Sauron | Nerdologists https://nerdologists.com Where to jump in on board games, anime, books, and movies as a Nerd Mon, 05 Oct 2020 14:31:58 +0000 en-US hourly 1 https://wordpress.org/?v=6.9.4 https://nerdologists.com/wp-content/uploads/2015/10/nerdologists-favicon.png Sauron | Nerdologists https://nerdologists.com 32 32 My Top 100 Board Games 2020 Edition – 60 through 51 https://nerdologists.com/2020/10/my-top-100-board-games-2020-edition-60-through-51/ https://nerdologists.com/2020/10/my-top-100-board-games-2020-edition-60-through-51/#respond Mon, 05 Oct 2020 14:29:39 +0000 http://nerdologists.com/?p=4793 We’re back for more of my Top 100 games, this is the fourth part of it, and second year that I’ve been doing a Top

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We’re back for more of my Top 100 games, this is the fourth part of it, and second year that I’ve been doing a Top 100 list. You can find links to the previous parts below:

100 to 91

90 to 81

80 to 71

70 to 61

Plus a few notes on how I’ve put together the list:

  • These are my favorite, you want what people consider best, see the Board Game Geek Top 100
  • If a game you love isn’t on the list, it might be be coming, I might not have played it, and if I have, it’s 101
  • If a game looks cool, I have links to buy it from CoolStuffInc or Amazon, or you can grab most at your FLGS
  • There are a few games, Destiny 2 Player versus regular Destiny where if they are basically the same thing, I only do one of them
Image Source: Board Game Geek

60. Hanabi

Hanabi is an interesting game, because it’s a twist on a fairly simple board game concept. There are a lot of games where you are trying to put out numbers in ascending order, in this case 1 through 5. In this one, you can’t see your cards, so you have a hand of cards and they are all facing away from you. So you can give clues to your fellow players, such as what cards in their hand are a given color or what cards in their hand are a given number, but you can’t give both. And you have a limited number of clues but you can get more, you just have to discard a card to get one back. The game is an interesting push and pull of how much you know and how much you don’t. It is also a game that works well at all player counts, so that is fun as well. Cool concept, good execution and just good fun.

Last Year: 44

Image Source: Renegade Games

59. Gravwell: Escape from the 9th Dimension

We go from one kind of tricky game to wrap your head around to another with Gravwell. In this game you are trying to escape from a black hole and get to a wormhole before it closes. To do that, you are racing against your fellow players using whatever you can find as fuel to power your ship. Now, I make that sound fairly thematic, it is quite abstract. But what makes this game is the playing of fuels, they are all elements, so you go in alphabetical order of the element as everyone plays their fuel for the round all at once. And most of the fuel, it causes you to go towards the nearest object, whether that is in front of or behind you. There are some fuels that repel you from the nearest object and others that draw the other ships towards you, so it’s a guessing game of what you think other people might have and how quickly they might be going, because maybe the person behind you will go fast and get too close so if you go towards the object you’ll get pulled towards them, or maybe they want to go a ways and will go with one later in the alphabet, so you’ll want to be pulled by the person in front of you. It’s really a game about reading and guessing what your opponents will do.

Last Year: 66

Image Source: Board Game Geek

58. Photosynthesis

This is a mean game about growing trees. Which, that sounds kind of odd, but it’s mean because you can block your opponents trees from getting sunlight. Now, that doesn’t seem all that mean, except that is how you get your action points to grow trees, harvest trees for points, and plant more trees. So if the sun is positioned right and your tree is tall enough, you can cast a shadow on shorter or like height trees. It’s an interesting thing as you plan out where the trees are going to go so you’re not only going to be set-up for your next turn but will be set-up for futures ones as well. And you have to ask, is it worth it to maybe have a really bad turn if you can set-up a great turn down the line. You can plan this because the sun moves each turn around the board, and you have a certain number of times around the board for the game, so you know where it’s going to be all of the following turns as you plan. And I say that this game is mean, it’s more that it can be mean, most of the time you aren’t thinking about blocking as much as you are planning out your turn.

Last Year: 28

Image Source: Days of Wonder

57. Five Tribes

A gateway style game that has just a bit more going on, this is also a point salad game as well. By that I mean that everything gives you points. You place a camel, you’ll get points for that tile, there’s a palm tree or a palace on it, points, viziers, points, collections of spices, points, and so on and so forth. This game uses a fun mancala style meeple movement. Whatever meeple color you decide to end up with is what you end up doing, it can be shopping, buying a Djinn, or a few more options such as just getting money. I like this game because you can set-up some great turns, and in two player, you could even find a couple of great turns in a row if you wanted or you could move stuff to set-up yourself for a good turn. You can do this because turn order is bid upon. If you find a great turn, you can bid higher for it, and while it’d have to be a really great turn to bid too high, you can go for something or block someone from getting something if you see what they are after. This game works well because you can score points in so many ways, so most of the time you can focus in on one or two of them as well, so someone learning the game doesn’t have to have a whole grasp on the strategy for everything. And for gamers, it feels like there is more going on to be paid attention to than your standard gateway game.

Last Year: 47

Image Credit: BoardGameGeek

56. The Lord of the Rings

One of the earlier cooperative games, this game is all about getting the Fellowship to Mordor and tossing the ring into the fire. But you’re doing this by playing through the whole trilogy of The Lord of the Rings. You get gifts and cards along the way as you advance all while trying to keep Sauron’s eye off of you. There are a lot of boards in this game as you play out cards to advance upon different tracks and play through different things, it might be the mines of Moria or Helms Deep, but you are playing through the story and you can potentially get stuff along the way such as at Rivendell or from Galadriel. The game is really hard as you push your way through all of the story and the different maps. You need to balance card use so that you can make it down the main path, but some of the other paths do offer good things as well and you want to try and do them also. Overall, a fun and hard cooperative game that is really expensive in that link, but there’s a new printing coming out soon, so wait for that.

Last Year: 85

Image Source: BoardGameGeek

55. Small World

I’ve talked about Small World Underground already, this is just basic Small World and I like it better. I think that the game, while being slightly simpler, is easier to play and grasp onto and since I have an expansion for that, it adds in some additional fun that way as well. This game is all about rushing in with one group of fantasy creatures, beating up and getting beat up, going into decline, picking a new group of fantasy creatures, and doing it all over again. I always call this Risk but fun, and that’s because Risk can gang up and knock one person out quickly, whereas in this game, you can always come back in again so you’re never truly out of the game. And the game plays faster as well in comparison to Risk. This game works because it doesn’t take itself seriously, so you get your fun combos and even when you get beat down, who knows, maybe the flying halflings will come in and save the day for you.

Last Year: 24

Image Source: Board Game Geek

54. Cat Cafe

An interesting roll and write, this one is all about attracting the most cats to you in the cat cafe. You do this carefully curating a creative collection of cat toys, beds, and food. They all score in different ways, the toy mouse will score more points for the largest group of them that you have, while the cat bed wants different things around it on all sides to score you more points. Plus, you’re also working on filling up cat trees so that they score you the most possible points for having them completed. The end game is trigger when one person completes their third cat tree. What works nicely in this game is that everyone is doing things at the same time. You draft dice, and then you, using the final dice, place something on a cat tree at the level of the number on either your drafted dice or the group die, and then an item with the other one. You have ways to adjust the numbers which works well, and you can score the cats at times as well to get you more points in game. Overall, a fun and cute roll and write that has a fair amount going on all things considered.

Last Year: 54

Image Source: Board Game Geek

53. Titan Race

If you’ve ever wanted to race on the back of monsters this is the game for you. A light dice drafting, take that, monster racing game, this is all about completing three laps or the grand circuit of three maps, faster than anyone else. But while you’re doing that you’re trying to stay out of lava on some maps, make a sweet jump to move faster on other maps, or sliding across ice. All of this while jostling for position. You roll dice for the number of players and then players take turns drafting dice and making their move, and so the last player doesn’t get stuck with one die, come their turn, they pick them all up and roll them again. This game is somewhat random because of the dice rolling, but you can plan as bumping into someone deals them damage, and pushes them further forward, but might be what you need to push them into lava which will knock them out for a round, which might get you past them. The game is silly fun and a very good time for a light racing style game.

Last Year: 48

Image Source: Horrible Guild

52. Potion Explosion

People are pretty familiar with app games where you try and get like colors touching, and if they do, they disappear, and if those make a like match, they disappear and so on and so forth. Potion Explosion is like that with marbles. In this game you are trying to complete potions, use their powers, and score points from them. You do this by collecting ingredients. You pull out one marble, if the marbles that hit are the same color, you get all of those color that are touching, and if that causes more to hit, you do it again. Then you can store a few ingredients for later, but you’re mainly trying to put them into potions and get as many of those done as possible. The game is nice because it has a great toy affect. It also works well because as you get more potions done, you can really start to combo stuff using the powers of the potions to have big turns. This is a game that’ll attract people to it because of how it looks on the table, and it’s basically gateway level.

Last Year: Not Ranked

Image Source: Board Game Geek

51. Skulk Hollow

Generally I don’t have a ton of two player games. My wife and I do play a few two player games sometimes, but this one caught my eye when it was on Kickstarter. The company is one that I am familiar with and they always make beautiful projects, and this one seems like an interesting balance of strategy and cuteness on the board. In this game one person takes on the foxes of the forest who have built up a settlement in this town. Another is an ancient guardian that has awoken. The guardians are all trying to do something different to win the game it might just be take out a lot of foxes, or it could be placing tentacles on the board or something like that. The foxes on the other hand are all about getting to the guardian, hopping on it, and chopping away at their health, doing that can take out different actions for the guardian. The game has a good and different feel as you play it because of how the guardians change and how the different leaders can affect play for the fox player as well. It’s one that I think works well for people because it is pretty simple and it offers some good choices with how the game play works.

Last Year: Not Ranked

What’s your favorite from this section? Any that stand out, any based off of my taste that you think I should try or you think will be higher on the list?

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Know Your Nerds: Kristen’s Top 5 Board Games https://nerdologists.com/2017/10/know-your-nerds-kristens-top-5-board-games/ https://nerdologists.com/2017/10/know-your-nerds-kristens-top-5-board-games/#respond Wed, 25 Oct 2017 16:08:02 +0000 http://nerdologists.com/?p=1967 We’re wrapping up this series with one last installment — to finish it up, I’ll be talking about my top 5 favorite board games. As

The post Know Your Nerds: Kristen’s Top 5 Board Games first appeared on Nerdologists.]]>
We’re wrapping up this series with one last installment — to finish it up, I’ll be talking about my top 5 favorite board games. As Peder mentioned, we both did a similar list a while back, so I’ll refrain from looking at my previous list so that this one can stand on its own. In any event, I’m pretty sure that at least a couple of my choices have changed since then, so I’ll be treading some new ground no matter what. So without further ado, my new and improved list of favorite board games!

5. Marrying Mr. Darcy

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Let’s be honest — a good portion of my love for this game stems from my pre-existing love for all things Austen. But I happen to know from first-hand experience playing this game with non-Jane Austen fans that you don’t have to be into the source material to get a ton of enjoyment from it. The game allows for up to eight players, and you play as the ladies of Pride & Prejudice (or Emma, if you have the expansion). You are competing to (what else?) attract the attention of the eligible men of P&P, in hopes of securing an advantageous marriage. To do so, you collect cards with different types of points, such as charm, wit, and beauty. Different suitors value different things, naturally, so you’ll have to get the right combination to be attractive to the bachelor of your choice.

You can angle for any of the gents you like — however, true to canon, some matches are more advantageous than others. For example, Lizzy naturally receives the most points by pairing off with Mr. Darcy, but if she gets stuck with Mr. Collins, she’ll only get a few points. And if you don’t play your cards right (literally), your character could end up as an old maid, and you’ll have to roll the dice in hopes of getting the least dismal fate that comes with that result.

This game is quick to play through, the turns go around the table pretty fast, and it has that mix of strategy and luck that I find crucial to a good game-playing experience. Add to that the fact that the theme is one of my favorite worlds of fiction, and you’ve got a game fit for any sporting young lady or gentleman.

4. Splendor

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This lovely game first drew me to it for primarily aesthetic reasons — and no wonder. It’s an absolutely gorgeous game, with the painterly artwork on the playing cards and pieces, the satisfying weight and sheen of the gem chips (think poker chips, but with jewels on them), and the general historical feel. It’d be delightful to play just for tactile reasons alone, but the gameplay experience is well worth it, too.

The premise of the game is that you and your fellow players are gem collectors, doing business sometime around the Elizabethan era (judging by the costuming of the characters in the artwork). The object is to invest in smaller jewels in order to buy more and more precious ones, thereby becoming the wealthiest gem collector in the land. The first to 21 victory points is the winner — at first, the gems don’t cost much, and it’s easy to pocket several of them quickly. However, the gems in the early stages don’t have high point values, so in order to afford the higher-value gems and beat your fellow players to 21, you’ll have to do a lot of clever maneuvering.

Splendor also features the optimal (in my opinion) strategy/luck combo that Marrying Mr. Darcy has; it feels accessible and easy to pick up, while still being challenging enough to keep me thinking. It never feels beyond me in terms of strategy; I’m generally able to plan far enough ahead to be a real contender in the game, which I have to admit is pretty rare for me. This is one of those games I want to start playing again as soon as I finish a round — and if you know me, you’ll know that that’s about the highest praise I can give to a board game. It’s one I know I’ll keep coming back to again and again!

3. Sushi Go! Party

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I was introduced to this game a few months ago, and as soon as I saw it, I knew I was going to love it. Yet again, the exterior of the game is what first drew me in — the artwork features little cartoony sushi characters that are just so cute that it hurts. Beyond the surface, though, this game has almost everything I love most about my favorite board games — that luck/strategy sweet spot, a really fun theme, great artwork, and fast-paced gameplay.

I’ve only ever played the party version of this game, so I can’t speak to the original, but I can highly recommend this amped-up version. In the party game, you have a board with slots for the different sushi tiles, which you can switch out to either create one of the combos given in the rule book, or devise one of your own. These tiles show which cards are in play, which the players will combine in hopes of amassing the most points. SG!P is a deck-building game, with a card-passing mechanic similar to the one in Seven Wonders. As the card hands go by, you’ll have to choose wisely in order to gain the most points (and avoid losing any) when the totals are tallied up.

As I mentioned, this game is a delight in just about every way — it’s great for smaller groups and larger ones, and can be a great warm-up or cool-down game, or just a fun one to pull out when you feel like something snappy but still low-key. It has that addictive quality I mentioned with Splendor, and so much variety and possibility that I don’t think I’ll ever get tired of it (or of looking at those adorable sushi faces!).

I have to say — the only real downside (though maybe it’s an upside, depending on your perspective), is that this game makes me crave sushi like nobody’s business!

2. Lord of the Rings: The Board Game

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From the title alone, I think it’s pretty obvious why I love this game. A board game modeled after my favorite fictional world of all time? Yes, please! Better yet, it’s cooperative, my favorite style of board game. I find that working together to win against the board rather than trying to beat your fellow players is a much more enjoyable gaming experience for me — it means that even if the game gets serious or tense, the players rarely take it out on each other, and that since all players are involved the whole time, nobody’s sitting around getting bored as they wait for their turn to come around again.

In the LOTR game, you play as one of five hobbits (the four from the Fellowship, with the addition of Fatty Bolger, a character from the books who didn’t make it into the movies). Your goal, naturally, is to travel through Middle Earth to Mordor, on the quest to destroy the One Ring. You’ll travel through Bag End, Rivendell, Lothlorien, and a couple of other spots to gather supplies, and you’ll move on to play through multiple scenarios staged on several separate boards — Moria, Helm’s Deep, Shelob’s Lair, and Mordor, in the base game; you may have others if you choose to pick up certain expansions. As you go, you must succeed in a series of events to keep moving, and to keep the eye of Sauron from spotting you before you get to Mount Doom.

Though I love this game dearly, it is almost punishingly difficult to win, with several ways to go down and only one narrow path to success. Many a gaming session has ended with us getting overtaken by Sauron, spelling the end for our characters (and turning Middle Earth into a land of subjugation and despair…*cries*). But that doesn’t stop me from wanting to re-set the board and try again every time that happens. I love everything about this game — the fact that it came out before the movies and is based only on the books (and features Alan Lee’s glorious artwork), its cooperative nature, the excruciatingly high stakes that manage to be serious and exciting at the same time, the mechanics of the game, and just the undeniable feeling that you’ve somehow been transported to Middle Earth and are now personally responsible for saving it. It’s a heart-pounding, exhilarating gameplay experience, and it’s one I plan to engage in many, many more times.

1. Pandemic/Pandemic Legacy

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It’s a close call between Pandemic (and its legacy spinoff, Pandemic Legacy) and the LOTR game when it comes to my top pick, but at least for now, Pandemic wins the day. It was my first foray into the world of cooperative gaming, and there was no looking back. Finally, I’d found my type of game — the type I could enjoy playing no matter what. Put simply, it’s one of the first games that showed me just how amazing board gaming could be, taking what I thought I knew about gaming from playing the tired old classics, and completely re-forming my perspective. Suddenly, board games were a world I not only could engage with, but wanted to.

Dramatics aside, Pandemic is widely recognized among gamer circles as one of the best co-op games out there. It’s been around longer than a lot of other currently popular co-op games, and it’s no wonder that it’s stood the test of time. The object of the game is simple — keep four deadly viruses from spreading across the world for long enough to totally obliterate them, thereby saving humanity. You play as a range of different medical, tactical, and scientific specialists (such as the medic, the dispatcher, or the researcher), and you must work together to keep the diseases at bay until you can cure them and clear them out.

Pandemic is a little more strategy-heavy than some of my other choices, but because of the cooperative aspect, I can bring whatever I’ve got to the table, and even if I’m not at the top of my game, I know the other players will fill in whatever gaps I can’t bridge.

Like LOTR, Pandemic is a super challenging game — there are many ways the world can be lost to disease, and only one way to save it. But due to the pacing and tight, well-laid out mechanics, it remains a ton of fun to play no matter how many times you’ve lost. This extends to the legacy version of the game, as well. In that version, you play through 12 “months” and increasingly difficult and complex scenarios, trying to beat back the diseases under narrowing odds. You’ll almost certainly make some grave mistakes and have your best plans go awry as you play through, but that doesn’t make it any less compelling and satisfying to play. I’ll definitely be returning to the base game for many more replays, and can’t wait to see what future version of the legacy game have in store.

So there you have it — my all-time (so far, at least) favorite board games. To close out, some honorable mentions: Five TribesCastle PanicTicket to RideQuirkleBetrayal at House on the HillDead of Winter, and Phase 10.

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