Welcome To | Nerdologists https://nerdologists.com Where to jump in on board games, anime, books, and movies as a Nerd Fri, 24 Oct 2025 15:40:16 +0000 en-US hourly 1 https://wordpress.org/?v=7.0 https://nerdologists.com/wp-content/uploads/2015/10/nerdologists-favicon.png Welcome To | Nerdologists https://nerdologists.com 32 32 Top 100 Games (of all time) 2025 Edition – 50 through 41 https://nerdologists.com/2025/10/top-100-games-of-all-time-2025-edition-50-through-41/ https://nerdologists.com/2025/10/top-100-games-of-all-time-2025-edition-50-through-41/#comments Fri, 24 Oct 2025 15:37:13 +0000 https://nerdologists.com/?p=9868 Continuing the Top 100 Games (of all time) on Malts and Meeples we have games 50 through 41. What games make the list?

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Sorry for the weird schedule. With time off from school for the kid, it got everything moved around. But the videos are still coming out, so the articles are playing catch-up. But you can find the fully caught up list on Malts and Meeples YouTube channel for the Top 100 Games (of all time) 2025 Edition. The videos are out for 50 through 41 and 40 through 31 in the Top 100. The article for the next part of the Top 100 Games will come next week. But let’s look at games 50 through 41 in the Top 100 Games (of all time) 2025 Edition.

Catch Up on the Top 100 Games

100 through 91
90 through 81
80 through 71
70 through 61
60 through 51

Top 100 Games (of all time) 2025 Edition – 50 through 41

50. Welcome To…

Welcome To Box
Image Source: Board Game Geek

Published By: Blue Cocker Games
Designer: Benoit Turpin

Buy Welcome To

This one is a classic roll and write style game. I really like the decision space for Welcome To… of deciding what goals to go after and what combination of cards to write down on your board. The three choices of number and bonus works really well and has been fun in other games in the system, but the classic Welcome To is the best still.

49. The Lord of the Rings: Duel for Middle-Earth

Lord of the Rings Duel
Image Source: Repos Production

Published By: Repos Productions
Designers: Antoine Bauze and Bruno Cathala

Buy The Lord of the Rings: Duel for Middle-Earth

Now, I like this and 7 Wonders Duel very similarly, but only one is staying in my collection and that is going to be the Lord of the Rings one. But both do similar things and are great games. This one, I find, cleans up some things like no end game scoring. And while I find the end game without the win in one of the three game ends if you get them situations isn’t 100% satisfying, going for those other goals is great. And they most of the time do pull of the win with them whether that’s getting the ring to Mordor or getting support from the various groups.

48. Heat: Pedal to the Metal

Heat: Pedal to the Metal
Image Source: Days of Wonder

Published By: Days of Wonder
Designers: Asger Harding Granerud and Daniel Skjold Pederson

Buy Heat: Pedal to the Metal

Not my favorite racing game, but Heat: Pedal to the Metal is up there. I really like how the game works pretty quickly, so it has that racing feel, but you still make a lot of meaningful decisions in it. Heat is all about managing the heat on your engine so that you can push the corners at the right time. But the more heat you get, the more it clogs up your hand and then you need to back off and let the engine cool down. It’s just a clever and enjoyable system that’s easy enough to teach and gives you a great racing feel.

47. Ohanami

Ohanami
Image Source: Pandsaurus Games

Published By: Pandasaurus Games
Designer: Steffan Benndorf

Buy Ohanami

Ohanami and the next game on the list are the two smallest ones. Ohanami is a great game for pulling out and playing a round or two of when you want a simple game to play. But it offers some fun with the twist that it provides on scoring and how you need to set-up the cards into the columns as you draft them. The drafting and adding always needing to be higher or lower than the top or bottom card in a column, at least if you want to play them, is fun as well. It’s not that common for someone to be stuck without something to play, but if you make that happen it’s fun.

46. Mind Up!

Mind Up
Image Source: Catch Up Games

Published By: Pandasaurus Games
Designer: Maxime Rambourg

Buy Mind Up!

Mind Up! is another one of those games that just really works for me. There is so much luck in the game as you try and get the cards that you want, it kind of feels like it shouldn’t work. But at the same time, you always have a decision to make that matters and just enough knowledge. The fact that the order of the cards and how you want to fill in to get points changes each round while the cards in your hand don’t as much is a really fun system. Because, yes, I am guessing what is going to work to get the card I wanted, but I might remember a little what you have.

45. Schadenfreude

Schadenfreude
Image Source: Studio Turbine

Published By: Studio Turbine
Designer: ctr

Buy Schadenfreude

I guess Schadenfreude is the third small game on the list. But it’s a pretty different game because it’s a trick taking game and it’s a trick taking game that does some really interesting things. Mainly it’s about not flying too close to the sun and getting burned as you try and get points. You get points and lose points based off of what is played into the trick that doesn’t match your suit. The other piece is you want to get as close as you can to 40 points. If you go over and everyone who goes over, that causes you to lose. But someone has to because that determines the end of the game.

44. The Great Split

The Great Split
Image Source: Horrible Guild

Published By: Horrible Guild
Designers: Hjalmar Hach and Lorenzo Silva

Buy The Great Split

I like the mechanisms of “I split, you choose” in games, one of my favorite two player games has that in it. And The Great Split is primarily that in a game. Each round you are splitting up your hand of cards and then your opponent on the left picks one of them. You are doing that at the same time with the cards passed to you. Everyone is trying to optimize the contracts that they are getting the points from the various arts they are getting. But at it’s heart, the game is “I split, you choose” and it just works.

43. ICECOOL

IceCool Box
Image Source: Brain Games

Published By: Brain Games
Designer: Brian Gomez

Buy ICECOOL

Two dexterity games in a row and my two favorite dexterity games. First is ICECOOL, this is a game that was around my Top 10 for a long time because it’s just a simple but fun game. It’s been passed as my favorite by the other because that one has more customization.

ICECOOL is all about either being a penguin sneaking out of class to get fish or the hall monitor who is trying to catch them. The flicking works well and the ability to jump the penguin over walls is fun, assuming you don’t jump too far. Plus the box set-up and how it comes together is really fast and fun.

42. PitchCar

Pitch Car
Image Source: Ferti

Published By: Ferti
Designer: Jean du Poel

Pre-Order PitchCar

PitchCar is the other dexterity game of the two and the one that I like just little bit better. PitchCar is another racing game as well,. This one is about flicking race cars, discs, around a track and being the first to cross the finish. It’s another game that is very simple to play but so fun. And this one gets the nod because of the track and how you make as hard or easy a track as you want. Do you want a loop or an overpass, you can do that, or you can just play with straightaways and some turns if you want the game to be faster.

41. Metal Gear Solid

Metal Gear Solid
Image Source: CMON

Published By: CMON Global Lmtd
Designer: Emerson Matsuuchi

Buy Metal Gear Solid

Finally we have Metal Gear Solid a game that took a while to come out, but that is so worth it. Metal Gear Solid is a cooperative game where you want to sneak around as much as go in guns blazing. And that element is a blast for the game because it makes it feel different than a lot of games with minis. I like that the game also has a campaign, which I need to play, and one off scenarios that you can try and complete. And to add to that, while the enemy movement takes a moment to understand, the player turns are streamlined really well.

Join Next Week

Just as a reminder, I am streaming my Top 100 Games (of all time) 2025 Edition every Wednesday night at 9 PM Central Time. The next few videos have their links up, so you can click notify on them to know when I go live. Or you can subscribe to the channel and click notify to know whenever a new video comes out. Currently I am playing through Legendary Kingdoms on Monday and then my wife and I are playing Baldur’s Gate 3 on Fridays. So join us for those videos.

And thank you for checking out the video and articles. Let me know what your favorite game from this chunk of 10 is and which one you would love to get played.

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How Many Roll and Write Games Do I Need? https://nerdologists.com/2025/10/how-many-roll-and-write-games-do-i-need/ https://nerdologists.com/2025/10/how-many-roll-and-write-games-do-i-need/#respond Wed, 01 Oct 2025 20:30:05 +0000 https://nerdologists.com/?p=9844 How many Roll and Write Games do you need in a collection? I'm looking to remove some from mine and am going through my criteria for it.

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I love Roll and Write games. I own a ton of them because they are easy to pullout and play solo. Though some of them don’t play solo or some are very similar to other ones. Let’s talk about my roll and write game collect and see which ones I need. Now just as of note, roll and write in this case also includes games that are flip and write which you’ll see when I get to the list.

And if you want to know the criteria that I’m using, or the conversation starting point, you can read that article here.

What Roll and Write Games Do I Own?

Two lists like every time. We’re talking of course, played and unplayed. It’s less likely that an unplayed game is going to be leaving the collection without having been tried first.

Played

  • Welcome To…
  • Cartographers
  • Ganz Schon Clever
  • Yahtzee
  • Long Shot: The Dice Game
  • Twilight Inscription
  • Welcome to the Moon
  • Railroad Ink
  • Fleet: The Dice Game
  • Doppelt So Clever
  • Three Sisters
  • On Tour
  • Paper Dungeons
  • Super-Skill Pinball: 4-Cade
  • Bargain Basement Bathysphere
  • Clever Hoch Drei
  • Metro X
  • Trek 12: Himalaya
  • Sonora
  • Super Mega Luck Box
  • My City: Roll & Build
  • Clever 4Ever
  • The Isle of Cats Explore and Draw
  • Patchwork Doodle
  • Criss Cross
  • Knister
  • Delicious
  • First Class Letters
  • Mind Space
  • Doodle Dungeon

Unplayed

  • Hadrian’s Wall
  • Dinosaur Island: Rawr ‘n Write
  • Silver & Gold
  • Get on Board
  • Sagrada Artisans
  • Welcome to Dino World
  • Riverside
  • Kokoro: Avenue of the Kodama
  • Motor City
  • Cascadia Rolling Rivers & Rolling Hills
  • Pioneer Rails
  • Fliptown
  • Arabella
  • Merchants of Magick: A Set A Watch Tale
  • French Quarter
  • Zombicide: Gear Up
  • Boomerang
  • Number Drop
  • Vengeance: Roll & Fight
  • Lantern Dice
  • Astra
Sagrada Artisans
Image Source: Floodgate Games

Unplayed Games

This list is massive for both played and unplayed. I’m not 100% sure that I own all the ones still that I have yet to play. In particular I think Arabella might have left the collection as might have Number Drop and Kokoro. But looking at that list, is there anything where I think it should just leave? The only one that jumps out at me is that I don’t think I need both Rolling Rivers and Rolling Hills. From what I know they are basically the same game.

There are a few others that I’d want to get played on the list to see if they stay. Those are the ones that I mentioned that I might not have still. Also Boomerang is another one that I need to see about. It looks like a simple little game so that begs the question of if I need to keep it. Getting all these little roll and writes is easy, but often times they need a more limited player count, which means that for game nights even though they are easier to learn games they are hard to get played.

Played Games

So what on that massive list is at the danger of going away. And I think there are a number of them that fall into that category of maybe are similar to other games.

Easy Leaving

In particular I think of games like Metro X, while it’s not too similar, it’s not a game that feels that different any time that you play it. And while I’ve enjoyed it, it’s been in my Top 100 Games in the past, it’s also something that is a less appealing on future plays. Bargain Basement Bathysphere is another one that is going to be going because it’s fine but I have played it.

Another one that might be a surprise is Welcome to the Moon. I thought it is a fun game when I played it and streamed it. But as a campaign game, I now feel like there is only so much interest in going back to it. I haven’t even gone back to it recently on Board Game Arena. And Welcome To… is more fun with the same main mechanism.

I also think that Twilight Inscription is leaving the collection as well. This is one where it could stick around because it is really different. But honestly I don’t want to teach it to someone. And I don’t want to learn it again. I really had a lot of fun with it at Gen Con and if someone is up for teaching me again I gladly will play. But at the same time, it’s that category of I don’t want to do that.

Isle of Cats Explore and Draw
Image Source: City of Games

Easy Staying

There are a handful that are staying for sure, games like Railroad Ink, Cartographers, Sonora, Fleet, Three sisters, and Paper Dungeon are all games that I love. And with them also all of the “Clever” games. Yes, they are similar in some ways but they are different in other ways. So that is going to keep them around, plus I like them for that combotastic nature.

Isle of Cats: Explore & Draw is another one where it make it easy to keep. In fact it might be so easy to keep that it spells the end for Isle of Cats. But I want to play that one again at a higher player count. Because I like a lot of elements of the game. I think at two it is possible for it to just get out of balance score wise pretty quickly.

Questioning

So that leaves a handful that are in that questioning range. Some of them like Trek 12, Knister, and Criss Cross I know I like and are going to be kept as well. It is just less of an emphatic keep. Same can be said for at least some of Super-Skill Pinball: 4-Cade, though I might have sold expansions already and Super Mega Lucky Box.

The ones that I’m really thinking about right now are Delicious, Mind Space, On Tour and My City: Roll & Build. With all of them I enjoy the games. I think that Delicious is leaving because it is just simpler. Mind Space and On Tour are good, but in particular with On Tour it is not the best the score and I can always play it on my phone. So I think both of them are going to leave as well. And that leave My City: Roll & Build. I was through a campaign and half way through another. I think it goes because it is fun but I’ve played it.

What Roll and Write Games Do You Love?

Let me know your thoughts. Do you think that there are any of them that I should give another chance from what I’m talking about getting rid of. Just to recap that list:

  • On Tour
  • Mind Space
  • My City: Roll & Build
  • Delicious
  • Metro X
  • Welcome to the Moon
  • Twilight Inscription
  • Bargain Basement Bathysphere
  • Cascadia Rolling Rivers or Rolling Hills

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Welcome to the Moon – Adventure One https://nerdologists.com/2025/05/welcome-to-the-moon-adventure-one/ https://nerdologists.com/2025/05/welcome-to-the-moon-adventure-one/#respond Thu, 22 May 2025 14:50:30 +0000 https://nerdologists.com/?p=9604 Earth is going to be destroyed, and you lead a team to the safety of the moon. Can you make it there in Welcome to the Moon?

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Time for a new game on Malts and Meeples. The third in the “Welcome To” family of games, we have Welcome to the Moon. This is different in that it’s not a one off game with a map for it. This game has multiple maps that you play and you can play them in a campaign. So let’s see how this first adventure plays. I’ll be keeping on playing more Welcome to the Moon in the upcoming weeks on Malts and Meeples so join me for this game live Mondays and Wednesdays.

Impressions of Welcome To The Moon Adventure One

So let’s talk about the first important thing. I made a mistake in my game play. I play where I use the ‘x’ to cover up one of the negatives that you get. That isn’t right, instead, what you should be doing is spending ships, once you reach the top of the ship track, to cover those up. I possibly made it easier for myself, or I possibly made it harder for myself.

Simplicity

Let’s talk about this first adventure, though. This is a simple adventure. Everything that you do is clearly printed on the board and even with the solo mode added, it’s easy to run. And I like it for that. It is a solid way to gain an understanding of the game. And this map still provides a lot of combos for players to link together. I love a good roll and write game where I fill in something and get a bonus that chains to another part of the board, and that even can still chain more. And this first adventure does that.

On the flip side, this is a simple adventure. That means that the choices are pretty limited, even more so than I’d say Welcome To… So for a first adventure, I think it might be something that turns people away from the game. Now, I still like it a lot and I want to play it more and I am going to be play it more. But if you expect to play Welcome To Your Perfect Neighborhood with all the different elements of scoring, this first map is not going to give you that.

Campaign

But that is one of the fun things about the game. I know that the next chapter is going to be different. I haven’t looked into how it is played yet, but the map is completely different. The first chapter is about getting the rocket ready to launch. And there is a little bit of different flavor text depending on what you pick. But then the next map, from what I can tell the rockets have launched for the moon and now we need to navigate safely there.

I don’t know what the game is going to do differently. Even the Astra Corporation is going to behave differently. So I understand and appreciate that the first adventure is the first step to that. Also, there is a lot of text in the campaign. How much can the campaign vary as you go? I doubt a ton, but it’s already a better campaign for a roll and write game than Paper Dungeons had.

Upcoming Streams

So let’s just run through a reminder of the streaming schedule every week.

  • Monday – Welcome to the Moon around 8 PM Central
  • Wednesday – Welcome to the Moon around 9 PM Central
  • Friday – Baldur’s Gate 3 Streaming around 9 PM Central

The best way to know when new videos are live is to subscribe and click that notification bell. You can do that here.

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Top 5 Themes For a Board Game Night https://nerdologists.com/2024/02/top-5-themes-for-a-board-game-night/ https://nerdologists.com/2024/02/top-5-themes-for-a-board-game-night/#respond Mon, 05 Feb 2024 12:44:53 +0000 https://nerdologists.com/?p=8718 How do you pick a theme for a board game night? And do you plan it ahead of time? I give some of my favorites for my board game nights.

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This Top 5 is going to be a bit different. If you love board games like I do, you might run a board game night. And this can look in several different ways, mainly it can be a small gathering of four people, or maybe more, serious gamers, so you grab heavy games off the shelf, split into groups and play. Or you may run a board game night like I do. That is a more casual event where it’s people you know who like board games, maybe maybe don’t love them as much as I do.

That one is trickier, in some ways, to pick out games for. Because, it isn’t like I can pull out a heavy board game off the shelf to play with. It is often too many people to do that with. And I need to think about the different levels of gamer and numbers as well. I like to theme the nights, as well, so people know what they are getting into.

Top 5 Themes for Board Game Night

5. Racing Games

Kicking off this board game theme list is racing games. And this actually catches some games in other categories that I came up with as well. But racing games work well because racing is a theme that people understand. I want to finish the race first. Or, a lot of racing games, I want to win the most money because I bet best on the racing games. It might be more about the betting than the racing, but people understand it either way.

Pitchcar
Image Source: Self

The downside to some racing games, Formula D for example, is that they can take a while. But then there are other ones that are fast and action filled. You might even decide to play a dexterity game like Pitchcar in this as well. And that one might take a bit, but it has some other benefits which we’ll talk about coming up. But racing games often play a number of people, you just want to make sure they are fast moving ones, as a race should be.

4. Roll and Writes

Roll and write style games work well for a board game night as well. Mainly, again, a lot of them play higher player counts. It might be a bit solitaire in what the players are doing, but it works because everyone is playing off of the dice on their own sheet of paper.

I think of games like Cartographers, or Paper Dungeons, though, that offer a little bit of interaction that makes it work. Or other games, though, like Trek 12, Welcome To… or Railroad Ink that offer less. So you can choose between a few options, but generally you’ll find that you play a few more of these that work well as competitive but non confrontational games.

3. Dexterity Games

Now, this type of board game might seem odd to be in there for an adult group playing games. But dexterity games really do work great for a board game night. They provide a party game atmosphere without having to play party games every time. And some of them definitely handle a high player count well.

Ice Cool Box
Image Source: Brain Games

And for me, one thing that I really love is that they are light and silly, but they offer feel good moments. For example, with Pitchcar, a game of racing disc cars around a track, when someone makes an amazing shot, everyone is excited. Why, because it is an amazing shot. And even if you play the game a lot there is an element of luck to pull off an amazing shot.

2. Drafting Games

Next I want to talk about drafting games, because they are an interesting sort of game for a game night. A good drafting game is going to stand out in that it can handle a lot of people. Why, because a lot of the drafting games are fairly simple and they keep everyone engaged at the same time.

I think of games like 7 Wonders, Sushi Go Party! or any of the Ecosystem games. They all run off of a similar systems. When I am drafting a card, so are you. Everyone is involved at the same time. And 7 Wonders and Sushi Go Party! both work with a higher player count. The others could as well, it’s just fewer cards, so that limits the player count. But because you all play at once, there is no downtime which makes it easier.

Medium
Image Source: Greater Than Games

1. Party Games

This is an obvious one. However, I will say, this doesn’t mean Taboo, Balderdash, Catch Phrase, and Cards Against Humanity. Thankfully, now is a good time for party games. And it is also a time where there are several cooperative ones, so it’s easy to sit down with a group and enjoy without it becoming too competitive. Which is something that is needed for some groups.

When we play party games, I think of games like Doodle Dash, Just One, Blank Slate, Medium, and So Clover that top the list. All of these are solid games with solid theories behind them as to how they work. And they provide humor and a good time through the players versus something like Cards Against Humanity which tries to add that via the cards only.

Final Thoughts

There are a ton of different themes. And often times i look at it and I think, I could mix in another type of game, or it might change based on player count. If we end up with just a few people, sure, I’m going to pull out a couple of heavier games, or even a couple of games that play at a lower player count. We get ten players, it might pivot to party game night, or we might split into two groups. It is about knowing your group for a game night.

At the same time, it’s fun to give a theme or an idea of what games are coming. Why, because then people can decide if it’s a night for them or not. Maybe you don’t like roll and write games, that is fine, you skip the board game night where it is roll and writes. But as someone coming, you now know what is coming to help you make a decision.

Do you find that your game group gravitates towards different types of themes in board games?

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Top 100 Games (of all time) 2023 Edition – 100 through 91 https://nerdologists.com/2023/10/top-100-games-of-all-time-2023-edition-100-through-91/ https://nerdologists.com/2023/10/top-100-games-of-all-time-2023-edition-100-through-91/#comments Thu, 05 Oct 2023 15:13:16 +0000 https://nerdologists.com/?p=8398 Join me over on Malts and Meeples for my Top 100 Games (of all time) 2023 Edition. In 100 through 91, what games are new that made the list?

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It’s that time of year again. Time to go through my Top 100 Games (of all time) 2023 Edition. Before we get to the video and the list, let’s talk a bit about what I do to get my Top 100 Games (of all time) put together. Because it’d be a lot of work except for one site.

Creating My Top 100 Games List

And that site is Pub Meeple. It’s a great site because it pulls in your Board Game Geek list and can use that to do a ranking. In the ranking you compare two games against each other. So let’s say Monopoly and Clue. You decide which one you like better, so Clue then Monopoly. Then you might compare Risk and Scrabble and decide on Scrabble. It’d then give you the comparison of Clue and Scrabble and let’s say I pick Scrabble, it’ll then have me compare Clue to Risk to determine which one I like better. If I pick Clue then Risk and Monopoly get compared. But if I pick Risk, then Clue and Monopoly just get slotted after.

Also, it’s worth noting a few other things I mention at the start. That’s how I eliminate some of the games. Each box of Dice Throne doesn’t count as it’s own entry. Every version of Clank, Aeon’s End, and Pandemic aren’t their own entries. Even Frosthaven, Gloomhaven, and Gloomhaven: Jaws of the Lion get lumped together. Why, because otherwise the list would be dominated by a few games.

Finally, last thing is that I do not put games that I’ve only played digitally. There are a couple of games, Rogue Angels being the big one, that will likely end up in my Top 100 Games (of all time) when I can play it physically, but I want to experience it that way as well to verify my feelings.

Top 100 Games (of all time) 2023 Edition 100 through 91

100. Ship Shape

A new one to the list, this is an interesting little game that is kind of a party style filler. But not a party game in terms of a “haha” game. But it’s a light game of filling out your cargo hold the best that you can. You have three goods, cannons, gold, and contraband. You get points for gold, cannons compared to the person with the fewest, and your contraband, if you don’t have the most.

Plus you are bidding on what tile you get to place into your hold. It might work out well, you win the bid, you get the top one, or you could get the second one. Of course, if you tie, then you don’t get any in order and have to rebid for your one once more a gone. So it’s kind of random, but a lot of fun with simple mechanisms.

Buy Ship Shape

99. Welcome To…

Welcome To has dropped on the list. I think that Welcome To is down on the list because I don’t play it as often because it isn’t my favorite solo roll and write game. But the game is still great as you try and build your favorite Stepford neighborhood. Can you build the best white picket fences, pools, parks, and get those house numbers in the right order?

Plus there is good variety with the different maps. So I likely need to play those more often so that I can get that variety. And one of the better things is that Welcome To is a great game for a larger group. There really is no upper limit, just sheets, as to how many you can play with. So that makes it a fun game to pull out when I want a bigger group game but not a party game.

Buy Welcome To…

98. SCOUT

SCOUT is another new one to the list and this was a big hit from last year in the US. I believe it was out in Japan prior to that, but I started hearing about it a ton last year and a ton at Gen Con in 2022. SCOUT is a card shedding game. That means that you have a handful of cards and you’re trying to get rid of yours the fastest.

To do that you are trying to play out card(s) in sets, runs, or a single card, that beats what the other person played. The trick of the game is that the cards have numbers on the top and bottom. And when you get your hand of cards you can’t rearrange it. So you’re stuck with what you had, that might mean that you can’t beat what someone else played down. Instead you take one of the cards they played and add it to your hand wherever you want.

Buy SCOUT

97. My City (My City: Roll and Build)

Next up is one of those combo of games. My City and My City Roll and Build. This is a game about building out a city in either a campaign or legacy game version. And one is a roll and write the other is a polyomino game.

I like each version. My City, the legacy version, is a good game that’s fast to play and works well with a group of people. My City Roll and Build is able to be played solo. It is still a very fast game, and fewer things carry over, but I like it a lot as a solo game. It is still extremely fast, probably 10 minutes for the roll and write game. The legacy version is probably 20-30 minutes.

Buy My City

96. The Reckoners

Now we’re onto a cooperative game on the list, The Reckoners. This is based off of a series from Brandon Sanderson that I really like. And this is a good cooperative game in that there is little to no downtime in the game.

How do they make that work? The game is in two parts, the first part is rolling dice to determine what actions you will do. And everyone does that at once, it’s kind of Yahtzee style in that you roll multiple times. But not completely because you always are keeping dice. Then everyone is talking as they roll to make sure it gets set-up right, and you go and do all your actions. Again it is done all at once. The only downtime is when you do the epics (super villains) actions to see what goes wrong.

Buy The Reckoners

95. Clever Cubed

Clever Cubed, another roll and write game and part of the Clever series of games with Ganz Schon Clever (That’s Pretty Clever), Doppelt So Clever (Twice as Clever) and a new game, Clever 4Ever. This one I really like how heavily it leans into combos. There are so many combos in the game that it’s just crazy with how things can connect together and how they just chain off of each other. Plus you get really high scores which is fun.

Buy Clever Cubed

94. Project L

A game that almost wasn’t around any more, as the company – Boardcubator almost went out of business. But Project L is a polyomino game where you are using Tetris like pieces to fill in shapes. As you get more pieces to use, you can start to grab in bigger ones and bigger pieces to fill in the shapes faster.

One of the cool elements of the game, besides the insanely high quality, is that there is a master action. It is an action that you can do one time per turn, but it lets you add to each of your shapes. So you can spend turns collecting more cards and then doing master actions to fill them up faster or all at once, so it’s very fun when you get that working well.

Buy Project L

93. Super-Skill Pinball 4-Cade

Another roll and write game, Super-Skill Pinball 4-Cade is not shockingly about Pinball. I like that you get a lot of tables to play so you change up what you want to play. And it isn’t hard to learn, though there are pretty simple rules for all the ball moves. The ball moves down and rotates clockwise, I believe, or counter clockwise, either way it’s always the same way.

And each table offers something new. I like the cyber hacking one where you can get into a special area of the board and score a ton of points. All of them have something unique and there are four tables in the main box. Plus there is an expansion box, a Star Trek box, and a holiday movie box, so a lot of options.

It is also a roll and write game that I like solo. Multiplayer it’s possible that one person will end much sooner than someone else. That can lead to downtime, and as you saw with The Reckoners, I like it when there is as little downtime as possible.

Buy Super-Skill Pinball 4-Cade

92. Atlantis Rising (Second Edition)

Atlantis Rising is a cooperative race against the clock (figuratively) as the island of Atlantis is sinking. And this is another game where there is little downtime. Everyone is working together and putting out your meeples to the board for collecting items. The further you are out on peninsulas it’s better, but because it’s sinking, you might lose a meeple, for that round.

With what you collect then you’re building up machines. The machines will open a portal that will allow you to escape. And they give you powers as well which might make it smoother to get what you need. Of course, by the time you’re doing that, the island is sinking fast, so it’s a race against time.

Buy Atlantis Rising (Second Edition)

91. Vegetable Stock

Next one is Vegetable Stock. A game that I wouldn’t have known about but for Chris Yi from the Dice Tower who likes this game. This is a small set collection game. And it is also a drafting game. As you draft cards that builds up your collection of card to give you points. And you draft from a pool of one more than there are people.

The card that is leftover affects the stock market. So what you take won’t push it higher, but what is left is going to be push it higher. If it gets too high it’ll bust and drop it down again, so you need to redo that work. Vegetable Stock is a light filler game and really fast. So one that will work well for a lot of groups just as that smaller group game that you can knock out.

Buy Vegetable Stock

Upcoming Streams (Top 100 and Game Plays)

Next Wednesday at 8 PM Central time I’ll be going through 90 through 81 of my Top 100 Games (of all time) 2023 Edition. So join me then and let me know which are your favorites on that part of the list.

And on Monday I stream around 9 PM central time. Generally it is a solo game, though sometimes a topic or a list or Slay the Spire. But it’ll likely be solo games for a while with the Top 100 List going on. And normally on Wednesdays I stream solo campaign board games. So after I finish up my Top 100 Games I’ll be getting back to that, possibly more of The Isofarian Guard.

But the best way, if you want to know when I go live or a new video goes up (it’s basically always live), please consider subscribing. You can do that here. And click that notification bell on the channel and you’ll always know when I go live.

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Good Big Group Board Games https://nerdologists.com/2023/03/good-big-group-board-games/ https://nerdologists.com/2023/03/good-big-group-board-games/#respond Mon, 13 Mar 2023 13:02:07 +0000 https://nerdologists.com/?p=7853 I play with a larger group of people, six or more, pretty often. For sure once a month, and sometimes we pull out party games.

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I play with a larger group of people, six or more, pretty often. For sure once a month, and sometimes we pull out party games. Or party games are going to be in the mix. While I enjoy some party games, there are a lot of others that just rotate through my collection. They are fun a couple of times and then I move on. This is very common for party games where this is one hook or joke to the game. Once you play it, you know it, and additional experiences aren’t the same. What are some other options for big group board games?

So looking at this topic, I don’t just want to give you a list. I will give a few at the end that I like. But instead, I want to create, like I did for campaign games here, a guide to help you find good big group board games for yourself. What are some qualities to look for?

How To Find Good Big Group Board Games?

All my categories are going to be compared, at least to some extent, against party games. Because what I am looking for is an alternative to party games. Something that can play at six or more, it might only be up to seven, but offers that fun experience and offers that big group experience.

Downtime

So firstly, the game should limit downtime. Downtime is an major enemy in big group games. Or even in a lot of games. If a game plays in the time frame given with two players does it with four or six players. Often times that time frame grows considerably the more you add players. So a good big group board game is going to keep to a minimum.

For party games this is often done by putting you on teams. So half the time you are playing some element of the game. Or another way is when everyone is doing something, writing an answer, picking cards, at the same time. Everyone is engaged. To successfully move from party games, keeping downtime to a minimum is going to be key.

Via Magica
Image Source: Hurrican

Complexity

Next up is complexity, keep it simple, stupid. Again to compare to party games, they are dead simple. Often times the most complex part is how scoring is done, and that is a detriment to the game. And with moving out of party games into big group games, keep it simple.

There are a few reasons for that. Firstly, it keeps downtime to a minimum. So see above how that is important. If the decision making space is simple enough, turns won’t take a long. Secondly, it makes it easier to teach, and you will teach this game a lot if it’s a good one. Because with a larger group you are more apt to have someone who doesn’t know the game. You might not, but it is more likely. Thirdly, it keeps the stakes of the game lower. And you might want them higher, but we are replacing a party game, so nothing too cut throat or where it feels like a wrong move and you lost the game.

On the flip side, as you try and replace a party game. Do not go too simple. The goal is not to replace a party game with another party game. So the complexity is going to be higher, but just keep in mind that Twilight Imperium and Heroes of Land, Air, and Sea play over six but wouldn’t be a good replacement.

Game Length

This one there is more wiggle room on. But I would argue that is because of a mistake that party games make. They don’t give you a good end point. This is again part of the too complex rules for scoring. If it is too complex, no one knows how or when the game ends, so you just play as long as you want. Often times this is until after the game has worn out it’s welcome.

So there is room in this one, but often times you want that filler length game, that twenty minutes, maybe up to forty. Something that can fit between games as a bit of a breather. And the reason for this is that with a lower complexity the longer a game goes, the less interesting it might be. Now there are ways around it, it might be simple but you do more or have more choices as the game goes on. So that is a smart build. But often times with a more limited decision making space, you want to limit how long the game goes.

Theme

Theme matters here, because a party game generally has an innocuous theme. Now, an easy exception to that is Cards Against Humanity with has a very specific target audience for it’s theme. But most of them give you a friendly theme or no theme at all.

As you move away from big group games just being party games you need to consider the theme. If it’s a bloody heroes killing monsters with dark artwork, that might not work for your group. Keep the theme more generic when you play a big group game. That is going to cast a larger net and catch a bigger group who might want to play.

The Great Split
Image Source: Horrible Guild

Decision Making

Finally, and this one I touched on with complexity, but give a good but limited decision making space. And I think this is where a good big group game diverges from a party game. Often times you can, at least in some party games, put in a random card or answer and win just as often or more than if you put in thought to it.

So a good big group games is going to add in some real decision making while keeping the game pretty simple. You don’t want it to feel like you are playing the next big game. But at the same time, you don’t want it to just be another dumb game or a game purely with luck. A good replacement big group game is going to offer a limited window of choices.

What Are Some Examples?

Via Magica

Via Magica, and another below, I qualify as a gamers bingo. Something is drawn and everyone places in this case an animus or spirit on a portal that they are trying to open. Then another is drawn, and you do so again. You try and complete opening portals and first to seven ends the game, then you tally up points.

This one works well because the basic actions of the game are simple. You draw and place. And everyone is doing that at the same time from a single draw of a token. The decision making comes in two areas, firstly where you place on your portals, though that is a bit of a looser decision space. The other way is in what portal you get so you can push for more points or getting bonuses. That is where the game gives you most decision making.

Sushi Go Party

Sushi Go Party is another great options. This one offers, I think, a larger decision making space. But it keeps it limited. You setup a group of sushi and other food from a Japanese restaurant and shuffle those cards together. Then over a series of three rounds you draft cards. And that drafting is all done at the same time making it the speed no matter the player count.

This is definitely one with a few more decision. While the core mechanics stay the same, you need to learn the set of cards you are drafting from. Once you know them, it makes the turns simpler. So the game actually picks up speed as time goes on, because you learn more about the pool you are drafting from and what you want to go for.

Super Mega Lucky Box

This is the other bingo game. And it is much more bingo. As you complete columns or rows on cards you get bonuses that allow you to complete more. And you get points for completing 3 by 3 grids completely. Much like Via Magica, as cards are flipped with numbers for your bingo grid, you fill in a spot. And everyone does so at the same time.

This one I think offers more decision making, though, because of the bonuses, you might really be pushing for a bonus. And it offers more ways or more consistency in manipulating the number. While Via Magica lets you turn some things into wilds, if you get the right cards, Super Mega Lucky Box, always offers a way to do that, assuming you collect the right resource.

Super Mega Lucky Box
Image Source: Gamewright

The Great Split

Next up we have The Great Split. This one kind of has the feel of drafting but the main mechanic in the game is I split and you choose. That I think makes it different for a bigger group game. Because everyone is picking a combination of things and splitting it into two groups.

I also think that The Great Split is one where it does offer more decision making space. Creating that good split where you’ll get back what you want but you won’t be giving your opponent too much is an interesting conundrum. For that reason, this game might run longer because some players will need more time to create that split. But every player is overlapping on when they create their split.

The game is really about going up on tracks to get the most points possible. And it pulls that off well. You are nudged in a direction by the starting card you get, but then you can really play around with it. And there’s enough variability to keep the game feeling different.

Welcome To…

Finally, and I could have picked a number here, we have Welcome To… It’s like all the rest in that everyone is doing stuff at once. You have a a setup of three pairs of cards and you activate one to work on building out your perfect town. Plus there is more going on with it.

This one has a bit more of a teach than some of them. Mainly because there are a number of moving pieces and how scoring in a lot of different areas works. But the game offers you just the right number of choices, so you always are considering what is going to be the best option for you.

Final Thoughts

There are a lot of good games out there for bigger groups. But getting that one that hits the right combination is big. Because so many when you go below this level that I put out here, tend to not offer anything more than a party game. But going too far in the other direction, now you out of that almost filler type of category. So it is a balancing act.

Now, with all of this said. If you enjoy a good party game, that is great. I have party games in my collection that will stay because I really enjoy them. But sometimes you get tired of always pulling out a party game for a big group. Hopefully this helps find games that work for big groups, but aren’t too much to handle.

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Board Game Holiday List – Top 12 Group Games https://nerdologists.com/2022/11/board-game-holiday-list-top-12-group-games/ https://nerdologists.com/2022/11/board-game-holiday-list-top-12-group-games/#respond Fri, 11 Nov 2022 13:31:49 +0000 https://nerdologists.com/?p=7527 What is a good board game for a group around the holidays? I have a list of 12 group games that should offer a lot of fun.

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When it comes to the holidays, we think if party games a lot. Get togethers with family and friends tend to be pretty casual and often times you want something easy to do. Once conversations are had and before everyone nods off because of how much food they’ve eaten, it’s nice to have a game that you can pull out to play. What board game do you bring along? If you don’t know, I have 12 options that play a higher number of people.

Board Game Holiday List – Top 12 Group Games

12. Hues and Cues

Hues and Cues might be a little bit more group dependent than some of the other games. It’s about giving one and two word clues to guess a color. Let me start out by saying that this is not at all colorblind friendly, so that is some of the reason. The other is that coming up with a one or two word clue for a color can be hard at times.

But when it works, it’s a ton of fun. Because what does baby blue mean to you? That is a fun question to ask and answer. But it is also a fun game. The scoring is good for Hues and Cues as well. If you get it right, it’s 3 points and then around the spot 2, and around those 1. But as the clue giver, you score points for people being close, but only in those 3 and 2 point ranges. So it encourages everyone to try their best.

11. Cross Clues

Cross Clues
Image Source: Blue Orange

Cross Clues is a very fun party game as well, less group dependent than Hues and Cues. In Cross Clues you have a grid, I generally play 5 by 5. The columns are letters and rows are numbers. And each column and row has a word assigned with it. You draw a coordinate, for example A2. If the ‘A’ word is “brick” and the ‘2’ word is “wolf”, you might give the clue “pig”. Then everyone else discusses where they think it might go. And your goal is to get as many right as possible. If they don’t, well, they don’t know what they missed.

What I like about Cross Clues is that it can make you think more than just what word works best. Because while “pig” might be a good clue for “brick” and “wolf” it might also work for another pair of words, and now which one do people guess. So there is an element of being clever in what you pick.

10. Medium

Medium I talked about already. You can see it on the Stocking Stuffer list, it and the next one Similo. Medium has some of the same things that Cross Clues does, trying to link two words. But instead of it being on a board and everyone guessing where, you and the person you are paired up with, you are trying to match the difference between your two words. So it might be “brick” and “wolf” still, and I might say “pig”, but I need to hope that the person I’m paired up with also says “pig”. If not we try again two more times, each time from the last words we said. Light and good for laughs.

9. Similo

Similo
Image Source: Horrible Guild

Also on the stocking stuffer list, like I said. Similo is another small party game that you can play. In Similo one player is the clue giver trying to get the other players to eliminate cards based off of a card that is either similar or not to the chosen card.

It’s simple to play, but what makes it work is that I have a deck of historical figures, and I need to think, is John F. Kennedy more or less similar to Genghis Khan? But then you can also mix sets together. So now is John F. Kennedy more or less similar to a ghoul? And they have a ton of decks from historical and mythological figures to spooky monsters, woodland creatures, or Harry Potter.

8. So Clover

So Clover, continuing the list of party games, really, but there is what I’d consider a non-party game or two on the list as well. Like other games So Clover is a clever game of trying to find the connection between words again. So like a Cross Clues or Medium that way. But instead of just doing it once, you are doing it four times.

You have a four leaf clover which holds 4 cards in a square. And on each leaf you need to write down a clue for the two words that are facing that side. So back to the example, “brick” and “wolf” for “pig”. And you do that on all four sides. Then you add in a fifth card and everyone tries to put back together how your cards were on your clover. It’s a ton of fun and a good cooperative game.

7. Blank Slate

It’s word matching again, but different this time. Instead of coming up with a connection between two words, Blank Slate has you filling in the blank. So it might be ________ “cream”. You need to fill that in. And you want to match with others. Because if you match with two or more people, you all get one point. But, you really want to match with just one person, because then you get three points.

So in the example, “ice” might be the most obvious word. But “heavy” or “whipping” or “whipped” all could match with someone. Or “moisturizing” or a lot of different options. So what is most likely to get you points, but also isn’t going to match everyone. A good fast game that is just fun to sit down and play.

6. Scattergories

Image Source: Amazon

To flip the script we go with a classic game of Scattergories. Scattergories you don’t want to match with other people. If you can avoid it, well, then you get points for your word. If you can’t, you both cross it out.

In Scattergories you get a list and a letter. Then in a time limit, everyone writes down answers for the list, starting with that letter. You want to be unique so you don’t match other people. But sometimes, being too unique, well, if someone thought the same way you did it, you cross it out. Or, maybe you can’t think of anything unique. But if no one else puts down “grape” for a “fruit” that starts with ‘G’. You get the points. Or if only one other person did, you block them from getting points.

5. Wits & Wagers

Wits & Wagers, not as old as Scattergories is another is another classic party game. And it’s a trivia game that works because it isn’t about how knows the most. All of the trivia questions in Wits & Wagers are number based. So everyone writes down a guess and the “winner” is the closest without going over, like The Price is Right.

However that is just trivia where someone knows the most. Wits & Wagers fixes that issue by then letting people bet on what they think the right answer is. So if you know more about cars than I do, say the question was what year was the first Model T produced, I might bet with your answer if I have no clue. So it’s about knowing the people you play with as well as knowing the answer.

4. Deception: Murder in Hong Kong

Deception Murder in Hong Kong
Image Source: Board Game Geek

Now for a non-party game one, Deception: Murder in Hong Kong. Now this sounds like a big game, and it’s not, it’s again pretty simple to play. But it’s a game of hidden roles and a murderer. The goal is to figure out the weapon and clue from the murder to know who the murderer is. But as detectives, we know it’s one of us, and we only get clues from the forensic scientist who is sending up reports, which may or may not be useful.

I don’t like social deduction games, and Deception: Murder in Hong Kong has that element in the game. I don’t like them because often you are just guessing about what is happening, especially early in the game. But with Deception, you start talking you have information from the forensic scientist. So it blends in some deduction to go along with that social element of trying to point people away from you if you’re the killer or even if you’re not because you know it’s not you, but do others believe you?

3. Codenames Pictures

Back to more of a party game and this one I know a ton of people love it already, so someone might have it to bring to the holidays. Or one of the many versions of Codenames. Codenames or any of the versions, are a game where you have two teams trying to guess all their cards before the other team can. And this is done by a clue giver giving a clue and a number. It might be “Taco 2”, there are two words that pertain to tacos that you need to guess. The first to get all of theirs wins.

Now, I put down Codenames Pictures because that is the version that I prefer. The original version is just words on the cards. And sometimes you can combo words together but often times, you’re down to basically doing “synonym one”. And that isn’t that exciting.

Pictures gives you more chances to be clever, because the pictures are generally two things. It might be a cat shaped like a donut in one picture. A building with a fish coming out of the chimney in another. I like that better because it’s more chance to give clever clues and to make a light game that you’ll likely want to play again go faster.

2. Just One

Just One Game Box
Image Source: Board Game Geek

We now have another game that kind of blends some of the other party games together. Just One is a guessing the word game where one person is it, and they get a word. But they don’t know what the word is. Instead, everyone else writes down one word clues and then the guesser needs to guess their word off of that.

Now that isn’t too difficult, but if I overlap my word with someone else, both of those are cancelled out. And we hide them and the guesser can’t see them. So now maybe a clue that would have made it really obvious has been cancelled out.

For example, in a game I played, the word was Karate. I wrote down “style” and my wife wrote down “discipline”. So far so good. The other two people wrote down “kid”. Those two clues cancelled out and the poor guesser had to guess “karate” from just style and discipline. Or the word was “Cookie” and two of us put down “Snickerdoodle”. So you can end up with situations where you can get it from a great clue, or where you’ve lost too many. It does that balance of wanting to go obscure but not too obscure.

1. Sushi Go Party

And finally we have Sushi Go Party. You could put in Seven Wonders as well where. Both are drafting games that play a pretty high number of players. But I prefer Sushi Go Party because for me the theme is more fun.

In Sushi Go Party you are drafting cards to create the best meal you can. Really, you are doing so to score as many points as you can. And you do that over three hands. Each type of card scores in a different way. So some cards just score a set number of points. Others, if you have more of them, they score more points. And some you want to have two, exactly two, or they are worth less points.

And Sushi Go Party offers a good amount of variety to the game. While you have one type that you need to keep in the game. You can swap around the rest to make it higher scoring, lower scoring, meaner, or however you want it to be. Or just so that you can swap stuff out again and play with a whole new set of scoring objectives.

Final Thoughts on Group Games

There are a lot of them out there, and a lot of not so great ones out there. Or a lot that just go for a different audience than works for me. Social Deduction games, for example, play well with a high player count. But I don’t like social deduction games, nor does my wife, so I don’t have them in my collection or on the list. But they might work for you.

And there are a ton of party games out there that I didn’t mention. I didn’t put down games like Apples to Apples or Cards Against Humanity, but there are a plethora of games like those two. And while I did pull in two from the stocking stuffer list, I didn’t from the roll and write list. And a lot of those games can play higher player counts as well, like Welcome To… , Trek 12, and more.

So what are the games that you bring to play when you get together with family or friends around the holidays?

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Board Game Holiday List – 12 Roll and Writes https://nerdologists.com/2022/11/board-game-holiday-list-12-roll-and-writes/ https://nerdologists.com/2022/11/board-game-holiday-list-12-roll-and-writes/#respond Wed, 09 Nov 2022 12:50:27 +0000 https://nerdologists.com/?p=7523 What are my 12 roll and writes that I would recommend to add to your list or maybe give to someone this holiday season?

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It’s time to continue the holiday lists and we’re looking at 12 roll and writes. Now, if you aren’t familiar with a roll and write, something like Yahtzee. You roll some dice (or flip some cards) and fill in something on your sheet. That might be a number, it might be a shape, but you’re putting something down. And yes, there are enough that I can do a list of 12. These also work great for stocking stuffers, at least some do.

Board Game Holiday List – 12 Roll and Writes

12. Super Mega Lucky Box

I talked about this one on Monday with my Top 100 Games list, Super Mega Lucky Box is a bingo style game where you are trying to get a “blackout” on your cards. But each time you fill in a row or a column it gives you a bonus. It might be crossing off a specific number on any of your cards. Or it might be getting you more ways to score points. Either way, it gives a lot of light fun play, but for a very simple game, more choices than you’d expect.

11. Isle of Cats Explore and Draw

Isle of Cats Explore and Draw is the roll and write version of Isle of Cats, which in the US you can find in Target. Explore and Draw takes the same concept but you are activating a column of cats and scoring objectives. Each player is doing that while trying to get families of cats onto the board all of the same color. Pick the scoring cards that work well for themselves. And, at the right times, use bonuses that allow them to break the rule of using only a column to get what they really need.

10. Super-Skill Pinball 4-Cade

A lot of roll and write games are pretty abstract. And this one is to some extent as well, but at the same time, there are also surprisingly strong elements of playing a pinball. You roll two dice and use one of them to bounce around the board in this game. The ball moves in specific ways as it bounces and it’s all about trying to get those combos, complete certain shots and see how many points you can get over two balls. And each set of boards, well, they are a different pinball machine.

There are three versions of the game, I’d probably recommend either the base game, or if you like Star Trek, there is a version like that as well. And, I believe soon, a fourth version, with holiday themed boards from classic holiday movies.

9. Sonora

Sonora is the most different of the “and write” games because it isn’t flipping cards, it isn’t rolling dice, it is flicking discs onto a board. That determines what number and area you get to fill in. Sonora isn’t the best introductory roll and write game. But if you like roll and writes that give you combos, Sonora might be the perfect game for you. Sonora gives you combos upon combos and is amazing for that. And it manages to feel different in the different scoring area. I’m still waiting for a new scoring sheet for this game to give more and different experiences while playing.

8. Paper Dungeons

Paper Dungeons is one that you can see a full playthrough of the game over on Malts and Meeples. I’ll like a video below, but it’s a roll and write with a “campaign”. I say that loosely, but you can play through a story. What Paper Dungeons tries to do, and I think does pretty well, is try to be a dungeon crawler.

You level up your heroes, go fight boss monsters, get treasure, and craft items. All in an attempt to get the most points and not to die. Now if you die, thankfully, you aren’t out of the game, but it is a lot of negative points. It’s a bigger roll and write but a ton of fun.

7. Patchwork Doodle

Patchwork Doodle is on the small side. You are making a quilt in this game. But really you are trying, at the end of each round, to have the biggest square possible. A 4×4 square scores 16 points, whereas a 3×5 rectangle scores 3×3=9 + 2 for each additional row.

I could have picked Second Chance as that game is really similar to Patchwork Doodle, But Patchwork Doodle offers a few powers and a few more choices. Not to the point where it is too complex, but to the point where it feels less like, flip something and fill it in. There are decisions to be made every time.

6. Ganz Schon Clever (That’s Pretty Clever)

I’ll start out by saying, this could be any of the Clever games. They are all a lot of fun, and I like playing all three in an evening. When you do that, well, you can find the “ultimate champion”. But if you are starting with one, Ganz Schon Clever is maybe the easiest to understand.

The mechanics are simple, roll some dice, pick one to use. Cross off something or then fill in a number. But, it does two clever things. Firstly, any number lower than the one I pick goes on a platter. So when you roll next time, you roll three times, you are rolling fewer dice. And those dice on the platter, at the end of the round, your opponents get to pick one of them to use. The game is clever and fewer combos than Sonora but still offers a lot.

5. Welcome To

Welcome To is another bigger roll and write. But kind of a classic roll and write game at this point. In Welcome To you are making your perfect Stepford neighborhood. White picket fences all go in the right spot, and house numbers all counting up the best that they can.

But, really, you are trying to build out neighborhoods, designated by fences, to score points, complete objectives, and build parks and pools. All of which give you points. One thing I like is that you have three combinations. A number and an action on each turn. So while this can play an infinite number, you feel like you can try really different strategies.

4. Metro X

Metro X is a game about building a bus route. Another one that I’ve played on Malts and Meeples, but I’ll let you find that one. In this game you are building out your routes, crossing off stops. But for each route you can only use so many numbers to cross it off. And route overlap. This means you need to plan out your routes carefully.

And as the routes overlap, they create short little bits. If that happens, now you’re dealing with filling in those spots. Because every time you hit a spot that’s been filled in, you stop. So if you fill in three spots and could have filled in six, but you hit a station that’s already filled in, you stop. It’s a light game, but clever.

3. Trek 12

Trek 12 is a game about mountain climbing. Who am I kidding, it’s one of those roll and writes with a theme, but the theme doesn’t matter. It’s about creating sets of numbers and runs. But it does so with a fun scoring way. How you score is based off of the highest number of a run or the number of the set. So a run of 4, 3, 2, 1 scores you 4 points, plus an additional one for each number in the run, so 7. And the same idea with sets, a 4, 4, 4, 4 is 7 as well.

But how you fill in numbers is what makes the game fun. You have a grid of options, and as you pick an option, you cross it off meaning you can do them only so many times. You can pick the high or the lower of the two numbers, easy enough. Or you could do the difference, combined total, or multiplied total on the dice, but each of them can be done only so many times. It’s a great puzzle.

2. Railroad Ink

Railroad Ink or Railroad Ink Challenge are great roll and writes about completing train routes and roads. You are trying to get your area as connected as possible. What I really like about it, compared to say Metro X which is about routes as well, is that Railroad Ink, you are rolling dice and those dice show you the specific type of route that you are adding.

I personally like the Challenge version of the game a ton. While the original is fun as you connect up routes. It’s simpler. The Challenge version gives you goals. If you can complete a whole column by the end of round 4 you get bonus points. Either way, though, I think it’s a simple roll and write that people can really enjoy.

1. Cartographers

Finally we have cartographers. And while most of these games are pretty solitaire, Cartographers has monsters that work best with others. Cartographers as the name suggests is about building out maps. But, as the cartographer, you are also putting where monsters are on the map. It’s silly, but monsters are bad and give negative points. Everything else, they can help you score.

What stands out about this game is the scoring. You score two things in the first round of the game, spring, let’s say goals A and B. But then when the fourth round comes back around, you are scoring D and A. So each goal is scored twice, and you need to balance how hard you go after a given goal. Because after summer, round two, B is never scored again.

Final Thoughts

Roll and writes are a great genre of game. Not all of them will be for everyone, but I really love them. I personally think that there are levels of difficulty for everyone if people gives them a chance. I have heavier ones than I listed, most of these are pretty light or medium weight, on my shelf. And I have ones that are even lighter as well.

Which of these games would you want to get as a holiday gift this year? Or are there any you’d want to give someone because of a theme you know that they’d love?

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Top 100 Games 2022 Edition – 40-31 https://nerdologists.com/2022/11/top-100-games-2022-edition-40-31/ https://nerdologists.com/2022/11/top-100-games-2022-edition-40-31/#comments Tue, 08 Nov 2022 15:20:26 +0000 https://nerdologists.com/?p=7519 We're back with more Top 100 Games and this time we've got 40 through 31. I honestly want to sit down and play them all now.

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After a week off, I’m back with more of my Top 100 Games (of all time) 2022 Edition. We’re getting close to the end, three more weeks to go. And I’m really excited about all the games high on the list, so join me for the live videos. As a reminder, it’s 8:30 PM Central time on Mondays if you want to join in the conversation.

00 through 91 here.

90 through 81 here.

80 through 71 here.

70 through 61 here.

60 through 51 here.

50 through 41 here.

Top 100 Games 2022 Edition – 40-31

40: So Clover!

So Clover is another party game on the list and another cooperative party game. In So Clover! you are trying to come up with a word that combines two. We’ve seen this before with Medium and Cross Clues. But in So Clover, each person fills out their grid. Then another card with more words is mixed into it. It’s easy to play, hard to explain without the game. But it is a step up of a party game but still not hard to play.

Buy on Amazon

39. First Rat

First Rat
Image Source: Pegasus Spiele

First Rat immediately stuck with me because of the theme. It’s about rats building space ships to go to space. But with that theme there is a really good and fun game. Mainly, a game of moving rats up a track, but it gives you different ways to do that. You move up the track collecting resources and getting what you need to build different parts of your rocket ship.

It has a cute theme and it leans into that. Plus it is a thinky game without being overly complex which I enjoy. I need to figure out my route but I can go a number of different ways. And how you build your route, while, we are fighting over scoring, so it will affect me, but not too much. And I went a very different strategy than the other players, and still ended up very close.

Buy on Miniature Market

38. Orchard: A 9 Card Solitaire Game

Orchard
Image Source: Mark Tuck

Next up one of two solo only games on this part of the list. Orchard made the list last year and it’s a great solo game because it’s extremely fast and just a lot of fun to play. In the game you are stacking, or layering, cards so that like fruit trees cover like trees.

The game is just nine cards per game. And the components and package are really nice. I like the game for the speed it plays. A game of Orchard takes me five minutes. If I’m bored or I want something fast to do, Orchard is a great option. Or if i want to multitask while watching a sporting event, that is great as well.

Buy on Miniature Market

37. Welcome To…

Welcome To Box
Image Source: Board Game Geek

Welcome To has dropped some on the list but still a roll and write game that I really like. I say it’s about building your perfect Stepford neighborhood. All the white picket fences are in the right spot and it’s just set-up perfectly to build you little slice of town.

What makes this game work is that it scales to any player count. But also that with that, the game play isn’t too simple. You have three choices each round of what to fill in, and there is good strategy in that. Plus there are expansions of different maps that you can play with which are fun as well.

Buy on Cool Stuff Inc

36. Mesozooic

Mesozooic
Image Source: Z-Man Games

Mesozooic is going to be an overlooked game, and some of that is that it’s not going to be a game that works for everyone. It is a light drafting game where you are getting cards to build your dinosaur zoo, a theme that is really popular right now. The drafting part of the game is light, and then the other half of the game is a sliding puzzle. You move your cards around, like a sliding puzzle, to get the most points possible out of your zoo. It’s clever, it’s light, and it’s fun. And you can pick a more complex strategy in hopes you can slide it right, or go for the easy points.

Buy on Miniature Market

35. Potion Explosion

Potion Explosion
Image Source: Horrible Guild

Another light and fun game, we have Potion Explosion. This game is all about cascading marbles so that like colors hit each other. You then use those marbles, you pick up all that cascade, to complete potions. Those potions in turn give you powers that help you get more cascading marbles and even more potions.

The game moves quickly, but it’s again one of those games that are simple to play, but you can master it. And that’s the fun of a game like that one, figuring out how you can best use your potions on a turn so that you can get more potions completed. Then use those potions to complete other potions the next turn. And when you can do that, the game clicks.

Buy on Miniature Market

34. Letter Jam

Letter Jam
Image Source: Board Game Geek

Letter Jam is an odd game on this list, now not like Mesozooic odd, but odd in that it’s a cooperative word game where you can’t see your word. In fact, you don’t know what it is or any of the letters, really any clue about it.

So, everyone is trying to give the other players clues. And the clues are done in a form of a word. So let’s say that my letter was ‘A’ and someone else gives the clue, each one corresponding to a letter in front of someone else of ‘F’, blank, ‘R’, ‘M’. It’s maybe a solid clue for someone, but for me, it could be ‘FARM’, ‘FORM’, or ‘FIRM’. It’s helped me some but not that much. Letter Jam gives you a chance to give really clever and good clues, which I like.

Buy on Game Nerdz

33. Final Girl

Final Girl
Image Source: Van Ryder Games

The other solo only game on the list is Final Girl. I won’t go into how it’s played too much, but the premise, along with fun game play, are what really sell it for me. In Final Girl you are the last survivor, or will be, in a horror film. Now, will the killer get you, the ghost track you down, the monster pull you into the swamp? Or will the final girl survive?

The game play, like I said, won’t go into it too much, is a nice hand management puzzle of playing cards to get things done, having enough to get more cards and repeating the process. Van Ryder Games is really smart with how they made this game. There are elements that are consistent across the whole game. But then other things, their feature film boxes, that give you a new final girl and killer and allow you to change everything up.

Buy on Miniature Market

32. Lost Ruins of Arnak

Lost Ruins of Arnak
Image Source: CGE

Lost Ruins of Arnak another new to me game this year. Or I should say, one that I played for the first time this year. It’s nice getting taught a game by someone who already knows it well. And that was my experience at Gen Con. But I’ve played it more since then.

Arnak is a game where you are exploring locations, buying better gear, you can find artifacts, idols and more. Now that makes it seem thematic, and I think that the theme does come through. But Arnak is mainly a worker placement game as you send out your explorer meeples. And then deck building which is how you can get more and more actions to do and push up the tracks.

It would be lower, probably in the 60’s if it weren’t for the Expedition Leaders expansion, though. It makes it so each player starts with a different power. Some of them are easy than another, a third explorer to place on the map. But others then have more complex systems but when you leverage them it turns negative points into positive effects or things like that. The game is really fun with the expedition leaders.

Buy From Game Nerdz

31. Super Mega Lucky Box

Super Mega Lucky Box
Image Source: Gamewright

Final game in this section of 10 is Super Mega Lucky Box. This is another roll and write game and one that looks really simple, because it is basically bingo. But while it is simple, Super Mega Lucky Box is a lot of fun. The game has you going for a “blackout” fully filled sheet to score it. But as you complete rows and columns you get bonuses.

Sometimes the bonuses are just cross off another number on one of your other cards, you have three. Other times you get lightning bolts. And lightning bolts adjust the numbers of the card flipped that you are crossing off. You don’t have a nine, well, spend a lighting bolt and make it an eight. Spend three and makes it a six. Or stars where the more you get a round the more they are worth. Or moons where the person who has the most gets a bonus 6 points, while the least loses 6. All of those bonuses just make for a really fun game with such a simple premise.

Buy on Amazon

Upcoming Streams

If you are following along with the Top 100, you already know that the next one is going to be coming out on Monday at 8:30 PM Central Time. But if you want the link or the video you can find that here. Chat along, talk about your favorite games with me. See if we overlap as I get closer and closer to my Top 10 Games.

Then on Wednesday, no link for it yet, we have Chronicles of Drunagor. I kept this evening free so that I would have time to get it set-up and ready to be played. I’m excited to get it to the table and I hope that you’ll join with me as I play a new campaign game. Chronicles of Drunagor is going to be a big game and one that looks like a ton of fun.

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Top 10 Board Game Expansions https://nerdologists.com/2022/09/top-10-board-game-expansions/ https://nerdologists.com/2022/09/top-10-board-game-expansions/#respond Wed, 07 Sep 2022 15:28:28 +0000 https://nerdologists.com/?p=7335 What board game expansions are really wroth having, which ones add a lot to game play? I have 10 I really like.

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I’m sure if I were to look on Board Game Geek (BGG), I could just find the highest rated expansions. But that’s boring. What are my favorite expansions? Which expansions maybe live in the base box, or are fun to mix in when I can? Let’s took at my Top 10 Board Game Expansions and see which ones really stand out to me.

Top 10 Board Game Expansions

10. Tainted Grail: Echoes of the Past

This one is lower on the list because it’s cool, don’t get me wrong, but not needed. In fact, it can make the game a fair amount easier at times because you get more powers. But getting those powers can be hard, because dying is not ideal or being near death. Still, it adds in good story and background for the characters. And you feel like as your character you are chasing something slightly different than the other characters.

Tokyo Highway Overhead
Image Source: Self

9. Tokyo Highway: Cars and Buildings

Tokyo Highway is a pretty dexterity game where you are building out roads going over and under other highways and trying to get your cars played out and not knock anything down. The Cars and Buildings expansion just adds more cars and more buildings that you can use, and different shaped cars. I basically always play with those. And the buildings, why not throw all of them in there and make the Tokyo area as crazy as you can.

8. Welcome To… Maps

This one is a catch all, not the last on the list. But the map packs and season rules for Welcome To… are a lot of fun. They definitely add some interesting twists on the game. But they don’t really make the game harder to play. It’s just a new thing to think about but generally one that is simple. The ice cream, you want to go up in numbers to collect the ice cream on the road. The Easter one, you want to be able to circle the eggs on the houses with numbers like 6, 8, 9, or 0. So something more to think about, but not too much.

7. Small World: Be Not Afraid…

There are a number of Small World expansions, some of them like the modular map, not needed. But ones that are like Be Not Afraid… are good because they just add in more races/classes and powers. It just means that you get more variety in what you are playing and a lot of the time that is what I want in a game. Do you need to know what the new races and powers do? Yes. Is there only one sheet when there should be more? Yes. But it’s easy enough to mix in.

6. Roll Player Adventures: Nefras’s Judgement

At this point we’re getting close to what I’d consider to be a needed expansion. This does a lot of the things that Echoes of the Past does for Tainted Grail. But it gives you a few more fun choices of your own with that. With Tainted Grail, it’s about completing goals. Here, you just go places, you get story and you get to make choices that affect the alignment of your character. I like those extra choices you get to make in the game.

5. Marvel Expansions

Marvel United
Image Source: CMON

This is a cheat one, it’s a catch all for Marvel Champions and Marvel United. All of th ese expansions are great. They either give you more characters to play as or more villains to face off against. Hard to go wrong with that. Even the campaign expansions for Marvel Champions, it’s mainly just more heroes and villains. You can take any hero through the campaign, and you can play those villains outside of the campaign.

4. Clank! In! Space! Apocalypse

Apocalypse takes a game that can be hard, if you push your luck too hard, and can make it harder. Normally there are black cubes you pull for Lord Eradikus from the bag and they do nothing. Now they are filling up a board that can power him up, potentially. And you can spend to remove them but that’s at a cost to doing what you want to on a turn, which is a fun balance for the game. Clank! In! Space! is great without the expansions, but this one adds in so little it’s easy to just drop in that one new mechanic.

3. Betrayal at House on the Hill: Widow’s Walk

This starts a run of ones that just add in more, it’s an expansion that adds in more content to the game but not more complexity. Widow’s Walk is just more haunts that can happen, more omens and items and things that you mix into existing decks of cards or tiles. Are the haunts balanced any better, not really, but it’s more and as a game that I’ve played a lot, I don’t mind having more.

2. Deception: Undercover Allies

This one mainly just adds in more to the box, but the new roles are fun as well. Deception: Murder in Hong Kong might not need it, as there is a lot of stuff in it, but it’s easy to integrate and makes for just more content to have mixed in. And as I said, the new roles are fun as well. One that I really recommend because of how easy it is to mix in.

Pitchcar
Image Source: Self

1. PitchCar Extensions

I think that these are almost needed, at least one, or maybe two. Do you need all of them like I have, probably not. Do you need to get more like I want to? Definitely not. But is it a blast to have all of them. More just means you have more tracks you can build and bigger tracks that you can build. A lot of the time that’s just the fun that you can, to have a big track that you can play in an evening. So more is great for PitchCar.

Final Thoughts

There are a lot of just solid expansions or expansions that I don’t use that often. I liked Forgotten Circles well enough, but it was too fiddly for me to put on the list. Even though Gloomhaven is my favorite game. Or there are other ones, The Fountain of Youth for The Lost Expedition that I’d shuffle in sometimes. Same with for example Potion Explosions expansions. Some just don’t fit in the box and others might but if they are in the box, it makes it harder to play.

There’s even a situation, with Roll Player where my copy hasn’t hit the table. I have the expansions, I have everything in baggies, but I need to get an insert to make it work to be played. It’s just too much else in there otherwise.

I did skip too expansions that tended to just be another campaign for something. Sea & Sand for Destinies, just another game. The Signature Series cases for Detective, really it’s own game that you barely need the base for, if you do at all. They are kind of in a unique category. I love the stories for the Tainted Grail expansion games, but it’s basically a new game.

What expansion do you love in your collection?

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