Stonemaier Games | Nerdologists https://nerdologists.com Where to jump in on board games, anime, books, and movies as a Nerd Wed, 06 Aug 2025 14:46:51 +0000 en-US hourly 1 https://wordpress.org/?v=7.0 https://nerdologists.com/wp-content/uploads/2015/10/nerdologists-favicon.png Stonemaier Games | Nerdologists https://nerdologists.com 32 32 Gen Con Releases I’ve Bought https://nerdologists.com/2025/08/gen-con-releases-ive-bought/ https://nerdologists.com/2025/08/gen-con-releases-ive-bought/#respond Wed, 06 Aug 2025 14:43:20 +0000 https://nerdologists.com/?p=9746 Even if you didn't go to Gen Con you can get Gen Con releases. Which ones have a bought and am I excited to play?

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So if I had gone to Gen Con right now would be when I’d be doing a video about the Gen Con haul of games. But I wasn’t able to make it this year. But I was fortunate enough to have a few games picked up for me and a few that I ordered myself. These are games that got a Gen Con release that I have picked up. And a little bit about why I got them.

It’s worth noting before I start that some of these games were “Gen Con releases”. They were available prior to Gen Con at other sources but Gen Con was the first convention that they were widely at in the United States.

My Gen Con Haul

Tricky Kids

The first three are going to be the ones that a friend picked up from Gen Con for me. Tricky Kids is a trick taking game. The twist on this trick taking game is that the cards do not have numbers on them. Instead when you get your hand of seven cards you write down the numbers, which need to total up to 21 points.

There is more than that as well. As you play out the tricks, the points you get are from the chips that you take. And you know what order those chips are going to come out in. So while everything might give you some points, you may want to avoid winning a trick in hopes of taking a trick later in the hand. This just sounds brain burning and fun.

Slam Throne

Slam Throne is pogs. Yup, it’s as simple as that, but it’s pogs with the Dice Throne theme. I believe it was four characters who were released, granted you don’t know who you get. This one just looks like silly fun and that is what drew me into it. Plus I love Dice Throne so I want to support the company when they make a product that I think looks fun. Is it going to be great, I doubt it, but sometimes fun is just what you want.

First Class Letters
Image Source: GameHead

First-Class Letters

I like roll and write games. But First-Class Letters is not like the typical roll and write game. This is a word game with roll and write elements to it. It’s about creating words and putting them in order. But each time you roll letters you get more points for using all three of the letters. But there is always a letter that you cannot use, and as you can guess that’s generally a vowel.

To add to that you need to put your words in alphabetical order. That might not be too hard, but as you get down to it, you become more and more limited as gaps between letters start to shrink. And at the beginning of the game you seed three spots with starting letters, so that can add to the challenge as well. I think this sounds like a ton of fun, though I can see why some people may not like it because it is a word game.

Trinket Trove

From the same company as First-Class Letters, though I didn’t get this one picked up for me at Gen Con, is Trinket Trove. Trinket Trove is a set collection game. But to collect cards you need to bid to draft them. The twist on this is that as you bid to draft cards, the more cards you bid, the sooner you go. But also, the cards that you bid are now a pile of cards that someone else can take. The set collection aspect looks simple, so it is the bidding that really excites me for this game.

Trinket Trove
Image Source: GameHead

No Loose Ends

Also from the same company, which is GameHead, we have No Loose Ends. No Loose Ends is a trick taking game where you want to win certain types of tricks. How do you determine that, well, you use cards from your hand to indicate what type of trick you are going to take. I like this balancing act as it’s a twist on the normal bidding. I need to decide if I can win a blue trick or two but I need to play out two blue cards are bids, for example. That sounds like a fun trick taking twist to me.

Vantage

Vantage from Stonemaier Games is one of the ones that was released before Gen Con. And I pre-ordered it before Gen Con. But this is an open world adventure game. You get a mission to complete as a group at the start of the game. And then you get dropped into a world.

This is a game where you can win, but it’s more about the experience. What is the world like, what adventures will you go on? I also hear that it is better in that one to maybe three player range. And that is because while it is engaging to be part of the story at the table, it is downtime between turns. So I like it for a one off sandbox game when I want to play an open world game.

Otter

Otter is one that wasn’t on my radar going into Gen Con. It is only because of hearing about it that I pre-ordered this one, or late pledged it, on crowdfunding. Otter is a card shedding game. By that I mean you want to empty your hand completely. But if you don’t, you draw back up and try again.

Each otter has a head and tail that are give you a rule. So it might be something like the next card you play is two or less different from the previous card and it is of the fish suit. If you match both things you can keep on playing on that one until you only match one of the two. And there are three otters in play, so you want to try and match all of them.

I like the sound of this one because it sounds simple to learn but tricky to play.

Tag Team

Tag Team
Image Source: Scorpion Masque

This one the Man vs Meeple channel was the one that brought it to my attention. The game is interesting because it is what is known as an autobattler. That means that you have your two heroes and your opponent has two and the cards just battle themselves. That is not something that sounds like a great game there.

The trick is what as you start you have two cards. You battle both of them out. Then you draw three more cards and you add one of them to your deck. You don’t rearrange the cards in your deck, but you add that one and you decide, do I add it at the top, middle or bottom. Effectively when will cards activate. As you start to know your opponents card you ask yourself, when are they going to activate their big attack, and can I block that time. But they know that, so do they adjust where it is in the deck when they add a new card above it, or keep it in the same spot?

Ace of Spades

Ace of Spades
Image Source: Devir

Finally is Ace of Spades. I won’t say too much on this one because I already wrote a review for it. You can read the review for Ace of Spades here. Devir has another hit game and one that sold out really fast each day at Gen Con. This is a solo or two player game where you battle a boss by playing out poker hands. It is easy to learn and play but offers some fun challenges as you go along.

The one thing that I think keeps this from being more so for everyone is that it is somewhat lucky. Yes you can manipulate your hand with discards and draws, but sometimes you might not be able to beat the boss just because you drew poorly. I still love the game and think that it’s a very good game with fun mechanisms and a great theme.

Final Thoughts

Clearly without going to Gen Con you can still find Gen Con games. And I love that Devir put Ace of Spades on a free shipping sale during Gen Con. So if you were at the show you could stand in line to buy it or you could just order it. And since I wasn’t, I still could get it at Gen Con prices like I had picked it up there. I hope more companies, when they can, follow suit with that. Makes me feel better when I can’t go.

Out of these games that I haven’t played, I think I am most excited for Tag Team. I love the sound of that game and the characters all look cool. But I want to play all of them. And so many of them offer interesting twists on what you do in the game. What is the Gen Con release that you are most excited about playing or did you pick-up?

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Top 10 Anticipated Games In 2025 https://nerdologists.com/2024/12/top-10-anticipated-games-in-2025/ https://nerdologists.com/2024/12/top-10-anticipated-games-in-2025/#respond Wed, 18 Dec 2024 16:03:04 +0000 https://nerdologists.com/?p=9331 What is coming out for board games, theoretically, in 2025 that is exciting? I have a list of my Top 10.

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It’s time to start looking forward. You might be wondering where the Top 10 Games of 2024 are, that video is going to be coming out tonight. But we’re getting very close to 2025, so I want to do my Top 10 Games coming out in 2025. There is a caveat to that, I want to avoid games that I backed on crowdfunding. With those games, I’ll have a separate list of the ones that I’m most excited to get next year. So, without further ado, here are my Top 10 Anticipated Games Coming (hopefully) in 2025.

Top 10 Anticipated Games In 2025

10. Adventures in Neverland

This is another story game, but Adventures in Neverland sounds interesting to me. The downside is that it has 110 ratings and it’s low. But that’s just as likely because it exceedingly late. So another one where it’s crowdfunding and we’ll see if it comes out this year or if it comes out at all. But this theme feels like it should be more approachable than say something like a lot of other games on this list. But I’m putting this one at #10 because it has that extremely long delay and if/when it does come out, will it be available outside of those who backed it?

9. Vantage

This is one that I’m really glad that I stumbled across. Vantage is a game about exploring a planet in an open world setting but in first person perspective. I want to know how that goes because it sounds like it could be really cool. And it is Stonemaier games, so maybe I had heard of it before and forgot it, but the idea is just a fascinating one.

The element that keeps it lower on my list is that it is a Stonemaier game. I like some of the stuff from that company, but they often are so focused on being smooth and ideal mechanically that they lose some soul. If Vantage can keep that soul and sense of wonder which exploring a planet should have, then I’m in.

8. Valheim: The Board Game

Valheim is another one that I see from time to time pop up on crowdfunding or late pledging. I think I even get notifications for it still. But I like the sound of this game. It is a cooperative survival game where you need to work together. Is that highly unique, it certainly isn’t. But is it a fun idea for a game, it is one that I like. It is also a mission based game versus a campaign based game. I hope that it’ll work well that way and feels thematic in nature. You are able to make a campaign, but it’s not the main mode. So possibly a good chance to play some thematic and leveling one offs.

7. The Fellowship of the Ring: Trick-Taking Game

This one I already have pre-ordered, but it wasn’t a crowdfunding game, so it can make the list. This is a cooperative trick-taking game. I like trick-taking games a lot. And to find a theme that I love, that is even better. While I like The Crew, this theme is more interesting. And, The Dice Tower streamed a play of the game for their Winter Spectacular. So if you want to see how the game plays, there is video out there. I also appreciate that the game is narrative in that the characters and goals for each section fit where you are in the book. I expect two more to come out in this series.

6. Deathtouched

I’m not 100% sure if this is called Deathtouched or USS Freedom. And yes, they are extremely different names. But this is a sandbox space game where you explore new worlds, meet aliens, and generally do what I love for a massive game. You play a three year quest over a series of games and the campaign is replayable which is always good. I like that I see more of these big epic campaign games coming out that are set in space. I like fantasy, but I also love my sci-fi and space stories. And space is an amazing spot for those sandbox style games.

Note, this is another one of those crowdfunding games that got hurt by 2020 and delays and troubles around then. So I hope it is going to come out because I want to play it. How I might get it, I don’t know though.

5. Railroad Tiles

I like Railroad Ink a lot, in particular Railroad Ink Challenge. So when Horrible Guild announced that they were doing a tile game, I was certainly interested. However, this one I didn’t back on crowdfunding. I want to play the game still, though. Because I think a game like Railroad Ink is great and also ripe for a tile version of it. It makes sense because that is about what you are doing in the game. Draw, draft, or buy a tile, however it works, I think it sounds like a lot of fun. And I enjoy route building as well, so give me more of that.

4. Emberleaf

From the designer and company that brought you City of Kings, Isle of Cats and more we have Emberleaf. This is one that I might end up late pledging if I can. I almost backed it when it was on crowdfunding. But the game is interesting because of this idea of card dancing. This idea is about how you play out cards onto a flow of cards and as you trigger cards and they move, how they interact with other cards. The system looks fun, and the artwork and theme are great too for what should be a pretty mechanically interesting game.

Malhya
Image Source: 4Univers

3. Malhya: Lands of Legends

This is one that was on crowdfunding this past year. I suspect it might not even come out in 2025, but it’s one that I’m most certainly interested in as it’s the style of game I like. The tagline even is something I like, choose your own path and explore the lands of Malhya, that sounds great. So this is going to be a big campaign and adventure game. The world looks good from the artwork and I’m very curious to know what the story is going to be.

2. Odalin: Dungeons of Doom

Yet another fantasy dungeon crawl game. Do I need more of them? The answer is no. But I want more of them and it is the type of game that I like a lot. Odalin is one that I almost backed on crowdfunding. And I think I may look into late pledging it. The game play looked interesting, and of course it is a theme and type of setting that I like. It is also a desert fantasy setting which is different than your normal wooded European feeling fantasy setting. So that is sounding fun to me as well.

1. Diablo: The Board Game

I expect this is not going to come out in 2025. I am not sure it is even one that has hit crowdfunding yet. And I believe it is supposed to go to crowdfunding. But for me, this a a game where I want it because of the theme. I am not that hard core into Diablo, I played the 3rd one some and I need to play it more. I also need to play the 4th.

But I like the theme and setting for the game. And it’s cooperative and narrative driven with either campaign or missions. So it is something that I like. And I hope that it gives you that loot grabbing feel and then leveling up and fighting hordes of monsters.

2025 Outlook

I see a lot of really good looking games coming. And the great thing is that games will be announced to throughout the year. There is always a flurry of announcements two months or so before Gen Con and then the same for Essen. So if you like other types of games, more euro focused or something like that, there is going to be a lot for you as well.

And I know that I pick a lot of big games. I love my epic campaign and story driven experiences. But even I don’t have room for a ton of them. So I also like to find small games. And while there aren’t that many on the list, I know I buy a number every year to add to my collection. So I know, even if they aren’t the most anticipated, that there are going to be a lot of great small games too.

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Clean or Messy Board Games https://nerdologists.com/2021/07/clean-or-messy-board-games/ https://nerdologists.com/2021/07/clean-or-messy-board-games/#comments Tue, 06 Jul 2021 13:44:03 +0000 https://nerdologists.com/?p=5865 When you play board games, do you prefer they have a clean design with more mechanics focus or do you want more messy theme?

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No, this isn’t about storing your board games. This isn’t about those kids games that have water in them. Instead, I want to talk about board game design. This isn’t a design diary, but I want to touch on two ways that board games can be designed and how a lot of them run the range on this. Mainly, because, I think for some people, they will lean towards either a nice cleanly designed board game or a mess board game.

Clean and Messy Design

What do those two terms mean when it comes to how a board game is made? Is this something that is inherently in every board game out there?

I’ll start with the second question, every board game has some level of clean or messy design. It is more used to describe how polished a board game feels, how tight the mechanics are. So every game has mechanics clean design or messy design is how we talk about them.

Clean Design

A board game with clean design is one that almost strips down the game to the main mechanics. Those mechanics are then highly polished so that there aren’t any or maybe exceptions to the rules. And the rules can be written in a clean and concise way. This sort of design is really focused on making a game that is easy to remember the rules and that you won’t have questions when playing if you know the rules well enough. It is very focused on neat, tight, game play more so over theme.

Messy Design

Messy Design is the opposite of that. It is really trying to push how a game is thematically. That means that choices are made in the design of the game aren’t always going to be the most straight forward. Often times a game is going to do things to keep the theme of the game. This creates a messier design space and creates exceptions. It also means that there are things in the game that might not be able to be found in the rulebook. Instead it’s more asking the question, if there isn’t a rule for it, what makes the most sense thematically, or what is worse for me as a player?

Which is Better?

I think it’s a common idea that a game with a cleaner design, or some people, is going to be the better game. Or that the ones with cleaner designs should be the better games. I say that neither of them is better or worse. Both have their advantages, and both have their flaws.

Clean Design

With a clean design that is generally going to lend itself really well towards more of a gateway style game or a Euro game. They are the ones that people can get into easily because they are used to games having a pretty specific ruleset when coming from games like Clue, Monopoly, and Scrabble. And when teaching new players some of their first modern board games, I go for that sort of game.

But, the downside is that these games can seem limited. When the rules are written too cleanly, it can mean that the games are generally going to play in a consistent manner. This can mean that the game has limited plays in it because it’ll play out the same. Clean design can be boring at times as well. It doesn’t feel like there is a soul to the game, it just feels like mechanics. Finally, a too clean design means that when something stands out as messy or unbalanced, it’s really obvious.

One game that is kind of like that is Tapestry. Tapestry, and Stonemaier games in generally have really clean designs. Maybe less so on Tapestry, but with Tapestry, the different groups you play are unbalanced. They had to come out with additional rules after the fact to balance out the different groups. Why, because it was glaringly obvious in a game that is so focused on mechanics.

Image Source: Board Game Geek/Awaken Realms
Messy Design

Messy, like I’ve talked about, is going to be all about the thematic nature of a game. It means that what feels right for the setting of the game is what is right for the game. Whereas clean was more gateway, these are the big games on the shelf that everyone stops to look at. Even from the box cover, they draw you into the game and make you excited to play it.

There are, of course, downsides. The main one is that a game like this is harder to get into. I know board games well, so I can learn rules well. But for a new player, it won’t seem right that there isn’t a direct or correct answer to something. That doesn’t seem right for a game that has a massive amount of rules, which can happen fairly often. And when they do try and cover all the exceptions, what is when you get a 50 page rule book.

One game that stands out to me as having a messier design, not always in a great way, is Seafall. That game wants you to feel like pirates, but they manage to create a rulebook that makes it hard to learn how to play the game. And when playing the game, the direction of what you should do and how the story comes out doesn’t work well. Some of this is that they didn’t playtest the whole thing together, but some of it is that they wanted to create a legacy game that was a sandbox.

Which Do I Prefer?

I prefer my games to be a bit messier. Games when they can be broken are interesting to me. I don’t want the games to break every time, but once in a while, if someone gets the right combo, it can be a blast. But more so than me loving a ruleset that has lots of questions with it, it is more me loving games that are very thematic.

A game with too clean a ruleset is boring to me. Not to pick on Stonemaier games, but Charterstone is a great example of this. I love legacy games. But Charterstone is just okay. Charterstone pretends to have a story about building the best part of a town for a king. Then you pick something to either please or annoy the king at the end of each game. There is no story, in fact, it might have been better without any story. Charterstone is a pretty simple mechanical game. So while I like how it plays, playing through all the games to get to the end is a lot. It doesn’t feel like you are progressing, just adding.

Compare that to something like Tainted Grail. There is some to learn to play the game, but most of what you are doing is flipping through things and reading story. The story drives the game and there are things that happen in the story that don’t always make perfect sense mechanically. The game regularly gives you ways to break the rules of the game. But to me, that is way more fun. I can dive into it and see so many unique things and I feel like I’m part of the story and the world that I’m immersed in, in Tainted Grail.

How About You?

Do you prefer that your games have a clean design or a messy design? Obviously there is a spectrum there, Seafall was a bit too much of a mess for me at times. But what direction do you lean?

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