Skill Checks | Nerdologists https://nerdologists.com Where to jump in on board games, anime, books, and movies as a Nerd Wed, 25 Jun 2025 14:44:22 +0000 en-US hourly 1 https://wordpress.org/?v=6.9.4 https://nerdologists.com/wp-content/uploads/2015/10/nerdologists-favicon.png Skill Checks | Nerdologists https://nerdologists.com 32 32 Dungeon Master Tools – Failing Forward https://nerdologists.com/2025/06/dungeon-master-tools-failing-forward/ https://nerdologists.com/2025/06/dungeon-master-tools-failing-forward/#respond Wed, 25 Jun 2025 14:43:29 +0000 https://nerdologists.com/?p=9663 What happens when the roles are all fails? Are they failing forward or something else? Add a new skill to your Dungeon Master tools.

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Dungeon Master Tools has turned into an ongoing series. You can catch up on the previous articles here. I’m keeping the series going because there are new things that come up that are worth talking about when it comes to being a dungeon master. Now, these aren’t new things that I haven’t written about before or new concepts, but just elements that I remembered. This time I want to talk about Failing Forward and how you can use that tool as a Dungeon Master to keep the story going.

What Is Failing Forward?

Failing forward comes from players having to do skill checks. A skill check is something that you use as a Dungeon Master when you want to see if the players notice or know something or can complete an action that they are trying to do. An example of this would be the rogue doing a stealth check or something like that.

The idea of failing forward is that the players roll their skill check and they fail it. But instead of them not getting the information or completing they action, they still do that. However, it is going to add in some sort of complication for them. So they succeed but there is a cost instead of them getting it without that cost.

Why Use It?

So why use something like this? The big reason as a Dungeon Master that you want to use failing forward is some things need to happen. Let’s say the players don’t remember a bit of information about the Big Bad Evil Guy/Gal (BBEG). And it is something that their characters need to know to be able to eventually find the BBEG. So you have the players roll history checks for their characters, what happens if they fail? Now they are soft locked out of knowing that information.

So let me define what I mean by soft locked. They aren’t completely locked out of that knowledge, but you need to feed it to them another way. But the idea of failing forward is that they get that information, they pull it up in from their memory, you don’t need to create a new role playing situation or create a reason why they would learn it again. They just know it. But, as I said, there should be a cost to it. And I wills how you what I mean by that when I give some examples later on.

When Not To Use It

So there are times not to use it as well. I think that failing forward is a very useful tool for a Dungeon Master, but sometimes it doesn’t make that much sense to do it. If they fail to disarm a trap, okay, don’t fail them forward. Let them be creative to figure out another way to avoid the trap, or to set it off and just make a run for it.

But the other big time is when it doesn’t matter that much. If the player wants to search a room for gold and they role a one, who cares. They toss the place and the three gold they might have found they don’t find. Or the barbarian wants to throw something a long ways, they roll a strength and roll low, that’s fine as long as it’s not part of the plot that they need to do it.

So, just to recap, use failing forward when you need them to succeed to progress the story. Don’t use it when it is for flavor, the players doing something that doesn’t matter, or there are other ways around the problem.

Examples of Failing Forward

Dungeons and Dragons Rogue
Image Source: D&D Beyond

So let’s talk examples, and I want to do a couple of different ones here. But just to demonstrate how you can use it well. And this is something that I’d plan on in the moment. Don’t try and pre-plan for your session checks that your player characters will have to do as the Dungeon Master, it just adds work that might not happen.

Example 1: The Deity’s Hidden Past

The characters are coming to realize that there is something off about this deity who has reached out to them for help. They know some general knowledge on the deity but how much do they actually know. If they roll well they are going to know that the deity was actually killed years ago and now someone has taken it’s place and that matters because they would then know not to trust them.

So all the players roll religion checks, and because this is ancient history it’s a harder check. The best role is an 8 and now they players really didn’t succeed on this check.

What is failing forward going to look like here?

You give the characters the knowledge but you give them more knowledge than is actually right. You explain it to them in the way of a long forgotten myth that is passed down still in some tribes, but was passed down verbally for years. The general details of the deity’s death are there, but specifics are wrong, and who killed the deity is wrong and you give them a lot to sort through that is right or not.

Example 2: The Chase

The other example I want to give is of something a bit more physical. The players were supposed to have snuck up on a criminal and knocked them out. Instead they talk to them. And they tell them exactly what is going on. So the criminal is running through the market now throwing things down behind them.

The players need that item to progress the storyline. So you give them some challenges to complete with athletics and acrobatics. They roll really poorly on their checks while on the chase.

How do you keep the guy from getting away? Well, you already know the answer, you fail forwards.

In this case, that is going to look like issues with the market in the future. The barbarian is in pursuit and runs through a cabbage cart instead of pushing it of their way. The rogue leaps over a stall with an acrobatics but instead just jumps onto it and runs through all the tomatoes. Now the people in the town won’t like them. Yes, they get their criminal in the end, but there is a consequence to their action.

Final Thoughts on Failing Forward

This is an important tool for the dungeon master. And in the examples I gave, I want to just say one thing. The issue that can arise can be something the players know or the players don’t. In the second example the people working in the market are going to be raising a big stink and shouting after the characters so they will know. In the first example, the players might suspect but they won’t know for sure and they won’t know what is right and what isn’t.

And then use it as a tool for the future as well. There are examples I could give where the character is undercover and fails a check to blend in. Now the boss knows that they aren’t who they say they are, but instead of acting on it, the crime boss just holds onto that for later. The players might know that they failed and be surprised, but now it’s something that they are worried about coming back to bite them later.

How do you use failing forward? Is it something that is part of your campaign, or do you not even make the players do a check when they need to know the information?

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Baldur’s Gate 3 – Take a Number Combat https://nerdologists.com/2024/05/baldurs-gate-3-take-a-number-combat/ https://nerdologists.com/2024/05/baldurs-gate-3-take-a-number-combat/#comments Wed, 01 May 2024 11:29:48 +0000 https://nerdologists.com/?p=8905 When I play video games, I've been playing Baldur's Gate 3 recently. Is this a game that is worth all the hype that has come out on it?

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I don’t play a ton of video games. But sometimes a theme comes along with video games that makes me really interested. Baldur’s Gate 3 with it’s Dungeons and Dragons theme is one of those games. Not just because it’s Dungeons and Dragons, but because Baldur’s Gate 3 has a story to go with it and open world exploration, but not too open world. Let’s talk about what Baldur’s Gate 3 does and why it may or may not be for you.

What Is Baldur’s Gate 3

So, normally when I write about board games, this is the section on how to play the game. I’m going to touch on that some for Baldur’s Gate 3 here, but also, what is the game in general?

Baldur’s Gate is a role playing game on the computer. You make your character and take them through adventures having dialogs with the NPCs both in your adventuring party and outside of it, to explore the world and to try and solve the problem that you’ve been faced with. You also face off against enemies in combat.

As you progress through the game you also progress through levels for your character and party members. So you gain more hit points, improve stats, and unlock more spells. All of this is taken directly from Dungeons and Dragons as to how you progress.

And that is the majority of the game. It’s about dialog, combat, and exploring the world. All the while working through the story that of the game.

Is The Story Good?

Let’s start then by talking about the story. Baldur’s Gate 3’s story is engaging from the get go. The game drops you into the story and you just need to start running with it. I like the set piece that you start in, which is in the trailers, of the hells.

And it teaches you while still expecting you to play the game at the start of the story. If you fail to do some things that will impact your game going forward from the get go. It might not be the biggest things, but you might miss out on a whole character if you aren’t careful, which is pretty impressive to start a game.

The story continues to grow from there. I like how it progresses not at that quick a pace, so it gives time for side quests. But it progresses in ways that makes you think about the story before. You need to remember who the characters are and where you’ve met them before. Because, it will matter as characters come back again in the story.

How Does Combat Work?

I think that combat is the area that trips most people up. Cut scenes with dialog and picking options. That all is normal. But the combat in Baldur’s Gate 3 is Dungeons and Dragons combat. You get an initiative, you pick from a lengthy set of spells or you need to consider your combat moves otherwise. And you do that for your whole party. And the monsters work in that way as well.

I know from what I’ve heard that some people don’t like this style of combat as well. And it is not going to be for everyone because it is different. That said, I like it. I like it because I don’t need to be quick on the buttons. When I play a game like Dragon Age, I set them casting some spell or using some shot, and I just keep on eye on cooldowns for when I can do it again. Or I need to try and spam moves or button mash. But here, I take my time to figure out what I want to do and I do that.

Now, as you gain more spells, it might become overwhelming for the player in the game. And it helps that I know what the spells or moves are from Dungeons and Dragons. So I sit down and I see “Fireball” I know what it is going to do. If you are new to Baldur’s Gate 3 and to Dungeons and Dragons it is going to be a different experience for you.

Final Thoughts on Baldur’s Gate 3

Why isn’t there more, you might ask. Surely there are more elements of the game to breakdown. There kind of are, and there kind of aren’t. So much of the rest of the game I’d consider to be traditional in what you are doing. If I’m playing a game or have played fantasy role playing games, or even something like Horizon Zero Dawn, you know what to do in these sorts of games.

The big question is, does the game grab you with the story? And is the combat something that works for you. I think some people will love the combat. I think other people, it is going to be too slow or too overwhelming with everything. And because of that, there is going to be a learning curve that some people won’t want to do.

For me, I love what the game does. I love leveling up my characters and seeing everything that can happen in the story. And I like the check system, maybe the other thing I could have written about. But the classic Dungeons and Dragons D20 system brought over to a video game, and it works well.

Have you played Baldur’s Gate 3, do you enjoy it. And is it worth getting and playing the older Baldur’s Gate games?

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Sleeping Gods Game Play Part 7 https://nerdologists.com/2022/02/sleeping-gods-game-play-part-7/ https://nerdologists.com/2022/02/sleeping-gods-game-play-part-7/#comments Thu, 17 Feb 2022 14:33:34 +0000 https://nerdologists.com/?p=6691 The crew of the Manticore finds themselves ill-prepared in an adventure on Part 7 of Sleeping Gods by Red Raven Games.

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Back again for some more Sleeping Gods by Red Raven Games. Things go sideways when I realize I’m maybe not as equipped for some challenges as I’d have hoped. But we also find a new quest as we travel towards the southern seas. Let me know what you think I should do next? You can catch-up on the adventures of the Manticore here.

The Game – Sleeping Gods

Let’s talk a bit about the crew today, because my knowledge of my crew is what led me to making a choice that I might not have. The crew are a key part of the game because they are who you activate for several different things. Skill checks, which add fatigue, combat, and their abilities.

Now, there are nine crew members in the game counting the Captain. And each of them has at least two abilities that they are good at. A few have more than that. I like how you utilize them, putting fatigue on the character to activate the skills that they are good at.

Mechanically, it definitely works well. I like that you can only activate up to two people. So sometimes you can get to the goal just by putting fatigue on the characters, but is it worth it. Since there is also the element where you flip over a card as well. That card might be a six, so you only need two from characters. Or it might be a one. It’s a nice little decision of how much you want to push your luck in the game.

Plus, as you get more fate cards that you can equip, you can either diversify a characters skills or make them focused on something. I generally have specialized my characters to help get to those higher numbers. I think that’s the route that most people will go, but certain abilities, at times, make more sense with certain characters.

The Drink

So last nights drink was a Negroni again. So not much to talk about with it. So let’s touch on a complaint a little bit. Target in general is getting worse at carrying things that I want. And this does come back to booze, but also is with food. Target has moved away, might be because of supply chain, but even before they pandemic they were in process of moving away from major brands. Everything was being replaced with Target brands.

The downside of this is that some items in Target brand are fine. Pasta, that’s fine. But Target cheese is much worse than Crystal Farms, Kraft or Tillamook. Now, they still carry Tillamook with it’s limited variety. So to get a shredded cheese, I either get Target brand, or hope it’s in Tillamook, or go somewhere else. Back to alcohol and Target. They are now getting rid of the local brands of gin. That means that I bought a bottle at a great price. But now, going into the Target liquor is not going to be worth it. Everything is standard at this point. And I want to get local when I can because it’s often better in my opinion.

Anyways, off my soap box. I bought a bottle of gin at a great price, but now I won’t be able to get that gin again at Target, because they closed it out.

Upcoming Streams

As always, next stream will be on next Wednesday. Join me for part 8 of the adventures of the Manticore. And thanks to everyone who has joined live over the streams. If you want to know when I go live, subscribe to the channel and click that notification bell. You can do that here.

And to let you know, there will be additional video content coming out sometime soon. I’m still working on the formats for what that will be. But don’t be surprised to see more game play. And game play of different types on the channel, so not only just solo. Plus the additional content that I want to start filming.

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