Skill | Nerdologists https://nerdologists.com Where to jump in on board games, anime, books, and movies as a Nerd Wed, 08 Nov 2023 13:10:58 +0000 en-US hourly 1 https://wordpress.org/?v=7.0 https://nerdologists.com/wp-content/uploads/2015/10/nerdologists-favicon.png Skill | Nerdologists https://nerdologists.com 32 32 Quick Hits – Three Games With Physics https://nerdologists.com/2023/11/quick-hits-three-games-with-physics/ https://nerdologists.com/2023/11/quick-hits-three-games-with-physics/#respond Wed, 08 Nov 2023 12:54:21 +0000 https://nerdologists.com/?p=8495 What are some board games that use physics in them? A lot are dexterity games, but not all, I look at 3 that use it in some quick reviews.

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Don’t worry, these three games aren’t heavy and thought provoking math problems around physics. They are games where, well, physics take a part in them. Two of them are dexterity games, and the other one borders on that and tips back and forth if it’s a dexterity game or not. It isn’t, so the games are all about physics and ones that haven been added to my collection recently in the case of two of them. What are these three physics games that are going to get a quick hit review on them.

Three Games with Physics

Plakks
Image Source: Plakks

Plakks

I picked up Plakks because it was on sale. And I also bought it because it reminded me of a game that I saw on the Dice Tower as part of their Essen Spiele unboxing. But Plakks is just a soccer dexterity game. You take turns flicking a wooden ball to get it into your opponents goal. And there are some rules about taking out your defenders as you go, but you don’t need to play with those.

Plakks is really a dexterity soccer game that is barely a game. And it’s a game that as you practice you can get better at skill wise. You are able to line up shots better in order to either leave the ball in a tough spot for your opponent to to angle into the goal yourself. I like this one quite well, as an activity, but if it’s a great game, I’m not sure.

Viking See Saw

Viking See Saw is another one that I’d likely never known about except for the Dice Tower. This the one that keeps the list from being dexterity only. Viking See Saw is a a game of balancing items on a boat and trying not to be the one to cause it to tip. If you do, you grab luggage from it and you keep going. The first person to get rid of all of their pieces is the winner.

Viking See-Saw
Image Source: Itten

This one is also kind of in that half activity and half game sort of range. A lot of dexterity games are like that. What intrigues me about this one is the different weight of the items that you have. So you need to be smart as there are two blocks that are pretty heavy and ball bearing. On the flip side the meeple is very light as well as the aluminum cubes. So there is strategy in what you place and where you place it on the boat. And I like the amount of game that there is for it.

Dungeon Party

Finally we have Dungeon Party. I bought this a little while ago, and haven’t gotten it to the table. It’s basically a dungeon fighting/crawling game where to hit the monster you are playing quarters. I’ll say that the bounce is a bit lacking on the table. But this is a game that is really a skill based dexterity game. You need to know the repeatable motion of bouncing a quarter to be good. If you don ‘t, you’ll die fast.

And that’s the fun and issue of the game. I might get the skill down and do great with it, or I might not. There is not mitigation in this game. And, also, some of the loot, not quite as good as the other loot that you might get. Finally, I will say, don’t get the starter set. I’m tempted to pick up the big box for it and I just liked it pretty well. But the starter set is not that playable. There are a lot of keywords that are missing and a lot of details missing in the rules. Enough to get you started and then realize that you can mainly play the game, but not fully correctly.

Final Thoughts

I like the style of all of these games. I enjoy playing dexterity focused games. But some of them are definitely better than others. I think that Dungeon Party is the one that I’d give the lowest grade to. I think it could be a very fun time in the right group. It is also a game of skill more than a lot of dexterity games. If I don’t do well at Plakks, it’s still fun because I’m still playing the game. Same with Viking See Saw, if I make it tip all the time, I’m still playing the game. If I miss in Dungeon Party, I’m mainly not playing the game.

That really does make it into the one of the dexterity games that I’m not likely to be play again. I’m tempted to get more of it, make it a bigger, clearer game and use it in Dungeons and Dragons or really in an RPG system of some sort. Make it a game like that to play with some friends. But I’m also thinking that it’s a game that just won’t see much play and I shouldn’t. It’s tough sometimes to pick.

But, with that said, I had fun with each game. Atter we did a bit of quick practice, Dungeon Party got better for me. It is just not quite the game that I was hoping it would be. Or, I think, it is the game that is most group dependent of all of them.

Which would you want to try first?

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Slay the Spire – Game 3 https://nerdologists.com/2022/11/slay-the-spire-game-3/ https://nerdologists.com/2022/11/slay-the-spire-game-3/#respond Thu, 03 Nov 2022 16:35:43 +0000 https://nerdologists.com/?p=7512 Join me on Malts and Meeples as I take the Defect out for a spin in Slay the Spire. And let's talk about the board game coming too.

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I really did want to do Chronicles of Drunagor. But with coming down with a cold or some bug and Slay the Spire launching on Kickstarter, see my Back or Brick here, it was time to play the game again. And I’m glad I did, I haven’t for a little while and the game is just always so much fun.

Slay the Spire – The Defect

Let’s talk about the character that I played this last time. And keep in mind that these are not fully unlocked characters when you see how poorly it went. But I played The Defect, maybe my 2nd favorite character to play. The defect basically managed different slots for powers like lightning or ice or others which give them abilities.

Basically, at the end of the turn, each slot activates. If it’s lightning, it randomly hits a bad guy. If it’s ice, it gives you some shield. So you can build your turn around trying to set-up the right amount of defense so that you don’t over play cards, or the right amount of attack that someone can get finished off.

The other thing I really like about the Defect are their power cards. The Defect has more power cards than most other ones. And they can help charge up slots, activate them more, or a lot of different things. Draw additional cards and I’m forgetting because there are so many. So I like to build out my system where it’s a ton of powers and otherwise a pretty lean deck. All the while putting out more lightning so that even if I don’t attack I’m still dealing out a good amount of damage.

Upcoming Streams

So let’s tackle this again and hopefully next Wednesday I’ll be playing Chronicles of Drunagor. I think I know which characters I am playing, but because it’s delayed by a week, pick who you think I should play in the poll below.

And on Monday, after taking Halloween off, which was a good call with timing of everything, I am getting back to my Top 100 Games (of all time) 2022 Edition. And it is going to be 40 through 31. All the games on my list I really enjoy, but as I get closer and closer to the top the more excited I get to play them. So click that notification bell to know when I’m going live next.

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Board Game Battle – Adventure Games https://nerdologists.com/2022/01/board-game-battle-adventure-games/ https://nerdologists.com/2022/01/board-game-battle-adventure-games/#respond Thu, 13 Jan 2022 16:55:11 +0000 https://nerdologists.com/?p=6578 It’s been a long time since I did one of these, and this is prompted because of playing Sleeping Gods recently. Let’s talk about games

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It’s been a long time since I did one of these, and this is prompted because of playing Sleeping Gods recently. Let’s talk about games that are adventure games with a story driven lean to them. Much like Sleeping Gods, which, today is facing off again Tainted Grail: The Fall of Avalon.

What Are Adventure Games?

Adventure games are going to be story driven games where you make choices, explore, and maybe even fight monsters. Both Sleeping Gods and Tainted Grail are adventure games in a fantasy setting. But adventure games don’t need to be fantasy. I game I backed on Gamefound, ISS Vanguard, is going to be an adventure game with an emerging story, exploration, and combat, but that is set in space.

In this case, both adventure games are campaign driven. Technically Sleeping Gods isn’t a campaign, but a game takes 10-20 hours on average to play. It is unlikely that anyone will play it all in one sitting. And if you do, that probably means that things went poorly for you. Tainted Grail is a more traditional campaign game where it is split into chapters. But there are adventure games, like Zona: The Secret of Chernobyl that are one off games that would fall into that category, or another game from Red Raven Games, Near and Far can be played like that as well.

Let’s Meet the Adventure Games Contenders

Sleeping Gods

In Sleeping Gods you are the crew of the Manticore, a ship taken to another world. You were brought here to search for a way to awaken the sleeping gods. To do that, you must find totems. But in a new land, you don’t know where anything is. So that means you explore around, talk to the people of the land, and find clues and quests that might lead you to totems. Some of the inhabitants are peaceful though, so you will need to fight.

Tainted Grail: The Fall of Avalon

Tainted Grail is a grim dark retelling of Arthurian legends, where Arthur took the knights of the round table and his people to the land of Avalon. A land that is almost between two worlds or is being held there. However, Arthur is long dead. And things are falling apart. You need to try and hold back the the wyrdness which is threatening to take over the lands again. But do you know enough to be able to do that? And will the people of the lands listen to you?

Tainted Grail Character
Image Source: Board Game Geek

Compare and Constrast

Story Books

Both of the games use story books as a way of conveying what is happening. When you explore you flip to a certain spot and read the text. In Sleeping Gods, you might be made to go down a path if you do or don’t have a keyword on a card. In Tainted Grail, your path might be set if you are in a certain chapter or do or don’t have a status yet. Both are very similar, but Tainted Grail comes with an app. You do not need to use the app, but if you do, it narrates everything for you.

Combat

Combat is very different between the two. In Sleeping Gods, you play out the monsters in front of you and then activate your crew. The monsters are adjacent to each other. Since they are, that allows you to hit multiple ones at the same time. You do that by picking a crew member to activate and then flipping a card to see if they hit their target.

Tainted Grail, on the other hand, that one is all about card play for combat. You only face off against one opponent at a time. And this isn’t always a combat encounter, sometimes it can be a diplomacy encounter. Then you try and string cards together to defeat the combatant or to resolve the diplomacy.

In both cases, if the combatant is still alive, they will retaliate. Generally that is damage, but it can be a few different things. In Sleeping Gods, the combatants also have an end of round ability for once all the crew have activated. Tainted Grail, it just activates between every characters action.

Story Progression

Let’s talk about story progression before we get into character progression. In the case of Sleeping Gods, the story is just one giant thing. But really it is a lot of little things. There is no break point in your story where the goals change. You never stop to reset to anything new. You just keep going. The closest thing is when you run out of event cards and it gives you something to read.

Tainted Grail, on the flip side, has chapters. You play through one massive story, but the story is split into fifteen different chapters. So as you progress, you goals might change. You start trying to light the Menhir, statues that drive back the wyrdness, and by the end, well, let’s just say that it changes up a lot.

Character Progression

Both games also give you ways to level up your characters in the way of experience to spend. In Tainted Grail, each character gains their experience separately. In Sleeping Gods it is one big pool. Which makes sense because you are playing as the crew.

Another big difference is that Tainted Grail has you leveling up stats and adding cards once you reach a point. Sleeping Gods is basically just giving a character a new ability for leveling up. Don’t get me wrong, the abilities are good, but it is less stat focused than Tainted Grail. So it is less granular in how you can level characters up.

Skill Checks

Finally, we have skill checks. Both of them use them. In Tainted Grail it is rolling a die and then adding in whatever ability you might have. With Sleeping Gods, it is flipping a fate card and adding that to whomever you brought into the skill check. Both of them are similar with about the same level of randomness.

Head to Head Adventure Games Battle

Since I did a board game battle a little bit differently this time, let’s do some comparisons and see if/which any have an advantage in any of the areas that I highlighted. Plus a few more of theme, mechanics, and ease of play.

Story Books

These are very similar. Extremely similar in fact, but right now Tainted Grail will get the nod because of the fact it has an app. Now, I don’t mind reading and reading out loud the story for the stream. I might be doing that even if it was on an app. But for game play and immersion I think that app gives.

Combat

For combat, the advantage definitely goes to Tainted Grail. Both I find interesting, and both I like better than straight die rolling. But I feel like I can be cleverer when playing Tainted Grail. A downside to that, though is that it often takes longer to get through combat. Sleeping Gods, you just pick who you want to attack and go with it.

Story Progression

This one is tougher because both of them progress so differently. Whereas Tainted Grail has a more directed story in what you are doing, how Ryan Laukat and his wife managed to create an open world story is impressive. The whole game of Sleeping Gods feels like it has an arc just from the little direction. For me, I think this one is a draw.

Character Progression

This one is also interesting, but I do have a clear winner. For me, I prefer the Tainted Grail character progression. The more free form character progression with XP spending and level-up cards, it works for Sleeping Gods. Mainly because you play as the whole team not one character. But Tainted Grail really allows you to customize your character over time. I could take a great combat character and make them great a diplomacy by the end if I wanted to.

Skill Checks

This one, like I said, they are similar, but I prefer Sleeping Gods version. Is flipping a card that less random than rolling a die, no, not really But it feels like more control. And I can bring in characters to help and make it more likely to succeed. But doing so is a cost something. And the more you do it, the more it can cost. Versus the simpler version that is Tainted Grail where the additional numbers are basically always on.

Theme

This isn’t going to be that exciting. It is a tie. I love both of the themes a lot. I don’t always want to play in a dark fantasy world, but sometimes I do. So either of them works really well for me. And I think that the theme, because of the heavy story elements, really is there in the game.

Mechanics

This one is trickier. I think that Sleeping Gods mechanics are easier, but I prefer Tainted Grail‘s mechanics. For both fo the games the most mechanically heavy part of the game is the combat. And I prefer Tainted Grail’s combat. In terms of the rest of how the game works, it’s really close. Both of them are very easy to do. Tainted Grail, overall gives you more flexibility in what you can do. You want to explore, move, explore, move, explore some day, you can. For Sleeping Gods, that’s two and a half rounds.

Ease of Play

Another close one, but I do have one that I prefer. I think that Sleeping Gods is a bit easier to play. Both of these are big table hog games. They take time to set-up, they take time to tear down. But with Sleeping Gods there is less to track between sessions of the game. And the storage system is really nice for saving what there characters have. Granted, that’s just a ziplock bag, but since the characters have less it is nice.

The Winner?

Tainted Grail
Image Source: Board Game Geek/Awaken Realms

I think that I prefer Tainted Grail but I also have more time in the land of Avalon than in the world of Sleeping Gods. Mechanically it offers more interesting to choices, but I really do like both. And I think I’d play both solo, but I’d play them with different groups of people. My campaign group would enjoy both. But I’d play Sleeping Gods with my wife because Tainted Grail might be a bit too much to track. Sleeping Gods is that little bit simpler but still big and epic adventure game.

Have you played both, which do you prefer? If you haven’t, does one interest you more than the other? Let me know in the comments below.

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