Star Wars Imperial Assault | Nerdologists https://nerdologists.com Where to jump in on board games, anime, books, and movies as a Nerd Fri, 29 Jul 2022 14:24:52 +0000 en-US hourly 1 https://wordpress.org/?v=6.9.4 https://nerdologists.com/wp-content/uploads/2015/10/nerdologists-favicon.png Star Wars Imperial Assault | Nerdologists https://nerdologists.com 32 32 Top 10 – Always Interested Board Game Companies https://nerdologists.com/2022/07/top-10-always-interested-board-game-companies/ https://nerdologists.com/2022/07/top-10-always-interested-board-game-companies/#respond Fri, 29 Jul 2022 14:12:31 +0000 https://nerdologists.com/?p=7221 Which companies when they announce a new game, do you take a pause and see? I have my Top 10 interested in board game companies.

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When it comes to board games, you stick around in the hobby long enough, you start to know what games you like and which ones you might not like as well. And often, you realize that there are certain board game companies that you like better than others. This doesn’t mean that you’ll like or buy all their games, but you check out a game announcement from those companies whenever they happen.

I have a few companies like that where I generally will pay attention. And for me, that doesn’t mean back or buy everything. But it does mean that I will always check it out in detail. Rarely, if ever, will I just gloss over a game from these companies. So here are my Top 10 companies I’m always interested in

Top 10 Board Game Companies

10. Fantasy Flight Games

Fantasy Flight Games is probably a company that’d have dropped off for a lot of people. They used to come out with a whole lot more games and a whole lot bigger announcements. But I still am interested. When I saw a Twilight Imperium Roll and Write, I was interested, even with a long play time. And Marvel Champions I still buy everything for that.

I wish they would come out with something more. A new version of Star Wars Imperial Assault? I would love to see that. Or something more original from them. Maybe a smaller version of a Descent 3.0 to go along with Descent: Legends of the Dark.

9. Thunderworks Games

Thunderworks is also just on that edge if I check everything out. I will look at any announcement because I am curious about anything set in their Roll Player World of Ulos. However, anything, like Tenpenny Park, those I’ll look at, but generally aren’t what I’m interested in. But I see them because I am curious if it is more stuff for Roll Player, Roll Player Adventures, or Cartographers.

8. CMON

CMON is either on your list or not. There is no in between I feel. Some people wait anticipating what CMON is going to announce next. Other people pledge $1 so that they can complain. That is basically how it goes on everything that CMON does. And I understand some of the complaints, I also don’t care on some of the complaints. They end up being complaining for the sake of complaining. But that isn’t the point of this article.

I wait to see what CMON comes out with next. And there is no company where they can announce a game and I will always back it or buy it. But when CMON announces a Stranger Things Game, see here, I get really excited. On the flip side, I like the idea of a big Dune battling over the planet game, but it is not one that I will back.

7. Chip Theory Games

Chip Theory Games is moving up the list for me. The more I see and mess around with their games, the more interested I am in their games. I enjoy Too Many Bones, and I think the more I dive into it the more I will like it. Then I almost backed Hoplomacus Victorum because it was a solo version of a game that I thought looked cool. And Burncycle, after watching a Brother’s Murph play through, see below, I really want to get it. Their games aren’t cheap though, so I need to pace myself.

6. Horrible Guild

Probably the biggest break or one of them, from the big games on the list is Horrible Guild. Horrible Guild does some campaign or legacy games with King’s Dilemma and then Queen’s Dilemma coming to Kickstarter. But I like their small games. Stuff like Potion Explosion, Railroad Ink, I’m so excited to be getting Tiny Turbo Cars, stuff like that.

They make games with amazing toy factor to them. And I just really enjoy sitting down and playing them. They also make games that are accessible. Railroad Ink is a bit challenging for a roll and write with Railroad Ink Challenge, but it’s not hard to teach. Same with Potion Explosion or Similo. Plus with so much fun in their games, I always want to see what they make.

5. Mythic Games

Getting back to big games, we have Mythic Games. Mythic Games has made such games as Reichbusters and Solomon Kane, but the one of theirs I play the most is Super Fantasy Brawl. I really love that game, but I mainly pay attention to their big games. Now, with that said, I don’t back a ton of their games on crowdfunding. I have backed Super Fantasy Brawl and HEL: The Last Saga, but that is it.

One of the reasons is that their rule books first time around tend to be poor. You need to get, and they do send out, a new rule book. But also because their games are big and epic and tend to have a lot with them. They are like CMON in some ways, I might want to back all of them, but I certainly don’t have room to back and store all of their games. Just between Super Fantasy Brawl and Solomon Kane that takes up a lot of space on top of a Kallax shelf.

4. Roxley Games

Marvel Dice Throne
Image Source: Roxley Games

Last game on the list that makes that many smaller games. Though, when you get everything for Dice Throne, it certainly isn’t that small. And Dice Throne is the reason Roxley is so high on the list. They have some heavy euro games, I am not interested in those. But I want more Dice Throne. And their lighter games, I am interested in.

I really only own two games from Roxley, Dice Throne and Radlands and I need to play Radlands still. But when Santa vs Krampus came out, I backed immediately. When Marvel Dice Throne was announced, I knew I’d be all in. That is going to be case whenever they come out with anything new.

3. OOMM

OOMM is a very new company to the list. And honestly, I should likely keep them lower on the list, but we’re not talking about backing everything, we’re talking about being interested. I bought Stars of Akarios because of what it looked like after the fact. I backed Mythwind because the game looked so different.

OOMM really does something that I love in creating games that feel unique. Mythwind seems really different than anything else out there. Stars of Akarios is a big space campaign game. Do I need more space campaign games, not really but I want them. And the new legacy game they announced looks very cool as well.

2. Awaken Realms

Awaken Realms maybe could be #1, but it’s at #2 because there is Awaken Realms Lite, technically it’s own company I believe, but a lot of the same people and process. But the last two on the list, I will always look and almost always back whatever they do.

There are two exceptions for Awaken Realms. I didn’t back The Great Wall as it is a massive euro game. It looks cool, I’d love to try it, but I wouldn’t buy it. And I didn’t back Lords of Ragnarok from them. Why, because I already own and love Lords of Hellas. Lords of Ragnarok might be better, but I don’t need to own both.

Frosthaven
Image Source: Board Game Geek

1. Cephalofair Games

I doubt that this is a shock. I went all in on Frosthaven. And I love Gloomhaven. I never looked at Founders of Gloomhaven once I realized it was a euro. But Cephalofair announces something, I am interested. I hope it is more for Frosthaven, after that has been out for a bit. Or another big box game, but really, anything at this point. Even with my #1 company that I will be intrigued to hear whatever they announce, not every game will be for me.

Still, I can’t wait until Frosthaven gets here. And I even started a campaign of Gloomhaven Digital recently. It is just a fun experience to play that game and it is fun to dive back into it. And I will for sure dive heavily into Frosthaven almost right away when it shows up. I suspect we’ll be done with the final Tainted Grail expansion by then, but we’ll see.

Final Thoughts

Firstly, I’d love to know what companies you are generally interested. Which ones make games that seem fun to checkout or different. I want to know what gets you excited. And as I said, I don’t like every game from all of these companies. In fact, there are some that just miss completely for me, even though I love the company.

And that is very fair to not like everything. I talk about how CMON is polarizing, the people who love CMON don’t like everything from CMON. The people who dislike CMON will never know what they are missing out on. I think it’s more important to remember that some games are going to be for you and some won’t no matter the company. And even if you enjoy all of them, some will be better than others.

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Ranking All My Cooperative Games https://nerdologists.com/2022/01/ranking-all-my-cooperative-games/ https://nerdologists.com/2022/01/ranking-all-my-cooperative-games/#respond Wed, 26 Jan 2022 16:22:43 +0000 https://nerdologists.com/?p=6612 I really like cooperative games, so I had over 50 of them to rank, and I might have missed some. See what my top are.

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Oof, my cooperative games rankings are going to be big list. I dropped a few off that were duplicates or close to. So I have Pandemic to cover all of Pandemic Legacy Season 1 & 2 and Aeon’s End now includes Aeon’s End Legacy. That changes up from yesterdays list where I ranked all my deck building games which you can find here.

Cooperative Games Rankings

So just be aware I’m going to talk less about these games because there are a grand total of 52 that I ranked. Expect a sentence or two on each one of them.

52. FUSE

Fast paced game of rolling dice and then using them to try and complete enough cards to diffuse the bomb. I don’t love games that are only real time, and FUSE is only real time. It plays fast, but the game isn’t that interesting the more you play it.

51. Magic Maze

Another real time game, this time taking adventurers through a shopping mall. This one is more interesting because you need to work together more. But it’s going really fast without talking and sometimes it works and other times it doesn’t.

50. Forbidden Island

This one is a great introduction to cooperative gaming and gaming in general. It follows the standard, do something and then something bad happens. My issue is that the game is too easy and generally just an okay game.

49. Arkham Horror: Final Hour

Now, on the flip side of Forbidden Island, this game is hard as you try and guess some ruins to be able to stop ritual from happening. It basically takes Arkham Horror and tries to make it shorter. It succeeds on that, but it also just isn’t interesting. The couple clever things it tries to do are just misses.

48. God of War: The Card Game

And another game that was too easy when I played it. I wonder about playing a whole game if that would make it more challenging, but what I played was fairly boring. I also feel like the decisions weren’t that interesting in the game. Most of the time it was do the obvious thing.

47. Legendary: A Marvel Deck Building Game

I talked about this yesterday. It’s a fine deck building game. It is just too slow to get to the table and too slow to get to feeling powerful. If they were to come out with a second edition and make the game play ramp up faster, I’d probably like it a lot. But right now, the ramp is just too slow.

Forbidden Desert
Image Credit: BoardGameGeek

46. Forbidden Desert

I like this a fair amount better than Forbidden Island, it offers more to do and a more clever mechanism of figuring out where to get things. It follows that Pandemic formula for things of do good things and then bad things happen. Played it a few times, enjoyed it, and have moved on.

45. The Mind

This one is an interesting one. You try and play cards down in numerical order without talking. The concept is cool, and the game works, but only sometimes. This is one where it really depends on who is in the group. And I had some good times with it but moved on again.

44. Sword Art Online Board Game: Sword of Fellow

I need to try this one again, it’s been a little while. The concept isn’t bad, you are basically playing the boss battles from Sword Art Online the show, and it has the main characters. The downside is that the rules aren’t that great, and it’s pretty simple and lucky. That said, it is tiny, so I don’t mind luck as much.

43. Exit Games

Exit Games are fun, but any escape room game is always hard to rank. I’ve played less Exit Games, and I don’t love that you can’t pass it on. Granted, I did see it kind of work with them at Fantasy Flight Game Center (now GameZenter), but I don’t want to buy something I need to then replace.

42. Flash Point: Fire Rescue

This is basically Pandemic but with fires. You haven’t seen Pandemic yet on the list so you know it’s higher. I think that Flash Point: Fire Rescue might end up being one that I get. And that’s because it might replace base Pandemic for me, but we’ll talk about why later. Very standard cooperative game.

41. Legendary Encounters: A Firefly Deck Building Game

On yesterday’s list, it is one that I like the theme of. Firefly was a great show, and the game is playing through the episodes. The game isn’t that easy and the artwork is just okay. Again, the ramp speed doesn’t seem right for the type of game it is, but it’s better than Marvel Legendary.

40. Stuffed Fables

Stuffed Fables
Image Source: Plaid Hat Games

This is one that I had a good time when I played it, but ended up being one that I never wanted to come back to. The game has a cool story about a kid who has a blanket, I believe, stolen, and you play as animals going under the bed with all the broken toys to get it back for her. But the mechanics were not that well taught and things that changed up on each different storybook page were worse taught.

39. Legacy of Dragonholt

Another one that was in my collection and left. When I heard about an RPG in a box, I thought it was going to be great. And in all fairness, it is a fun game with a lot of story in the box. But the story and writing was just okay. The best I can compare it is that it was written like a YA novel, but not one of the great ones. I think the system was very good, but I wanted writing.

38. Marvel Battleworld

This is dumb little game. I know it shouldn’t be this high on my list, though we’re not even half way yet. It is just a game where you roll a die and advance a track. The fun of the game is buying blind packs and getting little Funko figures. So I have it this high because it’s a fun toy with a little game attached to it.

37. Ghostbusters: The Board Game

We’re still in the area of games that are just okay, but we’re soon to games that are still in my collection. I loved the minis in the game, and the translucent ones look cool. But the game play was just okay. While there were different scenarios, they weren’t bad, but it wasn’t all that interesting. I just wished there was more.

36. Elder Sign

Another one that left my collection, some of that was just because I had only the base game. I have heard that the expansions help improve the game, and add more to the story of what you are doing. The base game is basically a Yahtzee type game, and I wish that it played a little bit faster for what it is.

35. Legends of Andor

Story driven puzzle game, Legends of Andor is good. The reason that it left my collection is that I never wanted to just sit down and play through all of it. So when I did want to play it, I’d play through the introductory scenario again and I did that a few times. But I like the story and the mechanics are pretty cool.

Sword and Sorcery Box
Image Source: Ares Games

34. Sword & Sorcery

I played this one a lot, I got through the base game and one expansion. And I do like this game. Once I played that, though, I got rid of it. Even though I had more characters to play with, I wasn’t interested in going back through. The story doesn’t branch enough for that. And I wish that you could retire characters like in Gloomhaven.

33. Castle Panic

I almost culled this game, and I might, the board is a bit dinged so the FLGS didn’t take it. But the game is still playable. We’re not here to talk about that, though. The game is fun, and it’s a very light tower defense game. I like that I can play it with almost anyone, and while you rarely lose, it feels like you might. If I don’t lose a cooperative game fairly often, though, I will move on from it.

32. Choose Your Own Adventure: House of Danger

This is a fun silly little game. I would say that it’s pretty much a solo game. Because you all play as one character and basically just do a choose your own adventure. You can make decisions as a group and pass around who is reading and rolling a die, but that’s how it’s cooperative. It is fun for that, though, because it’s so silly that everyone is laughing together.

31. Mysterium

Mysterium bounces all over for me. I think it was in my Top 100 games this past year and now with this ranking it wouldn’t be. If and when I play it again, it likely will move up. This is about figuring out who the murderer is. And there are rules about how that all works, but really it’s about giving clues as a ghost to everyone so they can figure theirs out. It’s cool concept that can get in it’s way with how it tries to be a game.

30. Unlock Games

The better escape room style board game. Unlock Games you don’t destroy anything, unless in a fit of rage. And I like how it counts down building up pressure versus Exit which is just see how long it takes you. And there are a lot of these with a lot of different themes. I want to play more, but it’s kind of a lot of a game night and works better with 3-4 people not 6.

29. Arkham Horror

This is the 2nd Edition, I haven’t played my 3rd Edition yet, but I need to. This is a grand epic game that takes forever to play. But it is a lot of fun. I felt like when I’ve played it that I get into what is going on in the game. The story is light, but the longer you play, the more story develops just from what you are doing.

Dead Men Tell No Tales Box
Image Source: Board Game Geek

28. Dead Men Tell No Tales

I like pirates, so that helps this game. And the supernatural twist on it is good. It again falls into that category of do some things and then bad things happen. What ended up causing this one to leave my collection is that it is that bit more. There are so many things to keep track of and the game isn’t as familiar, I didn’t pull it out over Pandemic.

27. Harry Potter: Hogwarts Battle

Another deck builder on the list, and one that I just got rid of as well. Why, because I own a lot of deck building games. This one I like the theme of it, and the mechanics are fun. The game gets a bit longer as you go, and I wish there were more characters in the base box. It’d be one I’d gladly get back when I have a group to play it.

26. Lord of the Rings: Journeys in Middle-Earth

It’s odd how many leave my collection, and this is another. And I actually just realized that I forgot to rank Star Wars: Imperial Assault which also just left. So this counts for both. They are great games, The apps work really well, and you can pick your preferred theme. These are campaign games with a nice sense of adventure, but because they are campaign games, that’s why they left.

25. First Martians: Adventures on the Red Planet

This one is still in my collection, huzzah. And it’s probably surprising because when it came out people didn’t love it. But I really enjoy this game. It is a tough cooperative game where you can play all sorts of one off missions with different focuses. Or you can do a mini campaign. And it has an app, not a great one, to handle a lot of the bad things that happen, which I like.

24. Pathfinder Adventure Card Game

I really should buy a copy of this game. I played a few times at Fantasy Flight Game Center and really liked it. But never picked it up, and then played a bunch on the app. There is story, campaign, deck construction, and a lot of cool card play. I prefer the game that this is based off of, but I’d gladly have both in my collection.

23. The Lord of the Rings

While some might argue this game is fairly abstract, where you are pushing up on tracks as you go through the story of the Lord of the Rings trilogy, I really enjoy this game. It is a very hard cooperative game, but it gives you rewards at just the right time. It’s one I haven’t played in ages, but now that I’m thinking about it, I want to play it again.

Dresden Files Box
Image Source: Evil Hat

22. Dresden Files Cooperative Card Game

My favorite book series in a board game. When talking about this one, I always want to to point out that it is abstracted. And while the theme is there, it is mainly there if you know the books. I love picking out one of the books to play and then characters from that book and trying to beat the game. I like it best, I think at two, though three isn’t bad either.

21. Just One

Party game on the list, Just One is a great game. And I really like that we are getting a number of cooperative party games. Here one person is trying to guess a word, and everyone else gives them a one word clue. But any duplicate words cancel. Simple game, clever idea, don’t need to play for points, and always a blast.

20. Cross Clues

Another party game, I told you there are a few, Cross Clues I like just a little bit better. Though, last time I played it I was so tired that I messed up a few times. Here you are giving a one word clue to get people to guess the intersection of two words. So it might be day and octopus, what word is between those two? Eight might be a good option. Simple and a lot of fun again. You can play real time, 5 minutes, see how well you do, we never do that.

19. Pandemic

Here are all the Pandemic games. And I have to say, I don’t know that I need to play base Pandemic again. Pandemic Legacy games just kind of ruined it for me. Still in my collection, but like I said, I might get Flash Point and replace it. If I want to play Pandemic again, I’ll play legacy, I think.

18. Village Attacks

A bigger tower defense game, I am still waiting for my Kickstarter to come in. It funded in 2019. But I am excited for it when it does. Village Attacks has you playing as the bad guys with the villagers coming with pitch forks and torches. You might be grotesque or horrifying, but the theme is just funny to me, so while it’s a dark game, it doesn’t come across.

17. Arkham Horror: The Card Game

I really need to play more of this game, it’s another one that I just really love. Arkham Horror: The Card Game, is the living card game (LCG) from Fantasy Flight, and it’s so cool how they can do so many different things with the game. Great card play and fun deck construction that I want to do more of. I prefer it two player, I think, but it’s good solo as well.

Similo
Image Source: Horrible Guild

16. Similo

Final party game on the list, but not final light game. Similo is game where one person is it. That person is giving clues of either a card being like or not like the secret card. Then the rest of the players eliminate cards. Simple concept for a game and a ton of fun, especially to mix decks. How do you tell players that a chicken is or isn’t like a vampire or medusa?

15. Apocrypha Adventure Card Game

This is the game that the Pathfinder Card Game was based on, though the Pathfinder one came out first, it’s confusing. But I like the dark theme of this one, there is warfare going on between supernatural forces, and not everyone can see it, but you can. So how can you stop it in the different scenarios. Good game, great art, and my sort of them. Horrible rule book.

14. Say Bye to the Villains

Definitely the hardest game on the list, at least in terms of winning. The play is simple, spend time to improve your stats, look at what a villain is doing, and hope that you can win when you run out of time. And there isn’t enough time to do everything in the game. I’ve come so close to winning so many times, I’m sure eventually I will.

13. The Reckoners

Pretty high on the list for limited plays, but I love the theme of the game. The Reckoners by Brandon Sanderson is a great series. And I love the game play, it’s tough, even on easy, but it has a lot of good choices. And you feel like you can do a lot on your turn as you roll dice and every face on the die is probably something you need.

12. Marvel United

Marvel United is a pretty easy game, but I love it a lot. In the game you are playing down cards to stop a super villain. As superheroes you all work together. So the last card you played, if I’m next to go, I’ll get to use as well. The villains also feel so different in this game, and while I have everything for it, the grab and go get it to the table is great.

Letter Jam
Image Source: Board Game Geek

11. Letter Jam

A game that just made me realize I forgot to rank Hanabi, I play a lot of cooperative games, Letter Jam is a game where you are trying to guess your word. But you can’t see the letters that make up your word. Only through clues and words given by other players can you infer what your letters are. There is some good strategy in figuring out what are good clues. Loads of fun and one that I think a lot of people will like.

10. TIME Stories

The highest escape room style game on my list, though this one has more going on than that. I really like TIME Stories for the puzzles that it gives. I haven’t played all of them yet, and I have heard that some are weaker than others. But every one that I’ve played thus far I really enjoy.

9. Roll Player Adventures

I’m really excited, I get to play into a campaign of this in February. Roll Player Adventures is my highlight from GenCon in 2019. Getting to playtest it was great. In the Roll Player universe, this takes characters you might have rolled up, or pre-made ones, and lets you take them on adventures. The adventures are fun, and the combat is interesting. It’s a lot of choose your own adventure and so good at that.

Roll Player Adventure
Image Source: Thunderworks Games

8. Mansions of Madness: 2nd Edition

Another Lovecraftian game, and another cooperative one. All of Fantasy Flights games in their Arkham Files line are cooperative. Mansions of Madness is app assisted and so much fun. Like Arkham Horror The Card Game, the game can be so different depending upon scenario. Some might have you stopping a ritual in a mansion, others exploring a town. One that I want to play more of to see what else they can do with it.

7. Sleeping Gods

You can watch me play this tonight, Jan 26th, on Malts and Meeples. Sleeping Gods is a big adventure game that I’m playing solo right now where you are the Manticore, a ship, and sailing around with crew that go on adventures. The game has an amazing aesthetic and story. Even though the story isn’t linear, it works well. And the world it’s set in is really cool.

6. Marvel Champions

I like Marvel a lot, and for me Marvel Champions is the best Marvel game. The different heroes feel like that hero, and you can take them up against any bad guy. While Marvel United you play as one hero they are a bit more generic. And Marvel Champions gives you that alter ego side, so you push and pull to keep the villain at bay. And there are so many heroes and villains already and there can be so many more.

5. Aeon’s End

Another one I talked about yesterday. Aeon’s End is a cooperative deck building game where you try and stop a nemesis. A great solo and two player game. There are so many set-ups and so many cards for it. Now this does include Legacy as well, which is a great introduction to the game. And I like that the randomness in the game isn’t shuffling your deck, it is turn order and what the monster does.

4. Xenoshyft: Onslaught

Another deck building game, this one is Starship Troopers and tower defense. I like how collaborative the game is. I build my deck, but if I have an extra troop and you need one, I can give it to you to defend your part of the base and it goes into your deck. It allows everyone to really balance out what is going on and have a chance, which is good, because it’s a tough game.

Detective A Modern Crime Board Game
Image Source: Portal Games

3. Detective: A Modern Crime Board Game

I feel like this one I talk about and always describe it in a way that doesn’t sound that fun. But in this game, I feel like I am a detective. It’s a bit like a detective TV show, but fun is how I put it. You get into the case and the theme and if you allow yourself to be immersed in figuring out the story going on it is a great time.

2. Tainted Grail

Another one from yesterday, Tainted Grail is an amazing story adventure game. You take these characters and build them up through a grim dark storyline. And the writing on the game is just so well done. In terms of thematic games, I feel like this one might top my list, though, not my favorite cooperative game.

1. Gloomhaven

For my favorite cooperative game, no shock, it’s Gloomhaven. I love this game. I love the leveling in this game and the card play in this game. And I love that you retire characters and get new ones. I think that the mechanics are amazing and the story is interesting. But overall it leads to a great cooperative experience.

Final Thoughts

I’m guessing since I missed Hanabi and Imperial Assault that I likely missed others. And I also found it interesting how many I’ve gotten rid of. I think a lot of that has to do with me having so many I’ve played. It means that they are fighting for playing time. So only the top ones stick around. Especially when you get down to campaign games, for those it’s even a tighter field because of Kickstarter games coming in and time.

What is your favorite cooperative game?

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Point of Sale: Making More Shelf Space https://nerdologists.com/2021/12/point-of-sale-making-more-shelf-space/ https://nerdologists.com/2021/12/point-of-sale-making-more-shelf-space/#respond Fri, 03 Dec 2021 15:49:21 +0000 https://nerdologists.com/?p=6422 What board games are going to be leaving my collection to open up more shelf space for the games that are going to be coming in?

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I’ve got a bunch of games coming into my collection, and I don’t have a lot of shelf space anymore. It’s always sad to see board games leave the collection, but sometimes it is just time because they won’t get played or won’t get played again. I do have a bunch so expect some quick things here.

Tofu Kingdom, Brewcrafters Travel Card Game, The Mind & Cthulhu Fluxx

I lumped these together. They are all smaller games, I gave them a chance, and while they aren’t bad, I have a number of smaller games that I’m going to pull off the shelf before them. And often that’s why games leave, something like Cthulhu Fluxx was a great gateway game for me, but now I have others.

I think that most people might be surprised by the Mind. My experience with that was just okay at the best. The game with it’s, you can’t share information is fine. But also leads to long chunks of time of people not talking. I wish there was more fun and funny going on for a game that is so simple. The Mind is like Cosmic Encounter for me as well, where it is very group dependent.

Gloom

Gloom is a very fun game. It has transparent cards and you are trying to kill off your family with them having the most miserable lives possible. And you tell stories as you do it. It’s a blast to play, and I haven’t played it since before I was married. I was dating now wife but we were maybe engaged. That’s over 7 years.

So, you can guess why this one is leaving. I just don’t play it often enough, or at all anymore. If someone else has it and pulls it off the shelf to play, I will play it and love it. I might even buy it again at that point. But right now, even though it’s a small game, it opens up room for other small games to try and play.

Werewords

This one came into my collection not that long ago and now it’s leaving my collection. I am always trying to find a second social deduction game that I like. I even watched on Board Game Geeks YouTube channel Werewords played and thought that it’d be it. It’s a game of twenty questions with a traitor, the concept even sounds fun.

But it’s like so many social deduction games, when it comes down to it, you are just guessing. If you don’t guess the word you will take a random stab at whom the traitor is and probably be wrong. If you’re the traitor and the word is guessed, you’ll give a random guess on the seerer unless they were extremely obvious. I want more deduction in my social deduction is what it is, I guess.

Werewords is a solid game, it’s just not for me.

Onirim

Image Source: Z-Man

This one might surprise people. I like Onirim as a solo game. But it’s going away for three reasons. The first being Orchard: A 9 Card Solitaire Game, then A Gentle Rain – another solo game, and finally, because I own the app. I can still play Onirim, but I’ll do on the app. And there will be much less shuffling.

I know that a lot of people even like the app better because it does all the shuffling. I still think I prefer the physical game, but if I’m going to play a solo game right now, it’s going to be Orchard or A Gentle Rain. They are easier to get out and play, so sorry, Onirim, you’re leaving the collection. Again another really good game and this one is for me, but I just have others to play now.

The Siblings Trouble

This is one that I never actually played. I picked it up because when it was on Kickstarter, I had backed the companies other game, Lift Off! and wanted to back another one of their projects. It’s a kind of RPG like game that is tailored for kids. But it came out at the same time as No Thank You, Evil! A kids RPG that has more support. And I likely would just play D&D with my kid eventually.

Hex Roller

I got this game quite recently, I played it, and I’m selling it. Hex Roller is not a bad roll and write. But it isn’t a game where what you do will change much. The dice rolls will change things up, but the mechanics don’t change. So I’ve played it, and I’m passing it on to someone else.

My knock on Hex Roller is that while the scoring is simple, the teach is not. The rules are a little bit weird for how you take dice and use them. It just teaches harder then a game that doesn’t have that much going on should. I understand that they wanted the game to be clever and give you lots to think about, but it’s just a solid game. Not good enough for me to come back to.

Choose Your Own Adventure: House of Danger

This is a really fun and goofy game. It is also a story game that has limited replayability. Now, I am not done with the story, so why am I getting rid of it. It’s easy, I know two maybe three people who own it. If I want to play it again or play it the whole way through, I can.

Choose Your Own Adventure: House of Danger is a great time. It’s goofy and fun to sit around and play. If you play lighter games, I definitely recommend it. But most likely, like me, you’ll end up selling it once you’re done with the story. The downside is I won’t get much for it, the upside is, someone can play it and enjoy it again.

Blossoms

Blossoms is a two player push your luck game. You are trying to grow flowers and then harvest them at the point that it’ll give you the most points. It’s a pretty little game, though in a larger box than really needed. But it is a two player game, so the question I asked myself, how many two player only games do I need?

The answer didn’t include Blossoms. When I look at my two player games, I would pick Hanamikoji before it, Skulk Hollow, 7 Wonders Duel, Fox in the Forest, Fox in the Forest Duet. All of those I’d play before Blossoms. Blossoms is just a little bit too simple for when I want to play a two player game. But if you have a parent or grandparent who likes more classic feeling games, Blossoms would be great.

Cry Havoc Box
Image Source: Portal Games

Cry Havoc

This is a tough game for me to get rid of. I really like Cry Havoc. This is another situation where I just own other games I’m going to play before it. Cry Havoc is asymmetrical area control. If I want area control that’s pretty complex, Blood Rage. If I want asymmetrical, well I own Root now. Cry Havoc is leaving because I own enough other games that do similar things. And I own enough other games that I’d play before it.

It is a bit of a casualty of my Top 100 that I just wrapped up, actually. When going through the Top 10 and seeing games like Lords of Hellas and Blood Rage, th ose will get played before Cry Havoc. So even with Cry Havoc just missing at 103 and being there last year, it’s time for it to go.

Castle Panic

This is getting bumped because of a future Kickstarter that is coming. It’s also getting bumped because it’s too easy a cooperative game. Now, some of that is that I’m older than the target audience. This is a tower defense game for 10 year old kids or younger. It’s not targeting someone like me. Village Attacks as a tower defense game is.

But this is a game that I win too often. And again, I think that’s with the target age. A 10 year old will want to win more often than they lose. I personally like to lose about 60-70% of the time when playing a cooperative game. In my Top 100 I have Say Bye to the Villains, I have yet to beat that game. I don’t think I’ve lost Castle Panic.

Lift Off!

I just talked about this one, it’s the first game that I backed on Kickstarter. I am greatly tempted to keep this one. I’ve played it a few times but it hasn’t been in years. It’s a fun little game, and I like some of their other games. I still have Skulk Hollow which won’t be leaving anytime soon.

This is one that I am tempted to keep to just play a few more times. It is also a game that isn’t going to come off my shelf all that often. It’s like Castle Panic in that it’s younger focused, not my gaming group, and there’s enough other games I’ll play before it.

Dicecapades!

For a mass market game, Dicecapades is generally a lot of fun. You get goofy things like stacking dice. Or you roll a die and need to do that many push-ups. Or you roll a die and there is trivia. Wait, there is trivia, what does that have to do with dice , the answer, nothing. And that’s why I don’t pull it out anymore.

Everything else in the game is fun, but you need to answer a trivia question on a random area that is determined by a die roll. If you get it wrong, you stay and then do it again next turn. Meanwhile, everyone else is doing goofy fun things, until they get stuck on trivia as well. And if I roll sports before you roll movies, because that’s what we know best, I get going faster just based off of luck.

It is a mass market party game, it is supposed to be lucky. But it’s just not that fun when you get to trivia. Remove the trivia from the game, I’d probably keep the game. It’s one that I can play with cousins and non-gamers. But with trivia, it’s annoying. If I want to do trivia, I own Wits & Wagers.

Star Wars: Imperial Assault

Now, this is the tricky one, and it might stay. I want to play this game. The intro scenario to teach you the game, I’ve played it twice. But it’s a campaign game, and it’s a campaign game with an app before apps were common. So the app itself isn’t great. Not bad, but not great. And I don’t have a group to play this game. So it’s a lot of work to play solo.

If I had a group, I’d play it. I might even play it solo, if I go through the introductory scenario again. But am I going to do that when I have Isofarian Guard coming sometime, Destinies coming that can be played solo, Middara, Roll Player Adventures, Solomon Kane, Deep Madness and more? I think it might leave like Lord of the Rings: Journeys in Middle-Earth did. Not because it is a bad game, it isn’t, it’s a lot of fun, but because I own so many.

16 Games of Shelf Space

It’s a tough list to cut. I look at Star Wars: Imperial Assault, Cry Havoc, Onirim, and Gloom especially, and I really enjoy all of those games. But the question is, will I play them? Or am I just keeping them on my shelf because I like the idea of getting back to them sometime?

I think it’s more the latter than I’d actually get back to the games. And some of them, Gloom in particular, that depends on the group. If you like a tell a story, it works well, if you just play the cards, the game is fine. So, all of these are leaving, probably over the weekend, to get traded into my FLGS. And I’m looking at a few games, Escape The Room and Star Wars Unlock, that I need to play to then free up more space.

Which one, if you could get one of these games I’m trading in, would you want to play most?

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Point of Order: Small and Big Board Games https://nerdologists.com/2021/06/point-of-order-small-and-big-board-games/ https://nerdologists.com/2021/06/point-of-order-small-and-big-board-games/#respond Mon, 28 Jun 2021 13:14:27 +0000 https://nerdologists.com/?p=5833 I have some big, and some little board games coming in on this newest Point of Order, which one do you want to play?

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I hadn’t planned on doing another order with some board games so quickly, but I made the “mistake” of watching two YouTube channels about two board games, mainly. There is also kind of a third mixed in there, but that one I already know that I like. But let’s stop being cryptic and talk about the games that are coming in.

Descent: Legends of the Dark

So, Tom Vasel of the Dice Tower for a few years now has been predicting that we’ll get a Descent 3rd Edition. Well, he was almost right, but Descent: Legends of the Dark isn’t truly a third edition. This is more like a Lord of the Rings: Journeys in Middle Earth or Star Wars: Imperial Assault sort of game. By that I mean it has a nice campaign element to it and uses an app to help facilitate the game.

One thing that kept me for a long time from getting Descent 2nd Edition was that it was one versus all. Now, I’ve come to like that a bit more that I thought I would, at least in Not Alone, but it feels harder to get to the table. It’s all cooperative and app assisted now. And that intrigues me because it’ll be easier to get to the table.

Plus, the app isn’t the same one that they’ve used for Imperial Assault, Descent, Mansions of Madness, and Journeys in Middle Earth. This is a brand new app. With games like Chronicles of Crime, Forgotten Waters, and Detective using apps, Fantasy Flight needed to up their game. This seems to do that.

This, however is a massive and expensive game. I hope that it’s awesome as it looks cool and game play looked fun. But it’ll be played when it comes out just to mess around with the app for sure.

Similo

This is the one that I was least sure about ordering until I have been watching it played a lot. Horrible Guild over on their YouTube channel plays it fairly often. It’s a pretty straightforward game. There is one person who is it and that person has one of ten people or creatures that they are trying to get the other players to guess. They put down a clue that is either similar or different. First round, player eliminate one, next round two. And that goes up through round four which leaves two left. Then with one final clue players need to try and guess which one it is.

Similo
Image Source: Horrible Guild

Similo looks like a good and simple party game. And it’s another cooperative party game. Yes, one player is playing a different game, kind of, as the clue giver, the game play looks really fast. And you can get some fun combos. Putting down wild animals and trying to get people to eliminate the right ones by giving clues with myths will be tricky.

Railroad Ink Challenge (Yellow Box)

So I just picked up the green box of Railroad Ink, and this will give me all the small boxes. I am excited to get in more Railroad Ink, in fact, that might be what I stream on Wednesday. The base game of Railroad Ink is fun, but I might prefer challenge. Mainly because challenge offers more challenges. While the original is more route connecting, this one keeps that but also gives you goals to work towards.

I don’t need to say that much more on this you can see some other thoughts all around the site. Here is the Railroad Ink Challenge app article. And here is my Beyond the Box Cover review of the base game. Plus my Back or Brick article, now I wish I had backed. Needless to say, I really like this game a lot and I know it’s one I’ll play often.

So that’s all the games, good thing I made some room with the games I’m getting rid of. But let’s see what game you want to play from all of those?

For me, I think I want to play Descent: Legends of the Dark the most, but all of them seem fun. And Similo might get played first at a game night.

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Point of Sale: Good Bye Lord of the Rings https://nerdologists.com/2021/06/point-of-sale-good-bye-lord-of-the-rings/ https://nerdologists.com/2021/06/point-of-sale-good-bye-lord-of-the-rings/#respond Wed, 23 Jun 2021 14:16:27 +0000 https://nerdologists.com/?p=5824 It's time to clean out some room on my shelves for incoming Kickstarter and other board games. Which Lord of the RIngs game is leaving my shelf?

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The time has come to say good bye to a few games in my collection. In particular, there is one bigger game that has been in my Top 100 that is going away. So why is it and a few other games leaving my collection? What makes that Lord of the Rings game go off my shelf? I got a few games to talk about today as I make room for Kickstarters and other games that will be coming in.

There is going to be a consistent theme on a lot of these games. When I look at them, I think I have games that do something like it better, for me. But let’s not spoil too much and get into all the games I’m either selling to friends or trading into my local FLGS.

Lord of the Rings: Journeys in Middle Earth

This was probably the hardest one to get rid of, but also one that I’ve been wondering about for a long time. I really like Lord of the Rings: Journeys in Middle Earth, but I don’t know when I’ll play it. I look at my shelf and see a lot of campaign games. Games like Solomon Kane, Reichbusters, Arkham Horror The Card Game, Star Wars: Imperial Assault and more are going to get played before it.

Plus I have Kickstarter games coming in like Etherfields, ISS Vanguard, HEL: The Last Saga, Primal, and Oathsworn. So when I look at Journeys in Middle Earth, I had to ask myself, would I play this before those. And the answer is, probably not. While the theme is one that I love, and the game was a lot of fun, I don’t see myself playing it when I have other bigger campaign games and other smaller campaign games.

This one I sold to a friend last night actually who had a group that had gone through Imperial Assault. For them it could be a good next game to play, and again he also really likes the theme as well, so it works well for him. I wish I’d played it, but I also know that I won’t.

Legacy of Dragonholt

Another campaign style game. This one is different though, it’s choose your own adventure with character stats. It’s somewhere between an RPG and a board game. I’ve played the start of it a few times and it’s fun. I think that it does a lot of things really well, but again, you saw my list of campaign games. When am I going to fit this one in?

Oddly enough, I think that it’s just a little bit too big for it’s own good. It takes a bit too much effort to get to the table. And the ruleset is just a bit too complex, though really simple, to play and then come back to in a few weeks or in a couple of months. If I want to do something that is purely choose your own adventure, I have Choose Your Own Adventure House of Danger. If I want that storybook and stat sheet, I have Loup Garou from Van Ryder games that is a one off thing.

Legends of Andor (and Expansion)

This, I think, is kind of another campaign game. Now, I say I think because I didn’t delve too far into the game. It is a fun puzzle game where you are trying to maximize what you do. However, for me, it’s just one I won’t play again. Legends of Andor has some really cool things about it though.

It does have that story element that I like to a game. And it makes you think about what you’re doing for an adventure game where there are monsters. You can’t just kill all the monsters, if you kill all of the monsters, you push up on a track. The faster you push up on that track the faster the game will end. So you only need to deal with the monsters that are a threat or are in the way. That is what really drives the puzzle aspect.

But, again, it falls into that category of a game that is pretty light, but has just enough rules that I can’t pull it off the shelf and get it to the table in minutes. And the campaign element isn’t strong to it, so I could play one off scenarios, but I’m likely just going to play the tutorial one again if I were to play it more.

Bring Your Own Book

Bring Your Own Book was one of my first Kickstarted board games. I liked it a fair amount in concept the game, just a bit less in actual game play. The idea is simple, everyone has a book and there is someone who is it. They put out a prompt and everyone has a couple of minutes to find a sentence or phrase in their book as an answer. Sounds fun and funny to have a wide variety of books.

There is one flaw in the game for me, though. It isn’t easy to find passages. Two minutes of time, or let’s say even three, isn’t that long. And while it’s funny to have a textbook and a biography and a novel as people’s books, some books just don’t work as well. And some people aren’t as fast as flipping through their books. I am not a speed reader but I can skim/read fast. Even for me it was tricky at times, or what you land is just something because you have to, not because it’s any good. I’d describe this game as clutchy, it can work, or it can stall real easily.

Image Source: Board Game Geek

Boss Monster

Boss Monster is another I’d call clutchy. It is a pretty fun game with a great theme. You are building out a dungeon and are the boss monster at the end of it. Your goal is to kill as many adventurers as possible. And if you have the most of some symbols you attract adventurers.

That is where the game gets clutchy though. You don’t start out with a dungeon good enough to kill the adventurers. So they only show up in your dungeon if you have the most, so you are trying to tie with people the first few rounds. That isn’t fun, simple as that. If we started with a preseeded dungeon and we could make it bigger or better, that’d be more fun. Also some of the other mechanics aren’t what I’d call intuitive. With that said, I don’t hate the game, I just know I probably won’t play it again.

Sentinels Tactics: The Flame of Freedom

This one is pretty simple to describe why I got it and why it’s leaving. I got it on accident, I thought I was getting another Sentinels of the Multiverse expansion, it is a different game. Why is it leaving, tactics games like this one aren’t always my jam. I have not that many teams on a map games, Super Fantasy Brawl being my favorite. And I know the comparison isn’t perfect, but it’s in a category of games where I just don’t think I’ll get it to the table. It’s just a genre of games that I don’t need that many of.

Image Source: Days of Wonder

Small World Underground

Finally one that might be surprising but don’t worry Small World is still in my collection. Small World Underground is basically the game thing as Small World, it just adds in a few little things, like locations to control that give you something more you can do. It is a lot of fun, so why is it leaving?

It’s leaving because I have Small World. That little extra thing to teach means I don’t want to play it as often. When we play Small World it’s generally because we can pull it off the shelf and play immediately. Nothing needs to get taught, everyone in the group knows it or needs a two sentence refresher on it. If I were to pull out Underground, we couldn’t get it to the table as fast.

Which Would You Keep?

So, in all fairness, I actually pulled back one game that was in the pile as I was talking about it. I am keeping Harry Potter: Hogwarts Battle, at least for right now. It’s such a simple deck building game with a theme that people like, even if they don’t like JK Rowling. And I kind of do want to push through all seven chapters just to see everything that changes. It might not last for a long time, but we’ll see, maybe I’ll stream it.

As you can see, though, there are two main things that pushed games off my shelf. Would I play them over other games in the same genre, and are they in that category of too complex but easy. I’m not sure that makes sense, the better way to put it might be that the games a pretty simple when you get down to it, but have enough rules that you need to refresh yourself to play them.

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The Collection A to Z – So Many S’s https://nerdologists.com/2020/12/the-collection-a-to-z-so-many-ss/ https://nerdologists.com/2020/12/the-collection-a-to-z-so-many-ss/#respond Thu, 24 Dec 2020 15:39:00 +0000 http://nerdologists.com/?p=5119 This is going to be a long post, you have been warned. I had a lot of L’s but that’s nothing compared to what I

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This is going to be a long post, you have been warned. I had a lot of L’s but that’s nothing compared to what I have in the S’s. Not to mention that I just got in Sentinels of the Multiverse expansions and Sentinel Tactics as well. We’ll be talking about board games for a while today!

The Collection

Numbers

A’s – B’s – C’s – D’s – E and F’s – G and H’s – I, J and K’s – L’s – M’sN, O, and P’s – Q and R’s

S’s

Sagrada (and Expansions)

I wish that I had backed Sagrada on Kickstarter, not because there is anything special with that edition really compared to what I have, but because I like the game that much. This dice drafting game just works and looks amazing on the table. The theme of stained glass windows appeals to most everyone, even non-nerdy gamers. And the concept of taking a die and placing it into your stained glass window makes sense. Add in that the dice look amazing in the windows because they are translucent, it sells the game even more on the table.

Status: Played

Santorini

I don’t always love abstract games. But Santorini looks great on the table, and that counts for a lot in a game, in my opinion. Especially for a game that is abstract. The simple game play helps the game be even more appealing. You are just moving a piece and building a level. The goal is to make it to the third level of a building, which is simple enough. And when the game becomes too simple, you can add in god cards which give players powers.

Status: To Be Played

Image Source: Board Game Geek

Say Bye to the Villains

I like extremely tough cooperative games. Say Bye to the Villains fits that mold perfectly as I have yet to win it. But for me, I don’t see that as a negative, mainly because we are always close to winning. None of the games feel like we’re too far away which is saying something considering how many times I’ve played it. It also helps that the game play is simple enough. You are just playing cards that eat up time, and the game isn’t too long either. For some people it would be a negative, but for me, it’s a good thing. It feels like there’s always just one more thing to do in the Say Bye to the Villains than you have time for.

Status: Played

Scattergories

I have a game from 1988 on my list. And yes, I play Scattergories still. Scattergories is a party game that works well since it depends on the players creativity but not on in-jokes. It also works well over Zoom which has gotten it played several times this year. The game is simple and everyone understands what is going on when played. Scattergories isn’t a game that I’ll pull out all the time, but people have fun when it is pulled out. And it’s a game that everyone knows because it’s been around so long.

Status: Played

Scrabble

If you thought Scattergories was old, think again. I have Scrabble in my collection as well. Scrabble being published in 1948 might make it the oldest game in my collection. I still enjoy playing Scrabble, though. I prefer regular Scrabble to the “quick” Scrabble or Banagrams. The main reason is that Scrabble has more strategy and tactics than those do. In Banagrams it is purely pattern recognition and while I am good at it, it isn’t as fun. I prefer to think about how I might be setting up my opponent in Scrabble and the strategy that comes with that.

Status: Played

SeaFall

I wanted to like SeaFall so badly. And it’s funny that I do have a copy of it still. I was gifted a copy that a friend got for cheap. SeaFall promised that it was going to be an epic seafaring game where the story unfolded as you explored. Instead, we got a story that was a mess and complicated but only because it didn’t unfold in order. Compared to other Legacy Games, story happened much more randomly and the games themselves took too long. I wanted a game that told epic punchy story about adventure on the high seas. And, I think that is possible within SeaFall, how the story works, though, needs to be reworked.

Status: Played

Second Chance

I like flip and writes as I’ve said many a time before. Second Chance is a simple flip and write. You try and fill as much of your square as possible and that’s it. To do that you are putting in polyomino like shapes onto your board. If you can’t place one of the two shapes, you get a second chance card, a card only you can use. If you are able to use it, you stay in the game and continue playing. If not, you are out and count up the empty spaces you have left. The game is that simple. But it works well because it gives a chance for people to be creative in how they fill in the shapes. You doodle on them so you can tell what is filled and what isn’t, or create patterns. And that part of the game is really a lot of fun. Plus, the game works for everyone since it is so simple.

Status: Played

Sentinel Tactics: The Flame of Freedom

Honestly, I ordered this game on accident. I thought I was ordering another expansion for Sentinels of the Multiverse, but I ordered Sentinel Tactics. Thankfully I ordered a standalone game, not an expansion for Sentinels Tactics. Sentinel Tactics still takes place in the Sentinels of the Multiverse world, but is a tactical game, as the name implies. You move chits around a modular board playing through scenarios that have you trying to beat a villain. I hope it’s good, I know one person who said it was interesting, if not, I got it on a steep sale, so I can always use it to get store credit at my FLGS (Friendly Local Game Store) for a game I want.

Status: To Be Played

Sentinels of the Multiverse (and Expansions Galore)

What, this game comes after Sentinel Tactics alphabetically, who’d have guessed. I picked up the base game used from my FLGS. Sentinals is a game that I’ve wanted to try for a while because of the superhero theme. Then when Tom Vassal played it on a What’s Appening stream for the Dice Tower, I decided it looked good enough to pick up. Then, Black Friday rolled around and Greater Than Games had a massive sale. So I picked up a ton of expansions for it, almost a literal ton. I believe it was 17 expansions for it, plus Sentinel Tactics. I still need to get it to the table, and I plan on starting just with the base game, but I love the superhero world and the comics that come with some of the boxes.

Status: To Be Played

Image Source: Catalyst Games

Shadowrun Crossfire: Prime Runner Edition

I picked this one up recently as well. Shadowrun Crossfire first came onto my radar when I played it at Fantasy Flight Game Center off of their demo wall. I knew when I played it that I’d pick it up eventually. I really like the world of Shadowrun. A world where big corporations are running things, and hackers go on runs to try and get data and take them down. The cyberpunk setting works really well for me. I know there are some knocks on the game with how slowly characters level up, but I am still excited to play through it’s campaign.

Status: Played

Shadowrun: Sprawl Ops (with Cooperative Expansion)

This game was a bit of a mess getting it from Kickstarter. The shipping company messed up royally, and while we did get cool extra boards, the creators who were doing updates were not professional about everything. I don’t have any issue with the publisher Catalyst Game Labs, but with Lynnvander Studios, I’d be hesitant to back any of their projects again. The game looks amazing and has a great cyberpunk aesthetic, though, so I am excited to play it. And the game comes in a massive box, where even the box looks awesomely cyberpunk.

Status: To Be Played

Shadows of Brimstone: City of the Ancients

I have some beefs with this game, though it is still on my shelf. The main beef I have is that it sucks to put together. All the little minis come in a lot of pieces and are not easy to put together. This sounds like it’s been rectified to some extent in other prints of this box. However, the game itself is a lot of fun. It’s a weird west game where you are pushing deep into a mine to try and complete objectives. But there are monsters in there, and you might stumble into a whole other world if you aren’t careful. I want more time to play it, but I have to reassemble my minis first, which might be a good winter project, assuming I remember how they go together.

Status: Played

Shadows of Kilforth: A Fantasy Quest Game

I have mentioned a few places that have caused me to pick up games and Shadows of Kilforth is one of those game. This fantasy game with an Eastern flare to it, was one that I saw the original, Gloom of Kilforth played on the Rolling Solo channel on YouTube. The game play looked interesting, so when a sequel showed up on Kickstarter, it felt like a good game to back. I still think it will be, I just need to get it sorted and ready for the table. This game is one that I should be able to play solo on Malts and Meeples in the new year sometime.

Status: To Be Played

Shakespeare

I’m ashamed of how long this game has been on my shelf without getting played. My wife picked it up for we as a gift, and as a game that she’d also like the theme of. But it’s euro game, so I don’t get those off my shelf as much. I am interested in it as I like the theme of putting on a play. Getting costumes, actors, sets, and more ready sounds like a lot of fun, I just haven’t played it yet. I am excited to try it still, I just need to sit down and learn the rules so we can get it to the table.

Status: To Be Played

The Siblings Trouble

I picked this one up off of Kickstarter because of how much I had enjoyed Lift Off! from the same design and company. This one is a light RPG like game that is targeted for families with kids. It is meant to be a way to get that RPG feel without having as much of a ruleset as something like Dungeons and Dragons does. I’m waiting until the toddler is old enough to play it with us because the game looks very cute.

Status: To Be Played

Image Source: Bezier Games

Silver: Amulet (and Coin, Bullet, and Dagger)

Silver: Amulet was a game that I got to try at GenCon in 2019. The game has a puzzle feel to it as you are trying to score the fewest points in your village. The twist comes with being able to swap out two cards for one card, if the cards are the same number. Add in a lot of powers on your cards, and you have an interesting puzzle. And then to top that all off, you don’t know what most of your cards are at the start of the game. The amulet, coin, bullet, and dagger all do different things, so depending on which version you play there will be a unique special power. And the cards you play with between the games can be mixed together, you just need one set of each number to make it work.

Status: Played

Silver & Gold

Roll and write, you know the drill. I like them, and this one does something cool. You fill in spots on cards, which seems bad. But the cards are dry erase, so you can play with them over and over again. It is a clever twist as you start to do set collection with them and score points off of which ones you have filled in. You still make combos though. If you cross of a treasure spot, that allows you to fill in another spot on any of your cards, and there are palm trees that are worth points as well. Super small sized game, but looks to pack a lot of game into it.

Status: To Be Played

Skip-Bo

The section of old games apparently. Skip-Bo is a classic game that I grew up playing less than I’d want in some ways. Fairly often for a simple card game Uno would be the game picked. But Skip-Bo had more interesting game play to it than Uno does. I like figuring out how to place your discards in the most optimal way possible, and sometimes stopping early to try and lock an opponent from being able to play easily. Now, the game can drag because of poor card draw, but it is generally quite fast.

Status: Played

Skulk Hollow

A two player game that was on Kickstarter. Again from the same company as Lift Off! Skulk Hollow is an asymmetric two player game. One person plays as the fox kingdom and the other as the old guardian that has awakened. The fox player needs to get onto the guardian, since it is to too large to beat otherwise, and take out it’s different actions. The monster generally has it’s own objective, but can by taking out the fox leader. The game has simple card play but is very tactical in nature and the box comes with multiple leaders for the fox and guardians for a ton of replayability.

Status: Played

Skull

The first time I played Skull, I wasn’t sure how much I liked it. It had weird coasters that you played with, and it was a push your luck sort of game. However, the more I played it, the more interesting it became, how did you successfully bluff someone into picking from your pile which has a skull in it, when that will bust you if you get stuck with the bid. The bluffing is what makes this game, it doesn’t have a lot of strategy to it, but if you can bluff and read your opponents you’ll do well in this game. And the coaster shaped “cards” are still weird.

Status: Played

Image Source: BoardGameGeek

Small World (and Small World Underground)

Small World was one of the gateway games for me that got me into the hobby. I like how it has Risk elements, but it’s actually fun. It has a lot of attacking and defeating your enemy, but in a fun way. You aren’t rolling die like in Risk, the battles are determined just by if you have enough pieces of cardboard to beat an area. The powers and races make this game work though, because something like undead ghouls or flying halflings are just silly, and you can get some great combinations, like commando elves or flying sorcerers that can put a bit of a target on your back. Game is a lot of fun every time I play it, which is about once a year.

Status: Played

Sonora

I’ve talked about roll and writes, and flip and writes, even a draft and write, but I haven’t mentioned my flick and write. Sonora is a combotastic [blank] and write game. To start your turn you flick disks around a board which determine who much you get to put in certain areas. Some of them are simple race to completion, others have you putting pieces in like they are Tetris, or filling in dots, or closing off sections of the board. It has a ton going on, and if you get the right things, you then get more to fill in other areas and it can repeat even more. It is extremely satisfying.

Status: Played

Specter Ops

A game that I picked up used, but that was on my radar for a long time. Spector Ops is a one versus all game, but the one is hidden. They are moving around to various objectives trying to get them all. The concept is so interesting to me. I want to play both sides of it, see how well I can hide where I’m at and see how well I can deduce where someone else is going. It feels like it should be a good and challenging experience.

Status: To Be Played

Image Credit: Dad’s Gaming Addiction But seriously, you guys. Just look at this thing.

Splendor

Splendor is a light and small engine building game. You are collecting gems to get cards that have permanent gems and sometimes points. And you can use those permanent gems to get even more cards which games on them and the process repeats until someone has 15 points. The game is really simple to play, the theme is not there, but that’s okay. It is meant as an introduction to engine building and it works for that. Not one I want to play all the time, but I keep it on the shelf for what it is.

Status: Played

Star Wars: Destiny

Fantasy Flight Games foray into collectible card games. It was a fun game because it wasn’t only card it was nice chunky dice as well. And I like the Star Wars theme better than say, Magic the Gathering. The issue is that the game isn’t quite as good, and people didn’t get into it as much. Destiny is now a retired game, but one that had a good following and people were sad to see leave. What I think worked well was that none of the cards were rarer than the others. So you got good stuff all the time. That was part of what killed it as well, Magic works because it has a massive secondary market for it for FLGS’s, Destiny had none.

Status: Played

Star Wars: Imperial Assault

The Star Wars dungeon crawl. This game does one thing that I really wish the Lord of the Rings: Journeys in Middle-earth did, and that is that it is adjacent to the main story and the main characters. But I can’t play as Luke Skywalker or Darth Vader, those are characters who just make appearances. But out of the base box, you are still playing around the original trilogy storyline. The game also has an app, so it can be one versus all, but it can also be fully cooperative. I need to play it more because I’ve liked the plays I’ve had.

Status: Play

Star Wars: Unlock!

The unlock games are basically escape room games in in a box. And the Star Wars: Unlock! game is a game that is an escape room in a box with a Star Wars theme. I like these games because they are very puzzly and can give you an experience while you play them. I’ve heard that the Star Wars: Unlock is a bit easier than some of the other ones, but I’m fine with that as it’ll be more accessible to more people. I want to play this over the holidays, and that’s the one downside, once you’ve played an unlock game once, you can’t play it again because you’ll know how it goes, still $30 for three hour long experiences in a group isn’t bad.

Status: To Be Played

Image Source: Board Game Geek

Stipulations

I talk about this game a lot, mainly because I really like it was a party game. Stipulations asks the question, what horrible thing will your friends come up with. If you have the super power of flight, what’s the stipulation, or the dream job of being a movie actor, what is the stipulation. This game does what most party games do, it ends up with a lot of in jokes, but it is a fun time and compared to something like Apples to Apples which is basically always clean or Cards Against Humanity which is always dirty, Stipulations can be tailored to those whom you’re playing with.

Status: Played

Super Fantasy Brawl

I’ve decided that I really like games that Mythic Games puts out, or at least in concept. Reichbusters looks like a fun twist on a dungeon crawl, and Super Fantasy Brawl seems like a really accessible two player fighting game. The game has chunky minis that look great, and simple but interesting card play. I like that you play three cards on your turn and those cards have to be of different colors, but each character, of the three you have doesn’t correspond to a color, so if you get a red and a yellow card for one character, you can activate that character twice, from my understanding. I really want to give this one a whirl as it has an epic table presence for a fairly simple seeming game, rules wise.

Status: To Be Played

Super-Skill Pinball: 4-cade

You know the drill, I love my roll and write games. And I like the theme on this one a ton. I like the idea of playing a pinball machine and seeing what the high score is that I can get on it. I like the mechanics of how the ball can bounce around and how it will only bounce certain ways and generally down. You are also trying to bounce it up higher and complete combos on things, just like in real pinball to get even more points. And it’s called 4-cade because there are 4 different machines that you can play.

Status: To Be Played

Sushi Go Party!

This was another early game for my collection as it was on Wil Wheaton’s Table Top show. It is a card drafting game, a mechanic that I quite enjoy, with set collection as well. The game works well, even though with new players you sometimes have someone get off on what they are drafting. Sushi Go Party! also gives you ways to change everything up, so that you can have different combinations of foods on the menu. The game has a very cute table appeal and is just a hit basically all the time.

Status: Played

Image Source: Ares Games

Sword and Sorcery (plus Expansions)

Sword and Sorcery is a classic dungeon crawl game. This one is pure Amerithrash dice chucking fun. I like how much mitigation you have, but only mitigation in having multiple symbols to use on the dice and being able to reroll dice. My knock on this game is that it is almost a little bit too easy at times. You get great weapons for completing things and now you are hitting really hard and can take down monsters fast. Granted if you roll poorly no matter what you’ll do poorly. I wish it had a bit more of a story to it, but overall, the story isn’t too bad and the game is meant to be mainly a dice chucking dungeon crawl anyways.

Status: Played

Sword Art Online Board Game: Sword of Fellows

I love Sword Art Online, one of my favorite anime, and I’ve watched it multiple times. I am also working on a game idea based off of some of the isekai themes from it. But this game is a bit sad, the anime is big and epic, this game is tiny. it does get some things right, mainly the combat of switching in and out and not letting the bad guy go feels like it matches the theme. I need to play this one not solo, because I think it might be better that way and have less upkeep for one player. I’m hoping some day we’ll get a truly epic Sword Art Online board game.

Status: Played

So that’s all of the S’s, there are ton of them. I hope that you were able to stick it out, hte rest of the list will be a lot shorter. There are so many good games in the S’s as well and a lot that I need to play. Which one should I play first? Do I have something that seems like it’s missing to you? I’m guessing people will say Scythe, which I owned, but got rid of.

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My Top 100 Board Games 2020 Edition – 90 through 81 https://nerdologists.com/2020/09/my-top-100-board-games-2020-edition-90-through-81/ https://nerdologists.com/2020/09/my-top-100-board-games-2020-edition-90-through-81/#respond Wed, 30 Sep 2020 14:31:44 +0000 http://nerdologists.com/?p=4775 We’re back with the next ten, a bullet point of what I said in the first part (which you can find here): These are my

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We’re back with the next ten, a bullet point of what I said in the first part (which you can find here):

  • These are my favorite, you want what people consider best, see the Board Game Geek Top 100
  • If a game you love isn’t on the list, it might be be coming, I might not have played it, and if I have, it’s 101
  • If a game looks cool, I have links to buy it from CoolStuffInc or Amazon, or you can grab most at your FLGS
  • There are a few games, Destiny 2 Player versus regular Destiny where if they are basically the same thing, I only do one of them
Image Source: Days of Wonder

90. Small World Underground

Now, I like Small World of all varieties so the other might be higher on the list, but Small World Underground does a lot of fun things. Mainly, I like that it adds in some new combinations and it adds in landmarks or buildings that if you control the area, you get a certain added power. It encourages even more fighting but also keeps it from picking on a player. If you aren’t familiar with Small World, it’s a nice introductory style area control game, I like to call it Risk but fun, it doesn’t overstay it’s welcome, you have fun and goofy combinations and you still get all of that in this version as well, it just adds in a little bit more, which is a lot of fun.

Last Year: 65

Image Source: Amazon

89. Scattergories

First party game on the list, and as a spoiler, there aren’t a ton of party games. But this one is a classic party game that I think works well still. What I like is that with the randomness of picking different lists and rolling to see what letter you get, and just playing with a different group, you can really see a wide variety of answers. I also like this one because it’s extremely easy to play on Zoom or over video chat. You just need one person with the game and everyone else with paper and pencil. You just show off the list and the letter each time and let people work off of that, it makes it a lot of fun and works extremely smoothly.

Last Year: 69

Image Source: Board Game Geek

88. The Hobbit

This game is a pretty simple game, but one that I think is pretty fun, what I like about it is that it’s a semi-cooperative game and I think one that works. You are trying to collect the most gems possible, all while getting to the end before Smaug comes out of the Lonely Mountain and makes it to Lake Town, but the member of the party who has the most gems and money is the winner of the game. So you’re leveling up and then facing off against challenges, but if everyone can’t handle the challenges, that means that Smaug is going to advance and you don’t want that happening. So it’s trying to help people level up their skills enough, but also making sure that you’re in position to get the most and the best gems. I think the combination works and the game plays pretty fast for looking like it has a pretty big board.

Last Year: Not Ranked

Image Source: Board Game Geek

87. First Martians: Adventures on the Red Plant

Some games are extremely challenging and have a lot of moving parts, this is one of those games, in fact it can feel like there is more going on with upkeep throughout the game than playing the game, for some people, but I like it, not the upkeep, but the game in general, as it’s my number 87. In this game you can play through a series of tied together campaign story as you try and survive in a habitation station on Mars, which The Martian, or you can play one off scenarios that are focused on different things, getting the habitation station up and running or you can go out and explore the planet. The variety of the game works nicely and it feels like there is always more to do than you can. reasonably get done. It’s a good challenging game that might not be for everyone, but is a lot of fun.

Last Year: 72

Image Source: Gigamic

86. Quoridor

So just higher than a big heavy game, we have a small little abstract game. This one is a lot of fun because of how simple it is. You want to get to the opposite side of the board. To do that, you move your pawn one space in any direction on your turn, or you place a wall that creates a blocker for your opponent. And that’s the game, but there’s more to the game than that, as you try and set-up traps and let the other person get close and then make them back track a long ways, it’s a very interesting game and one that plays quite quickly. I think it works good at two, but I like it at four because there’s a bit more randomness to the game as you have to plan and keep track of more, but there’s also more teamwork that needs to happen as you need to work to stop people at times.

Last Year: 73

Image Source: Leder Games

85. Root

Now we’re back into bigger games with Root, an asymmetrical war game, basically, with different factions of woodland creatures vying to complete their goals in order to win the game. I like how the different factions play, the cats are all about building up and out, the woodland creatures need to take over areas and don’t start really with a board presence, the birds follow a very specific pecking order (all puns intended) of actions that build up over time. And the Vagabond just builds up their own things and can ally with people or become enemies of them. The game has an extremely long teach as you need to explain how each faction works, and that’s definitely a negative for it, but the actual actions and how to play each faction is pretty straight forward. It’s a big game but one that’s very cute on the table and doesn’t bog itself down when it comes to game play, which is a lot of fun.

Last Year: 70

84. Age of War

Age of War is a small little dice game where you are trying to get the correct combinations on your dice in order to get control of castles, creating sets of them, and scoring points. It’s basically a luck based dice rolling game, but there’s something about it that just works for me. First, the game doesn’t generally take too long. If everyone is unlucky, getting the last castle could take a bit, but I haven’t really seen that happen and turns are very fast. What I like about this as compared to just a random die rolling game like a Farkle or something along those lines is that when you get a castle, it isn’t yours, it could be stolen from you, but it’ll cost just a bit more in terms of dice that you need than it did to take it from the middle. But if you get a full set of the yellow, or grey, or whatever color castles, they flip over and give you a few more points and are locked in for you and can’t be stolen. So if you see someone getting close to a set, it could be worth it to steal from them. That just gives the game a little bit more strategy which is a lot of fun.

Last Year: Not Ranks

Imperial Assault
Image Source: Fantasy Flight

83. Star Wars: Imperial Assault

If you want to play a Star Wars dungeon crawl, this is the game. You play through as heroes adjacent to the main story of the original movies, at least out of the core box, as you can be a Jedi in training, a wookie, or one of several other characters and you face off against the Empire. This game can be played with someone running the Empire side or, which I’ve done, there is an app that works well with a good tutorial that walks you through everything so you can play solo. I like that flexibility for the game play, and I like that it feels like Star Wars without it being so closely tied to the main characters or feel like you’re changing the movies, but it still gives you an engaging story. Overall, this is one that I want to play more of.

Last Year: 30

82. Ticket to Ride

Dropping down a bit this year, I still like Ticket to Ride a lot, it is just a bit lower on the gateway game list. This is one of my preferred gateway games, though, and it gives a lot of options for play. I think that it works well for introducing people and while there is some to keep track of in the game as you are planning and building your routes, what you are doing on a given turn is extremely simple and that makes it very accessible. In terms of truly simple gateway games, this one takes the crown for me as the best of them that people have heard of and I can pull out with basically any group. It’s hard to say more about this one, most people know it, and it’s a fun time. Plus there are lots of different maps if you get board with the base game.

Last Year: 38

Lord of the Rings: Journeys in Middle Earth
Image Source: Fantasy Flight

81. The Lord of the Rings: Journeys in Middle-Earth

So, this one is higher than Star Wars: Imperial Assault, but it feels a bit like a sequel to it or one that is built upon it, and it has smoother game play, but it does one thing I don’t love. Just to quickly talk about it, you can play major characters from Lord of the Rings and The Hobbit, it doesn’t make a ton of sense thematically, in my opinion, I wish they had gone with the archetypes like Imperial Assault did. That said, I like the game play, I like the card play and the deck construction and upgrading it gets that feels like it’s borrowed from Arkham Horror LCG, I think that the combat works well, and overall, it’s just a fun time. The story is cool, and while I haven’t beat it yet, I need to go back and start again and enjoy. I also like that there is part of the game that is on a bigger exploration map and you get to explore new areas, find clues, and things like that as well as fighting, but then there are tactical battles as well in between the explorations. The game feels like there is a ton it can do, so I want to play more. And it has an app that works very nicely.

Last Year: 94

As always, what is your favorite out of this group? I have quite a variety, we have some big games, some small games, party games, and gateway games. So possibly, a little bit of something for everyone.

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Board Game Styles: Dungeon Crawl https://nerdologists.com/2020/08/board-game-styles-dungeon-crawl/ https://nerdologists.com/2020/08/board-game-styles-dungeon-crawl/#respond Thu, 27 Aug 2020 13:33:38 +0000 http://nerdologists.com/?p=4698 So last board game mechanic I was talking about area control or area majority and Dungeon Crawls got mentioned in that article. I said I

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So last board game mechanic I was talking about area control or area majority and Dungeon Crawls got mentioned in that article. I said I was going to do something about that mechanic, but when it comes down to it, it’s really not a mechanic. It’s more of a style or a category of games, and I think it’d be worth talking about some of those as well, so we’re going to start taking a similar look to what I’m doing in my Board Game Mechanics series, and look as well at different styles of games.

So, what is a Dungeon Crawl?

A dungeon crawl game is generally going to be a one versus many or game versus many sort of game where the players are going through a dungeon and clearing out the monsters in that dungeon while also trying to possibly complete additional objectives depending on the scenario that is given. Generally you’ll have your character, the monsters, and anything else important on a map and you’ll use in the scenario. Generally these sorts of games are going to have a fair amount of combat. This combat can be done through card play but very often Dungeon Crawl games are going to have you rolling a bunch of dice to see if you hit or how much damage you do. That will be how you defeat traps and sometimes you’ll use different skills for things like overcoming obstacles or disarming traps as well.

Imperial Assault
Image Source: Fantasy Flight

One thing to note is that when we say Dungeon Crawl, it doesn’t have to be a dungeon per se. There are games out there where you’re going through a mine in the old west or fighting through a lab to get some secret plans. Dungeon Crawl definitely comes from fantasy and RPG roots but it’s something that’s been placed onto a lot of different settings. The term really refers to the idea that you enter the scenario at one point, you fight the monsters or bad guys, and you complete the objective.

Dungeon Crawls also generally fall into the broad category of Ameritrash games. This means that most Dungeon Crawl games are going to have some higher level of luck to them. Most often this will be in combat where you are rolling dice to see if you hit or not. For some people this can be off putting because if they roll poorly they might not be able to do anything about it. But a lot of these games also have something known as dice mitigation. This basically means that you have ways to manipulate the dice, either by rerolling them to see if you improve your result or the ability to change the face of the dice. Also, I would say, a lot of these dungeon crawl games have moved away from a simple pass or fail on an attack. Yes, an attack might not hit, but even on a miss they generally try and supply some sort of benefit.

Let’s talk about some games that fall into the style:

Gateway Games

Mice and Mystics – Now this is one that I actually haven’t played but that I’m quite familiar with, and I think provides an interesting feel and a good introductory point for a dungeon crawler. This game is not a massive game like a lot of dungeon crawlers are and the theme is really targeted towards kids and families, which is ideal for a gateway game as that means that it is going to be rules lighter. In this game you play as a band of mice who are fighting off monsters and completing a storybook of quests and missions. This works well as well because everyone is working cooperatively together against the game.That means that for younger players or people who might not be following all the rules, it’ll be easy to help them mid game, just don’t end up taking their turn for them.

Image Source: Fantasy Flight

Medium Weight

Mansions of Madness 2nd Edition – Now, I think the 1st Edition is hard to find at this point so I probably don’t need to specify, but I still like to anyways. In this game it’s a more story immersive dungeon crawl as you are going to a location to complete a specific story driven element on the game. You’re trying to solve the mysterious goings on at a mansion, or people disappearing at the seaside, or maybe even there might be some time travel. But there is something going on. This is another fully cooperative game as there is an app that directs you in what you need to do for the monsters and how the board changes as you reveal new map tiles and explore finding cultists, monsters, or clues that you need to stop the disappearances or ritual. This game has more complex rules, though most of your actions are pretty simple, but the app with the game makes it so that it walks you through a lot of stuff that could be a potential downfall. It’s a really fun game with a lot of expansions and scenarios.

Heavy Weight

Gloomhaven – Now, I was tempted to put Gloomhaven as the medium weight game on my list. I do not think that it is highly complex, but compared to Mansions of Madness and Mice and Mystics, it is more complex and just because of the volume of stuff in Gloomhaven, it is way more intimidating. This one, unlike Mansions of Madness which is one off scenarios, is a massive campaign game as well as you go through scenarios which are intertwined together to create a massive story of monsters, mystery and destruction. In this one the combat is less random because you have a modifier deck that you are using. Yes, you could still hit your null and do no damage, but you can improve the odds of doing well as you level up your character.

Image Source: Kickstarter

There are a ton more Dungeon Crawl games out there, I mentioned wild west, Shadows of Brimstone, if that theme is more interesting, there’s Reichbusters about being a crack team going in and basically fighting Nazi zombies. Or you could play through missions in Star Wars: Imperial Assault around the events of the original trilogy or play as Gimli and Legolas in an adventure in Lord of the Rings: Journeys In Middle Earth. So there are Dungeon Crawls for everyone out there and some are very complex and have massive rule books, while others are more simple.

What is your favorite dungeon crawl game? Are there any that stand out to you as being better than the rest? If you haven’t played a Dungeon Crawl game, what’s keeping you from playing one?

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Top 10 – Campaign Games https://nerdologists.com/2020/05/top-10-campaign-games/ https://nerdologists.com/2020/05/top-10-campaign-games/#respond Mon, 18 May 2020 14:10:49 +0000 http://nerdologists.com/?p=4380 Recently I did an article talking about the different types of games, and one that I mentioned was campaign games. These are games that tell

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Recently I did an article talking about the different types of games, and one that I mentioned was campaign games. These are games that tell a story throughout as you play them and you are playing scenarios that tie together over time and create one big narrative. Campaign games can be Legacy games but don’t need to be destructive or changing in nature, it can just be a grand story that is told throughout.

Let’s get to the list:

10 – Sword & Sorcery
This is a big dice chucking ameritrash campaign game where you take your group of heroes of old who have been brought back in the nations time of need. You get to level up, get new skills and attacks and generally be pretty awesome as you chuck dice and go through a pretty simple story. The game really gives you a lot of dice to chuck and a lot of cool abilities to use. Just in the base game there are plenty of characters to checkout and you can get a whole lot more in small character expansions or in the bigger box story expansions. This is probably one of the most classic in terms of story that you’ll find for a campaign. It is a bit fiddly, but the upkeep and monster actions are fairly simple and the story is small enough that you don’t feel like you’re spending all your time adjusting the board and looking up story elements in the book, but the initial set-up can be pretty slow.

Image Source: Board Game Geek

9 – Risk Legacy
Probably the campaign that has the least amount of story in it. However, the board changes in a legacy style as you play and you can unlock things as new things happen in the game to create even more weird challenges. The story of this game really comes from the players as you face off against each other over and over again for points in this Risk based game that allows you to win not from taking over but by getting victory points for taking out your enemies bases and completing missions. Each game goes pretty fast, which is enjoyable, and you feel like you’ve gotten that Risk dice chucking combat done, but without it overstaying it’s welcome. Plus, unless an odd situation happens, you’re always going to be able to hope back into the game and possibly mess someone up and get back into contention, versus being eliminated. Not a ton of depth to this campaign, but a fun time.

8 – Star Wars: Imperial Assault
The Star Wars dungeon crawl, Imperial Assault offers you two ways to play. First, you can do it with someone running the empire and working within the game to create scenarios and a story that you play through. Or you can be completely cooperative and play through the game using an app that helps you with your book keeping as to everything the empire needs to do. This was the precursor to Lord of the Rings: Journeys in Middle Earth in what it was doing with the app. The story is fun, and what I really like about this story is that it’s adjacent to the original trilogy story, at least out of the core box. So you don’t play as Luke, Leia, or Han, and you can’t kill of Darth Vader or the Emperor, but they might show up in your story as someone to help you or someone to run away from. It’s fun to see how they can weave that together and create a fun experience of a campaign.

Imperial Assault
Image Source: Fantasy Flight

7 – Harry Potter: Hogwarts Battle
Another not that story driven one, Harry Potter: Hogwarts Battle, has you play through a campaign of the books, getting new threats that you’re raising to finish and new bad guys you’re trying to beat. This is a deck building game that builds on itself as you play more and more games of it, there are seven total games to play out of the base box, one for each book, and you gain new abilities and new cards to build you deck in each one. It starts out simple, but eventually has you focusing more into what you can do really well. You get to play the main characters the base box has Neville, Ron, Hermione, and Harry, and take them through their times at Hogwarts. A downside is that while the game is simple, the longer you go, the more bad guys you have to beat.

6 – Detective: A Modern Crime Board Game
One that I just got into recently but this game has so many things that I love. First, there is a digital component, not that that makes the game so amazing, but because it makes it more immersive as you’re trying to “solve” the case put in front of you. Then with that, you’re also using your own deduction skills, I really like using deduction and puzzling through things, even if I’m not great at figuring out the puzzle all the time, right away. There is so much going on in this game, story wise, that you feel like you’re in it trying to actually solve this case. It reminds me a bit of procedural crime TV shows, but you get to be the main characters. And while I’m not a huge fan of those shows, being a character in that show is fascinating. And while we were investigating, we were getting cards and things to be added into future cases because of what we’d studied before so out of the base box, with five cases, you develop a whole story as these cases tie together.

Image Source: Board Game Geek

5 – Arkham Horror: The Card Game
Arkham Horror is an interesting one to put on the list, because as a Living Card game it’s getting new campaigns and parts to old campaigns pretty often. Out of the base box, you have a three part story where you do the first scenario and what you do in that causes changes for future scenarios. There is a lot that I love out of this game, first you get to play through a surprisingly immersive story for something that is done just with cards. You have interesting and different characters as well in the story. And even with just cards, they do wildly different things at times. Add in that you can do some deck building in this game, not during the game but before or between, you can develop the strategy that you want to take into a case, it might be a strategy of more fighting or more investigating, or blending and balancing the two depending on your style, and unlike some of these campaigns where eventually you’ll have played through it, this one is still getting new content all the time.

Image Source: Fantasy Flight

4 – TIME Stories
This one has less of a through story than a lot of the campaign games, but there are certain elements that tie it together. You are always worried about another time agency that is trying to mess with time and multiverse in it, and thus far, I’ve really enjoyed every scenario. I feel like they’ve managed to change them up a bit, and while you often have combat or things that are just rolling dice and hoping to get lucky, it does work very well. Each scenario has very strong story elements to it as well as you are trying to figure out a puzzle and an optimal path through the game to win, but with that, you’re exploring and uncovering elements of the story as well. I really like the fact that you are put into “vessels” and that’s how you time travel in the game, and sometimes, you don’t do well enough and your “vessel” dies, but jumping back into the past, you can join the game again and do another run to try and solve the puzzle. It can get a bit repetitive for some, but I haven’t found that to be an issue.

3 – Pandemic Legacy Season 1
Second Legacy game on the list, and I will toss in Season 2 as kind of continuation of this if you want more content. Pandemic is a great cooperative game where you are trying to cure diseases. Pandemic Legacy offers much of the same with that, but story and a changing and expanding rule set as time goes on. The game never feels too complex, but it is more challenging than the regular game. I really like how they manage losing in the game, you continue on if you lost twice in a month, and help you balance that out by getting more useful cards back in your deck that allow you to bend the rules. And the story, while not complex is good, and it has a nice twist to it. I don’t think that the twist was all that surprising, but definitely changes up the game.

Image Source: Board Game Geek/Awaken Realms

2 – Tainted Grail: Fall of Avalon
This game just screams epic campaign game. You get to level up and improve your character and you get to explore a massive story as you travel through the lands of Avalon. There are some things I really enjoy about the game, first is the story element. You get to delve into so much of a massive exploration journal and find out so much about the world. This is a dark world as well, and I really appreciate that the storytelling is set in that and that there is a survival element to the game as well. This can be a punishing game that makes you travel around places and do the same things multiple times, but that’s kind of the point of the game as you are traveling through this grim dark Avalon facing off against monstes, trying to hold the Wyrdness at bay by keeping Menhir lit, and struggling to find food. It’s played out over several chapters and you definitely don’t see everything in the game, so it’s a campaign you can come back to again and explore more to see if you can do better.

1 – Gloomhaven
My #1 game of all time, no surprise it’s at the top of the list. Gloomhaven just is a wonderfully massive game. It tells a good story, I wouldn’t say as good as Tainted Grail, but beyond that, the mechanics are amazing, I love the card combat and movement that you have in each scenario as you try and puzzle out what is going to be the best and what the enemies might do. And there’s just so much content in the game, not just scenarios, but also monsters to fight and characters to play as. I love that you have to retire characters at certain points, and that then gives you a new character that feels different from other characters, there’s just so much interesting things going on in the game and there are apps to help make it faster to get to the table that are great. I’ve talked about this a lot, so I’ll stop there, but it’s amazing.

One thing I’ll point out about this list, with the exception of Risk Legacy, all the games on the list are cooperative. It’s fairly rare for there to be competitive campaign games, that I’ve seen, though there are some out there with the likes of Charterstone, which is fun, and Seafall, which is long. But most are going to lean cooperative, so think about that, if you don’t love cooperative games and you want to play a campaign game. And I have a lot more to play and coming than I’ve already played. I really want to get the likes of Betrayal Legacy, Clank Legacy! and Aeon’s End Legacy to the table as well sooner rather than later, because all of those are campaigns based off of games that I already love. Also, I left Dungeons and Dragons off the list, because, I want to keep it board games versus adding in RPG’s which are great but different experiences.

What are some of your favorite campaign games? What are some that I should checkout?

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Top 10 – Games That Are Best With 2 Players https://nerdologists.com/2020/05/top-10-games-that-are-best-with-2-players/ https://nerdologists.com/2020/05/top-10-games-that-are-best-with-2-players/#respond Mon, 11 May 2020 13:12:37 +0000 http://nerdologists.com/?p=4359 Probably should have done this list sooner with people needing to shelter in place during Covid-19 pandemic, but better late than never. I’m talking about

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Probably should have done this list sooner with people needing to shelter in place during Covid-19 pandemic, but better late than never. I’m talking about games that work well with 2 players versus 2 player only games because I’m not sure that I’ve sat down with enough two player only games, but there are certainly some that work really well at two, even though they can play more.

To add in a little more detail about making the list, I’m saying that these games are best with two players, so two player games still do count. But I’m talking about games that could play up to a high number, but for some reason, time between turns, randomness of the game, I think that they work best with two players and would recommend trying them there first or that they’ll be most enjoyable at that player count.

Let’s see the list…

10 – Sword & Sorcery
This dungeon crawl game I’ve only played at two players, but I can’t really see playing it with more. Now, even at two players we’re controlling more characters, two each, but that hasn’t caused the game to bog down. I feel like, with more players, we’d end up spending more time in discussion for this cooperative game and planning to then have fairly random results on the dice. The game needs to be snappier with how you get through it, and with only two people at the table, even though I might not be taking my turn, I can always be the one rolling for monsters, and if there aren’t monsters, turns go incredibly fast. With more people, there’s just be more downtime for players, even if playing with the same number of characters. Sword & Sorcery, though, is a very fun ameritrash style dungeon crawl game where you’re chucking dice and leveling up to get through a fairly generic fantasy story with a few choices in it.

Imperial Assault
Image Source: Fantasy Flight

9 – Star Wars: Imperial Assault
I’ve done with solo and two players, and I prefer two players in this game, for the reason that, using the app, you need to do house keeping, and that house keeping can be a bit of a bear, but, if you are splitting the duties between two people it makes it easier. Plus, the minimum number of characters you can play with is two, so even solo you’re controlling two characters. This is the Star Wars dungeon crawl game taking place as Vader is chasing the rebels from their first base eventually leading to Hoth and beyond. You are not playing the main characters, Vader shows up as a side character whom you can’t beat, but that’s fine, the game is a lot of fun, and it feels a bit like a Rogue One type of game, but, for me, more enjoyable.

8 – Five Tribes
Now, I enjoy Five Tribes at all player counts, two through four, but I think it works best at two for one main reason. When determining play order for each round, it is done by bidding. Normally, each person has one play order marker, but in two players, each player has two. That means that you can set it up where you go twice in a row. Five Tribes is really a point salad type of game where everything you do is going to give you points, with an Mancala mechanism thrown in there where you’re moving meeples and then get to keep the matching colors of meeples to do something. So if you can see two really good moves, playing two players, allows you to bid for them and set up two good turns for yourself. Otherwise, you’ll probably only get one of them, which might mess up strategy.

Image Source: Board Game Geek

7 – Skulk Hollow
First of the two player only games, Skulk Hollow is a ton of a fun as one player plays the foxen kingdom and the other an old guardian that has awoken on the lands. Each side has their own goal, the foxen trying to take down the guardian, but the guardian might have other things to consider like killing the foxen leader or maybe killing a certain number of the foxen kingdom, placing out a number of tentacles, or something along those lines, it varies as to which guardian you play. This gives the game a lot of replayability, because not only do you have the different guardians, but different leaders for the foxen kingdom. So playing the two sides gives a different game feel and playing the different leaders or guardians against each other can change things up as well. The card play is very slick in the game, and the whole thing just works well and looks really cool on the table.

6 – Hats
This was one of the first games when I thought of the list. Hats is a game that plays more than two, but definitely one that I think works better at two. At four, it’s just more random, and I’m not sure that I’ve played it at the three player count. In this game you have a hand of cards that you are playing down onto a table at the Madd Hatter’s tea party. Where you play a card gets you the previous card that was there, and you’re trying to set it up for getting the most points. At four players, the scoring is just more random. You can card count so potentially set up a scoring to help you, but with that exception of one scoring, you’ll just need luck on your side. But at two players, there’s more strategy to the play. You can go digging for cards and try and set-up what looks like poor scoring for yourself to only swap it at the end of the game to get even better scoring. It becomes much more of a strategic experience at the two player count and is a more interesting game that way.

Image Source: Board Game Geek

5 – Star Wars Rebellion
Technically it can be a four player game, but Star Wars Rebellion is really a two player game where one side plays the Empire and the other the Rebels. At four players, you just split the two sides up and it’s still just two people playing the Empire and then two playing the Rebels. Keep the decision making more focused and Star Wars Rebellion is great. It’s a good cat and mouse game as the Empire tries to hunt down the Rebel’s secret base and the Rebels are trying to do missions and survive long enough to turn the tide against the Empire. You can have Darth Vader face off against Obi-Wan as in the movies, but maybe Darth Vader will run across Chewbacca or Han Solo or Wedge Antilles, you never know. There’s good strategic play, but then also a lot of fun space battles and land battles on planets surfaces that you can partake in as well which are good dice chucking.

4 – The Dresden Files Cooperative Card Game
I’ve played The Dresden Files with, I believe, all of it’s player counts, and I think that I like two players the best. Mainly because it’s a faster back and forth turn taking game instead of waiting for things to get passed around between more people. You do have the interesting thing of playing two characters with their decks shuffled together, which can create some interesting situations, but overall, I feel like it works pretty well. In this game you’re playing through the Dresden Files books, and you’re trying to defeat villains and solve cases. But you have limited resources to do that, so you’re balancing keeping those resources up by discarding cards, but also knowing that you won’t likely draw any or at least many more cards, so what you have in your starting hand you’ll have for the game. The game play is smart, and I like that you’re playing through a book at a time. A very enjoyable game for fans of the series, and an interesting puzzle for those who haven’t read them.

Image Source: Dice Throne

3 – Dice Throne
Dice Throne can technically be played as teams or King of the Hill style where you go after the person who has the most life, but I like it best at two players. There are a couple of reasons for this dice chucking combat game that make it work better at that count. First, there is less downtime. Either it’s my turn and I’m playing cards and rolling dice, or it’s my opponents turn and I’m likely rolling my dice on defense. With higher player counts, it’s going to potentially put you in a situation where you don’t roll anything for a couple of turns. The other thing is that the game is just faster overall. With the higher player counts, again more turns, but to go with that, more health to get through, so you could, theoretically, have someone eliminated and then sit there watching for a bit. But at two players, once you get the other person’s health down to zero, game over and you can reset and play again.

2 – Hanamikoji
Two player only game where you are trying to win the favor of Geisha. It’s a unique theme as you are playing down cards to give them gifts, but what makes it most interesting in the card play in the game. Each player, per round, is given four actions that they can do once in a round, you can play a card secretly or discard two cards secretly, and those a fairly normal sorts of actions. But the other two are very interesting. You can play down three cards face up, your opponent gets to pick one of those gifts and put it on their side to win a Geisha’s favor and you get the other two, and then the last action is that you can put down two sets of two cards in front of you where your opponent again picks which one they want and you get the others. It offers some really brain burning decisions, and often times you need to force your opponent to decide your strategy by the cards you put down when they are choosing from them. Rounds are very fast, and the game is just a lot of fun.

Image Source: Fantasy Flight Games

1 – Marvel Champions
Now, I can’t say that I’ve played this at higher player counts than two, but I have played it at one player. From what I’ve heard with four players, the game can be a little bit slow between turns as you’re waiting for everyone else to go. But at one and two players this game is a lot of fun. In two, you can think about strategy more so, and develop interesting combos or strategies that work well together as compared to solo game play. Now, both I enjoy a lot, but teaming Captain America up with Thor taking down the Green Goblin was a blast, or you can do She Hulk and Spider-Man versus Ultron. You have a ton of different options and playing at two players it allows you to do a team up that maybe you wouldn’t normally see in the comics or maybe one that you really love from the comics that you can now play in game. Marvel Champions is just a really good card game that lets you feel like a super hero.

This list, I was worried, was going to be hard, but there are some games that are just two players that I really love and others that I really do think work much better at two players. Maybe later this week or the start of next week I’ll do a six plus player list for when things start to normalize again and we can do board game nights. I know that I have one of the big two player games missing from my list, it’s on my shelf, but I haven’t done 7 Wonders Duel yet. I’ll need to get it to the table, and there are a lot of other games that are enjoyable to very good at two players, but I just prefer them with more.

What are some of your favorite two player games? Are there some games with higher player counts that are just better at two players for you?

Share questions, ideas for articles, or comments with us!

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