Sword and Sorcery | Nerdologists https://nerdologists.com Where to jump in on board games, anime, books, and movies as a Nerd Tue, 14 Jan 2025 17:30:38 +0000 en-US hourly 1 https://wordpress.org/?v=7.0 https://nerdologists.com/wp-content/uploads/2015/10/nerdologists-favicon.png Sword and Sorcery | Nerdologists https://nerdologists.com 32 32 Gamefound Winter Feast https://nerdologists.com/2025/01/gamefound-winter-feast/ https://nerdologists.com/2025/01/gamefound-winter-feast/#respond Tue, 14 Jan 2025 17:11:26 +0000 https://nerdologists.com/?p=9368 There's a new Gamefound Feast. What games, accessories, and more are they announcing this time? It's a list of 13, which is your favorite?

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It’s that time of year again. Or really that one of three to four times of year again when Gamefound does their Feasts. If you are not familiar with a Gamefound feast, that is a chance for game companies to talk about the crowdfunding campaigns that are going to be upcoming on Gamefound, and there are always some fun ones in there. I suspect that this might be the time when get an Awaken Realms announcement, but often they do their own video, so we’ll have to see what games are announced.

The Gamefound Feast

Gothic: A Shadow’s Quest by THQ Nordic

This one is based off of a video game. And THQ Nordic is actually the company who is the creator of the video game, so they are doing their own game. It’s interesting to see them doing it themselves. The only other thing I know like this is when Riot Games made Mechs vs Minions. So I find it cool. I don’t know a ton about Gothic or really anything. But this looks like my type of games, a lot of minis, standees, monsters, and it looks fun. I like a dark gothic setting for a game.

The video game is an adventure RPG, so the board game is going to be like that as well. And that sounds like a lot of fun to me. I like that you play on three different levels in this game, explore the world, get missions and level up in camp, and then if it’s a combat quest, you are going to be doing more tactical combat. It’s extremely interesting to me because this is really my type of game.

Follow the Gothic: A Shadow’s Quest here.

Sword & Sorcery on Teburu

This isn’t a new game, it’s Sword & Sorcery a campaign game that I like. However, Teburu is a digital board for your game. That means that with the app and Teburu you are going to be play it without all the book keeping that was part of Sword & Sorcery. However, I will say, this one isn’t that much for me. I thought that Sword & Sorcery was fine, but I didn’t love it. Maybe it would make it easier, but you’d still have so much stuff to pull out and set-up. But if you’re up for it, it’s going to be good for a lot of people.

And while I’m not going to get it because there is the cost of the Teburu system. But the enemy AI definitely was a bit annoying. So maybe it would make it smoother and make it simpler to get to the table. But like I said, it’s rebuying a game that I sold and it’s buying technology which I’m interested in, for the Vampire the Masquerade game, but less so for this.

Follow the Sword & Sorcery Teburu Campaign here.

The Megan 2.0 Gaming Table from Geeknson

Not a board game, but Geeknson is one of the big board game table company out there. I don’t need a board game table, I have a Jasper from AllPlay/BoardGameTables, and it’s great. So I will just say this, I like board game tables. And I think as long as you get one from a good company, Geeknson, AllPlay, Wyrmwood and others, you are going to get something that’s great and that’ll help.

Follow the Geeknson The Megan 2.0 campaign here.

Empress Deck and Companion Book for 5th Edition D&D by Weird Works

This is going to be an addition for D&D. It’s just going to be a way to mess with things like initiative, and more as well. This sounds like an interesting addition but not something that I feel like I need. It’s basically a custom tarot deck that is going to be able to help with “problems” but it’s something that could be a bit of fun to do. Like I said, though, not going to be for me. The companion book sounds slightly more interesting, but not that much more interesting. It’s going to be some more content with probably how to use the deck.

Follow The Empress Deck & Companion Book here.

Ascendency: Underworld from OneMoreTurnGames

This is an expansion to Ascendancy. This game looks like it has a lot going on with it. Ascendancy is an area control 4x style of game. And it is a game that can play solo. For me, it’s one that I looked at when the first campaign came out. I’m not super sold that it’s going to be a game for me, but there are elements that are really interesting about it. But do I need a huge game like this, maybe? It’s so tough because I want to play games like this, but there is so much.

Follow Ascendancy Underworld here.

Nanty Narking: Rise of Cthulhu from Phalanx

This is bringing back the game Nanty Narking. I know really nothing about this game. It was originally Discworld, then it became Nanty Narking. I don’t know much of anything about the game which is interesting. Mainly because I feel like I know about so many different games. From what it looks like, this is still a competitive game, now the players can lose together with Cthulhu driving madness. I’m not feeling this game too much though.

Follow Nanty Narking: Rise of Cthulhu here.

Dark Rituals Malleus Maleficarum from Maki Games

I am not familiar with Dark Ritual. This is a reprint of the game. It’s a one versus all game and it’s not super interesting to me. Yes, the game is cool and dark looking, but if you like one versus all games then it might be for you. But it’s an easy pass for me.

Follow Dark Rituals Malleus Malefacarum here.

Grimdark Future: Broken Truth by One Page Rules

This is going to be a miniatures game. I know nothing about this setting or system of the Grimdark Future universe. This is the first time that they are doing minis. It’s a miniatures war game which is not my cup of tea. So sure, it’s probably interesting and the minis look very solid. But it’s not for me. If you want a one page rules to get into the game, it’s going to be an easy one to get into as the rules are free online.

Follow Grimdark Future: Broken Truth here.

Starside: Promethean Crusade from Archon Studio

This is another miniatures sure. If I wanted to jump into a miniatures game, there are a lot of options. This is going to be a fleet command game, so that’s different. I do like the idea of a space game I think more as a miniatures game. That said, I’m not diving into playing miniatures game. But with Starside and Grimdark Future there are two solid options for people who want to jump in.

Follow Starside: Promethean Crusade here.

Dare the Unknown: A NASA Board Game from Space Delirium

This one is interesting, this is one that is based on reality. The crazy part is that is truly NASA licensed. You want to bring back your rockets to earth, be the first one to get them back. It is their first board game, though they have done other crowdfunding campaigns. I like that it’s licensed by NASA but it’s not going to be game that I’m super excited for. I do think it’s going to be a nice family weight game potentially or at least that is going to be the target, which is great for a theme like NASA.

Follow Dare the Unknown: A NASA Board Game here.

Fear Itself – Shattered Veil Edition from Pelgrane Press

This is another table top RPG game. I think this is going to be a chance for people to play in their favorite horror films. They say that it’s great for a one shot game. I know it’s not going to be one that I want to back. I like my D&D and I want to keep it at that. And really, I don’t have much time to dive into more when it comes to RPG, D&D keeps me plenty busy. But if you want to play a horror film as an RPG, Fear Itself is going to be great, from the sounds of it, for that.

Follow Fear Itself – Shattered Veil Edition here.

Lying Pirate – Cities of Greed Expansion from Nordic Pirate Games

Okay, first off, isn’t that company name mainly Vikings? I am not familiar with the original game, though it had about 5,000 backers. This is going to add more to the game. The aesthetic looks great to me. The game is going to be party weight game with some deduction to it, which I’m guessing is going to be like a Liar’s Dice elements to the game. The one thing that concerns a little bit about the game, which does have a good BGG ranking, is that the game, as a lighter/party/Liar’s Dice style game is that it’s an hour in length.

Follow Lying Pirates – Cities of Greed here.

Star Realms Conquest from Wise Wizard Game

This is going to be one that you know if you want or not. This is a deck building game. It’s going to be a core set. This is going to be a game that you can jump into at this point if you want. Or you can mix it in if you are already familiar with the game. That’s fun that they keep on giving new launch in points. I need to play more Star Realms before I’d consider backing this one. The nice thing is that this is a pretty small box and that means that it’s easy to get and keep adding to the game that I already have.

Follow Star Realms Conquest here.

Which Excites Me Most?

I think it’s the first one. Gothic looks like my type of game a lot. There are some other fun ones, but with more of a mix of RPG, the table, and then miniatures games, this is one where there were fewer that I was interested in. Ascendancy is probably the next highest for me, or even Sword & Sorcery Teburu, though, like I said, I thought that Sword & Sorcery was just fine. It’s more, I want to get a Teburu game sometime. The Vampire the Masquerade one is probably the spot that I’d jump in at though.

Let me know which one interests you the most.

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Top 5 Games I’d Want a New Edition Of https://nerdologists.com/2024/04/top-5-games-id-want-a-new-edition-of/ https://nerdologists.com/2024/04/top-5-games-id-want-a-new-edition-of/#respond Wed, 17 Apr 2024 11:38:05 +0000 https://nerdologists.com/?p=8876 What board games could use a new edition to just make them that much better? I have a list of five that I'd really like to see.

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Some games are good but not great. Then after a while a second edition, an improved edition of the games come out and they are better. But not all games get this treatment because maybe it is just a big enough miss that one one wants to. So what are some games that I thought, generally were good but could have been great. Let’s see which ones I’d like to see be even better.

Top 5 Games I Want A New Edition Of

5. Sword and Sorcery

When playing through the first box, I liked elements of this game. I thought that the puzzle of what you were doing on the board is interesting. But the more I played, the more repetitive it got. And the more the game was just a move, battle, battle, move. Your actions were almost always set in a predictable way.

Sword and Sorcery is one of those games that could improve in two ways. First, get a more varied scenario. There is always probably going to be an element of beat the bad guys. But make that element more interesting and dynamic in the game system. And make it so I don’t feel like I’m just doing the same thing over and over again.

The other one is the story. While some games feel like they live in a unique world, Sword and Sorcery does not. If the writing were to improve that would help the game a lot. The basis of the game, heroes being reborn to save a new age, that is interesting. But the rest of it just felt generic which is disappointing. It has a cool premise and pays off none of it.

4. Boss Monster

This one is tricky. There is a new campaign that added more to the game so maybe that already exists. But when I watch the videos with that crowdfunding campaign it seems more of the same, for me. Boss Monster is a game that I want to like in theory, but in actual execution is just lacking.

You build up a dungeon that heroes are going to go through and you want to attract them. If you attract them, you want your dungeon to be able to kill them. So it’s building the most efficient dungeon murdering path that you can. The issue is that not that much is going on in the game. Most of what I do isn’t that unique or different. You just put down cards with symbols for heroes and damage.

This one it’s harder to know how I want to improve it. I think that Brotherwise Games is on a better track with Overboss and Dungeon Karts where they are games set in the same setting but completely different. For Boss Monster, though, I want something that feels more creative in what I do. Because, a lot of the time it feels like I’m just locked into one thing.

Xenoshyft Onslaught
Image Source: CMON

3. Castle Panic/Xenoshyft

I got no major complaints on this one, really. A second edition would just be fun to have for Castle Panic. The game play is appropriately simple and I like that. But, maybe that is one area that I’d want to see more in it. But Castle Panic is a family game for families with younger kids, so I don’t want to ruin that.

Instead, what I think I want is just a new tower defense game. I want something that uses elements of what Castle Panic does but makes you be even more clever. And thinking about it, it might be that I want a new version of Xenoshyft instead. I love that game so much, and it’s a more complex tower defense game.

But give me somethings that combines the two. Less deck building, but more combos and big card play moments to keep waves of monsters from reaching the base. I think just adding in a little bit to what Castle Panic does would be a fun time. And something that could be supported with more. But the more I think about this, I think of other games that maybe cover it for me as well.

2. Dead of Winter

This one seems like a no brainer. And Plaid Hat has been doing some games with this Crossroads system. Whether or not they have the rights to do another Dead of Winter or that is still with Asmodee, I’m not sure. But I’d love to see a new edition of this game.

Firstly, get rid of the hidden traitor. The traitor can just tank the game too easily at any point. And it makes it tricky to teach the game. It’s no fun when the traitor is the person who knows the game. Or as a player who doesn’t know anything about it, and now you’re trying to be the traitor. Just make the game harder, if you need to, to win a scenario. There are plenty of games that are challenging without a traitor.

Next up streamline the game some and maybe provide some campaign like elements to the game. Or at least make it make sense in a way to chain standalone scenarios. That would be awesome, I think that Dead of Winter actually could be an amazing setting for a legacy game. But to do that, you need story outside of the game generating it’s own. And you need the sessions to be a little bit shorter. For a game with a fragile balance, Dead of Winter takes too long.

But please give me a new version of this game. Or something with a similar feel even if it can’t be zombies. But zombies really do work well, and to have a new game come out with the zombie theme, zombies were hot but they aren’t that hot anymore.

1. Charterstone

I know that this is unlikely to ever give me what I want. But Charterstone is a fun game, just not one that I really loved. Mainly because it’s a legacy game where the legacy elements are just okay. I think with what companies like Open Owl Studios are doing now, Charterstone shouldn’t be a legacy game anymore.

You make Charterstone a campaign game. And the legacy elements of unlocking new things, that can still happen. But now it’s about what you add to your board and is saved between each session. It’s not about a permanent sticker, it can be done with cardboard pieces. And you get a campaign sheet to mark instead of a box. But there isn’t a reason that it couldn’t work that way.

Then clean up a few of the unlocks and surprises which weren’t that surprising or interesting in the twists. They wouldn’t work for a non-legacy version, but they aren’t needed. And add in a bit more story. Honestly, get Open Owl Studios to do the production and Ryan Laukat to add to the story of the game and world and keep the Stonemaier core design, it could be amazing instead of just okay.

Final Thoughts

Each of these games are just on that cusp of being a great game for me. The furthest away from that is Castle Panic which mainly I say because I already like the game a lot. And I don’t want to remove the family nature of what game. So it’s really a new cool tower defense game that I’m looking for there. And that might be a list that I do. Take a mechanism or core idea and talk about what I’d want to see in a game like that.

But what are some games or a game that you’d like to see get a new and improved edition?

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So You Want To Play A Campaign Game https://nerdologists.com/2023/03/so-you-want-to-play-a-campaign-game/ https://nerdologists.com/2023/03/so-you-want-to-play-a-campaign-game/#comments Wed, 08 Mar 2023 12:57:47 +0000 https://nerdologists.com/?p=7847 So You Want To Play a Campaign Game? How do you pick which one is going to be best for you, your taste and your group.

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Yes, you’ve started doing the research and you want to play your first campaign game. But it turns out there are a lot of them out there. So I want to look at less which game you pick, but how you go about picking a game. Some of the things will be obvious, others you might need to dig a bit more to find out the answer for, but doing so will help you track down the campaign game that is right for you.

What You To Pay Attention To When Picking a Campaign Game

This list isn’t in a particular order. Each of these things can matter, and a lot of them matter less than you’d think. I’ll explain as I go, but all of them are things to consider when picking out a campaign game.

Ideal Player Count

We’ll start with the player count. I think that this can often be an overlooked part of the game. The reason for that is that some games play at four. And then if you play with less, you have dumbed down versions of characters available. This might be a well implemented system, or it could be clunky. The main reason to find that ideal player count is that you don’t want to play four handed solo, unless you want to play four handed solo. Some campaigns will give you true solo, others will require you to play two or four handed.

Theme

This one is probably already in your consideration. Theme often is the first thing you can kind of tell from the box. But it is worth digging into further. Sometimes a game will be lighter or darker in theme than the cover looks. The easiest way is to use examples. Sword & Sorcery has a somewhat dark looking cover, for the most part that is a lighter and simpler story. Tainted Grail has a dark cover, that is a dark game. Know what sort of theme you are getting into.

Set-up and Tear Down

Now we’re onto one that is harder to find. How easy is the game to set-up and tear own. The simplest way to know is if there are inserts for the game. Now, some games just get inserts to get everything into one box. But if there are third party inserts to make the game easier to table, it’s probably heavy to get the table.

Now, this isn’t always an issue. I have a co-worker who has room at the end of a table to keep a game set-up. That speeds it up a ton. Or I own a gaming table so that means I keep a campaign set-up on the bottom player and put on the topper to play other games. But those are specific situations. If you can’t do that, then this is a bigger question.

Tutorial System

Next up is one that will depend on you again. But I appreciate that more games are coming with tutorial systems to get you up and playing the game. Sleeping Gods walks you through a few turns, Tainted Grail has a tutorial and same with ISS Vanguard and Jaws of the Lion teaches you Gloomhaven in five scenarios.

Is this needed, not always, but it depends on the complexity of the game. And campaign games are often more complex. That means that tutorials really do help get the game to the table. When you learn the game by playing the game it sticks better. And when you use the rule book only as a reference, it reduces the barrier to entry.

ISS Vanguard
Image Source: Awaken Realms

Game Length

To go with set-up and tear down, the question is, how long does a game take to play. In Gloomhaven, for example, it took about an hour or so per scenario when we knew what we were doing. We would get two done in an night and be done prior to 10 PM. Others it’s whole night, generally at a relaxed pace, from 7:30-7:45 until 11:30 for the game.

So know how long you have, this one is subjective again because you might have kids and need to check on them or have a babysitter so until 11:30 might not work as well as 10 PM. Know your situation when picking a game. And factor in that set-up and tear down time because if it’s a two hour session and thirty minutes to set-up and thirty to tear down, you really have a three hour session.

Campaign Length

This is different than the game length, and maybe what you thought I was going to talk about when I said game length. But this is how long is the overall campaign? Is it 12-24 sessions like Pandemic Legacy, or 50+ sessions like Gloomhaven?

This one is again one that will depend on your needs. There is no hard and fast rule, really with any of these, only things to think about and figure out what matters to you. But if you can’t commit to a very long game, don’t do so. Gloomhaven might be too long, but does Jaws of the Lion work for you as a shorter smaller box version? Know what sort of commitment you have from yourself and if playing with others, the group.

Complexity

Finally, and that again doesn’t mean least important, know the complexity of the game. I would recommend using Board Game Geek to get the weight of a game, but know that it is not always the most consistent. Meaning that a war game that is a 3 is probably much heavier than a board game that is a 3, and a campaign game that is a 3 is probably more complex than a regular board game that is a 3.

The reason for this is that people who rate those games, the war or campaign games, are used to that type of game. The difference between a campaign game and a regular game will be less though. I recommend using that number in comparing within the style of game. Figure out how complex you want to go for the game.

And know that a campaign game is likely going to be more complex. Something like Legacy of Dragonholt is pretty simple because it’s basically choose your own adventure. But that is an outlier when you look up campaign games. Most are going to be a bit more complex, just decide how complex you want to go. And know if there is a tutorial because that can help make it simpler to learn.

So What Game Do You Pick?

That’s such a good question. And while I gave you a lot of things to look into, that won’t always make it easier to pick. There are a ton of campaign games to look at out there. And some of them might be for you, others might not work out for various reasons.

I think the last piece of advice or two pieces are less around about the game, and more about researching. So with my list it is looking at the specifics of a game. Here is about your picking or starting that digging in process.

Firstly, narrow your scope. All of them might look great. But ask yourself some basic questions, how many do I play with and filter the results to match your player count. What theme do I want? Filter your results even further. Get it down to 3-5 that look really good and dig into those.

Secondly, while Board Game Geek and Nerdologists.com will give you some advice, it is words, generally. Or video reviews on Board Game Geek, and that doesn’t show you the game as much. So I recommend tracking down game plays. Malts and Meeples and Meet Me At The Table are two I recommend for actual game plays.

Hopefully this will help with picking a campaign game. There are a ton of them out there and I’ve played a number. So if you are curious about one, leave a comment or question one of the ways below. I tend to respond quickest to Facebook or Twitter.

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Lands of Galzyr – Game 6 https://nerdologists.com/2023/02/lands-of-galzyr-game-6/ https://nerdologists.com/2023/02/lands-of-galzyr-game-6/#respond Thu, 16 Feb 2023 12:38:48 +0000 https://nerdologists.com/?p=7791 Bumir finds a prince that might need some rescuing in Lands of Galzyr by Snowdale Design. How will that go on Malts and Meeples YouTube.

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Bumir travels around, meeting up with royalty in this month of Lands of Galzyr by Snowdale Design. How do those adventures go? And as I continue my play through and experience more story, how does Lands of Galzyr compare to other story driven board games that I’ve played?

Lands of Galzyr – The Story

So, I think it’s worth talking about the story of Lands of Galzyr. Because, it is not a campaign game, but it is played out, if you want, over a series of games. Each time, though, you pick the story that you want to engage with. Now, a quest might continue multiple times through multiple parts and multiple games. I pushed to get the “prince” quest taken care of this time. And I think with a character there is a timer on that one. But some quests, I could do part of it, then next session go and do more.

The story reminds me of what you see in Sleeping Gods, in a lot of ways. Sleeping Gods tells little bits and pieces of the world. And Lands of Galzyr, each quest is a little piece of the world. However, there is so much to this world that there is a lot of story. And that story is what keeps it engaging and fresh. Every event I pull, not even quest story, can be different depending on where I engage with it. So it will be fresh each time that I play it.

Vs Campaign

On the other hand, and this is picking at it some, it doesn’t tell as cohesive a story as a campaign game. Something like Roll Player Adventures, Tainted Grail, Sword and Sorcery, or Stars of Akarios all tell a specific story. That means what you come back to each time is a progression of a narrative. Lands of Galzyr is an emerging narrative of the adventures you go on. But, it is not a narrative game. You make the story around your character, not a game leading them into a story.

For that reason, I think, that it is a strong gaming experience but a good campaign game is better. For me, I want to in a game be able to influence it with choice. I do that in Lands of Galzyr. But in Tainted Grail, it is baked into the story that you experience. Yes, I see more things, same with Gloomhaven or Roll Player Adventures. But I tell the story and influence key parts with how I play. Lands of Galzyr, it is more of a series of events you follow.

Upcoming Streams

Monday is going to be back at 8:30 PM again. Last Monday was earlier because I needed to get my podcast recorded still. This upcoming Monday, I want to play a new game. It is a busy weekend, so I don’t know how much time I’ll have to learn. But my goal is to learn a new game to play. I have one I see that might work well.

And next Wednesday at 8 PM Central time is part 7, February, in Lands of Galzyr. The video is available here. Click the notification bell to know when I go live and join me. I hope that the game play is fun, and like I said, I want to play a few more sessions for sure of Lands of Galzyr. But after that, let me know what campaign game I should try next. I am tempted by maybe a smaller one like Adventure Realms, but I also want to play SHEOL as well.

Which should I play?

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What I Expect From A Campaign Game https://nerdologists.com/2022/10/what-i-expect-from-a-campaign-game/ https://nerdologists.com/2022/10/what-i-expect-from-a-campaign-game/#respond Fri, 28 Oct 2022 11:45:23 +0000 https://nerdologists.com/?p=7501 What makes good campaign game? I come up with the things I look for when I'm browsing one in a store or on crowdfunding.

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I’m clearly a sucker for a good campaign game. A new or interesting one shows up on crowdfunding, I am going to check it out. I have expectations, now, though, what these board games are going to look like. It can’t just be a lot of stuff in a box, I expect more than that.

Campaign Game Expectations

Branching Narrative

Let’s start out with story. I want a good narrative and I want a branching narrative in a game. Now, this doesn’t mean I need 10 different endings. Though I appreciate what Tainted Grail does, giving a lot of different end game moments. But I’m fine with just a story that gives me choices in what I do. The illusion of branching narrative.

What I mean by the illusion is that I can make a choice and that’ll change how something goes. It might make a few scenarios different. But the main story beats, I’m going to end up there no matter what. So do the decisions I make matter? Yes, for how the story is shaped and told to me, but where I’m going to end up not really. But there needs to be real, meaningful feeling decisions.

Tainted Grail does a good job of this, Stars of Akarios, you end up on a planet and can choose to go many ways. Gloomhaven, the story is much more linear throughout. In a few spots, it does branch but only changes stuff in a minor way. Sword and Sorcery, about once per box would you have a decision to make. Clearly there are other stuff that determine how much I like a game than just story. But now, I expect more from story because companies are doing more.

Tainted Grail
Image Source: Board Game Geek/Awaken Realms

Storage Solution

I didn’t put these in any order, but this might be number one. I want a campaign game to come with a storage solution. And not just any storage solution. Sleeping Gods gives you baggies to save your game. That is not a storage solution that I’m talking about. Though, it’s better than not having the baggies.

What I am talking about is something that makes it easier to play and faster to the table. Gloomhaven I had to buy an insert for that. Sword and Sorcery it doesn’t have that at all. But Tainted Grail allows you to save characters and locations in an okay system. But when I look at good, I look at my Gloomhaven insert or Stars of Akarios.

I want to be able to pull out a whole tray of tokens and that that on the table. I don’t need to worry about getting them to the right spot or within reach. There is just a tray for that, and for the cards. And, ideally, you can have all your character stuff in a single spot. Make it easy as possible on me to get it back to the table. Yes, it is still a big game, but you can make it easier.

Gloomhaven
Image Source: Cephalofair Games

Scaling – Player Count and Difficulty

This one might not be the most obvious, but at times some games require you to play with four characters. Sleeping Gods you play with 9 characters plus the Captain, I believe. Now, you activate as the whole crew, but for a lot of people that is a lot. I always saw it just as a turn and knowing my abilities. But I totally get why it would be a lot.

And it isn’t just how many characters you control, it is how many monsters you control and how hard they are. Gloomhaven is a great example of this. The fewer players that you have, the fewer monsters there are on the board. But if a scenario is too easy or too hard, you can lower or raise the difficulty. That is great.

Now, sometimes games do need or expect four characters. So some games handle that in different ways. Oathsworn they are allies who activate on a simpler system in combat. That way you only need to think about a character or two. For Middara, they kind of slot in with another character. So think of lending health or stuff like that. Bad guys don’t change, but your heroes get stronger with fewer.

Interesting Mechanics

Interesting is a relative term. I think I mean that I want a mechanic that feels different or feels unique to the game. Stars of Akarios gave me unique tactical space dog fights. Gloomhaven has the dual use cards with the top and bottom. Tainted Grail leans into the exploration and survival, but also has the chaining combat system. Each of those feels different.

What I don’t really want is to only grab a handful of dice with an ability card and roll to see if I activate it. Now, something like Oathsworn has an element of that, you just grab dice and roll them. But it offers more than that, the card play and the battle flow system are unique. And the grabbing of dice is a push your luck element.

I hope it doesn’t come across that I don’t like rolling dice, rolling a handful of dice is satisfying. But if that is your mechanic, or main mechanic, that is old at this point. Sword and Sorcery, for example, mainly has your activating a card which tells you what dice to roll, and you can take actions to add dice. It’s why over time Sword and Sorcery has slipped so much for me.

Good Character Progression

Stars of Akarios
Image Source: OOMM Board Games

Finally, I want good character progression. And this is also in two ways. Kind of like the scaling can be done in two ways. But I want good character progression where I get to know more about the character. This isn’t a must, but it is appreciated. Awaken Realms often has this as an add-on to their games. Echoes of the Past is that for Tainted Grail. You complete objectives, you get to read story about the horrible past your character has had.

It doesn’t need to be as blatantly obvious as that. But also in Tainted Grail, you find certain things that only a given character can do. Generally there are other ways to do them, but it’s easier for that character. And you find out more details about that characters past that way, or story, and it feels good to have something unique for that character.

But I also want to level up my characters fairly often. And leveling up can slow down as time goes on. But within the first few sessions I should get something new. I want to feel like my character is doing better and is stronger in the game. Generally this is more mechanical. For Gloomhaven, it’s less XP to level up early levels. For Tainted Grail, it’s chapters early on giving you things you’d normally spend XP for.

Final Thoughts

Now, this list probably isn’t everything that I want. Personally, I would love voice narration and app assistance for most any game. This goes back to the ease of play I talk about with an insert. That makes it easier to play and get to the table. But not flipping through a book also makes it easier and simpler to play.

So I want that for more games, but I don’t know that it is needed for every game. At least narration so I don’t have to read large swathes of text. But it’s also important that it’s done well. Don’t just have the designer of the game, or a random friend, read it, it needs to be well done. And same with the app, the app needs to be well designed as well, because a bad app can hurt ease of play if not careful.

What, to you are the important things to get you interested in a campaign game? What is often the biggest barrier for you to getting a campaign game to the table?


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Best Campaign Games For… https://nerdologists.com/2022/09/best-campaign-games-for/ https://nerdologists.com/2022/09/best-campaign-games-for/#respond Thu, 08 Sep 2022 14:27:44 +0000 https://nerdologists.com/?p=7339 There are so many campaign games out there, I've played 13 different ones, who are they probably best for? And which might you avoid?

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It’s no secret that I love campaign games. I’ve played a number of them, so I think it’s going to be interesting to talk about who different campaign games are going to be for. Not all campaign games are going to work as well for everyone. Some campaign games are too long, some are too silly, some are too dark or too easy. So who are different campaign games for?

Gloomhaven

Gloomhaven, and I’ll include Jaws of the Lion, is going to be a campaign game for the person who wants a lot of control over what they are doing. The card play in Gloomhaven is great and really smart. I love picking two cards, one to use the top of and the other to use the bottom. But if I’m slower than other players or the enemies, now I need to put flexibility into what I’m doing. Gloomhaven also provides great character progression. It isn’t too fast so you learn and can use and enjoy the new cards but then be gaining XP for the next new card.

I also think that Gloomhaven, the big box, works well for players who like the change it up. You retire a character after some time. You’ll hit your secret goal and it’ll be time to retire them and move on. If you get really attached to a character or a way to play the game, Gloomhaven won’t be for you. It is better for a game that changes everything up as you get new characters with how you play them.

Sword & Sorcery

As compared to Gloomhaven, Sword and Sorcery is light and small. Now it’s still a big box with a lot of minis in the box. But Sword and Sorcery is all about the dice chucking. The story is pretty light, the decision making space in where the story goes really doesn’t exist. But when it comes to optimizing how many dice you can have and roll, Sword & Sorcery does that.

Stars of Akarios
Image Source: OOMM Board Games

Stars of Akarios

Stars of Akarios is an interesting hybrid. I would say that this game is for people who want something like Gloomhaven, though the game is very different, but set in space. You can watch game play here. But this is going to be your big space epic game, and probably the biggest space campaign game, at least until ISS Vanguard comes out soon.

But this is also the game for the person who wants a little bit of everything. There is some choose your own adventure. Tactical space combat and then space and planet exploration. So really a little bit of everything that you could do. And they manage to make all of them work, though you need to be in for the space combat because that is the biggest piece.

Pandemic Legacy

This is one I’d say three introductory campaign games. And Pandemic Legacy is a legacy game on top of that. This one, though, might be the best, because in Pandemic Legacy Season 1, if you’ve played Pandemic, you can basically jump in and play the game. If not, it’s an easy teach and a cooperative game.

This is really just a story driven version of Pandemic. It does introduce rules as you go along. But it ramps up players slowly. So if you know someone who is interested at all in gaming, this is a great option to start.

Tainted Grail

Moving to the other extreme, this is not introductory friendly. There are rules you kind of need to look up to figure out what is going on. And there will be situations where the rules maybe don’t explain everything. But Tainted Grail offers some of the best story experience I’ve had in a game.

The story is dark, the story is adult. And the game has a strong survival element as well. I really recommend this one on story mode. The game is still very hard at times. There are going to be combats where you just look at it and run away. But when you dive into the story, it is just so good. So much depth to the world and every expansion gives even more story that is just amazing.

Charterstone

Charterstone is a euro campaign game. It’s one that I think euro players will like, it is a campaign game, and it adds in things. I also think that Charterstone is also a good one for a budding euro player. It’s pretty simple to start and definitely adds in a lot as you go along.

The story for me on Charterstone is very weak, and I honestly thing it pretends too much with it. But the game play is solid. It is a good euro game. And for a legacy game, you can still it after. They even offer a recharge pack, as does the next one on the list as well. But I don’t know what I’d want it.

Aeon’s End Legacy

Aeon’s End Legacy is another one with a weaker story to it. But a story that I sound fun. You can watch the whole of the game over on Malts and Meeples, I’ll put the first part down below. But if you like deck building or are interested, this is a great spot to start.

I also think that this is a great game for players who want to make their own character. As a legacy game it allows you to build up your breach mage with the cards you want the way you want. Other games allow you to customize somewhat, here you really get so much choice over that. Deck building helps provide some of that, but also with the powers you get, it works nicely as well.

My City

Another legacy game on the list and another one that is really easy to get to the table. It is a tile laying game where everyone has their own set of tiles and a card if flipped over to determine which one to put down. There are additional rules that are added as you play further into the game, but it is never too much.

This is also a great campaign or legacy game for people who don’t have that much time. Or don’t have a big block of time. It’s easy to pull out and play a game that takes maybe 30 minutes. Then you do that again two nights later, and so on and it’ll never take you that long to be back up and running.

Pathfinder Adventure Card Game

Another one that I played on Malts and Meeples. This one is kind of like Aeon’s End Legacy, but instead of deck building through game play, this offers deck construction. So if you like optimizing your character to be good at some things, Pathfinder Adventure Card Game is good for that.

I also think that this works well for maybe the person who doesn’t have time to play Pathfinder. If you’ve played Pathfinder and done the adventures, you’ll get more into the story, recognize characters and places. But it’s less of a commitment than jumping into another campaign and planning out 3 hours every week or two to play, at least.

Paper Dungeons

Paper Dungeons is an odd one on the list. It is technically a campaign game, you play through cards with monsters to fight. But it doesn’t need to be, it can be a one off. Nor do I think the campaign is all that great. But if you really like roll and write games, and Paper Dungeons is a very good roll and write game, this is going to give you a heftier roll and write to play. And also one that I played on Malts and Meeples.

Sleeping Gods

Alright, one more that is on Malts and Meeples. Sleeping Gods is for the player who wants a weird fantasy world but also wants to be able to do whatever they want. All the other campaigns on the list give you a general order of doing things. Some might have side missions but generally they’re about the main story that is going through.

Sleeping Gods gives you fun card play and a lot of interesting powers and decisions. Now, I’d recommend that you get the sequel one, it’s coming out sometime probably next year. It’ll make a few things cleaner, like not having to control as many characters. But the one you can get now is great as well and the story tends to be one of the lighter ones and more fun. And the story works as well which is impressive with no real direction.

Risk Legacy

Another legacy game on the list and only one more after this one before the list is finished off. But Risk Legacy is going to be for the person who likes that in your face game. But whereas Risk can be annoying and take forever. In Risk Legacy the games are much faster, so it’s also for the person who likes that in your face but finds Risk way to long. I’m one of those people, so this one is a lot of fun when you want something very competitive.

Seafall

Finally, I had to put it on the list because I technically did play probably half of it or a bit more. This one I don’t really recommend. I think that there are elements of the game that work but most don’t. If you go back to Sleeping Gods where I talk about open world, that one tells a great story in spite of that. Seafall is also open world but it doesn’t tell a good story.

Also the games are just too long, so I really don’t recommend it for that. The longer you play the higher the points get, plus you unlock things so that means there is even more to think about. I want this to be so much better than it is, it had potential and it just falls flat.

Final Thoughts

13 campaign games on the list. And I thought about adding in Arkham Horror the Card Game, and when I get around to a campaign box for Marvel Champions. So clearly I love campaign games, but like I said, not all of them are for everyone.

If you are looking to dive into a campaign game, I really recommend probably three games as my top choices. Gloomhaven: Jaws of the Lion is a great small box version of Gloomhaven. And it’ll give you the exact same game just with less stuff and less cost. Pandemic Legacy is a good one to jump into as well because a lot of people know Pandemic. Start with Season 1 and it’ll be an easy way to see how much you like legacy games and campaign games. And finally, I think that if you want something bigger and maybe a bit more challenging, I recommend Sleeping Gods. I like it solo, but I think most people will like it at three players.

But let me know what your favorite campaign games are? And how do you play them?

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I’m Less Excited About Board Games https://nerdologists.com/2022/06/im-less-excited-about-board-games/ https://nerdologists.com/2022/06/im-less-excited-about-board-games/#respond Wed, 08 Jun 2022 14:21:05 +0000 https://nerdologists.com/?p=7068 Do you ever feel like you are losing your excitement for new board games or board games in general? And what can that mean?

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I normally don’t put up a title that I would consider click bait, but this one definitely fits into that category. Because, well, that is a lie. I am still extremely excited about board games and I love to sit down and play a board game. But this was something that came up on Monday’s stream. Mainly it is the idea that the more you know your tastes and the more you are into the hobby, the less excited you can become about a new board game.

For example, when I first got into board games and figured out that I loved deck building games, for example, I would get really excited about every new one that came out. Or the same thing with campaign games on Kickstarter, when I started on Kickstarter, I wanted to back all of them. Now, I try and be more discerning.

What Changed?

When you first get into the board game hobby, everything looks exciting and new. And this is generally the case for any hobby. But you buy a game, whether it’s Cards Against Humanity or Gloomhaven. You fall in love with the game. Then, any game that comes out that says it’s like that favorite game, you buy.

And then, over time, you look at your collection. You realize that you have six campaign games. You play two of them, and the other four are just sitting there. And you know on Kickstarter that you already have another four coming. When will you get to them?

Then, you play more games. You find more that you like, and you realize that even though a game compares itself to Cards Against Humanity or Gloomhaven, it isn’t as fun. This is the change that happens. You start to realize that you don’t need every game of a given genre.

Is This A Bad Thing?

For your wallet and for you, the answer is no. You don’t need every game that is like Gloomhaven. No one has the time for that. Even if you are a content creator who just does campaign games, and that is your full time job, it’ll take ages to get through all the games.

Charterstone Box
Image Source: Stonemaier Games

I look at the campaign game that I’ve played, between the four I’ve gotten through, not counting legacy games like Pandemic Legacy Season 1 (twice) and 2, Charterstone, Seafall, Aeon’s End, and Risk Legacy. But between Tainted Grail, Gloomhaven, and Sword & Sorcery, I probably have 300-350 hours into campaign games. Which is a ton of time. So being pickier with a campaign game is not a bad thing.

But Does That Hurt My Excitement for Board Games?

Yes, it does hurt it. But not in a bad way. A worse way to hurt ones excitement for board games would be to end up with such a daunting pile of games that you no longer want to play them. That it becomes too intimidating to pull anything off of the shelf. Or that it feels like work trying to keep up with everything new and exciting that is coming out.

I’m in a unique spot that I want to get in more new games to cover for Nerdologists.com and Malts and Meeples. But if I were just a normal person playing games, not doing this coverage, I don’t need to do that. And even for myself, I want to take more of a “just in time” approach with new games.

Doesn’t always work, sometimes I order something like Massive Darkness 2 with no plans for when I’ll play it. But generally I am trying to order games or buy them, right before I’ll play them. Crowdfunding is a clear exception to this. Generally you can’t get those right before you want it. But for retail games, I think to help stop burnout or even to help with being pickier, buying on demand can be the best plan.

Final Thoughts Excitement with Board Games

I think it’s easy to get burned out in a bad way. Especially if you are reading this. Why, because often times it means that you are following a lot of content. I know I watch The Dice Tower, Foster the Meeple, Tablenauts, BoardGameCo, Quackalope, GloryHoundd, and others. And I don’t watch all their stuff. But it can be a lot to keep up on and so many new games that you can learn about.

So, play more games. Have fun playing games, because that is the key. If it feels like there are too many, start becoming more selective on what you buy. Buy just in time. And limit how much content you consume. I recommend mine, obviously, but don’t just watch everything. Especially when it comes to previews. Maybe that’ll be a topic for the future, reviews versus previews.

But do you ever find yourself losing excitement over all of the new games coming out?

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Why Play A Campaign Game? https://nerdologists.com/2022/05/why-play-a-campaign-game/ https://nerdologists.com/2022/05/why-play-a-campaign-game/#respond Mon, 23 May 2022 16:07:03 +0000 https://nerdologists.com/?p=7019 Why do I love a good campaign game so much? There are a lot of them out there and a number of reasons to like them or not. But why are they good?

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If you follow my coverage, you know that I love campaign games. But who do I play a campaign game? From things like Sleeping Gods which is very free flowing. A game like Tainted Grail with a dark and gritty world and tons of exploration. Gloomhaven is an epic adventure the directs you more. Sword & Sorcery where you chuck dice to attack and go through a story. Or Detective: A Modern Crime Board Game where you play as detectives trying to solve a series of cases that tell a full story.

Needless to say, that’s a lot of different ones. And that doesn’t even include games like My City, Pandemic Legacy Seasons 1 and 2, Risk Legacy, Charterstone, and I’m pretty sure I’m missing one or two. But why play a campaign game? Why play a game that has a story that when you’re done you can’t really play again?

The Case Against A Campaign Game

  1. A Campaign Can Only Be Played Once
  2. It Takes A Long Time To Play
  3. They Are Hard to Get A Group For

A Campaign Can Only Be Played Once

Once you’ve played a campaign game you can’t play it again? You might be marking up a board or you might not be, tearing up cards, but you might not be. In either case, though, you play the story once and you know the story of the campaign, is there really that much difference? And why would I want a game that limits my game plays?

Detective A Modern Crime Board Game
Image Source: Portal Games

It Takes A Long Time To Play

You want to play the same game over and over again? What happens if you have a break and need to pick it up again, will you remember where you left the story? Do you leave the game set-up so that you aren’t doing the set-up and teardown every time?

They Are Hard To Get A Group For

And with that play time, how do you find a group who is up for that. What sort of plan do you come up to play with? We all have lives, so how do you get it to the table consistently?

The Campaign Game Rebuttal

A Campaign Can Only Be Played Once

This is not fully true. For some games it is a bit more and very much so for Legacy games. Though with a Legacy game often, Risk Legacy, My City, and Charterstone, they can be played after. But even in the case with a legacy game if you can’t, it is still a great experience. It is a story that can’t be told in a normal game.

And this is true for all campaign games. It tells a story that might not exist anywhere else. If you do only play it once, you still get an experience that is different than most games. Even your favorite games you might play five times a year, or maybe that’s just games that you like pretty well. So if you do get through a whole campaign, you end up getting your money’s worth from it.

Finally, not all campaign games can’t be replayed. While I am not sure I could go back and play Detective: A Modern Crime Board Game again, at least not without everyone else being new. There is still plenty in that game that I never saw. Gloomhaven has more scenarios and classes that I never played. Tainted Grail has tons of story and plot lines that I never went down. So yes, you can replay them, you just might know some.

It Times A Long Time To Play

Yes, this is true, but that is also part of the experience of an unfolding narrative in a game. In a shorter game, there might be a narrative that emerges, but by nature of the shorter experience and desire to be replayable, it’ll be less impactful.

So if you want to experience a whole narrative, campaign games are a great way to go. And while some can have one person running the game, most, as compared to an RPG which also matches up with a lot of these criteria, are fully cooperative. That means that everyone is playing the same game and doing the same things.

They Are Hard To Get A Group For

It is not much harder than getting a game group together. I play campaigns with two different groups, both offshoots of my game group. But expectations do need to be set when it comes to a campaign. I had one group fall apart because of life reasons, but still am maintaining the other two.

Start with letting them know the commitment. A campaign game is a commitments and they should know that. Also discuss frequency of play. A lot of times groups will fall apart because they are not frequent enough or too frequent. If they aren’t frequent enough, people forget how to play. Too frequent and it becomes a burden to play it. Know what schedule works for your group and try and stick to it.

Why Play A Campaign Game?

ISS Vanguard
Image Source: Awaken Realms

So we’ve looked at some reasons why you might or might not want to. And I do think that game group can be a valid reason if no one is interested in playing a campaign game. However, I think more people are than a lot of gamers might think. But why do I play them?

  1. The Narrative Experience
  2. Consistent Gaming
  3. The Epic Scope
  4. Digging Into A Game

The Narrative Experience

I talk about this a lot. I love games that give you story that you can explore. You’ve seen me play Tainted Grail: The Fall of Avalon, some and Sleeping Gods. Even Pandemic Legacy Season 1 gave story to delve into. And I love when a game gives you story like that.

It is interesting, because the ones that I really love give me flexibility in that story. Gloomhaven more so in how you build and play your character. But Tainted Grail and Sleeping Gods allow you to branch out into the world and see more of what is happening. And they don’t tell you how you need to play it, yes, there are targets you go for, but there is always more to explore.

Compare that to regular Pandemic, or a lot of other one off games, they don’t offer the same story. Now, there is story that emerges in those games from the choices that you make as a player. Which is the same for a campaign game. But the players need to bring a lot more of the narrative to the game.

Consistent Gaming

This is also kind of a rebuttal to it being long and finding a group. For myself and other gamers, consistently gaming is amazing. So often it is hard to set aside time to play games, but with a campaign game, it forces you to do so. Like I said, it’s about that developing that rhythm. And a good campaign game will draw you in with the story it provides so you want to keep coming back to it.

It is a knock, actually, that I have against Gloomhaven. The story is less compelling than the game play. I love the mechanics, but the story could and should be better. But the game play kept me coming back over and over again. That cycle of playing cards and figuring out the strategy for a scenario is amazing. But a campaign game helps hook you to come back for consistent gaming.

The Epic Scope

A campaign game also can have much more epic scope to it. I own other games that have epic scope, The Reckoners or Atlantis Rising are two examples. Pandemic, even, with trying to save the world from diseases. But while you play, those games, that scope is just smaller than what you can get in a campaign game.

Tainted Grail, yes, you are trying to save Avalon, how is that different than Pandemic and saving the world? Well, it is different because what you need to do builds and changes as the game progresses. It might be finding the grail, but now you need to complete a ritual or more in the game. It just keeps building and building until you reach an epic finale to the game.

Digging Into A Game

And now, this is one that is very much for Gloomhaven, but it allows you to dig further and further into the game. And with that, you get to explore and understand the mechanics of the game and the character(s) that you are playing so well.

In Gloomhaven it is that card loop of playing two cards to do the top action on one and the bottom on the other. It just makes for a fascinating puzzle that then you can augment and optimize with items and figure out what is going to work best for you.

Hel
Image Source: Mythic Games

Final Thoughts on a Campaign Game

The scope and epic nature of the experience really pull me in. And they are some of the best stories I’ve found in a game. Now, the experience won’t be for everyone. And I think the biggest reason is that sometimes they are just harder to get to the table. If you’ve watched Malts and Meeples, you know I like to play them there. But without a gaming table, I have one now, it is a lot of work to set-up and tear down every time for one to two hours of gaming.

But if you can find a group, I believe that they are worth checking out. And there are so many themes out there. I look at what I have coming in, Frosthaven another game in the Gloomhaven world. Then HEL: The Last Saga a fantastical Viking mythological game. ISS Vanguard is an epic space exploration adventure. Rogue Angels when that comes out is going to be a more boots on the ground dungeon crawl space game. So there is likely a theme for everyone out there, including lighter fantasy like Adventure Tactics or Cora Quest for the whole family.

What is your favorite campaign game?

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Shallow versus Depth and Simple versus Complex in Board Games https://nerdologists.com/2022/04/shallow-versus-depth-and-simple-versus-complex-in-board-games/ https://nerdologists.com/2022/04/shallow-versus-depth-and-simple-versus-complex-in-board-games/#comments Wed, 20 Apr 2022 13:55:09 +0000 https://nerdologists.com/?p=6924 Board games come in a lot of different styles, some or rich and deep but hard to learn, and others are simple. What do I mean with these different terms?

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I figured it was time to nail down some terms for board games that I use. And two of the bigger combos are going to be what is a Shallow game versus a Deep game and how that differs from a Simple versus a Complex game. Plus, we’re talk a bit about how games can be learn and simple to play or vice-a-versa.

Simple vs Complex

Simple vs Complex can actually be broken down into a couple of different ways. One is going to be for learning a game, the other is going to be the actual playing of the game. Mainly, because I think that some games can be a bit of both. Perdition’s Mouth: Abyssal Rift, which I wrote about yesterday, I think that game play can be simple. But learning the game is a challenge.

Learning

A game is complex to learn when the rule book is difficult to get through. This can be for a number of a reasons. It might be that a game is challenging to get through because of a lot of different reasons. It might just be a big rule book, or a lot of specific side situations. Or just a poorly done rule book that is hard to reference when you need to.

Versus a simple rule book, that is going to be one where it lays out out clearly and the game is not that challenging to pick-up. Even with a more complex game, a simple rule book is going to give you the information you need and not much more.

Playing

For playing, simplicity and complexity can be in two different areas. Firstly, if a game is simple, turns are going to be simple. I do one thing on my turn, and it’s done. So I know what I want to do right away, I do that action, and I know how that action is going to go. Something like Century: Golem Edition (or Spice Road) is an example of this. On my turn, I get a card, I pick up my played cards, I get a golem, or I play a card. I do one of those things and all are straightforward.

A more complex board game is going to create more questions in what you are doing. When you select an action, it branches into many more things that you can do. Kind of like a bunch of combos happening. Sonora, for example, is complex for a roll and write because everything combos into everything else.

Another way board games add complexity is through housekeeping. This is the idea that you don’t just need to know what you do on your turn, you need to know what the game does. One that’s a bit more simple for this is Pandemic. Unless there is an epidemic, you flip a card and put out a cube. But there are games, Lord of the Rings: Journeys in Middle-Earth, for example, where there is a lot that you need to do.

pandemic
Image Source: Z-Man Games

Shallow vs Deep

But now let’s talk about shallow versus deep for a game. Because, I think at times, people get the two concepts confused a little bit with how I talk about them. A shallow board game is going to be one where the decisions I make are pretty straightforward. I don’t need to think about the complexity of a game when considering if a game is shallow. A game with depth is going to give you a lot of meaningful decisions. It is the space where you need to consider and weigh your actions carefully.

For example, the actions while playing Perdition’s Mouth: Abyssal Rift might be simple as you execute them, but the decision space for what action you take at what moment that offers real depth for the game. Compare that to Sword & Sorcery, where the execution of the action is not that complex, but the turn is a bit more complex as a whole, but what you should do on your turn is not that deep.

What Combinations Can Board Games Be?

So, I think that there are three combinations of this that I like. And the rule book is it’s own thing, so that won’t factor in too much. I think too complex rulebook especially if it’s not laid out well, is a barrier to entry that is just a bit too steep. And so a lot of gamers won’t get to see if the game itself is complex or simple, or shallow or deep.

The first combination is shallow and simple.

I like this one for my party games, filler games (generally) and dexterity games. I don’t want the game to feel like it’s too much. Pulling out the game should mean that I can teach it and play it fast. Something like Wits & Wagers is a game that is shallow and simple. Same with something like Ice Cool.

The next one is deep and complex.

This is going to be your bigger games, something like Gloomhaven stands out this way. There is a lot in Gloomhaven to keep track of, and the decision space of what cards you choose to play is really intriguing. So, the decisions really matter and you need to keep track of a lot of rules, statuses, things like that, in your head.

Finally we have deep and simple.

I love games in this area. Ones that give you good decisions to make while not bogging you down in a ton of rules. Res Arcana is a game that does this. I can build out an engine with eight cards, and my goal is just get it running faster and better than yours. Or Hanamikoji is also great. You only do four actions in the game. But when you do each one, and which cards you use, it’s so tough.

I don’t like shallow and complex.

Needless to say, there is one that I don’t like, that is when a game is shallow and complex. In that case, it seems like they are just adding in rules to make the game seem more challenging, but when you get down to it the base of the game is very simple in what you are doing. If you have a thirty page rule book to cover all the one off scenarios but I only ever use 10% of the basic rules in my game and it’s always obvious what to do, I’m am not going to be interested in the game.

I think that a game that kind of falls into that trap is Sword & Sorcery. Now, there are interesting decisions to make, early on, when you play Sword & Sorcery. However, the more you play, the more you just drop into a routine of what you are doing. Move, fight, is your best ability on cooldown, use the next best one, repeat. The decision space shrinks as you go because there are obvious choices in what to do.

Hanamikoji Box
Image Source: EmperorS4

Final Thoughts on Different Types of Board Games

I think that players are going to have those different sweet spots. Some people are really going to want to play those heavy and crunchy games that take a lot of complexity to remember everything and give you a lot of decision space. And I even like some of those games.

But when a game can really pull off the simple but deep combination it is a gem to play. Stuff like Res Arcana, Hanamikoji, or Century: Golem Edition stand out as amazing games this way. They offer really fun decisions and interesting decisions without bogging you down in a ton of different edge cases or steps to your turn that you need to keep track of.

For me, complex and shallow is just going to be a killer, though. If I need to put a lot of effort into playing your game, I expect a full and rewarding game play. And if that doesn’t exist, well, that’s an issue. At that point in time, it makes learning the game and playing the game feel like a chore, or work. It’s a bit like a task at work where you need to copy information from 30 e-mails into fields in a spreadsheet. You need to make sure everything ends up in the right spot, but you don’t need to think about it too hard.

Which is your favorite intersection for a board game with Shallow and Deep, as well as Simple and Complex?

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TableTopTakes: Perdition’s Mouth: Abyssal Rift by Dragon Dawn Production https://nerdologists.com/2022/04/tabletoptakes-perditions-mouth-abyssal-rift-by-dragon-dawn-production/ https://nerdologists.com/2022/04/tabletoptakes-perditions-mouth-abyssal-rift-by-dragon-dawn-production/#comments Tue, 19 Apr 2022 14:20:05 +0000 https://nerdologists.com/?p=6914 Perdition's Mouth by Dragon Dawn Productions is a horror themed cooperative dungeon crawler. How does it compare to other Dungeon Crawlers?

The post TableTopTakes: Perdition’s Mouth: Abyssal Rift by Dragon Dawn Production first appeared on Nerdologists.]]>
Delve into a dark world of horror, magic and survival. That is the promise of Perdition’s Mouth: Abyssal Rift by Dragon Dawn Production. This is going to be a big dungeon crawl game that has a number of minis, a Rondel action selection, action points, and a dungeon crawler without that much luck to it. Does it live up to that hype? To see, we need to look at how the game plays.

How to Play Perdition’s Mouth: Abyssal Rift

There is a lot going on in this game, and I want to do it justice, but there is just too much to talk about everything that is going on. So let’s just go over the basics of what happens. Perdition’s Mouth is a cooperative dungeon crawling game. Players take on the roles of heroes, from tanks, to spell casters, rogues, and more trying to get through either a campaign or one off scenario.

Players, on their turn, use action points to move around a Rondel and select the action that they want to do. This can be move, charge, attack, a special action, rest, defend or a combination of those or variation on those. And that is the characters action for the turn. It means you can really plan out everything that you are doing, and you know how much you can do because of how many action points you have. Those are what you spend to move around the Rondel or move across terrain.

Then after the players go, the insectoids and cultists go. They also have a Rondel which determines what action they take. And unlike the player characters who activate a Rondel action, the cultists and insectoids activate all of them they pass over. So you can get some really big turns of spawning monsters, them moving and attacking.

In the end, the players goal is to get their characters off of the map and ready to move onto the next scenario, if you are playing the campaign version.

What I Didn’t Like?

The rule book for Perdition’s Mouth: Abyssal Rift is just okay, and this is the revised edition. The issue with it is somewhat that there is a lot to it. And there is a lot to it without there being an index at the end. Give me an index to find things quickly while I’m playing and learning the game. The game itself is pretty easy to follow when you play. But the rules could be done better for learning.

That’s my main negative. I do think for some, the darkness of the theme will be too much. It leans into that Kingdom: Death Monster thing where it is dark and shocking for the sake of being dark and shocking. For me, it doesn’t bother me that much, I get that this is supposed to be a grim and dark world. But at times, it seems like a bit too much.

Perditions Mouth Board Set UP
Image Source: Board Game Geek

What Did I Like?

I really like that all the characters are different in the game. In my campaign I ran a tank and a caster. The caster has less defense, less healthy, but some more powerful abilities, especially with movement. And in a game where you want to get out of the scenario, not always kill everything, movement is good to have. And of course, a caster can attack from range. The tank needs to get in there and take those hits when they can. And it feels like a good balance of characters.

I also like how simple the enemies are to activate. You flip a card and see how many spaces they move on their Rondel. And then you activate them pretty easily. So even though they might move a random number of spots on the Rondel, you can kind of guess what they might do. And then a card flip for an attack modifier makes it simple to play them. You don’t need a ton of rules to figure out what each enemy does.

I also like that characters use cards to boost their actions. And you play them out from your hand. But the enemies use a modifier deck. It means as a player, I can pick precisely what I am doing. But as the enemies attack me, I don’t know what they are going to do exactly. It is the right level of randomness. I know mainly what the enemies will do, but sometimes they’ll get through and do more than expected.

But, you can see more thoughts on Perdition’s Mouth: Abyssal Rift in the video I did on it below:

Who Is This For?

Dungeon crawler fans and euro fans. I think if someone is looking to move the more perfect information Euro style games, this might work very well for them. Because Perdition’s Mouth is a game where you do know almost all the information.

I also think this will work well for people who want that darker game like Kingdom: Death Monster, but don’t want the massive commitment. The fact you can play a one off for Perdition’s Mouth is nice. And then if you want a campaign, you can have one, but it isn’t hundreds of hours to get through it.

Final Thoughts on Perdition’s Mouth: Abyssal Rift

I do have quite a number of things I like about the game. But one negative, and it’s not a negative of the game, but more so of the space, which I haven’t mentioned. Perdition’s Mouth is a dungeon crawl game. So when I look at it, I need to compare it to other dungeon crawl games. And I do think this one is good, but it isn’t upper echelon for me.

On the flip side, it likely will stick in my collection for at least a while, because of one big thing. I can play it as a one off. It is nice for a few reasons, you don’t have the randomness, but the big one is I can pull it out and play without committing to a big experience. If I want to, I can play a short campaign. Gloomhaven was 150-200 hours of my time, Perdition’s Mouth will be less to play a campaign.

Finally, and this could be in the things I like, I do like the no dice. That’s one thing that I’ve found is that something like Sword & Sorcery compared to Perdition’s Mouth, I don’t miss the dice at all. I don’t strongly dislike dice, but it offers a more interesting long term puzzle for the game.

My Score: B-
Gamer Grade: B
Casual Grade: C-

Notes:

Generally for casual gamers, I am going to rate these bigger and heavier games lower. I think a casual gamer learning this would be a difficult experience. I also think that Perdition’s Mouth with an experienced teacher and casual gamers wouldn’t be too bad. But purely everything being done by a casual gamer, it’d be hard for them.

Also, Thank You to Dragon Dawn Production for sending me a copy of the game to review.

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