Stipulations | Nerdologists https://nerdologists.com Where to jump in on board games, anime, books, and movies as a Nerd Thu, 12 May 2022 13:11:33 +0000 en-US hourly 1 https://wordpress.org/?v=6.9.4 https://nerdologists.com/wp-content/uploads/2015/10/nerdologists-favicon.png Stipulations | Nerdologists https://nerdologists.com 32 32 What I’ve Backed on Crowdfunding https://nerdologists.com/2022/05/what-ive-backed-on-crowdfunding/ https://nerdologists.com/2022/05/what-ive-backed-on-crowdfunding/#comments Thu, 12 May 2022 13:00:10 +0000 https://nerdologists.com/?p=6996 What games have I backed on Crowdfunding, or projects in general. I go through my history to see how my taste in games has changed.

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So last night I started a stream, thinking it’d take one time, to get through everything that I’ve backed on crowdfunding. Turns out there are a few more older things than I thought. Plus there was chatting, and a tornado warning and severe thunderstorm that rolled through that distracted some of the conversation. But if you want to watch part 1, you can do that now, I’ll be back next Monday to wrap it up.

Why Go Through This Crowdfunding?

I think that it is interesting, every now and again to look back at what I’ve backed. And there are a number of games out there. But the interest is often tied to how my gaming tastes have changed. What did I back on Kickstarter when I started in 2014 and what am I backing now.

It provides an interesting opportunity to see that growth. Normally, you get a game and it leaves and there is no way to track it. I could go through Amazon, CoolStuffInc, and Miniature Market Purchases, but a lot of those are more recent. Kickstarter and now Gamefound give you a history of what you’ve backed over that longer period of time.

Plus Jesse from Quackalope went through his backing history, shorter, but larger than mine, with Devon from Devon Talks Tabletop. He had something like 225 games to go through and that’s almost a five hour video. I should have known that mine would take longer than it did. I thought probably two hours would be enough, it is not.

The Drink

Last nights drink was a Negroni. Back to a classic for me. I really like the flavor and it is a good summer drink. With how large I made it, I wish I’d started streaming and sipping on it sooner, but the flavor is always good. It’s also a nice mixed drink to make because it’s a 1 to 1 to 1 ratio with gin, sweet vermouth, and Campari.

Upcoming Streams

So, clearly I have some more to talk about here with Kickstarter and Gamefound. My hope is that it’ll be about an hour and a half to finish up with no thunderstorms. So that is going to be on Monday at 8:30. Then on Wednesday, I plan on playing some more Paper Dungeons. Like I said, I want to get through that campaign. While I am working on an idea for a bigger game in the roll and write campaign space, you can see my Designer Diary here, I want to finish off the one that I already have.

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Ranking My Big Group Games https://nerdologists.com/2022/02/ranking-my-big-group-games/ https://nerdologists.com/2022/02/ranking-my-big-group-games/#respond Wed, 23 Feb 2022 17:51:07 +0000 https://nerdologists.com/?p=6727 What games are good for big groups? That's what I'm looking at as I rank all the big group games that I've played.

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So, I thought about just doing party games and I maybe should have because, well, there are a lot of bigger group games that I have. So this will be a longer list, but I think it’s interesting to look at. I do have a lot that I like, but also some of those that I’ve played and are at the bottom of my game list for games of all time that I’ve played. Are they bad games, possibly, but mainly just games that I don’t like or I am done with and they crashed hard.

Group Games Rankings

45: Cards Against Humanity

Cards Against Humanity, or CAH is one that I enjoyed the first couple of times that I played it. But it is not that great for two reasons for me. One, the humor is hit or miss in the game. And I know that it’s meant to be this dirty humor and I appreciate some of that, but it gets boring. And secondly, whenever someone wants to play it, it goes on too long. CAH is a game that works if you play 6-7 rounds. After that the jokes and terms have diminishing returns. And I feel like most CAH games go twice as long as that.

44: Guesstures

Guesstures is a game that I grew up playing, and honestly, I don’t remember it too well. Which says something about it. But charades, meh. That’s where I’m at with it. It’s an old party game and one that I don’t want to go back to.

43: Concept

If you watched my video on games that I dislike that I’m probably wrong about, Concept is an obvious one. But for me it didn’t work. Like I said in that video, it just feels like it’s a lot of staring at the board. And because the word can be anything, it just feels too broad and sucks the fun out of what is a cool idea. Concept is better in concept than it is on the table.

42: Magic Maze

Already on another list quite low, it’s even lower here because I think it suffers with more people. It’s a real time game which is a strike against it in my opinion. Plus, there is no communicating, and you’re working cooperatively. So if someone misses that they are the person who needs to move a figure, it just gets frustrating. Plus, real time games are just too stressful to be that fun for me, and too stressful to want to play them all that often.

41: Catch Phrase!

This one maybe should be lower, I’m very done with Catch Phrase. the concept is not too bad in trying to go fast and get people to guess words. But like a lot of party games the variety was lacking in what you did. I know we played it enough growing up that you’d almost memorize the cards and take reduces the fun even more.

40: Tsuro of the Seas

Tsuro of the Seas again isn’t a bad game in concept. I like the game it’s based on more and it’s higher on the list. Tsuro of the Seas promises to add in more by adding in dragons. And those dragons move around removing tiles and changing up the map and you need to avoid them and the other players. The issue is that it takes a pretty fast and simple game and makes it longer. So while I wouldn’t say no to playing it again, I would prefer to play the original.

39: Spot It!

Spot It! is another game that I’m probably wrong about. Granted, Spot It! is a very simple game. You have a card and you want to be the first to match what you have on your card to what is flipped. It’s a fast little filler that works well with almost all ages. And I think there are other ways to play as well. I wouldn’t tell anyone not to get it, it’s just not for me really.

38: Apples to Apples

Apples to Apples is CAH but clean. So, this again falls into the category that it sticks around too long. But it’s a bit more fun for me. And I think if you can cut it short so that you only play so far it can work. The rules as written, it takes it past the length a good party game should go, as most party games have a problem with. Plus this one you can play with anyone and there’ll be some good laughs.

Criss Cross Components
Image Source: Board Game Geek

37: One Night Ultimate Vampire

We’re coming up on a run of social deduction games right here. And I know that I like them less than most people do, so take this part of the list with a grain of salt and know your group. But One Night Ultimate Vampire was the most disappointing of them that I’ve played. It’s fairly basic, and it gives you the least information to go on, it feels, because it’s only one night. So stuff happens while people’s eyes are closed and then you just accuse randomly after some random talking, so there’s no real point. I’m sure people find more strategy than I do, but it doesn’t work for me.

36: Secret Hitler

Another one, like I said t here is a run of them here. Secret Hitler is better, and in terms of mechanics, it is one of the more interesting. One person gets three things, could be fascist laws or liberal laws to enact, they pass two to another player and that player picks one of those two. So it’s a double blind sort of thing, and then people discuss who is lying and who the next chancellor should be.

But for me it’s the theme, the theme kind of works for the game, but it isn’t needed for the game. You could have picked something better, and then they made it possible to be political in the US, which works, but also just isn’t what game nights are about.

35: Werewords

This one I like better than some but also disappointed me more than most social deduction games. I watched a play through of the game and I thought, this might be a social deduction game that works for me, it has more than just accusing randomly. But it is still pretty random. Yes, you can see how good the questions someone asked were, but it’s fairly random still. And the addition of twenty questions, it’s just okay.

34: Donner Dinner Party

Now we go back to more traditional social deduction. Donner Dinner Party is about cannibalism and it’s an odd theme. Who is the cannibal is the game that’s basically going on. But it does some decent things where the party leader adds in a random card, and everyone puts in the food they found blind. It works for hiding information but still giving something to talk about. But still, if you and I both claim we put in the squirrel, one of us is lying and no one knows whom. So sometimes just keeping a mouth shut is better or it’s still very random.

33: The Resistance

The Resistance and this kind of includes Avalon, though I like the Resistance “theme” better is a nice simple game. I feel like it distills a lot of what many social deductions games do, but it keeps it simpler. I like the speed that this one plays, and people slowly talk more about things. And I like that this one doesn’t expect you to start talking with little information at the start like a lot of them do. I don’t love this game by any means, but it’s the best of this group.

The Resistance
Image Source: Indie Boards & Cards

32: DICEcapades

I just got rid of DICEcapades, and I kind of miss it. It’s odd, but it wasn’t one that I was going to play again. I like the random challenges it made you do like stacking dice, or adding up dice really quickly, or stuff like that. But then there was a trivia section, and the trivia is bad. Not that it’s too hard, it often isn’t, but it’s a you know it or you don’t. Everything else is silly and fun, that part is just boring.

31: Farkle

Farkle is a nice beer and pretzel style of game. By that I mean you can take it to a bar and not pay that much attention and have something to do. As a bigger group game, though, it just takes a long time. The rules are simple and push your luck is fun, but when people just bust over and over and over again, or there are a bunch of people between your turns, it’s less interesting.

30: Bring Your Own Book

One of the earlier games I backed on Kickstarter, I thought the concept of Bring Your Own Book was interesting. You basically play Apples to Apples, but with picking something from a book. The issue is not all books are made equal. Having a computer programming text book sounds like a funny thing but it isn’t as good as a novel. And you need to know your book. Otherwise, you are just flipping too randomly through it. Good sounding idea, turned out to be just okay as a game.

29: Cthulhu Fluxx

Fluxx (and the versions of it) are a lot of people’s gateway games, or one that they play early on. It’s a fun little game that has one thing I don’t like about it. It can be a great time as you play it quickly, or it can take forever. If the game could last 20-30 minutes, it’s great, when it goes longer, it becomes boring. Though, there are ones that are fun themes and plays on the rules. Cthulhu Fluxx also adds in a way for everyone to lose, which is actually okay.

28: Codenames

Now, this is another one I’m likely wrong on, at least according to most people, but I do have a version of this I like better. The concept is good, and I’ll gladly play it, giving clues to get people on your team to guess words faster than your opponent can. That’s a simplification of it because it’s done in turns, but the word one I don’t love. Mainly, it’s too quiet, and you just don’t feel clever that often as the clue giver.

27: Telestrations

Telephone Pictionary is how I originally knew abut the game. Telestrations is just a version of a game that existed and was turned into print. It’s a fun game as you go back and forth between writing and drawing and see how close or far from the original phrase it was. It’s not really a game, but it’s a great party activity. Play a round of this with a bigger group or as people who up, it’s a good time.

26: A Fake Artist Goes to New York

Another drawing game, didn’t plan on having them back to back, but A Fake Artist Goes to New York is another social deduction type of game, kind of. One person doesn’t know what to draw, everyone else does. So the one person is trying to fake their way as they add to a picture. Concept is fun, and it’s an enjoyable time, but also one of those that seems to stick around too long for me. I’ll gladly play two or three rounds, but I don’t need more.

25: Zombie Dice

Zombie Dice is kind of Farkle like in that you’re pushing your luck as you try and get brains. All the time you’re trying to avoid shotgun blasts. This one I like better than Farkle because the end game is faster and then bad luck that happens is kind of funnier. Pushing your luck with no shotgun blasts and then rolling three on green dice sucks, but it’s also absurd. Just giving the concept a theme is fun.

Zombie Dice
Image Source: Steve Jackson Games

24: Balderdash

Again, I have two similar games right next to each other, though Balderdash is nothing like Zombie Dice. Balderdash is a game where you make up what a weird law is, what an acronym stands for, what a definition might be, or more things. And then you try and guess the right answer and hope people guess yours. This generally doesn’t end as a game but devolves in a fun way into in jokes for that session and a lot of laughing.

23: Liebrary

Liebrary is very similar to Bladerdash. Instead of a definition or an acronym, you’re given the plot of a book and need to write the first sentence. It’s again really goofy and while it’s easier to know what the right one is a lot of the times, it can provide so many good laughs. And then when everyone things that a line is too crazy and it turns out to be true, that’s even better.

22: Unspeakable Words

Unspeakable Words is a Cthulhu themed spelling game where you are trying to make as big words as possible but you might also be going insane. Though, if you go insane, now you don’t have to make real words anymore. It’s goofy and simple, one that I played a bunch and then moved on from. But it’d play it again as a good little filler.

21: Flapjacks & Sasquatches

Another one that kind of falls into the filler category is Flapjacks & Sasquatches. You are trying to cut down trees and playing out different things to do that. There’s some take that, it’s kind of in that weight of a Munchkin, which isn’t on the list because I don’t consider it a big group game or it’d be very low, and Fluxx. This one I feel like is just more enjoyable and less in your face take that. Though, when it does have that, it is in your face. Plus just sillier in a different way, where Munchkin doesn’t feel that unique.

20: Tsuro

Now we’re onto Tsuro. I had Tsuro of the Sea lower, and this one works better. Firstly, the timeline is set. There are only so many tiles and it’s unlikely you’ll play all of them. Plus there is more strategy in the game while still being lighter. You just plan out how you are going to do move and nothing will break that up. But you also can manipulate it so that you might be able to take out another person. Though, now I’ve played it enough that it’s low on my list to play again, it is one that’s unlikely to leave my collection because it’s so easy to play.

19: Second Chance

Like Tsuro, Second Chance is another one that is super easy. I’m not going to remove it from my collection because it is easy, but I’ve played it enough that it’s not one I gravitate towards. It’s basically fitting Tetris shaped pieces into a board, it’s a roll and write, and then trying to end with the fewest open spots left. It’s very lucky, but it is also a relaxing game to play.

Second Chance
Image Source: Stronghold Games

18: Coup

Coup is another bluffing game, but it’s not social deduction really. People can claim that they have whatever role they want and then take that action. But will someone call them out on if they truly have that role. If you guess right and they don’t, they lose a role, if you are wrong, you do, and the goal is to be the last one standing. Though, if you don’t ever call someone out, I think it’s that you can collect points to win. Clever game, and simple enough to play.

17: Scattergories

Another classic party game, Scattergories is one that I enjoy a lot. It’s a good one in that everyone probably has played it, because it is a classic. Though, maybe newer gamers haven’t. And it is a party game that led to others on the list. You’re just trying to come up with an answer to a prompt that might be a boys name or thing found at a beach and they need to start with the letter J. And you just don’t want to overlap. So do you take the obvious one in hopes that other people will avoid it, or go with something more out there?

16: Criss Cross

Another roll and write, and one that I still quite enjoy, but because of it’s simplicity it’s just dropped a bit. But it’s a great one, because of it’s simplicity for a bigger group. You just need to be able to see the dice. And you are trying to get the same symbols adjacent to each other in rows and columns. But you also need to put the two dice rolled right next to each other. So it’s a bit of a puzzle as you fill in your board. A good one, just one I’ve played a lot.

15: Codenames: Pictures

Now, the preferred version of Codenames for me, Codenames: Pictures. I like this one better because it gives you more of a chance to be clever. The images are so weird that you can come up with interesting ways to exclude some images or to connect others. And people discuss it more around the table. Can still suffer from silence sometimes but generally it plays with more energy.

14: Stipulations

And now another game that I’d put in the same category as Liebrary or Balderdash. The pick something and create an answer. But it also has some Apples to Apples where someone is picking their favorite answer. This one is more fun though because you have control over it. You write down a stipulation for something like the dream job of being a baker, but everything you bake is poisoned, some stipulation like that. It can overstay it’s welcome, but I try and keep that from happening.

Hues and Cues
Image Source: The Op

13: Hues and Cues

Hues and Cues is a party game all about colors. In it you try and get someone to land on your color and get a lot of people close, as the clue giver to score points. And as the guessers, the closer you are the more points you can score. It’s a clever game where you give a one word then two word clue and then reveal the location. And it is one that works pretty well via Zoom.

12: Wits & Wagers

Wits & Wagers is my favorite trivia game, maybe the only one that I like. The main reason is that you don’t need to know the answer to do well. You just need to know who might know the answer and bet on their guess. Because it’s Price is Right rules, closest without going over. And all the numbers are numeric, so generally people can ballpark it. This one just works for trivia and plays fast and everyone is playing the same game, no one is putting down the right answer because it’s their turn to.

11: Not Alone

Now, we move away for a moment from party games. Not Alone is a one versus all game. The one is a monster who is trying to stop the crashed astronauts from getting off the planet. And everyone else is those astronauts waiting for a ship to pick them up. They can go anywhere they have a card for and can even discuss it, but the planet or monster is listening all the time. The idea is clever, the game play is pretty simple, and the whole thing is fun as the monster or the astronaut.

10: Medium

Now we’re back to party games. Medium is about matching words with your partner for that round. But to do that you both put down a card with a word on it and you try and say a word linking them and match up. If you don’t match, then you do it again with the words you just said. And if you don’t again, you get one last chance, and hopefully you’ve narrowed it in. It is good for laughs and everyone is thinking of the word that they’d have said as well.

9: Just One

Just One is a cooperative party game, not the last one on the list. It works really well with almost any group because the concept is simple. One person is it and they pick a random word from a list that they can’t see. Everyone else writes a one word clue. But if any of those clues duplicate, both copies of it are gone. Then with the remaining clues the person who is it needs to make a guess. There are rules to make it trickier, but generally we play it simply so that you feel like you can guess. I’ll let you find out on your own what the actual rules are.

8: Sushi Go Party!

And away from party games, Sushi Go Party! is a card drafting game. And a set collection game, or a set not collection game but mainly a drafting game. I really like it with larger groups because it doesn’t change how fast it can play. And it feels like there is more substance, because there is than a lot of other bigger group games. It’s one that won’t ever leave my collection because of how simple it is to get to the table and play and the variety it can have.

7: Cross Clues

Cross Clues is the second to last party game on the list and second to last cooperative one. This is kind of like just one, but instead of guessing one word from a bunch of clues, you’re trying to get people to guess a combination of two clues with just one word. I really like how this doesn’t have turn structure as well, whenever you have a clue for your intersection card, you can give it. Makes the game faster and keeps everyone involved at all times.

Cross Clues
Image Source: Blue Orange

6: Similo

The final party game on the list, Similo is a blast to play. It might drop over time a bit, but when you have a lot of sets you can get a lot of weird things. One person is a clue giver who is trying to get people to guess their card from a group of 12. But they can only say if it’s similar or different from a card they play from a hand. And everyone else must eliminate one, then two, then three, then four, then one to win. It’s not too bad when you’re using animals to eliminate animals, but animals in hand to eliminate historical figures, now that’s interesting.

5: Welcome To…

Welcome To, the second highest roll and write on the list though I just realized I forgot Cartographers, is a great game, so is Cartographers for a big group. Each person is using the same poll of flipped cards and going for the same scoring objectives. So all you need is to be able to see the cards. And game plays differently every time because of how things come out. I need to play with more of the maps though.

4: PitchCar

One of two dexterity games on the list, this one is a racing one where you and up to 7 other people, maybe 9 if you get an expansion (so 10 total) are flicking cars to race them around the board. It’s silly fun as cars fly off the track or bank nicely around curves. And when someone has a good shot, you cheer. Grand old time and a silly game but in the best way.

3: Railroad Ink

Finally roll and write is Railroad Ink, and this is a bit of a cheat, as is my #1 because you technically need two sets. Thankfully Railroad Ink or Railroad Ink Challenge were released two boxes at a time. So you can play up to eight if you get both of them. It’s a route building roll and write, and with the challenges it just adds that little bit more. But I like challenges better for that more, it gives you direction when you don’t know what you want to do.

2: Deception: Murder in Hong Kong

And super high on the list is a social deduction game. I love Deception: Murder in Hong Kong, why, because you aren’t just guessing randomly at the beginning. A murder has happened and everyone has four clues and weapons in front of them. The murder picks on of each of their own and the forensic scientist knows what they are. But no one else does and the forensic scientist can only send up reports. But with that first report you can start guessing, because it’ll be meaningful, and that’s immediately when the game starts. So great and always memorable accusations.

Ice Cool Board
Image Source: Me!

1. Icecool

Finally, Icecool. This is a bit of a cheat, like I said, because you need Icecool and Icecool 2 to play with 8 people. But when you do, it’s a blast. Flicking the penguins around is great. And the whole racing away from the hall monitors who are out to catch you and get through the doorways to get your fish, it works. Like PitchCar when someone makes a great shot everyone is excited. And you can sometimes plan a great shot.

Final Thoughts

Big group games are interesting for me. I often play them because we have 6-7 people on a game night, but generally they aren’t my favorite. Of those 45 game that I’ve played, plus Cartographers that I missed, maybe 14 are in my Top 100. That’s a lot, but also there are 45 games on that list so I’ve played a lot of them as well.

I think it’s that a lot of the party style ones aren’t that interesting, or try and copy other games too much. And I think it’s also because I don’t like social deduction that much. I’ll play those games but I won’t pull them off the shelf myself.

But what are some of your favorite big group games?

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What I Look For In A Party Game https://nerdologists.com/2021/09/what-i-look-for-in-a-party-game/ https://nerdologists.com/2021/09/what-i-look-for-in-a-party-game/#respond Thu, 09 Sep 2021 15:04:17 +0000 https://nerdologists.com/?p=6125 What do I want when I look at a party game? Are there certain party games that are better than others?

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I’m going with another genre of game that I really don’t like that well. I think party games are fine and they have a place, but a lot of party games overstay their welcome and end up being boring. But there are some good party games out there. I want it to be a really good party game, though for me to play it, so let’s dive into party games.

What Is A Party Game?

A Party Game is a game that works well with large groups, it can create laughs and generally encourages the conversation and interaction while playing the game. Another way to put it is, if someone isn’t paying attention until it’s their turn, might not matter. Side conversations can happen and it’s not a big deal.

Yet another way to put it is to think about the holidays. Maybe you have a gamer family and friends, but for a lot of families, these get pulled out. They are the ones that cousin Timmy can play and Grandma Bev and everyone can play at the same time.

What Do I Look For In A Party Game?

  1. Variety
  2. Creativity
  3. Conversation
  4. End Point

Variety

This one I think is something people often overlook when it comes to party games. A lot of party games are just a deck of cards, like Cards Against Humanity and Apples to Apples. If there aren’t enough cards, or variety in cards, the game can quickly become repetitive. So I want the game to feel different often, whether that’s because there are a ton of cards in it or because the cards are only part of the game.

Creativity

And when I talk about them being part of the game, I want a chance to be creative and clever. Stipulations, a game I talk about often, doesn’t have that many cards. But it does have a lot of creativity in it. I write down that stipulation for your super power of flight or your dream job of being a dentist. That means that every time I play the game it’s going to feel different because I’m going to write something new and so is everyone else.

Conversation

This one is a bit odd, I don’t mind conversations that happen in board games. They are fine, as long as you are paying enough attention to your turn. With a party game I want to have moments where people are surprised and talk about what is happening, laugh at what is written, try and guess who wrote it. Plus, between rounds as people are picking or writing something new. I don’t love party games where players are trying to figure something out. Those shut down conversations.

End Point

The game ends at some point in time. I mean, technically all of them do, but a massive game of Apples to Apples can go on for way to long. If a game doesn’t have a great end point, I will create one. Because it’s very important with a party game to end while people are still having fun. For Just One that can be 13 rounds, but for Cards Against Humanity in a big group, once around the circle no matter what the rules actually say.

Are All Criteria As Important?

End Point is the only one that I question. Mainly because that will depend on your group and depend on what you decide. For a lot of party games I pick an arbitrary point. In my Cards Against Humanity example, in the rules there is literally no end point, and no winning. Set your own end point or if a game has too long and end point, shorten it up. It’s not that an end point isn’t as important but it’s flexible to what you can do.

Let’s Do An Example

I’m going to pick one that I haven’t talked about yet in this post and that’s the game Medium. I’ve played this a few times and it’s been a good time, but let’s not do a review, let’s talk about how this works.

Variety

In this game you and your fellow player are putting down two cards and trying to come up with a word between them. Whatever that might mean. For example “Pink” and “Cat” could be the words and the word I’d get in my head would be the word “Panther”. But next game I could get “Pink” and “Toilet” as a combo and “Cat” and “Waffle” as another combo So even though it is a finite number of cards the combinations are extremely high.

Creativity

There is a good amount of creativity in this game. You need to be able to think fairly quickly to come up with a word in between. Though, that definition is going to be different for everyone. So you need creativity and some ability to read what you think your teammate that round might say.

Conversation

Yes, the two people working on words won’t be talking too much, but I’ve found that this is a game that people just talk through. Even the players who aren’t up right now will be coming up with words in their head and then telling everyone that they got one. It’s just a good time that leads to a lot of laughing and fun.

End Point

Medium
Image Source: Greater Than Games

This one I love less. They have some crystal ball cards that can be shuffled into the deck and when a certain number of them come up then you are done with the game. Well, kind of, you are done once everyone has had an even number of goes. I’ve played this with six or so people, and everyone matched up with everyone once, I believe, and that was a great length, then I did the same with five. I think with larger groups you’d maybe want to say that everyone goes 4 times or something like that.

Overall, this game does meet a lot of my criteria. And you can see how I kind of just determine how/when these games should end a lot of the time. Especially something like this where everyone isn’t always engaged all the time.

Will This Work For You?

Well, I would say that it should work for you. I think that for some groups it won’t work as well though and it’ll be the creativity piece that trips them up. It seems like pressure to have to come up with something instead of letting the game kind of play itself. However, in my opinion, basically everyone is capable of playing a game like Medium or Stipulations. And once people start laughing, it’ll have worked really well. Just make sure you end the games before people are tired of them.

What is your favorite party game?

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The Next Board Games After the Modern Classics https://nerdologists.com/2021/03/the-next-board-games-after-the-modern-classics/ https://nerdologists.com/2021/03/the-next-board-games-after-the-modern-classics/#comments Fri, 19 Mar 2021 14:27:20 +0000 https://nerdologists.com/?p=5468 You've played the modern classic board games, what games are the next step into the hobby but still feel similar to those classics?

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Alright, we know the modern classic board games. Those that even people who aren’t into the hobby, they know about. We’re talking about games like Catan, Ticket to Ride, Small World and more. But what games are the next step past them? What are the games you grab when you have played those modern classics enough times? I’ve done this for the original classic games, Monopoly, Scrabble and the like to help you know how to get people into more modern board gaming, you can find that here. So now it’s time to take the next step.

Ticket to Ride

Ticket to Ride is probably the most popular Modern Classic board game right now. I think that Catan, or Settlers of Catan, has fallen out of favor where as Ticket to Ride is generally better liked. Ticket to Ride is a route building game and a set collection game. Now, the game that I’m picking isn’t so much of a route building game, but it does have those goals that the players are looking to complete. And you are collecting things, but not cards, marbles. This game isn’t much more complex than Ticket to Ride, but Potion Explosion adds in a level of toy factor to the game. You are pulling marbles out of the tray trying to get like colors to hit so you can get those marbles as well so that you can complete potions. That level is basically the same level as Ticket to Ride, it adds in complexity by giving each potion a power you can use as well, so you decide when you need to get that triggered.

Potion Explosion

Image Source: Horrible Guild

Catan

Catan is a game that is known for rolling dice, getting resources, spending resources building more things and repeating the process. You can block people from going places, you can trade things, and while the trading is important to how I play the game, it isn’t for everyone. So when I looked to pick a game, I picked a legacy game, actually, that can still be played after it’s done, and I went with Charterstone. Charterstone is a worker placement game where you get resources which you spend to build more spots to go. It has a similar feel to me as you build out through the legacy campaign. The fact it adds more slowly as well, seems like it’d be a good way to build from a pretty simple game to a game with a lot more going on in it.

Charterstone

Carcassone

Carcassone is one of those games that surprises people when they see it. If they just know classic board games, the idea of building the board as you go is so cool. And that’s the area that I really focused on. I could focus on the meeples and how you play them to get points and get them back. If you love that part but want more, see Charterstone above. But I went with Galaxy Trucker. This game has a real time element to it where you grab tiles and fit them together to make your ship. Then it flies along and you hope to get the most and best cargo and not have your ship be blown apart. It’s a very different theme, but if people love the tile placement, this game has it, just faster. Though, I should be clear, there isn’t a hard time limit for parts of the real time aspect, and the tile placement part is the main part of the game.

Galaxy Trucker

Image Source: CGE

King of Tokyo

This one will probably be obvious to most people who read my articles what game I am going to pick. In King of Tokyo you roll dice to try and get points and energy to get cards, but mainly, you roll dice to hit everyone else trying to knock them out. A game that takes that combat and that dice rolling is Dice Throne. This removes that middle board and makes it so anyone can hit anyone whenever they want. I’d say it’s primarily a two player game, but it does work well with King of the Hill play for three players and keeps people from ganging up on one player. The dice chucking is great, and the unique characters are amazing. I always want the monsters in King of Tokyo to be more unique.

Dice Throne

Small World

A lot of the board games have been a small step up, for Small World, I am going with a bigger step up. Small World is an area control game that I say makes a great replacement for Risk. It’s Risk, but it’s fun and way faster. The game that I’d use as a next step up from it is my second favorite game of all time, Blood Rage. Blood Rage has more than just fighting and area control, there are missions you can do, you draft cards, and you upgrade your clan. I really like the game, and while there are a lot of moving pieces with it, the game just works really well. And if someone wants, they can really lean into combat for getting their points and win, just don’t let someone get all the Loki cards.

Blood Rage

Dominion

Dominion, this is a game that I can get why people like it, but I really don’t. Most of the time, if you have a good player who knows the combos, they will win. That’s no fun to know that you’ll lose before the game starts. You could just explain the combos and whoever has the best one wins without playing the game. Instead, I prefer my deck building games to have a variable market. And the game that I picked to be the next step has that. Clank! In! Space! is a deck building game with more. There is a push your luck element as you try and get as far into the ship as you can to grab the best treasure you can. But the deck building is the big part of the game. The market works great, and the game doesn’t have amazing artwork, just like Dominion, but it has a much more fun theme.

Clank! In! Space!

Image Source: Renegade Games

Pandemic

This is my copout one, what do you play if you like Pandemic but are done with the base game. Pandemic Legacy Season 1, then Season 2, then Season 0. You have three versions of Pandemic to continue with. Season 1 is similar to the base game but then adds more and more. Season 2 is a major twist on how everything works but still feels like Pandemic somehow. And Season 0, I have yet to play that one, but I’ve heard amazing things about it. Pandemic is a good game and a good system, so dive into the more complex version with Pandemic Legacy.

Pandemic Legacy

Five Tribes

Five Tribe is what is known as a point salad style game. You do something, you get points for it. It might be now, it might be at the end of the game, but it’ll give you points somehow. There are plenty of Euro games that do that, but I don’t want to dump someone into a big Euro after they have played Five Tribes. Five Tribes doesn’t feel that euro to me, it’s more puzzly. So I went with Dice Forge for the next game to play. In Dice Forge you are upgrading your dice by changing out sides. It has that cool toy element to it, you are buying cards to get powers and get points. And the big thing is, you are always getting something. You roll the dice for your resources, you roll your dice on your turn and your opponents. And you are always getting resources to spend on your turn, so no turn ever feels wasted, just like in Five Tribes.

Dice Forge

Splendor

Splendor is an interesting one, it really is an abstract game as it’s heart of collecting gems to get more gems to spend those gems to get more gems. And as you go, it gets easier to get more gems as you build out your tableau. The game I went with doesn’t have a tableau, but it does have you getting gems. In Century Golem Edition you are getting cards in your hand to convert your gems into more gems and better gems, but also the right combo of gems to get golems. On your turn you either play a card from your hand, get a card to add to your hand, spend gems to get a golem, or pick up the card you’ve played. It’s a very simple and fast game, but there is more of a puzzle to figure out than Splendor has to get your engine going.

Century Golem Edition

Cards Against Humanity/Apples to Apples

No shocker to the game that I’ll pick here. There are a ton of games that I could say fit into that Cards Against Humanity and Apples to Apples category. The game where you play down cards and someone picks the best. Well, the issue is that once you’ve seen the jokes, you’ve seen them. So how do you get around that? Cards Against Humanity tries to add in a million expansions. My pick, Stipulations, makes your write down your answer. I also like Stipulations because it is flexible for your group. If you want to make it dirty you can. If you want it to be clean, it can be. Plus the categories such as super power are a lot of fun. It’s trickier because it requires creativity of the players. But because it requires that, it makes it much more replayable.

Stipulations

Which of these board games if your favorite modern classic? Are there any that you want to try, or that you want to try the next step up from? What games do you recommend to people who want that next game after Ticket to Ride or Catan?

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Point of Order: Deep Water Board Games https://nerdologists.com/2021/02/point-of-order-deep-water-board-games/ https://nerdologists.com/2021/02/point-of-order-deep-water-board-games/#respond Fri, 26 Feb 2021 13:33:29 +0000 https://nerdologists.com/?p=5389 When Deep Water games releases something new or has a sale, I'm going to check them out as they are becoming a favorite board game company.

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There are some board game companies that you might take notice of when they make a game. The number of those companies for me isn’t small. Mythic Games because of the work they’ve done with Reichbusters, Hel: The Last Sage, and Super Fantasy Brawl. Awaken Realms with their big Kickstarter games like Tainted Grail, Eitherfields, Nemesis, and Lords of Hellas. Fantasy Flight Games because of all of their Arkham games and now Marvel games. But a smaller company that I take notice of is Deep Water games. Deep Water games, I first came to know, when they created my favorite roll and write game, Welcome To. Since then, they also do the distribution in the US for EmperorS4 games, which includes my favorite two player game, Hanamikoji. So when they redid their website and had a sale, I decided to check it out.

Claim Expansion Bundle

Claim Mercenaries
Image Source: White Goblin Games

Claim is a trick taking game that I need to get to the table. I want to get more trick taking games in general to the table, and Claim does something interesting. In it you take tricks over two rounds, the first round you are taking tricks to get your choice of cards for the next round. It uses a mechanic like The Grimm Masquerade where you might either get the card on top of the deck or one face up, and you might push your luck if you don’t like the one face up. Then you play another round of trick taking as well as set collection for the suits, monster races, to score the most points at the end of the game. This adds in some new mechanics in three smaller expansions, I’m excited to see how it can grow the game, though this is a game that I want to really dive into and explore soon.

MonsDRAWsity + Expansion

This one the theme just sold me on it. We’re all Paranormal Sketch artists who are trying to get as close to the monster that’s been described by the person who is it. This is one of those party/group type games where the points don’t matter and it’s all about the laughs that you get out of it. Compared to something like Stipulations where you need to be able to come up with ideas on the fly, I think this game will be more accessible. I also think that it will be more replayable than something like Cards Against Humanity because the people playing it are creating the jokes, and by that I mean drawings. I’m guessing that this game would even work via Zoom for a game night, depending on how fast it comes.

MonsDRAWsity
Image Source: Deep Water Games

Shadows in Kyoto

I mentioned EmperorS4 because I picked up a game, it was on sale for $4.99, that Deep Water games is distributing. This has a similar aesthetic to Hanamikoji and is also a two player only game. In this one you are protecting your shogun. But what really interested me was the different ways to win. It almost has a Stratego type feel, but you can win by capturing two opponents agents who have some real intelligence on the enemy shogun. You can get an agent of your own with real intelligence to escape, or you can get your opponent to capture three of your agents with fake intelligence. I like the deduction and bluffing nature of this. It seems, like Hanamikoji, to require you to read your opponent which is something that I find interesting. It is going to feel abstract, but should work nicely, I think, in my collection.

Those are the three different bundles or games that I picked up. I’m excited for all of them obviously, and they’ll join Floor Plan, Welcome To…, Welcome To New Las Vegas, Claim 1 & 2, and Hanamikoji in my collection. If you haven’t checked out Deep Water games, they are definitely a company that puts out smaller games, but really interesting ones.

Which of these games would you be most interested in?

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The Collection A to Z – So Many S’s https://nerdologists.com/2020/12/the-collection-a-to-z-so-many-ss/ https://nerdologists.com/2020/12/the-collection-a-to-z-so-many-ss/#respond Thu, 24 Dec 2020 15:39:00 +0000 http://nerdologists.com/?p=5119 This is going to be a long post, you have been warned. I had a lot of L’s but that’s nothing compared to what I

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This is going to be a long post, you have been warned. I had a lot of L’s but that’s nothing compared to what I have in the S’s. Not to mention that I just got in Sentinels of the Multiverse expansions and Sentinel Tactics as well. We’ll be talking about board games for a while today!

The Collection

Numbers

A’s – B’s – C’s – D’s – E and F’s – G and H’s – I, J and K’s – L’s – M’sN, O, and P’s – Q and R’s

S’s

Sagrada (and Expansions)

I wish that I had backed Sagrada on Kickstarter, not because there is anything special with that edition really compared to what I have, but because I like the game that much. This dice drafting game just works and looks amazing on the table. The theme of stained glass windows appeals to most everyone, even non-nerdy gamers. And the concept of taking a die and placing it into your stained glass window makes sense. Add in that the dice look amazing in the windows because they are translucent, it sells the game even more on the table.

Status: Played

Santorini

I don’t always love abstract games. But Santorini looks great on the table, and that counts for a lot in a game, in my opinion. Especially for a game that is abstract. The simple game play helps the game be even more appealing. You are just moving a piece and building a level. The goal is to make it to the third level of a building, which is simple enough. And when the game becomes too simple, you can add in god cards which give players powers.

Status: To Be Played

Image Source: Board Game Geek

Say Bye to the Villains

I like extremely tough cooperative games. Say Bye to the Villains fits that mold perfectly as I have yet to win it. But for me, I don’t see that as a negative, mainly because we are always close to winning. None of the games feel like we’re too far away which is saying something considering how many times I’ve played it. It also helps that the game play is simple enough. You are just playing cards that eat up time, and the game isn’t too long either. For some people it would be a negative, but for me, it’s a good thing. It feels like there’s always just one more thing to do in the Say Bye to the Villains than you have time for.

Status: Played

Scattergories

I have a game from 1988 on my list. And yes, I play Scattergories still. Scattergories is a party game that works well since it depends on the players creativity but not on in-jokes. It also works well over Zoom which has gotten it played several times this year. The game is simple and everyone understands what is going on when played. Scattergories isn’t a game that I’ll pull out all the time, but people have fun when it is pulled out. And it’s a game that everyone knows because it’s been around so long.

Status: Played

Scrabble

If you thought Scattergories was old, think again. I have Scrabble in my collection as well. Scrabble being published in 1948 might make it the oldest game in my collection. I still enjoy playing Scrabble, though. I prefer regular Scrabble to the “quick” Scrabble or Banagrams. The main reason is that Scrabble has more strategy and tactics than those do. In Banagrams it is purely pattern recognition and while I am good at it, it isn’t as fun. I prefer to think about how I might be setting up my opponent in Scrabble and the strategy that comes with that.

Status: Played

SeaFall

I wanted to like SeaFall so badly. And it’s funny that I do have a copy of it still. I was gifted a copy that a friend got for cheap. SeaFall promised that it was going to be an epic seafaring game where the story unfolded as you explored. Instead, we got a story that was a mess and complicated but only because it didn’t unfold in order. Compared to other Legacy Games, story happened much more randomly and the games themselves took too long. I wanted a game that told epic punchy story about adventure on the high seas. And, I think that is possible within SeaFall, how the story works, though, needs to be reworked.

Status: Played

Second Chance

I like flip and writes as I’ve said many a time before. Second Chance is a simple flip and write. You try and fill as much of your square as possible and that’s it. To do that you are putting in polyomino like shapes onto your board. If you can’t place one of the two shapes, you get a second chance card, a card only you can use. If you are able to use it, you stay in the game and continue playing. If not, you are out and count up the empty spaces you have left. The game is that simple. But it works well because it gives a chance for people to be creative in how they fill in the shapes. You doodle on them so you can tell what is filled and what isn’t, or create patterns. And that part of the game is really a lot of fun. Plus, the game works for everyone since it is so simple.

Status: Played

Sentinel Tactics: The Flame of Freedom

Honestly, I ordered this game on accident. I thought I was ordering another expansion for Sentinels of the Multiverse, but I ordered Sentinel Tactics. Thankfully I ordered a standalone game, not an expansion for Sentinels Tactics. Sentinel Tactics still takes place in the Sentinels of the Multiverse world, but is a tactical game, as the name implies. You move chits around a modular board playing through scenarios that have you trying to beat a villain. I hope it’s good, I know one person who said it was interesting, if not, I got it on a steep sale, so I can always use it to get store credit at my FLGS (Friendly Local Game Store) for a game I want.

Status: To Be Played

Sentinels of the Multiverse (and Expansions Galore)

What, this game comes after Sentinel Tactics alphabetically, who’d have guessed. I picked up the base game used from my FLGS. Sentinals is a game that I’ve wanted to try for a while because of the superhero theme. Then when Tom Vassal played it on a What’s Appening stream for the Dice Tower, I decided it looked good enough to pick up. Then, Black Friday rolled around and Greater Than Games had a massive sale. So I picked up a ton of expansions for it, almost a literal ton. I believe it was 17 expansions for it, plus Sentinel Tactics. I still need to get it to the table, and I plan on starting just with the base game, but I love the superhero world and the comics that come with some of the boxes.

Status: To Be Played

Image Source: Catalyst Games

Shadowrun Crossfire: Prime Runner Edition

I picked this one up recently as well. Shadowrun Crossfire first came onto my radar when I played it at Fantasy Flight Game Center off of their demo wall. I knew when I played it that I’d pick it up eventually. I really like the world of Shadowrun. A world where big corporations are running things, and hackers go on runs to try and get data and take them down. The cyberpunk setting works really well for me. I know there are some knocks on the game with how slowly characters level up, but I am still excited to play through it’s campaign.

Status: Played

Shadowrun: Sprawl Ops (with Cooperative Expansion)

This game was a bit of a mess getting it from Kickstarter. The shipping company messed up royally, and while we did get cool extra boards, the creators who were doing updates were not professional about everything. I don’t have any issue with the publisher Catalyst Game Labs, but with Lynnvander Studios, I’d be hesitant to back any of their projects again. The game looks amazing and has a great cyberpunk aesthetic, though, so I am excited to play it. And the game comes in a massive box, where even the box looks awesomely cyberpunk.

Status: To Be Played

Shadows of Brimstone: City of the Ancients

I have some beefs with this game, though it is still on my shelf. The main beef I have is that it sucks to put together. All the little minis come in a lot of pieces and are not easy to put together. This sounds like it’s been rectified to some extent in other prints of this box. However, the game itself is a lot of fun. It’s a weird west game where you are pushing deep into a mine to try and complete objectives. But there are monsters in there, and you might stumble into a whole other world if you aren’t careful. I want more time to play it, but I have to reassemble my minis first, which might be a good winter project, assuming I remember how they go together.

Status: Played

Shadows of Kilforth: A Fantasy Quest Game

I have mentioned a few places that have caused me to pick up games and Shadows of Kilforth is one of those game. This fantasy game with an Eastern flare to it, was one that I saw the original, Gloom of Kilforth played on the Rolling Solo channel on YouTube. The game play looked interesting, so when a sequel showed up on Kickstarter, it felt like a good game to back. I still think it will be, I just need to get it sorted and ready for the table. This game is one that I should be able to play solo on Malts and Meeples in the new year sometime.

Status: To Be Played

Shakespeare

I’m ashamed of how long this game has been on my shelf without getting played. My wife picked it up for we as a gift, and as a game that she’d also like the theme of. But it’s euro game, so I don’t get those off my shelf as much. I am interested in it as I like the theme of putting on a play. Getting costumes, actors, sets, and more ready sounds like a lot of fun, I just haven’t played it yet. I am excited to try it still, I just need to sit down and learn the rules so we can get it to the table.

Status: To Be Played

The Siblings Trouble

I picked this one up off of Kickstarter because of how much I had enjoyed Lift Off! from the same design and company. This one is a light RPG like game that is targeted for families with kids. It is meant to be a way to get that RPG feel without having as much of a ruleset as something like Dungeons and Dragons does. I’m waiting until the toddler is old enough to play it with us because the game looks very cute.

Status: To Be Played

Image Source: Bezier Games

Silver: Amulet (and Coin, Bullet, and Dagger)

Silver: Amulet was a game that I got to try at GenCon in 2019. The game has a puzzle feel to it as you are trying to score the fewest points in your village. The twist comes with being able to swap out two cards for one card, if the cards are the same number. Add in a lot of powers on your cards, and you have an interesting puzzle. And then to top that all off, you don’t know what most of your cards are at the start of the game. The amulet, coin, bullet, and dagger all do different things, so depending on which version you play there will be a unique special power. And the cards you play with between the games can be mixed together, you just need one set of each number to make it work.

Status: Played

Silver & Gold

Roll and write, you know the drill. I like them, and this one does something cool. You fill in spots on cards, which seems bad. But the cards are dry erase, so you can play with them over and over again. It is a clever twist as you start to do set collection with them and score points off of which ones you have filled in. You still make combos though. If you cross of a treasure spot, that allows you to fill in another spot on any of your cards, and there are palm trees that are worth points as well. Super small sized game, but looks to pack a lot of game into it.

Status: To Be Played

Skip-Bo

The section of old games apparently. Skip-Bo is a classic game that I grew up playing less than I’d want in some ways. Fairly often for a simple card game Uno would be the game picked. But Skip-Bo had more interesting game play to it than Uno does. I like figuring out how to place your discards in the most optimal way possible, and sometimes stopping early to try and lock an opponent from being able to play easily. Now, the game can drag because of poor card draw, but it is generally quite fast.

Status: Played

Skulk Hollow

A two player game that was on Kickstarter. Again from the same company as Lift Off! Skulk Hollow is an asymmetric two player game. One person plays as the fox kingdom and the other as the old guardian that has awakened. The fox player needs to get onto the guardian, since it is to too large to beat otherwise, and take out it’s different actions. The monster generally has it’s own objective, but can by taking out the fox leader. The game has simple card play but is very tactical in nature and the box comes with multiple leaders for the fox and guardians for a ton of replayability.

Status: Played

Skull

The first time I played Skull, I wasn’t sure how much I liked it. It had weird coasters that you played with, and it was a push your luck sort of game. However, the more I played it, the more interesting it became, how did you successfully bluff someone into picking from your pile which has a skull in it, when that will bust you if you get stuck with the bid. The bluffing is what makes this game, it doesn’t have a lot of strategy to it, but if you can bluff and read your opponents you’ll do well in this game. And the coaster shaped “cards” are still weird.

Status: Played

Image Source: BoardGameGeek

Small World (and Small World Underground)

Small World was one of the gateway games for me that got me into the hobby. I like how it has Risk elements, but it’s actually fun. It has a lot of attacking and defeating your enemy, but in a fun way. You aren’t rolling die like in Risk, the battles are determined just by if you have enough pieces of cardboard to beat an area. The powers and races make this game work though, because something like undead ghouls or flying halflings are just silly, and you can get some great combinations, like commando elves or flying sorcerers that can put a bit of a target on your back. Game is a lot of fun every time I play it, which is about once a year.

Status: Played

Sonora

I’ve talked about roll and writes, and flip and writes, even a draft and write, but I haven’t mentioned my flick and write. Sonora is a combotastic [blank] and write game. To start your turn you flick disks around a board which determine who much you get to put in certain areas. Some of them are simple race to completion, others have you putting pieces in like they are Tetris, or filling in dots, or closing off sections of the board. It has a ton going on, and if you get the right things, you then get more to fill in other areas and it can repeat even more. It is extremely satisfying.

Status: Played

Specter Ops

A game that I picked up used, but that was on my radar for a long time. Spector Ops is a one versus all game, but the one is hidden. They are moving around to various objectives trying to get them all. The concept is so interesting to me. I want to play both sides of it, see how well I can hide where I’m at and see how well I can deduce where someone else is going. It feels like it should be a good and challenging experience.

Status: To Be Played

Image Credit: Dad’s Gaming Addiction But seriously, you guys. Just look at this thing.

Splendor

Splendor is a light and small engine building game. You are collecting gems to get cards that have permanent gems and sometimes points. And you can use those permanent gems to get even more cards which games on them and the process repeats until someone has 15 points. The game is really simple to play, the theme is not there, but that’s okay. It is meant as an introduction to engine building and it works for that. Not one I want to play all the time, but I keep it on the shelf for what it is.

Status: Played

Star Wars: Destiny

Fantasy Flight Games foray into collectible card games. It was a fun game because it wasn’t only card it was nice chunky dice as well. And I like the Star Wars theme better than say, Magic the Gathering. The issue is that the game isn’t quite as good, and people didn’t get into it as much. Destiny is now a retired game, but one that had a good following and people were sad to see leave. What I think worked well was that none of the cards were rarer than the others. So you got good stuff all the time. That was part of what killed it as well, Magic works because it has a massive secondary market for it for FLGS’s, Destiny had none.

Status: Played

Star Wars: Imperial Assault

The Star Wars dungeon crawl. This game does one thing that I really wish the Lord of the Rings: Journeys in Middle-earth did, and that is that it is adjacent to the main story and the main characters. But I can’t play as Luke Skywalker or Darth Vader, those are characters who just make appearances. But out of the base box, you are still playing around the original trilogy storyline. The game also has an app, so it can be one versus all, but it can also be fully cooperative. I need to play it more because I’ve liked the plays I’ve had.

Status: Play

Star Wars: Unlock!

The unlock games are basically escape room games in in a box. And the Star Wars: Unlock! game is a game that is an escape room in a box with a Star Wars theme. I like these games because they are very puzzly and can give you an experience while you play them. I’ve heard that the Star Wars: Unlock is a bit easier than some of the other ones, but I’m fine with that as it’ll be more accessible to more people. I want to play this over the holidays, and that’s the one downside, once you’ve played an unlock game once, you can’t play it again because you’ll know how it goes, still $30 for three hour long experiences in a group isn’t bad.

Status: To Be Played

Image Source: Board Game Geek

Stipulations

I talk about this game a lot, mainly because I really like it was a party game. Stipulations asks the question, what horrible thing will your friends come up with. If you have the super power of flight, what’s the stipulation, or the dream job of being a movie actor, what is the stipulation. This game does what most party games do, it ends up with a lot of in jokes, but it is a fun time and compared to something like Apples to Apples which is basically always clean or Cards Against Humanity which is always dirty, Stipulations can be tailored to those whom you’re playing with.

Status: Played

Super Fantasy Brawl

I’ve decided that I really like games that Mythic Games puts out, or at least in concept. Reichbusters looks like a fun twist on a dungeon crawl, and Super Fantasy Brawl seems like a really accessible two player fighting game. The game has chunky minis that look great, and simple but interesting card play. I like that you play three cards on your turn and those cards have to be of different colors, but each character, of the three you have doesn’t correspond to a color, so if you get a red and a yellow card for one character, you can activate that character twice, from my understanding. I really want to give this one a whirl as it has an epic table presence for a fairly simple seeming game, rules wise.

Status: To Be Played

Super-Skill Pinball: 4-cade

You know the drill, I love my roll and write games. And I like the theme on this one a ton. I like the idea of playing a pinball machine and seeing what the high score is that I can get on it. I like the mechanics of how the ball can bounce around and how it will only bounce certain ways and generally down. You are also trying to bounce it up higher and complete combos on things, just like in real pinball to get even more points. And it’s called 4-cade because there are 4 different machines that you can play.

Status: To Be Played

Sushi Go Party!

This was another early game for my collection as it was on Wil Wheaton’s Table Top show. It is a card drafting game, a mechanic that I quite enjoy, with set collection as well. The game works well, even though with new players you sometimes have someone get off on what they are drafting. Sushi Go Party! also gives you ways to change everything up, so that you can have different combinations of foods on the menu. The game has a very cute table appeal and is just a hit basically all the time.

Status: Played

Image Source: Ares Games

Sword and Sorcery (plus Expansions)

Sword and Sorcery is a classic dungeon crawl game. This one is pure Amerithrash dice chucking fun. I like how much mitigation you have, but only mitigation in having multiple symbols to use on the dice and being able to reroll dice. My knock on this game is that it is almost a little bit too easy at times. You get great weapons for completing things and now you are hitting really hard and can take down monsters fast. Granted if you roll poorly no matter what you’ll do poorly. I wish it had a bit more of a story to it, but overall, the story isn’t too bad and the game is meant to be mainly a dice chucking dungeon crawl anyways.

Status: Played

Sword Art Online Board Game: Sword of Fellows

I love Sword Art Online, one of my favorite anime, and I’ve watched it multiple times. I am also working on a game idea based off of some of the isekai themes from it. But this game is a bit sad, the anime is big and epic, this game is tiny. it does get some things right, mainly the combat of switching in and out and not letting the bad guy go feels like it matches the theme. I need to play this one not solo, because I think it might be better that way and have less upkeep for one player. I’m hoping some day we’ll get a truly epic Sword Art Online board game.

Status: Played

So that’s all of the S’s, there are ton of them. I hope that you were able to stick it out, hte rest of the list will be a lot shorter. There are so many good games in the S’s as well and a lot that I need to play. Which one should I play first? Do I have something that seems like it’s missing to you? I’m guessing people will say Scythe, which I owned, but got rid of.

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The Collection A to Z – Only I (JK) https://nerdologists.com/2020/12/the-collection-a-to-z-only-i-jk/ https://nerdologists.com/2020/12/the-collection-a-to-z-only-i-jk/#comments Thu, 17 Dec 2020 13:54:26 +0000 http://nerdologists.com/?p=5083 Not shockingly, I don’t have that many board games that start with the letter I, in fact, this will be a shorter one overall as

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Not shockingly, I don’t have that many board games that start with the letter I, in fact, this will be a shorter one overall as I get through I, J, and K, but I do have some that start with each letter, so I haven’t missed any thus far.

Numbers

A’s – B’s – C’s – D’s – E and F’sG and H’s

I, J and K’s

ICECOOL (and ICECOOL 2)

Yes, that is how the name is listed on Board Game Geek, so I’m going with that. ICECOOL was a flicking game, that I forget where I stumbled across it, probably the Dice Tower, and what was interesting about the game is that not only were you flicking the penguins, not something that I had done before, but the box formed the penguin high school that you were flicking the penguins around. Just how the different parts of the box formed the board and stuck to together was cool. Add in ICECOOL 2, now you can play with up to 8 people, you can either do the normal way with hall monitors trying to catch the students ducking out of class or race around the board if you want another mode to play. The game is a ton of fun, and has always been a smashing success at game nights.

Status: Played

InBetween

Another game that I know I learned about on the Dice Tower, this is a two player only game that has a theme that reminded me of Stranger Things when Sam Healey would talk about it. This game has one person playing the InBetween or basically the upside-down nd the other person playing the real world. There are a group of people, and you are trying to put your influence on them and make it so that the people go to your side and not your opponents, So it’s an interesting tug of war sort of game as you try and figure out through card play how to influence that. That concept really drew me to the game, and the them, because playing a Stranger Things game, basically, sounded like a lot of fun.

Status: To Be Played

Just One Game Box
Image Source: Board Game Geek

The Isle of Cats

This game has cats, that’s a selling point, but it also has your drafting cards and playing down polyominoes, think Tetris sort of pieces, which are the cats onto your ship, all the while trying to create “families” of like colored cats to score points. Plus you have objective cards, and there are sections on the boat that you need to fill up. But you have to be able to pay for this call, so you get baskets to pick up the cats you have to pay for, you have to pay for the cats with fish, because fish lure cats into baskets, and you have to pay fish for the cards that you draft that you decide to keep. There’s a lot going on in the game but all of it seems to flow together quite well.

Status: To Be Played

Just One

Party games can be hit or miss for me, but Just One is a really good game. Firstly, it’s cooperative, which I think can be an issue with other party games. I get that something like Cards Against Humanity or Apples to Apples are supposed to have the in jokes created, but it eventually just becomes people playing those in jokes because they are funny versus because they are trying that hard to win, even games like Stipulations, which I also like, eventually has people starting to put down the same jokes. Just One, however, since it is cooperative, has people focused on helping the group by coming up with a good one word clue that hopefully no one else will have. I also like how those clues work so well, one word, if it’s duplicated by someone else, you can’t see either clue. That really ups the ante for people putting out unique clues which makes guessing the right thing harder, but maybe with all the clues together a more obscure clue will make more sense.

Status: Played

Image Source: Board Game Geek

King of Tokyo

My only K game as well, King of Tokyo was one of the earlier games I got. You’ll find that a lot of the earlier games are one’s that I saw on Wil Wheaton’s TableTop show. This was one that looked like a lot of fun, and still gets played probably a couple of times per year. The game works well because it is a nice simple step up from other games. You are rolling dice Yahtzee style and either getting numbers for points Farkle style, getting punches, getting energy (think currency), or healing up. Now there are more rules, but for the most part the punches and the points are what you really care about because you can either win by knocking everyone else out or by getting enough points. That’s one thing that I really enjoyed about the game is that you have two options to win as well, that wasn’t super common or possibly even a thing, in the games that I’d played before.

Status: Played

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The Collection A to Z – B Before… https://nerdologists.com/2020/12/the-collection-a-to-z-b-before/ https://nerdologists.com/2020/12/the-collection-a-to-z-b-before/#comments Thu, 10 Dec 2020 15:23:12 +0000 http://nerdologists.com/?p=5061 We’re onto the letter B now while I go through my game collection. I think it says more about how many games I have than

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We’re onto the letter B now while I go through my game collection. I think it says more about how many games I have than anything when I didn’t realize I had that many games that started with B. But before I begin, if you want to see my whole collection, you can find it in the link below on Board Game Geek.

You can find my whole collection here.

Numbers

A’s

B’s

Betrayal at Baldur’s Gate

So the next one will be another game in the same family, but I wanted to keep them separate because while I like Betrayal at Baldur’s Gate and feel like it gets some things better, I prefer the other one. This one is a semi-cooperative (or fully cooperative) exploration game where you are taking Dungeons and Dragons type characters through Baldur’s Gate, a town, and exploring, finding items, omens, and events. Eventually there’ll be enough omens and a poor roll will happen and a haunt will begin. This will either be fully cooperative, 20% chance, or one person will be the traitor. The game changes to trying to stop whatever bad thing is happening to Baldur’s Gate.

Status: Played

Betrayal at House on the Hill and Legacy

This is the original, plus the newest all lumped into one section. I really need Covid to be over enough to get Betrayal Legacy to the table. But I’ve played the regular game a lot, and I really like it. It’s a janky, sometimes broken game, but I love it, because it’s a wonderful horror game that feels sometimes like a real horror film as you explore the creepy house and wait for the haunt to happen, and sometimes it feels like you’re the Scooby Gang in a bad horror movie because of how weird things are. There have been some scenarios that haven’t worked well, but most of the time people end up having fun with it, and I’m really excited to try Betrayal Legacy.

Betrayal at House on the Hill: Played
Betrayal Legacy: To Be Played

Blood Rage

This game was one of the earlier area control games that I played, Risk was the first, but most other games I had played up to that point from more modern board games weren’t area control. I love Blood Rage because it has area control, but that’s less of a thing for it. Instead, it’s all about figuring out that combo of upgrades, fighting, and quests that are going to get you the most action points and the most points overall so you can win the game. It feels like it should be a very confrontational game, but it always plays less like that and is really interesting as to what strategy you end up picking. This game also sells itself well too on the table because it just looks interesting and it looks as epic as it is. I like that it’s a game that is epic in a reasonable play time without being a campaign as well. I have the Gods of Asgard expansion that I need to play with sometime.

Status: Played

Blossoms

This is a primarily two player push your luck flower game. I picked it up because it looked simple and cute, and it definitely is that. The game you are basically pushing your luck to see how much you can grow your flowers before you cut them. The taller they are, the more points they are worth, but if you draw one of the flower types that you don’t have planted and can’t plant, then you bust and it’s the other person’s turn. So do you cut a decently tall flower or risk pushing just a bit further but also risk not cutting a flower on your turn. It’s an interesting choice that I think works well, it would work less well if the game took longer, it says 30 minutes, but I think it should go even faster than that.

Status: Played

Boomerang

This one you might have seen recently in a Point of Order. This is a draft and write game where you are drafting cards to fill in spots on your map of Australia to score points. It’s pretty standard roll and write in what it does on the sheet, but the drafting of cards means that you can be strategic, taking a card that might score someone else more points if there’s nothing that great for you. But because I just got this in, I haven’t had a chance to play it yet, of course, but it’s a roll and write style, and I tend to enjoy those a lot.

Status: To Be Played

Image Source: Rebel

Boss Monster: The Dungeon Building Card Game

This was a game that I originally played someone else’s copy while I was getting into the board game hobby. I liked it because it has some interesting strategy and I liked old computer games like this one portrays where you are going through a dungeon, fighting/dealing with whatever is in that room and going onto the next one. This is a twist on that in board game form, and one where you aren’t the heroes, but you’re the boss monster at the end of the row trying to create a dungeon that can do enough damage to take out heroes. My one knock on this game and that keeps it from being played that often is that it has “take that” elements to it. By that I mean that you might have something planned that’ll work out well for you and I can with a card just be like, “nope, not happening” and I might get more cards like that than you do or I might play them all on you so it doesn’t seem as fun. But one thing I really do like is that you are attracting different types of heroes, and the person who has the most of a symbol in their dungeon gets that type of hero, and you know which heroes are coming. But you might not be able to defeat that hero and too many wounds, you die and are out of the game. So you kind of have to get into the head of your opponents at times and create ties so that you don’t take damage.

Status: Played

Brew Crafters; Travel Card Game

I honestly don’t know a ton about this one, but I do want to play it. It was given to me as a gift, and it just hasn’t gotten to the table yet. But it’s about brewing beer and as a fan of both brewing and drinking beer, I am interested in the theme. It looks like it should be a fun little game, but I need to get it to the table.

Status: To Be Played

Bring Your Own Book

This was a game that Kickstartered pretty early on, I think it might have been game 3-4 that I backed. It is a party game where there’s a person who is “it” like in most party games who is going to pick their favorite. Everyone else brings (picks) a book to use. The person who is it reads a prompt and then everyone else has some time to dig through their book and try and find a sentence or part of a sentence for the response. There’s a limited amount of time, and who knows what book you decided to bring, so sometimes you can find the perfect thing, or thematic thing, and sometimes it is a dry bit of technical reading that is hilarious. This game suffers like the Apples to Apples and Cards Against Humanity types that you need to know your audience. How do I tailor my response for the person who is it. But like Stipulations, which I enjoy, this game changes, you might will eventually see the same prompts, but a line from a fantasy book versus a biography, versus a D&D adventure book versus a technical manual, those are all going to be really different.

As always, the two questions, which is your favorite from the B’s, and what, based off of this and my previous part of the list, should I look at getting or playing for the letter B?

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Holiday List – Stuff the Stockings with Board Games https://nerdologists.com/2020/11/holiday-list-stuff-the-stockings-with-board-games/ https://nerdologists.com/2020/11/holiday-list-stuff-the-stockings-with-board-games/#respond Tue, 10 Nov 2020 15:47:07 +0000 http://nerdologists.com/?p=4922 Yesterday I talked about games that would work well for that just slightly too competitive person in your life. You still want to get them

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Yesterday I talked about games that would work well for that just slightly too competitive person in your life. You still want to get them board games, but which ones, today I’m looking at smaller games. These are the games that are going to be able to be stuffed into a stocking with less than 68% of it sticking out of the top of the stockings. Now, I don’t know how big your stockings are, but I’m assuming that wi-fi is spotty at best for Big Foot, so I’m going with more of a standard size. Also, right now I’m starting with board games but I’ll be moving onto other holiday lists as well.

Fox in the Forest/Fox in the Forest Duet

Two different versions of a trick taking game. But both are two player only only games. In Fox in the Forest, you are trying to take tricks, but scoring is more challenging than just taking all of the tricks. Certain cards have certain powers on them. In Fox in the Forest Duet you are working together, trying to keep the fox moving along the board and picking up tokens, more tokens you get the better you do, but it’s still trick taking. There are paw prints on the cards, or fox symbols I forget which, and that is how much the fox moves, but which direction depends on who wins the trick. Both of these are clever little games and good for 2020 if you have a limited number of players you can play with.

Zombie Dice

While the previous ones were for casual gamers, I think that this one is one you can pull out with anyone. It’s a simple push your luck game where you are grabbing three dice from a cup, rolling them, keeping brains, seeing if you’ve been shot, and then deciding if you want to draw more dice and roll those. There is a bit more going on than that, but that’s basically it. Once someone hits the point total to win, everyone else get’s one shot to push their luck. It’s like a simpler version of the game Farkle, and it has a theme. I think that the theme and the simplicity of the game is going to draw people in, even though the theme is just goofy fun versus involved in the tactics. It also is really small and needs about no table space, just enough to roll the dice, so it’s good for at a bar, or a picnic.

Onirim

I’ve done two player, any number of player, and now a solo board game. Onirim is one of the best known solo games. It’s all about playing out cards, matching colors and changing symbols so that you can get doors out and escape the nightmares. It’s really an abstract game, but it’s a lot of fun. Plus, the new printing has all the expansions in the base box, which I need to learn all of them. The game is clever in what it does, because there are very powerful key cards, key cards can be played like any other card to find a door, but if you flip a door from the top of the deck and you have a matching key color, you can just spend the key and immediately get that door, or you can use it to look at the top five cards of your deck, discard one, can’t be a door, and order the rest how you want, or finally you can use it to stop some other affect from a nightmare being drawn. And the nightmares have as many things they can force you to do as the keys. It’s a really interesting puzzle to see if you make the right decisions with those really important cards.

Hanabi

Maybe you like the idea of a cooperative game, Hanabi is a very small box cooperative game where you are trying to put on the best firework short. You want to display all five colors of fireworks from 1 to 5, playing down their cards in order. However, you can’t see all the cards, in fact, you can’t see your cards, but you can see everyone else’s cards. On your turn, you can do one of three things. You can spend a clue token to give another player a clue as to what they have in their hand. The clues would be something like “This and this card are blue” or “That’s a two and that’s a two”. You have to give the person all of the information for a given color or number. You can also play down a card to one of the rows of fireworks, but if you get it wrong, the fuse gets shorter. Or you can discard a card to get another clue token to use. The game is somewhat lucky as you try and give specific enough clues to be helpful, but are stuck some on the draw. But the more you play, the more you know how to give good clues that mean something, even if it might not be as obviously straight forward.

Image Source: Board Game Geek

Ganz Schon Clever

There are so many roll and write or flip and write games that I could say. Silver & Gold, Railroad Ink, Patchwork Doodle, Floor Plan, Second Chance, Cross Cross, Cat Cafe, and Cartographers are all ones that would pretty easily fit into a stocking. But I’m picking Ganz Schon Clever because that’s the one that I’ve been playing a lot of recently. It’s an interesting little puzzle of a roll and write, where you have five different areas where you are placing die values. Each of them scores in their own different way, and each of them has their own way you want to place the dice. It’s an interesting challenge and it’s based so much off of combos and how you can fill in a spot in one row to then be able to fill in a spot in another. It’s very satisfying that way.

Now, there are a lot more small games out there that’d work well, obviously I tossed out a bunch of roll and writes. But if none of those work for you, you can also find games like Stipulations, Parade, The Lost Expedition, Not Alone, Love Letter, Hanamikoji, Marrying Mr Darcy, Point Salad, Gloom, Arboretum, and so many more. There are a lot of good small games out there that are a lot more than just just a take that sort of game, or the classics like Uno, Skip-bo, and Pit.

What small game would you like to find in your stocking at the holidays?

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Better Party Games For the Holidays https://nerdologists.com/2020/11/better-party-games-for-the-holidays/ https://nerdologists.com/2020/11/better-party-games-for-the-holidays/#respond Wed, 04 Nov 2020 15:04:37 +0000 http://nerdologists.com/?p=4903 So, I’ve talked a lot before about Party Games and kind of how I dislike a number of the popular ones. I’ll recap this quick

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So, I’ve talked a lot before about Party Games and kind of how I dislike a number of the popular ones. I’ll recap this quick here, but I want to bring in some ideas as to what some better party or bigger group games might be with the holidays coming up. Gatherings might not be as large this year, but if you have a family unit who is coming together for the holidays, you might be looking at gaming, and I’ll also point out ones that work out well digitally with a couple of web cams, one for the table and one for the players.

Let’s start out by talking about what a “party” game is. Party games are meant to be an activity that you can do while still being socially engaged at the table or wherever you are playing it. These games might be a little bit about keeping points, but they are mainly meant to be fun activities for people to do together so that you don’t end up spending all your time watching sporting events, movies, or being apart everyone doing their own thing.

Now, most common party games, the likes of Apples to Apples, Cards Against Humanity, What Do You Meme, etc. They have a few fatal flaws to them. One, some of them just won’t work in the wrong group, most of them in fact can have that problem. Apples to Apples might be too tame for some, while others might be too dirty. But taking that aside, they also have another issue, they are based off of what you are doing with the cards and the jokes already given to you on the cards. That means, in the most case, once you’ve played it a few times, you’ve gone through a lot of the cards and you now you know the jokes that are coming up and there are certain cards, in the meta of the group, that might always win. So eventually those games start to become stale. They also tend to be based more off of very specific types of humor and humor being the very important part to the game.

What I’m going to suggest are games that might not have the same humor, some very well might, but are a step up and provide more interesting things about them.

Wits & Wagers

One type of party game that I didn’t mention above, but has a similar problem, is trivia. Trivia games, while I can do okay at them, I did win $15 from work recently in a few trivia games, have one inherent flaw to them. You either know the answer or you don’t. If you don’t know your state capitols or you don’t know sports, movies, music, pop culture, you are going to get those questions wrong. I can’t tell you who is in N’Sync vs the Backstreet Boys, no matter how many guesses you give me to figure out who the bad boy in each group was. Wits & Wagers kind of solves that problem. In Wits & Wagers all of the answers are numerical. Now, that doesn’t help too much if you are asked to figure out what year the first car went over 100 MPH or how many goals Pele had in his pro career. But you don’t need to get it right, you just need to guess the best you can. Then, all the answers are placed out, and everyone bets on what they think the right answer, depending on what it is, you get a payout and you do that for seven rounds, whomever has the most money at the end wins. So if you think that I know cars, you can bet on my car date, if I think you know pop music trivia dates better, I can bet on yours, so you never need to know the correct answer.

Online: I think that this one can work online. To do it, the person with the game would need to write down peoples numbers and handle moving peoples bets around, but it wouldn’t be hard to do.

Stipulations

This game, for me, is a an upgrade from the Cards Against Humanity and Apples to Apples style game. If you want to have the game that has the jokes, this one is going to be a solid choice. The difference is, instead of getting an answer to use to the question, you have to come up with your own. How it works is that one person, the person who is it, picks from either a super power, dream job, lifetime supply, or dream fulfilled and everyone writes a Stipulation for it. Because you are coming up with your own answers, you can tailor the humor to your group. If someone picks the super power of flight, you can make it as clean or as dirty as you want for the stipulation. This also mean that the game is less likely to become stale as well because you are using your own creativity to come up with something, let’s use the flight example, one time I could say that your stipulation is that you can only fly when naked, another time I could say no more than 3″ off the ground, another time it might be only in rooms with 8′ ceilings. The joke changes every time versus some of the other games where you might see the same joke or same style of joke played in multiple games.

Online: There are two ways this one works online, the first being that everyone reads out their own answer, that’s just fine because people will just pick their favorite. If you’re worried that person X might only pick person Y’s answer or not pick person Y’s answer, you can have all the answers privately messaged in a chat window to that rounds reader as well.

Hues and Cues

This is a new one for me, but one that I had success with last game night. In Cues and Hues you have a board that is basically just a massive color palette with an insanely large number of colors. The person who is it is trying to get people to guess what color they have based off of a card. The it person picks one of the colors and gives a one word clue, everyone else then places based off of where they think that color is. Then the it person can give a two word clue and everyone guesses again. Then it’s scored, if someone gets it right on, they get 3 points. if they are in on of the surrounding spaces directly around it, they get two, and the ring further out they get one. The person who was it gets one point for each person on the spot and in the inner ring. It goes around and that continues until someone reaches the end. This game is more challenging than you’d think, mainly because there are so many colors on there and the variations in the gradients of the color. That said, a lot of fun, and has that feeling when someone takes your spot of “nooooo” but also that you might have figured out the clue better sometimes. A lot of fun and easy to play.

Online: This one works pretty well, now, only the people with the game have the card with 4 colors, but everyone else can just pick a color on their turn. I will say that everyone should be playing off of a monitor so that colors are as consistent as possible, so that’s an issue. Also, this game is by nature very not colorblind friendly.

Just One

This one was a big hit last year as it’s a cooperative party game where you are all working together to try and get the guesser to guess the one word that they have picked. The guesser picks a number between one and five without seeing the corresponding word on the card. Then everyone else writes down a one word clue for it. So, for example, if the word was Karate someone could write down the clue “Kid” or “Martial” or “Discipline”. However, if two people wrote down the word “Kid” those two clues are cancelled out. The guesser than looks at the remaining clues and tries to guess the word. This one works well because you want to be clever with your clue, but not so clever that you lead someone down the wrong path. But, the more you know the people at the table, the more you can tailor a reference or a clue to the person. I really like this one for the cooperative nature as it means that no one who is too competitive will ruin the fun, or be as likely to, because you’re all in it together.

Online: This one needs a little, but just a little bit of work to make it work. The guesser needs to say a number and then stop looking at the screen so that they don’t see the corresponding word. Then they can’t look until people have compared their words. Once you get into the rhythm of it, it’s easy, but you just have to know who should and shouldn’t be looking when.

Image Source: Blue Orange

Cross Clues

This one is a new one for me this year. After seeing the Dice Tower play it, I knew it was going to be one that would hit the table a lot for me. In Cross Clues, you have an easy 3×3 grid to a hard 5×5 grid of words out, with columns of A-E for hard and rows of 1-5 for hard. Everyone has a card in their hand, and it has coordinates on it, for example it might be E5. Now, the person who has that card needs to get the other players to guess their coordinates so that they can progress in the game. To do that, you give a one word clue. So let’s say that the word for E was “Witch” and the word for 5 was “Stick”, you might go with a clue like broom. Broom handles are wood, and witches ride on brooms. Easy enough, but maybe instead it was “Witch” and “Broom” as well as the word on 4 is “Spoon”, what clue do you give, one word, that would get people to guess E5? You can’t go with wood or stick because of wooden spoons might get confused with your answer. But you could maybe go with fly, as long as that doesn’t sound like another answer. It’s a fun and thinky game where you get a lot of really cool and clever answers.

Online: This one works, but only kind of online. The people who aren’t there with the game can’t really give clues, because it’d be tricky to show them a coordinate card one at a time. Instead, it has worked well for my wife and myself to be the clue givers (and we can guess on the others clue) and everyone online to be a guesser. It’s less ideal, but it works.

Codenames Pictures

Now, for some people regular Codenames will do as well, I just prefer the pictures one for a few reasons that I’ve talked about before. I feel like it’s more dynamic because it isn’t language dependent. And I feel like there are way more opportunities to be clever with it. In this game there are two different teams trying to get a spy to all of their spots before the other team gets all their spies out onto the board, all while trying to avoid the one “you lose” spot. So the clue giver has to figure out how to connect abstract and absurd pictures, like dog jumping through a doughnut or a flower that is growing out of a diamond, things like that, so that their team can get as many of them as quickly as possible. And again, a one world clue. Codenames Pictures, because of the oddity of the pictures, gives you more of a chance to give interesting clues. This one can be a bit slow at times as people puzzle out what they think the clue means, but pictures is a lot more fun because you can get to guesses faster.

Online: If you have two people in the same location, it works well enough, those people are it and handle the clue giving. I know that people have found ways to make it work for the clue givers not to be in the same location, generally it involves setting up another camera and sharing that with just the players who are clue givers and is a bit more work.

Now, there are a lot more games a well that can be great. And maybe your family likes playing Apples to Apples once a year over Thanksgiving or Christmas and New Years Holidays. But if you are looking for something new, I think that all of these games offer some really interesting things, and as you can see most of them can work well online as well. I would say out of all of them, Hues and Cues and Codenames: Pictures are probably the hardest to do digitally.

What newer party games have you found that work well with your families and friends whom you get together with around the holidays?

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