Thematic | Nerdologists https://nerdologists.com Where to jump in on board games, anime, books, and movies as a Nerd Thu, 13 May 2021 14:45:00 +0000 en-US hourly 1 https://wordpress.org/?v=6.9.4 https://nerdologists.com/wp-content/uploads/2015/10/nerdologists-favicon.png Thematic | Nerdologists https://nerdologists.com 32 32 Top 10 – My Favorite Board Game Themes https://nerdologists.com/2021/05/top-10-my-favorite-board-game-themes/ https://nerdologists.com/2021/05/top-10-my-favorite-board-game-themes/#respond Thu, 13 May 2021 14:33:55 +0000 https://nerdologists.com/?p=5643 When you pull a board game off the shelf, do you pick a particular game because of it's theme? I look at my Top 10 favorite board game themes today.

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There is little to no secret that I like my board games to have theme. I talk about the experience of a board game a lot, and games with a lot of theme often have more experience in them. Now a more abstract game can provide a great experience if it allows you to be very clever, but it can be more hit or miss. Compare that to something like Gloomhaven, because of the theme and mechanics, every time I played it was a great experience.

But like any person, I enjoy certain themes more than others. You can probably guess some of them based off of the games that I talk about the most, but let’s run down my Top 10 favorite themes in board games.

The List

On this list, going back to yesterday’s post, you are going to see some things where you’ll think, that’s theme is a subset of another theme on the list. Some themes, Sci-Fi and Fantasy, for example, are really broad.

10. Fairy Tales

This is a theme that I don’t see enough in games that target adults. Fairy Tales are often used for kids games, and while that’s a great spot for them, let’s not lie, the original fairy tales were messed up stories that didn’t end well. The versions that we know, those aren’t w hat they first at the start. So I love to see that twisted, but maybe closer to the actual theme fairy tale games.

The Grimm Masquerade
Image Source: Druid City Games/Skybound Games

So, my example is going to be The Grimm Masquerade. This creates a hidden role game that is actually pretty interesting for me. I don’t love games like Mafia, Werewolf, or the Resistance because they are generally too simple. The Grimm Masquerade is all about figuring out who is what character, but how it is done is really interesting. Mainly because you have a draw a card and either keep it or give it away, and then the other action with your second card. Simple mechanics and fun game play.

9. Exploration

Honestly, I think if I do this again in two years, explorations will be higher on my list. I have mainly played a couple games that use this theme. And you could argue that it’s more of a mechanic, but I am thinking of that Indiana Jones type feel, where you have fantastic things going on, and you are discovering it with the other people at the tables. There are a few other games that dabble in this in another category that comes up. But I like the feeling of going into that new area and not knowing what I might find.

Tainted Grail

Now, Tainted Grail falls into a few other themes coming up here as well, but it works well here. The biggest element of Tainted Grail is diving in and exploring the massive, well written world that Awaken Realms has created. They even have an exploration journal which has so many things that you can do in it, and some many different paths you can go. It is probably impossible to actually find all the different options which is amazing.

8. Zombies

Yes, Zombies get their own theme. There are so many zombie games out there, and I tend to like them. Zombie games fall mainly into two categories. You either are mowing down zombies to get away from them, or you are trying to survive and it’s about the people versus killing zombies. Both are a lot of fun, and I have games with both types. I even have one where you are the zombies, but that one is a bit themeless really with Zombie Dice.

Dead of Winter

No shock which one I picked here, there are a lot of zombie games, but this one I have played the most. This is one where it is about the survivors and trying to make it through the cold of winter and complete your objectives. It’s interesting because it is cooperative with the possibility of a traitor, but it’s not as well. Because each player has a secret objective they need to complete to be part of the winning group. It is an interesting dynamic that works pretty well but won’t be for everyone. It does help simulate what your survivor(s) might care about most.

Image Source; Geek Alert
7. Lovecraftian

So another one that has a darker theme, we’re talking about Lovecraft. Now, this is not like Lovecraft’s books, but more the investigative, pulp, noir, theme that has been put on it by Fantasy Flight Games, mainly, and other companies as well. The main thing that ties it back to Lovecraft is that it uses his monsters to create a more fleshed out world of intrigue, investigation and tentacles.

Mansions of Madness

A few options I could have gone with, there are a ton of games with a Lovecraftian theme because, well, it is a public domain. Don’t have a theme, slap Lovecraft on it. But Mansions of Madness is my favorite. It is taking this city view or world view that some of the other games have and focusing it down to a neighborhood or a mansion. Add in the app which changes things up so you can play the same scenario multiple times and things will vary slightly. Just a nice, deeply thematic game.

6. Detective

Building off of what Lovecraftian themes do with their horror added, I like games where you are the person trying to figure out who done it. I would still even play something like Clue which is one of the first games that did that. But the genre has improved so much over time and you can have Sherlock Holmes, though I haven’t played any of the Sherlock Holmes: Consulting Detective games.

Detective: A Modern Crime Board Game
Image Source: Portal Games

It has Detective in it’s name, it has to be good, right? Well, not really, but it was very good. This takes all of the best parts of those procedural cop shows and drops you into it. You are the one making the decisions, picking up on clues, and trying to solve the case. The base box is amazing, and I have a bunch more stuff to play for it. They are now even doing a spy theme using the same system that I am really excited about.

5. Mythology

Welcome to the second category that Tainted Grail falls into it. But I really like games that can pull from different mythologies, Norse, Greek, Roman, Mayan, and more to create interesting board games. And the idea of playing as the gods or adjacent to the gods is always interesting. Especially because of the different powers the gods have and how that can translate into what you are doing. I also get to learn stuff about mythologies that I might not know much about.

Lords of Hellas

This takes a few things and puts them together. It is a bit like the world of Horizon Zero Dawn where the monsters look like creatures but are machines, and it has a cyber punk element. This game definitely leans more into the mythological side of things as you play different heroes and build towers to the gods. I love the different win conditions and the theme just makes the game that much more compelling.

Image Source: Awaken Realms
4. Sci-Fi

Broad category #1, science fiction. There are a few different types, and I tend to prefer space exploration type of Sci-Fi versus weird future worlds. Though, things like Shadowrun are technically Sci-Fi and I like that Cyberpunk theme. However, I really like the grander feel that space exploration has in general. And there are a ton of great board games that fall into the realm of space.

Star Wars: Rebellion

Now this could be consider cheating a little bit because Star Wars could be it’s own theme. But it is also a space game. While you aren’t exploring as much, the empire is exploring planets trying to narrow down where the rebels can be. This feels like the original trilogy as it is cat and mouse. The empire trying to squash the rebel fleets and find their base, and the rebels trying to subvert the empires plan. It is also a big game, probably playing in about three hours or a bit less, if you know what you are doing. Ton of fun, Star Wars in a box.

3. Fantasy

Now, the second to last category that Tainted Grail could fit into, I love fantasy games. Unlike Sci-Fi where I prefer space sci-fi, I like almost any type of fantasy. Whether it’s a grim dark world like Tainted Grail, urban fantasy like The Dresden Files Cooperative Card Game, or silly fantasy like Smallworld, I like games that have fantasy in them. There’s just something about slinging spells and fighting dragons or other crazy monsters that is a lot of fun.

Image Source: Cephalofair Games
Gloomhaven

No surprise what game I am going with here, Gloomhaven is my favorite game of all time. It has you on this massive epic adventure as you try and figure out all that is happening in the lands. But beyond that, the game has amazing card play and really unique fantasy creatures to fight and play as. The amount of world building that went into Gloomhaven is amazing.

2. Superhero

I flipped the last two at the last second, but Superheroes, they are just below my #1, because, well, there are a lot of poor superhero games out there. So this theme will always get me interested whether I’m playing as a superhero or fighting against them. But because DC and Marvel are both very popular in general, that means that there are some poorer games out there. But tell me that a board game has a Marvel theme, I am always going to check it out.

Marvel Champions

A Marvel game, no surprise there. I really like Marvel Champions a lot. It is a great game that they keep on adding more great content for. This is the one that has me playing a hero that I know and love from Marvel and I feel like that hero. If I am playing Spider-Man, I can go in there with a swinging web kick, or I can flip over to Peter Parker, the bad guy won’t fight me, and I can recover. Of course, then the bad guy is scheming until I can get in there again to stop their plans and take them down.

Image Source: Fantasy Flight Games
1. Horror

Finally, my number 1, Horror. I love horror in board games. From games where it is a one off scenario to games where it is a full campaign. The grim dark fantasy nature of Tainted Grail makes it also dabble into horror. But Zombie and Lovecraftian games also fall into that category as well. Zombies can be more survival and Lovecraftian can be more investigative, so horror get’s it’s own. I love not knowing what’s around the corner, what horror might be popping up and the feeling of the impending doom if things don’t go well.

Betrayal at House on the Hill

Now, I know this one will be controversial. There are people who do not like this game, I love it. I think that it is really well done and it gives you that feeling of horror movies. You don’t know what is around the next corner, if a good twist happens, you don’t know who is going to be betray you, and you don’t know if you will survive. Is it well balanced, probably not, but I really like the thematic and cinematic feeling it gives me.

What Is Your Favorite Theme?

Let me know in the comments below or over on Twitter what themes in board games you like best. There are a lot of them out there. I could have broken down Fantasy and Sci-Fi more as well. Are there any that you feel are used too much?

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TableTopTakes: Not Alone https://nerdologists.com/2020/01/tabletoptakes-not-alone/ https://nerdologists.com/2020/01/tabletoptakes-not-alone/#respond Thu, 16 Jan 2020 14:19:07 +0000 http://nerdologists.com/?p=3978 One of the harder genres of games to get to the table tend to be one versus all games. Fairly often these games are bigger

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One of the harder genres of games to get to the table tend to be one versus all games. Fairly often these games are bigger dungeon crawls and they take time to set-up and teach. Not Alone is a small game where one person can take on a crew of a crashed spaceship in this quick cat and mouse game.

In Not Alone one person plays as the planet and the monster on it where a space ship has crash landed, stranding it’s crew. The crew needs to explore the planet and survive until they can get off of it, but the monster doesn’t want that. On each turn, all plays can discuss where they want to go and will play cards face down for the location that they are going to go, they can split up however they want. However, all discussions need to be able to be heard by the person playing the monster. Then the monster will pick a location as to where they are going to go, blocking off and hurting the people who went to that location, but everyone else gets to take the actions of their locations. However, the monster, when they select has ways to manipulate where they are, where people are actually going, or to cause more places to be bad spots for the players to go. As the monsters get crew members, they progress on their track, while the players are trying out last and do a few things to speed up how fast their rescue ship is coming.

Image Source: Board Game Geek

This game is a clever cat and mouse game where the players don’t want to accidentally all end up going to the same place and getting caught by the monster, but talking about it and planning can mean that the monster will better understand the strategy. So how much information do you talk around the table is an interesting piece to the game. Plus, cards being discarded and the monster being able to see what starting cards might be left for the crew, it means that sometimes it’s fairly obvious where someone is going to go. The best example of this is the beach as to why you want to discuss. At the beach, you can either light a beacon or use the lit beacon to help speed up the ship, but only one of those actions can be taken on a given turn. So if three crew members go to the beach, you’re wasting two peoples actions there.

Another piece of this game that I like is that the monster can get the crew, but when a crew member dies, that doesn’t mean the person is out of the game. Think of it as Star Trek with their seemingly unlimited number of red shirts. They are getting sent out of the crashed ship every time another crew member dies, so there is no player elimination in the game. However, dying is still bad, not surprisingly, because that means that the monster is getting closer to their goal which is based off of hurting crew members and killing crew members. So, if you aren’t careful, even though you won’t be out of the game, you can be speeding the monster on their way to victory.

Final piece that I want to talk about is the monster cards and ability cards. The game gives everyone a chance to feel unique. There is technology and things that can be scavenged from ship, so that means that as a crew member you’ll be able to be unique. But the monster definitely has more fun cards. There are a number of different things, where a monster can force people to discard cards, or maybe the monster can go to two locations or do something to make the planet block off a spot for players for a round. But the players might not know where that’s going to be, as the monster gets to place after everyone has picked their locations. The cards do interesting things, and you won’t ever go through all the monster cards in a single game, so even if you have played a lot before, the monster is going to feel different depending on the cards drawn, when they are drawn and the strategy of the person playing the monster.

Image Source: Board Game Geek

This is a really enjoyable game for me. I like the cat and mouse nature from both sides of the game. I think I’ve played it six or seven times at this point, and about half of them I’ve been the monster, and generally, since I’ll be teaching it as well, once we’ve played once with myself as the monster, someone else will want to play again and try being the monster themselves. I also have the expansion for this, but I haven’t played that yet, but I’m excited to try it soon. When a one versus all game can make it fun to play both sides, I think that’s a good thing for the game, and because Not Alone is a pretty straight forward game as to how it works, after a play, people can figure out how to play the monster, and I think, if someone wanted to be the monster on their first play, it wouldn’t be hard to teach them that as well.

Now, if there were a downside for the game, and I do know people who don’t like it nearly as much as I do, it’s that the game is stressful, and that’s intentional for the game. As the crew, you are worried about the monster catching you and dying, and even though you come back, if the monster is on the same wavelength that you are, you can feel like your letting down the team. I think for some people that is going to turn them off from the game, and the fact that it is only a card game, so it might feel like it’s heavier than the components suggest, though, I would not call it a heavy game.

Finally, let’s quickly mention the theme. I think that the theme is a lot of fun. People know the concept of being stranded on a planet or an island, so there is something for them to grasp onto. If someone has seen Predator, they can get even more into the theme, because that’s a lot what the game feels like, someone has crashed on the Predator planet, because there isn’t much that the crew can do to the monster. Is it a massively thematic game, I think that it’s more thematic than not, and while you can definitely get into the strategy and count cards, the game works best when people are enjoying the theme.

Overall, I really do enjoy this game. I like how much it packs in, in terms of tension , for the small package that the game has. I like the them, those survival on an alien world movies and shows are fun for me. I also like that it’s a larger group game without it being a party game or social deduction game. The cat and mouse feel of the game definitely sets it a part and definitely makes it seem heavier than most games of that it’s size.

Overall Grade: A
Gamer Grade: B+
Casual Grade: B

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