Sushi Go! | Nerdologists https://nerdologists.com Where to jump in on board games, anime, books, and movies as a Nerd Mon, 05 Feb 2024 12:46:22 +0000 en-US hourly 1 https://wordpress.org/?v=6.9.4 https://nerdologists.com/wp-content/uploads/2015/10/nerdologists-favicon.png Sushi Go! | Nerdologists https://nerdologists.com 32 32 Top 5 Themes For a Board Game Night https://nerdologists.com/2024/02/top-5-themes-for-a-board-game-night/ https://nerdologists.com/2024/02/top-5-themes-for-a-board-game-night/#respond Mon, 05 Feb 2024 12:44:53 +0000 https://nerdologists.com/?p=8718 How do you pick a theme for a board game night? And do you plan it ahead of time? I give some of my favorites for my board game nights.

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This Top 5 is going to be a bit different. If you love board games like I do, you might run a board game night. And this can look in several different ways, mainly it can be a small gathering of four people, or maybe more, serious gamers, so you grab heavy games off the shelf, split into groups and play. Or you may run a board game night like I do. That is a more casual event where it’s people you know who like board games, maybe maybe don’t love them as much as I do.

That one is trickier, in some ways, to pick out games for. Because, it isn’t like I can pull out a heavy board game off the shelf to play with. It is often too many people to do that with. And I need to think about the different levels of gamer and numbers as well. I like to theme the nights, as well, so people know what they are getting into.

Top 5 Themes for Board Game Night

5. Racing Games

Kicking off this board game theme list is racing games. And this actually catches some games in other categories that I came up with as well. But racing games work well because racing is a theme that people understand. I want to finish the race first. Or, a lot of racing games, I want to win the most money because I bet best on the racing games. It might be more about the betting than the racing, but people understand it either way.

Pitchcar
Image Source: Self

The downside to some racing games, Formula D for example, is that they can take a while. But then there are other ones that are fast and action filled. You might even decide to play a dexterity game like Pitchcar in this as well. And that one might take a bit, but it has some other benefits which we’ll talk about coming up. But racing games often play a number of people, you just want to make sure they are fast moving ones, as a race should be.

4. Roll and Writes

Roll and write style games work well for a board game night as well. Mainly, again, a lot of them play higher player counts. It might be a bit solitaire in what the players are doing, but it works because everyone is playing off of the dice on their own sheet of paper.

I think of games like Cartographers, or Paper Dungeons, though, that offer a little bit of interaction that makes it work. Or other games, though, like Trek 12, Welcome To… or Railroad Ink that offer less. So you can choose between a few options, but generally you’ll find that you play a few more of these that work well as competitive but non confrontational games.

3. Dexterity Games

Now, this type of board game might seem odd to be in there for an adult group playing games. But dexterity games really do work great for a board game night. They provide a party game atmosphere without having to play party games every time. And some of them definitely handle a high player count well.

Ice Cool Box
Image Source: Brain Games

And for me, one thing that I really love is that they are light and silly, but they offer feel good moments. For example, with Pitchcar, a game of racing disc cars around a track, when someone makes an amazing shot, everyone is excited. Why, because it is an amazing shot. And even if you play the game a lot there is an element of luck to pull off an amazing shot.

2. Drafting Games

Next I want to talk about drafting games, because they are an interesting sort of game for a game night. A good drafting game is going to stand out in that it can handle a lot of people. Why, because a lot of the drafting games are fairly simple and they keep everyone engaged at the same time.

I think of games like 7 Wonders, Sushi Go Party! or any of the Ecosystem games. They all run off of a similar systems. When I am drafting a card, so are you. Everyone is involved at the same time. And 7 Wonders and Sushi Go Party! both work with a higher player count. The others could as well, it’s just fewer cards, so that limits the player count. But because you all play at once, there is no downtime which makes it easier.

Medium
Image Source: Greater Than Games

1. Party Games

This is an obvious one. However, I will say, this doesn’t mean Taboo, Balderdash, Catch Phrase, and Cards Against Humanity. Thankfully, now is a good time for party games. And it is also a time where there are several cooperative ones, so it’s easy to sit down with a group and enjoy without it becoming too competitive. Which is something that is needed for some groups.

When we play party games, I think of games like Doodle Dash, Just One, Blank Slate, Medium, and So Clover that top the list. All of these are solid games with solid theories behind them as to how they work. And they provide humor and a good time through the players versus something like Cards Against Humanity which tries to add that via the cards only.

Final Thoughts

There are a ton of different themes. And often times i look at it and I think, I could mix in another type of game, or it might change based on player count. If we end up with just a few people, sure, I’m going to pull out a couple of heavier games, or even a couple of games that play at a lower player count. We get ten players, it might pivot to party game night, or we might split into two groups. It is about knowing your group for a game night.

At the same time, it’s fun to give a theme or an idea of what games are coming. Why, because then people can decide if it’s a night for them or not. Maybe you don’t like roll and write games, that is fine, you skip the board game night where it is roll and writes. But as someone coming, you now know what is coming to help you make a decision.

Do you find that your game group gravitates towards different types of themes in board games?

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Top 100 Games 2022 Edition – 30-21 https://nerdologists.com/2022/11/top-100-games-2022-edition-30-21/ https://nerdologists.com/2022/11/top-100-games-2022-edition-30-21/#respond Mon, 21 Nov 2022 04:11:30 +0000 https://nerdologists.com/?p=7534 What are the next 10 games in my Top 100 Games (of all time) 2022 Edition? There are some classics from previous Top 10's making it.

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We’re nearing the top of the list, next week are are into the Top 20 Games of my Top 100 Games. But before that, last night on Malts and Meeples I streamed numbers 30-21. And there are a lot of great games on the list. I know there is at least one controversial choice, but for me, it’s a game that I really love and works more often than not. Though, I do get it when people have an issue with it. Which game is it, you’ll have to see.

100 through 91 here.

90 through 81 here.

80 through 71 here.

70 through 61 here.

60 through 51 here.

50 through 41 here.

40 through 31 here.

Top 100 Games 2022 Edition – 30-21

30. Sushi Go Party!

Sushi Go Party! is one of my go to bigger group games when I want to play something that isn’t just another party game. It plays up to eight and is a drafting and set collection game. What works so well with Sushi Go Party is that you have a different set-up each time. The combination of appetizers, specials, main dishes and deserts means that you end up with a huge combination that you can use. And that helps it feel different when you play it each time.

Plus, it’s not a hard game to learn, but it has more meaningful choices than a lot of party games do. So being able to play it at 8 is great because it is just more of a game than a lot of games at that player count.

Buy on Cool Stuff Inc

29. PitchCar

Pitch Car
Image Source: Ferti

PitchCar can also be played at a higher number, but this is a flicking racing game. So fewer decisions to make. You flick your car around the track, everyone taking turns, and the first person to get around wins. I like this one a lot because it can play almost any age. I’ve played with 9-year-olds and I’ve played with over 40-year-olds. The game works and is fun for everyone.

And I can scale how difficult it is. When I build a trick, I have everything for it, I can decide how big or small I want it to be. I can make it as challenging as I want or as hard as I want. If it’s for a casual time, simpler shorter track. If it’s the focal piece of a game night, well, then I’m up for adding in a loop and other crazy things that will slow the game down but offer even bigger “wow” moments.

Buy on Eagle-Gryphon

28. Black Sonata

Black Sonata
Image Source: CrowD Games

Black Sonata is a game that I feel like shouldn’t work. It is a solo only game of deduction. How does that work, wouldn’t you know the information? You’d think so. But the game uses a smart system with moving around the lady in black, the hidden character who you are trying to find. It does so by a deck of cards.

So you are trying to figure out how she is moving. And get ahead of her so that you can find out information at a location before she moves on. Of course, if you guess wrong, now it makes it harder for you to track her as she moves. It’s a pretty small game, some set-up at the start, but it’s worth it for a solo game that is really different.

Buy on Amazon

27. Cartographers

Cartographers
Image Source: Thunderworks Games

Cartographers, which I got to play this past weekend, is a roll and write game. And it’s one that really sells me on it with the theme, of making a map, but more so on two things that the game does. The first is there are monsters. When a monster comes up you pass your sheet to the next person and they draw the monster in the worst spot for you. So for a roll and write it’s more interactive.

I also like how the scoring is done. You score two of the four objectives each round, season, of the game. You start out with A and B objectives. And you end with D and A objectives. So you score each objective in two different seasons. But for objective A it is at the start and end of the game. It’s just something clever that allows you have some strategy. Maybe you focus in on one type of scoring. Or maybe you diversify and see which gets you the most points.

Buy on Game Nerdz

26. Super Fantasy Brawl

Super Fantasy Brawl
Image Source: Mythic Games

Now we are onto a much bigger game than Cartographers, but one that actually plays faster. Super Fantasy Brawl is a head to head tactical battling and objective based game. Where you are taking a team of three creatures and pitting them up against another player and team.

A couple of things stand out about the game. First is all the characters and how different that they play. I think I have either 24 or 21 different characters. And you can mix and match them to create the team that you battle with. I like being able to pick different characters off of abilities that I remember or off of fun looks or combos that I hope I can create.

The other thing is that this is a game where you are trying to get points. You do that by completing objectives or by knocking your opponent off the board. If you only go for objectives, your opponent will be able to control the board by just knocking out a character you need to complete it. If you go for pure combat, your opponent can sneak objectives past you. So it needs to be a balance of both.

And the objectives don’t just score when you complete them. It scores at the start of the next turn. That means even though I am all set-up for an objective. I might not get it because you have a whole turn to stop me. I think that’s a smart system because it takes care of some things, like a first player advantage.

Buy on Miniature Market

25. Under Falling Skies

Under Falling Skies
Image Source: Czech Game Editions

Under Falling Skies is another solo game on this section of the list. The game is a combination of Space Invaders and Independence Day. In that you have waves of small alien ships getting lower and lower as the game progresses. And you are also trying to win by researching the other mothership. And once you’ve done enough research you can take it out.

Now that’s the theme, mechanically it’s about placing dice. The dice go in columns and determine how far the small alien ships advance. But they also do other things, like give you energy, let you research, or blow up the small alien ships. It’s a tense game of trying to control the small ships but at the same time not focus on that so much that you can’t make the last push on research to stop the mothership.

Buy on Cool Stuff Inc

24. Betrayal at House on the Hill

Betrayal At House On The Hill
Image Source: Wizards of the Coast

One that has bounced around on the list, Betrayal at House on the Hill is not without it’s flaws. Someone can be very overpowered, good for them but that can determine a scenario either direction. But the basics of the game are that you are exploring a haunted house. Eventually someone finds something that causes them or someone else to become the betrayer and the haunt happens.

I like this game because it’s so thematic. You get that horror feel of exploring a crazy house and getting little bits of random story. And then eventually someone in the group turns on you, it’s fun for that. However, the haunts, what the betrayer needs to do to win and what the survivor, how that is written out should be better. And they’ve never really improved it, so sometimes figuring that out can be a bit tricky.

Buy on Game Nerdz

23. Super-Skill Pinball 4-Cade

Super-Skill Pinball
Image Source: WizKids

Super-Skill Pinball 4-Cade is one of two roll and write games left in this section. It’s a game where you’re playing pinball. And I have to give it a ton of credit, playing pinball is not the easiest thing to simulate when it comes to a board game, but Super-Skill Pinball 4-Cade does a good job with it. And it’s fairly thematic for a roll and write as well.

They do that, mainly, but giving you ways in which the ball moves and bounces. So as you hit it with the flippers it is going to go a certain direction. And as it bounces off things, it’ll start to drop again. Unless you can get it into the spot that’s on most boards where it just bounces around trapped between 3 bumpers. The game even has that in it.

Buy on Miniature Market

22. Sonora

Sonora Box
Image Source: Pandasaurus Games

Then we have Sonora, Sonora is the other roll and write game. But instead of rolling a die, you are flicking discs and where the discs end, that’s the action on the board you’re going to take. That part of the game is fun, but I really like filling out your board or scoring sheet.

That is mainly because in Sonora everything combos. You fill in on one area and that’ll open up something else you can do in another area which might then even open up something more. And because of that you get really high scores and it feels like you re being very clever. Now, you are, because how you combo things together will be what works best for your scoring. But everyone in the game gets to be clever.

Buy on Cool Stuff Inc

21. Deception: Murder in Hong Kong

Deception Murder in Hong Kong
Image Source: Board Game Geek

Deception is a deduction and social deduction game and I really like it. If you know me, I don’t like social deduction. Mainly because most of the time social deduction at least at the start of the game just comes down to guessing. And randomly guessing if you’re good to vote for someone or not is not fun. But Deception gives you real information to work on.

There has been a murder and the murder, as well as everyone, has a murder weapon and a clue in front of them. The murder picks one of their murder weapons and one of their clues to be it for the game. Only the forensic scientist knows what they are (or an accomplice) and the scientist is sending up clues to get people to guess what it is. So those clues give you something to work on right away which I really like.

Buy on Cool Stuff Inc

Upcoming Streams

Right now there’s a chance that next Wednesday I will not stream. As that pushes it up to the day before Thanksgiving and I might not be free that evening. But on Monday, I have 20 through 11 of my Top 100 Games (of all time) 2022 Edition. So join me on Malts and Meeples then at 8:30 PM.

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Board Games Holiday List – Group Games https://nerdologists.com/2021/11/board-games-holiday-list-group-games/ https://nerdologists.com/2021/11/board-games-holiday-list-group-games/#respond Mon, 15 Nov 2021 13:45:47 +0000 https://nerdologists.com/?p=6308 What are some good group games that you could give those party gamers in your life, or take to your holiday parties?

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So, I will be doing a solo game list, but I wanted to do a group game list, and in particular a big group game list. These are games that work well with a number of players and can fall into that party game category but generally I wanted games that would be good with six or more people. Group games are great for the holidays because, well, you often get together with family or friends around that time, and you might want to play a board game.

Hues and Cues

This is a pretty new game that people might not have noticed. I believe it came out in 2020 or the very end of 2019, not an ideal time for group games, This is a game that is very different than most group games that you’ve played. I think it plays really different than a lot of party games, but still has a party feel to it.

In Hues and Cues you try to get players to guess your color on a massive grid of colors. You give a one word clue, everyone guesses, and then a clue that is up to two words. The person giving the clue gets points for people being close to their color. Right on or one away. Guessers get points for being right one the color, one away, or two away. It’s fun because only one person can get it perfect but everyone else can still get points for being close.

Wits & Wagers

Wits and Wagers Board
Image Source: Board Game Geek

Using a similar concept to Hues and Cues about being close, Wits & Wagers is a trivia game where knowing the answer doesn’t matter as much. What matters is betting on the closest answer without going over. All the questions have numerical based answers so everyone writes down their answer. Then you bet on which one is correct.

This game might not work the best with complete strangers, but if you know your players you might know who to bid on. I know sports fairly well, so if a sports question comes up, then you might bet on my answer. But most of the time, the answers towards the middle tend to be right, even with people guessing. It’s a good one for playing with parents or grandparents as well.

Deception: Murder in Hong Kong

Image Source: Board Game Geek

This is my social deduction game for the list. Honestly, I don’t like most social deduction games, but they do work well on big groups. I do, however, like Deception: Murder in Hong Kong a lot. That’s because you start knowing information. This might sound odd, but too many social deduction games you don’t know anything.

Here, there has been a murder committed and everyone is trying to figure out the murder weapon and the clue. Well, everyone except the murder, their accomplice, and the forensic scientist. The forensic scientist is giving clues to point people in the right direction. But they can only do this off of tiles that they have which might have stuff like the age of the victim on it or different locations where the murder happened.

So, you can see how you always know something. The murder and accomplice are trying to keep people off the trail. There is a witness who knows murder is but not the weapon or clue who is trying to keep the focus on the murderer but not too much. It leads to some great moments of discussion and accusation. And it’s always interesting at the end of the game to hear the story the forensic scientist had in their head to get people to guess.

Sushi Go Party!

Sushi Go Party
Image Source: Gamewright

While it has party in the name, Sushi Go Party isn’t so much a party game. It’s a drafting and set collection game that works well with any number of players. You are drafting a card out of a hand and then playing it .You pass your hand and draft another card, but there are so many ways to score points in this game.

Sometimes you are trying to collect as many of one thing as you can. If you get a lot of dumplings that’s worth a lot of points. Or with tofu, you get the most points if you have exactly two tofu. There are deserts which score you points at the end of the game as you collect more. Or there are some where you want to be the first to a certain number of them. Plus there are specials that let you score in different ways. Wasabi gives you extra points for the next nigiri you get.

This game really works well and it doesn’t take much longer the more people you have. That’s a nice thing about drafting games is that everyone plays at the same time. And with Sushi Go Party, as compared to Sushi Go, you can change up the board between games, so the game feels different every time.

Welcome To…

Image Source: Board Game Geek

This is the final game on the list. I could put in a whole lot more, but you can find some of those on your own. There are a lot of good big groups games out there. I wanted to put a roll and write on the list. I did a holiday list already for roll and write games, which you can read here. Some roll and writes just work well for large groups and Welcome To is one of them.

In this game you are building your perfect suburb. Putting up white picket fences, getting your neighborhoods all set-up. You score points for the sizes of neighborhoods you have, how many parks there are, how you advertise, how many pools there are, and more. It’s a game where everyone fills out their sheet at the same time. It works for basically an infinite number of players as long as people can see the cards.

Honorable Mention

There are a lot of games that can work well for this list. I skipped a ton of roll and writes, in fact I could have just make a list of roll and write games that an play an infinite number of players. But that’d be boring. I also didn’t do some bigger games that play up to six like Nemesis, Deep Madness or Unfathomable. They aren’t quite the games that work well for a holiday, unless your group is really into gaming.

I could have also added games like Unlock and Exit or any escape room style game. Those technically can play with an infinite number of players. I prefer them though with less than six because you need to be able to see the cards and I think four tends to be about the right number for that.

What games do you pull out with your family or friends around the holidays?

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Board Games for Work Lunches https://nerdologists.com/2021/05/board-games-for-work-lunches/ https://nerdologists.com/2021/05/board-games-for-work-lunches/#respond Mon, 10 May 2021 13:59:06 +0000 https://nerdologists.com/?p=5637 You have a co-worker who likes board games, what game would you bring to play over your lunch with them? What criteria would work?

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You’re in a job and you find a co-worker likes board games as well. You chat for a while ad decide during your lunch break you should play some board games with each other. What board games would you bring in?

The Criteria

  • Small/Portable
  • Plays in 30 minutes or less
  • Little to no set-up/tear down
  • Easy to teach
  • Small Footprint
  • Plays well with few People
Small/Portable

There are some big games that do play fast or meet some of the other criteria, but let’s face it, you probably won’t be bringing in a Gloomhaven sized box, or have a spot to keep a Gloomhaven campaign set-up. If you do, you are lucky. So instead if a game is small and easy to take around, that is going to be the best way to go.

30 Minutes or Less

Game play needs to be fast. Even if you get an hour for lunch, you probably want to play something that is fast. A game that takes an hour, with teaching the rules, and other things can take longer. And you don’t want to have something that you can’t finish in that hour. Now, if you have a table in your work area, you can maybe leave something set-up, but otherwise, keep it snappy.

Minimal Set-up

This ties into that thirty minutes or less as well, Keep the game simple to set-up and take down. You don’t want to spend half your lunch setting up the game to rush through the game and be taking it down once lunch is over. So, instead, look for games that you can play basically right out of the box.

A Fast Teach

Rules are another big thing to think about. If I teach Gloomhaven, that’d probably take 15-20 minutes by itself. But there are games out there that you can teach really quickly. Pick those ones off of your shelf first. Or if the people you are playing with are up for it, teach them ahead of time via Watch It Played or some other rules video.

Ohanami
Image Source: Pandsaurus Games
Small Footprint

You might think I already talked about this with a small game, but this different. A small footprint game is going to take up way less space on the table. Some of the Tiny Epic games come in a small box, but they take up a lot of table space. This one depends more on your work. some offices might afford you room at break room tables to play bigger games. I have played Power Grid and Dominion during lunch, not the smallest games. So know if it’ll work for you work.

Player Count

Some games scale well without adding times, some games do not. If you bring in Sushi Go Party, you can play with 8 people in the same time as two. Other games, however, you add in more players it increases the game time. Also find out if you play with analysis paralysis players, because that will make a difference in what you bring in, or what player counts you can do.

What Games Would Work?

Hanamikoji

This game is only a two player game, but you generally can knock out a game of it in 15 minutes. The actions are simple, set-up is fast, you could maybe even get in three games during an hour lunch. The biggest table hog part of it is the cards that are in the middle of the table, but generally pretty small and can be set-up and taught extremely fast.

Ohanami

This game is set-up right out of the box. And it is a drafting game, so that means from two players up to four players, the game goes about the same speed, which is as fast as the slowest player. Now, this does take up a bit more room, but you could condense the stacks so just see the high and low cards and then flip through scoring at the right time. But another really easy to teach.

Criss Cross

First of a few roll and write games on this list. Criss Cross is one where everyone goes at the same time, and that’s going to be a theme of all the roll and writes. It works well because the rules are fairly simple. The only tricky part of the teach is getting people to place the dice in pairs, so just really emphasize that.

Image Source: Grail Games
Second Chance

Another roll and write game, this one again has everyone playing at once. So it can really scale as high as you want. Second Chance, to me, is supposed to be a relaxing game, so rushing to fit it into a half hour lunch with the teach and eating might make it seem a little bit fast, but once people know it, it’ll be easy to pull out.

Magic The Gathering

Now, this one breaks one of the rules for sure. Magic the Gathering is not easy to teach. So I wouldn’t recommend teaching it during a lunch period. But there are a lot of people who play Magic the Gathering. Instead of teaching it, hope the person knows it and has their own decks. A standard game of Magic with a 60 card deck and players knowledgeable in the game can make it go fast.

Cartographers

Back to roll and write games. The theme for them is that everyone goes at once. Cartographers is fun because for a roll and write, it offers more player interaction. I really like that about it. Teaching it can take a bit longer than the other two, but since it is map making, I feel like the teach can be a bit smoother as well. The game provides framework for what you are doing based off of the theme.

Sushi Go Party

I mentioned this one above, it works well and scales well. Since it’s a drafting game, the slowest person determines the speed of the game. And even in the players first game, people generally get faster as the game goes on. The one tricky thing is the combinations of scoring can change a lot. So to make it even simpler, consider just Sushi Go where you don’t have the card variability.

Dice Throne

This one would work better for a longer lunch because of the dice rolling. Now, there will be some people who don’t think this works because they have the big box of everything. So it isn’t a small box to take around. Open up your big box, take out two of the Game Trayz and take those. Or, I have all the duel boxes because I wanted to keep it portable. Probably for an hour lunch, but the dice rolling Yahtzee style makes it an easy one to teach.

Final Thoughts

Board games can be a good way to interact and get to know co-workers more as people. Out of a number of my jobs I have left with good friends who I still talk with. I know some people like to keep their personal life and work life separate, I don’t. I can get that mindset because sometimes people lose the business and professionalism over time. But I think being able to see your co-workers and people and friends can be helpful at times. And then be professional at other times.

I asked it at the beginning, but what board game would you bring in to play with this theoretical co-worker?

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To Sleeve or Not to Sleeve the Board Game Question https://nerdologists.com/2021/04/to-sleeve-or-not-to-sleeve-the-board-game-question/ https://nerdologists.com/2021/04/to-sleeve-or-not-to-sleeve-the-board-game-question/#respond Tue, 13 Apr 2021 14:15:29 +0000 https://nerdologists.com/?p=5557 Do you sleeve the cards for a board game or don't you? That is a question that a lot of gamers debate so I look at the pros and cons.

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Normally, I wouldn’t spend a ton of time on this, because I haven’t been a person who has sleeved cards for a board game before, but I think there is a reason to sleeve at times. I also don’t believe that you always need to sleeve your cards for games. Let us dive into why you might or might not and the cases that I would or do sleeve.

Why To Not Sleeve

Cost, sleeves aren’t cheap for your cards. Especially for a massive game like Marvel Champions that is always coming out with more content, or a deck builder like Dominion which has a ton of expansions and is all cards. For Dominion, the cheapest that I found on SleeveYourGames.com is about $100. And those are cheap sleeves that a lot of people wouldn’t consider using.

It also makes it trickier to shuffle. I am a big person, 6’4″ so I can shuffle a large deck of cards. Sleeves add so much size to the cards. So not only is it trickier to shuffle, but it’s trickier to store. A sleeve doubles the size, maybe more of the cards. Boxes with inserts might no longer fit the cards. That leads to more cost as you need a new box to store everything which can be a fairly cheap cardboard card box or an expensive wooden box.

Why To Sleeve

Image Source: Board Game Geek

It keeps the cards nicer. And it allows you to smash shuffle if you want versus other shuffles. But think about all the fingers that get on the cards. Especially for a collectible card game (or trading card game as they go by now), you can have cards that are worth large amounts of money. So getting a sleeve for a $100 card, that can help protect your investment.

But what about regular games, why would you sleeve. Some it could still be money wise, the game is out of print. But games like Dominion, Marvel Champions, Sushi Go Party, or others where you are handling the cards often can last longer sleeved.

When Do I Sleeve

Honestly, I don’t sleeve much, but when I do sleeve I look for a few things. First, with collectible card games, I tend to sleeve those. Not because I am so worried about the resale value of my cards, but because when I’ve gotten good cards, expensive cards for Magic decks, I don’t get them in mint condition. Without them being sleeved I could then tell, or anyone could, when those cards were showing up.

Next is the quality of the cards or how much the cards are handled. Right now I am sleeving Marvel United. The card stock on those cards is thinner and while I have 85 or something different characters to use, I want to make sure that the cards stay in good shape. They won’t get shuffled much, but the characters who are played will get handled a fair amount, so the thinner card stock will benefit from a cheap sleeve.

I also consider how much the cards are handled. There are two games that I need to sleeve because of how much they are handled. The first is Love Letter. The card quality isn’t super high, there are very few cards, and they are handled all of the time. The same goes for Sushi Go Party, some cards, the nigiri, are handled all the time in every game. That means that those cards will show more wear and tear faster. I could also see that happening in Point Salad as well.

Should You or Shouldn’t You?

Personally, I don’t get sleeving every game. That is a lot of money to keep a board game nicer. In the case of something like Dominion, there are a ton of cards total with all the expansions. And if you want expensive sleeves for the base game and all the expansions, it would cost a lot. Plus any new expansions you need to match-up the sleeve type. So there is a tipping point, when would it be easier to replace the game versus sleeve it. Sushi Go Party is on that edge as well. I maybe can get a new copy cheaper than I can sleeve it all.

So I do not believe you need to sleeve all of your games. If that makes you feel better about it, go for it, but some games, definitely don’t need them. Even something like Gloomhaven that has a ton of cards, I played the full game and the few cards that are shuffled often were still fine at the end of the game. So consider how often you use and shuffle each card in the game, the more often you do, the more likely sleeving it is something you could consider.

Let me know if you sleeve your games? Do you do it for board games or just TCG’s (trading card games)? What are your preferred sleeves?

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TableTopTakes: Ohanami by Pandasaurus https://nerdologists.com/2021/04/tabletoptakes-ohanami-by-pandasaurus/ https://nerdologists.com/2021/04/tabletoptakes-ohanami-by-pandasaurus/#comments Tue, 06 Apr 2021 13:36:33 +0000 https://nerdologists.com/?p=5525 Build up your peaceful Guardian in Ohanami as you draft cards and try and score the most points in this game by Pandasaurus Games.

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Build up your peaceful garden in Ohanami as you draft cards and try and score the most points in this game by Pandasaurus Games. What are my thoughts on this fast playing game with more strategy than it might look like at a first glance? I played three games of this over the holiday weekend with my wife and my parents. So for them, it was a great success.

The Game

In Ohanami, you draft two cards at a time and put them into up to three different columns. Splitting up the cards that you drafted is fine, but there are rules to placing in a column. The number you put down either is put at the top and has to be higher than the highest number in that column, or at the bottom and lower than the lowest. So you will end up with three different columns all in numerical order.

The scoring in this game is interesting. You play through three hands, the first hand you score all of your blue cards for three points each, then next hand as you continue to build the three columns in front of you, you score blues for three points each and green for four points. Finally in the third hand you score grey for seven points. As well at the end scoring pinks based off of how many pinks you’ve collected. The player with the most points wins.

What Doesn’t Work?

Honestly, I got nothing for this section. That isn’t to say that this is a perfect game. I think that everything works well and it is light fast fun. Jokingly, I wish I paid more attention to the artwork on the game. The game goes so fast that you don’t really have that much time to appreciate it.

Ohanami Cards
Image Source: Board Game Geek (@kalchoi)

What Works?

The drafting in this game works really well. 10 card hand would be a lot to draft from, but you draft two at a time. That means it goes by really quickly. The drafting is also extremely simple. Something like Sushi Go Party has a few more moving pieces to it and the scoring, here you simply draft two cards and add them to columns. Or you can toss a card if it doesn’t work for you. So there is some strategy in your drafting, but there is very little to no hate drafting in the game, because getting points yourself is better than taking an ideal card for someone else.

The scoring adds a lot of depth to this game. It seems pretty simple, but it does make what you draft matter. If you get blue cards in round one, let’s say 5 of them, that’s 15 points in round one, 15 points in round two, and 15 points in round three, assuming you don’t add any m ore. If you get them in round two, you miss out on the first 15, and so on. So while blues can score you the most points, 9 per blue card, that’s only if you get them early. So blues are worth the most in the first round, greens in the second and greys in the third. But you also have to think about pink, you can score a lot of points if you have a lot of them. A few pinks, say two or three will probably cost you point in the long run, but if you can get up to 6-7, now you’ll score a lot more points, and up to 10-12, way more points. So there is a balancing act, because pinks don’t score you points early.

And really, the time works so well for this game. After teaching it once, the subsequent games were 15-20 minutes, so extremely fast. That makes it a great filler and it should be a game that works well with less than four players, even though that’ll make it more random. Because you don’t know when you’ll see cards and who will see them first, you can’t fully strategize anyways, so the randomness at less than four won’t be a big deal. In fact, it can probably enhance some strategies if things shake out right and you’ll see your own hand again more often, in four players you only see two cards again. But no matter the play count the game shouldn’t balloon too much in length. It’ll take longer if you play with analysis paralysis prone players, but hopefully even they can play this game fast.

Final Thoughts

This is going to be a game that is good for a lot of people. The game play is so fast, and there are interesting decisions to be made as you go along. The scoring is what pushes those decisions but gives you flexibility to think about strategy and to think how much of a gap you want to create between numbers, do you want to throw away a card and things like that. And this is a good game for non-gamers and introducing them to an idea, such as drafting. This is as about as simple a drafting game as you can get, so even before something like Sushi Go or Sagrada, this game would work really well.

Overall Grade: A
Casual Grade: A
Gamer Grade: B

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Theming a Board Game Night https://nerdologists.com/2021/03/theming-a-board-game-night/ https://nerdologists.com/2021/03/theming-a-board-game-night/#respond Thu, 04 Mar 2021 15:01:37 +0000 https://nerdologists.com/?p=5405 Theming a board game night can give it a fun flair, what are some ways you can theme a game night?

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I talk pretty often about how I have a board game night, and while they have recently been digital, I want to talk about the concept of theming a game night and what you might want to think about.

Theming a board game night can be a lot of fun. It gives people a good idea of what games might be played. It helps focus in a collection which games come off of the shelf. I know that I have enough board games where it is tricky sometimes to get them to the table, but if I theme the night, then I play games I might not get to otherwise. What I want to talk about is how to pick a theme, but before that, I think we should talk about how to pick games.

Picking the Games for Board Game Night

Now, you might just want to pick games that go with the theme ,and keeping things on brand for the theme is important. But it is easy to end up with a lot of the same types of games, if you pick something like fantasy, you could end up with four big games ready to go. A game night should provide some more diversity in what is played and that’s less because some people don’t like big games, but more because people will come in late. I am working on coming up with a methodology of what works well.

I think that starting out with a party or lighter/faster game is good to do. People will show up throughout that game, they can either sit down and chat with you while you play or hop into the game if it’s a party game as the points don’t matter. Then have some medium or heavier games to go after people have arrived. This can often have you splitting into a couple of groups, get a heavier game and a medium weight game going. Then as the games wrap up, you go back to lighter games again and pick ones that can end whenever or can be played multiple times pretty quickly as people will slowly drop out for the night. I’ve found that this strategy works well and the games played generally will give everyone something that they like, for those party game players or those heavier gamers.

Picking a Theme

Keep The Theme General

So, with that in mind, it makes a collection clearer for what themes might work. You’ll be able to see what games you have that fit a given theme. And when I say pick a theme, I mean give yourself a broad category. For examples, instead of 18XX go with games with trains. Instead of Lord of the Rings go with fantasy, instead of chickens go with animals. Give yourself enough to work with and a wider breath of games to pick from. It will also make the game night more inviting, because you might have three games about chickens, but if I hate chickens, I might not come, but add in animals of any sort, I would come for games about cats. That’s a silly example but helps make the point. A broader theme is more interesting because someone who doesn’t like fantasy except Lord of the Rings can still come to game night. I always try and say what games I’m looking at as well when inviting people.

Vary The Themes

And vary the theme as well. If you flip back and forth from sci-fi to fantasy and back with maybe a horror thrown in there, it’ll limit what games you can do. It’s fine to stretch a little bit to fit some of your favorite games into categories, but by theming you can also encourage other people to bring games as well.

Image Source: CMON
Stretch The Themes

Now, I am a strong proponent of stretching the theme as well. You do want to play your favorite games, so make themes that they can get into, maybe just barely. It’s a food themed game night, what games have food in them even if they aren’t about food. If you love Agricola, you can make that work. Ice Cool is about flicking penguins who want fish. Or if you’re doing a theme about a school or learning, Ice Cool works for that, or about animals, Ice Cool again works. You can get games into a theme to give yourself more options to play, if you really try.

Theme To The Season

Finally, pick themes that go with the season. At the holidays, make it about party games, if you do it on a weekend evening like I do, that means around Christmas and New Years that people might have other parties as well. Make your game night something easy to drop into. Or in October go with horror games. In July, go with games about food or fireworks or about the United States of America. That’ll help you get variety in your themes as well.

Themed Game Set Examples

Food
  • Sushi Go/Sushi Go party – This is a nice starting game, it plays fast and offers time to chat. It’s also enough that groups can continue playing if they want.
  • Homebrewer, Foodies, and Heaven and Ale – This is the second wave of games that I’d use in my collection. They are bigger games with more going on, but Homebrewer and Foodies are pretty light weight and easy for someone who might not know the game quite as well to teach. The people who want to play a heavier game, Heaven and Ale covers that crowd.
  • Point Salad and Ice Cool – Point Salad is a great wrap up the night game. It plays a decently large group, it plays fast. So a good one for the Homebrewers or Foodies players to play while Heaven and Ale players finish up their game. And Ice Cool plays a big number and is silly fun.
Horror/Halloween
  • Zombie Dice – It’s a very simply push your luck dice game about zombies. Sure it’s not actually scary, but it has a horror related theme which is really what you’re going for more than something too scary.
  • Dead of Winter, Betrayal at House on the Hill, Marrying Mr Darcy (with Zombie expansion) and Deranged – There are some lighter and some longer games in here, but it gives you a variety of options. And three of them handle a larger group of players.
  • Deception: Murder in Hong Kong – Sure it’s not really a horror game but it’s about a murder which has a Halloween feel to it. And it’s a nice bigger group game where the games don’t last too long, people can leave between them and it can wrap down the game night.
Image Source: Board Game Geek
Sci-Fi
  • King of Tokyo – So this could fall into the next category of games, but the games of King of Tokyo are fast and the Cyber Bunny is definitely sci-fi. Plus since the game is simple, chatting with people who arrive while you’re playing is easy.
  • Xenoshyft: Onslaught, Alien Artifacts, Clank! In! Space!, Cry Havoc – All of these are bigger games, though some of them are more complex and drier to play. They give a good variety from area control, a 4x-ish card game, two deck builders, but one cooperative and one not.
  • Not Alone or Lazer Ryderz – Now, Not Alone is for if you still have a larger group. But you could do Lazer Ryderz in teams as well which is just becasically the bike game from Tron. A some good goofy fun with that game. Not Alone gives you more of a game but still plays a big play count.

Those are just three examples of what you could do. And that is how I’d build it from my collection. I also like it when people bring games that gives even more variety as to what to play.

Have you themed a game night? What’s your favorite theme?

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Point of Order: Silver Bullet and Silver Coin https://nerdologists.com/2020/06/point-of-order-silver-bullet-and-silver-coin/ https://nerdologists.com/2020/06/point-of-order-silver-bullet-and-silver-coin/#respond Fri, 26 Jun 2020 12:44:51 +0000 http://nerdologists.com/?p=4487 Yesterday I talked about Silver in my TableTopTalks, you can find that here. It’s an interesting little game that is very easy to teach and

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Yesterday I talked about Silver in my TableTopTalks, you can find that here. It’s an interesting little game that is very easy to teach and I like that about it. However, I did see one problem with the game, and that’s with the 14 different sets of cards, 0 through 13, you only have one set for each number, with the exception of 12 where you have two options.

The downside to that is, of course, that once you have a strategy locked in, the game might not change that much for you. And as someone who has played the Silver app a lot, I can say that my strategy doesn’t massively change at this point in time on the app, in person and at different player counts, I think it can, but on the app, I basically understand what I want to do and will do the same thing as much as possible every time. That might have eventually happened to the physical game itself as well. Instead, I picked up

Image Source: Bezier Games

Silver Bullet and Silver Coin

Both of these are standalone expansions, which means that you don’t need to have the base game to play them, they come with their own 0 through 13 sets of cards. That’ll be fun as it will give me some different ways to play the game just straight out of the box. But there’s a bigger reason for picking both of them up and that’s the fact that you can mix and match. I compare this to Sushi Go vs Sushi Go Party. In Sushi Go, you have one set of cards that you’re drafting from, so super simple, only one set of scoring to teach. In Silver, super simple to teach, only one group of cards, and you don’t even need to teach them because the rules are easily explained. In Sushi Go Party, the game is simple because the drafting doesn’t change, you might need to teach a different scoring as you swap out sets of cards you’re drafting. With the stand alone expansions for Silver, Silver Bullet and Silver Coin, the basic rules of the game stay the same, but the powers on cards are going to change. This means that you can play those sets right out of the box, or you can play with them mixed together, as long as you have one set of each number, 0 through 13 in the deck you’re good to go.

This is going to allow the base cards to feel different and create a lot of unique combinations, I am not that good at doing the math but there are a lot. That means if I want to play something that maybe has the simplest rules, I’m not sure, I could just play the base set, if I want something that maybe makes it more challenging, or just something different, I can swap out one thing and I got a different game. And that can be done over and over again with all the different card sets, and I can even increase the number swapped, so maybe out of the 14 different sets it’s five from Silver, five from Silver Bullet and four from Silver Coin, that’s possible, so it makes it that I might get a favorite combo that I like to play, but I can randomly pick and probably not see the same combination for a long time, thus increasing the replayability by a ton.

Have you had a chance to play either Silver stand alone expansion?

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Top 10 Small Box Games https://nerdologists.com/2020/04/top-10-small-box-games/ https://nerdologists.com/2020/04/top-10-small-box-games/#respond Wed, 08 Apr 2020 13:51:24 +0000 http://nerdologists.com/?p=4266 If you’ve been keeping up with my Top 10 List, you’ll have seen a number of the same games on there over and over again,

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If you’ve been keeping up with my Top 10 List, you’ll have seen a number of the same games on there over and over again, some of my favorites, and it gives you an idea of how they fall into various categories and mechanics, but I wanted to do one that’s going to hit a number of different games, and that is going to be small(er) box games. Now, I’m not going with Micro Games, so it doesn’t have to fit in a mint tin, pack of gum, or be a regular old deck of cards, but games that are in a box that’s smaller than a Carcassone box.

10 – Second Chance
The first of several roll (flip) and write games on the list. They just work really well for packing a punch in a small box. In Second Chance, you’re trying to fill in as much of a grid as you possibly can with a bunch of Tetris like shapes. The trick is that the next shape you add, from two cards flipped, must touch one of your previous shapes somewhere. Now, smaller shapes would generally be ideal because you can fill it in more solidly, but there are a limited number of one or two square cards in the deck, so you have to hope that they come up at a time that you can use it. If you eventually can’t use either of the two shapes flipped, you then get a second chance, a card that only you can use, however, if you can’t use that, you’re out of the game and you count up the empty squares and that’s your points, the person with the fewest empty squares wins. It works really well because you don’t have down time since everyone is using the same cards, just with a different starting card.

Image Source: Board Game Geek

9 – Criss Cross
Smallest game on the list, it’s barely larger than a deck of cards, but it offers a whole ton of fun. In this game, you are rolling dice and placing those dice on a 5×5 grid, trying to get like symbols next to each other to score points in both the rows and columns. The tricky bit is that you need to put those two dice faces for a round next to each other, orthogonally, or like a domino would fit into a grid. Adding to that, the fact that it’s scoring both rows and columns means that you need to think hard about getting points both ways, because while more like symbols in a row gives you more points, being able to score in more directions might be better. Plus, you can put the dice faces anywhere, so you have to worry about not giving yourself two single spaces not next to each other, because that means you can fill in the last roll. A lot of fun and plays fast with no downtime.

8 – Say Bye to the Villains
A really tough game for the list, one that you’ll lose way more often than you win. In Say Bye to the Villains, you are Samurai who are going to be taking on various villains and you have ten days to prepare. That can be done by increasing your stats or by figuring out a villains cards and how tough a villain will be or by giving someone else a card. However, all of these things cost time, and the better ones might cost multiple days, and you only have ten days to prepare. So while the game is cooperative, you always feel like you haven’t prepared your stats well enough or that you haven’t figured out enough for a villain so you just need to try at the the end and hope it works. Thus far in around ten plays, I have yet to win the game, but in the vast majority of them, we’ve been really close, so one of these days it’ll happen. The game can overstay it’s welcome just a tiny bit if someone spends their time really fast they then have to sit around, and in a higher player count, that could be a little bit.

Just One Game Box
Image Source: Board Game Geek

7 – Just One
This party game works perfectly on this list because it packs a punch for a small package. First, it’s a fully cooperative party game, which is pretty rare, but it’s also clever, borrowing some from Scattergories and Taboo and other older party games that maybe don’t hold up as well. One person is “it” and they flip over a card and show it to everyone else and pick a number from 1 to 5, that corresponds with a word, then the other players write down a one word clue for that word. However, then the players have to compare their words, and any duplicate clues aren’t shown to the person who is it. The clues are then revealed and that person needs to guess what word it was, if they get it, you get a point. If not, you lose a card, limiting how many points you can get. Now, it is a party game, so scoring is optional, in my opinion, but the game itself is a really fun time.

6 – The Lost Expedition
This one has shown up on the adventure list, but it’s a small box game that’s a lot of fun. In this game you’re trying to navigate from the start of the trail all the way to the Lost City of Z. However, there are creatures, native tribes, rivers, and more that need to be traversed to be able to get there. So as a group you’re playing down cards that will allow you travel further down the trail, but they’re going to cost resources and you have a limited supply of those, so you have to balance wanting to push ahead as fast as possible with gathering more resources as well. The game does a nice thing as it’s a cooperative game, it helps alleviate a situation where there is an alpha player who wants to tell everyone what to do because when playing down cards for the morning or evening walk, you can’t discuss the cards in your hand, so the biggest decision can’t be alpha gamed.

Image Source: Gamewright

5 – Sushi Go Party!
I really like this game because of the variability to it. In regular Sushi Go, you have a fixed pool of cards, but in the Party version, you can swap out your appetizers, desserts, and specials, and more so that it is a different combo most of the times. You can make it as challenging or as easy as you want to score points. And the game is just a really good drafting game that doesn’t give you down time. You’re mainly just trying to draft sets, but some of them offer a lot more points if you get a large number of them, whereas, others you can split into smaller sets, or others will give you negative points if you have to many of them. The artwork is very cute in the game as well, which helps it hit the table with a wider variety of players.

4 – Point Salad
So there’s a joke about games where they can be a point salad, meaning that they give you a million different ways to score in the game, like you can put a million toppings onto a salad. In Point Salad, it gives you a million ways to score, but you have to decide which ones you want to take, and which veggies you take to build up your salad. The game is great because it plays fast, it offers interesting decisions and its tongue in cheek naming. Overall, it’s a pretty simple game, but offers good replayability and you can’t have the same strategy every game because the scoring cards you can draft will vary based off of what cards are actually being used and what pile those cards might be in. A fun and fast game.

Image Source: AEG

3 – Welcome To…
The highest roll (flip) and write game on the list, as it’s my favorite that I’ve played thus far. In the game you’re building your perfect Stepford neighborhood, with it’s white picket fences, parks, and pools. Will you be the best at developing your neighborhood. The great thing about this one is that you can play basically an infinite number of people because everyone is using the same three pairs of cards each round, well, picking one of them to use. It’s a challenging game as you’re trying to complete specific neighborhood layouts but also focusing more on one of the things, parks or pools, can net you more points, but you’ll also be missing out on points as well. The game plays fast and everyone is involved in the whole game, so a lot of fun, and one that if people have access to a printer to print the sheet or has the game, works really well online.

2 – Hanamikoji
A great small box card game where you are trying to win the favor of various Geisha. To do that, you need to give them gifts, one might want a comb, while another might want a flute, it depends on the Geisha. To get them those gifts, you and your opponent, it’s only a 2 player game, are going to take turns doing one of four actions. Each person can do each action once per round. It might be that you discard a card face down that won’t be a gift for any of the Geisha. Or you play two face down that you’ll use as gifts later, or there is a play three face up, your opponent picks one and you get the other two, or two groups of two face up, your opponent picks one and you get the other. It offers a lot of strategy, but there’s enough hidden information to keep the game challenging every time you play it.

Image Source: Fantasy Flight

1 – Arkham Horror: The Card Game
When I was thinking of this list, I kind of forgot that this would apply, but it’s probably my favorite “small box” game. I put it in quotes, because the more expansions that you get, the larger a box you’ll need, but if you just get the base game, and that’s all you’d need for a while, it comes in a small box. And it gives you a bigger gaming experience than some as you’re playing through scenarios in a greater story just using cards and a few tokens. The downside to that scenario based story is that once you’ve played it once or twice, you’ll know the story, then you’ll want to get the cheap expansion packs, and eventually it’s not that small a game anymore. Still, you can get a lot from that small box.

I have a lot more small box games that pack a lot of punch that just missed the list. Things like Hats, Letter Jam, Homebrewers, Century: Golem Edition, Not Alone, Onirim and more just missed the list, and I think when boar dame night in person starts up again, some of them will go higher up the list, because a lot of smaller box games play faster and are easier to pick up on.

What are some of your favorite games that come in a small box?

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TableTopTakes: Draftosaurus https://nerdologists.com/2020/01/tabletoptakes-draftosaurus/ https://nerdologists.com/2020/01/tabletoptakes-draftosaurus/#comments Fri, 24 Jan 2020 14:19:40 +0000 http://nerdologists.com/?p=4004 This was a game that I was originally introduced to at GenCon, I got to play a quick little bit of a self led two

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This was a game that I was originally introduced to at GenCon, I got to play a quick little bit of a self led two player demo. A few months later it showed up at a local game shop and I was looking at it every time that I came in, thinking that I really need to buy the game, and I finally pulled the trigger. I got to play it again already and it didn’t dissappoint.

Draftosaurus is a game that the best way I can describe it is half way between Sushi Go! and a roll and write game. In Draftosaurus, you are building a dino park. To do this, you are grabbing 6 dino meeples (dineeples or deeples) as is everyone else. Then whomever is the first player rolls the die, this determines where you can place the dino meeple. It might be in the forest or the desert or on the restroom side or gift shop side of your dino park or in an empty pen or a pen without a T-Rex. But, if you’re the person who rolled the dice, you can place your dino where ever you want. You pass your dinos to the left and repeat the process with a new person being the first player. You do this until all 6 dino meeples have been drafted, and then you do it for another 6 dino meeples. Then you count up your score, which is based off of the pens. Some of the pens want pairs of dinos, you get points in other pens for having more different dinos or more dinos of the same type. And there are more ways to score on the board, plus the board is two sides which has even more ways to score.

Image Source: Board Game Geek

This game is small and a lot of fun. The real star of the game is the dino meeples, they look amazing, and the T-Rex looks different than the Stegosaurus which looks different than any of the others. Just playing around with those is fun, though, this game which is light and easy enough to teach kids, the dino meeples are supposed to be hidden in your hand, so they are somewhat small, but with six of them, it might be harder for a younger kid to be able to hold them all. The game also says it is for 8+ because of the size of the meeples, I think that younger kids could play it, but the dino meeples are a choking hazard, so don’t let them use it unsupervised, if they like to stick things in their mouth.

Draftosaurus also plays extremely fast. You’d drafting a total of 12 dino meeples and then adding up a score. And because you’re drafting at the same time, it’s only twelve times of drafting no matter how many people you have. They say on the box that the game takes 15 minutes, and I think that is on the longer end of how fast the game should go. Maybe if you have a really tough decision it’ll make a pick take a little bit longer, but generally you pick, reveal and place, and pass, and you can do that in 30-45 seconds. That means that when you do play Draftosaurus, you can play again, and in fact, the rule book suggests that you play the summer side and then the winter side to get an overall score to determine who can build the best park.

Image Source: Board Game Geek

Let’s talk a little bit about the scoring. I wish that this game came with score sheets. The scoring isn’t complex, but you’re having to hold multiple numbers in your head, adding them together, and if you get distracted, like I can, then you have to start over again. Or if someone asks a question about scoring when you’re doing your scoring. With a score pad and a pencil, you’d be able to make the scoring go a whole lot faster, and it would make the game a little bit easier. Then, even a younger kid would be able to do the scoring, holding the numbers in your head, keeping track of which pens of yours you’ve scored, that could be a bit much. I might actually spend time designing a score sheet if there isn’t one already on Board Game Geek, that I can print off an laminate in order to make scoring easier and I think scoring a pen at a time makes it more exciting at the end. That’s a minor quibble to how the game works and one that I can adjust myself. The actual ways that the pens score is interesting and it doesn’t feel like there is really an overpowered method for scoring and you have to adjust depending on what dino meeples you are getting.

Overall, this is a really good game. It’s a good fast filler and has a lot of replayability. The choices are good enough for a gamer, but it is definitely for that mind clearing filler that can be played with kids, played with family, or played at a game night. I do think that the game works best over two players, I played at two players the first time, but it isn’t bad at two players either, it’s just better at more. I haven’t played the two sides back to back, but I think that would even be the best, around 20 minutes, get a quick filler in and it mitigates a bit of the luck from scoring, just because it is so random. But you really need to pay some attention to stuff being passed and be ready to pivot when you need to.

Overall Grade: B+
Gamer Grade: C
Casual Grade: A-

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