Table Top Review | Nerdologists https://nerdologists.com Where to jump in on board games, anime, books, and movies as a Nerd Tue, 28 Aug 2018 13:05:52 +0000 en-US hourly 1 https://wordpress.org/?v=7.0.2 https://nerdologists.com/wp-content/uploads/2015/10/nerdologists-favicon.png Table Top Review | Nerdologists https://nerdologists.com 32 32 TableTopTakes: Choose Your Own Adventure: House of Danger https://nerdologists.com/2018/08/tabletoptakes-house-of-danger/ https://nerdologists.com/2018/08/tabletoptakes-house-of-danger/#respond Tue, 28 Aug 2018 13:05:52 +0000 http://nerdologists.com/?p=2429 Time for some gaming fun, this time with the newest game that is a craze, the Choose Your Own Adventure: House of Danger game. Which

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Time for some gaming fun, this time with the newest game that is a craze, the Choose Your Own Adventure: House of Danger game. Which is based off of the Choose Your Own Adventure book by the same name.

Image Source: Amazon

House of Danger does what you’d expect it to. You are going through the story, and after reading a paragraph or so you have a choice to make. This basically is always what room you’ll go into next or area that you’ll explore, but there can be other things as well. Some of the cards have challenges that you need to beat. It could be fighting off a monster or searching for clues. However, if you fail, the danger tracker goes up, and the challenges are harder to beat. There are also optional challenges that you can do that will give you more clues to what is going on, but could end up driving up that danger meter if you fail.

Choose Your Own Adventure: House of Danger comes in five chapters, and each chapter can take about an hour. That’s what they say in the game, but we got through two chapters in just over an hour. However, we left a lot unread, and most likely you’ll always have something that’s left unread, because you don’t want to accidentally end up dying, again. But when you do die in the game, that’s okay. Because they just send you back to the previous location you were at (or they have thus far), and you are penalized in your psychic ability which can make it harder to get all the clues that you want to get. I think, technically, if your psychic ability were to hit zero, you’d lose the game, but that’s not extremely likely.

This game is more of an experience than a hard core gaming experience. It really is a Choose Your Own Adventure in a box. The additions of the challenges are a nice game piece to what otherwise could just be the book. It also works well because it can be a group experience. We had six of us playing, and we’d take turns reading the cards. if there was a challenge on the card, the person who read the card would end up rolling for it as well. But the decision making process as to what to do on each card, which room to go to next, we made that as a group. Between that decision and the story being read out loud, House of Danger is a fun group experience.

Now, is this a game for everyone and every group?

Image Source: Zman Games

I don’t actually think so. If you and your group generally are in for heavier gaming experiences where your decisions matter, House of Danger isn’t going to be the game for you. House of Danger is light, goofy, and fun. Even if you are that type of group and who enjoys those more experiential games, I think if you aren’t going to be a bit goofy with House of Danger, the game is going to fall flat.

This isn’t a flaw with the Choose Your Own Adventure game or the system that it is built on, but it’s done in such a way that it’s simple for anyone to sit down and play. It’s an experiential game that you can play with a very large group. Like I said, we played with six people and took turns reading, but there’s no reason that you couldn’t play with a much larger group. As long as everyone can hear and can have their voice heard when decisions are being made, you can go with as large a group as you want.

Finally, I hope that they come out with more of these games. The game itself is going to be somewhat able to be replayed. However, once you know the story, you could try and make an optimized run through it just to see how well you could do, but that wouldn’t be as fun. You can play through it with different groups and things will be different and jokes will be different each time, but the basis of this game would be easy to turn out a lot more of these based off of other Choose Your Own Adventure books.

Overall Grade: A

Gamer Grade: B-

Casual Grade: A

Have you had a chance to play Choose Your Own Adventure: House of Danger yet? Have you enjoyed that experience or that type of game before?


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TableTopTakes: Deception: Murder in Hong Kong https://nerdologists.com/2017/05/tabletoptakes-deception-murder-in-hong-kong/ https://nerdologists.com/2017/05/tabletoptakes-deception-murder-in-hong-kong/#respond Fri, 05 May 2017 16:18:43 +0000 http://nerdologists.com/?p=1603 So, first let me say, I’m not all that big a fan of most social deduction games. Games like Ultimate Vampire or Avalon, I feel

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So, first let me say, I’m not all that big a fan of most social deduction games. Games like Ultimate Vampire or Avalon, I feel like are pretty predictable in how they go, and while I do enjoy something like The Resistance, it’s a pretty straight forward game. However, Deception: Murder in Hong Kong was awesome.

Image Source: Board Game Geek

The biggest reason it was awesome, in my opinion, is because of the forensic scientist. First off, we had a good one running our game, but the ability to give clues and having to give clues, that is very interesting. How it works is that someone is a murderer and you have an accomplice and a witness. Each person has some clues and murder weapons in front of them and whomever is the murderer, during the closed eyes phase like all these games have, picks on of their clues and weapons, and that is what the forensic scientist has to go off of. The accomplice knows who the murder is and what they’ve picked, and the witness knows who the murderer is, but not the accomplice. Then once all that information has been disclosed, the investigation starts. This is done through clue cards that the forensic scientist has. These cards have stuff like: Where the murder was committed at, what did the victim look like, what time of day did the murder take place? And then a number of options for the forensic scientist to pick, and then each player has done guess per game as to what the clue and weapon are.

Image Source: Shut up and Sit Down

What I really liked with the forensic scientist is that not all of the information cards are useful. If someone died in a operating room because the murder picked surgery, what time of day it is, is pretty irrelevant. But, the forensic scientist can’t just skip over a card, they have a certain number of cards that they have to give. So as the investigators on this case, you have to try and figure out which clues really matter the most as well as thinking about what murder weapon and/or clue could go with the information that we’ve just gotten from the forensic scientist. That seems like it would make it really difficult, but the forensic scientist (who isn’t allowed to speak except for in game stuff so no commentating) has more of these information cards than they can have out at one time, this is determined by some fun looking bullets, so they have to play, eventually, all information cards. That means that they can replace some of the cards. If there was the time of day question for surgery, maybe they swap it out for another tile so that we aren’t focusing in on the time of day.

Image Source: The Board Game Family

The other interesting thing about the forensic scientist is that whomever is running that part of the game, they do have to listen to what everyone is saying. Maybe the murder is trying to get people to look at another player, so they want to try and keep someone from guessing what that other player has. Maybe a clue that they thought would be really helpful has led the players down the wrong path. They get to still play the game, even though they aren’t guessing, by trying to direct what the investigators are talking about and possibly having to adjust on the fly if, for example, the players are onto the right murder weapon, but not for the reason that the forensic scientist would have thought.

This game plays quickly, it’s very interactive, and while you are going to eventually accuse someone of murder with a certain murder weapon and clue, everyone is involved in the game to some level. I’ve gotten to play as both the investigator and the witness, and both were a ton of fun. As the murderer or accomplice you are trying to steer people away from the murder, but as the witness you’re trying to steer people towards the murderer, but not in such a way that it’s obvious. It’s a really fun balance as compared to other games, like Avalon, that have a similar mechanic such as Merlin, this one seems to work much much better as you are able to hide your witness-ness in the conversation much easier.

Overall, for a social deduction game, I’d really recommend this game. I plays fast, it plays a large number, and I hope to play it again soon. The theme, while it is solving a grisly murder isn’t dark, and the murder weapon and clue cards aren’t dark. I think this is a good game for a party as well because it has a very interactive aspect to it, but isn’t just silly, and because it is so interactive, even if you aren’t talking at a point in time, you are still involved in the game.

Overall Grade: A

Casual Grade: A

Gamer Grade: A


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