Tsuro | Nerdologists https://nerdologists.com Where to jump in on board games, anime, books, and movies as a Nerd Fri, 10 Jun 2022 14:34:01 +0000 en-US hourly 1 https://wordpress.org/?v=7.0.4 https://nerdologists.com/wp-content/uploads/2015/10/nerdologists-favicon.png Tsuro | Nerdologists https://nerdologists.com 32 32 When Board Games Get Too Deluxe https://nerdologists.com/2022/06/when-board-games-get-too-deluxe/ https://nerdologists.com/2022/06/when-board-games-get-too-deluxe/#respond Fri, 10 Jun 2022 14:25:24 +0000 https://nerdologists.com/?p=7077 Should board games get the heirloom treatment or does that level of a deluxe game hurt the hobby and hurt the hobbies growth?

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Right now on Kickstarter there is an heirloom copy of Tsuro for sale. The deluxification on the game is impressive and completely out of control. And with shipping and the price, what is a pretty simple board game now costs a lot. And we’ve seen this with other board games before. It is meant to be an heirloom, but should companies be making them?

The Case Against

Deluxe board games are fun, we generally get that. However there is a point where they can become too deluxe. In the case of Tsuro, it is one you can find used for $10 that is not over $400 with shipping. And it is not a complex game with a lot of pieces they are just making it fancy. By creating a copy that is so deluxe, people will now see it and want it and buy it on Kickstarter. Then others will see it and feel like their regular copy is inferior and not play it as much.

Now, that one is on the gamer who decides that. But for others, it might be seen as a barrier for entering the hobby. A lot of people go all the way into a hobby and when you need to spend a large amount of money on a game, that makes it harder.

It also takes money away from smaller publishers. Right now on crowdfunding, whether it’s Kickstarter or Gamefound, it is tricky for the smaller publishers to gain traction. Now, a game that maybe didn’t need to be deluxe is taking large chunks of money. $400 is 4 smaller crowdfunding campaigns or a bit more for really small games. So in that way, it hurts the industry growth.

The Case For

On the flip side, the game looks amazing. The custom pieces, the hand carved and painted, the whole thing is gorgeous. So if you can afford it why shouldn’t you buy it. Regular Tsuro might be too bland looking for some people to try, but if you own a copy that looks like a heirloom chess set, now maybe more people will play it.

Plus, if you can afford the game, then you likely can still afford to back other crowdfunding campaigns. So it takes away less money from other campaigns than you might think. And it gives you something unique for your collection.

Gloomhaven
Image Source: Cephalofair Games

Also, sometimes a more deluxe version of game makes it easier to get to the table. There are a lot of games that have a bland look to them. Whether it’s poor artwork, components, or just a look that is all over the map. Some games are better to play when they look nicer. For example, I didn’t buy Terraforming Mars for a long time because it looks uninteresting from an aesthetic standpoint.

Final Thoughts on Deluxe Board Games

I don’t think there is right or wrong answer on this. It comes down to what someone can afford. I do think that companies can overdo it. Not every game needs an heirloom edition. I’d even argue that Tsuro doesn’t. There isn’t enough game to warrant it. It the same time an upgraded version of Gloomhaven which has tons of components probably doesn’t need it either because it’d get too large.

Certainly could do it for any game though. But full heirloom treatment often will be a bit much. But upgraded add-ons or a deluxe version with metal coins and screen printed meeples. Miniatures where they might not be needed that you can get if you want, like the Monsters for Tainted Grail. Those are all add-ons to games that give them that fancy feel. But it gives the consumer more choice.

A rare situation like this with Tsuro is fine. And like I’ve said, I don’t get it. For me Tsuro is an okay game that I’ve played enough times. It has no reason to be upgraded to the point that it costs more than ISS Vanguard did or almost as much, pre-shipping, as Marvel Zombies without Galactus. But if Tsuro is a game that you love and would love to have set out ready to show off like a chess set, this might be for you.

What is the most deluxe game that you own?

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TableTopTakes: Biblios by iello https://nerdologists.com/2022/05/tabletoptakes-biblios-by-iello/ https://nerdologists.com/2022/05/tabletoptakes-biblios-by-iello/#respond Thu, 19 May 2022 14:37:00 +0000 https://nerdologists.com/?p=7010 Is Biblios by illeo a good filler game or not? I take a look at this small box game to see if it's one that'll stick in my collection.

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A new game to my collection and I got it to the table almost immediately. Biblios is from iello and is a set collection, majority game. It is pretty simple, but I like a number of things that it does. But is Biblios going to stick around my collection do its simple nature? Let’s see how the game is played.

How to Play Biblios

Biblios is played out over two phases. The first phase is the gift giving phase. In that, a player takes cards off of the deck one at a time. With each card they decide to add it either to their collection, an auction collection, or face up for the other players. Once they have done that for number of players plus one, doing each action once, or once per other player, the other players take face up cards in turn order. You go through all of the cards in the deck that time. This builds up the players hands.

There are three types of cards that you might get. Firstly there is money, that is used in phase two. Next up item cards, stuff for building out your library, that is for area control or area majority in the different colors. Finally there are churches. Those influence the value on the dice. The dice are victory points, all starting at three, for each area, color, of item. And the churches increase or decrease the value.

The next phase, is the auction phase. So all the cards that go into the auction pile are auctioned off one at a time with going around to different players leading the auction. If it is an item card or a church card you use money to bid. If it is a money card in the auction pile, you bid a number of cards to get it.

Then, after all that is done, all gifts given and cards auctioned, you check for majorities. The value on the cards totaled for each color determines who wins that color. Players take the die of the color that they won, and you add up the total on all the dice. Scoring at the end is fairly simple.

Biblios Components
Image Source: iello – BoardGameGeek (Sampsa Ritvanen)

What I Don’t Like

One thing that is a neutral item for me, but I think is just okay is the giving of gifts. Now, the concept is very interesting. When do you pass on something good, maybe putting it into the auction pile, in hopes something better shows up? That is cool, and I’ll talk about that more. But there are a number of cards to go through, so the giving of gifts just takes a little bit. And the interest of it wains a bit over time.

I also think that the scoring might be a little bit too simple, or more the strategy for it. Now, with more players and a few cards out of the deck every game, it does mean you can’t math it out. I think the more i play it though, I’ll find that I want to be a bit more cutthroat with the game. Buying up cards that others might want or messing with the dice more. I just want something more for scoring, like a bonus of 3 points for the player with the most item cards, something like that. Or a point for every three coins left after the auction.

What I Like

On the flip side, I do like the gift giving part with the push your luck element. What card works be the best for you. At what point in time do you maybe throw away into the auction a really good card because you don’t want it, but you also don’t want to give it to someone for free. But once you do that, now you don’t have the ability to hide an even better card. It makes an interesting choice like in Grimm Masquerade, just more of it.

I also think that the auction is good. Mainly because different cards auction different ways. I like that you can put good coins into the pool, so a 3 coin shows up, I might bid two or three cards, maybe even four, to just get rid of cards for an item I won’t win. Or to get rid of 1 coins. But there is risk with getting ride of 1 coins because if you bid a 2 coin and only have a 3, you pay with the 3 and get no change.

Finally, I like that all the cards aren’t in the deck. Even at the max player count, some are still out though not many. That means that you can’t count cards, though it’d be impossible to get everything figure out. In a two player game, if no cards were out, you could count it all I guess during the auction phase easily enough.

Who Is It For?

Who is this for, probably anyone. The game is very simple when you get down to it. I could take this to my parents and get them playing it fast. And I think that while it is light, for heavier gamers it is going to make a good filler. Even for more casual players, this is a filler weight and length game.

Now, I talked that it takes a while to get all of the gifts out. It isn’t that it takes that long, really, it is more that it loses some of the interest as you go. After going through cards and picking how to disperse them, some players might flag on that a little bit. But then the game is so fast moving that it’ll get to the auction quickly.

It is also best at three players. So a good game for that play with parents sort of situation. Two and four are solid, but three is the sweet spot for me.

Biblios Final Thoughts

Biblios is a great little filler game. For me it worked quite well, even with the bit of slowness. It helps that not on your turn, you still get a card. That means you care what the other player(s) put down. And I like it with three because now two cards are out for the players. If you pick first, I hope you leave what I want. It creates a bit of tension that the game doesn’t have a ton of.

I do worry, though, about the staying power of the game. Is it going to go like Tsuro where I played it enough times that I moved on from it? I think that it might just after enough plays. Now, I am no where near that, and it is a lower player count. That means that I won’t use it as a filler as much as Tsuro, Criss Cross, or Second Chance.

There are also elements that remind me of Arboretum where only one person scores a color. However, Arboretum has more puzzling out what to do. And I think it is meaner because you know what everyone else has, or is at least going for, on the table. Biblios scratches some of that same itch while being much more accessible. And also less mean than Arboretum because of that.

My Grade: B
Gamer Grade: C
Casual Grade: B+

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Should It Stay or Should It Go – Part 6 https://nerdologists.com/2022/04/should-it-stay-or-should-it-go-part-6/ https://nerdologists.com/2022/04/should-it-stay-or-should-it-go-part-6/#comments Tue, 19 Apr 2022 15:14:24 +0000 https://nerdologists.com/?p=6920 What board games are going to be leaving the collection? Well, a lot of them, 17, but also, there are so many that are staying as well.

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Well, last night was a longer stream than planned, but I went through a ton of board games. And I ended up with 17 on the chopping block. One is on the maybe list as I’m seeing if my wife wants to save it from being culled, but looks like it is leaving most likely. Mainly because we both kind of feel like we’ve played it enough, now it’s time to move on from it. Catch up on the previous streams here.

What Board Games are Leaving?

There’s no chance that I’m going to remember all of them. Mainly because, like I said, there are 17 games on the pile to get rid of. And surprisingly, there are several from my Top 100 games of all time. I won’t go into detail on why they’re leaving, I do in the video, but most of the time it is because I have others in the same genre or style that I will always play over it.

Claim

Two player trick taking game. I enjoy it, it can be a little bit swingy, but the game plays fast. So that randomness or the luckiness of the game doesn’t bother me much. It is more that for two player trick taking games, I now prefer Fox in the Forest and Fox in the Forest Duet.

Hanabi

Hanabi is a game with a fun concept. You have a hand of cards and you are trying to get them played out in order. But you can’t see you hand of cards. You only get and give clues. I like it for that, but it’s one I’ve played 10-15 times, I don’t pull it off the shelf anymore. For a game where you don’t know what is in your hand, I prefer Letter Jam now.

Skulk Hollow

Skulk Hollow is consistently in my top 100 games of all time, and I suspect it might stay for a while. But it is leaving my collection. Not because I am getting Maul Peak, the sequel, but because it just doesn’t get played. If I want to play a two player game, I pull others out first.

Tsuro

Tsuro is the poster child for, I liked this game, but I’ve played it enough. It’s a good filler game that can play a lot of people. But I went through a number of games like that. So Tsuro can find a new home.

The Terrifying Girl Disorder

The Terrifying Girl Disorder, I picked this one up because of the title and the artwork. And both still are still intriguing to me. But it’s been a long time on my shelf and I have yet to play it. It is one that I wouldn’t mind getting to the table sometime before I get trade it, just to see, but not enough to make sure it happens.

Call of Cthulhu: Living Card Game

I got this one recently, and now it’s leaving. It’s not because I’m not curious about it. I like the idea of a living card game around the Call of Cthulhu theme, but I already have Arkham Horror LCG and Marvel Champions LCG, I don’t want to try and track down old things for it. So as much as I’m curious about it, I know I will get sucked in.

Shadows of Kyoto

Shadows of Kyoto is another in the Hanamikoji themed game. But this one has more of a Stratego feel. And honestly, that’s why I’m getting rid of it. The whole hidden thing, trying to find your opponents, or maybe take them out, it’s not as interesting. And it’s two player, so why play it over Hanamikoji if I want a two player only game?

Grimm Masquerade
Image Source: Druid City Games/Skybound Games

The Grimm Masquerade

Hidden role game that I find to be a good amount of fun. What I don’t love as much as that it’s a bit long. If I want to pull out a game where we’re trying to figure it out, then I am going to play two games of Deception: Murder in Hong Kong, if not three. And that’ll take the same amount of time and is just more fun for me. It’s a situation where I have another game I’ll always pick first.

Inbetween

Inbetween is another two player only game. You can see that I’m clearing out a number of those. One that I wanted to play because it had a Stranger Things-esque theme to it. But two player push and pull game as you fight over characters one to the “upside-down” and one to the “real world”. So, I could play it, but I don’t feel like it over Hanamikoji.

MonsDRAWsity

MonsDRAWsity is a party game that I picked up cheap, learned the rules to it, and then I realized that I wasn’t going to enjoy it as much. It is a party game of drawing what you think a character looks like based off of a description. That’s fun, but then voting on which one looks closest, that is way less fun. Any party game where it’s a vote or picking a favorite, it’s hard to keep those in my collection.

7 Wonders Duel with Pantheon

Yet another two player game. 7 Wonders Duel is just a game that’s been on my shelf for too long. I know it’s supposed to be a very good game. But the theme isn’t that interesting to me, I think 7 Wonders is just okay at best. And I have Truffle Shuffle that works for two person drafting, same with Ohanami.

Quiddler

A word game that has a 5 Crowns type feel to it as you build out bigger and bigger words or multiple smaller ones. It’s a fine word game, but like most word games, the bigger vocabulary, the better you do. It’s one I’ve played, had fun with, but I’m not going to pull it off the shelf again.

I think that’s 11 total games, so I’m missing six from the list. I guess that’s a sign that I’m not that interested if I don’t remember them. I’ll add them on in a separate article when I can look at them again.

The Drink

Just a cream soda and Orange Jameson mix again. Still a very good drink that goes down easily. One that I’d recommend. Though, as we were talking about in the chat yesterday, it’s not nearly as good straight. It’s a whiskey that I’d say needs to be mixed.

Upcoming Streams

I think Part 7 is going to be the end of going through my collection. And I want to do that on Wednesday. When we’re going to get back to playing some games. Probably some more roll and writes, or smaller solo games for a little bit before diving into the next campaign. But right now, I’m guessing I have 30-40 games and expansions that I’m getting ready to cull.

If you want to know when I go live, you can go to the Malts and Meeples YouTube channel, subscribe, and click the notification bell. That’ll let you know when I go live or schedule a video.

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Ranking My Big Group Games https://nerdologists.com/2022/02/ranking-my-big-group-games/ https://nerdologists.com/2022/02/ranking-my-big-group-games/#respond Wed, 23 Feb 2022 17:51:07 +0000 https://nerdologists.com/?p=6727 What games are good for big groups? That's what I'm looking at as I rank all the big group games that I've played.

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So, I thought about just doing party games and I maybe should have because, well, there are a lot of bigger group games that I have. So this will be a longer list, but I think it’s interesting to look at. I do have a lot that I like, but also some of those that I’ve played and are at the bottom of my game list for games of all time that I’ve played. Are they bad games, possibly, but mainly just games that I don’t like or I am done with and they crashed hard.

Group Games Rankings

45: Cards Against Humanity

Cards Against Humanity, or CAH is one that I enjoyed the first couple of times that I played it. But it is not that great for two reasons for me. One, the humor is hit or miss in the game. And I know that it’s meant to be this dirty humor and I appreciate some of that, but it gets boring. And secondly, whenever someone wants to play it, it goes on too long. CAH is a game that works if you play 6-7 rounds. After that the jokes and terms have diminishing returns. And I feel like most CAH games go twice as long as that.

44: Guesstures

Guesstures is a game that I grew up playing, and honestly, I don’t remember it too well. Which says something about it. But charades, meh. That’s where I’m at with it. It’s an old party game and one that I don’t want to go back to.

43: Concept

If you watched my video on games that I dislike that I’m probably wrong about, Concept is an obvious one. But for me it didn’t work. Like I said in that video, it just feels like it’s a lot of staring at the board. And because the word can be anything, it just feels too broad and sucks the fun out of what is a cool idea. Concept is better in concept than it is on the table.

42: Magic Maze

Already on another list quite low, it’s even lower here because I think it suffers with more people. It’s a real time game which is a strike against it in my opinion. Plus, there is no communicating, and you’re working cooperatively. So if someone misses that they are the person who needs to move a figure, it just gets frustrating. Plus, real time games are just too stressful to be that fun for me, and too stressful to want to play them all that often.

41: Catch Phrase!

This one maybe should be lower, I’m very done with Catch Phrase. the concept is not too bad in trying to go fast and get people to guess words. But like a lot of party games the variety was lacking in what you did. I know we played it enough growing up that you’d almost memorize the cards and take reduces the fun even more.

40: Tsuro of the Seas

Tsuro of the Seas again isn’t a bad game in concept. I like the game it’s based on more and it’s higher on the list. Tsuro of the Seas promises to add in more by adding in dragons. And those dragons move around removing tiles and changing up the map and you need to avoid them and the other players. The issue is that it takes a pretty fast and simple game and makes it longer. So while I wouldn’t say no to playing it again, I would prefer to play the original.

39: Spot It!

Spot It! is another game that I’m probably wrong about. Granted, Spot It! is a very simple game. You have a card and you want to be the first to match what you have on your card to what is flipped. It’s a fast little filler that works well with almost all ages. And I think there are other ways to play as well. I wouldn’t tell anyone not to get it, it’s just not for me really.

38: Apples to Apples

Apples to Apples is CAH but clean. So, this again falls into the category that it sticks around too long. But it’s a bit more fun for me. And I think if you can cut it short so that you only play so far it can work. The rules as written, it takes it past the length a good party game should go, as most party games have a problem with. Plus this one you can play with anyone and there’ll be some good laughs.

Criss Cross Components
Image Source: Board Game Geek

37: One Night Ultimate Vampire

We’re coming up on a run of social deduction games right here. And I know that I like them less than most people do, so take this part of the list with a grain of salt and know your group. But One Night Ultimate Vampire was the most disappointing of them that I’ve played. It’s fairly basic, and it gives you the least information to go on, it feels, because it’s only one night. So stuff happens while people’s eyes are closed and then you just accuse randomly after some random talking, so there’s no real point. I’m sure people find more strategy than I do, but it doesn’t work for me.

36: Secret Hitler

Another one, like I said t here is a run of them here. Secret Hitler is better, and in terms of mechanics, it is one of the more interesting. One person gets three things, could be fascist laws or liberal laws to enact, they pass two to another player and that player picks one of those two. So it’s a double blind sort of thing, and then people discuss who is lying and who the next chancellor should be.

But for me it’s the theme, the theme kind of works for the game, but it isn’t needed for the game. You could have picked something better, and then they made it possible to be political in the US, which works, but also just isn’t what game nights are about.

35: Werewords

This one I like better than some but also disappointed me more than most social deduction games. I watched a play through of the game and I thought, this might be a social deduction game that works for me, it has more than just accusing randomly. But it is still pretty random. Yes, you can see how good the questions someone asked were, but it’s fairly random still. And the addition of twenty questions, it’s just okay.

34: Donner Dinner Party

Now we go back to more traditional social deduction. Donner Dinner Party is about cannibalism and it’s an odd theme. Who is the cannibal is the game that’s basically going on. But it does some decent things where the party leader adds in a random card, and everyone puts in the food they found blind. It works for hiding information but still giving something to talk about. But still, if you and I both claim we put in the squirrel, one of us is lying and no one knows whom. So sometimes just keeping a mouth shut is better or it’s still very random.

33: The Resistance

The Resistance and this kind of includes Avalon, though I like the Resistance “theme” better is a nice simple game. I feel like it distills a lot of what many social deductions games do, but it keeps it simpler. I like the speed that this one plays, and people slowly talk more about things. And I like that this one doesn’t expect you to start talking with little information at the start like a lot of them do. I don’t love this game by any means, but it’s the best of this group.

The Resistance
Image Source: Indie Boards & Cards

32: DICEcapades

I just got rid of DICEcapades, and I kind of miss it. It’s odd, but it wasn’t one that I was going to play again. I like the random challenges it made you do like stacking dice, or adding up dice really quickly, or stuff like that. But then there was a trivia section, and the trivia is bad. Not that it’s too hard, it often isn’t, but it’s a you know it or you don’t. Everything else is silly and fun, that part is just boring.

31: Farkle

Farkle is a nice beer and pretzel style of game. By that I mean you can take it to a bar and not pay that much attention and have something to do. As a bigger group game, though, it just takes a long time. The rules are simple and push your luck is fun, but when people just bust over and over and over again, or there are a bunch of people between your turns, it’s less interesting.

30: Bring Your Own Book

One of the earlier games I backed on Kickstarter, I thought the concept of Bring Your Own Book was interesting. You basically play Apples to Apples, but with picking something from a book. The issue is not all books are made equal. Having a computer programming text book sounds like a funny thing but it isn’t as good as a novel. And you need to know your book. Otherwise, you are just flipping too randomly through it. Good sounding idea, turned out to be just okay as a game.

29: Cthulhu Fluxx

Fluxx (and the versions of it) are a lot of people’s gateway games, or one that they play early on. It’s a fun little game that has one thing I don’t like about it. It can be a great time as you play it quickly, or it can take forever. If the game could last 20-30 minutes, it’s great, when it goes longer, it becomes boring. Though, there are ones that are fun themes and plays on the rules. Cthulhu Fluxx also adds in a way for everyone to lose, which is actually okay.

28: Codenames

Now, this is another one I’m likely wrong on, at least according to most people, but I do have a version of this I like better. The concept is good, and I’ll gladly play it, giving clues to get people on your team to guess words faster than your opponent can. That’s a simplification of it because it’s done in turns, but the word one I don’t love. Mainly, it’s too quiet, and you just don’t feel clever that often as the clue giver.

27: Telestrations

Telephone Pictionary is how I originally knew abut the game. Telestrations is just a version of a game that existed and was turned into print. It’s a fun game as you go back and forth between writing and drawing and see how close or far from the original phrase it was. It’s not really a game, but it’s a great party activity. Play a round of this with a bigger group or as people who up, it’s a good time.

26: A Fake Artist Goes to New York

Another drawing game, didn’t plan on having them back to back, but A Fake Artist Goes to New York is another social deduction type of game, kind of. One person doesn’t know what to draw, everyone else does. So the one person is trying to fake their way as they add to a picture. Concept is fun, and it’s an enjoyable time, but also one of those that seems to stick around too long for me. I’ll gladly play two or three rounds, but I don’t need more.

25: Zombie Dice

Zombie Dice is kind of Farkle like in that you’re pushing your luck as you try and get brains. All the time you’re trying to avoid shotgun blasts. This one I like better than Farkle because the end game is faster and then bad luck that happens is kind of funnier. Pushing your luck with no shotgun blasts and then rolling three on green dice sucks, but it’s also absurd. Just giving the concept a theme is fun.

Zombie Dice
Image Source: Steve Jackson Games

24: Balderdash

Again, I have two similar games right next to each other, though Balderdash is nothing like Zombie Dice. Balderdash is a game where you make up what a weird law is, what an acronym stands for, what a definition might be, or more things. And then you try and guess the right answer and hope people guess yours. This generally doesn’t end as a game but devolves in a fun way into in jokes for that session and a lot of laughing.

23: Liebrary

Liebrary is very similar to Bladerdash. Instead of a definition or an acronym, you’re given the plot of a book and need to write the first sentence. It’s again really goofy and while it’s easier to know what the right one is a lot of the times, it can provide so many good laughs. And then when everyone things that a line is too crazy and it turns out to be true, that’s even better.

22: Unspeakable Words

Unspeakable Words is a Cthulhu themed spelling game where you are trying to make as big words as possible but you might also be going insane. Though, if you go insane, now you don’t have to make real words anymore. It’s goofy and simple, one that I played a bunch and then moved on from. But it’d play it again as a good little filler.

21: Flapjacks & Sasquatches

Another one that kind of falls into the filler category is Flapjacks & Sasquatches. You are trying to cut down trees and playing out different things to do that. There’s some take that, it’s kind of in that weight of a Munchkin, which isn’t on the list because I don’t consider it a big group game or it’d be very low, and Fluxx. This one I feel like is just more enjoyable and less in your face take that. Though, when it does have that, it is in your face. Plus just sillier in a different way, where Munchkin doesn’t feel that unique.

20: Tsuro

Now we’re onto Tsuro. I had Tsuro of the Sea lower, and this one works better. Firstly, the timeline is set. There are only so many tiles and it’s unlikely you’ll play all of them. Plus there is more strategy in the game while still being lighter. You just plan out how you are going to do move and nothing will break that up. But you also can manipulate it so that you might be able to take out another person. Though, now I’ve played it enough that it’s low on my list to play again, it is one that’s unlikely to leave my collection because it’s so easy to play.

19: Second Chance

Like Tsuro, Second Chance is another one that is super easy. I’m not going to remove it from my collection because it is easy, but I’ve played it enough that it’s not one I gravitate towards. It’s basically fitting Tetris shaped pieces into a board, it’s a roll and write, and then trying to end with the fewest open spots left. It’s very lucky, but it is also a relaxing game to play.

Second Chance
Image Source: Stronghold Games

18: Coup

Coup is another bluffing game, but it’s not social deduction really. People can claim that they have whatever role they want and then take that action. But will someone call them out on if they truly have that role. If you guess right and they don’t, they lose a role, if you are wrong, you do, and the goal is to be the last one standing. Though, if you don’t ever call someone out, I think it’s that you can collect points to win. Clever game, and simple enough to play.

17: Scattergories

Another classic party game, Scattergories is one that I enjoy a lot. It’s a good one in that everyone probably has played it, because it is a classic. Though, maybe newer gamers haven’t. And it is a party game that led to others on the list. You’re just trying to come up with an answer to a prompt that might be a boys name or thing found at a beach and they need to start with the letter J. And you just don’t want to overlap. So do you take the obvious one in hopes that other people will avoid it, or go with something more out there?

16: Criss Cross

Another roll and write, and one that I still quite enjoy, but because of it’s simplicity it’s just dropped a bit. But it’s a great one, because of it’s simplicity for a bigger group. You just need to be able to see the dice. And you are trying to get the same symbols adjacent to each other in rows and columns. But you also need to put the two dice rolled right next to each other. So it’s a bit of a puzzle as you fill in your board. A good one, just one I’ve played a lot.

15: Codenames: Pictures

Now, the preferred version of Codenames for me, Codenames: Pictures. I like this one better because it gives you more of a chance to be clever. The images are so weird that you can come up with interesting ways to exclude some images or to connect others. And people discuss it more around the table. Can still suffer from silence sometimes but generally it plays with more energy.

14: Stipulations

And now another game that I’d put in the same category as Liebrary or Balderdash. The pick something and create an answer. But it also has some Apples to Apples where someone is picking their favorite answer. This one is more fun though because you have control over it. You write down a stipulation for something like the dream job of being a baker, but everything you bake is poisoned, some stipulation like that. It can overstay it’s welcome, but I try and keep that from happening.

Hues and Cues
Image Source: The Op

13: Hues and Cues

Hues and Cues is a party game all about colors. In it you try and get someone to land on your color and get a lot of people close, as the clue giver to score points. And as the guessers, the closer you are the more points you can score. It’s a clever game where you give a one word then two word clue and then reveal the location. And it is one that works pretty well via Zoom.

12: Wits & Wagers

Wits & Wagers is my favorite trivia game, maybe the only one that I like. The main reason is that you don’t need to know the answer to do well. You just need to know who might know the answer and bet on their guess. Because it’s Price is Right rules, closest without going over. And all the numbers are numeric, so generally people can ballpark it. This one just works for trivia and plays fast and everyone is playing the same game, no one is putting down the right answer because it’s their turn to.

11: Not Alone

Now, we move away for a moment from party games. Not Alone is a one versus all game. The one is a monster who is trying to stop the crashed astronauts from getting off the planet. And everyone else is those astronauts waiting for a ship to pick them up. They can go anywhere they have a card for and can even discuss it, but the planet or monster is listening all the time. The idea is clever, the game play is pretty simple, and the whole thing is fun as the monster or the astronaut.

10: Medium

Now we’re back to party games. Medium is about matching words with your partner for that round. But to do that you both put down a card with a word on it and you try and say a word linking them and match up. If you don’t match, then you do it again with the words you just said. And if you don’t again, you get one last chance, and hopefully you’ve narrowed it in. It is good for laughs and everyone is thinking of the word that they’d have said as well.

9: Just One

Just One is a cooperative party game, not the last one on the list. It works really well with almost any group because the concept is simple. One person is it and they pick a random word from a list that they can’t see. Everyone else writes a one word clue. But if any of those clues duplicate, both copies of it are gone. Then with the remaining clues the person who is it needs to make a guess. There are rules to make it trickier, but generally we play it simply so that you feel like you can guess. I’ll let you find out on your own what the actual rules are.

8: Sushi Go Party!

And away from party games, Sushi Go Party! is a card drafting game. And a set collection game, or a set not collection game but mainly a drafting game. I really like it with larger groups because it doesn’t change how fast it can play. And it feels like there is more substance, because there is than a lot of other bigger group games. It’s one that won’t ever leave my collection because of how simple it is to get to the table and play and the variety it can have.

7: Cross Clues

Cross Clues is the second to last party game on the list and second to last cooperative one. This is kind of like just one, but instead of guessing one word from a bunch of clues, you’re trying to get people to guess a combination of two clues with just one word. I really like how this doesn’t have turn structure as well, whenever you have a clue for your intersection card, you can give it. Makes the game faster and keeps everyone involved at all times.

Cross Clues
Image Source: Blue Orange

6: Similo

The final party game on the list, Similo is a blast to play. It might drop over time a bit, but when you have a lot of sets you can get a lot of weird things. One person is a clue giver who is trying to get people to guess their card from a group of 12. But they can only say if it’s similar or different from a card they play from a hand. And everyone else must eliminate one, then two, then three, then four, then one to win. It’s not too bad when you’re using animals to eliminate animals, but animals in hand to eliminate historical figures, now that’s interesting.

5: Welcome To…

Welcome To, the second highest roll and write on the list though I just realized I forgot Cartographers, is a great game, so is Cartographers for a big group. Each person is using the same poll of flipped cards and going for the same scoring objectives. So all you need is to be able to see the cards. And game plays differently every time because of how things come out. I need to play with more of the maps though.

4: PitchCar

One of two dexterity games on the list, this one is a racing one where you and up to 7 other people, maybe 9 if you get an expansion (so 10 total) are flicking cars to race them around the board. It’s silly fun as cars fly off the track or bank nicely around curves. And when someone has a good shot, you cheer. Grand old time and a silly game but in the best way.

3: Railroad Ink

Finally roll and write is Railroad Ink, and this is a bit of a cheat, as is my #1 because you technically need two sets. Thankfully Railroad Ink or Railroad Ink Challenge were released two boxes at a time. So you can play up to eight if you get both of them. It’s a route building roll and write, and with the challenges it just adds that little bit more. But I like challenges better for that more, it gives you direction when you don’t know what you want to do.

2: Deception: Murder in Hong Kong

And super high on the list is a social deduction game. I love Deception: Murder in Hong Kong, why, because you aren’t just guessing randomly at the beginning. A murder has happened and everyone has four clues and weapons in front of them. The murder picks on of each of their own and the forensic scientist knows what they are. But no one else does and the forensic scientist can only send up reports. But with that first report you can start guessing, because it’ll be meaningful, and that’s immediately when the game starts. So great and always memorable accusations.

Ice Cool Board
Image Source: Me!

1. Icecool

Finally, Icecool. This is a bit of a cheat, like I said, because you need Icecool and Icecool 2 to play with 8 people. But when you do, it’s a blast. Flicking the penguins around is great. And the whole racing away from the hall monitors who are out to catch you and get through the doorways to get your fish, it works. Like PitchCar when someone makes a great shot everyone is excited. And you can sometimes plan a great shot.

Final Thoughts

Big group games are interesting for me. I often play them because we have 6-7 people on a game night, but generally they aren’t my favorite. Of those 45 game that I’ve played, plus Cartographers that I missed, maybe 14 are in my Top 100. That’s a lot, but also there are 45 games on that list so I’ve played a lot of them as well.

I think it’s that a lot of the party style ones aren’t that interesting, or try and copy other games too much. And I think it’s also because I don’t like social deduction that much. I’ll play those games but I won’t pull them off the shelf myself.

But what are some of your favorite big group games?

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Board Games At The Holidays https://nerdologists.com/2021/12/board-games-at-the-holidays/ https://nerdologists.com/2021/12/board-games-at-the-holidays/#respond Mon, 20 Dec 2021 14:44:16 +0000 https://nerdologists.com/?p=6493 What board games do you bring to the holidays? I have a list of some of my favorite party games that and others for bigger groups that might work well.

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I do this article every year, and it’s one that I think there’s enough new games coming out that makes it fun to talk about. What board games can you play with your family over the holiday. It might be pushing it to get it as a gift in time, but if you have a FLGS (friendly local game store), these might be some games you want to pick up to play with your family or whomever you are seeing around the holidays.

Medium

This is s party game that you really don’t need to teach how to play the game, the game is that simple. You just start playing it. Each player has a hand of six cards, one person plays down a card and the person they are paired with plays down a card. Then you need to come up with a word between those two.

So if the words were muffin and scone, it might be breakfast. It’s not between, but it’s what links both. But then if the guessers, the people who played the cards, guessed breakfast and pastry, now they need to come up with a word linking or between those. You take points depending on how many times it takes you trying to match up. And you can try up to three rounds.

The game offers a good challenge as you try and match up with someone, but also good laughs. Plus, the number of times I pick between two words and the other person picks the other, it’s way too high. But it’s a concept so simple that everyone can play and have fun with it.

Cross Clues

Image Source: Blue Orange

If you want something more challenging, Cross Clues offers that. It is two axis of cards with words on them. So rows numbers 1 through 5 and columns A through E. Each of those is matched up with a word, and players each of a card that is one of those axis.

An example of play would be that I have A3, the word on A is stick the word on 3 is wind. I might give the clue, and only a one word clue, kite. But maybe B’s word is tail, do I want to give that clue and have people choose between those two?

It’s a clever game that can be timed, which would make it very hectic. I prefer without a timer and just enjoy it more that way. It’s a good one though, because everyone is a clue giver. No turn orders, whenever you come up with a clue, you say it and players come to a consensus and guess on it. So it’s a cooperative party game.

Wits & Wagers

Wits and Wagers
Image Source: Board Game Geek

Maybe the people you play with like trivia. Wits & Wagers is the best trivia game that I have found. Why, because you don’t need to know trivia. You need to know who, in your group, might know the answer. Wits & Wagers is a trivia game where everyone answer is a number. And like Price is Right you’re trying to guess the closest without going over.

But what works really well is that you guess, the numbers are sorted, and then you bet on what you think the right answer is going to be. The closer to the middle of the group the better the odds. The further the worse they are, but if it’s the closest without going over, you can make a lot of money.

The concept is very simple but it feels better. Trivial Pursuit, Dicecapdes, or Cranium, if you don’t know the answer, you fail. And that isn’t fun. But betting on what answer is closest, that means you don’t need to know. It makes it so you n ever feel like you are out of the game.

Tsuro

Tsuro
Image Credit: Amazon

Maybe you want less of a party game, but a game where you can plwty it with a big group. Tsuro is a very simple game, the way of the path. You are just putting down tiles to make a path, and following that path, as you do. Your goal is to be the last one on the board and to avoid hitting any other pieces.

This game works well because you can play with up to 8 people and it plays fast. There are some interesting decisions to make, though, in the game. Do you stay away from people or try and get close to them and knock them off the board? And it’s one that even with eight, you will probably play, then shuffle up the tiles and play again.

Welcome To…

A roll and write game for the list, this is by far the heaviest of the games. But it can play an infinite number of people. You just need a way for them to be able to see everything. This game is about building your perfect town. You put down house numbers, build fences, parks, and pools, and advertise your neighborhoods to get the most points.

It is a theme that people can get into. And it’s a game that is pretty easy when you get into it. You, on every turn, put down a house number and a second card that will have another ability. There are three pairs of cards you look at each round. And it’s just a race to see who can get the most points. The game ends when you can’t put down a house number enough times, you fill in all the house numbers, or someone completes the four building goals.

This is one that I’d recommend if you have a bit more of a gamer family. Like I said, the most complex on the list, though not too bad once you get into it. There are just some minor rules that make it a little bit harder. I do have easier roll and write games that I could recommend, Second Chance can also play with a lot of people, but Welcome To… is just more engaging.

Welcome To Box
Image Source: Board Game Geek

Honorable Mention Board Games

There are so many of them, but a lot of not so great games as well. If you want something more color bases, Hues and Cues is great. It is trickier, and not color blind friendly. If you want Apples or Apples or Cards Against Humanity, but with more variety, Stipulations is great. I didn’t put down any Mafia or Werewolf type games, but Deception: Murder in Hong Kong is a good big group game in that style that I really like.

Or if you have a smaller group, there are other games you can pick as well. But that’s going to be more focused on gateway games. Plus there are classic games that can still be fun. Scrabble and Clue, I like them both still. But for some you need to make sure, like Scrabble, you’re kind of on the same level of knowledge.

What are some board games you grew up playing at the holidays? What games do you bring along now?

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10 Board Games I’m Probably Wrong About https://nerdologists.com/2021/08/10-board-games-im-probably-wrong-about/ https://nerdologists.com/2021/08/10-board-games-im-probably-wrong-about/#comments Tue, 24 Aug 2021 13:45:52 +0000 https://nerdologists.com/?p=6058 What are 10 board games, that I don't like, that I'm probably wrong about. I tackle that list over on Malts and Meeples.

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This is the first part of two different Top 10 lists. This list are my Top 10 Board Games that I’m Probably Wrong About that I don’t like. These are games that there will be a lot of people who like them, and I even have a number of very popular games on the list that just aren’t for me. But just because I don’t like a game doesn’t mean that you won’t and that I can’t see why people will like the games.

The List

This list was a little bit tricky to put together. I think I have generally valid reasons for not liking these games, though some more than others. Or often, I know that they are solid games but they just aren’t the game for me. I did leave a few off the list that I feel like I didn’t give a fair shake to, or something like Cards Against Humanity which I liked as a fine game. It just has a very limited life to it.

  1. Concept
  2. Codenames
  3. Dominion
  4. Forbidden Island
  5. Legendary: A Marvel Deck Building Game
  6. Red Dragon Inn
  7. The Resistance: Avalon
  8. Spot It!
  9. Tsuro of the Seas
  10. Dr Eureka

I’m sure that I have some on that list that you really like. Dominion, Codenames, The Resistance: Avalon, Legendary: A Marvel Deck Building Game, and Concept, I know people like those a lot. And, I think I do have some valid reason for them, though you likely will disagree with them.

The Beer

The Key Lime Supreme from Surly Brewing in St. Paul, Minnesota. This is a really enjoyable beer. It’s what I’d call crushable. I can get through three or four of those pretty quickly if I wanted to. They are especially good for a hot day. It also isn’t too tart, it’s more like drinking a nice tart lemonade than something like Duchesse where it has almost more of a vinegar flavor to it.

Upcoming Streams

So, I will try and get all of these onto the calendar so you know what is coming up. But I want to, I think next Monday, do the follow-up Top 10 to this past one. 10 Games that I like that I’m probably wrong about.

Wednesday, 8 PM Central, I, of course am playing more Aeon’s End Legacy. I’m excited to dive into the next chapter of that game.

And I talk at the end of the video of wanting to do a Pub Meeple Ranking Stream. The idea for this would be to stream, probably on a weekend, and just chat with people while I go through and do my Pub Meeple rankings for my played board games. To be determined when this would happen, probably a Sunday evening would be my guess.

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The Collection A to Z: Games Are Such a T’s https://nerdologists.com/2020/12/the-collection-a-to-z-games-are-such-a-ts/ https://nerdologists.com/2020/12/the-collection-a-to-z-games-are-such-a-ts/#respond Fri, 25 Dec 2020 15:00:00 +0000 http://nerdologists.com/?p=5121 Yes, more work play, this is what you’re all here for, I know it. Yesterdays was completely insane as I had a million games, or

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Yes, more work play, this is what you’re all here for, I know it. Yesterdays was completely insane as I had a million games, or so that started with the letter S, but the letter T is considerably more reasonable, but still a bunch of games that start with T.

The Collection

Numbers

A’s – B’s – C’s – D’s – E and F’s – G and H’s – I, J and K’s – L’s – M’s – N, O, and P’s – Q and R’s – S’s

T’s

T.I.M.E. Stories (and Expansions)

I love this game, it is really well made in what I’ve played through of the expansions with each different scenario pack feeling it it’s something new. I’ve heard that some aren’t as strong as others, but through four of them it’s been really interesting. This reminds me of Assassin’s Creed in some ways, though depending on the scenario, less about fighting. And they have done a lot of weird things, from dragons to ancient Egypt to zombies.

Status: Played

Image Source: Space Cowboys

The Table is Lava

We all know the rules of the floor is lava, don’t touch the floor. But with this, you have meeples and you are flicking cards. You flick them onto the table, and if you hit someone else’s meeples you can knock them over or knock them onto the table, which is lava, of course. But you get points if your meeples are standing up and less if they are laying down, so you have a lot of different ways to score, but also some strategy in how or where you toss your cards, because you could go to knockdowns or you could try and keep it separate so you are less likely to have meeples knocked off. It seems like silly fun.

Status: To Be Played

Tainted Grail

I love my Awaken Realms games. Tainted Grail is a massive grim dark Arthurian legend and it’s really hard. I like the fact that it’s hard, I like that the combat has you running away fairly often and that you are fighting for survival, what they advertised the game as. The story in this game is really good, and I’ve played through the first chapter multiple times and I always find something new that I haven’t done before and places that I’d love to get to, except for the time that we have left on the Menhir. I’m excited to get back to this after Christmas.

Status: Played

Takenoko

Sometimes you want a game that is just a fun time, and Takenoko with it’s fat bamboo eating panda definitely is that. This game looks family weight but has a little bit more going on as you are putting out tiles, growing bamboo, eating bamboo and more. It has some random elements with the dice, but overall is a really fun time with a lot of good decisions to make. When do you want to water a spot so it starts to grow, does it help you more than the other players by doing that, when you want to move the panda and do you want to get more panda, gardener, or tile scoring cards?

Status: Played

Image Source: Matagot

The Terrifying Girl Disorder

Japanime Games makes weird games that definitely have a bit of an anime feel to them even if they aren’t about an actual anime, and this is one of those games. I picked it up because it was on a sale and it looked weird. From what I remember about it, you are picking cards, almost drafting them, to get sets for the girl that you have, but that can change who you have. It is a weird game and sounds like it either will be an interesting game for some people, or that it might be a bit too much game for how small it is.

Status: To Be Played

That’s Pretty Clever

Roll and write, you know the drill. But this roll and write has the distinction of being the one that really started the roll and write craze we’re in now. Ganz Schon Clever, as it’s known in German, is a good comboing roll and write game that has a lot of interesting scoring to it. The sequels then use that and build upon it, but they are their own separate games. That’s Pretty Clever introduces one of the best ideas that I’ve seen, of foxes, these are points where if you can get them can score you a lot of points, but they only score the lowest point total of another section, so if I don’t do well, let’s say in the yellow section and get zero points, foxes are worth nothing. This forces you to diversify as you go.

Status: Played

This War of Mine

Probably better known as a video game, this war of mine is another Awaken Realms game, one of the earliest ones that they did. It is based off of the IP of the video game, and is about trying to survive in a war torn world. From what I know of the game, it’s extremely dark, depressing and hard to in. Now, not all Awaken Realms are like that, but I always expect that an Awaken Realms game will have some elements to it that are punishing. This one I want to try solo and just play in short bits because of the darkness of the theme.

Status: To Be Played

Ticket to Ride

It’s a classic gateway game for a lot of people. This one is all about collecting cards, putting down trains and completing routes. What makes this work so well as a gateway game is that you do one of a few things on your turn. You either take train cards, play down trains, or you take routes. That’s it, you don’t do more than one of those things on a turn. It makes the game easy to teach an very accessible. The game also is based around connecting those routes which is an idea that is really easy to grasp, because we’re all familiar with a road trip of going from point A to point B, with Ticket to Ride it’s just about how you get there.

Status: Played

Image Source: AEG

Tiny Towns

This game has been a pretty popular one this year from AEG and last year. It is a simple cube placement game with a bit more depth than it’d first seem. What makes this really interesting for me is the picking of the resource and how I can use that to my advantage at times or to hurt someone else. Now, I don’t think that hate picking is a viable strategy, but if I see that my next opponent has a brick and wood for building a house, or straw, whatever it is, and I just have a wood, I might pick brick so that they are likely to pick straw and we both get houses, but now they have an extra brick they have to work with. And there are a ton of combinations or buildings that are really fun to work with.

Status: Played

Titan Race

Another fun filler type game is Titan Race. This one is again really easy with dice drafting and racing either across the same board three times or across three different boards once each. The game is fast and easy to learn, and each racer having their own powers is fun. What I also like about the game is that even when you are knocked down to 0, you just lose a turn and you get going again. But what is the most fun is knocking people around, being able to drop a trap right in front or someone or push them into lava, it’s great. And even though there is the take that feel to the game, since it’s so fast and so silly, people aren’t likely to have their feeling hurt.

Status: Played

Tofu Kingdom

I bet you didn’t know tofu had a kingdom. This is a bluffing game where players can either lie or tell the truth depending on what cards they have in their hand and the person who is Prince Mochi is has to try and guess who has Princess Tofu in their hand. It seems like one of those silly little games, almost social deduction, with a little bit of deduction thrown in. What is nice is that it plays a pretty large number of players. I’m curious to get it to the tale once we have people playing in person again, because it seems best at a higher player count.

Status: To Be Played

Image Source: Self

Tokyo Highway

Dexterity games are a ton of fun for me. I like them because late in a game night, you might not want to sit down and play something too meaty. Instead, you can grab out a game and try, in your tired state, to balance roads and place cars on them. Tokyo Highways is one of the most aesthetically pleasing games to see played. When you wrap it up, it’s almost a piece of artwork, which is crazy to say for a board game. And the rules are simple enough, if your road crossed over or under another road, you get to put a car on your road, the first person to get all their cars out is the winner. But you only have a limited number of discs to raise or lower your road, and without special discs you can’t raise or lower than more by one. It’s a lot of fun and tense, but so pretty that it’s calming.

Status: Played

Tsuro

This is another of the high player count but not a party game games. It’s actually one of the most played in that category for me. Tsuro, the way of the path, is about using your tiles to keep yourself on the paths as long as you can, and outlast everyone else. I think this game plays best at the higher player counts where you can knock out a game or two fast and then move onto something bigger. I’m a little bit played out of this game which is why I’ve added more games of similar player counts to my collection, but it’s still a good one when you need something fast.

Status: Played

Image Source: Schmidt

Twice as Clever

The follow up to Ganz Schon Clever (That’s So Clever), this game takes the foundation that you get in That’s So Clever and builds upon it. Twice as Clever is by far, I’d say, the most challenging of the three games to play. You have to think a lot about all the sections because the scoring is quite different. I do like pieces of it though, the pink track is great, the grey/silver area is really interesting to think about. The yellow area is hard to rock, but if you can, you can get a lot of points and some good bonuses. It, like That’s So Clever, is all about getting as many combos as possible and getting to those foxes so you can score the most points off of them, but not forgetting to get points in every area.

Status: Played

That’s it for the T’s, definitely less than there were of the S’s, but that’s fine, I have a lot of games as it is. What is your favorite game that begins wit the Letter T? Is there any that I’m missing from my collection that you’d think I’d like?

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My Top 100 Board Games 2020 Edition – 100 through 91 https://nerdologists.com/2020/09/my-top-100-board-games-2020-edition-100-through-91/ https://nerdologists.com/2020/09/my-top-100-board-games-2020-edition-100-through-91/#comments Tue, 29 Sep 2020 14:21:17 +0000 http://nerdologists.com/?p=4762 It’s that time of year again, and I’m going to talk a little bit about what I’m doing and when I’m going to try and

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It’s that time of year again, and I’m going to talk a little bit about what I’m doing and when I’m going to try and consistently do it from here on out. We’re doing my Top 100 Board Games of ALL TIME!

Now, this is my top 100 games, not the 100 objectively best games, these are my 100 favorite games. To get this list, I go through all the games that I’ve ranked on BGG, minus a few, which I’ll get to in a second, and then using PubMeeple.com’s ranking engine, I go through and do the one versus one comparisons on the games until they are all sorted. This gives you a one to one comparison between the games and in my case was something around 1000 different comparisons. I could have done only my top ranked games, but this gives a chance for a game that I maybe haven’t rerated recently to show up on the list, even if I’ve rated it lower. So, I said this was minus a few games, and I don’t mean ones like Monopoly or Cards Against Humanity that I don’t like, those I actually rated, I’m talking about actually things like ICECOOL 2, Dice Throne Season 2, or Star Wars Destiny Two Player, because I have ICECOOL, Dice Throne Season One, and Destiny that I counted for those.

Next, when I do these lists, if the game sounds interesting to you, I want to give you a chance to pick it up. I always, and especially this year, recommend you order from your FLGS, but some of you might not have a local game store, some of them might be closed due to Covid, some local game stores aren’t friendly, and I fully recognize that sometimes you need a game, funds are tight, and online is cheaper, so don’t feel like you can use your local store, I hope you do pick them up online, more games to play, more fun options to introduce people to, no matter where they come from is great. I’m going to be linking to either CoolStuffInc or Amazon for where you can pick up the games immediately if you want.

Finally, this is obviously just my opinion. There are some games that you’ll hate that I love, almost guaranteed for some of you in my Top 10 even, and there will be some games that you love that won’t make my list, they were obviously my number 101 (all of them). And if it was on the list last year, I’m going to try and put down the number it was at before, just to see which ones move up and which ones move down and what new games have hit the list.

But, without further ado, here’s my list starting with 100 through 91.

Image Source: Greater Than Games

100. Lazer Ryderz

Lazer Ryderz is a game of goofy fun as it’s basically light bikes like you see in Tron and you are racing them around, leaving your path behind you hoping someone else will run into it, and trying to get goals. You basically have to go off of feel because you decide where you start at the edge of the table with your eyes closes, when laying down your track route, once you pick up a piece and put it over the top of the table, you’re committing to it. And it’s all in 80’s neon glory looking like a big four pack of VHS. So it has that goofy feel to go with what’s a very goofy game. Good one for when you want something pretty fast and very casual to play.

Image Source: WindRider Gamers

Last Year: 100

99. Ra

This game is interesting as it’s bidding, it’s set collection and it’s push your luck. I like the bidding mechanic in it a lot as you bid you put that number into the middle if you win the bid and take the number that was there, so it’s possible late in a round to hold onto a low number in order to be able to grab a high number from the middle and change your fate for a future round. There’s also some interesting push your luck because when you’re the last person who can bid, you can always draw more and more tiles, but if you get the wrong tiles you’ll bust. The game maybe plays a touch long for me for what it does, but I like the strategy in it, and I like the bidding in it.

Last Year: Not Ranked

Image Source: Catalyst Games

98. Shadowrun: Crossfire

We’ll see a game very similar to this coming up, but this is one that I wish I had in my collection, but I want to find used. I like it for the theme a lot. I enjoy the cyberpunk setting that it’s in, and the idea of going on these runs, missions, to take down the evil corporations. It’s something that is very interesting. Plus it’s deck building, so you can specialize, but that might not always be the best because you don’t know who you’ll have to face off against next and that might not work with your skill set. But other people can help you some as well, which makes it interesting to see how that works. And it’s scenario building as well which is fun as well.

Last Year: 91

Image Source: Thames and Kosmos

97. Legends of Andor

This is a dungeon crawl, kind of, really Legends of Andor is more of a scenario based puzzle as you try and rush to get everything done before the time runs out. And you can kill monsters, but that advances the timer, so you need to understand that is happening and figure out how to balance out killing monsters while trying to complete the mission while trying not to let the story advance too quickly so that you run out of time to complete it. The game does one thing I really like and that’s having both the male and female version of the heroes so people don’t feel like they are locked in playing a certain character because of the sex of that character. I think the one thing that might confuse people about this game is that it looks like it should be a big fight the monsters adventure, but really it’s a very tightly made puzzle where every decision really matters.

Last Year: 86

Image Source: Fantasy Flight

96. The Lord of the Rings: Journey to Mordor

So, first off, no link for this, it’s out of print from what I can tell and I couldn’t find it even on Amazon which is saying something. This is a little push your luck roll and write game where you are trying to get the ring to Mount Doom and by the first to throw it in. Thematically it doesn’t make sense because you can’t have one ring to rule them all and then four different groups each having the one ring, but as a roll and write, it was pretty solid fun. There are definitely others that I like better but this one was a good time and it plays fast. There is some take that to it which can be a negative thing, but it didn’t seem like there was too much and the game didn’t overstay it’s welcome to make the take that a big deal.

Last Year: Not Ranked

Image Source: Matagot

95. Takenoko

This game is a really cute game. Takenoko has adorable little panda figure, and you are stacking up different colors of bamboo. There’s really just a lot of fun stuff in this game. You are growing the bamboo, moving the panda and having him eat it, putting out and irrigating more tiles to grow even more bamboo all to complete different scoring base off of bamboo growth, title placement, or what the panda has eaten and you’re seeing how many you can get done before all the turns run out. This is a game that has an amazing table presence with the bamboo growing up and the panda and gardener figures, and it’s a very enjoyable game to boot without being too complex.

Last Year: 97

Image Source: Catalyst Games

94. Dragonfire

So this is the game that is based off of the game system as Shadowrun: Crossfire. Whereas Shadowrun is a future cyberpunk setting, Dragonfire is classic Dungeons and Dragons setting where you are taking on monsters, fighting through scenarios, leveling up your characters and doing it all over again. I think that this game has worked out some of the kinks from the original and it has definitely gotten more support with a lot of scenario packs having come out for it. This just allows you to build into more and more game play and pick the scenarios that look interesting to you. Plus, deck building is always a plus in a game for me.

Last Year: 93

Image Source: How Stuff Works

93. Yahtzee

Second roll and write on the list, and this is the original roll and write. I still enjoy Yahtzee today because everyone understands how it works and the rules are simple. In fact we’ll see other games on the list that use a similar mechanic to Yahtzee. But what I like is that I kind of have it down, now that doesn’t mean that I roll a Yahtzee always, but it means that I can look and see what I might want to be doing, what I’ll want to keep, what the odds are of me getting what I need, when it’s worth it to push for a large straight, when it isn’t and so on. Plus, I can play it with my parents and it isn’t as much of a game that plays itself like a lot of the more classic games that we’d play such as Uno or Skip-Bo, which are number 101 in case you were wondering.

Last Year: Not Ranked

92. Pandemic

Last year this was a fair amount higher on my list, but it’s dropped some just because of having played Legacy Season 1 twice and Season 2 once, and Season 0 is coming out soon-ish. Base Pandemic is still a good game, it just feels like the introductory cooperative game that it is. It’s easy to teach, it’s easy to play, but it can be fairly hard to win, depending on how things come up. The game is a classic game for a reason and it is one that I won’t turn down playing, though, I’m not sure it’s one I’d immediately pull off the shelf myself when it comes to introductory games at this point. I think that it really highlights, beyond being a cooperative game, is how every players part of the game can be different with the variable player powers, and I think for new players that is something that is cool and uinique.

Last Year: 50

Tsuro
Image Credit: Amazon

91. Tsuro

This one also slipped for me because in some ways I’ve played it too much now. I think that this is a fun group game, and I think it’s one of a few games that plays fast and plays a large number but it isn’t just another party game. In this you are trying to be the last person on the board but you must follow the path that you lay out in front of you. And you have to be concerned about the other players as well. If you get to close, you could have to follow a path that someone else lays down, and that might run you off the board, in which case you’re out of the game, or it might hit another players pawn, in which case both of you are knocked out. So there’s some strategic avoidance but you also don’t want to stick yourself in a corner with no way out. It’s a fun game, just one that I’ve played a lot.

Last Year: 61

So we have a few movers in this section with three previously not in the Top 100 games, and two dropping a ways. Oddly enough, the very first game on the list, Number 100 was Number 100 the year before, good job Lazer Ryderz in being consistent.

Looking at this list, are there any of the games that stand out to you as ones that you want to play? If you’ve played any of the games, which is your favorite on this section of the list? Let me know in the comments on on Twitter.

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Top 10 Push Your Luck Games https://nerdologists.com/2020/03/top-10-push-your-luck-games/ https://nerdologists.com/2020/03/top-10-push-your-luck-games/#respond Mon, 23 Mar 2020 13:57:31 +0000 http://nerdologists.com/?p=4209 This is a mechanic that I don’t always love in games. Push Your Luck, if it’s the whole game can get a bit tiresome because

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This is a mechanic that I don’t always love in games. Push Your Luck, if it’s the whole game can get a bit tiresome because it just feels like, are you luckier than I am. But push your luck in games has some interesting things to it if it’s blended with other mechanics and other choices that need to be made, not just pushing your luck.

But let’s get to the list.

10 – Skull
This one is purely push your luck, but done in a very clever way, almost trick taking style, probably qualifies for that as well on Board Game Geek. In Skull everyone is playing down tiles, face down, that can either have a rose or a skull on them. You want to flip only roses, so at some point in time someone will say that they are comfortable flipping a number of the tiles over. The trick is that they have to start with their tiles, so are you bluffing that you don’t have a skull in your stack hoping to get other people to bid or are you confident that you don’t have one in your stack of tiles, but now you might need to flip from other people’s stacks and where might they have placed the skull. So players go around increasing the bid higher or dropping out of bidding until there’s someone who won the bid, and they have to flip that many tiles, starting with all of their own that they’ve played down. It’s well done mainly because it’s fast, I’ve had it draw out only once at the end when everyone was so close to winning, but created a good challenge in the game.

Image Source: Board Game Geek

9 – Risk Legacy
Any game of Risk is going to be push your luck because you are rolling dice and trying to beat your enemy down. Now, just by pure number of pieces in your army you might able to win just because of the law of averages, but the attrition might be really high. Also, because it’s dice with no die mitigation you might be able to take a tiny army in and bust up someone’s plan to hold a continent. There are a lot of risks that you can take in Risk, and while those are a bit mitigated in Risk Legacy because you are looking for victory points and in the game there are more ways than just conquest to get those victory points, conquest and the dice combat is a big part of it. The fact it’s not just only push your luck helps out the game a lot.

8 – Codenames: Pictures
Both the clue giver and the people guessing can push their luck some. You can give a clue that might only match one thing and make it really obvious as the clue giver, but then you might end up being beaten out by someone who is a bit riskier. As guessers you can always guess beyond what you’ve been given clues for, this is strategic at times when you know you made a mistake on the previous one, so you can guess further, but you could also just guess blindly if you are too far behind and you need to catch-up. There’s big risk to it, so it’s a push your luck only if you really think that you need to catch up.

Tsuro
Image Credit: Amazon

7 – Tsuro
Odd choice for push your luck, but I think that there is a piece of that in the game in two areas. The first is a little bit odd because leaving your pawns fate in another players hands is a bit push your luck. You don’t know if they’re going to send you off the board, but you want to play the odds that to keep themselves alive, they’ll have to keep you alive, so it’s a non-traditional push your luck, but still kind of one. The other is when you are trying to avoid other pawns so you go into your corner, you might not be able to get out with the tiles that you have, but if you get the right tile you’re going to be able to escape your corner.

6 – Ticket to Ride
Now, Ticket to Ride is more of a set collection game with a light push your luck element to it. In Ticket to Ride you are trying to connect train routes by completing segments of track based off of color. There are two ways you can push your luck, one is if there aren’t colors that are flipped up that you need or at least ideal colors, you can draw that from the top. So you could maybe find a route further around but it would take longer based off of the colors, or draw from the top and hope you get lucky. The other way is after you’ve completed routes, you can draw more but have to keep one, so late in a game if you’re worried you’re behind, but you have a solid network of trains but not that many cars, you can push your luck drawing more route tickets hoping you can get one you can complete.

Image Source: Board Game Geek

5 – King of Tokyo
A dice game that’s all about getting those exact symbols you need. If you’re in Tokyo, do you push your luck to hold it after everyone has been punching you for the few points and the ability to punch them all back? Is it going to be worth the risk to your monster’s health? Probably the purest push your luck game on the list, this one gives you some cards, but those are mainly new abilities or more points to put you closer to winning. It isn’t going to help you manipulate the dice, so you’re always going to be rolling and hoping that you can get attacks, healing, energy, or points when you need them. It’s a lighter game, but certainly one that is a lot of fun.

4 – Dead of Winter
I think of Dead of Winter as more of a survival game, but it really has a strong push your luck element. Every time that you go somewhere, you’re rolling a die hoping no to get bitten and turned into a zombie or get frostbite and potentially end up dying. But you need to move otherwise the main base will be overrun by zombies. So you go out exploring, and you push your luck there as well by making noise. So you can dig further through the deck in hopes of finding what you need but making more noise while looking longer means that you might have more zombies come, so you risk it and make a location not that usable for searching in the future to just find that one thing that you need?

Image Source; Geek Alert

3 – Dice Throne Season 1/2
Dice rolling games, as you can probably tell at this point, are good for pushing your luck, especially games where you can roll the dice, keep a few, roll some more and hope that you end up with what you need. Dice Throne, in my opinion, does that the best, in this game where heroes face off in a tournament. Or done in a one on one battle in a one off. You each have your own abilities and cards to manipulate the dice, but you’re still pushing your luck. Getting five dice to roll to six is the best outcome possible, but it could mean that you don’t end up with anything if you fail, so do you push for that ultimate ability to play it safer?

2 – Clank! In! Space!
One of the more pure push your luck games, Clank! In! Space! still gives you some good choices to make because you decide which routes you take, you are still building a deck, but it’s mainly a game where you are pushing your luck to get as far into the spaceship of Lord Eradikus that you dare and then grabbing a treasure and running for it, but the further you get in, the better the treasures are going to be. But he’s always out there and might take you out before you can escape. Plus, the bag building mechanic of who Eradikus hits is also push your luck, because you could get good cards that give you clank, which is how he finds you, or you might want to take it a bit slower and safer, but that could end up causing it to take longer and leaving you in the same place or without as good a treasure.

Image Source: Board Game Geek/Awaken Realms

1 – Tainted Grail: Fall of Avalon
This one I wasn’t thinking about, but it showed up on Board Game Geek as push your luck, and there is some of that in combat where you know you might get hit, but if you hold out for a turn and draw the right card, you’ll be able to take out the enemy, and there are some explorations as well that you push your luck. This is more of a grandiose adventure survival game than it is a push your luck game, but there are aspects of it that make sense for the mechanic, and it’s quickly becoming one of my favorite games. It’s definitely a hard game, but overall, really rewarding when you start to figure things out.

So barely keeping it in my top 100 with the games here, and probably Skull would be pushed just outside now as I’ve gotten more games to the table. But all really enjoyable games, and something so push your luck as Skull works for me because it’s fast. Push Your Luck is almost like a take that mechanic to me because you can just end up losing because of a bad guess for pushing your luck, and it feels too random. I like some randomness in my games, but something that you can lose just because of a small thing is too much.

What are some of your favorite push your luck games? Are there any games that you think use push your luck well as a mechanic in the larger game?

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My Top 100 Board Games – 70 to 61 https://nerdologists.com/2019/10/my-top-100-board-games-70-to-61/ https://nerdologists.com/2019/10/my-top-100-board-games-70-to-61/#respond Tue, 22 Oct 2019 13:50:41 +0000 http://nerdologists.com/?p=3723 ***Disclaimer*** These rankings are the opinion of yours truly, and if you don’t like them, that’s okay. We all have different tastes in games and

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***Disclaimer***

These rankings are the opinion of yours truly, and if you don’t like them, that’s okay. We all have different tastes in games and that is great. There are some games that I’ve only played as a demo, and I felt like I got enough of a feel to put them on the list, thanks GenCon for all the demos. These are living rankings so next year I’m sure that things will change, so I’ll probably be doing another one next year. Thanks to Board Game Geek for letting me enter/rate my collection and games I’ve played. Thanks to Pub Meeple for creating a tool that pulls in those games that I’ve rated and creating a ranking tool. Again, the numbers and names will be linked to Cool Stuff Inc and Amazon if you’re interested in the games.

Image Source: Leder Games

70 – Root
Root is probably one of the trickiest games to teach on the list. Each player is a different faction of woodland creatures fighting for dominance, unless you’re the Vagabond. The trick is that each faction plays differently so that the cats are just looking to increase their dominance. The Aerie is regimented and looking to take back from the cats. The other woodland creatures are trying to create a ground swell movement, and the vagabond is bouncing around trying to build things. So the teach for this game is long, but the game play has been worth it. I loved playing as the Aerie, creating this machine of actions that I was able to take and almost able to win because of it. It’s not a fast game, but definitely one that has a unique flavor to it, as it looks cute, but has some war game feeling to it.

69 – Scattergories
First of two party games back to back here, Scattergories has been around for a long time. In it, you have a list of prompts and a letter, you are trying to come up with something for each prompt that starts with that letter, and you score points if you come up with a unique one. So like some other party games where you are trying not to match, you have to determine do you go unique hoping that other people will put down the normal one, or do you think everyone else is going unique, so you’re safe to put down the normal word. For example, a “Boy’s Name” that starts with “B”. “Bob” is a very easy answer, but do you do “Bertrand” because it’s unique. It’s a fun game where you technically can play through something like 15 different lists, but whenever we play, we go through a few and then move onto the next game, with the random letter, it always keeps it feeling fresh and there are some good laughs.

68 – Wits & Wagers
I like this one a bit better than Scattergories because it’s almost more silly and easier to play, and it’s only numbers. In this party game you are all writing down what you guess a certain number will be, such as the number of quarters in the worlds largest quarter collection. Everyone puts down an answer, you arrange them on a board, and then you have a chance to bet on which one you think is right. The closer you are to the middle number, the less return you get, but how well do you trust your friends to have guessed close to it, without going over. At the end of several rounds, the person with the most money wins. Whereas Scattergories has a problem that someone might not know anything about a certain prompt, anyone can write down a number and then, you bet on someone else’s number. When we play, I normally know the most about sports, so people will tend to bet on my answer and sometimes they still get points for it, if I don’t go over. So it’s a good balance of trivia, but also making it so you still have a chance even if you don’t know.

67 – Dice Throne: Season Two Vampire Lord v Seraph
More Dice Throne. Because it’s split up just into two characters that you can play, it’s lower on the list. Eventually you’d get tired of the two characters. But this is, again, a fun yahtzee style battling game where you are trying to out last your opponent and do as much damage as you can. Both the Vampire Lord and the Seraph are fun to play as, and they play different. It’s cool how each character has their own deck of cards that you can improve the character with, and their own dice, so you feel like your character is different. And the characters do different things, put on different effects, so they are really unique. There are a lot of characters out there, but they all feel different from what I’ve played. Possibly more on Dice Throne coming later.

Image Source: Renegade Games

66 – Gravwell: Escape from the 9th Dimension
You are the captain of a spaceship and you’ve made a terrible mistake. You ended up in the 9th Dimension, completely skipping over a lot of the other ones, and now you need to get back out before the singularity closes and you’re stuck there forever. And to make matters worse, you’ve run out of fuel. Thankfully, you have a fully stocked laboratory, so you just start dumping different elements into the engine to get moving. Gravwell is a very puzzly game where you are drafting different fuels, but the name hints at this, you are often affected by gravity. Some of the fuels will always move you towards the nearest ship, which might be further away from escaping, or you can repulse away, or you can pull other ships to you. So you have to figure out ways to slingshot yourself forward and not accidentally go a long ways backwards. The game is a bit tricky to wrap your head around, but once you do, it’s a fun puzzle to solve with great moments of launching forward, and hilarious moments of accidentally going backwards.

65 – Small World Underground
The world of (s)laughter has gone underground, and now you’re battling for control there. This game plays very similarly to regular Small World, but adds in a few new things. There aren’t lakes, but there are still impassible areas. And there are now monuments or ruins that you can find that will affect your team in some way. This adds even a bit more randomness into a silly random game of area control. In Small World Underground, you take various races and powers that are combined together, and make them fight against each other to get you points, and then you swap for a new one and try again and repeat the process for a number of rounds, and the most points (coins) wins. It’s a game with a lot of fighting, but it’s a silly game, so people don’t tend to get picked on too much and if you are picked on, you can get them with your next race and power combo. The base game of this is a Risk killer for me, and this one also falls into that category as well.

64 – Machi Koro: Bright Lights, Big City
This is like Splendor, but with more theme, and dice, but no poker chips. In it, you’re trying to build up the best city that you can, getting some great attractions set-up. First person to get all different attractions built wins. But you’re setting up a tableau of cards that get triggered on dice rolls to get you more money to buy more cards. You can hope for a number or two to get rolled often, but if they don’t, you won’t do well. Or you can diversify and that can give you consistent money, but you might never get multiple large pay days in a row. The game is pretty simple, the trickiest part is the amount of text on the cards and remembering what everything does. But once you’ve played a couple of times, you come to realize that the cards mainly do the same thing, and you can play the game really quickly. It’s a fun little tableau engine building that gives you lots of fun options as you play.

Image Source: The Dork Den

63 – Illimat
The Decemberists made a trick taking game, and this is it. The look of the game is a little bit odd, but it’s fun game as you play cards down into different fields for different seasons and then try and manipulate the seasons so that you can get the cards that you want for scoring, but avoid getting cards from the seasons that give negative scoring. Plus there are tarot style cards that can influence how scoring or how the seasons work to add twists to the game as you clear out fields and then replant them. The game generally works on getting sets of matching cards and harvesting them. I got to play this a few times at GenCon, and it’s a good game. The mechanics work well, the fact that the board is part of the game is cool. The clothe playmat aesthetically looks nice, but is only okay in practice, and the weird little bronze pieces are weird. I don’t have many trick taking games on the list, but this is one that I definitely enjoyed and would gladly play again.

62 – Parade
Alice in Wonderland is a fun theme for a game. This game plasters it on and calls it good, and it works. In this game you are trying to get the fewest points by playing down cards that are various colors and numbers, this determines what cards from the parade, line-up, of cards that you’re going to have to take. The trick to the game is that cards are worth their face value unless you have the most of that color, then all those cards are only worth a single point. So you have to balance what you have versus what is out there, and generally, you’re trying to take as little as possible. Parade is a fun little abstract game that is easy to teach and fast to play. Generally, you sit down and you play two or three games in my experience and once that’s done, you can hop into a bigger game. This can be hard to find though, as it seems to go in and out of print fairly quickly.

Image Credit: Daily Kos

61 – Tsuro
This is technically a party strategy game, so probably my third or fourth group light style game. In Tsuro, you are flying your dragon stones, not to be confused with Dragon Balls which are completely unrelated, around paths trying to be the last dragon on a path. To do this, you are playing down a tile from your hand trying to stay on the board and not run into someone else. However, there are up to 7 other players doing that as well, and soon the board becomes cramped and you hope that someone else puts their fate in your hands, because you’ll be playing a tile that will cause both of you to move, and you’re also hoping that you have the right tile to keep yourself alive and not just collide with them an eliminate both of you. Tsuro is another one of those games that you’ll play a couple of times in a sitting because it goes very quickly.

We’re done with another ten games and we’re reaching the midway point, so that means were getting close to actually good games. No, I like all of these games a lot this far down on the list and there are games outside of the top 100 that I really enjoy as well. Thanks for checking out my list, and let me know which games you enjoy or what games look interesting and you want to try out.

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