Unspeakable Words | Nerdologists https://nerdologists.com Where to jump in on board games, anime, books, and movies as a Nerd Wed, 23 Feb 2022 17:54:57 +0000 en-US hourly 1 https://wordpress.org/?v=7.0 https://nerdologists.com/wp-content/uploads/2015/10/nerdologists-favicon.png Unspeakable Words | Nerdologists https://nerdologists.com 32 32 Ranking My Big Group Games https://nerdologists.com/2022/02/ranking-my-big-group-games/ https://nerdologists.com/2022/02/ranking-my-big-group-games/#respond Wed, 23 Feb 2022 17:51:07 +0000 https://nerdologists.com/?p=6727 What games are good for big groups? That's what I'm looking at as I rank all the big group games that I've played.

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So, I thought about just doing party games and I maybe should have because, well, there are a lot of bigger group games that I have. So this will be a longer list, but I think it’s interesting to look at. I do have a lot that I like, but also some of those that I’ve played and are at the bottom of my game list for games of all time that I’ve played. Are they bad games, possibly, but mainly just games that I don’t like or I am done with and they crashed hard.

Group Games Rankings

45: Cards Against Humanity

Cards Against Humanity, or CAH is one that I enjoyed the first couple of times that I played it. But it is not that great for two reasons for me. One, the humor is hit or miss in the game. And I know that it’s meant to be this dirty humor and I appreciate some of that, but it gets boring. And secondly, whenever someone wants to play it, it goes on too long. CAH is a game that works if you play 6-7 rounds. After that the jokes and terms have diminishing returns. And I feel like most CAH games go twice as long as that.

44: Guesstures

Guesstures is a game that I grew up playing, and honestly, I don’t remember it too well. Which says something about it. But charades, meh. That’s where I’m at with it. It’s an old party game and one that I don’t want to go back to.

43: Concept

If you watched my video on games that I dislike that I’m probably wrong about, Concept is an obvious one. But for me it didn’t work. Like I said in that video, it just feels like it’s a lot of staring at the board. And because the word can be anything, it just feels too broad and sucks the fun out of what is a cool idea. Concept is better in concept than it is on the table.

42: Magic Maze

Already on another list quite low, it’s even lower here because I think it suffers with more people. It’s a real time game which is a strike against it in my opinion. Plus, there is no communicating, and you’re working cooperatively. So if someone misses that they are the person who needs to move a figure, it just gets frustrating. Plus, real time games are just too stressful to be that fun for me, and too stressful to want to play them all that often.

41: Catch Phrase!

This one maybe should be lower, I’m very done with Catch Phrase. the concept is not too bad in trying to go fast and get people to guess words. But like a lot of party games the variety was lacking in what you did. I know we played it enough growing up that you’d almost memorize the cards and take reduces the fun even more.

40: Tsuro of the Seas

Tsuro of the Seas again isn’t a bad game in concept. I like the game it’s based on more and it’s higher on the list. Tsuro of the Seas promises to add in more by adding in dragons. And those dragons move around removing tiles and changing up the map and you need to avoid them and the other players. The issue is that it takes a pretty fast and simple game and makes it longer. So while I wouldn’t say no to playing it again, I would prefer to play the original.

39: Spot It!

Spot It! is another game that I’m probably wrong about. Granted, Spot It! is a very simple game. You have a card and you want to be the first to match what you have on your card to what is flipped. It’s a fast little filler that works well with almost all ages. And I think there are other ways to play as well. I wouldn’t tell anyone not to get it, it’s just not for me really.

38: Apples to Apples

Apples to Apples is CAH but clean. So, this again falls into the category that it sticks around too long. But it’s a bit more fun for me. And I think if you can cut it short so that you only play so far it can work. The rules as written, it takes it past the length a good party game should go, as most party games have a problem with. Plus this one you can play with anyone and there’ll be some good laughs.

Criss Cross Components
Image Source: Board Game Geek

37: One Night Ultimate Vampire

We’re coming up on a run of social deduction games right here. And I know that I like them less than most people do, so take this part of the list with a grain of salt and know your group. But One Night Ultimate Vampire was the most disappointing of them that I’ve played. It’s fairly basic, and it gives you the least information to go on, it feels, because it’s only one night. So stuff happens while people’s eyes are closed and then you just accuse randomly after some random talking, so there’s no real point. I’m sure people find more strategy than I do, but it doesn’t work for me.

36: Secret Hitler

Another one, like I said t here is a run of them here. Secret Hitler is better, and in terms of mechanics, it is one of the more interesting. One person gets three things, could be fascist laws or liberal laws to enact, they pass two to another player and that player picks one of those two. So it’s a double blind sort of thing, and then people discuss who is lying and who the next chancellor should be.

But for me it’s the theme, the theme kind of works for the game, but it isn’t needed for the game. You could have picked something better, and then they made it possible to be political in the US, which works, but also just isn’t what game nights are about.

35: Werewords

This one I like better than some but also disappointed me more than most social deduction games. I watched a play through of the game and I thought, this might be a social deduction game that works for me, it has more than just accusing randomly. But it is still pretty random. Yes, you can see how good the questions someone asked were, but it’s fairly random still. And the addition of twenty questions, it’s just okay.

34: Donner Dinner Party

Now we go back to more traditional social deduction. Donner Dinner Party is about cannibalism and it’s an odd theme. Who is the cannibal is the game that’s basically going on. But it does some decent things where the party leader adds in a random card, and everyone puts in the food they found blind. It works for hiding information but still giving something to talk about. But still, if you and I both claim we put in the squirrel, one of us is lying and no one knows whom. So sometimes just keeping a mouth shut is better or it’s still very random.

33: The Resistance

The Resistance and this kind of includes Avalon, though I like the Resistance “theme” better is a nice simple game. I feel like it distills a lot of what many social deductions games do, but it keeps it simpler. I like the speed that this one plays, and people slowly talk more about things. And I like that this one doesn’t expect you to start talking with little information at the start like a lot of them do. I don’t love this game by any means, but it’s the best of this group.

The Resistance
Image Source: Indie Boards & Cards

32: DICEcapades

I just got rid of DICEcapades, and I kind of miss it. It’s odd, but it wasn’t one that I was going to play again. I like the random challenges it made you do like stacking dice, or adding up dice really quickly, or stuff like that. But then there was a trivia section, and the trivia is bad. Not that it’s too hard, it often isn’t, but it’s a you know it or you don’t. Everything else is silly and fun, that part is just boring.

31: Farkle

Farkle is a nice beer and pretzel style of game. By that I mean you can take it to a bar and not pay that much attention and have something to do. As a bigger group game, though, it just takes a long time. The rules are simple and push your luck is fun, but when people just bust over and over and over again, or there are a bunch of people between your turns, it’s less interesting.

30: Bring Your Own Book

One of the earlier games I backed on Kickstarter, I thought the concept of Bring Your Own Book was interesting. You basically play Apples to Apples, but with picking something from a book. The issue is not all books are made equal. Having a computer programming text book sounds like a funny thing but it isn’t as good as a novel. And you need to know your book. Otherwise, you are just flipping too randomly through it. Good sounding idea, turned out to be just okay as a game.

29: Cthulhu Fluxx

Fluxx (and the versions of it) are a lot of people’s gateway games, or one that they play early on. It’s a fun little game that has one thing I don’t like about it. It can be a great time as you play it quickly, or it can take forever. If the game could last 20-30 minutes, it’s great, when it goes longer, it becomes boring. Though, there are ones that are fun themes and plays on the rules. Cthulhu Fluxx also adds in a way for everyone to lose, which is actually okay.

28: Codenames

Now, this is another one I’m likely wrong on, at least according to most people, but I do have a version of this I like better. The concept is good, and I’ll gladly play it, giving clues to get people on your team to guess words faster than your opponent can. That’s a simplification of it because it’s done in turns, but the word one I don’t love. Mainly, it’s too quiet, and you just don’t feel clever that often as the clue giver.

27: Telestrations

Telephone Pictionary is how I originally knew abut the game. Telestrations is just a version of a game that existed and was turned into print. It’s a fun game as you go back and forth between writing and drawing and see how close or far from the original phrase it was. It’s not really a game, but it’s a great party activity. Play a round of this with a bigger group or as people who up, it’s a good time.

26: A Fake Artist Goes to New York

Another drawing game, didn’t plan on having them back to back, but A Fake Artist Goes to New York is another social deduction type of game, kind of. One person doesn’t know what to draw, everyone else does. So the one person is trying to fake their way as they add to a picture. Concept is fun, and it’s an enjoyable time, but also one of those that seems to stick around too long for me. I’ll gladly play two or three rounds, but I don’t need more.

25: Zombie Dice

Zombie Dice is kind of Farkle like in that you’re pushing your luck as you try and get brains. All the time you’re trying to avoid shotgun blasts. This one I like better than Farkle because the end game is faster and then bad luck that happens is kind of funnier. Pushing your luck with no shotgun blasts and then rolling three on green dice sucks, but it’s also absurd. Just giving the concept a theme is fun.

Zombie Dice
Image Source: Steve Jackson Games

24: Balderdash

Again, I have two similar games right next to each other, though Balderdash is nothing like Zombie Dice. Balderdash is a game where you make up what a weird law is, what an acronym stands for, what a definition might be, or more things. And then you try and guess the right answer and hope people guess yours. This generally doesn’t end as a game but devolves in a fun way into in jokes for that session and a lot of laughing.

23: Liebrary

Liebrary is very similar to Bladerdash. Instead of a definition or an acronym, you’re given the plot of a book and need to write the first sentence. It’s again really goofy and while it’s easier to know what the right one is a lot of the times, it can provide so many good laughs. And then when everyone things that a line is too crazy and it turns out to be true, that’s even better.

22: Unspeakable Words

Unspeakable Words is a Cthulhu themed spelling game where you are trying to make as big words as possible but you might also be going insane. Though, if you go insane, now you don’t have to make real words anymore. It’s goofy and simple, one that I played a bunch and then moved on from. But it’d play it again as a good little filler.

21: Flapjacks & Sasquatches

Another one that kind of falls into the filler category is Flapjacks & Sasquatches. You are trying to cut down trees and playing out different things to do that. There’s some take that, it’s kind of in that weight of a Munchkin, which isn’t on the list because I don’t consider it a big group game or it’d be very low, and Fluxx. This one I feel like is just more enjoyable and less in your face take that. Though, when it does have that, it is in your face. Plus just sillier in a different way, where Munchkin doesn’t feel that unique.

20: Tsuro

Now we’re onto Tsuro. I had Tsuro of the Sea lower, and this one works better. Firstly, the timeline is set. There are only so many tiles and it’s unlikely you’ll play all of them. Plus there is more strategy in the game while still being lighter. You just plan out how you are going to do move and nothing will break that up. But you also can manipulate it so that you might be able to take out another person. Though, now I’ve played it enough that it’s low on my list to play again, it is one that’s unlikely to leave my collection because it’s so easy to play.

19: Second Chance

Like Tsuro, Second Chance is another one that is super easy. I’m not going to remove it from my collection because it is easy, but I’ve played it enough that it’s not one I gravitate towards. It’s basically fitting Tetris shaped pieces into a board, it’s a roll and write, and then trying to end with the fewest open spots left. It’s very lucky, but it is also a relaxing game to play.

Second Chance
Image Source: Stronghold Games

18: Coup

Coup is another bluffing game, but it’s not social deduction really. People can claim that they have whatever role they want and then take that action. But will someone call them out on if they truly have that role. If you guess right and they don’t, they lose a role, if you are wrong, you do, and the goal is to be the last one standing. Though, if you don’t ever call someone out, I think it’s that you can collect points to win. Clever game, and simple enough to play.

17: Scattergories

Another classic party game, Scattergories is one that I enjoy a lot. It’s a good one in that everyone probably has played it, because it is a classic. Though, maybe newer gamers haven’t. And it is a party game that led to others on the list. You’re just trying to come up with an answer to a prompt that might be a boys name or thing found at a beach and they need to start with the letter J. And you just don’t want to overlap. So do you take the obvious one in hopes that other people will avoid it, or go with something more out there?

16: Criss Cross

Another roll and write, and one that I still quite enjoy, but because of it’s simplicity it’s just dropped a bit. But it’s a great one, because of it’s simplicity for a bigger group. You just need to be able to see the dice. And you are trying to get the same symbols adjacent to each other in rows and columns. But you also need to put the two dice rolled right next to each other. So it’s a bit of a puzzle as you fill in your board. A good one, just one I’ve played a lot.

15: Codenames: Pictures

Now, the preferred version of Codenames for me, Codenames: Pictures. I like this one better because it gives you more of a chance to be clever. The images are so weird that you can come up with interesting ways to exclude some images or to connect others. And people discuss it more around the table. Can still suffer from silence sometimes but generally it plays with more energy.

14: Stipulations

And now another game that I’d put in the same category as Liebrary or Balderdash. The pick something and create an answer. But it also has some Apples to Apples where someone is picking their favorite answer. This one is more fun though because you have control over it. You write down a stipulation for something like the dream job of being a baker, but everything you bake is poisoned, some stipulation like that. It can overstay it’s welcome, but I try and keep that from happening.

Hues and Cues
Image Source: The Op

13: Hues and Cues

Hues and Cues is a party game all about colors. In it you try and get someone to land on your color and get a lot of people close, as the clue giver to score points. And as the guessers, the closer you are the more points you can score. It’s a clever game where you give a one word then two word clue and then reveal the location. And it is one that works pretty well via Zoom.

12: Wits & Wagers

Wits & Wagers is my favorite trivia game, maybe the only one that I like. The main reason is that you don’t need to know the answer to do well. You just need to know who might know the answer and bet on their guess. Because it’s Price is Right rules, closest without going over. And all the numbers are numeric, so generally people can ballpark it. This one just works for trivia and plays fast and everyone is playing the same game, no one is putting down the right answer because it’s their turn to.

11: Not Alone

Now, we move away for a moment from party games. Not Alone is a one versus all game. The one is a monster who is trying to stop the crashed astronauts from getting off the planet. And everyone else is those astronauts waiting for a ship to pick them up. They can go anywhere they have a card for and can even discuss it, but the planet or monster is listening all the time. The idea is clever, the game play is pretty simple, and the whole thing is fun as the monster or the astronaut.

10: Medium

Now we’re back to party games. Medium is about matching words with your partner for that round. But to do that you both put down a card with a word on it and you try and say a word linking them and match up. If you don’t match, then you do it again with the words you just said. And if you don’t again, you get one last chance, and hopefully you’ve narrowed it in. It is good for laughs and everyone is thinking of the word that they’d have said as well.

9: Just One

Just One is a cooperative party game, not the last one on the list. It works really well with almost any group because the concept is simple. One person is it and they pick a random word from a list that they can’t see. Everyone else writes a one word clue. But if any of those clues duplicate, both copies of it are gone. Then with the remaining clues the person who is it needs to make a guess. There are rules to make it trickier, but generally we play it simply so that you feel like you can guess. I’ll let you find out on your own what the actual rules are.

8: Sushi Go Party!

And away from party games, Sushi Go Party! is a card drafting game. And a set collection game, or a set not collection game but mainly a drafting game. I really like it with larger groups because it doesn’t change how fast it can play. And it feels like there is more substance, because there is than a lot of other bigger group games. It’s one that won’t ever leave my collection because of how simple it is to get to the table and play and the variety it can have.

7: Cross Clues

Cross Clues is the second to last party game on the list and second to last cooperative one. This is kind of like just one, but instead of guessing one word from a bunch of clues, you’re trying to get people to guess a combination of two clues with just one word. I really like how this doesn’t have turn structure as well, whenever you have a clue for your intersection card, you can give it. Makes the game faster and keeps everyone involved at all times.

Cross Clues
Image Source: Blue Orange

6: Similo

The final party game on the list, Similo is a blast to play. It might drop over time a bit, but when you have a lot of sets you can get a lot of weird things. One person is a clue giver who is trying to get people to guess their card from a group of 12. But they can only say if it’s similar or different from a card they play from a hand. And everyone else must eliminate one, then two, then three, then four, then one to win. It’s not too bad when you’re using animals to eliminate animals, but animals in hand to eliminate historical figures, now that’s interesting.

5: Welcome To…

Welcome To, the second highest roll and write on the list though I just realized I forgot Cartographers, is a great game, so is Cartographers for a big group. Each person is using the same poll of flipped cards and going for the same scoring objectives. So all you need is to be able to see the cards. And game plays differently every time because of how things come out. I need to play with more of the maps though.

4: PitchCar

One of two dexterity games on the list, this one is a racing one where you and up to 7 other people, maybe 9 if you get an expansion (so 10 total) are flicking cars to race them around the board. It’s silly fun as cars fly off the track or bank nicely around curves. And when someone has a good shot, you cheer. Grand old time and a silly game but in the best way.

3: Railroad Ink

Finally roll and write is Railroad Ink, and this is a bit of a cheat, as is my #1 because you technically need two sets. Thankfully Railroad Ink or Railroad Ink Challenge were released two boxes at a time. So you can play up to eight if you get both of them. It’s a route building roll and write, and with the challenges it just adds that little bit more. But I like challenges better for that more, it gives you direction when you don’t know what you want to do.

2: Deception: Murder in Hong Kong

And super high on the list is a social deduction game. I love Deception: Murder in Hong Kong, why, because you aren’t just guessing randomly at the beginning. A murder has happened and everyone has four clues and weapons in front of them. The murder picks on of each of their own and the forensic scientist knows what they are. But no one else does and the forensic scientist can only send up reports. But with that first report you can start guessing, because it’ll be meaningful, and that’s immediately when the game starts. So great and always memorable accusations.

Ice Cool Board
Image Source: Me!

1. Icecool

Finally, Icecool. This is a bit of a cheat, like I said, because you need Icecool and Icecool 2 to play with 8 people. But when you do, it’s a blast. Flicking the penguins around is great. And the whole racing away from the hall monitors who are out to catch you and get through the doorways to get your fish, it works. Like PitchCar when someone makes a great shot everyone is excited. And you can sometimes plan a great shot.

Final Thoughts

Big group games are interesting for me. I often play them because we have 6-7 people on a game night, but generally they aren’t my favorite. Of those 45 game that I’ve played, plus Cartographers that I missed, maybe 14 are in my Top 100. That’s a lot, but also there are 45 games on that list so I’ve played a lot of them as well.

I think it’s that a lot of the party style ones aren’t that interesting, or try and copy other games too much. And I think it’s also because I don’t like social deduction that much. I’ll play those games but I won’t pull them off the shelf myself.

But what are some of your favorite big group games?

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How to Get Rid of Board Games and Not Feel Too Bad About It https://nerdologists.com/2019/11/how-to-get-rid-of-board-games-and-not-feel-too-bad-about-it/ https://nerdologists.com/2019/11/how-to-get-rid-of-board-games-and-not-feel-too-bad-about-it/#respond Tue, 05 Nov 2019 14:20:39 +0000 http://nerdologists.com/?p=3768 There are so many board games in the world, and while I would like to say that I have a massive room dedicated only to

The post How to Get Rid of Board Games and Not Feel Too Bad About It first appeared on Nerdologists.]]>
There are so many board games in the world, and while I would like to say that I have a massive room dedicated only to board games where I can fit in lots of Kallax shelves from Ikea, I don’t. I was able to fit in one Kallax shelf that quickly got full so I have a few games for streaming up in another location, and a few games that I don’t need as often down in the basement, don’t worry, the basement is dry.

Image Source: Board Game Geek

And I’ve been picking up games, I got a bunch of games at GenCon on August, I’ve gotten Lords of Hellas, Blood Rage, and Deep Madness from a local game store, used, to add to my collection. How can you keep a collection under control to have what you really want in it? And not to have games that are just going to sit around and never be played?

There are a few different factors that I look at when I consider what board games I want to keep or what games I want to get rid of. I think the mindset has to be there that you are looking for games to get rid of, not just games to keep, because I could make an argument to keep all of the games. Instead, look for the games that you can remove, not just to keep the collection smaller, but also to open up more room in your collection.

The first thing that I look at, and even though I find the extreme version of this dumb, is, does it give me joy. A lot of people take that to the extreme and end up getting rid of so much that they actually do miss it and realize it was and has given you joy. But, for a board game, I look at it this way, if I didn’t play it again, would I care that much? With the batch of culling that I’m doing right now, I considered the game Krosmaster Arena. While that game has adorable little figures, and I do enjoy the game, I won’t miss playing it. So, it doesn’t really bring me that much joy, but looking at another game I considered, Dead Men Tell No Tales. That game I’ve had more fun times with, and I would still pull it off the shelf and play it, even though I haven’t in a long time.

Image Source: Play Unplugged

Next, when considering getting rid of a game, I also look at how much I have that is like it. Now, I have a number of deck builders, Xenoshyft: Onslaught, Clank! In! Space!, Ascension, and more, so I got rid of one of them? No, because I like all of those games and they give me joy, but when I considered the game Unspeakable Words, which the little chibi Cthulhu in it still entertain me, I realized that I have other word games, Quiddler and soon Letter Jam and I don’t think, when I want to play a word game, that I’d ever pull Unspeakable Words off of the shelf again. So there are times when a game might bring you some joy, but if you’re never going to play it again, it might be time to take it off of the shelf. This isn’t a hard and fast rule, because there will be times where you have some games that you just want to keep because of the memories that you have with those games.

I also consider if there is a new edition, and this ties into the previous point, but in some ways it’s a little bit different. For example, I am getting rid of Arkham Horror because I have the newest edition of Arkham Horror, and while I’ve had fun with the 5-6 hour game that the Arkham Horror was, I’m not going to get that to the table over a 3 hour or slightly less Arkham Horror 3rd Edition, or even a game like Arkham Horror The Card Game or Mansions of Madness. Or I’m getting rid of Machi Koro: Bright Lights Big City. Now, I don’t have another version or edition of that on my shelf, but I know that Machi Koro Legacy is out, and when you are done with Machi Koro Legacy, you still have a playable game of Machi Koro. So I’m not going to need both versions of the game in my collection, because they would fill the same need, and I can simply pull out the completed Legacy version.

I also ask myself if a game is still my taste or if I need a game like it still in my collection. Your collection can have only games that you love in it, and maybe only one type of game, but I personally think that you can have a breath of games and find some things out of your comfort zone that you kind of like, you should keep that in your collection or add it to your collection. Now, these games might not give you joy, but there are times and occasions to pull them out. I’m not a huge of Splendor, I think the game works decently, but it doesn’t excite me to play it. But that game came off the shelf a few weeks ago, because we needed a short game that is easy to teach. So sometimes you keep a game that you don’t love and you maybe have other versions of it that you like better, Century: Golem Edition scratches the same itch that Splendor does for me, but you keep the game because it is easy to get to the table in certain situations.

Finally, it might be a game that you’ve never played and never will play. Maybe there is a game so important to keep in your collection just to have collected it, that isn’t a thing for me, but sometimes, if a game has sat around long enough, it’s time to move on from it, because you won’t be able to play it. This is especially the case if you’ve tried to play it or tried to learn it and it just doesn’t look interesting or you can’t find the group. If you’ve tried to play it and you can’t find people to play it with, you have to decide if it’s worth keeping in your collection and if it’s stopping you from adding something you can play to your collection. Now, it might be that it is worth having it, and that is cool, because there will probably be a time, sometime in the future, where you find the right group to play it with, but if you don’t care that much, it might be time to move on from it instead of letting it eat up space.

Image Source: Token Female Gamer

So, let’s talk a little bit about what I’m getting rid of and why:
KrosMaster Arena: I think this game is the hardest to explain why. I enjoy the game, but I just know that I’m not going to consistently get it to the table again. And I think when it comes down to it, I have other dice chucking fighting games that I like better.
Rise of Queensdale: I was looking forward to playing this legacy game, because it’s a legacy game. With that said, the group I was going to play this with fell apart and I haven’t even removed it from the shrink, and that was about a year ago. So I don’t think I’ll find a group to play it and I have other legacy games, Betrayal Legacy, and probably in the future Clank! Legacy, Machi Koro Legacy, and Pandemic Legacy Season 3 that I’m going to prefer to play.
Unspeakable Words: This game was mainly kept around because the Cthulhu minis were cute. I have other word games that I’d pull out before it, and for me, the game is too random with it’s dice.
Forbidden Desert: A lot of people would keep this game as an introductory coop game in their collection. And I considered it for that reason, especially since I got rid of Forbidden Island before, but I have Pandemic, and I can teach and play that game as an introductory coop game.
Machi Koro: Bright Lights, Big City: Machi Koro Legacy is a thing that I’m going to want to play.
Albion’s Legacy: An interesting one to get rid of, because I haven’t played it, nor have I tried to play it. I got it for free at GenCon, and I wasn’t really that interested in it, but free things. So might as well get rid of it instead of having it take up space on my shelf.
Arkham Horror 2nd Edition: I have the 3rd Edition, and it just takes too long. I’m not going to get it to the table again over the 3rd edition because of the amount of time. I’d prefer to open up room for expansions for 3rd Edition.

That’s all of the games that are leaving this time. I could have maybe found a couple more small box games, but the small box game area still had room, so I didn’t look too hard at it.

Now, what I didn’t talk about was where to get rid of these games. I think that’ll be a separate post, but I sell mine for store credit, you know, to get more games.

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Themes in Board Games https://nerdologists.com/2019/01/themes-in-board-games/ https://nerdologists.com/2019/01/themes-in-board-games/#respond Tue, 29 Jan 2019 14:59:15 +0000 http://nerdologists.com/?p=2769 I’ve talked a lot about theme in board game before and how I like board games with a good theme on them. Instead of talking

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I’ve talked a lot about theme in board game before and how I like board games with a good theme on them. Instead of talking so much about why I like themes in board games, I think I’ve covered that decently well, I’m going to talk about some of my favorite themes in board games and why I like them.

Now, that could be less exciting, because there are a lot of generic themes out there, and a lot of games that are using themes over and over again. Especially now with copyrights not being extended to kingdom come, there are more works that are now public domain. A few years ago Sherlock Holmes became public domain and HP Lovecrafts work some time before that.

Image Source: Fantasy Flight

So what are some of my favorite themes on board games?

Epic Fantasy –
Super generic, but I really do enjoy a good fantasy game. Especially since a lot of them have a better developed story than most. Now it helps that I’m a big fantasy fan, so I can quickly understand what is going on with the various fantasy tropes and it allows me to get quickly into the story being told. Games like Gloomhaven and Legends of Andor do a good job of baking story into the actual game play themselves. I think what I like about the fantasy theme on board games is that it gives me a bit of that feeling of playing an RPG in a lot of the games and I can make my decisions like I am that hero. In a lot of ways it scratches my itch to play an RPG when I can’t be in a game as a player or as the GM.

Image Source: Cephalofair Games

Lovecraftian –
I did a big board game battle post about all of the Fantasy Flight games that I’ve played with the HP Lovecraft world theme on them. I’m a bit surprised with how main stream Lovecraft is in board games, but it works in most of the cases. I will say that it gets slapped onto a lot of games that don’t need it. Like in Unspeakable Words, you’re just doing a pretty standard word game, but it has the Lovecraftian theme and cute Lovecraftian artwork on it. Now, that’s fine because it takes a game that wouldn’t have artistic direction and gives it some, but it’s kind of silly. Then there are games like Arkham Horror, Mansions of Madness, and Arkham Horror LCG that are just steeped in theme. Those games seek to make you feel like an investigator of some background who is really going through this world, dealing with the monsters, progressing the story, looking for clues, and sometimes dealing with the events of the normal world. It also does a good job of setting an aesthetic that is generally pleasing to play in but also being a horror focused game. It really doesn’t rely on blood and guts like some horror games would.

Image Source: Fantasy Flight Games

Sci-Fi –
Another super generic option, like epic fantasy, but I figured I should say more than just Star Wars. While the Star Wars games are great that I’ve played, Imperial Assault and Star Wars: Rebellion, there are other sci-fi games out there that I’ve liked as well. It’s interesting because you have a wide variety of scope with games in the Sci-Fi genre. Games like Star Wars: Rebellion, Battlestar Galactica, and Cosmic Encounters are planet level Sci-Fi games. And while Cosmic Encounters doesn’t feel like quire as grand a scope as Rebellion, it’s still a bigger game in some ways. Compare that to Imperial Assault and Clank! In! Space!, those games have a focus that is much more on a smaller part of the world. You’re on a planet or in a space ship dealing with things, but you aren’t as worried about the whole cosmos. Having that variety is what makes Sci-Fi such a strong genre to me.

Now, there are so many more genres out there, but you’re not going to have that much issue finding games in these genres, and I tend to gravitate towards them. There is one that I want to see more of though.

Image Source: Board Game Geek

Weird West –
I really enjoy the weird west setting. Some might say that it’s a bit Lovecraft mixed with the wild west, and that’s probably pretty accurate. But when people say a Lovecraft game, that’s generally meaning 1920’s and Arkham area. Weird west can be a lot more than just that, and I like Shadows of Brimstone for that, though I’ve only gotten it to the table once. I need to go back and fix the monsters and hopefully stream that game at some point in time so I can actually play it some more. But the game is interesting and has some cool big moments to it.

Mythological –
Now, some might say this is part of fantasy, but I think I would qualify it differently than “Epic Fantasy”. Theming of games like Lords of Hellas, which I haven’t played or Santorini which is really an abstract game, but has the Greek mythology added to it, that’s a theme that I can get behind. What makes it generally pretty thematic is that all the deities have their own powers which really do track with the mythology that you’re in. Even if you aren’t going the standard Greek, there are now a lot of games with Norse Mythology. Blood Rage on the cards you draft does a really good job of creating that mythological feel for each deity that you can draft cards from. In fact, those cards are where you really get the theme of Norse Mythology in Blood Rage.

Image Source: Renegade Games

I could go on talking about more themes in board games. There are games with a heavily influenced theme by Japan and/or Anime. There are games t hat have cool adventuring themes that give you the Indiana Jones feel. There are a few themes that I’ll generally avoid though. If a game has the “trading in the Mediterranean” theme, that’s a hard pass for me. I’m also kind of done with the zombie theme at this point. I do like Dead of Winter, so I’m not opposed to it, but a zombie themed game isn’t all that interesting to me most of the time.

What are some themes you like in board games. What are themes that you want to see more of in board games?

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If You Like That Game… https://nerdologists.com/2018/12/if-you-like-that-game/ https://nerdologists.com/2018/12/if-you-like-that-game/#comments Fri, 14 Dec 2018 14:36:16 +0000 http://nerdologists.com/?p=2671 When you mention board gaming to people now, there are a lot of people who think of a game like Catan or something that is

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When you mention board gaming to people now, there are a lot of people who think of a game like Catan or something that is newer, but you get a lot of people who say, “Like monopoly”.  The answer to that question is generally, for most people who talk about board gaming, a resounding “NO!”

With people who think of Monopoly or other classic games, what games can you recommend that might take them further into a journey of board gaming? I’m going to try and take a stab at what classic games can be replaced or have a game that can be used as an advancement into the board gaming hobby.

Image Source: Space Cowboys

If You Like Clue
T.I.M.E. Stories or the Escape Room board games, Unlock and Exit are two of the more popular ones would be good options. These games are cooperative, which might be something different, but there is still the puzzle aspect of trying to solve the escape room or in T.I.M.E. Stories trying to solve the case presented to you.  T.I.M.E. Stories is my recommendation here, however, there are games like Chronicles of Crime and Detective: A Modern Crime Board Game that if they are looking to solve a murder, might work better, but I haven’t played them yet.

If You Like Chess
Now, I personally think Chess is a really interesting deep game that I’m not good at. It probably doesn’t need to be replaced, but if you have someone who likes Chess, there are a lot of other abstract board games that they might like as well. Onitama is my recommendation here. It’s a fast strategy game where you can have any of your pieces do one of two moves you have in your hand, however, whatever move you use goes into the middle and your opponent will get it in their hand after their move. The game has a ton of really interesting strategy to it as you try and eliminate the others players “king” piece or get your “king” to the opposite side of the board. From there, you can branch into a variety of other abstract games, but Onitama has a nice Chess-like feel to it.

Image Source: BoardGameGeek

If You Like Risk
I only have one replacement for this game, and that’s Smallworld. Smallworld takes the area control and conquest aspects of Risk and makes it so that you can’t hide in Australia. The conflict in Smallworld is high, but everyone is in conflict, so it isn’t like you should gang up on a single person. The variable powers of the races and then random ability that they get paired with makes this a fun game. It also almost eliminates the die rolling luck aspect of the game as well and the game play is so much faster as it has a limited number of rounds.

If You Like Scrabble
Personally, I think that Scrabble has aged quite well, but can be a bit slow as people try and figure out words. My replacement for Scrabble is Unspeakable Words. The game has a Cthulhu theme on it for no good reason, other than to be silly, but there is luck involved in this game, and the ability to make a big word isn’t always the most useful. And even if you are falling behind and have gone insane, you are still part of the game. It’s a simple word game, there are others out there that I want to try as well, but for someone who likes Scrabble, but it’s too long or they aren’t the best at word placement, Unspeakable Words could be a fun time with them.

If You Like Sorry
Sorry has some very frustrating rules as you race around the board and get sent backwards and then as you are about ready to win, you have to sit there until you roll the right number. It’s a bad game that ends up with people annoyed at each other. I actually have two recommendations, and I haven’t played either of them. The first is CamelUp, it’s a camel racing game through the desert where instead of a person having their own camel, you bet on which camel is going to be ahead at time and roll dice, but if a camel lands on another camel, they stack, and if the bottom camel moves, all of those on top of them move. The other one is similar, but it’s auto racing and Downforce is the name of the game. In this game, you do have your own car, but you bet on peoples cars if yours isn’t doing too well, and you have difficult decisions to make, because you have a card you have to play on your turn, and it will probably move your car, but will also move other peoples cars, so you have to pick which card you play carefully.

If You Like Trivial Pursuit
I have so many issues with this game, one person can simply be better at trivia and run away with this game. And not just that, you might not get the pie piece you need. Most trivia games are going to suffer from the one person knows more issue, so what is a trivia based game that might not do that? Wits & Wagers is my choice. In the game, everyone is answering a question, like how many yards does the record rusher in the NFL have? Now, Gary might be the trivia expert, so his number might end up being the closest, but everyone writes down a number ,and then you bet on which one you think is the closest without going over. So even if Gary always does the best, you can bet on Gary and you can play as many or as few rounds as you want.

If You Like Monopoly
I’m not going to say that someone is a bad person for liking monopoly. I know that a lot of people have fond-ish (or horrible) memories from playing it growing up, because there weren’t that many game options out there. But there are a lot more now.  Monopoly is a tough game to suggest a replacement for, because there’s the buying property aspect, there’s a collecting set aspect, there’s the collecting rent aspect, and what is really the aspect that people like in the game? My choice is going to be considered an odd one, but I think that Ticket to Ride can be a decent Monopoly replacement. This is especially true if you’re playing at higher player counts. There’s a card set collection aspect, there are locations that you’re getting to, and there is a take that aspect that you can block someone out of a place that they wanted to go. Definitely not a perfect replacement for Monopoly, but I think it’s a game that someone who likes Monopoly would enjoy.

What other classic games need to be replaced? Are there any games you think would make sense to replace or to be suggested in place of the ones listed that I’ve missed? If so, comment them below.


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