Steven Aramini | Nerdologists https://nerdologists.com Where to jump in on board games, anime, books, and movies as a Nerd Thu, 06 Feb 2025 15:39:24 +0000 en-US hourly 1 https://wordpress.org/?v=7.1.2 https://nerdologists.com/wp-content/uploads/2015/10/nerdologists-favicon.png Steven Aramini | Nerdologists https://nerdologists.com 32 32 Ancient Realm – Button Shy Solo Gaming https://nerdologists.com/2025/02/ancient-realm-button-shy-solo-gaming/ https://nerdologists.com/2025/02/ancient-realm-button-shy-solo-gaming/#respond Thu, 06 Feb 2025 15:37:27 +0000 https://nerdologists.com/?p=9414 Can you create a great civilization in Ancient Realm? Join me as I play and review this game from Steven Aramini and Button Shy Games.

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Last night on stream I played two games of Ancient Realm by Button Shy games and designed by Steven Aramini. Is this going to be a hit for the small little Button Shy solo games or is it going to be a miss. Join me on Malts and Meeples as I play, and then checkout the full review below. How good a job as a city planner in ancient times will I do in Ancient Realm?

How To Play Ancient Realm

Ancient Realm is a solo game where you are trying to get your highest score, and there are different levels of score, while building up your society. The game is done by creating this line of cards that is going to be your society. This is a mixture of market cards and wonder cards. You are always able to play a market card, but the wonder cards have a cost that you need to pay that’s either wheat, wood, or stone.

Gaining Resources

To play a card you add it to either end of the tableau that you’re building. Or you place the card above part or all of other cards. Then you activate the cards which you are covering up, or the parts of the card that you are covering up. That is how you are going to get more resources, whether it’s the three above or there is also gold as well that you can get.

However, to get resources, sometimes there is a cost, and you need to be able to pay that in gold. Or if you cover up a mine, you get gold, but all mines have scoring on them, so if you cover it up you can’t score it.

Building Wonders

Then you use those resources to play out wonders. And wonders are going to help you in various ways. The first way is that it gets you more points. But equally as big is that it can make it more efficient to get resources. Plus, and I forgot this from time to time, the market card that is next to be in play has a specific rule on it that you can use as well. That might make it easier to trade resources. Or it might make it so that you can build a wonder cheaper.

After all the wonders and market cards are built or wonder cards are sold for either a resource or two gold, you tally up your score. You want to beat 49 otherwise your land is ruinous. But there are a lot of different tiers to shoot for in the game.

What Doesn’t Work

I really don’t have a negative. I’ll probably talk more about the feel of the game in the Who Is Ancient Realm For section. But the closest thing to a negative might be that there are a few things to keep track of, like the bonuses from wonders and the bonus from that next market card up. But that’s not really a negative, it’s just a learning curve for the game.

What Works

I like the system of covering up cards to activate them a lot. You want to be smart about it, or more likely you need to be smart about it. If you aren’t smart about it, you’ll either get too many resources and have leftovers when the game ends, or you cover up something you need for scoring. So it’s really a good efficiency puzzle to get as many wonders played as possible.

Another element that I think works well is the mines. Gold is great because you can spend two for a resource. But it’s also not great because if you cover up a mine you cover up a scoring opportunity. So you need, again this efficiency puzzle, to be smart on which ones you cover up and cover up as few as possible. Granted, some mines you might look at and realize that you won’t score them or score well on them, so you want to cover up them.

The game is also good in time and space on the table. Now this isn’t the smallest in terms of solo games. Nor is it the shortest game in terms of solo play. But neither make it feel like too much work to get it to the table. And I think that there are ways that you could compact the footprint so it doesn’t get quite as large. Though, the play of cards at the end is definitely going to take up some space.

Who is Ancient Realm For?

I think that this is a good game for people who like puzzle solo games. The game is really that efficiency puzzle. So if someone wants a game that is a bit more open in what you can do, I suspect this might feel like too much of a brain burner. But if that’s what you’re looking for it’s a good and fast brain burner of a game.

My Final Thoughts on Ancient Realm

I enjoyed this game a lot. For the Button Shy solo games, Ancient Realm is one of my favorites. I really like it when a game gives me a good puzzle. Because, a lot of the time, when I play a solo game, I do so to keep my brain engaged. There are a lot of things that I could do to spend time, but so many of them just really turn my brain off. So I like it when I can keep my brain going and enjoy a game as well.

This one also is a tight enough game, see that efficiency puzzle comment, that I feel like I can spot the better options pretty quickly. I don’t want a brain burner of a game to give me too many options. Especially for a solo game. So with Ancient Realm it is a easy to see what might be my options and then what might be the best one of them. At least that’s how it feels. I maybe make the decision too fast, but I don’t want the game to take too long as a small solo experience. And if I play poorly, I can always shuffle up and try again.

My Grade: B+
Strategy: B+
Luck: C

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Back or Brick: Fliptown by Write Stuff Games https://nerdologists.com/2022/04/back-or-brick-fliptown-by-write-stuff-games/ https://nerdologists.com/2022/04/back-or-brick-fliptown-by-write-stuff-games/#respond Wed, 27 Apr 2022 13:02:22 +0000 https://nerdologists.com/?p=6951 Head into the Wild West in Fliptown. A strategic roll and write by Steven Aramini and Write Stuff Games.

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Head into the Wild West in a strategic roll and write game by Steven Aramini and Write Stuff Games using a deck of cards to determine what you are filling in with Fliptown.

https://www.kickstarter.com/projects/writestuffgames/fliptown?ref=discovery_category_newest

Pros

  • Price Point
  • Print and Play
  • Using a Deck of Cards
  • Another Roll and Write
  • Solo

Cons

  • Another Roll and Write
  • Looks Like a Lot Going On
  • 4 Player Max

The Page

I’ve backed a lot of Print and Play roll and write games. And while this is not only a print and play, this page is clearly done by someone who is more than just that. The layout of the page is nice, and the graphic design works well.

And, because Fliptown is just a roll and write game with no minis, you get to the game play immediately. That means that I can scroll only a little on the page. I really appreciate that.

And there is more thought than that to the page. But it’s more thoughts to the game. In particular, a custom deck of cards, dry erase boards. Those are things that I kind of expect now in a roll and write game. I have a laminator when a roll and write doesn’t come with dry erase, but that should be standard at this point. Yes, it might cost a little bit more, but also, you don’t need to print a stack of 100 sheets.

The Game

The game itself, I will say it looks intense and like there is a lot to do in the game. The board is basically split into four parts. And you can maybe guess why that is the case. It’s split into four so that you use a part depending on the suit that you pick. That makes sense and is going to give the roll and write more of a thematic feel.

So on a round it looks like every player goes at once, and important thing for me in a roll and write. They use the three cards that are flipped over. One for the suit, the part of the board you go to. Another for the number, which will be what you activate. And the final one is building up a poker hand? I don’t know what the poker hand is for.

Back or Brick

I really like my roll and write games, so Fliptown is a Back for me. And I think that it can be a good back especially if you do the print and play version. I did bump up my pledge to a physical copy though. The reason, I love my roll and write games.

But for $5, you can print everything off, you just need a standard deck of cards for the random element. That is an amazing deal. I’m a big proponent of print and play roll and write games. Granted, I need to print off several of them and start to play them. But for $5, I get a game where I can help support someone’s passion project. And while Fliptown is bigger and I expect to see it in retail, if you just want to try sooner, that $5 pledge level is amazing.

Is Fliptown a Back or Brick for you?

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