Story Driven | Nerdologists https://nerdologists.com Where to jump in on board games, anime, books, and movies as a Nerd Fri, 04 Oct 2024 16:12:11 +0000 en-US hourly 1 https://wordpress.org/?v=7.0.4 https://nerdologists.com/wp-content/uploads/2015/10/nerdologists-favicon.png Story Driven | Nerdologists https://nerdologists.com 32 32 Top 100 Games (of all time) 2024 Edition – 90 through 81 https://nerdologists.com/2024/10/top-100-games-of-all-time-2024-edition-90-through-81/ https://nerdologists.com/2024/10/top-100-games-of-all-time-2024-edition-90-through-81/#comments Fri, 04 Oct 2024 16:07:08 +0000 https://nerdologists.com/?p=9187 What Board Games make it into 90 through 81 of my Top 100 Games (of all time) 2024 Edition. Join and find out.

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It’s time for the next group of games. After a false start on the stream, accidentally double muted the microphone, I have it ready. So let’s talk about the board games that made it into 90 through 81 of my Top 100 Games (of all time) 2024 Edition.

Catch up on previous videos here

100 through 91

Top 100 Games (of all time) 2024 Edition – 90 through 81

90. Project: ELITE

Project Elite
Image Source: CMON
  • Published by CMON in 2020
  • Real Time Scenario Based Tower Defense

Normally this wouldn’t be my type of game. I love parts of it, like chucking dice, scenario driven play, and cooperative game play. But I don’t like real time. This balances that out by giving you real time in bursts and then a moment to strategize before the next wave of enemies comes out. That is real time game play that works for me.

Not Currently Available

89. Lands of Galzyr

Lands of Galzyr
Image Source: Snowdale Design
  • Published by Snowdale Design in 2022
  • Relaxing story driven cooperative or competitive game

Lands of Galzyr is a game that feels like that kind of random D&D session. You stumble across missions but each mission is it’s own thing. And the whole thing is done in a package that puts story first and keeps the game play simple. And it’s a relaxing game to play. Not that some stories aren’t exciting or risky, but it never truly feels high stakes.

Pre-order Lands of Galzyr

88. Kohaku

Kohaku
Image Source: 25th Century Games
  • Published by 25th Century Games in 2020
  • Build the best and highest scoring Koi pond

I really enjoy Kohaku for the simplicity and thoughtfulness of the game play. It’s a game where you need to plan out where you place tiles to optimize your scoring. But it’s not overwhelming. And the elements like drafting both a koi and a scoring tile each turn and how that works is really enjoyable.

Buy Kohaku

87. My City

My City
Image Source: Kosmos
  • Published by Kosmos in 2020
  • A fast, ever building legacy game

My City is one of those legacy games that is just simple and fun to play. Sometimes they get bogged down in trying to be too big, but not My City. The game is focused on adding a little bit each time and giving you a fun fast session as everyone builds out their city in hopes that it’s the best one at the end of each scenario.

Buy My City

86. The Isofarian Guard

Isofarian Guard
Image Source: Sky Kingdom Games
  • Published by Skykingdom Games in 2023
  • A massive solo and two player story driven adventure

This is one that you can checkout a game play of on Malts and Meeples. I really enjoy this game, though it is a massive table hog. The game is an interesting story telling game that has some tropes, but quickly branches off into magic powers and interesting story. It’s one that I think works well solo but I’d prefer to play two player to keep the combat simpler and share that great story experience.

Buy The Isofarian Guard

85. Super-Skill Pinball: 4-Cade

Super-Skill Pinball
Image Source: WizKids
  • Published by WizKids in 2020
  • It’s Roll and Write Pinball, can you get the new high score?

Super-Skill Pinball is truly a pinball roll and write game. I love how it simulates the game with the ball movement and how it launches up, can ping around in the bumpers or drop back down. It’s a great game for solo play and it’s fun with others, though it’s possible that one player will finish before the others. That’s the only downside to the game, but with all of the tables i never feel like I’m lacking in something to keep it being played solo.

Buy Super-Skill Pinball

84. Crokinole

Mayday Crokinole
Image Source: Mayday Games
  • Created in 1876
  • A competitive flicking classic

There’s no publisher for Crokinole, the game is public domain, but there are a lot of great spots to get boards and get spendy or fancy boards. I really like the simplicity of the flicking game. It works really well and smoothly and it’s one that you can definitely get really good at. I wish I had more time to get this one to the table, though, I could say that about all of them.

Pre-order Crokinole

83. Clever Cubed

Clever Hoch Drei
Image Source: Schmidt
  • Published by Schmidt Spiele in 2020
  • Another combotastic roll and write game from the Clever line

I really enjoy Clever Cubed because while some of the others have combos, Clever Cubed is the one that has even more combos. And while sometimes I really like a good straightforward roll and write game, I also love the ones that give me a ton of combos. No doubt that this the latter, and the core game loop of how you pick and eliminate dice on your turn is always good.

Buy Clever Cubed

82. Furnace

Furnace
Image Source: Arcane Wonders
  • Published by Hobby World in 2020
  • Bid on cards and build up the best industrial engine you can

This is a great and simple engine building game. Everything works smoothly with gathering resources and turning them into points. But there is also a really fun auction as well. I love how it’s a single bid per person per card but if you lose the big, you get a benefit for bidding there. And how the benefits scale based off of the number you bid with is amazing.

Buy Furnace

81. Yggdrasil Chronicles

Yggdrasil Chronicles
Image Source: Ludonaute
  • Published by Ludonaute in 2019
  • Defend the world tree from all the threats that abound

This is a really tough cooperative game and one that I really enjoy. I think it’s a fun push your luck as you try to power up while hoping that you can keep the enemies in check. Of course, there are so many enemies and they ramp quickly that it can be very challenging. Plus how the enemies activate or how it’s determined which ones do is really clever and fun.

Buy Yggdrasil Chronicles

Final Thoughts on Top 100 Games (of all time) 2024 Edition 90 through 81

What do you think of the list, is there a game that you want to try or that you love on it? I feel like I got a really big variety on the list this time. There are some lighter games, but then you have a game with a ton of minis like Project: ELITE and a big campaign game in The Isofarian Guard. The only thing I think is missing is a true party game from this section.

Just a reminder, join me next week on Malts and Meeples for the next 10 on the list. The plan is to go live around 9 PM Central time and it’ll be 80 through 71. The best way to know when I go live is subscribe and click that notification bell. That’ll let you know for sure when it’ll be happening.

What is your favorite game from the list and what is one that you want to try?

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Top 100 Games 2022 Edition – 10-1 https://nerdologists.com/2022/11/top-100-games-2022-edition-10-1/ https://nerdologists.com/2022/11/top-100-games-2022-edition-10-1/#comments Tue, 29 Nov 2022 15:19:10 +0000 https://nerdologists.com/?p=7563 It's the end of the list, what are my Top 10 Games out of my Top 100 Games? And which new game or games have made it?

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The list is done, last night I wrapped up with games 10 through 1 of my Top 100 Games (of all time) 2022 Edition. Thanks to everyone who joined me for all the videos along the way and chatted adding to the fun of doing this list. Let’s get down to those top games in my Top 100, see which ones are new and how some of the consistent ones are faring up there.

And catch up on any you’ve missed before:

100 through 91 here.

90 through 81 here.

80 through 71 here.

70 through 61 here.

60 through 51 here.

50 through 41 here.

40 through 31 here.

30 through 21 here.

20 through 11 here.

Top 100 Games 2022 Edition – 10-1

10. Roll Player Adventures

Roll Player Adventure
Image Source: Thunderworks Games

We know that I like my big box adventure games, and the more that I play Roll Player Adventures the more that I like the game. It might even be higher now after having played it a couple more times since making the list. But Roll Player Adventures is a choose your own adventure style of adventure game tied in with dice manipulation.

The game takes a world that didn’t exist too much in Roll Player and creates a greater and more interesting story around it. And the story is just fun, some of the backstories are a bit heavier, but the main story is a great and lighter fantasy experience. And beyond the story, I really like the dice manipulation that can go on. It can be a bit easy, sometimes, at 4 players, but that doesn’t make it less puzzly to figure it out, it’s just that we can make it so we rarely miss a challenge.

Buy from Thunderworks Games

9. Mansions of Madness

Mansions of Madness Box
Image Source: Fantasy Flight

Mansions of Madness has consistently been in the Top 10, and it’s going to stick around, I’d guess, in my Top 20 at least for a long time. I really like that it’s a story driven game, but one without a campaign to it. Though, I do want a campaign from time to time with the game. But each scenario is something completely different as you try and solve a mystery, stop a ritual, or maybe just get out of a town.

Mansions of Madness also offers such good game play. It is more of a die chucker, but it implements puzzles and monsters, and so much through an app system that doesn’t take over the game, but supports it in the play. It takes something that’d need to be one versus all and turns it into a cooperative experience.

Buy on Miniature Market

8. Xenoshyft Onslaught

Xenoshyft Onslaught
Image Source: CMON

Xenoshyft is the next game in the Top 10. This is a deck building game of tower defense as you fight off waves and waves of bugs. I really like it because it does a couple of things that make it feel different for a cooperative game and for a deck building game.

Firstly, it handles the currency really well. Every round you need to have troops and money to buy more, so you get money at the start of each round. You draw your hand and you take a money so that you always can buy something. Plus, you can then trade in money, in future rounds to go from having 3 1’s in the deck to 1 3 in your deck of cards. So you keep the deck lean.

The other thing is how much interaction there is. You don’t have enough troops to defend your side, not a big deal, I can give you an extra I have in hand. Or you can pass a weapon over to me if you have extras. And I can use a stim pack on your guy or you can toss a grenade on my side to take out my bugs. It is very cooperative in what you do, which I really like.

Buy on Amazon

7. Stars of Akarios

Stars of Akarios
Image Source: OOMM Board Games

Stars of Akarios, you can watch game play of that on Malts and Meeples but it’s one of my top gaming experiences for 2022. I love this game so much which is how it can make it so high. The story is just fun, and the different game modes for the most part work really well.

The game really shines with it’s tactical space combat. It is such a good puzzle as you roll dice and then need to figure out how to use those dice to activate abilities, get in position for attacks and blow the enemy ships out of the sky. That is a puzzle every turn as you activate and then the enemies go so by the time you come around, they might be flanking you and you need to scramble to be able to target them again.

Plus the planetary exploration works well. And it’s a lot of fun with a 7th Continent type of vibe to it as you explore and open up a map and a whole world as you discover new things. It’s a bit more fiddly, but there is a lot of story to discover there. And they do a good job of giving you different things that you can play around with, different story elements or mechanics on the various planets.

Buy from OOMM Games

6. Detective: A Modern Crime Board Game

Detective A Modern Crime Board Game
Image Source: Portal Games

Detective made the list last year in a big way and some of that was because it was one of the gaming experiences that worked really well during COVID. But also because it is legitimately a really fun game of deduction as you try and figure out which paths to go down to solve cases. I’ve liked all the different versions that I’ve played and I have a lot more of Detective to play.

In the original box, and the Batman box, I like how the cases are tied together as well. Each case might be solving it’s own thing, but there is an overall story that runs together. And I don’t mind at all the addition of technology into the game. The database to update with what you’ve found, and looking up information or finding matching information from previous cases is just a lot of fun and would be hard without the website.

Buy on Miniature Market

5. Aeon’s End

Aeon's End War Etneral
Image Source: Board Game Geek

The last deck building game on the list is Aeon’s End. And I really enjoy this one as well because of a few different things starting with the turn order. Now that turn order might make it into a two player game only for me. Because it’d be too long between turns otherwise, but it being a random card draw from a deck of two cards for players one and two and two for the nemesis is great.

I think Aeon’s End also does a great job of giving you unique nemesis to fight against and unique mages to play as. And as the game has gone along further, the legacy version offers an amazing point to jump into the game. Plus just enough legacy goodness, the story is just okay, that you want to see what you unlock next for your character.

Buy on Game Nerdz

4. Marvel Champions: The Card Game

Marvel Champions
Image Source: Fantasy Flight Games

Marvel Champions is a deck construction game, so slightly different than deck building. You are taking a Marvel hero into battle against a villain where you need to try and thwart the scheme and defeat the bad guy. All before the bad guy can either complete their scheme or knock you out.

The game does a good job of giving you that superhero feel to it. And I really appreciate how the cards flip. So you can go from Peter Parker to Spider-Man and back and that’s part of the strategy of the game because if you just stay as Spider-Man, the bad guys will beat you down. If you just stay as Peter Parker you can’t fight or thwart their schemes. So it’s a fun balancing act.

I wish that there were more campaigns or a more in-depth campaign like Arkham Horror LCG, but what they have works well. And, theoretically, it makes it easier to get to the table because you don’t need to worry about getting it back tot he table repeatedly.

Buy on Cool Stuff Inc

3. Tainted Grail

Tainted Grail
Image Source: Board Game Geek/Awaken Realms

Next is another big campaign game that I’m nearing the mid point of the third Tainted Grail campaign, and I have Ruin of Kings ordered as well for more game play. But this is a survival adventure game where you really aren’t a hero. You are close a hero, but you all have weaknesses and rough pasts. In fact, in the base campaign there are heroes who have gone out to see what is happening and they haven’t come back. So you are the B-team sent out to see what is going on.

But that’s not what makes the game so much fun. I do like the combat and diplomacy checks. But it’s all about the story for this game. I’d read the story of our adventures as a novel because the writing is so good in what is going on. And for that reason we play in story mode, it makes it a bit less grinding, but it also means that we can explore more which means we get more of that story.

You Can Maybe Find on Ebay or Board Game Geek Market

2. Dice Throne

Marvel Dice Throne
Image Source: Roxley Games

My number two is still Dice Throne. This is a game that doesn’t feel like it should work, it looks like Yahtzee and combat all rolled into one, but it works really well. There is someone much smarter than me who has figured out how to balance abilities and make abilities feel unique for so many characters from classic fantasy to Marvel heroes and anti-heroes to Santa vs Krampus.

I know that most people like this game only as a two player head to head battle. But I think as a game where it’s king of the hill, which incentivizes hitting the player with the most health it works well as well. Overall, this is just a nice filler game while waiting for more people to come to a game night. Or one that I’ll pull out when I do have two players and we can try all sorts of combinations.

Buy on Miniature Market

1. Gloomhaven

Gloomhaven
Image Source: Cephalofair Games

Finally, no change with my number one. And I don’t think with Frosthaven coming soon, it’ll get dethroned. Mainly because Frosthaven is more of that same Gloomhaven goodness from what I can tell and I’m so excited to get it to the table.

But Gloomhaven is a massive dungeon crawler that doesn’t have you chucking dice. In fact, there are no dice at all to be chucked it is all done through card play. Card play that determines your attacks, your moves, and how fast you even act in initiative order. It also is a game where with just cards, each character really feels different in what they are doing, maybe that is one of the things that I really appreciate about a game, unique characters.

Looks at Top 10, yeah, seems reasonable to say that I enjoy unique characters.

Buy on Miniature Market

Upcoming Streams

So on Wednesday I am going to be streaming Spire’s End Hildegard, the follow-up, prequel, similar but different game to Spire’s End. In fact, over the next few weeks I’ll probably stream both of them. Just so that I can play them enough and be able to review both and compare and contrast both. So look for Spire’s End and Spider’s End: Hildegard on upcoming Wednesdays.

Monday is no longer going to be the Top 100 games, the list is done. Instead, I want to stream some of the more casual solo games that I have, maybe play some of them I’ve already played before. And just use that time to get in some gaming but also be able to just hang out and chat with people as we get closer to the new year. Then starting in 2023, it’ll be time for a new campaign game.

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Back or Brick: Werewolf: The Apocalypse – Retaliation https://nerdologists.com/2022/11/back-or-brick-werewolf-the-apocalypse-retaliation/ https://nerdologists.com/2022/11/back-or-brick-werewolf-the-apocalypse-retaliation/#respond Wed, 16 Nov 2022 12:39:15 +0000 https://nerdologists.com/?p=7536 Join the hunt in Werewolf: The Apocalypse - Retaliation by Flyos Games. Is this a Back or Brick of a campaign game for me?

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Join the forces of the werewolves in a dark and gritty world. How will you shape the story and the world in this game, Werewolf: The Apocalypse – Retaliation based off of the RPG from Flyos Games.

https://www.kickstarter.com/projects/flyosgames/werewolf-the-apocalypse-retaliation?ref=discovery_category_newest

Werewolf: The Apocalypse – Retaliation

Compared to some of the games I talk about, I know less about this game. There are a few reasons, though, why I’m looking at this one on crowdfunding, but we’ll get to them later. Let’s talk about what I know of the game play.

Werewolf: The Apocalypse – Retaliation, hence forth called Werewolf, is going to be an adventure game, an RPG in a box type of game. You take on the role of a werewolf who can either be in werewolf form, human form, or chrinos form – think standing up werewolf versus fully wolfed out. And you will change between those as the story and the moon leads you.

So you will be adventuring, exploring locations, interacting with people and then fighting monsters or whomever is standing in your way. If it is like Vampire: The Masquerade – CHAPTERS, also by Flyos Games, there is going to be a lot of story to go through. And while Vampire: The Masquerade is about intrigue and keeping the masquerade up, Werewolf is going to be more in your face and violent.

What I’m Worried About?

There is one thing I am concerned about with this. It bills itself as a dark game. Now, I can totally see why it would do that. And I expect that it will be a fairly dark game because werewolves basically being beasts. I wonder how that translates into the story though. Because while I am fine with dark, if it is a dark for the sake of being dark versus for the sake of the story, that is a concern. It should be dark as the story requires.

What I’m Excited About?

Speaking of the story though, I am excited for that. Vampires: The Masquerade – CHAPTERS has around 750,000 words. If Werewolf is even close to that, that is a ton of story. And just in the base box, it promises 30+ booklets of story, between 40 to 60 pages. What I saw from CHAPTERS, some were over that, so that is a ton of story for the game. And if they pull the story off well, it has elements that I love in a game.

It is going to have that story to the game with choose your own adventure. But at the same time, you get tactical combat. And you are going to be leveling up and building out your character, which I like as well. I like that you can pick those three different forms, wolf, chrinos, and human. It isn’t that you grab a human and get the other two forms. You can mix and match however you like to get your character which I think is awesome. It means less presets and more playing how you want to play.

Who Is It For?

Well, I think there are two things to consider before you buy it. Firstly, it is going to be a darker story. I haven’t experienced it, but that is what they are billing it as. Without knowing details, I am guessing that is the case mainly from a violence perspective. But it could mean a lot of things. So ask yourself, do you want to play a very dark campaign?

The other thing is that this is a campaign game. 30+ scenarios, and if a scenario takes 3 hours, I don’t know how long they will take, but even 2 hours, that is a lot of content to get through. So ask yourself do you want or need another campaign game. And if this is your first campaign game, what is drawing you in. I don’t think it looks like the most complex campaign game I have seen, but also not the easiest.

Why Back Now?

Firstly, Flyos Games is a small indie publisher. So supporting them to help them get a dream project off the ground is a valid reason. Now that has already happened. The game has funded and it’ll be happening. So another reason can be to help unlock stretch goals.

But, the main reason is that it’s unlikely to get a retail release. I know that more campaign games are getting some sort of retail release. But often those come from bigger companies will more connections. But they are hard for retailers to carry for multiple reasons. Mainly, though, it eats up a ton of shelf space so they can have less product out. And it costs a lot, so it tends to sit longer. So I wouldn’t expect to see too many copies of this in the wild.

Back or Brick – Werewolf: The Apocalypse – Retaliation

I look at this two ways. Firstly, I think that this is probably going to be your main way to get the game. Yes, it might show up in some retail locations but it won’t be there consistently. The other thing, though, is that Vampire: The Masquerade – CHAPTERS is being boxed and getting ready to ship now. While I didn’t pledge it, I am getting a copy through a retailer who pledged it. But I don’t know what I think of that game yet, other than watching some game play.

So part of me thinks this should be a Brick until I can get my hands on CHAPTERS. But right now, it is a Back for me. Why, because I’ve watched game play of CHAPTERS and it looks great. This is also the chance to get it now and werewolves are very underdone compared to vampires. Plus, I could do what I did with CHAPTERS, get it from a retailer who pledge it, but it is definitely cheaper to back it on the campaign than likely what I’ll pay later for it.

How about for you, is Werewolf: The Apocalypse – Retaliation a Back or a Brick?

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Stars of Akarios – Game Play 9 https://nerdologists.com/2022/10/stars-of-akarios-game-play-9/ https://nerdologists.com/2022/10/stars-of-akarios-game-play-9/#respond Thu, 13 Oct 2022 11:37:14 +0000 https://nerdologists.com/?p=7451 Join me on my final streamed playthrough of Stars of Akarios by OOMM Games. Come see how it works out as we finish up a mission?

The post Stars of Akarios – Game Play 9 first appeared on Nerdologists.]]>
It’s time to wrap up Stars of Akarios over on Malts and Meeples. It’s been a game I’ve had great fun with, and one I’m debating about if I leave set-up. But there are more campaign games that I want to get to, and i think what I did showcased the different aspects of the game well. Let me know what you you think of Stars of Akarios?

The Game – Stars of Akarios

I think as I wrap it up I should talk about who this game is for. Because Stars of Akarios, like any campaign game is going to be a big ask for a lot of gamers. So instead of picking a group I think this will work for, I want to ask a few different questions about how you game.

Do You Want A Long Game?

This one is fairly obvious. I am 9 scenarios in, and I’m playing solo. I think the amount of time I’ve played is about 9 hours, probably a little bit less. And I say 9 scenarios, it is more than that because some of it is just reading and making a decision. But as I said on the video I was on page 37 of 197. Do you want to play something that long?

Do You Want A Game That Does A Lot Of Things?

I think this is the biggest question, and it’s also why I made sure I played as far as I did. The game has three parts. Exploring space, exploring planets, and space combat. Now space combat is the most common of them, but you do all of them, and all are important to the game. The space exploration can maybe be fast forwarded, but planet exploration and space combat are key. Do both of those interest you?

What Level of Writing Do You Expect?

Now, this is going to come down to taste, and what you expect from writing. I compare it to a game like Tainted Grail, and Stars of Akarios’s writing is just okay. I compared it to most literature, and it is not great. But, for me, the story in the game is fun, and I want to know what happens next. For me, that works as leading into the next bit of story and adventure that the game promises. But listening to what I read, did it make sense to you?

Do You Want a Directed Story?

Finally, with the story, how open a story do you want? Stars of Akarios is a game that gives you a lot of choice. Without spending much time on one of the planets, I found a couple of directions I could have gone. For some people, that is going to be great, and for me it works really well. I make a decision, and I get to see where that story goes. It means that next time I play it, I can make another and see what happens. For others, they feel like they miss out on story and want to do everything, so want it more directed.

Overall, I do think you need to be prepared for this game. Mainly in that this is a massive campaign and lifestyle game as you play it. And that is not a knock on the game, but knowing that it’s that big, you need to decide if it is for you. It is for me, but just because of that doesn’t mean that it’ll be for everyone.

Upcoming Streams

Next Monday is the continuation of my Top 100 Games (of all time) 2022 Edition. I am going to be going through games 60 through 51, getting to that mid point of the list. Here is a link to the upcoming video. If you want to catch it live, click that notification bell.

And coming up next Wednesday, I don’t know what I’ll be streaming. I think I have two different options, firstly, Chronicles of Drunagor is sitting on the shelf waiting to be unboxed and played. I could dive into a game of that, or do some smaller solo games. For those I have games like Set a Watch, Black Sonata, and Final Girl that I could get to the table as well.

Let me know what you want me to stream next? I am leaning towards Chronicles of Drunagor, if I have time to learn the rules but if not, what small solo game would you want to see?

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Story in Board Games – Story Games And Emergent Story https://nerdologists.com/2022/06/story-in-board-games-story-games-and-emergent-story/ https://nerdologists.com/2022/06/story-in-board-games-story-games-and-emergent-story/#respond Fri, 17 Jun 2022 14:52:57 +0000 https://nerdologists.com/?p=7102 Story is an element that has been added to a lot of board games over the past years. It is something that I like and that I want in games.

The post Story in Board Games – Story Games And Emergent Story first appeared on Nerdologists.]]>
Board games give lots of ways to tell story, from crazy moments to detailed stories. But a lot of people, when getting into games, don’t really think about it. The first games that people play in the hobby board gaming side of things are generally games like Catan and Ticket to Ride. Now it might be something like Azul or Wingspan in the mix as well. But not games that seem to offer a large amount of story.

Story in Board Games

I believe that is one of the great things about modern board games, though. The fact that you can put story into the games. Or a game is very thematic that can tell a story itself. But when you look at most classic games, there might be a theme but not one that you could really engage with.

Going into really classic games, like Monopoly, Clue, Chess, and Scrabble only one of those games contains much theme. Clue gives you some of that through telling the story of a murder as you try and deduce who the killer is. But now games integrate that story and theme so much more into the games that you can play.

Two different types of story can be in board games. You likely know what they are because of the title. The first is that the game can contain narrative, your story driven games. The second is a game that has an emerging narrative to it. A lot of games can have this, something like Pandemic, which doesn’t have it’s own story, develops a story as you play along. But let’s dive deeper into those two.

Catan
Image Source: Catan

Story Games

A story game is going to have an active narrative throughout the game. It can be as big as a game like Gloomhaven where you read story elements as you get into each dungeon. Or something like Spire’s End which has story on every card. But even these show examples of how different story games can be.

With Gloomhaven you end up with a fair amount of text. You read it as you go into every scenario. There might be text for the scenario as you open doors. There is text then at the end as well. Plus you have city events that add more flavor and story for the town of Gloomhaven and road events for when you travel to locations outside of the town walls. Everything adds in story.

Spire’s End, you have all of the story on the card. You flip a card and you read story. It might give you a choice, it might lead to a battle. But I think that a better example of a different type of story, in a vein similar to Spire’s End, is Detective: A Modern Crime Board Game. That game has cards with story and a website (police database) that you use. But the story, while it is almost everything in that game, doesn’t get told in such a narrative, linear, structure.

Emergent Story Games

The basic idea of these story games is that as you play, the story itself becomes clear. This might be through text, but the choices you make develop the story for the game. It doesn’t give you the option to just read through everything, like a novel, and get the story. It is only through playing the game. And there might not even been story text to read, the game might just give you choices that create theme and story.

An example of this would be something like Western Legends. You play as a character in the wild west, and you can decide what you do. Do you become a lawman hunting down other characters who might be robbing a bank and gaining infamy. Or maybe you are running cattle up to the train and making your living that way. But when you come out of the game, you have a story of what your character did.

Sleeping Gods
Image Source: Red Raven Games

And then with Sleeping Gods, for example, that does have pieces of story that you can explore. But it is just pieces, little vignettes into the world. And you pick and choose the pieces of story that you go on. You can watch my game play and see the little bits of story that I messed around with, but together, all of that made a narrative of the adventures of my crew in that game. Next time I can explore in a new direction or try and complete stories I didn’t fully see.

Old Game to New Story Game

But I think that this is hard to talk about without giving some examples. Plus, I just like examples of a game that you might know to a game that has more story to it.

Clue to Detective: A Modern Crime Board Game

An example for a game that I already gave here with Detective. But Detective that’s that who-done-it nature of Clue. You try and figure out these five interconnected cases, but each of them is it’s own story as well. But it takes it from Clue where it’s more purely deduction as you try and ask the right questions to eliminate information. To Detective where you want to deduce what is going on, but that is picking out elements of a story/narrative that you consider to be the best leads to go down.

I always describe Detective in a way that I think will be a turnoff for some people. But I mean it as a compliment. It’s a bit like a crime show. Yes, not the most fun thing and if you’ve watched CSI or NCIS that seems boring. But when you are the detective versus watching a detective it makes for a much more fun experience. It’s one of the better stories I’ve played in a game as well.

Munchkin to Betrayal at House on the Hill

I think you could make an argument that you end up with a bit of a narrative of what your character did and got in Munchkin, but it’s really more about everyone messing you over. And I think that is a style of game that a lot of people get into the hobby with. It’s taking Uno but instead of making it colors and numbers, you have monsters, weapons, armor, and fighting.

For a more thematic experience I’m going with Betrayal at House on the Hill (or Betrayal at Baldur’s Gate). It has a similar feeling of kicking open doors as you explore this haunted house. You find crazy bits of story or items, and omens that will eventually lead to one player betraying the rest. It gives you that sense of surprise that you get in Munchkin as you flip over a room. But has story and has tension as you know that betrayal is getting close.

Betrayal Characters
Image Source: IGN.com

Catan to My City

This one is maybe a bit of a stretch, but My City does have story to it. It is pretty light on the story, but as you play through different chapters, new things happen. And It gives you that feeling of building up your own city as you go or you own area. It’s similar to what Catan does that way, but it has those little bits of story as it adds in new mechanics.

Charterstone would also work for that, but I think My City is more accessible and for me more fun to just sit down and play. But they both offer that city element or building out your area in a way to help you the most. Charterstone maybe a bit more so because you have that resource gathering element like in Catan. But My City is just so accessible and easy to just sit down and play a few games in one sitting.

Ticket to Ride to AuZtralia

Finally, Ticket to Ride doesn’t have much theme. You could just be connecting random points together with blocks. But if you want a game that builds out routes and has some story that develops throughout the game, AuZtralia might be a solid option.

Now AuZtralia has no story on it’s own. But in a game where you face off against great old ones as you try and build up your tracks and hope that the monsters go after everyone else, that is story. Plus the game has solid and interesting mechanics as you spend time to do actions but that then means other people get to do more. But back to story, fighting a monster, having the old ones win the game potentially, all of that will create moments of story where you eek out a victory or have it snatched away from you. All while building out trains.

Final Thoughts on Story in Board Games

For me, if a game can promise and deliver upon story, I am always going to be interested. A lot of my favorite games have that story element. But not every game needs a story element to it. An abstract game like Quoridor doesn’t need to try and tack on a story, or a trick taking game like Matcha. But when there is a chance to add in theme and add in pretty artwork, I appreciate it when a game does that.

A good story for a game, even if it’s not a campaign, just intrigues me. It keeps me wanting to come back to the game over again. Even something like Homebrewers which really doesn’t have a story, I like to put one on there with the beers that I’m brewing with their odd ingredients and what that might look or taste like. So it is possible to add in your own story to a lot of games, it just depends on if you want to.

What is your favor game with story or best story you’ve come across in a game?

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What I Look For In A Legacy Game https://nerdologists.com/2021/08/what-i-look-for-in-a-legacy-game/ https://nerdologists.com/2021/08/what-i-look-for-in-a-legacy-game/#respond Fri, 20 Aug 2021 15:00:00 +0000 https://nerdologists.com/?p=6049 What do you look for when you buy a legacy game? I have a number of different criteria that I hope they will check.

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We’re back to board games, and I wanted to write this one because I wrote about Aeon’s End Legacy. In particular with my game play on Wednesday, I talked about if it was a good Legacy game. But let’s tackle what I look for when it comes to a legacy game in general.

What’s A Legacy Game?

A Legacy game is a non-replayable campaign game. Basically you are possibly unlocking rules, changing the state of the game board, character boards, or components of the game as you play through a series of games. The experience of the game is mainly going to be contained in those plays of the game. Some are not playable after the fact and some are playable. And a lot of them have you destroy game components.

So, for some examples, Pandemic Legacy unlocks new rules as you play through up to 24 games, once you are done, there are no rules to continue playing because it wouldn’t be easy to play base Pandemic on that board. Charterstone on the other hand you can play after the fact. As you unlock rules, you end up with a game that is customized on the board but that you can play again. Gloomhaven is not really a legacy game because while you put stickers on the board, the game is completely resettable with minimal effort or you can easily ignore what is on the board.

What Do I Look For In A Legacy Game?

  1. Good Mechanics
  2. Evolving Mechanics
  3. Story
  4. Unlocking New Content/Story
  5. Unlocking or changing state mid game session
  6. Unique Characters
Aeons End Legacy Game
Image Source: Indie Boards and Cards

Good Mechanics

This basically means that I want a fun game. If the game doesn’t work, isn’t balanced or isn’t fun, I don’t want play it. While I pay attention whenever anyone puts the word Legacy on a board game, I still want it to be a good game. This will obviously differ for people depending on taste, I might not like a euro legacy game as well, for example, but you might be. So good overall game play that is fun.

Evolving Mechanics

I also want the game play to change over time. If I start with the game and nothing changes except adding a few stickers to the board, I’d be less interested in it. As much as I want story in a game, for a legacy game, how I play needs to change as well. This can be different objectives, but I like it when they add in rules.

Story

So, I just mentioned story, I want an interesting story in the game. Both Pandemic Legacy and Aeon’s End Legacy might not have a ton of story to read, but you get it from the game and from the cards in the legacy deck. But the story also needs to make sense. For Seafall the story is too scattered and in Chartertone, it is less story more just random text with tiny choices on them. So give me a story that makes sense, and just enough to keep things moving.

Unlocking New Content/Story

Obviously, I want to unlock new things as well. I like it when I can unlock new pieces for the game. Pandemic Legacy has some great moments across all the games where it just says, here is something new. Aeon’s End Legacy gives you story and moments where things change, you open up something new and there are different cardboard tiles that you use. But also just additional story, stopping and reading a card, or discarding a card you won’t read are a lot of fun.

Unlocking Or Changing Mid Game Session

I also really like when that story happens during the game. This isn’t something that I need, but something I prefer. I like when I stop and open a box or read some story cards during the middle of the game. There is just something exciting knowing you unlock something new. The idea that when you start a session the story might be different or how you play might be different by the time you end.

Unique Characters

Finally, I like feeling as if I am unique in a game. This is generally true, but I think it helps out a lot with legacy games. It is one spot where you can add in stickers, powers, give new or more options and you feel like you are different. I generally want this in a game though. If I am playing a character, give me something unique to do. And I appreciate it when I can become more unique as I go.

Are All Criteria Equally as Important?

No, I don’t know that all of them are. For me the story, the game play being fun, and the progression of the mechanics are what is most important to me. I think the unique character gives it a cooler factor to what is going on. Also, stopping mid game to unlock something is really cool as well. But I don’t think that is a requirement for a good legacy game. Aeon’s End Legacy is a good legacy game but doesn’t unlock anything during the middle of a game.

Let’s Do An Example

We’re actually flipping the script from sometimes, and I’m going to go with Seafall, a legacy game that I thought was okay at best and sometimes just bad. Let’s see what that one got wrong from my list, or got right.

Good Mechanics

To start off, we are going to go with a negative here. The base mechanics of the game are fine. They are fairly luck dependent on rolling dice, and really too much so. The level of mitigation just wasn’t there. So things that took a while to work towards could just be destroyed really quickly. And other things, that you developed throughout the game could just be there for points and you’d never use their ability.

Evolving Mechanics

Now, they did add mechanics throughout the game. But I’m not sure that the ones they added in were that great. The base mechanics of the game stayed the same. So as the board became bigger and you pushed out further in your exploration, everything just took longer. So while we got new advisors, new decks of cards to use, and new islands to go to with new symbols and spots on them, they didn’t evolve in an interesting way.

Story

This is also a negative. The story was supposed to be an interesting pirate story. And I think that it could have been. However, the story was all over the place. You would explore a location and get random story. It was only the few times when you opened up something big that you’d get a big chunk of new story.

Unlocking New Story/Mechanics

That actually brings me to the next one here, how it unlocked. We got a major piece of story and then got the hints of that major piece of story after the fact. Because you could pick the passage for the type of spot you explored, story was not really in order. And because of that, unlocking story was weird. It was also weird how you could unlock three things in one game and then nothing for the next five. There was no progression between games really.

Unlocking or Changing Mid Game Session

This it got right, actually. You unlocked a lot of big stuff during the game. In fact, sometimes you could unlock a lot of it, which made already long games go even that much longer. That wouldn’t have been that big a deal, if the game had been very interesting. But you had a chance to progress story and find out cool things as you played.

Unique Characters

Finally, I think they did a solid job with this. Everyone started out with their own ability. You got to keep an advisor as well. But unlike something like Aeon’s End Legacy or even Pandemic Legacy, you never really built it that much further. It was basically how you built out your ships, which could have been interesting, but it wasn’t. I wanted to upgrade my town as well, not by just giving me an extra point, but letting me keep a building. Make the buildings harder to get but when you get them, you get to keep them.

Image Source: Plaid Hat Games

Seafall almost was a great game. There were just too many things that got in the way of it. And it was also a game that said it was for a lot of players and honestly, might have been best at two or three. Though, you’d get through the story way slower. I think there is a good game potentially hidden in there, but it needed more focus overall.

Will This Work For You?

I think, like the campaign one, that this actually works pretty well. Keep in mind that all parts aren’t made equally. If the game is good and engaging then it’s more interesting and I’m willing to put up with less in other areas. But generally, I want to feel a consistent sense of progression throughout the game.

What is your favorite legacy game? Or do you not play legacy games?

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3 Reasons Buy/Not Buy: Tainted Grail https://nerdologists.com/2021/07/3-reasons-buy-not-buy-tainted-grail/ https://nerdologists.com/2021/07/3-reasons-buy-not-buy-tainted-grail/#respond Thu, 29 Jul 2021 13:05:07 +0000 https://nerdologists.com/?p=5966 What are 3 Reasons Buy/Not Buy for Tainted Grail. I take a look at this game from Awaken Realms and why you might want it or not.

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Tainted Grail is a big, deadly, exploration and adventure game. Is it one that is going to be right for you. I give you three reasons to buy it, or not to buy it in this weeks 3 Reasons Buy/Not Buy.

You can clearly tell that I like Tainted Grail. Not long ago I wrote about some things in further detail that you can read here. But, that doesn’t mean that Tainted Grail is for everyone. I want to give you those three reasons why it might not be for you, but also three reasons that it might be for you if you just need that extra nudge into getting the game.

Feedback

I now have three of these videos under my belt. Let me know what you think of them. Do you like the way that the content is being done? Do you want more of a review, more of what my grade would be on the game? Is keeping it focused on descriptions and then 3 reasons to buy and not buy better?

But also the channel as a whole, let me know what could work better. I am trying to do some things better like not have the audio on when the first screen comes up. Creating graphics for intro and for exit. Let me know what you like and what could be better.

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Pillars of D&D (Part 3 Social Encounters) https://nerdologists.com/2020/05/pillars-of-dd-part-3-social-encounters/ https://nerdologists.com/2020/05/pillars-of-dd-part-3-social-encounters/#respond Tue, 12 May 2020 13:14:44 +0000 http://nerdologists.com/?p=4363 Just a quick recap of what’s come before, there are three different pillars to Dungeons and Dragons, according to Dungeons and Dragons. Those are Combat,

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Just a quick recap of what’s come before, there are three different pillars to Dungeons and Dragons, according to Dungeons and Dragons. Those are Combat, Social Encounters, and Exploration, you can find an overview of everything here. Then I went on to talk about what can be often the main pillar of Dungeons and Dragons, which is Combat. Today we’re going to be looking at probably the next strongest pillar, and that is Social Encounters.

So what are Social Encounters?

It can be talking with the shop keeper to learn about her in order to figure out ways to get a better deals on things. It can be searching for clues to solve a mystery or trying to seduce a dragon, because you’re a bard and in way over your head.

While combat is more “roll play” the Social Encounter aspect is more role play. Like in combat, most social interactions are going to have some point to what the characters are doing. While they might end up talking to the wrong person in the bar for a little bit, give them some interesting information about what’s happening or maybe a new quest. There is a bit of a temptation to make everyone into a quest giver or everyone have something useful, but that isn’t always needed, give yourself leeway to make Social Encounters, like we talked about with Combat, something interesting.

Image Source: D&D Beyond

So, like I did with Combat, here are some things to help keep Social Encounters interesting.

  1. Make it Part of the Story
  2. Balance Characters Being Truthful With Characters Who Are Liars
  3. Give Players What the NPC Thinks Is The Answer (Unreliable Narrator)
  4. If The NPC Doesn’t Know The Answer, Give The Players Another Option
  5. Characters Who Know Nothing Should Still Know Something
  6. Find The NPC’s Your Players Like And Reuse Them

1 – Make It Part Of The Story
First is pretty simple, even a random interaction with someone on the street can progress the story. Now, it doesn’t need to always, you can have the moment where the players realize that a character doesn’t know anything, but even that should progress the story. If the Archmage Deniphil sent the PC’s to talk to Lord Zuzu and Zuzu knows nothing and doesn’t even like Deniphil, well, maybe Deniphil sent the players away for a reason. Another example of this would be the Towers of Gods Session 2 that I just wrote about here. They are looking for two spies out of twelve different students, which include themselves, so two out of nine most likely. That means that they are having a lot of conversations that won’t reveal a spy to them, but it’s setting up a dynamic, friendships, enemies (?), that they’ll have to deal with in the story. It isn’t some big dramatic plot moment happening in each of those conversations, but it’s going to inform story going forward.

2 – Balance Truthful and Lying Characters
To me, this is one of the biggest issues that DM’s can run into with NPC’s. And that’s striking the right balance of the truth and the lies that the NPC’s are telling. More to come on the truth in point three, but here we’re talking about balancing the two against each other. The pitfall is that DM’s can have too many NPC’s lie, that’s the issue where it’s a bigger direction. That will mean that you’re PC’s/Players are going to start to treat each social interaction as an interrogation. Which, if you then throw a truthful NPC in front of that, now the PC’s are going to create enemies of NPC’s that maybe should have been their friends. So balance out the two, and by that I don’t mean an even 50/50 split, that’s lying too much. Use lying sparingly with NPC’s who have something to hide, even if it isn’t what the players might think it is. And using lying is even better when it seems like it could be a betrayal as well.

3 – Unreliable Narration
So, we just talked about lying, but I want to talk about the perceived truth at this point. And that’s talking about the unreliable narration of NPC’s. Much like in real life if you were to show people a scene and then ask them questions about it, separately, you’d get a wide variety of answers about things that might seem obvious. Two people who see a robbery happen might give very different description of a thief. Heck, a Gnome is going to see someone as much taller than a 6′ Dragonborn would. So let them get the general details right but get some specifics wrong here and there, and have them be inconsistent with others if it makes sense. This, unlike lying, isn’t being used to trick the PC’s. This is being used because NPC’s shouldn’t have photographic memories and remember every detail every time. There should always be something in there that can help point the PC’s to the right person that they are looking for, or the actual events of what happened.

Image Source: D&D Beyond

4 – The NPC Knows Someone
So, sometimes it just makes sense that a NPC wouldn’t know anything. Maybe the players are talking to the wrong person in the bar. Or maybe the person, Lord Zuzu is clueless about where all the money in his land is going. That’s fine that those characters don’t give any story information to the PC’s. But they should be able to point the PC’s forward somehow. Get them closer to the person that they need to get the information from. Lord Zuzu might not know where the money in the land is going, but he’d have a treasurer that would be doing that for him, and he’d know who the treasurer is. The patron at the bar might not know anything, but if the PC’s are at the right bar, the NPC or bartender overhearing everything, will be able to point the PC’s in the right direction. I’d use this sparingly, unless you’re meaning to walk the players through several social encounters to eventually end up with the right person.

5 – No One Knows Nothing
To tie into the previous one, no one knows nothing. Aka, everyone knows something. I just got done talking about how the NPC should be able to point the players to the next person until they get to the information they want. But that isn’t always going to happen. In those cases, if the NPC doesn’t know who they should go to next or anything about what they are looking for, they should still know something interesting. This can be a side quest thing, this can be a contact that they know, it can be that they know about building ships or what mushrooms are edible. No one is going to just be a generic grunt who is able to lift things and punch things and know or care about anything else. Every NPC should have their one thing. This gives the players NPC’s to talk to in the future so that when they find a grove with thousands of mushrooms growing in it, they will remember that the one random NPC they talked in the bar and didn’t know anything useful then was an expert on which mushrooms are edible. Use this sparingly, it’s less interesting, and should maybe be in a situation where the players are going to be talking to a lot of NPC’s in a session to find the one they are looking for because they don’t know enough to narrow their search.

6 – Reuse the Popular NPC’s
Finally, but maybe as important as keeping it tied into the story somehow is keep track of who the players are attaching themselves to as a favorite NPC. Is there someone that they are trusting? Is there an interaction that people seemed to be having the most fun with? Reuse those NPC’s, even if they were just a one off NPC that you didn’t think was ever going to matter and you made up on the fly, if the players and PC’s love them, use them again. If the PC’s are tormenting them, use them again. Whomever the PC’s and players have a strong reaction to whatever way it might be, use them again. This can also give you future plot hooks if something happens to a favorite NPC or maybe a least favorite, but somehow beloved for how bad they are NPC is being framed for something. It’s going to give you leverage to get buy in on story hooks if the players care about the NPC’s that they are after or helping with.

I said that I was going to give some examples of this, and I think that Social Encounters are hard to give examples of because they should be closely tied into your game, so instead of an Encounter, here are some interesting NPC’s.

Marathe
– Shopkeeper
– She Likes to Smoke
– Doesn’t Like to Haggle
– Claims to have the best priced potions in town
– Was a fairly well known adventurer before something happened to her adventuring party

Golden Farb
– Investor
– Loves Money
– Very Shrewd with money
– Always on the lookout to make more money
– Will invest in questionable things but would never admit to it

Mic Taloc
– Barkeeper
– Warlock
– Bar Looks Normal But Actually is a Haven for Warlocks
– Willing to help Warlocks in Trouble
– Can Put You In Contact with Someone To Make a Deal

What I was trying to do creating those NPC’s is that they are all going to have something that they know. Marathe might be able to tell the players where a lost temple is, but also might have a bit of a history and some baggage if the players snoop around what happened to her party. Golden is going to always being try to show off his best side, so anything on a subject that’s questionable, he probably won’t answer. Mic is going to be able to help in a very specific situation when asking about Warlocks, but only if he thinks that you won’t be hurting or are targeting Warlocks.

Just by doing something as simple as that, you are going to have more interesting NPC’s, five simple things that are going to make them unique and hopefully more memorable. And, hopefully, even out of those three NPC’s, one of them will stick and be someone that the players are interested in dealing with or will consistently deal with in the future.

What are some memorable Social Encounters that you’ve had in your games?

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Back or Brick – They Live: Assault on Cable 54 https://nerdologists.com/2020/04/back-or-brick-they-live-assault-on-cable-54/ https://nerdologists.com/2020/04/back-or-brick-they-live-assault-on-cable-54/#respond Thu, 23 Apr 2020 12:28:13 +0000 http://nerdologists.com/?p=4303 I’m ashamed, I forgot to do this yesterday, but Back or Brick is back today as we look at the board game based off of

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I’m ashamed, I forgot to do this yesterday, but Back or Brick is back today as we look at the board game based off of the 1980’s film They Live from John Carpenter and starring Roddy Piper (professional wrestler) and Keith David (The Thing, Armageddon, and more). But let’s look at the Kickstarter.

https://www.kickstarter.com/projects/1708218446/they-live-assault-on-cable-54?ref=profile_saved_projects_live

Pros

  • It’s based off of They Live
  • Story Driven
  • Slight Battlestar Galactica/Dead of Winter vibe
  • Hoffman Glasses

Cons

  • First Kickstarter for the company
  • 4-6 player count (1-3 blind mode)
  • Hidden Role Game
  • Seems to heavily rely on glasses gimmick
  • Random character story discovery

Thoughts on the Page

I really think this is a well laid out page. They have done a very good job of explaining the game play and how the game is going to work. In fact, they really don’t spend much of any time on bling for the game, which is impressive. It’s down further on the page, some add-ons that you can get, but they didn’t turn this into a minis fest which is nice.

They also really have their bases covered. For being a new company to Kickstarter, I won’t say new company, they’ve done a good job of laying everything out and they have shipping, stretch goals, and interesting but non-game play essential add-ons.

Back or Brick
This one is tough for me, I have enjoyed my play of BSG (Battlestar Galactica) and I like Dead of Winter and own a lot of it. That said, the PVP aspect of this and the gimmick of the glasses have me concerned. I like the IP a lot, but it feels, even though they’ve laid out the game well, it might feel derivative of the two games above and just have the Hoffman Glasses as a gimmick or bigger part of the game than they really feel like they should be. For me this is a Brick, but it’s really really close and I think I’d probably enjoy the game if I were able to try it. The player count is also a concern for me, 4-6 players is a high player count and a blind player seems like it’d break the game some.

Is this a Back or Brick for you?

Share questions, ideas for articles, or comments with us!

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TableTopTakes: Tainted Grail https://nerdologists.com/2020/02/tabletoptakes-tainted-grail/ https://nerdologists.com/2020/02/tabletoptakes-tainted-grail/#comments Fri, 07 Feb 2020 15:49:13 +0000 http://nerdologists.com/?p=4051 Let me start out by saying that rarely do I back a Kickstarter on the first day, and I hemmed and hawed over whether or

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Let me start out by saying that rarely do I back a Kickstarter on the first day, and I hemmed and hawed over whether or not I would with Tainted Grail. In the end, because of the feeling I got from the setting, this dark Arthurian Legend style game, I decided to jump into the Kickstarter day one knowing nothing else able the company Awaken Realms except for maybe having heard of Lords of Hellas by then. I then anxiously waited for basically a year before it was delivered and a full year from when it was Kickstarted and when I played it the first time. I saw people gushing over it on Facebook, and I wondered if I had built it up too much in my head. You’ll get to find that out below, but I know there are games or movies that I’ve hyped up too much before that have just fell flat for me.

In Tainted Grail you take on the roles of 1 to 4 characters, these characters aren’t your typical heroes, they are the B-Team. You’re deeply flawed characters with an iffy backstory and something that is a negative for you. When the A-Team, those people from the farmhold of Caunacht who were more skilled and more important than you went missing, you were tasked to find them. It wouldn’t have been that big an issue, but the Wyrdness is starting to take back the land and the Menhir, statues that Arthur and his knights erected to drive back the Wyrdness, are going out. Can you find a way to save the lands of Avalon and keep the Wyrdness at bay, or will it fall? That’s the story of the game, the mechanics for most of the game aren’t that difficult. In it, you spend energy to explore locations move around the lands of Avalon and light the Menhir, but all of this is while you are trying to balance finding the resources you need to keep the Menhir going and fighting off monsters and convince hostile villages and farmholds that you means no harm. And when you fight or do a diplomatic encounter, the game changes. You are now in a tactical card playing phase where you are looking to change together cards to do damage, use abilities on those cards, and most importantly, leave yourself in position where you aren’t taking to much damage. It’s a giant puzzle to figure out as you chain moves together to take out monsters or string words and stories together to convince those doubting people.

Image Source: Board Game Geek – prinoac

Tainted Grail: The Fall of Avalon is split up into 15 chapters and each chapter can go between half an hour and probably up to two or so hours, maybe even longer as I’m in Chapter 2 and I’ve been playing for an hour and fifteen minutes, but I’m also streaming it (Here on Youtube). I think, if I had hit a couple more ideal battles, I’d be in a much better position, but you can check that out. So there is some luck in how long it takes, do you explore in the right direction, do you not find too difficult encounters, things like that. And I think that there is a little bit of early scaling that might not be quite correctly paced, I’ll talk about that in a second when I talk about some issues. But it really is this massive branching story which is even more impressive. I believe even as early as Chapter 3, depending on what you picked in Chapter 2, the game can branch into different parts of narrative and how you choose to solve everything. So this 30+ hours of game play is replayable as you can pick different paths to take, which ism extremely impressive to me. If I were playing with more than a single character, that would make a difference as well for me. I am really digging that piece of the game.

So, let’s talk about my first negative for the game quickly, and I hinted at it before, I feel like the monsters level slightly too fast. I get that this is a grim dark setting and it’s supposed to be hard. In Chapter 1, you have the first tier of monsters, I’m not going to say level 1 monsters, because some of them are a lot harder than others, in level 2, I added in tier 2 monsters, and maybe because of how I went about the game, I wasn’t able to level up my character as much, but right now I’m running away from 90% of the encounters that I face just to get as little damage as possible. I think either having more tiers of monsters or adding in a partial grouping of tier 2 monsters and encounters, and then finishing adding them in chapter 3 and slowing down that progression a little bit would still keep the game hard, but I’d only be running from 67% of them instead of most of them. And some of that is my fault as well, I am the type of poker player where I want to see the flop at least with almost any hand, and I know that’s not a good strategy, so I often hang in combat for a round and then drop out when I should just know to drop out right away, but I want to see if I can draw that one card that will help me crack the puzzle and win the encounter. This is a minor negative.

Image Source: Board Game Geek

My other negative and this one is slightly larger, is that when you die you have to restart the game. If you’re smart, I’m not, you have a nice save sheet that you can use between chapters to save the game and come back, but I’m not smart, and people who are playing multiple chapters at a time are going to have the same issue. I wish that it was an official rule that you have to save between every chapter so that when you die you can restart the chapter. This game is really tough, and if I’m in chapter 8, I don’t want to start again at Chapter 1, even though I’ll know how to rush through it. Or, better yet, I wish that the beginning of each chapter told you how to reset the world, so yes, you might have to reset your character or take a hit to your character, but to be able to have a starting option for each chapter so that you don’t have to replay would be nice, because it would mean that if you are playing through, you’d be able to quickly get into the game again if you die. It could also work if you don’t want to do Chapter 1 again and get to where it branches faster, you’d be able to do that, because Chapter 1 is a bit of a prologue. Now, I just came up with a solution for some of my issues, and I’ll have to go back and implement that for myself, save at the end of every chapter, but it would be nice to have something more official.

Next, I want to talk about some things that others have brought up as negatives. It’s the time that the Menhir are lit and the amount of food that you need. People have claimed, and I can see why, that the game forces you to farm for certain things, you need to farm food so that you can eat every night, not become exhausted, and heal and have your terror go down (eating is good). But you also want to be exploring and doing other things not just farming food. The same with the Menhir. You need some resources, probably magic, so that you are going to need to farm that. One of the characters can produce their own magic, so that’s good for them, but the one that I’m playing actually needs an extra magic because of his flaw, so I need to farm even more magic. But all of that said, neither of those things are negatives for me. First, my character can produce food if I really need it in a pinch, so while it does take up energy to do that so I can’t do as much in terms of exploring and traveling I always have that option. It also is fine, because we knew the game was going to be like that going into it, or if people paid attention to the kickstarter and rules and so many things, it was obvious that this game was going to be tough to survive. The grind is going to be part of it, and I feel like most of the grind isn’t even that grindy, because it is going to drop you into a combat which is such a fun puzzle to try and figure out that it doesn’t just feel like wasted time. Though, as you can see, I think that the encounter level does go a bit fast. Mainly, this piece of the game is very thematic, and the Menhir running down it adds to the stress of the game, and you can do things to play in more of a story mode, and I think there are interesting ways that you could “cheat” if you wanted it to be purely story mode, but that would lose some of the challenge and tension of the game.

Image Source: Board Game Geek

But there are so many good things about the game, let’s start with the Exploration Journal. This thing is massive, and it has so much story in it. You feel like you’re always jumping into it, and there are so many options and statuses that come from it, that I don’t think it would ever be possible to get them all or read through all of it in a single game, and I love that. Plus, that then makes it really replayable. It also makes the world really immersive. All of the locations that you can go have a lot of history and depth built into them, and I’ve started running into side quests and things to explore that might create a more interesting story and more history that can be unlocked so that I can fully understand the world. And there are going to be two more expansions to the game, one before and one after the time frame of the base game, so I’m going to unlock the world history. I also can see, because of the amount of exploration how it would be fun to just be the keeper of the book, almost a game master, and lead other people through the journey so they aren’t getting spoiled to.

The encounter system, both combat and diplomatic, I really like as well. I’ve called it a puzzle and it really is. Cards connect on various keys and open up other various keys (I’m going to mainly give combat as the example), and you are trying to chain those together in the best way possible. The first card you play down is always free and doesn’t have to connect to anything, but ideally it does so that it’s not a wasted card, but it might be that you need to put it into play in order to combo something onto it later. Because some cards have a symbol that allows you to chain it together as a bonus move, and you can chain multiple of those together and hopefully in the first round take it out. It’s also a puzzle though because various levels of damage changes how the monsters responds to you. So if you’ve done 0-2 damage to them, they might hit you for one damage, but if you’ve done 6 and they need 7 damage they might run away. So, you won’t want to hit 7 damage, but it might be 6 damage on the monster means you get 3 wounds, so that isn’t ideal, so you’re trying to set-up a combo so that you can rush to the finish from 2 damage. I really enjoy the puzzle nature of it, and diplomacy works similar as well, but now you’re trying to move it up using different skills.

Image Source: Board Game Geek

Finally the characters, that’s the last thing I want to talk about. I love how different they are. There are six skills and each character has a different set-up of those skills. That means, that Beor, for example, is great a combat at the start, but horrible at dealing with diplomatic encounters. Arev is a more balanced character. Beyond that, each character has their own unique upgrade cards for combat and diplomacy, now if you’ll see them, who knows, but that allows them to feel more thematically developed in terms of characters. I also like that each type of character, there are four archetypes that will be showing up throughout the base game and expansions, has their own combat and diplomacy for that archetype. Finally, each character has something unique that they can do, an action that is unique only to them. In Arev, that’s that he can always find some food, one food for two actions. But to balance that out they have a weakness as well. Arev’s is that he needs one more magic than required to light a Menhir. If a Menhir doesn’t have a requirement for magic, there’s not a requirement for a single magic because of Arev, that offers your own unique challenges for playing each character and adjusts how you can deal with certain encounters for combat and diplomacy or what options you might choose in exploration.

Overall, you can probably tell that I really like the game. Is it a perfect game, no, there is no such thing as a perfect game, my favorite game of all time, Gloomhaven, isn’t a perfect game. But Tainted Grail is an amazing game. I think that it might not work for someone people because it might be too dark in the story, but I think a lot of people are going to love it, and with it shooting up the lists on BGG, it is clearly being enjoyed by those who have it. The story part works so well, and the mechanics are actually quite simple for how large a game it is. Even if someone doesn’t like the story element of it, they can tune that out if other players love it and just hunt down combat and other encounters for their character. This is a really well done game that looks beautiful on the table.

Overall Grade: A+
Gamer Grade: A+
Casual Grade: B+

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