that I need to glue the figures back together. My first gluing didn’t stick as well as it should have, because I didn’t use the right glue. But also, it’s a theme that I don’t have games for, the weird west. So monsters and other worlds all messing with the old west. I love that theme and there aren’t many games or good books that I’ve found with it.

35: Lord of the Rings: Journeys in Middle-Earth

Another campaign game, and another one that left my collection just because I wasn’t going to get to it anytime soon. But it’s Lord of the Rings, and app assisted from Fantasy Flight Games. The story was fun that I did play through. The writing was well done, which I appreciated, and you can see is something that’s important to me. Definitely a good one for Lord of the Ring fans, which I am.

Krosmaster Arena
Image Source: Board Game Geek

34: Krosmaster: Arena

This is a skirmish game with fantasy characters casting spells, summoning monsters, and hacking and slashing away. I like that you pick and build the teams that you play with. I like the dice rolling and how you can play with secondary objectives so it’s not just knock out your opponent. But you can play just with knocking people out as well. Krosmaster is one I would keep but I didn’t have people to play it with, and now I have another skirmish game or two that I put over it.

33: Too Many Bones

This one will probably move up the list when my Gamefound comes in for the latest expansions. Not that I own any other Too Many Bones, but that might start me getting more. This is kind of a short campaign game where you fight some battles and then fight against a boss. But where the game really shines is how you build up your characters. Each of them do different things, and how you level them up gives you room to explore a character multiple times. Plus it’s a different fantasy world than anything else out there.

32: Lord of the Rings: Journey To Mordor

This is a roll and write game, but it is a fun little one. Not one that I own or one that I’d go and seek out to add to my roll and write collection. But Journey to Mordor basically has you advancing your Hobbit on their journey to Mordor while trying not to let the Nazgul get you. Very simple roll and write but it has a little more player interaction, so it feels different than some.

31: The Hobbit

Speaking of Hobbits, we have The Hobbit. This is a competitive game about dwarves trying to get treasure, which is kind of what the book is as well. I like the mechanics where you are leveling up skills based off of cards you play. But you want to balance it so everyone levels up because you can’t defeat the monsters all by yourself. So it’s semi-cooperative, but not in a way that someone is working against the group, it’s just that sometimes you let another person get the better thing.

30: Deadly Doodles

Another roll and write game, and this one I think has dropped a little on my list. It’s a good simple roll and write where you are trying to get treasures, find weapons and defeat monsters. And what you do gives you points. There are some different dungeons which add in more things to do as well, which I need to play around with.

29: The Lord of the Rings

And even more Lord of the Rings, this is the classic Fantasy Flight Game. I like how it plays through the books. And you play as the Hobbits taking the ring to Mordor. It is fairly abstracted, but the locations you go and the scenes you play through are all very Lord of the Rings, so it feels more thematic than just with what you are doing. Plus it’s a really tough cooperative game and I like those.

28: Titan Race

Normally I don’t love games that have a lot of in your face, try and mess the other person over, but Titan Race is a lot of fun. This is a fast game and a silly game with great fantasy in it. Titan Race is very silly and I like how the tracks work. You can either do a race where you loop over the same board over and over again, or you can do a grand prix and go over three boards and each board does different things. And those things make the game even sillier.

Titan Race
Image Source: Board Game Geek

27: Claim

Claim is a two player trick taking game which is odd. Plus the first hand you play doesn’t actually give you a score, it is how you build your hand for trick taking. It’s such a clever idea and I like that it plays really fast. The fantasy theme comes in that the different suits are fantasy races. And each of those fantasy races has it’s own powers, or they might. Some of them there are just more of, whereas others have powers. A knight always beats a goblin, for example. So it puts even more of a twist on trick taking in a way I really enjoy.

26: Paper Dungeons: A Dungeon Scrawler

I don’t know where this one will end up, so middle of the list is good for right now. I don’t know where it’s going to end up because I’ve only played this roll and write game once. And I liked it a lot, it’s a dungeon crawler as a roll and write. But as compared to Deadly Doodles where you go into a dungeon and cross over stuff, you do a lot more in this game. You level up your heroes, you have powers and abilities, you craft items and brew potions. And the better you do in other things, better you can explore. A lot going on, but not too hard.

25: Skulk Hollow

Skulk Hollow is a game of woodland creatures, the Foxen, fighting against a Guardian. It’s a two player only game and one that is very asymmetrical. As the guardian my goal might change from game to game, depending on which guardian I am. And the Foxen, well they always want to beat down the Guardian. And the Foxen can change up depending on who their leader is. Really cute game and fast to learn and play.

24: Silver

I think I say this every time I talk about Silver, but it reminds me of a game I played growing up with a deck of cards. In Silver you have a village in front of you and you want the lowest score possible. You know what two of the cards are in your village. You don’t know the other three. So now you swap cards out or play them for powers to get rid of cards in your village and lower your score. It’s simple, it’s fun, there’s a lot of take that, yet it feels nostalgic in a good way.

23: Clank!: A Deck-Building Adventure

Clank is a fun push your luck, deck building, dungeon delving game. You want to get the best treasure that you can, but as you get cards, make noise, and well, annoy the dragon because it’s their horde, now the dragon starts damaging you. So you could jump in, grab the first thing you see and run, but if someone else can make it out, now they have more points and better treasure than you. Really fun game and easy enough to play for most people.

22: Deranged

Deranged might fall more into a horror game. But there is a magical gate and fantastical monsters who are out to get you. And you yourself can become one of those fantastical monsters if you don’t deal with your curses and get out in time, why, because you might become Deranged. The game has a lot going on, but I like the dual use cards and the theme of the game. A little horror I’m most certainly interested.

21: Village Attacks

Village Attacks is another darker themed game because you for sure are the monsters. And after a long day of terrifying villagers, you are ready to settle down. But nope, here some villagers to break down your door because clearly you’re the monsters, not the people trying to trash your place. That sounds light, and I find it silly, but it is themed dark. Still a very nice tower defense type of game.

VIllage Attacks
Image Source: Grimlord Games

20: The Grimm Masquerade

Themed with Grimm Fairy Tales, The Grimm Masquerade is a deduction game. You are each a masked party goer, one of the Grimm characters. You are of course looking for something, a glass slipper for Cinderella, but also have something you don’t want. Can you get what you need or make everyone else bust before they figure out who you are?

19: Ascension: Deckbuilding Game

Another deck building game, Ascension is fantasy themed. Really, like most pure deck building games, it’s about building up an engine that gives you points. I just like this fantasy theme and variability of it better than something like Dominion. But that’s not what we’re talking about. This lets you get heroes and casters and sages and constructions to fight monsters, get more income and buy more cards. I like that it offers a ton of different strategy for the game.

18: Res Arcana

Res Arcana is another in theme only fantasy games. You are basically building out an engine to get points and who can do it better to get points faster. I like it though with the theme of brewing potions and dragons and places of power. It makes it feel different, and I also like that you only have 8 cards to make your engine with.

17: The Dresden Files Cooperative Card Game

The Dresden Files are my favorite fantasy series. I love the world that Jim Butcher has created. The game, it does a good job of giving you the pieces of that world. But you need to know the world to connect them together. So it’s not the best fantasy game or story game for everyone, but if you know the series, it’s a lot of fun to play.

16: Small World

Small World is Risk with fantasy creatures, crazy powers, and well, a whole lot more fun. What really works is that this is a small board. The game is in your face, but it’s in everyone’s face. The option of hiding away in Australia is gone that you’d have in Risk. Plus, you get crazy combos. Flying Halflings, Seafaring Giants, Wealthy Trolls, all of them are possible. Really accessible game too for most new gamers.

15: The Lost Expedition

This one is on the list because of the expansions and promo cards. I don’t think in the base game there is anything too fantastical, but werewolves, fountain of youth, yeah, those are fantasy. This is all about surviving to get to the lost city of Z. The game is a really good cooperative one that if you have someone who is a alpha player, it keeps them from being too much of one.

14: Century: Golem Edition

This is another one where the theme is fantasy, but game play doesn’t really shine through on that. Still, the artwork and gem pieces are great, and I wouldn’t want a different theme. It’s a hand management game where you are building up cards in your hand to use them to turn gems into other gems until you get the right combinations to get golems. And the golems at the end of the game give you points. What is so amazing about this game is that turns are super fast, so while there are good decisions to be made, it doesn’t take long to get back to your turn.

13: Potion Explosion

We’ve all probably seen the app games where you get like colors to touch and that removes them from the board and if more hit, those are removed as well. That is what Potion Explosion is. You are making crazy potions by pulling dice and trying to get the like colors to hit. Light game with a great table presence.

Potion Explosion
Image Source: Horrible Guild

12: Root

Root was one where I was thinking, is this actually fantasy. Well, let’s see, it’s animals fighting and building, so yes, that seems like fantasy. But really, it’s a confrontational game where you fight it out with your group trying to get points to win the game with everyone trying to keep everyone else in check. Great asymmetrical game, just know it’ll take some time to teach. And don’t let the artwork fool you, this is not a nice sweet happy game.

11: Roll Player

Roll Player is a game about making your Dungeons and Dragons (or Generic RPG) character. You draft dice to put them into various stats for your class. It’s a lot of fun as you try and match up colors and get the numbers right to score more points. Plus you buy up gear and abilities which can influence your stats or points as well. And that’s the game, it’s about building up your character.

10: Spire’s End

Spire’s End, coming soon to Malts and Meeples is a story adventure game. In Spire’s End you wake up to find a spire has appeared at the edge of your town and many people are missing. You and others go into the tower, fight monsters, make choices, and generally go on a weird and dark adventure. Really like this one as a solo game.

9: Super Fantasy Brawl

Super Fantasy Brawl, it’s in the name that it’s fantasy. Super Fantasy Brawl is a two player skirmish game where you are trying to complete objectives in an arena and knock out your opponents. Complete objectives, get trophies. Knock out your opponent, get trophies. The first to five wins. What I really like is the turn speed, you play up to three cards, one of each color and do what it says on the cards. And the cards you play determine who moves. Light game but very tactical in how you play.

8: Cartographers

The second game I have in the Roll Player world, won’t be the last. But Cartographers is a roll and write game where you are making a map of the land. And you get points for making it in certain ways. Forests surrounding mountains might give you a point or two, things like that. What makes it fantastical is that you put monsters on the map as well. And you don’t put your own down, you put them on your opponents board in the worst spot for them to make them score negative points.

7: Sleeping Gods

Sleeping Gods, well, you can watch me play this one I just wrapped it up over on Malts and Meeples. Sleeping Gods is a big adventure game where you, as the crew of the Manticore are transported to a new world. You want to get home, but in order to do that you must awaken the sleeping gods and all you know is that totems might help with that, not where to find them. So it’s really a sandbox game of exploring, finding quests, fighting monsters and more.

6: Roll Player Adventures

Roll Player Adventures, the final Roll Player world game, this is an adventure game set in the world of Roll Player, using mechanics or dice mechanics that feel like Roll Player, and it’s really good. I really like that Roll Player Adventures is an easy game to learn and a lighter game to play. A lot of the big adventure games can have a lot to keep track of and a lot of tokens. Roll Player Adventures has enough, but not too much. And the world you play in isn’t too dark.

5: Aeon’s End

Aeon’s End is another deck building game and the highest on the list. This is a cooperative game where you play as breach mages trying to fight off nemesis that come through. The game does two really interesting things for me. Firstly, you never shuffle your deck. So when you discard cards you can kind of put them in an order. And the other is that turn order is random. There is a deck, in a two player game, which has two activations for each character and two for the Nemesis. On a really bad draw you could go twice with each character and then two Nemesis turns, plus then shuffle that up again and two more Nemesis turns.

Lords of Hellas
Image Source: Awaken Realms

4: Lords of Hellas

Lords of Hellas is fantasy in the future, or mythology in the future. It’s a cyber world of Greek gods. An odd setting with some amazing miniatures and mechanical creatures. But a really good game with some rough edges and a lot of ways to win. To me that is one of the best parts of the game where you are able to win in a number of different ways. You might fight monsters or build and control a monument or take over areas, how you play is up to you and the powers you have.

3: Tainted Grail: The Fall of Avalon

Tainted Grail, if Roll Player is light fantasy or happy fantasy, Tainted Grail is very dark fantasy. The world of Avalon is falling apart, the Menhir that drove back the wyrdness are failing and you aren’t sent out to stop it. You are sent out to find out what happened to the people who are better equipped to do this than you. But the story in Tainted Grail is amazing and one that I highly recommend people track down, which can be hard. Also know that this is a survival game with a ton of story, if you want the story, play in storymode, I am.

2: Dice Throne

Odd one to put on the list but Dice Throne is very much fantasy. It is fantasy head to battling in almost a Mortal Kombat type setting but it is still fantasy. My Pyromancer is going to blast your Barbarian with fire or then there is a Seraph or a Treant or a Gunslinger, all sorts of things, and you can take any of them up against each other. I’m so excited, it isn’t that far out to when Marvel Dice Throne will be delivered, several months but not that far. And Marvel Dice Throne is compatible and can be played with everything else I already have.

1: Gloomhaven

Finally, my #1 game of all time, Gloomhaven, This is a massive fantasy game of dungeon crawling combat. It is amazing and what really makes it is the card play. You pick two cards to play, one will determine how fast you go. Then when you go you use the top of one card and the bottom of the others to move and attack, so you can set yourself up for some epic turns or make it flexible to cover a changing board state. And there are so many different characters that are interesting to play as.

Final Thoughts

I love fantasy as a theme. A lot of my favorite series are fantasy for books in particular. And for board games, there are a lot of games that use the fantasy theme. But when you get down to some of my favorite games of all time, the big fantasy games are hard to beat. I think that my Top 3 games are all fantasy games. And I even skipped some games, like stuff in the Lovecraftian Mythos because while they are fantasy, I feel they are more horror. Maybe I’ll do a horror game ranking soon.

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TableTopTakes: Res Arcana by Sand Castle Games https://nerdologists.com/2022/03/tabletoptakes-res-arcana-by-sand-castle-games/ https://nerdologists.com/2022/03/tabletoptakes-res-arcana-by-sand-castle-games/#respond Wed, 09 Mar 2022 16:17:05 +0000 https://nerdologists.com/?p=6780 Res Arcana is a crunchy engine building game with a small package? Is the game length to brain power the right ratio?

The post TableTopTakes: Res Arcana by Sand Castle Games first appeared on Nerdologists.]]>
Another new game to the table in the past week, there have been a lot of them. Res Arcana by Sand Castle Games is an engine building game that gives you a really small engine to build. Is this small engine enough to keep Res Arcana interesting through multiple plays or does the game get stagnant the more that you play it?

How To Play Res Arcana?

So, like I said, Res Arcana is an engine building game. You play down cards to produce resources, transform resources, and then use those resources to get points. That is pretty standard for a lot of engine building games. The trick with Res Arcana is that your engine can only become so large.

As you play, you are paying for cards that are going to stay in play. And you are doing that from a deck of eight cards that are your own. There are some places of power and monuments that you can get throughout the game. But generally, your engine is going to be those cards. The game recommends some cards to start with, but after that you can draft them.

So, Res Arcana is less about building out that perfect engine, but figuring, with leveraging the cards you have, how to get the places of power and monuments that are going to be your main ways of getting points. But the cards in your hand will be what drive your engine. And at the end of the round you check to see who has the most points, if no one is at 10 or more, the game goes another round. And that continues until someone is at 10 or more points and at the end of the round the player with the most points wins.

What Don’t I Like?

I am a little bit worried about the card pool in this game and the number of places of power. In the base box there are five places of power, each with two sides, and they can be in any combination. But two games is all you need to see all of the places of power. And the deck of cards isn’t that big either. Yes, I only play with eight a time, but it isn’t a big deck of cards.

And if you play with four players, you see even more of the deck, even if you aren’t building out the engine yourself. I think that this is a very correctible issue, and I already own the first expansion for Res Arcana. But I think it is worth noting that the base box might be a little bit lighter than I’d prefer for some of the main components, places of power and cards.

What Do I Like?

Res Arcana Components
Image Source: Sand Castle Games

Engine Building

I really enjoy the engine building in this game. Mainly that you activate part of your engine on each of your turns. So even as you get later into the game, turns don’t take too long. Often engine building games can suffer from an issue where as you do more turns take longer and there is even more downtime. And Res Arcana doesn’t fully fix this, I’ll explain in a moment. But in Res Arcana you only activate a single part of your engine.

Where it can create downtime, which is maybe a negative, but doesn’t happen too often, is that if I built my engine to take a lot of turns, I might have more turns in a round than you do. That means, especially in a higher player count game, that you could be sitting at the end of a round for a while. I find, though, that most people’s engines take a similar number of turns.

Places of Power

Next, I like that the places of power change up between games. I know I said it’s a negative, but the places of power offer your biggest point generating engine piece. It’s not that I don’t like the places of power, I just want more. And the expansion does offer two more. So that is more variability. But these places of power really give you a way to focus your engine building. Yes, you are limited to your cards, but figuring out which place of power is right for you is really interesting.

Drafting

I also really like the drafting in the game. I think that with most gamers, I’d draft from the get go. For newer gamers the base cards are good, but it’s more fun to draft. You can, based off of your starting hand of cards, start to figure out your engine. I see what I think is the best card, I take that, and now I hope you pass me something that will build off of it. And I think after a game, even with new players, I’d move to drafting.

Plus, I like that you draft in two groups of four. It’s a minor thing, but it means you can plan less with your drafting. And because it’s fewer cards to start, you can hate draft less, which is a bad plan in this game. And while I don’t mind a little bit of hate drafting, if a game were to encourage it, it would drop it down for me.

Who is it For?

I think that Res Arcana is mainly a engine building game for gamers. It is fast, so it might be a filler engine building game for some gamers, but it’ll still be fun. Res Arcana is just complex enough that I do think a lot of new gamers or people who just play gateway games, it might be a bit much.

That said, while I think the initial teach and game might feel like a lot. I could see it being one that grows for a lot of newer gamers They start to see how all the pieces work together and now the game is a while lot more interesting. It is a game, even for myself, it took playing it to see how all the pieces of the game worked together. The rules do a solid job of teaching the game, but it’s not the easiest to see how it works until you play it.

Res Arcana Final Thoughts

I like this game in my plays. I think I do wonder how long a shelf life it might have. But at the same time, it is basically a filler length game. Though, thinking about it more, it’s a filler that is hard to teach. When I compare it to another engine building game, Homebrewer, I like that theme better, game length is a bit longer, but it’s easier to teach.

Unlike last game I reviewed, Res Arcana is definitely not leaving the collection anytime soon. And some of that is that I think expansions to keep adding to the game and keeping it fresh. Right now I still feel like I want to explore more. And I can see it being a game that grows on me, or fades. But I could see, if I learn how to teach it better, this being a good filler engine builder when we want to play something more, but that’s not too long.

My Grade: B+
Gamer Grade: B+
Casual Grade: C

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Mastering vs Variability in Board Games https://nerdologists.com/2022/03/mastering-vs-variability-in-board-games/ https://nerdologists.com/2022/03/mastering-vs-variability-in-board-games/#respond Fri, 04 Mar 2022 16:17:12 +0000 https://nerdologists.com/?p=6765 Do you want your board games to be game that you can master, or are you looking for variability in them? Do you like one way better than the other?

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Board games often fall into two categories, ones where the game doesn’t change much, so you can master it. And then other games that are going to be different almost every time that you play it. And depending on who you are as a gamer, you might prefer one over the other, but is either better?

Mastering vs Variability

So let’s start out by defining our terms. It isn’t that complex a topic really, but I think it’s good to start out at the same point. Because, even more variable board games can be mastered to some extent, just in a different way. So let’s see how that works, potentially.

Mastering Board Games

Mastering a board game means that you can do something to get better at it. You can spend the time playing it to learn the strategy of the game and be able to pull off the most optimal strategy. What that means is that if you play against someone new, you probably need to rein it in somewhat, so that you don’t crush them. Or you need to play against players at a like level.

Ice Cool Box
Image Source: Brain Games

A lot of games can be mastered. Something like Icecool can be mastered just by practicing at flicking around penguins you can get better. Or something like Dominion, if you play it enough, even with different card combinations, you see the optimal patterns. This is what I mean with how a game can be variable, but still mastered with Dominion since it is set but the puzzle might change slightly.

Variable Board Games

Variable board games are going to focus on changing up what you do each time. And this might be because of the game, or it might be because of whom you play against. But most of the time people mean that a game can change how it is set-up and that a single strategy won’t work in the game every time.

So, an example of this, BoardGameCo gave it in his video on variability in games recently, would be chess. Chess isn’t variable, but it is, because you are interacting so directly with the person across from you the game is different each time you play it. The set-up doesn’t change, you don’t get new pieces, but that player interaction makes it more variable.

At the same time, a game like Res Arcana is also variable because you play with different cards each time. So while the puzzle might be figuring out how to activate your engine more efficiently to get points, how you do that will change up depending on your cards, your mage, the places of power, and monuments.

Res Arcana Lux Et Tenebrae
Image Source: Sand Castle Games

Is One Better?

Now, a lot of people are going to say that yes there is one that is better. And the answer to this question, for me, is that none of them are better. Sometimes I want something that is familiar and easy to set down with that I can master. Sometimes I want to play a game that offers me a new puzzle and a new experience.

Now, I might have one that I prefer more than others, and for me that is a game that is more variable. There is more reason for me to come back to a game and try a new strategy. And that new experience, that fresher experience is what interests me a lot about games.

I find a game that I can master generally moves on from my collection faster. I learn how to master it and either I need other players at my level of the game, or I need to move on from it. Playing a game that I’m very good at against someone who is very bad at it is not that fun. And it might just be because my experience with the game is greater, but for them, why continue trying to learn when they are going to get beat?

Which Do You Prefer?

Let me know in the comments below. Like I said, I think there can be reasons for each way of playing games. Sometimes you just want the sense of accomplishment from mastering something. Other times you can to be able challenge yourself with something new. And neither of those is a bad thing, neither of those is a better thing. They are just different ways of engaging with the board game hobby.

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