Soccer | Nerdologists https://nerdologists.com Where to jump in on board games, anime, books, and movies as a Nerd Wed, 16 Jul 2025 14:04:12 +0000 en-US hourly 1 https://wordpress.org/?v=7.0.1 https://nerdologists.com/wp-content/uploads/2015/10/nerdologists-favicon.png Soccer | Nerdologists https://nerdologists.com 32 32 Captain Tsubasa The Card Game – Anime Soccer https://nerdologists.com/2025/07/captain-tsubasa-the-card-game-anime-soccer/ https://nerdologists.com/2025/07/captain-tsubasa-the-card-game-anime-soccer/#respond Wed, 16 Jul 2025 14:00:41 +0000 https://nerdologists.com/?p=9691 Can you be the champion in Captain Tsubasa The Card Game from PIF Games? It's on BGA, is this a good soccer board game?

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I am not sure what I was expecting from Captain Tsubasa. It is a two player only game that just showed up on Board Game Arena. I immediately could tell that the artwork was from an anime or manga. But it is not one that I’ve heard of. So that is not what drew me into the game. I like learning two player games and I like soccer. So I thought, why not try Captain Tsubasa and see if it’s a game for me.

How to Play Captain Tsubasa

Captain Tsubasa The Card Game is a back and forth card playing game where players take turns being on the attack or defending to score goals. Determining if you score a goal or not comes down to comparing numbers. But how do you get those numbers?

Creating Your Hand

At the start of each round players draft cards from a center row. These are your first half strategies or second half adjustments as you look at them. So it can be things like a yellow card or a coaching decision of some sort. Starting with the defending player they select a card to add to four cards from their deck. And each deck is one of the teams of the Captain Tsubasa anime. Then the attacking player selects a card to add to their hand.

Card Play

Then starting with the attacking player they play out a card and activate abilities. Cards generally have a few different things on them. Shooting, passing, and defending are the main stats on the card. And those will help determine how well you do your action, passing or shooting when you are the attacker, or defending when you are the defender.

Cards also have special powers. Some of these are play an extra card or draw a card. Or you maybe remove that card from your deck. Some cards also let you get tokens. These tokens persist and you use them throughout the game when you want to alter the value of your action.

Resolving Actions

Once nine cards have been played or both players pass players then total up their value for their action. Tokens can be spent to increase the value by one per token. And finally, both players roll a die and add that to their value. Whomever is higher is the winner and in the case of the tie the attacking player wins.

The attacker does have a choice. When they select their action they pick either pass or shoot. If they succeed or fail when shooting the ball the opponent becomes the attacking player. But if they choose to pass and successfully pass, then they maintain the ball and are the attacker.

Special Cards

Some cards do have special abilities. Some of these can be one time use. It is the anime-esque special shots where players pick a card and compare. If you select the same card the shot is blocked if not the shot is saved.

There are other cards that are one time use as well such as yellow card. That card is going to give a player negative one to all their values until they can deal with it. This comes in form of a card that you can draft which is going to be eliminated but thematically is substituting a player off the pitch who has that card. And there are more of these special cards an powers as well to learn as you play.

Winning

There are six rounds per half. So twelve total rounds in the match with the possibility of overtime if the game ends in a tie. Once overtime is done if the game is still tied players share the victory. Otherwise the winner is determined by who scored the most goals in the game.

What Doesn’t Work

The game is limited in variety, now that is just the base way of playing the game. It is possible to play in other ways where you play with a bench and can substitute your players. That is going to provide some variety. But for me, I wish there was a touch more variety in the cards that you pick for your extra cards for first half or second half. Second half cards are generally better but often times the same for the most part.

What Works

Game Length

The game play is nice and tight in this game. The decisions are more impactful than I actually expected them to be. And you need to think about what cards make sense. The fact that it is only nine cards total per round means that you can create situations where you play six of those nine cards. But is it going to be enough?

The game is also the right length. I think in person it is not going to be too terribly long. The rounds go quickly and while there is a bit to do, because of the low scoring nature of the game, you feel invested the whole time.

The Dice

I like the little bit of randomness for the game as well. There is a card you can select that lets you reroll that die. But that little bit of randomness, a random bounce in a game of soccer keeps the scores more soccer like. And that helps with the tension of the game. Sports games are often hard to do because you lose the pace and tension, but that die roll that happens a few times a game helps keep the tension in the game.

Shooting or Passing

The choice of shooting or passing works as well. Sometimes you feel like you might be able to get a shot through but you need the die to do the right thing for you. But your passing score is higher, in which case, you might want to just pass the ball. Or late game, can you maintain the ball as the attacking player if you are in the lead. That is truly thematic to soccer so I love that element for the game.

Card Play

Finally, I think that the card play works well. Nothing is too much on the cards and if often makes you think about what you want to do. One strategy I haven’t messed around with too much is thinning out your deck of cards. But I think that is a very viable strategy. There are players who are maybe a one for everything, shooting, passing, and defending, but also let you draw a card and then lose that card from your deck. So it is a strategy to clear out some of those cards if you’ve built a different or better deck.

Who is Captain Tsubasa The Card Game For?

This is maybe the most challenging question. Captain Tsubasa is not a new anime so I don’t think it’s for anime fans. Not a ton of people will go back and check it out. So maybe for people who already love that anime or already love soccer. But sports games generally find a more limited appeal for board gamers. I think it is good enough of a game that people who want a different feeling two player game should check it out, but the theme might be a harder sell.

Final Thoughts and Grade on Captain Tsubasa

I love trying new two player games on Board Game Arena. And I honestly went into this game with low expectations. A lot of anime based games are not that great. Though, I think that is an area that if it can be opened up to a larger publishing front it can improve. But Captain Tsubasa really works as a game and while it isn’t a perfect one to one with soccer, I think it hits some key elements.

The biggest being that the score is almost always low. That is going to be what gives it that best soccer feel. And even when you set yourself up for a great opportunity to score, you still might not. Again that is that soccer feel.

When I rated it on BGG (Board Game Geek), I looked to see if there is going to be an English version. Right now the only way to play it in English is to play it on BGA. And yes, one is coming. So I think I want to pick it up because it is that enjoyable a game and something that to me feels different in the space of a two player game. Yes, it is that normal two player back and forth thing, but it works really well.

My Grade: B+
Gamer Grade: B-
Casual Grade: C
Strategy (out of 10): 7
Luck (out of 10): 5

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Fantastic Four in the 60’s? – 10 Minute Marvel S3E59 https://nerdologists.com/2024/03/fantastic-four-in-the-60s-10-minute-marvel-s3e59/ https://nerdologists.com/2024/03/fantastic-four-in-the-60s-10-minute-marvel-s3e59/#respond Tue, 05 Mar 2024 12:09:11 +0000 https://nerdologists.com/?p=8799 It's theory time on #10MinMarvel as we look at what we know from the Fantastic Four and try and build on that in this weeks podcast.

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We’re circling back around to the Fantastic Four. Why is the movie set in the 60’s or do we assume that? We ask that question, how Galactus works into a plot and more on this weeks 10 Minute Marvel. Beyond the Fantastic Four talk we’re looking at Thunderbolts, Agatha: Darkhold Diaries, Dave Bautista, and Spider-Man 4 news and rumors. See what showed up for Marvel news and rumors this week.

And check out a new Fantastic Four plot theory video.

Thanks for Listening

I hope that you are enjoying the podcast. If you are, there are a few ways that I always talk about that you can support 10 Minute Marvel. Firstly, please consider sharing it with your friends as word of mouth really is a great way to help more people find the podcast, and personal recommendations are always great. As well as then subscribing or leaving a rating and review. Both of those make the podcast easier to find for people looking for a fun Marvel podcast. You can find the podcast on iTunes, Google Podcast, and Spotify or wherever you get your friendly neighborhood podcasts.

We also run a Patreon and that is another way you can help support. The Patreon, found here, goes to help improve the quality of the 10 Minute Marvel Podcast, pay for advertising and more. It also helps improve the Malts and Meeples YouTube Channel and Nerdologists.com website. Thank you, again, for listening and for considering supporting us financially.

Comments or Questions: Should the Fantastic Four be set in the 60’s?

Let us know your thoughts on the Fantastic Four theories that we throw out? Which one do you like the best, and do you think we got any of them right?

You can let us know all of those things down in the comment section below, or tweet them to me @TheScando or by using #10MinMarvel. And there is now the 10 Minute Marvel Facebook page, as well, where you can join in the conversation here. And follow us on YouTube for more content here.

Thank you again for listening, and we’ll see you next time.

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Quick Hits – Three Games With Physics https://nerdologists.com/2023/11/quick-hits-three-games-with-physics/ https://nerdologists.com/2023/11/quick-hits-three-games-with-physics/#respond Wed, 08 Nov 2023 12:54:21 +0000 https://nerdologists.com/?p=8495 What are some board games that use physics in them? A lot are dexterity games, but not all, I look at 3 that use it in some quick reviews.

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Don’t worry, these three games aren’t heavy and thought provoking math problems around physics. They are games where, well, physics take a part in them. Two of them are dexterity games, and the other one borders on that and tips back and forth if it’s a dexterity game or not. It isn’t, so the games are all about physics and ones that haven been added to my collection recently in the case of two of them. What are these three physics games that are going to get a quick hit review on them.

Three Games with Physics

Plakks
Image Source: Plakks

Plakks

I picked up Plakks because it was on sale. And I also bought it because it reminded me of a game that I saw on the Dice Tower as part of their Essen Spiele unboxing. But Plakks is just a soccer dexterity game. You take turns flicking a wooden ball to get it into your opponents goal. And there are some rules about taking out your defenders as you go, but you don’t need to play with those.

Plakks is really a dexterity soccer game that is barely a game. And it’s a game that as you practice you can get better at skill wise. You are able to line up shots better in order to either leave the ball in a tough spot for your opponent to to angle into the goal yourself. I like this one quite well, as an activity, but if it’s a great game, I’m not sure.

Viking See Saw

Viking See Saw is another one that I’d likely never known about except for the Dice Tower. This the one that keeps the list from being dexterity only. Viking See Saw is a a game of balancing items on a boat and trying not to be the one to cause it to tip. If you do, you grab luggage from it and you keep going. The first person to get rid of all of their pieces is the winner.

Viking See-Saw
Image Source: Itten

This one is also kind of in that half activity and half game sort of range. A lot of dexterity games are like that. What intrigues me about this one is the different weight of the items that you have. So you need to be smart as there are two blocks that are pretty heavy and ball bearing. On the flip side the meeple is very light as well as the aluminum cubes. So there is strategy in what you place and where you place it on the boat. And I like the amount of game that there is for it.

Dungeon Party

Finally we have Dungeon Party. I bought this a little while ago, and haven’t gotten it to the table. It’s basically a dungeon fighting/crawling game where to hit the monster you are playing quarters. I’ll say that the bounce is a bit lacking on the table. But this is a game that is really a skill based dexterity game. You need to know the repeatable motion of bouncing a quarter to be good. If you don ‘t, you’ll die fast.

And that’s the fun and issue of the game. I might get the skill down and do great with it, or I might not. There is not mitigation in this game. And, also, some of the loot, not quite as good as the other loot that you might get. Finally, I will say, don’t get the starter set. I’m tempted to pick up the big box for it and I just liked it pretty well. But the starter set is not that playable. There are a lot of keywords that are missing and a lot of details missing in the rules. Enough to get you started and then realize that you can mainly play the game, but not fully correctly.

Final Thoughts

I like the style of all of these games. I enjoy playing dexterity focused games. But some of them are definitely better than others. I think that Dungeon Party is the one that I’d give the lowest grade to. I think it could be a very fun time in the right group. It is also a game of skill more than a lot of dexterity games. If I don’t do well at Plakks, it’s still fun because I’m still playing the game. Same with Viking See Saw, if I make it tip all the time, I’m still playing the game. If I miss in Dungeon Party, I’m mainly not playing the game.

That really does make it into the one of the dexterity games that I’m not likely to be play again. I’m tempted to get more of it, make it a bigger, clearer game and use it in Dungeons and Dragons or really in an RPG system of some sort. Make it a game like that to play with some friends. But I’m also thinking that it’s a game that just won’t see much play and I shouldn’t. It’s tough sometimes to pick.

But, with that said, I had fun with each game. Atter we did a bit of quick practice, Dungeon Party got better for me. It is just not quite the game that I was hoping it would be. Or, I think, it is the game that is most group dependent of all of them.

Which would you want to try first?

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