The Mind | Nerdologists https://nerdologists.com Where to jump in on board games, anime, books, and movies as a Nerd Mon, 22 Aug 2022 14:44:51 +0000 en-US hourly 1 https://wordpress.org/?v=7.0 https://nerdologists.com/wp-content/uploads/2015/10/nerdologists-favicon.png The Mind | Nerdologists https://nerdologists.com 32 32 Choices in Board Games https://nerdologists.com/2022/08/choices-in-board-games/ https://nerdologists.com/2022/08/choices-in-board-games/#comments Mon, 22 Aug 2022 14:42:39 +0000 https://nerdologists.com/?p=7286 What is good decision making space in board games? And why does that generally make the board game feel better?

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I don’t know how better to describe this topic, but I want to talk about the different types of choices that you can make in board games. Some games give you lots of choices, some games give you only a few, and I don ‘t think either of those is wrong. Mainly because I think the choices, and how good a choice are they, is really what matters most.

Choice vs No Choice

Let’s first get it out of the way, having choice in game in good. And most games do offer you some level of choice. When we think of games without choice, kids games come to my mind. In Candyland, you flip a card and move. The only choice you get in Candyland is whether or not to play the game. Once the cards are shuffled, the winner of the game is determined.

But it does happen in other games as well. Generally not a ton in the hobby gaming space, but think of any game where you randomly flip a card and something bad happens. I don’t remember the name of the game, but there is a great example of this in a Dice Tower playthrough. One of the members of the Dice Tower flips a card and it causes him to lose his current turn, or next turn. Either way, it was a random card flip with no shot to avoid it that really ruined the game.

So even some small level of choice making is better than none. Let’s look at the Candyland and unknown game example. Candyland, you could give yourself a choice, draw two cards and pick which one to play. It’s not much of a choice but there is a choice. For the lose a turn in that other game, I believe there were character stats. Give a character a roll in a given stat, or card play between two different stats to try and avoid it. Even if it’s semi-lucky to avoid it, like a die roll, make some way.

Good Choice vs Obvious Choice

Now, those choices I give above for Candyland and the other game are choices, but are they good choices. And what do I mean as a difference between a good and an obvious choice. A good choice is one that you need to think about. An obvious choice is, well, obvious. But not just obvious, it is a choice that stands out as notably better than other choices.

Even if it takes a bit to get to that decision, if there is one decision that is much better than the others, that is an obvious choice. A good choice means that you have an option that is best for your plans for winning the game. And that there are a number of options that might be very similar and I pick which one best suits my goal for a game.

A good choice can also make it feel like you’re giving up something as well, as often times you are. You want both things, but there is only a way to do one. It makes for a more interesting game, but also makes it so that players want to come back. If I didn’t see this the first time around, I want to see it the next time. Story driven games, that offer real choice, are good for that.

Making Sub-Optimal Choices in Board Games

But, let’s wrap up here by talking about something that I appreciate in a game. And this comes up less in euro games, and more in story driven and adventure focused games. When I play Roll Player Adventures, for example, I pick what my character would do. Not what I think, out of game is the best option. Is our group reckless, then we pick the reckless option more often than not. Or in Gloomhaven, I might not think a choice is the best one, but if I’m playing an Inox and it is going to help another Inox, I might lean that way.

The best example of this, though, is a role playing game. So a Dungeons and Dragons, where it isn’t a board game. But you play as an elf with very poor wisdom. At the table, you know that it is a bad idea to negotiate for medicine with this dirty guy in the back alley. But will the elf know that? I think because of playing RPG’s, I can role play into a board game more.

Now, there is such a thing as going too far down this path. For example, if I’ve been playing Pandemic Legacy and I generally try to play riskier. If it’s down to the end of the game, or I know if I get another scar the character is gone and it might push us to lose the game, I am going to pull back. I play sub-optimally when I know it won’t hurt everyone at the table, but will create a more memorable experience.

Final Thoughts on Choice in Board Games

Choice is important in a board game. Without choice based off of something, it feels more like an activity. Candyland is an activity even though it has a winner, because the winner is determined by the deck. The Mind gets called an activity by some people. And I would put it more in that category as well because you are making a decision, when to put down a card, based off of nothing all that much. It is just how long you think it should take to play your number.

A good board game is going to give good and meaningful choices. But I do think that a good board game also doesn’t make all the choices that. If every turn is an important decision the game is going to take way longer. You want to have some wins to keep the game moving, but when it comes down to the major moments, you want to have it mean a lot. Mainly to avoid ending up with decision fatigue.

Or limit it to a few options. I like Calico, for that reason. Every decision matters but your decision space is smaller. I play one of two tiles onto my quilt. Then I pick one of three tiles to add to my hand. So, every pick really matters because it is a tight board game for scoring. But every pick is so limited that it’s less overwhelming. To me that is a great balance, where my options are limited but they matter.

What game has the best decision making space for you?

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Ranking All My Cooperative Games https://nerdologists.com/2022/01/ranking-all-my-cooperative-games/ https://nerdologists.com/2022/01/ranking-all-my-cooperative-games/#respond Wed, 26 Jan 2022 16:22:43 +0000 https://nerdologists.com/?p=6612 I really like cooperative games, so I had over 50 of them to rank, and I might have missed some. See what my top are.

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Oof, my cooperative games rankings are going to be big list. I dropped a few off that were duplicates or close to. So I have Pandemic to cover all of Pandemic Legacy Season 1 & 2 and Aeon’s End now includes Aeon’s End Legacy. That changes up from yesterdays list where I ranked all my deck building games which you can find here.

Cooperative Games Rankings

So just be aware I’m going to talk less about these games because there are a grand total of 52 that I ranked. Expect a sentence or two on each one of them.

52. FUSE

Fast paced game of rolling dice and then using them to try and complete enough cards to diffuse the bomb. I don’t love games that are only real time, and FUSE is only real time. It plays fast, but the game isn’t that interesting the more you play it.

51. Magic Maze

Another real time game, this time taking adventurers through a shopping mall. This one is more interesting because you need to work together more. But it’s going really fast without talking and sometimes it works and other times it doesn’t.

50. Forbidden Island

This one is a great introduction to cooperative gaming and gaming in general. It follows the standard, do something and then something bad happens. My issue is that the game is too easy and generally just an okay game.

49. Arkham Horror: Final Hour

Now, on the flip side of Forbidden Island, this game is hard as you try and guess some ruins to be able to stop ritual from happening. It basically takes Arkham Horror and tries to make it shorter. It succeeds on that, but it also just isn’t interesting. The couple clever things it tries to do are just misses.

48. God of War: The Card Game

And another game that was too easy when I played it. I wonder about playing a whole game if that would make it more challenging, but what I played was fairly boring. I also feel like the decisions weren’t that interesting in the game. Most of the time it was do the obvious thing.

47. Legendary: A Marvel Deck Building Game

I talked about this yesterday. It’s a fine deck building game. It is just too slow to get to the table and too slow to get to feeling powerful. If they were to come out with a second edition and make the game play ramp up faster, I’d probably like it a lot. But right now, the ramp is just too slow.

Forbidden Desert
Image Credit: BoardGameGeek

46. Forbidden Desert

I like this a fair amount better than Forbidden Island, it offers more to do and a more clever mechanism of figuring out where to get things. It follows that Pandemic formula for things of do good things and then bad things happen. Played it a few times, enjoyed it, and have moved on.

45. The Mind

This one is an interesting one. You try and play cards down in numerical order without talking. The concept is cool, and the game works, but only sometimes. This is one where it really depends on who is in the group. And I had some good times with it but moved on again.

44. Sword Art Online Board Game: Sword of Fellow

I need to try this one again, it’s been a little while. The concept isn’t bad, you are basically playing the boss battles from Sword Art Online the show, and it has the main characters. The downside is that the rules aren’t that great, and it’s pretty simple and lucky. That said, it is tiny, so I don’t mind luck as much.

43. Exit Games

Exit Games are fun, but any escape room game is always hard to rank. I’ve played less Exit Games, and I don’t love that you can’t pass it on. Granted, I did see it kind of work with them at Fantasy Flight Game Center (now GameZenter), but I don’t want to buy something I need to then replace.

42. Flash Point: Fire Rescue

This is basically Pandemic but with fires. You haven’t seen Pandemic yet on the list so you know it’s higher. I think that Flash Point: Fire Rescue might end up being one that I get. And that’s because it might replace base Pandemic for me, but we’ll talk about why later. Very standard cooperative game.

41. Legendary Encounters: A Firefly Deck Building Game

On yesterday’s list, it is one that I like the theme of. Firefly was a great show, and the game is playing through the episodes. The game isn’t that easy and the artwork is just okay. Again, the ramp speed doesn’t seem right for the type of game it is, but it’s better than Marvel Legendary.

40. Stuffed Fables

Stuffed Fables
Image Source: Plaid Hat Games

This is one that I had a good time when I played it, but ended up being one that I never wanted to come back to. The game has a cool story about a kid who has a blanket, I believe, stolen, and you play as animals going under the bed with all the broken toys to get it back for her. But the mechanics were not that well taught and things that changed up on each different storybook page were worse taught.

39. Legacy of Dragonholt

Another one that was in my collection and left. When I heard about an RPG in a box, I thought it was going to be great. And in all fairness, it is a fun game with a lot of story in the box. But the story and writing was just okay. The best I can compare it is that it was written like a YA novel, but not one of the great ones. I think the system was very good, but I wanted writing.

38. Marvel Battleworld

This is dumb little game. I know it shouldn’t be this high on my list, though we’re not even half way yet. It is just a game where you roll a die and advance a track. The fun of the game is buying blind packs and getting little Funko figures. So I have it this high because it’s a fun toy with a little game attached to it.

37. Ghostbusters: The Board Game

We’re still in the area of games that are just okay, but we’re soon to games that are still in my collection. I loved the minis in the game, and the translucent ones look cool. But the game play was just okay. While there were different scenarios, they weren’t bad, but it wasn’t all that interesting. I just wished there was more.

36. Elder Sign

Another one that left my collection, some of that was just because I had only the base game. I have heard that the expansions help improve the game, and add more to the story of what you are doing. The base game is basically a Yahtzee type game, and I wish that it played a little bit faster for what it is.

35. Legends of Andor

Story driven puzzle game, Legends of Andor is good. The reason that it left my collection is that I never wanted to just sit down and play through all of it. So when I did want to play it, I’d play through the introductory scenario again and I did that a few times. But I like the story and the mechanics are pretty cool.

Sword and Sorcery Box
Image Source: Ares Games

34. Sword & Sorcery

I played this one a lot, I got through the base game and one expansion. And I do like this game. Once I played that, though, I got rid of it. Even though I had more characters to play with, I wasn’t interested in going back through. The story doesn’t branch enough for that. And I wish that you could retire characters like in Gloomhaven.

33. Castle Panic

I almost culled this game, and I might, the board is a bit dinged so the FLGS didn’t take it. But the game is still playable. We’re not here to talk about that, though. The game is fun, and it’s a very light tower defense game. I like that I can play it with almost anyone, and while you rarely lose, it feels like you might. If I don’t lose a cooperative game fairly often, though, I will move on from it.

32. Choose Your Own Adventure: House of Danger

This is a fun silly little game. I would say that it’s pretty much a solo game. Because you all play as one character and basically just do a choose your own adventure. You can make decisions as a group and pass around who is reading and rolling a die, but that’s how it’s cooperative. It is fun for that, though, because it’s so silly that everyone is laughing together.

31. Mysterium

Mysterium bounces all over for me. I think it was in my Top 100 games this past year and now with this ranking it wouldn’t be. If and when I play it again, it likely will move up. This is about figuring out who the murderer is. And there are rules about how that all works, but really it’s about giving clues as a ghost to everyone so they can figure theirs out. It’s cool concept that can get in it’s way with how it tries to be a game.

30. Unlock Games

The better escape room style board game. Unlock Games you don’t destroy anything, unless in a fit of rage. And I like how it counts down building up pressure versus Exit which is just see how long it takes you. And there are a lot of these with a lot of different themes. I want to play more, but it’s kind of a lot of a game night and works better with 3-4 people not 6.

29. Arkham Horror

This is the 2nd Edition, I haven’t played my 3rd Edition yet, but I need to. This is a grand epic game that takes forever to play. But it is a lot of fun. I felt like when I’ve played it that I get into what is going on in the game. The story is light, but the longer you play, the more story develops just from what you are doing.

Dead Men Tell No Tales Box
Image Source: Board Game Geek

28. Dead Men Tell No Tales

I like pirates, so that helps this game. And the supernatural twist on it is good. It again falls into that category of do some things and then bad things happen. What ended up causing this one to leave my collection is that it is that bit more. There are so many things to keep track of and the game isn’t as familiar, I didn’t pull it out over Pandemic.

27. Harry Potter: Hogwarts Battle

Another deck builder on the list, and one that I just got rid of as well. Why, because I own a lot of deck building games. This one I like the theme of it, and the mechanics are fun. The game gets a bit longer as you go, and I wish there were more characters in the base box. It’d be one I’d gladly get back when I have a group to play it.

26. Lord of the Rings: Journeys in Middle-Earth

It’s odd how many leave my collection, and this is another. And I actually just realized that I forgot to rank Star Wars: Imperial Assault which also just left. So this counts for both. They are great games, The apps work really well, and you can pick your preferred theme. These are campaign games with a nice sense of adventure, but because they are campaign games, that’s why they left.

25. First Martians: Adventures on the Red Planet

This one is still in my collection, huzzah. And it’s probably surprising because when it came out people didn’t love it. But I really enjoy this game. It is a tough cooperative game where you can play all sorts of one off missions with different focuses. Or you can do a mini campaign. And it has an app, not a great one, to handle a lot of the bad things that happen, which I like.

24. Pathfinder Adventure Card Game

I really should buy a copy of this game. I played a few times at Fantasy Flight Game Center and really liked it. But never picked it up, and then played a bunch on the app. There is story, campaign, deck construction, and a lot of cool card play. I prefer the game that this is based off of, but I’d gladly have both in my collection.

23. The Lord of the Rings

While some might argue this game is fairly abstract, where you are pushing up on tracks as you go through the story of the Lord of the Rings trilogy, I really enjoy this game. It is a very hard cooperative game, but it gives you rewards at just the right time. It’s one I haven’t played in ages, but now that I’m thinking about it, I want to play it again.

Dresden Files Box
Image Source: Evil Hat

22. Dresden Files Cooperative Card Game

My favorite book series in a board game. When talking about this one, I always want to to point out that it is abstracted. And while the theme is there, it is mainly there if you know the books. I love picking out one of the books to play and then characters from that book and trying to beat the game. I like it best, I think at two, though three isn’t bad either.

21. Just One

Party game on the list, Just One is a great game. And I really like that we are getting a number of cooperative party games. Here one person is trying to guess a word, and everyone else gives them a one word clue. But any duplicate words cancel. Simple game, clever idea, don’t need to play for points, and always a blast.

20. Cross Clues

Another party game, I told you there are a few, Cross Clues I like just a little bit better. Though, last time I played it I was so tired that I messed up a few times. Here you are giving a one word clue to get people to guess the intersection of two words. So it might be day and octopus, what word is between those two? Eight might be a good option. Simple and a lot of fun again. You can play real time, 5 minutes, see how well you do, we never do that.

19. Pandemic

Here are all the Pandemic games. And I have to say, I don’t know that I need to play base Pandemic again. Pandemic Legacy games just kind of ruined it for me. Still in my collection, but like I said, I might get Flash Point and replace it. If I want to play Pandemic again, I’ll play legacy, I think.

18. Village Attacks

A bigger tower defense game, I am still waiting for my Kickstarter to come in. It funded in 2019. But I am excited for it when it does. Village Attacks has you playing as the bad guys with the villagers coming with pitch forks and torches. You might be grotesque or horrifying, but the theme is just funny to me, so while it’s a dark game, it doesn’t come across.

17. Arkham Horror: The Card Game

I really need to play more of this game, it’s another one that I just really love. Arkham Horror: The Card Game, is the living card game (LCG) from Fantasy Flight, and it’s so cool how they can do so many different things with the game. Great card play and fun deck construction that I want to do more of. I prefer it two player, I think, but it’s good solo as well.

Similo
Image Source: Horrible Guild

16. Similo

Final party game on the list, but not final light game. Similo is game where one person is it. That person is giving clues of either a card being like or not like the secret card. Then the rest of the players eliminate cards. Simple concept for a game and a ton of fun, especially to mix decks. How do you tell players that a chicken is or isn’t like a vampire or medusa?

15. Apocrypha Adventure Card Game

This is the game that the Pathfinder Card Game was based on, though the Pathfinder one came out first, it’s confusing. But I like the dark theme of this one, there is warfare going on between supernatural forces, and not everyone can see it, but you can. So how can you stop it in the different scenarios. Good game, great art, and my sort of them. Horrible rule book.

14. Say Bye to the Villains

Definitely the hardest game on the list, at least in terms of winning. The play is simple, spend time to improve your stats, look at what a villain is doing, and hope that you can win when you run out of time. And there isn’t enough time to do everything in the game. I’ve come so close to winning so many times, I’m sure eventually I will.

13. The Reckoners

Pretty high on the list for limited plays, but I love the theme of the game. The Reckoners by Brandon Sanderson is a great series. And I love the game play, it’s tough, even on easy, but it has a lot of good choices. And you feel like you can do a lot on your turn as you roll dice and every face on the die is probably something you need.

12. Marvel United

Marvel United is a pretty easy game, but I love it a lot. In the game you are playing down cards to stop a super villain. As superheroes you all work together. So the last card you played, if I’m next to go, I’ll get to use as well. The villains also feel so different in this game, and while I have everything for it, the grab and go get it to the table is great.

Letter Jam
Image Source: Board Game Geek

11. Letter Jam

A game that just made me realize I forgot to rank Hanabi, I play a lot of cooperative games, Letter Jam is a game where you are trying to guess your word. But you can’t see the letters that make up your word. Only through clues and words given by other players can you infer what your letters are. There is some good strategy in figuring out what are good clues. Loads of fun and one that I think a lot of people will like.

10. TIME Stories

The highest escape room style game on my list, though this one has more going on than that. I really like TIME Stories for the puzzles that it gives. I haven’t played all of them yet, and I have heard that some are weaker than others. But every one that I’ve played thus far I really enjoy.

9. Roll Player Adventures

I’m really excited, I get to play into a campaign of this in February. Roll Player Adventures is my highlight from GenCon in 2019. Getting to playtest it was great. In the Roll Player universe, this takes characters you might have rolled up, or pre-made ones, and lets you take them on adventures. The adventures are fun, and the combat is interesting. It’s a lot of choose your own adventure and so good at that.

Roll Player Adventure
Image Source: Thunderworks Games

8. Mansions of Madness: 2nd Edition

Another Lovecraftian game, and another cooperative one. All of Fantasy Flights games in their Arkham Files line are cooperative. Mansions of Madness is app assisted and so much fun. Like Arkham Horror The Card Game, the game can be so different depending upon scenario. Some might have you stopping a ritual in a mansion, others exploring a town. One that I want to play more of to see what else they can do with it.

7. Sleeping Gods

You can watch me play this tonight, Jan 26th, on Malts and Meeples. Sleeping Gods is a big adventure game that I’m playing solo right now where you are the Manticore, a ship, and sailing around with crew that go on adventures. The game has an amazing aesthetic and story. Even though the story isn’t linear, it works well. And the world it’s set in is really cool.

6. Marvel Champions

I like Marvel a lot, and for me Marvel Champions is the best Marvel game. The different heroes feel like that hero, and you can take them up against any bad guy. While Marvel United you play as one hero they are a bit more generic. And Marvel Champions gives you that alter ego side, so you push and pull to keep the villain at bay. And there are so many heroes and villains already and there can be so many more.

5. Aeon’s End

Another one I talked about yesterday. Aeon’s End is a cooperative deck building game where you try and stop a nemesis. A great solo and two player game. There are so many set-ups and so many cards for it. Now this does include Legacy as well, which is a great introduction to the game. And I like that the randomness in the game isn’t shuffling your deck, it is turn order and what the monster does.

4. Xenoshyft: Onslaught

Another deck building game, this one is Starship Troopers and tower defense. I like how collaborative the game is. I build my deck, but if I have an extra troop and you need one, I can give it to you to defend your part of the base and it goes into your deck. It allows everyone to really balance out what is going on and have a chance, which is good, because it’s a tough game.

Detective A Modern Crime Board Game
Image Source: Portal Games

3. Detective: A Modern Crime Board Game

I feel like this one I talk about and always describe it in a way that doesn’t sound that fun. But in this game, I feel like I am a detective. It’s a bit like a detective TV show, but fun is how I put it. You get into the case and the theme and if you allow yourself to be immersed in figuring out the story going on it is a great time.

2. Tainted Grail

Another one from yesterday, Tainted Grail is an amazing story adventure game. You take these characters and build them up through a grim dark storyline. And the writing on the game is just so well done. In terms of thematic games, I feel like this one might top my list, though, not my favorite cooperative game.

1. Gloomhaven

For my favorite cooperative game, no shock, it’s Gloomhaven. I love this game. I love the leveling in this game and the card play in this game. And I love that you retire characters and get new ones. I think that the mechanics are amazing and the story is interesting. But overall it leads to a great cooperative experience.

Final Thoughts

I’m guessing since I missed Hanabi and Imperial Assault that I likely missed others. And I also found it interesting how many I’ve gotten rid of. I think a lot of that has to do with me having so many I’ve played. It means that they are fighting for playing time. So only the top ones stick around. Especially when you get down to campaign games, for those it’s even a tighter field because of Kickstarter games coming in and time.

What is your favorite cooperative game?

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10 Games I Want To Play in 2022 https://nerdologists.com/2022/01/10-games-i-want-to-play-in-2022/ https://nerdologists.com/2022/01/10-games-i-want-to-play-in-2022/#respond Wed, 05 Jan 2022 16:13:00 +0000 https://nerdologists.com/?p=6547 What games on my shelf do I want to get off of it and played? I could do a top 50, but here are my Top 10of right now.

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Let’s do a bit of a kickoff of the year sort of things. I’ve already talked about the board games that I want to buy, that I’m exicted for coming from crowdfunding, and games I’m excited for that’ll be on Kickstarter and Gamefound. This list is going to be different. These are going to be 10 games that I own already, but for whatever reason, haven’t been played yet.

And let’s not forget that is one of my goals. I think I own 130 or so games that I haven’t played yet. That is more than I like. Now, some of them are campaign games, they are trickier to get to the table. But by the end of 2022, my resolution, which you can find here, was to be down to 100 games I own and haven’t played. I’d love for it to be even lower than that, but 100 is the target. But let’s get to the list.

10 Games I Want To Play

10. Catapult Feud

I know, I keep on talking about this game. But I really am excited to play it. Like I said, I am even thinking about just building a castle and shooting stuff at it. And this one, even though it’s a two player game, is going to get set-up at game night and we can play as teams.

I don’t know that I need to talk about this one much. It is just building a castle and knocking it down. I can imagine setting it up and playing it multiple times during the evening. Or just having fun building a massive castle (though I can’t get too massive yet) and then knocking that down.

Res Arcana Lux Et Tenebrae
Image Source: Sand Castle Games

9. Res Arcana

This is one that’s been on my shelf for a little bit. I think I haven’t played it because the rules make it seem a bit challenging to learn. It might be a game where I need to set it up and play a hand to figure out what is going on. But it is an engine building game and a race to 10 points, I believe, So the idea is interesting to me. I like a good, fast, engine building game.

8. The Crew: Deep Sea Adventures

Another game that I really should have played. I actually just gave away the first version of the game as a Christmas gift because I really don’t need two of them. But The Crew is a cooperative trick taking game. That is an interesting concept in and of itself. And for me, trick taking is a genre that I like, but not one that I have a lot of.

How it works is that there are challenges put forth. It might be something like, I can’t take a trick that has a 1 in it. You need to get get the red three, and so on. Then, with limited communication, we have to make it work so th at we can get all of the cards to the right people. It’s a bit like The Mind, but with more of a game to it.

7. Mechs vs Minions

Now we get into a bigger game, Mechs vs Minions has been on my kind of grail game list. By that I mean a game that is harder to find but you really want to find it. Well, I got it with Mechs vs Minions. It might not be the top game on that list, that is still Battlestar Galactica, but it is on there.

This is a cooperative game where you program out what your robots do. You are mainly trying to kill waves upon waves of minions. But beyond that, each scenario has objectives as well. I think in the end you fight a giant boss, but I really don’t know. This is just a massive game that looks fun, and it isn’t a campaign game.

Lost Ruins of Arnak
Image Source: CGE

6. Lost Ruins of Arnak

Another game that I probably should have played sooner is Lost Ruins of Arnak. Now I am even debating about waiting until I can get an expansion for it. The expansion makes it so that you start out differently than any other person. You have a special power and I believe special cards in this deck building worker placement game. All of that sounds amazing to me, hence maybe waiting.

But like I said, this is a deck building worker placement game where you have a theme of exploring the lost ruins of Arnak. You improve your deck, gain resources, and fight guardians along the way. But like most Euro style games, this is all about getting as many points as you can by the end of the game. The theme looks to be there, and the aesthetic on the game is amazing.

5. Dwellings of Eldervale

Speaking of another amazing looking game, we have Dwellings of Eldervale. This is another worker placement game that is dripping with theme. You are exploring the lands, building out dwellings, and everything just gives you this big world that you are in. Plus, you are grabbing spells, unlocking new meeples, and getting cards that give you improved powers.

It looks really interesting. I don’t always love worker placement, but worker placement with giant monsters you can fight, I’m there for that. Plus then the engine building aspect interests me a lot. I enjoy engine building as mechanic. I like trying to make something work so I can be more efficient than you can be.

4. Under Falling Skies

This is a solo only game, well, maybe two player but really a solo game. It reminds me of the old video game Space Invaders. In that you try and blast alien ships out of the sky. Here you are doing that too, but you are doing it with dice placement. And the better a die you use, the faster the aliens are going to advance upon you. It’s really a question of when you can time out that perfect hit.

And there is a campaign in this game as well. It’s one that I might play on the Malts and Meeples YouTube channel because it’d be decent to stream. And it is a shorter campaign. That means that I can get through it quickly. Of course, though, I’m streaming Sleeping Gods first, starting tonight.

3. Destinies

Another game that I’d consider streaming is Destinies from Lucky Duck Games. This is an app assisted game where you are trying to fulfill your destiny. Originally called Time of Legends: Destinies, this game has similar minis to those in Time of Legends: Joan of Arc, it was just a legal dispute that messed up that naming.

This looks like a really thematic story driven game. You are trying to get your own destiny taken care of before the other players do. So that is a cool thing as well. Most story driven games like Destinies are going to be cooperative. But in Destinies you are trying to beat your opponent to getting your destiny first.

2. Deep Madness

Another one that I’ve considered streaming. Now, thinking about it, I think this might be one that I just get to the table solo for fun. It is kind of campaign game, but more so it’s a scenario driven game. And it is a horror themed game, which I really like. Honestly, every time I think about it I want to watch The Sphere which it reminds me of, I don’t know why I haven’t.

But to me, this game has a lot of cool things about it. You are fighting monsters. Each scenario has more of an objective to it then that as well. You might need to kill the monsters, but killing all the monsters won’t be your end objective. That is one knock I have on Gloomhaven, too many of the scenarios are just “kill all the monsters”. I like it when games can ratchet up the tension by having it be more than just fighting waves of monsters.

Terraforming Mars
Image Source: Stronghold Games

1. Terraforming Mars

Finally we have Terraforming Mars. And now, I could have put other games on the list for sure. I wanted to do a variety of games. And every time that I see Terraforming Mars, I want to try it out. This is a massive, and pretty ugly looking, engine building game. You are Terraforming Mars and trying to do the best job at it.

The reason, also, this one is at my top spot is because I really like Terraforming Mars: Ares Expedition. I know it is the more streamlined simpler card version. But I want to see what the big brother is like of it. And I suspect that I’m going to like it a lot as well. It just seems cool with what it is and how it’ll work. And I can see myself going down a dangerous rabbit hole if I like it and getting the giant box that makes the game look better.

Which of the Games To Play First?

That’s the question as always, and let’s face it, this list, I tried to change it up some. I could have done a big box list and a smaller box list. I have games like Nemesis, Solomon Kane, Middara, Roll Player Adventures, and Heroes of Land, Air, & Sea that I want to play. I also hae small games like Blank, Matcha, 6 Nimmt, and No Tanks I want to play. So it’s not like I’m at a shortage of games. I can see some like Catapult Feud, or Res Arcana getting to the table potentially faster,. Or in the case of Catapult Feud, to the floor.

And of course, something like Under Falling Skies, Destinies, Deep Madness, or Dwellings of Eldervale could get played sooner. Why, because I can play them solo. So that makes them easier to get to the table as well. I think that I might try and learn Under Falling Skies soon here, have it be a game that I can play while putting on a football game in the background.

Which one would you want to get to the table first?

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The Collection A to Z – Many Games with M https://nerdologists.com/2020/12/the-collection-a-to-z-many-games-with-m/ https://nerdologists.com/2020/12/the-collection-a-to-z-many-games-with-m/#comments Mon, 21 Dec 2020 14:26:35 +0000 http://nerdologists.com/?p=5101 We’re continuing our push through my collection, we’ve now made it to the letter M. Definitely a letter that has a fair number of games,

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We’re continuing our push through my collection, we’ve now made it to the letter M. Definitely a letter that has a fair number of games, though, it looks like so many more because I have a ton of Marvel Champions expansions listed as well.

The Collection

Numbers

A’s – B’s – C’s – D’s – E and F’s – G and H’s – I, J and K’sL’s

M’s

Mage Knight Board Game

This is one of the most popular solo board games out there, which is why I picked it up when I could used. This is not the ultimate edition that has all the expansions, just the base game. From what I know of it, it’s a quite heavy game made even heavier by a fairly poorly written rule book and a tutorial that kind of tries to teach you the game but doesn’t do a great job at it, but it was a lot of things that I like, Deck building being one of them and it is said to have an RPG like feel as well. It’s one that I need to spend some time learning and get to the table.

Status: To Be Played

Magic: The Gathering

This was one of the games that kind of got me into modern board gaming again, or helped me diversify my gaming because the group that I joined in with. Magic is a good deck construction game that I don’t get to play all that often anymore. In fact, I sold off the majority of my cards, but I still had to keep a few decks around because I know that eventually I’ll play it again, especially Commander. I think I kept three or four commander decks around because that style of playing can be expensive, but you only need one of each card in the deck. And it allows you to deck build in more interesting ways.

Status: Played

Image Source: Fantasy Flight

Mansions of Madness: Second Edition

I like my Arkham games from Fantasy Flight, but Mansions of Madness: Second Edition is my favorite. The game play is really enjoyable as you are playing through an app guided scenario. Since it’s app guided, it means that the game will be different each time that you play it, or could be, which is a lot of fun as well. And the scenarios are really different, some have just trying to stop a summoning in a mansion while others have you running around trying to escape a town that’s been already taken over, and there’s a scenario with time travel as well. Fantasy Flight has done a lot of things with the game which gives it a lot of replayability.

Status: Played

Mariposas

Last years big hit of a game was Wingspan from Elizabeth Hargrave, and she followed it up this year with Mariposas. Mariposas is a game about butterflies and their migratory patterns, which doesn’t sound that interesting, but the game play itself looks very interesting. You push as far north as you can all while sill needing, in the last season, to get all the way down to warm weather again to score more points. So it’s a push and pull of which objectives you want to get and which ones might be worth passing on because of how you’re set-up. It seems like clever game play and is an interesting theme, though not the only butterfly themed game that I have.

Status: To Be Played

Marrying Mr. Darcy

Sometimes you just want to play a light filler game about finding your ideal suitor in Jane Austen’s classic Pride and Prejudice. And sometimes you mix in the undead expansion if you want to play Pride, Prejudice and Zombies. This game is one that my wife actually picked up on Kickstarter, and it’s been a hit at the table. The game, I will say overstays it’s welcome a little bit considering how simple it is, but it does always provide good laughs as you try and set-up your best match and hope not to end up an old maid. The humor in the game is solid as well, it is just a bit too long for what it is.

Status: Played

Image Source: Board Game Geek

Marvel Battleworld

Marvel Battleworld is kind a game. In a lot of ways it is more collectible than anything else, but not really being collectible. You are rolling dice to defeat enough locations before Thanos gets them. But the game is mainly about these Thanos Stones, something made up for the game, which are basically just a blind bid pack. You crack them open when you beat a Thanos Stone location and you have a new hero that you can play with. The heroes do look great, and the game play is meant for kids, so it’s not a knock on it, it’s about getting you to buy more packs for the kids in hopes that they get their favorite character, like frog Thor or cat Captain America. And there are rarer packs to sucker in the adults. But it’s a fun five minute little game thing, which is what it looks like.

Status: Played

Marvel Champions

Continuing the run on Marvel games we have the game that if I split it up into expansions as well, it could have been it’s own post. Marvel Champions is a deck construction card game where you are taking a hero up against a villain in a scenario, or multiple heroes in multiplayer. This is another Fantasy Flight game and is a living card game, which means that they are releasing new things for it all the time. I have 11 expansions for it, but you don’t need them all, or really any, there is a lot to play with in the base box, and after that you can just pick and choose your favorite heroes to get. What I really like about this game is that you go back and forth between your hero and alter-ego side, so Spider-Man and Peter Parker, for example. If you are in the Peter Parker form, the bad guy won’t attack because they don’t know who you are, instead they’ll scheme a way. But on the flip side, they attack and scheme less, so you need to balance it out so that you can beat them.

Status: Played

Marvel United

The final Marvel game on my list, this one is a simple cooperative game (all the Marvel games are cooperative). But Marvel United has amazing Chibi figures. This game has a ton more expansions coming with it sometimes in 2021, but just the base game is enough to get started with. This is a very straight forward game of dealing with a bad guy who is scheming away. But it has a really cool twist. On your turn you play down a card and use it’s actions and the ones from the card played before you. So it is that super hero team-up feel that people think of from the Avengers films.

Status: To Be Played

Image Source: CMON

The Mind

The Mind was everywhere last year. It was a simple game that showed up and was very polarizing. Some people consider it less a game and more of an activity while other people say it’s a great game. For me, it’s an okay little bit of filler. In the game you play down cards in ascending order, not that tricky. But you can’t speak, so you have to be in everyone else’s head trying to guess what they have and wait it out before you play. I’ve only played The Mind a little bit, and I don’t need to play it that often. It’s an okay sitting around and drinking game, but overall just an okay time and it will fall flat at times.

Status: Played

Munchkin: Zombies

If you asked a lot of people what some of their first games to get into board gaming were, I’d expect a lot of people to say some version of Munchkin. I played base Munchkin first, but the version I got was Zombies. In Munchkin, you are kicking down doors and fighting monsters while everyone one else is trying mess you up. The game is very much a take that game and for that reason isn’t going to be for everyone and really isn’t even for me anymore. I keep it on the shelf because it is a good introductory weight game, and nostalgia at this point.

Status: Played

Alright, that’s all of the games that I own which start with M. There are a number of them, though not as many as starting with L. What is your favorite game that starts with the Letter M? What game should I add to my collection starting with M?

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Holiday List – Stuff the Stockings with Board Games https://nerdologists.com/2020/11/holiday-list-stuff-the-stockings-with-board-games/ https://nerdologists.com/2020/11/holiday-list-stuff-the-stockings-with-board-games/#respond Tue, 10 Nov 2020 15:47:07 +0000 http://nerdologists.com/?p=4922 Yesterday I talked about games that would work well for that just slightly too competitive person in your life. You still want to get them

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Yesterday I talked about games that would work well for that just slightly too competitive person in your life. You still want to get them board games, but which ones, today I’m looking at smaller games. These are the games that are going to be able to be stuffed into a stocking with less than 68% of it sticking out of the top of the stockings. Now, I don’t know how big your stockings are, but I’m assuming that wi-fi is spotty at best for Big Foot, so I’m going with more of a standard size. Also, right now I’m starting with board games but I’ll be moving onto other holiday lists as well.

Fox in the Forest/Fox in the Forest Duet

Two different versions of a trick taking game. But both are two player only only games. In Fox in the Forest, you are trying to take tricks, but scoring is more challenging than just taking all of the tricks. Certain cards have certain powers on them. In Fox in the Forest Duet you are working together, trying to keep the fox moving along the board and picking up tokens, more tokens you get the better you do, but it’s still trick taking. There are paw prints on the cards, or fox symbols I forget which, and that is how much the fox moves, but which direction depends on who wins the trick. Both of these are clever little games and good for 2020 if you have a limited number of players you can play with.

Zombie Dice

While the previous ones were for casual gamers, I think that this one is one you can pull out with anyone. It’s a simple push your luck game where you are grabbing three dice from a cup, rolling them, keeping brains, seeing if you’ve been shot, and then deciding if you want to draw more dice and roll those. There is a bit more going on than that, but that’s basically it. Once someone hits the point total to win, everyone else get’s one shot to push their luck. It’s like a simpler version of the game Farkle, and it has a theme. I think that the theme and the simplicity of the game is going to draw people in, even though the theme is just goofy fun versus involved in the tactics. It also is really small and needs about no table space, just enough to roll the dice, so it’s good for at a bar, or a picnic.

Onirim

I’ve done two player, any number of player, and now a solo board game. Onirim is one of the best known solo games. It’s all about playing out cards, matching colors and changing symbols so that you can get doors out and escape the nightmares. It’s really an abstract game, but it’s a lot of fun. Plus, the new printing has all the expansions in the base box, which I need to learn all of them. The game is clever in what it does, because there are very powerful key cards, key cards can be played like any other card to find a door, but if you flip a door from the top of the deck and you have a matching key color, you can just spend the key and immediately get that door, or you can use it to look at the top five cards of your deck, discard one, can’t be a door, and order the rest how you want, or finally you can use it to stop some other affect from a nightmare being drawn. And the nightmares have as many things they can force you to do as the keys. It’s a really interesting puzzle to see if you make the right decisions with those really important cards.

Hanabi

Maybe you like the idea of a cooperative game, Hanabi is a very small box cooperative game where you are trying to put on the best firework short. You want to display all five colors of fireworks from 1 to 5, playing down their cards in order. However, you can’t see all the cards, in fact, you can’t see your cards, but you can see everyone else’s cards. On your turn, you can do one of three things. You can spend a clue token to give another player a clue as to what they have in their hand. The clues would be something like “This and this card are blue” or “That’s a two and that’s a two”. You have to give the person all of the information for a given color or number. You can also play down a card to one of the rows of fireworks, but if you get it wrong, the fuse gets shorter. Or you can discard a card to get another clue token to use. The game is somewhat lucky as you try and give specific enough clues to be helpful, but are stuck some on the draw. But the more you play, the more you know how to give good clues that mean something, even if it might not be as obviously straight forward.

Image Source: Board Game Geek

Ganz Schon Clever

There are so many roll and write or flip and write games that I could say. Silver & Gold, Railroad Ink, Patchwork Doodle, Floor Plan, Second Chance, Cross Cross, Cat Cafe, and Cartographers are all ones that would pretty easily fit into a stocking. But I’m picking Ganz Schon Clever because that’s the one that I’ve been playing a lot of recently. It’s an interesting little puzzle of a roll and write, where you have five different areas where you are placing die values. Each of them scores in their own different way, and each of them has their own way you want to place the dice. It’s an interesting challenge and it’s based so much off of combos and how you can fill in a spot in one row to then be able to fill in a spot in another. It’s very satisfying that way.

Now, there are a lot more small games out there that’d work well, obviously I tossed out a bunch of roll and writes. But if none of those work for you, you can also find games like Stipulations, Parade, The Lost Expedition, Not Alone, Love Letter, Hanamikoji, Marrying Mr Darcy, Point Salad, Gloom, Arboretum, and so many more. There are a lot of good small games out there that are a lot more than just just a take that sort of game, or the classics like Uno, Skip-bo, and Pit.

What small game would you like to find in your stocking at the holidays?

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Party Game Theory https://nerdologists.com/2020/02/party-game-theory/ https://nerdologists.com/2020/02/party-game-theory/#respond Mon, 03 Feb 2020 14:27:19 +0000 http://nerdologists.com/?p=4032 For a lot of board gamers, this is a hated genre of game. A lot of them are just silly for no other reason than

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For a lot of board gamers, this is a hated genre of game. A lot of them are just silly for no other reason than because they are a party game, or they’ll want to play the same trivia games or word based games that you’ve already played before and know the answers for. But, party games often get too much hate because not all of them are as bad and some of them can be a lot of fun. How do you know what makes a good party game, though?

When I look for a party game I’m looking for a few things. First, I’m looking for a game that’s not going to be too limited by the cards. There are some games out there, Cards Against Humanity and Apples to Apples that once you’ve played them a handful of times, they lose enjoyment because you’ve seen all the cards a handful of times and heard all the jokes a handful of times, and the game just isn’t funny anymore. So, look for games that have enough cards. I think in the style of Apples to Apples and Cards Against Humanity, that style of game is never going to have enough cards, but when getting something like Balderdash versus Catch Phrase, consider the number of cards and words in those games, because Balderdash has way more options than Catch Phrase does.

Next, I’m looking for party games that won’t overstay their welcome. This is actually pretty tricky to find, so fairly often you have to be able to read the room as to not have them become boring or having people stop caring. You want to end at a point where most people are at that point where it would be fun to play more, but they aren’t chomping at the big. In the case of something like Balderdash, look for the point where what’s being written down is mainly repeated jokes from earlier in the game. That’s a sign that people are going to be wearing down. But there are some games that do give it a nice limit. Just One, for example, gives you a limit on the number of cards you do for the game, and using that as your rule for how long the game goes works really well. Normally we play it twice in one sitting, but it gives us an end point so that we can jump into other games, and keeps Just One from overstaying it’s welcome.

If it’s a trivia game or a game that someone can just be better at, be careful with what you pick. There are two big offenders of this for me, the first being Trivial Pursuit, which is just a trivia game and you know what you’re getting into and you know that someone who is good at trivia is going to be better. The other is Cranium, which has some parts that are more fun like the Pictionary with clay and Charades, but if someone is better at Trivia, they can go through that section much faster and have a run away leader. Instead, look for trivia games that are about guessing and being close or that allow people to piggyback off of the smart person’s guesses. The example that I love for this is Wits and Wagers. Yes, one person might do better at guessing the number, but everyone else then has a chance to bet on their answer and make more money.

Finally, party games are best when they give players some creative agency in the game. Something like Trivial Pursuit or Catch Phrase, it’s about what you know or how you can describe a word that’s been given to you. Those games don’t allow you to really be creative besides maybe coming up with a funny way to get people to guess a word in Catch Phrase, but because you’re going against the clock, you don’t have time to do that without hurting your team. But, there are plenty of games that give the players some creative agency. Balderdash is a good example of this because you’re writing down your guess for what an acronym stands for, or what the weird law or definition that you don’t know is. Stipulations is my favorite like this, because it has that creative piece of coming up with a good idea and takes it away from it being a definition or something dryer like that and makes the game have that goofiness that you can have in Apples to Apples or Cards Against Humanity the first time you play it. Even Just One, where you’re only writing down a single word each round, because there isn’t the time pressure, you feel like you can be more creative in giving your clues.

Just One Game Set-up
Image Source: Board Game Geek

So, what are some good options for party games that won’t have the limited replayability and allow you to be creative, I’m sure you can guess which ones I’m going to mention, but I’ll add in a few more. Just One is my top one to mention because it’s cooperative and while team versus team is common for party games, Just One is fully cooperative so that helps balance out the feeling of stronger or weaker players, and it’s done in a way that there won’t be anyone who can alpha player the game. Stipulations is my best for that any sort of setting funny game. In Stipulations there isn’t anything inherently dirty about it, but if you wanted to make it dirty you can easily. Wits & Wagers is my trivia entry, the fact that everything is a number means that everyone is going to be a ballpark, maybe way off, but you’re not failing at trivia by thinking a tree is a type of bear or something like that. The betting also works well, because you can always bet on the person who you think is most likely to know, and hopefully it’ll work out. Scattergories, this one is pretty old compared to the others on the list, but it still works well. This also has a bit of a trivia feel as you’re in board categories where there might be a lot of answers, but like in Just One, you are trying to come up with a unique word. This is competitive, so if you have that more competitive group that wants a party game that is a bit more serious, this is a good one for them.

There are more good ones out there that I’ve heard about, just haven’t had a chance to try yet. Right now the two that I’m curious about are Medium which seems like it does a more engaging version of The Mind. I can see it going over well in some groups and being horrible in others, so I’m curious to try for myself. The other one is Wavelength, another one of those games where you’re trying to get people to read your mind, it’s a common theme, but you are given a wavelength target and you have to try and get people to guess/place the dial between best and worst type of range for something, and you’re giving them a clue to try and get it dialed in. And I’m sure there will be more cool party games coming out this year.

What are some of your favorite party games? Are there any that have worn out their welcome for you?

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TableTopTakes: The Mind https://nerdologists.com/2020/01/tabletoptakes-the-mind/ https://nerdologists.com/2020/01/tabletoptakes-the-mind/#respond Wed, 29 Jan 2020 14:17:05 +0000 http://nerdologists.com/?p=4018 Some games come in big packages and have a ton of depth to game in them, some come in small packages and have a lot

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Some games come in big packages and have a ton of depth to game in them, some come in small packages and have a lot of strategy, and some come in small packages and are a fun little filler. The Mind falls much more into the latter category of game.

In The Mind, you are playing through levels trying to, as a group, play down your cards in numerical order. In the first level, you each have one card, so it shouldn’t be that hard. The next round two, and so on and so forth. But there’s a twist to the game, you are playing down these cards in order without communicating, and you have a limited number of times that you can mess up. The good thing is that by beating levels you can gain more lives or you can gain ninja throwing stars (it makes no thematic sense). These throwing stars allow you to all discard your lowest card without having to play it, that gives you an idea of what everyone’s next lowest card is to get the game moving again if everyone is afraid to play. Then you try and make to the highest level where you can unlock a secret new way to play the game.

If you read yesterdays article on game versus activity, you would have seen that I used The Mind as my primary example (check it out here). And, I don’t think it’ll surprise anyone that I consider The Mind to be more of an activity than a game. There technically is a point where you can win, if you beat all the levels for your player count. But to do that, there isn’t really skill, unless you are all able to count silently at the same speed, and then the skill really doesn’t come from the game. In the Mind you really are just waiting around until you feel like you’ve waited long enough, then wait a little bit more and then play the card in hopes that you’ve waited long enough. They pitch it as this quasi mystical connection that you can get by all being in sync and playing cards, but that doesn’t make it a game, it makes it an activity that has been gamified.

Image Source: Board Game Geek

Now, with all that said, it doesn’t mean that it’s bad. It can be a fun activity/game. However, compared to a lot of other games, I think that this one is quite group dependent. If people aren’t able to sit still through this game and just enjoy the experience of the guessing aspect, the game is going to fall flat. And for people who play quite a number of games, the concept of this game can be hard to wrap your head around. All you’re doing is trying to guess when to play a card, there are no tells really and the game says no communication, but does that mean if I have a 2 and a 99 in round two and I play the 2, can I then lean back in my chair to show that I don’t have a card coming up for a while or is that communication, that’s something that the rules don’t tell you, so if you want to know the rules, you’re going to have to guess for that. However, if people can get into the silly nature of trying to guess and just have a good time and silently cheer when you can play numbers at lightning speed in order because you have the 46, 47, and 49 between the group, that’s fun. But even then, it’s more muted than it should be, because the game doesn’t allow for communication.

And then there are the ninja throwing stars. That could have been anything, I guess the idea of a rabbit with ninja throwing stars (yeah, I forgot to mention the rabbit), is silly. But the game itself when played isn’t that silly. Why not go with a carrot instead of a throwing star? Or, if the idea of a throwing star is that you cut off the bottom cards or throw away the bottom cards, it seems like there’s a better option or maybe a ninja instead of the rabbit ninja. This is clearly an abstract idea that you could do with any set of cards that increase in numbers. But the theming off it is odd, but in the end, I guess doesn’t matter. Again, though, for people who play more thematic games, the weird theming could throw them off versus just being a more simple completely abstract with no theme game.

Overall, for me, The Mind is a miss more than a hit when it’s made it to the table and for my playing experience. This idea of being connected and feeling when you can play cards seems to be the excuse people give for playing the game when it’s just hoping you’ve waited long enough before playing your next number. And the fact that the mind is supposed to hit that kind of filler and light style of game that can often border on party style game, it just doesn’t work for that. There are plenty of other simple and silly games where when you have that moment that you want to cheer about, you can actually cheer about it and it causes the excitement around the game to grow. Eventually with The Mind, I feel like I’m just forcing myself to play more as are the people I’ve played with, not because we’re having fun, but because we want to get over whatever hump we’ve been getting stuck on. Would I play The Mind again, sure, if people wanted to, but I’m not going to pull it out myself and I’m not going to play it 5-6 times in a row, maybe 3.

Overall Grade: C-
Gamer Grade: F
Casual Grade: C

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What’s a Game and What’s an Activity https://nerdologists.com/2020/01/whats-a-game-and-whats-an-activity/ https://nerdologists.com/2020/01/whats-a-game-and-whats-an-activity/#comments Tue, 28 Jan 2020 14:43:50 +0000 http://nerdologists.com/?p=4016 So, I’ve been sitting on this topic for a while, because there was a popular game last year (I’ll review it this week) called The

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So, I’ve been sitting on this topic for a while, because there was a popular game last year (I’ll review it this week) called The Mind. It was very popular but also got a bunch of dislike around it because people saw it not as a game but as an activity. I wanted to talk about the differences between the two and if that really matters in the long run.

Taking from the Oxford dictionary, the definition of a game is:

“a form of play or sport, especially a competitive one played according to rules and decided by skill, strength, or luck”

Oxford Dictionary

According to that definition, is my example of The Mind, a game?

Basics of the Mind are that you are trying to play cards in numerical order without talking, you can see your cards but there is no communication, so you have to guess, based off of feel when to play them down, and you’re trying to get through a certain number of rounds.

By the definition of a game, it doesn’t really take skill or strength, but it is very much luck. And, I think that something that I’d say for a definition of a game, it needs to have a win condition of some sort, I think that competitive is trying to cover for that, but I think a win condition is clearer, because cooperative board games are definitely games even though you’re not competing against someone. So, the Mind, by the technical definition is a game. But, when looking at the definition, it feels like it’s lacking a little bit of what is normally a game because it is just luck based.

Image Source: Board Game Geek

So, maybe it’s a combo of a game and activity. I think that you could say that all games are activities. And with the Mind, because you’re mainly just guessing when to play down a card or when to use a special ability, it feels more like an activity to me. And it is a fun group activity as you try and use body language or other non-verbal queues and non-spoiling clues to get other people to play or to have a rush of playing when the numbers are close together. For me, the Mind is more of [redacted – come back for the review].

Is it bad that it might be more of an activity than it is a game? No. I think that many party games, they are best when they are treated more as an activity than a game. When you are playing something like Stipulations and trying to come up with an answer, it’s better to put down something that you think is funny. Same with Balderdash or a game like Cards Against Humanity or Apple to Apples. Even if it isn’t the best answer or the answer most likely to win, it’s a lot of fun just to create moments where you can laugh. And you play until laughing is just starting to fade, and you’ve had a great activity without caring about who wins because you can just be goofy. If you treat them as a game, you won’t get the in-joke answers, you’ll get people trying really hard, and that’s less fun. Yes, you might be removing the game aspect from it or going against the spirit of the rules, but it’s a party game, and a party is supposed to be fun. That’s why I have issues with “party” style games that don’t led themselves to being an activity because they can’t have the same level of fun. I’ll talk about what makes a good party game later as well.

So, with the Mind or party games, they can border on an activity, and that’s fine. I think what’s not fine and some of the reason why I’m writing this article, is because there can be a sort of snooty thumbing of the nose towards these games and the people who play them. Yes, it’s not that complex a game or activity, but are the people having fun, yes. Can it be a gateway for getting people into the heavier and more complex games? Yes. Will it always do that? No, and that’s fine. We want to encourage as many diverse gamers to join the hobby as possible as that will keep the hobby growing and from becoming stale. It might not be a 4X game, an 18XX game, a euro game, or an Ameritrash game, but that’s fine depending on the group, and if they don’t want to move on to those sorts of games, it might be that game group isn’t the right one for you, but don’t disparage someone for having fun in their own way.

What is a light game that you think works better or is more of an activity? Have you tried The Mind, and do you like it? Let me know in the comments below.

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TableTopTakes: Hanabi https://nerdologists.com/2020/01/tabletoptakes-hanabi/ https://nerdologists.com/2020/01/tabletoptakes-hanabi/#respond Fri, 17 Jan 2020 14:38:33 +0000 http://nerdologists.com/?p=3983 When playing cards is too easy, there are games that make it a whole lot harder. The Mind and Hanabi are two of them that

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When playing cards is too easy, there are games that make it a whole lot harder. The Mind and Hanabi are two of them that make it a bit trickier to play cards in order, and while I find the mind entertaining, I don’t think it’s that great a game. Hanabi, well, you’ll have to find out.

It might be a bad idea to hire a bunch of blind fireworks employees, but that’s the theory behind Hanabi, you, and everyone else you’re playing with, are trying to create the best fireworks show possible, but you can’t see your own hand of cards. In fact, they are facing away from you so that everyone else can see them. On your turn you can do one of three things, you can spend a clue token to give someone a clue about the fireworks that they have, you can either point to all the cards of a certain number of all the cards of a certain color in their hand and let them know what the number or color is. Or you can play down a card onto a firework either start a firework, playing the one card, or to continue a firework, playing the next highest number of that color. Or, finally, you can discard a card to get back a clue token. If there aren’t clue tokens, you can’t give a clue, so hopefully you know what’s safe in your hand to discard or play.

This game has a ton of fun tension to it. Does the person who is coming up know what to do, can you give them a clue that will keep them from discarding the only five of a color and maybe discard a one that has already been played. The mechanics of the game are really simple for the amount of tension that it causes. Sometimes, you think you have the perfect clue, because you want them to know that they have a blue four, but, then you realize that they have more blue cards and they have more fours, so it won’t focus them in on a single card. Or maybe you want to let them know that they can discard a card so you can get another clue back, but is that the best use of your clue to get a clue? But sometimes there might not be a better option.

Image Source: Board Game Geek

Hanabi is one of those games that the longer you play it, the better you’re going to get at it, because you’ll know what the better clues are. And, I think that is what really makes Hanabi shine as a game. Mainly because if you can remember where cards are in your hand and previous clues, clues for you can then be built upon. Maybe blue isn’t that useful and four isn’t that useful, but using both will help you get to the blue four, but hopefully will also let people know about other parts of their hand. For example, if they can see the blue five, and the blue fireworks are at a 3, they know that their other blue card isn’t needed. This, however, requires both the clues given to be good and that the person can remember, and while I think that it’s possible to do both, it’s really hard to know since, you don’t know what five cards you have in your own hand perfectly.

For me, this is one of those games that when it gets to the table, because it plays fast, 15-30 minutes depending on number of players and familiarity with the game, it generally gets played a second time, and maybe a third. Now, I can see how this might go over poorly, I’ve played with different groups and it’s gone over well, but especially for a new person into a group of experienced players, they won’t understand the full strategy of giving clues, because of inexperience. If this leads to visible frustration in the more experienced players, I can definitely see that souring the experience for the new player. And if you are a player who would get frustrated, I can understand not wanting to teach it, especially if you are going for the elusive 25 point perfect victory. But generally, this is a game that’ll get played twice and because I haven’t gotten the perfect 25 and no one I’ve played with has, we always want to try and do better the second time.

Piggy backing off of what I just said, I think that is one of the things that makes this a good cooperative game. And while not all cooperative games do this, I think that this game and Letter Jam which uses a number of similar things to Hanabi, do well is create that score that you always want to better. I assume that you could end up getting perfect scores on both and decide that you’re done with them because you can’t get better, but I think that isn’t that likely to happen or happen often that Hanabi is always going to be a challenge. And the fact that the deck is a random shuffle means that all the games are going to be different, though you’ll go through all of the cards.

Overall, you can tell that I really enjoy this game. I really like cooperative games, and I like that this one comes in a small package. Not only that, but it also does something that is different. People understand the idea of playing cards down in ascending order, but Hanabi is a twist upon that they won’t have seen. I’ve had good luck with this in several settings and player counts. I think it’s better at a higher count because you have more options of clues to give, but at two players it was fun as well. It’s been a while since I’ve played this one, but, now I want to play it again. And because of the time frame for it, it is one that I can pull out and get to the table easier.

Overall Grade: B+
Gamer Grade: B
Casual Grade: B+

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