Sword Coast | Nerdologists https://nerdologists.com Where to jump in on board games, anime, books, and movies as a Nerd Wed, 05 Feb 2020 14:04:34 +0000 en-US hourly 1 https://wordpress.org/?v=7.0.2 https://nerdologists.com/wp-content/uploads/2015/10/nerdologists-favicon.png Sword Coast | Nerdologists https://nerdologists.com 32 32 Dungeons and Dragons: The Forgotten Realms https://nerdologists.com/2020/02/dungeons-and-dragons-the-forgotten-realms/ https://nerdologists.com/2020/02/dungeons-and-dragons-the-forgotten-realms/#respond Wed, 05 Feb 2020 14:03:23 +0000 http://nerdologists.com/?p=4041 Let’s get back into talking about some of the Worlds of Dungeons and Dragons, I’m talking about what I’d consider to be the most vanilla

The post Dungeons and Dragons: The Forgotten Realms first appeared on Nerdologists.]]>
Let’s get back into talking about some of the Worlds of Dungeons and Dragons, I’m talking about what I’d consider to be the most vanilla of their settings first, though, there are some that give it a run for its money. That, of course, is the one which most of the books for Fifth Edition D&D has come out in, The Forgotten Realms.

The Forgotten Realms, also known as the lands of Faerun, is your standard fantasy setting in that it’s a world that’s made for the important people to be epic heroes in the end. The struggle for characters isn’t if they can become a hero, but what sort of hero they are going to become. It’s very much in the realm of a Lord of the Rings or Wheel of Time, where there isn’t a question that they are going to become the heroes of the story or who those heroes are, but the question is how that story will unfold for them becoming a hero.

Image Source: D&D Beyond

Now, if you’re reading this and that sounds great, that’s why it’s their main setting. It allows you to be that hero it allows you to play in tropes that you’re going to be very familiar with. People know Lord of the Rings or understand the concepts of that type of story telling because how it’s been integrated into society. And it is also nice because basically anything goes for a story. Just from what has been officially released from Dungeons and Dragons, you have adventures where you can fight dragons, demons, giants, pull a heist, defeat a god, and more. It is made to have something for everyone.

That’s also the weakness of it. It’s very generic because of that. You can’t but in an odd quirk about it if you’re going to have any sort of adventure there. As we get into some of the other worlds you can play in, in Dungeons and Dragons, you’ll find that they are more tailored for a specific style of game. Because this is more generic, it’s more versatile, but it’s always going to feel a little bit plain. I would refer to The Forgotten Realms as D&D’s starter world. It’s a good thing for that, but for people who have been steeped in fantasy for a long time, or in RPG’s for a long time, it’s going to feel a little bit too vanilla.

Let’s talk a little bit about what The Forgotten Realms has for people to explore. Again it’s fairly standard as well, you have a handful of nations, but then city states and towns scattered across the realm. Unlike a Star Wars planet, there is a diverse ecosystem that you can play your games in, again, giving you that massive variety of locations so that the world can support whatever type of game you want to play in it. A lot of the adventures are at least going to start from the Sword Coast and the main city there is going to be Waterdeep. Waterdeep does offer you some interesting things, basically masked lords who are running the city, but keeping their identities secret (or most are). If you want to play a more political and smaller game without characters wandering through the world, Waterdeep is where you’re likely going to set the game.

Image Source: Wizards of the Coast

There are more things to talk about as we look at races and classes. Though, this is going to be fairly boring, again. Dungeons and Dragons Fifth Edition is set in The Forgotten Realms, that means that all the races and classes from the players handbook are going to work just fine in your game. If you want to play something more unique, there are options for those in some of the expanded content for the game, but you’re mainly going to see your standard races and standard classes in there. This, again, is going to be good for that starter setting for players who know some about fantasy but aren’t ready to jump into a fantasy where tropes don’t hold up and expectations are being subverted.

And, finally, just to talk about magic and the gods of this world. This is a pretty high magic world. While I’m going to get to worlds that have more magic, being a caster isn’t something that would be all that surprising. Especially with how the gods interact with the world. They are very much a part of it, and for that reason you have Clerics and Paladins who are going to be casting divine magic that you could see around the lands. There are Wizarding schools and plenty of beings who will be happy to make a pact with you. Again, it feels somewhat basic with their magic and gods. They want it to be normal so that players don’t have to feel like they need to play the outcast character if they are playing someone who is all about proselytizing or if they have magic.

So, to wrap up, The Forgotten Realms are a great starter location. It’s going to be a little bit bland, but it’s going to be familiar to even people who don’t know a ton about fantasy, because this is standard fantasy and parts of the world are even standard writing/story. Would I play a game in the Forgotten Realms, sure I would, though, I’d try to push it weirder than the setting would normally go to create a sort of unique feel to the game that makes it feel different than Lord of the Rings and Wheel of Time.

Share questions, ideas for articles, or comments with us!

Email us at nerdologists@gmail.com
Message me directly on Twitter at @TheScando
Visit us on Facebook here.

The post Dungeons and Dragons: The Forgotten Realms first appeared on Nerdologists.]]>
https://nerdologists.com/2020/02/dungeons-and-dragons-the-forgotten-realms/feed/ 0
Friday Night D&D – The War of Realms https://nerdologists.com/2019/04/friday-night-dd-the-war-of-realms/ https://nerdologists.com/2019/04/friday-night-dd-the-war-of-realms/#respond Fri, 12 Apr 2019 13:37:12 +0000 http://nerdologists.com/?p=2993 Time to make a huge game. I think that there are a lot of interesting things that you could do with this idea, including something

The post Friday Night D&D – The War of Realms first appeared on Nerdologists.]]>
Time to make a huge game. I think that there are a lot of interesting things that you could do with this idea, including something a long ways out there, which is have it played with multiple groups.

Image Source: Wizards

In this game the different planes, fire, earth, prime material, hell, abyss, fey wild, and everything else, they are all being beset upon by an outside force, a massive massive outside force that is probably controlling one or some of them already and having them branch out against the others.

So in this game you pick different realms, probably fey wild, Sword Coast, Eberron, and whatever else you want and you start playing games in each of them where there are forces, maybe the elemental plane of fire and the abyss have been overrun by whatever this great force is, some evil deity most likely, that is bending them to their will. Have the players then deal with the threats showing up in their worlds.

Image Source: D&D Beyond

Build this story up for some time that something is wrong in the abyss or the plane of fire, but don’t really let on that there is a big bad guy, think that it’s something smaller that is causing the unrest. Eventually have this dark force and their own army also show up in the realm. And here is where you might want to have one combined game for all the groups to spring the big reveal on them. Have this force s how up on all of their planes, and they all get transported to some pocket dimension or something like that where this being is controlling everything from. Then have there be a prophecy, but not one of those impossibly vague prophecies, but something something as specific that they basically have to find the pieces of Voltron or some god killing weapon, or even Dragon Balls.

Then you split back up and make the games take similar paths, but searching for this thing in their own realm. And they shouldn’t really be able to interact with the other realms. Once each group has found their piece of the weapon, come back to together for a final epic battle.

I’d really recommend doing a set piece for this epic battle. As I think having loads of monsters around that the players aren’t really fighting, but are kind of set dressing, but there should be some generals that each group of players need to take out to fight their way to the evil deity. Then some players are going to have to do a challenge to get the weapon assembled while the others are fighting off all sorts of monsters. The big thing is that they can’t do damage to this deity without the weapon and the weapon is a one shot kill. So once they’ve gotten the weapon assembled, and you can do some interesting things with that, like them having to cast spells, deal with things in their minds that the deity might be doing to them, more than just roll a dexterity tinkering check. The other players can then be fighting off hordes and hordes of monsters, and make it cinematic and let them hit more than one thing with a swing, so minion type monsters that just pop, but also can pack a punch if they actually get to attack.

Then once the weapon is ready, take your DM control back, and basically narrate what happens. I wouldn’t let it kill the deity, something that kills a deity besides another deity is too powerful, but it could banish him to a prison dimension, where he had been banished before, but had escaped from, or had been banished for a million years. The weapon should fall apart and Dragon Ball it out of there in it’s separate parts.

That’s where the campaign ends. I would pitch this when you are starting out in sessions zeros as an epic game that is going to be fought for the fate of all the planes. Hopefully every group will be in on the game, but really lean into that this is going to be bigger and more epic than other games. Also, with that, really let the players be heroes. As a DM, you should try and avoid having characters die in this game. Also, try and limit plane hopping, I’d maybe allow conversation to happen after that mid point of the game, but traveling between planes might be locked down by either the evil deity, or by good deities to prevent the spread of the evil deity. Definitely make this game big, and I also wouldn’t make this game all that long. Power level your characters up, getting them to the mid levels by the mid point of the game, and then let them have level 20 for the epic fight, But this game doesn’t have a ton of variety, so having them level up fast, almost as chosen ones, would make the characters seem really powerful.

Image Source: D&D Beyond

I also know that I said, don’t kill off the characters die in this game. The last session, that is out the window. If a character actually die dies, that’s fine, that’s the epic end, in fact, there should be a chance that everyone dies. At level 20, if it seems too easy, have plans to bump up monsters, add in different tougher monsters, add in lair effects and other hazards for the players, make it difficult on them, make them use up resources to get to the final skill challenge, and make them use resources there. Maybe the weapon needs some magic items put into it to power it, make them spend stuff that they’ve got. Maybe they need to load some spell slots into it, take away resources, and make them spend resources to get there, this should be tough. I’d give the deity a way to interact with them throughout the whole battle, so they might be fighting the deity’s generals, but the deity is also causing them problems with large area effect spells and stuff like that, make it work for what you need, even if it “breaks” the D&D rules.

So what do you think of this game? Do you think it could be cool to run something this epic, or is it too simple and combat focused?

Share questions, ideas for articles, or comments with us!

Email us at nerdologists@gmail.com
Follow us on Twitter at @NerdologistCast
Message me directly on Twitter at @TheScando
Visit us on Facebook here.

The post Friday Night D&D – The War of Realms first appeared on Nerdologists.]]>
https://nerdologists.com/2019/04/friday-night-dd-the-war-of-realms/feed/ 0