Biblios | Nerdologists https://nerdologists.com Where to jump in on board games, anime, books, and movies as a Nerd Tue, 14 Oct 2025 16:15:56 +0000 en-US hourly 1 https://wordpress.org/?v=7.0 https://nerdologists.com/wp-content/uploads/2015/10/nerdologists-favicon.png Biblios | Nerdologists https://nerdologists.com 32 32 How Many Set Collection Games Do I Need? https://nerdologists.com/2025/10/how-many-set-collection-games-do-i-need/ https://nerdologists.com/2025/10/how-many-set-collection-games-do-i-need/#respond Tue, 14 Oct 2025 16:11:46 +0000 https://nerdologists.com/?p=9860 Set Collection is a mechanism in a lot of board games. Does that mean that it's going to be easy to get rid of some?

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Set Collection is fun in games. But I know for a type of game it is probably less varied than some. Why, because they all do sort of the game thing. Now that might depend if it is all they do or not, but it’s a part of a lot of games. Let’s see what set collection games I own. And let’s see how many of those set collection games I need to keep because they do something different or the set collection isn’t that important.

And if you want to know the criteria that I’m using, or the conversation starting point, you can read that article here.

Set Collection Games I Own

As normal, two lists one for set collection games that I own and have played another for set collection games that I own and haven’t played. Because that latter group is likely going to be kept completely.

Set Collection Games I Own and Have Played

  • Ticket to Ride
  • Ra
  • Five Tribes: The Djinns of Naqala
  • Sagrada
  • Terraforming Mars: Ares Expedition
  • Flamecraft
  • The Isle of Cats
  • The Lord of the Rings
  • Sushi Go Party
  • Forest Shuffle
  • Roll Player
  • The Lord of the Rings: Duel for Middle-Earth
  • Arboretum
  • The Castles of Burgundy
  • Calico
  • No Thanks!
  • Biblios
  • Meadow
  • Faraway
  • Nidavellir
  • Imhotep
  • Canvas
  • Century: Golem Edition
  • Potion Explosion
  • Yahtzee
  • Aquatica
  • Point Salad
  • Creature Comforts
  • Daftosaurus
  • Let’s Go! To Japan
  • Jump Drive
  • Castle Combo
  • Parade
  • River of Gold
  • Rock Hard: 1977
  • Paper Dungeons: A Dungeon Scrawler Game
  • Circus Flocati
  • Archeos Society
  • Ohanami
  • River Valley Glassworks
  • Comic Hunters
  • SpellBook
  • Floriferous
  • Astra
  • Ecosystem
  • Call to Adventure: The Stormlight Archive
  • Marrying Mr Darcy
  • Stonespine Architects
  • Quiddler
  • Pixies
  • The Isle of Cats Explore and Draw
  • Via Magica
  • Tesseract
  • Charcuterie
  • Butterfly
  • Metrorunner
  • Gasha
  • Trinket Trove
  • GAP
  • Ramen! Ramen!
  • Birds of a Feather: Western North America
  • ICECOOL Wizards
  • Chop! Chop!
  • Featherlight

Set Collection Games I Own and Have Yet to Play

  • Ark Nova
  • Everdell
  • Star Realms
  • Tokaido
  • Endless Winter: Paleoamericans
  • Targi
  • Clank Legacy
  • Abyss
  • Mosaic: A Story of Civilization
  • The Vale of Eternity
  • Distilled
  • Wonderous Creatures
  • Cockroach Poker
  • Fireball Island: The Curse of Vul-Kar
  • Tidal Blades: Heroes of the Reef
  • Monumental
  • Fantastic Factories
  • Deep Regrets
  • Eleven: Football Manager
  • Trio
  • QE
  • Cities
  • Blue Prints
  • Silver 7 Gold
  • Oak
  • Spirits of the Forest
  • Skulls of Sedlec
  • Books of Time
  • Isle of Trains: All Aboard
  • Maple Valley
  • Four Gardens
  • Marvel: Remix
  • Pokemon Splendor
  • Santa’s Workshop
  • Cascadia: Rolling Hills
  • Fika
  • Goblin Vaults
  • Jurassic Parts
  • Longboard
  • Senshi
  • Boomerang
  • Paper Safari
  • Zoo-Ography
  • Isle of Night
  • Properitea
  • Sunrise at the Studio

What Set Collection Games Are Leaving

Firstly, the list is massive. I will not mention them all. In particular with the stuff that I have yet to play. I likely should get rid of some of those, but there are ton in there. And I should mention too, I removed some from the list because they aren’t really set collection or because I talked about them before.

Now that we know that the ones I haven’t played are staying, let’s see if there are any that are easy to say they are leaving. I suspect it is going to be tricky because so often set collection is a secondary mechanism in the game. You might score your points off of that, but it’s how you get the sets that is the interesting element of the game.

To highlight this element, we have Sushi Go Party! and Ecosytems. Both are drafting set collection games. But Ecosystems uses a tableau building element for it as well. So they both stay as they do different things.

Icecool Wizards
Image Source: Brain Games

Easy Leave

The first one leaving is ICECOOL Wizards. This is a fun game, but it’s just less fun than regular ICECOOl. So that one is easy to get rid of because I’d rather play regular ICECOOL.

Another one is going to be Circus Flohcati. The issue with some of these games leaving is more that while they are fun, I’m just less apt to play them. I like Circus Flohcati, it’s just not likely to get played.

Another one is Charcuterie. Again another game that is fairly fun, but it’s almost more hassle to teach the rules than it is to play the game. And the game is extremely light when you get down to it. So the scoring and rules don’t feel like they match up with the game.

Archeos Society is on the pile to leave as well. It is a game that I’ve played at two and I thought it was fairly boring at two. The whole question is when do you collect your set and give the other player access to more cards. And then which tracks do you go up on. But neither of those things are all that interesting as you play it.

Finally, Astra is leaving. It is one that I’ve played on BGA a few times now and it is always just okay. I think the concept is cool, you fill in stars, but the actual execution of the game is meh. It doesn’t feel like fun actions when you take them.

Easy Staying

A number fall into the category of easily staying. You can look at my Top 100 Games this year and last year to see some of the games that I love. But maybe some less obvious ones, Draftosaurus is just a fun game that I enjoy. And there are a lot more, Ohanami, Let’s Go! To Japan, Arobetum and a ton more that I don’t want to list them all. Though I know I should.

What About The Rest?

But let’s instead talk about some that are at the edge of this list. Mainly I want to talk about any set collection games that are similar in their other mechanisms. That is the area where I think I can find games to get rid of potentially. Because while I might enjoy them if they do the same thing, is there one that I want to play more than the others.

And honestly, that is something that I’m finding hard to keep track of right now. Mainly because there are so many differences in how the games play. The one that is probably the biggest maybe for me right now is SpellBook. And the reason that it is a maybe is that while there are a bunch of different sets of cards that you play with, the plays actually seem to be pretty similar as you go. I wish it felt like a more interesting variety in what you were doing. So I think it’s going to leave.

Two others are Biblios and Faraway. Faraway is because I don’t know when I’ll play it in person. I say that, but I like it two player, so I think that I can get it to the table. For Biblios it is more about I haven’t played it in a long time. I like the game quite well, but is that enough to keep it around. Mainly, is it a game I am apt to play again. So while Faraway is going to say, Biblios is going to leave.

Final Thoughts

With how long that list of games is, I was hoping it’d be fewer games to keep. But there is such variety. Some mechanisms are more similar in their games. And while set collection is just set collection, how you do it is very different a lot of the time. And for that reason it is easier to justify keeping a lot of them. How you collect a set is not all equal.

What is your favorite set collection game?

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Kado – Give Each Other Presents https://nerdologists.com/2025/02/kado-give-each-other-presents/ https://nerdologists.com/2025/02/kado-give-each-other-presents/#respond Tue, 25 Feb 2025 16:59:45 +0000 https://nerdologists.com/?p=9447 Who can give the best gifts? That's the challenge in Kado as you try and create the best grid in front of you to score points.

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You’re going to hear me talk a lot about Kado in comparison to another game. And that might be a good thing and it might not for Kado. But it’s always interesting to come across a game that has some similarities to a game that I’ve already played. This one I learned on Board Game Arena (BGA) and it’s a pretty fast play there. But does that mean it’s one that I’m going to pick up in real life?

How To Play Kado

Kado is grid building set collection game. You want to get the same colored ribbons in columns of your three high by four wide grid. And you want to get like “presents” in your columns to score you points. If you get all of a color in a column you score the highest point card in that column. And for each row you get points for the total on the present you have the most of or that will give you the highest point total.

How do you get your presents, well, it’s a method that is used in Biblios. That method is that you draw cards one at a time and determine if you want to keep it, or you give it to another player. You will keep or give it all the players including yourself.

After that each player, until someone gets it right or they all pass/guess, guess what you kept for yourself. If they guess the color or the present correctly they take the card and you draw a random new one. At that point once you either gain a random new one or they all have guessed or passed, you place your tile. Then the first player moves and you do it again until 12 rounds are complete.

What Doesn’t Work

The scoring in the game is not great. You might complete a column but get two points for it. While someone else might complete a row and get 14 points for it just based off of the cards that come out. So the column scoring feels like too little, and the row scoring can feel like two much, and it just comes down to the luck of the card draw.

The choice isn’t all that interesting either. I give you a card that you don’t want, if I can. And then I hope to get one that I want. But you can maybe guess that I gave myself that and steal it. But it might not be a card that you want. So you might as well just hand out cards.

What Works

The game is fast and pretty easy to understand. You look at a card and make a decision, do I keep it or do I give it away. And if playing multiple players who do I give it to. But it’s limited decision making throughout the game or throughout the big part of the game.

And I think that the guessing is interesting. You might go for a strategy of trying to guess what the other player wanted and maybe got to mess that player over. But that might backfire if you steal something from them and they draw something better. So often times it’s better to try and guess to get something that you might have wanted that they are keeping away from you, or they got with the last pick.

Who Is Kado For

I think this will be a fun game for people getting into the hobby. The theme is pretty fun, you are giving gifts. Of course it breaks down as you are keeping gifts of your own. But for more seasoned gamers, or people who have played Biblios, this is going to feel like the game is lacking. But it’s a good game when you want to move past that Uno, Skip-Bo, from the Wal-Mart/Target shelf sort of game to something that feels a little bit different.

My Final Thoughts on Kado

I’m very meh on this game. It feels like it tried to take what Biblios does and create a game from that one mechanism. Then they realized that they probably needed something more so they added in that guessing element to the game. But that element and the randomness of the draw just makes the game a very big luck fest.

And I talked about it in what doesn’t work, but the scoring is rough in this game. The rows are the way to score you points. The columns at best score you five points. And most rows you should score well over that. So while you might luck into getting a column to score you points, it isn’t worth trying for them. At that point, why even have that element of the game. It again feels like this game had one mechanism to start, we want to do that Biblios draw a card and either keep it and give it, and then they tried to create a game around that.

Now, I said that I’m very meh on this game. This isn’t a “bad” game perse, it’s just a game that offers much interesting in the way of choices. You draw cards and the game itself, the shuffle of the cards, that decides what you do and where you place things. So it’s almost like you a conduit for the game versus something playing the game.

My Grade: D+
Strategy: D-
Luck: A

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2022 Nerdy Highlights https://nerdologists.com/2022/12/2022-nerdy-highlights/ https://nerdologists.com/2022/12/2022-nerdy-highlights/#respond Fri, 30 Dec 2022 12:22:10 +0000 https://nerdologists.com/?p=7637 What were the nerdy highlights for 2022? Looking back at all my gaming and more, what really stood out to me as some fun things.

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Alright, as the year wraps down I’ve been looking ahead a lot. What are the crowdfunding games coming out in 2023, what board games, or what board games are coming to me in 2023. But let’s look back, and this isn’t just for board games in 2022, but overall, 2022 was a very fun nerdy year. So I wanted to go over a few highlights of what I loved in 2022 and then, soon, it’ll be what I’m looking forward to in 2023.

Lunch Time Gaming At Work

I’ve started a new job so this has gone away, for now, but maybe once a week at my old job, I’d bring in a game and we’d play it. It was just a nice chill time and it was fun to introduce people who maybe hadn’t played many board games, some new board games. Plus it was a chance for me, and I need them, to play a game that I hadn’t played before. Biblios and Arboretum stand out as some of the favorites of the group. And then there were some duds like the Copenhagen: Roll and Write, or Hexroller. They were worth trying, but not great games.

Arboretum
Image Source: Renegade Games

GenCon

I could break this down even further, but the whole experience was amazing. And I can’t wait until the 2023 GenCon. But having some people I knew there was fun, and I got to chat with them some. Plus then Discord communities. I got game with people from Man vs Meeple and Tablenauts and their discords and it was just a great time. Plus I got to play so many different games. GenCon is an amazing experience every time and I think that I found a rhythm that I like for being there. Though, we’ll have to see what might be fun to try next year.

10 Minute Marvel

This one is more recent, but getting a co-host for 10 Minute Marvel has been amazing. Yes, it makes more work for me editing, but it’s just to have a scheduled nerdy Marvel conversation every week. And I want to have more of them, maybe without the editing all the time. But it was great to get a co-host and a friend to go to the movies with and just dive into all of the fun nerdy stuff. And I’m excited to see all the new stuff coming out and talk about that as well.

Getting a Gaming Table

It feels like it’s been longer but that was this spring that I went through, found a lot of games to sell, sold them, and got a gaming table. I love my gaming table. It makes playing campaign games so much easier since I can leave it set-up. I sometimes wonder if I could leave one game set-up on one half and another on the other half. But then again, a lot of them take up more than half of the table. But I basically always have whatever campaign game I’m streaming set-up on there.

Stars of Akarios
Image Source: OOMM Board Games

Stars of Akarios

Speaking of Streaming, Stars of Akarios. I figured I’d like the game, but I didn’t realize I’d like it as much as I did. The game is just great, the story is fun, and that tactical space combat really shines. So an easy pick, it was hard to take it down. I kind of wanted to continue, but also, it is good to show off more games than just one.

The Dragon Prince, Locke & Key, and Stranger Things

I put them all in one because, well, they are all Netflix shows. And all of them are some of my favorites. I feel like I’m probably missing a show, but these three were great. Locke & Key ended strong. The Dragon Prince, it had been a bit but used it as a chance to watch the whole series again. And while, Stranger Things, Season 4 was the best one since Season 1, and I think it’s really close between those. There were just a lot of really good and fun shows that Netflix put out. And then GBBO is always good, but I kind of consider that to be a little bit of a different thing.

Campaign Games

Sleeping Gods
Image Source: Red Raven Games

Technically Stars of Akarios would have fallen into this group, but overall I had an amazing time with campaign games. Sleeping Gods, even though I played it wrong, was so much fun. Tainted Grail, we finished up the second campaign and are into the third. Pathfinder Adventure Card Game was great. Spire’s End and Spire’s End Hildegard have been a ton off un. Even the weird campaign from Paper Dungeons was a lot of fun to play through. So lots of campaign style games that were fun.

Final Thoughts

I don’t think that 2022 was completely a normal nerdy year. I have a four year old now and that means that some nerdy things happen less often or at least getting out for them does. On the flip side, I got to do GenCon and I got to play a lot of Tainted Grail and get a lot of games in. So it’s been a very fun and fulfilling year of nerdy things. And I didn’t even touch on the anime that I’ve watched, not all of which have been great. But there are a good number of fun ones of those as well.

I am really looking forward to what 2023 has as well. Like I said, we’ll talk about some of those things coming up. But it’s going to be another fun year. And hopefully you’ve had good nerdy things happen to you in 2022 as well.

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Top 5 Mistakes Made When Teaching A New Board Game https://nerdologists.com/2022/09/top-5-mistakes-made-when-teaching-a-new-board-game/ https://nerdologists.com/2022/09/top-5-mistakes-made-when-teaching-a-new-board-game/#respond Fri, 16 Sep 2022 15:59:42 +0000 https://nerdologists.com/?p=7369 What are some common pitfalls that you might run into while teaching a board game? I have my top 5 things to try and avoid.

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Teaching a board game is way less fun than playing a board game. And when teaching a new game for the first time, or even teaching it for the 10th time, there are some mistakes that people often make. Let’s go over what some of the top board game teaching mistakes are.

Top 5 Mistakes

1. Reading From the Rule Book

Don’t just read the rules. This I think is tied with my #2 as the worst offenders when teaching a game. But it’s not interesting or exciting to hear someone read from the rules. Also, all the rules might not always matter or be taught in the rule book in the best way possible. There are some horrible rule books out there and even the good ones tend to be dry.

The rules are important to get right, but use the rule book as a reference when you need it. Don’t use it for how you teach the game. This will make sense more when you see some of the other things.

2. Not Starting With How To Win

Such as if you use the rule book, how to win or scoring is at the end of the book. Start with that part. That gives the players a framework of what the goal is. It let’s them know what everything else you teach is going to be pointing towards.

Now, you don’t need to go into the details, for example, of where you get your points, but let people know it’s a point based game, or if everyone is still alive when this deck of cards runs out, or if everyone is on this tile. Put the end goal in focus first so that when you teach the actions and specific rules your players know where the game is going and can start to see how they’d bring it together.

3. Teaching Every Detail

This one might seem odd, but you don’t need to teach everything. For example, Biblios comes in two halves. The first half is handing out cards. Teach that when you start. Let people know the second half, auction is coming up and that you want money to bid on stuff. But you don’t need to explain all the auction details. Then, when you hit that second part, teach it.

This works well for some games and less well for others. But even in games where maybe a new action becomes unlocked or when a weird interaction occurs between a card and rules. It’s useful to know that it might happen, but the full details, probably don’t need them until it does happen.

Biblios Components
Image Source: iello – BoardGameGeek (Sampsa Ritvanen)

4. Telling Not Showing

Another important thing, and why reading from the rule book is less than ideal is that you are just telling. Telling is fine, it is a part of teaching, but to get something to stick, showing helps a lot. Show people how an action works. Show people cards from decks. Fill in spots on a roll and write sheet. Do these things and it reenforces how all of the things work.

An example of this is that in most roll and write games I keep used sheets. Why, because they are great for teaching. I can pull out a sheet and point to examples on the board as I’m teaching the game. It makes it so much clearer when people can see how it works when you are explaining it.

5. Holding Questions Until The End

And this one, I think that it’s important to not hold questions. Let people ask away because people might forget questions. Often times the players will notice just naturally something that you missed. Or wording that you thought was clear might be more ambiguous than you think.

If people hold questions, they might forget them. Now, if someone asks about another part of the game, just say that you are going to get to it. But if it’s about something you’re talking about already. Take a moment, talk about it. Repeat stuff as need be, clarify what you are saying. And I think it is important as well, but stay it is in a different way.

Final Thoughts on Mistakes in Teaching A Board Game

The most important thing, no matter how you do it is that you teach the board game. And that you are willing to do it. There are a lot of games that don’t get played because people aren’t willing to teach them. Mainly, because it is a lot of work, sometimes, for the teacher. Unless you know a game well, you will need to review the rules.

And if that means you need to read from the rule book, you might need to read from the rule book. But that should be the exception. With a little preparation you can teach without bouncing to the rule book that often. And it’ll make it a better experience.

Also, expect that you’ll be answering questions throughout the whole game. I like to teach as much as I can, but eventually, even with showing, talking about the end goals, and everything too many rules is just boring and people pay less attention. So spend the time teaching but get playing as well.

Do you find yourself making any of these mistakes?

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365 Days of Gaming – May Recap https://nerdologists.com/2022/06/365-days-of-gaming-may-recap/ https://nerdologists.com/2022/06/365-days-of-gaming-may-recap/#respond Wed, 29 Jun 2022 15:50:03 +0000 https://nerdologists.com/?p=7124 A bunch of board gaming was done in May for my challenge and I'm just getting to talking about it now. What games did I play in May?

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I am way behind on getting this posted. June has been an interesting month with life stuff getting in the way of me thinking about what I haven’t or have posted. And the 365 Days of Gaming slipped past me. But I did get in a good amount of gaming in May so it’s time to do a recap of that with one day left in June. So we’ll be having some June gaming coming up soon as well, but I’m getting more in the next two days to add to the list. Let’s get tot he games.

May Board Gaming

Paper Dungeons – 10 Plays

This one you can watch over on Malts and Meeples and I’ll put the last video down below. But a dungeon crawl roll and write game. I really like it, and I want more. I want a bigger story, I want different sheets to play off of, more monsters to play around with. And just a few more things to change it up.

Biblios – 4 Plays

Biblios is one that I want to play more of. Four plays were fun and I’ve played it at 2 and 3 players. I want to try it at four sometime. It’s basically a set collection game where you try and get majority in different colors. I like it for that, it has some good choices but is mainly a filler game.

Village Green – 4 Plays

Another one that I believe I played on Malts and Meeples solo in an attempt to “fix” the solo mode. I think I came up with a good way to do that. Mainly, having cards fall off the rows so that the rows change up more as you play the game. Otherwise the solo experience is a bit boring.

Icecool – 3 Plays

Icecool, a game that I am always down to play. I brought it in to work one day and we had fun messing around with it. And all the players had a fun time with it. It’s a nice one as always to just sit around and play and have a laugh with.

Matcha – 3 Plays

Matcha is a fun trick taking game and set collection game. What is really interesting about this game is that some tricks it based off of number and some off of the suit that is played. And the fact that you can win by not winning tricks enough times is interesting. The game plays fast and it’s a solid two player trick taking experience.

Tainted Grail – 2 Plays

Oddly enough, I don’t think that there is any Tainted Grail for June, or there might be a play. One of the players bought a house and has been busy with that. But as always Tainted Grail has been a fun experience of exploration, fighting monsters, and finding out the story. Really it is for the story.

The Quacks of Quedlinberg – 2 Plays

Got to play Quacks of Quedlinberg again, and it was fun. We swapped up the ingredients powers which made it a different game in a good way. Obviously it’s set-up for that, and I’m glad that it does make that difference. I like the push your luck element to it and the catch-up element. I really want to try with more than two player, though it won’t make a massive difference to how I play the game, but it’s just a fun one I want to share.

Quadropolis – 2 Plays

New game off the shelf with Quadropolis. Though, it is one that was published a while ago by Days of Wonder. I really like how it works to put out places onto you board and the placement rules for it. And I think that while the game is pretty straightforward, there are a lot of good decisions that can be made in it. And how you take the tiles and place them just works well. Accessible but thinky is a good way to describe the game.

Incan Gold – 2 Plays

I want to find a push your luck game that I really like. I’m not sure that Incan Gold is going to be that, though I did have fun with it. I think that push your luck is a bit group dependent. Some people are too risk adverse so will drop out early. Others it’s less fun for because they push in too far. But I had a good time with it.

PitchCar – 2 Plays

More dexterity gaming with PitchCar. This one was fun because a couple of kids were playing as well. And they had a solid time with it. Also it was at the GameZenter so we had people coming over to see what we were doing.

Qwixx – 2 Plays

Qwixx is a nice filler roll and write game. I like how simple it is and that element of pushing your luck in hopes to be able to fill in more works well. I think I prefer it at two player just because closing off a row is so powerful, with three or four, whomever doesn’t close something off can’t win, it seems.

Deception: Murder in Hong Kong – 2 Plays

My favorite social deduction game. Won’t say much more on it, but it’s the only one that gives you something real to start talking about from the get go. I’m always down to play it, will hesitate to play any others.

Deception Murder in Hong Kong
Image Source: Board Game Geek

The Table Is Lava – 2 Plays

Another game off my shelf of to be played. This is a silly game of sliding or throwing cards to score meeples. I really enjoyed the play of it, though. Another one of those games that is just a good time and some good laughs as you try and knock over meeples.

Similo – 2 Plays

Similo is a fun party style game of deduction. I like that it is cooperative, so while one person is playing the clue giver, everyone is on the same team. It almost has a little bit of a Codenames feel to it, but because it’s pictures, I think it’s more fun. Plus how do you give a clue if the Little Mermaid is like or not like a Ghost?

Destinies – 1 Play

I want to play more Destinies. I just did a two player game of the introductory scenario. And I loved what I played. The story element is fun, the app integration is slick and adds in good story and adventure to it. And I want to get into the bigger thing where it is all one giant story, with different characters, throughout 3 different parts.

Atlantis Rising – 1 Play

Atlantis Rising yet another one off my shelves for the first time. This one we got a rule or two wrong with it, but got the basic concept of the game right. I really liked it. Firstly, it looks amazing. But also the push your luck element of the worker placement, how far you place out, works really well. And I can see this being a cooperative game that I’d pull out before Pandemic a lot of the time.

Drawn to Adventure – 1 Play

I barely made it through a game of this. Drawn to Adventure, unfortunately, did not impress me. I think it’s cool to do an dungeon crawl or exploration sort of game. But it’s just too limited in what you can do. I wanted more decisions to make and it felt like the game almost played itself. Plus it isn’t a fast game either.

Terraforming Mars – Ares Expedition – 1 Play

I still really enjoy Ares Expedition and want to get it played every now and again. I do want to try, sometime, more than two player. But two player moves so fast, not that more would slow it down much. The card play in this game just works well for me. And once those expansions hit retail, I’ll probably pick up one or two.

XenoShyft Onslaught – 1 Play

XenoShyft is a deck building game that I really love. Again, did not beat the game, but got close. I am not sure if I’ve ever beat the game, maybe once. But I keep on coming back to it because we always get close. And getting close is enough for me to want to try it again and again.

Canvas – 1 Play

Canvas, another one that I’ve played a few times now and at a few different player counts. It’s such a pretty game and while it is very simple, I find it a lot of fun. I can see why some people want to just make the prettiest painting, and that is an option but won’t help you win. But even when going for the best score, it is fun and you get good artwork to look at as well.

The Fox in the Forest – 1 Play

Another trick taking game, this was playing with a different player than the first few times. I need to start adjusting my strategy because I keep on making moves too soon. But I really like this as a fast little filler two player game.

So Clover! – 1 Play

So Clover, amazing party game. Highly recommend finding this one if you like cooperative party games. It’s higher than either Similo or Just One for me. Mainly because while it’s not too hard, there is just a bit more going on with it.

So Clover
Image Source: Repos Productions

Just One – 1 Play

Speaking of Just One, also got that one played. Back to back with So Clover actually. I still really enjoy Just One. The game play makes it very easy to play with basically anyone. And cooperative, for me, puts less pressure on. Though I know for some people with guessing the word the fact it’s cooperative adds pressure.

No Thanks! – 1 Play

Finally, No Thanks! got played again, and one of the people who played it I believe picked it up to play with her family. It’s a fun game and definitely a different bidding feel than sometimes I’ve played it. The players set the market for taking a higher value card lower than sometimes. And it paid off big time for one player.

Year to Date

So, I’m going to keep this a little bit shorter this time. Mainly because, well, I’m going to be doing this again next week. So all of June’s stats are mixed in now. But 8 new for me games were played in May. And 52 plays overall which is more than I thought there would be. May started out slower with plays, I believe, but then ended strong. So I am well on my way to 365 plays for the year.

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TableTopTakes: Biblios by iello https://nerdologists.com/2022/05/tabletoptakes-biblios-by-iello/ https://nerdologists.com/2022/05/tabletoptakes-biblios-by-iello/#respond Thu, 19 May 2022 14:37:00 +0000 https://nerdologists.com/?p=7010 Is Biblios by illeo a good filler game or not? I take a look at this small box game to see if it's one that'll stick in my collection.

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A new game to my collection and I got it to the table almost immediately. Biblios is from iello and is a set collection, majority game. It is pretty simple, but I like a number of things that it does. But is Biblios going to stick around my collection do its simple nature? Let’s see how the game is played.

How to Play Biblios

Biblios is played out over two phases. The first phase is the gift giving phase. In that, a player takes cards off of the deck one at a time. With each card they decide to add it either to their collection, an auction collection, or face up for the other players. Once they have done that for number of players plus one, doing each action once, or once per other player, the other players take face up cards in turn order. You go through all of the cards in the deck that time. This builds up the players hands.

There are three types of cards that you might get. Firstly there is money, that is used in phase two. Next up item cards, stuff for building out your library, that is for area control or area majority in the different colors. Finally there are churches. Those influence the value on the dice. The dice are victory points, all starting at three, for each area, color, of item. And the churches increase or decrease the value.

The next phase, is the auction phase. So all the cards that go into the auction pile are auctioned off one at a time with going around to different players leading the auction. If it is an item card or a church card you use money to bid. If it is a money card in the auction pile, you bid a number of cards to get it.

Then, after all that is done, all gifts given and cards auctioned, you check for majorities. The value on the cards totaled for each color determines who wins that color. Players take the die of the color that they won, and you add up the total on all the dice. Scoring at the end is fairly simple.

Biblios Components
Image Source: iello – BoardGameGeek (Sampsa Ritvanen)

What I Don’t Like

One thing that is a neutral item for me, but I think is just okay is the giving of gifts. Now, the concept is very interesting. When do you pass on something good, maybe putting it into the auction pile, in hopes something better shows up? That is cool, and I’ll talk about that more. But there are a number of cards to go through, so the giving of gifts just takes a little bit. And the interest of it wains a bit over time.

I also think that the scoring might be a little bit too simple, or more the strategy for it. Now, with more players and a few cards out of the deck every game, it does mean you can’t math it out. I think the more i play it though, I’ll find that I want to be a bit more cutthroat with the game. Buying up cards that others might want or messing with the dice more. I just want something more for scoring, like a bonus of 3 points for the player with the most item cards, something like that. Or a point for every three coins left after the auction.

What I Like

On the flip side, I do like the gift giving part with the push your luck element. What card works be the best for you. At what point in time do you maybe throw away into the auction a really good card because you don’t want it, but you also don’t want to give it to someone for free. But once you do that, now you don’t have the ability to hide an even better card. It makes an interesting choice like in Grimm Masquerade, just more of it.

I also think that the auction is good. Mainly because different cards auction different ways. I like that you can put good coins into the pool, so a 3 coin shows up, I might bid two or three cards, maybe even four, to just get rid of cards for an item I won’t win. Or to get rid of 1 coins. But there is risk with getting ride of 1 coins because if you bid a 2 coin and only have a 3, you pay with the 3 and get no change.

Finally, I like that all the cards aren’t in the deck. Even at the max player count, some are still out though not many. That means that you can’t count cards, though it’d be impossible to get everything figure out. In a two player game, if no cards were out, you could count it all I guess during the auction phase easily enough.

Who Is It For?

Who is this for, probably anyone. The game is very simple when you get down to it. I could take this to my parents and get them playing it fast. And I think that while it is light, for heavier gamers it is going to make a good filler. Even for more casual players, this is a filler weight and length game.

Now, I talked that it takes a while to get all of the gifts out. It isn’t that it takes that long, really, it is more that it loses some of the interest as you go. After going through cards and picking how to disperse them, some players might flag on that a little bit. But then the game is so fast moving that it’ll get to the auction quickly.

It is also best at three players. So a good game for that play with parents sort of situation. Two and four are solid, but three is the sweet spot for me.

Biblios Final Thoughts

Biblios is a great little filler game. For me it worked quite well, even with the bit of slowness. It helps that not on your turn, you still get a card. That means you care what the other player(s) put down. And I like it with three because now two cards are out for the players. If you pick first, I hope you leave what I want. It creates a bit of tension that the game doesn’t have a ton of.

I do worry, though, about the staying power of the game. Is it going to go like Tsuro where I played it enough times that I moved on from it? I think that it might just after enough plays. Now, I am no where near that, and it is a lower player count. That means that I won’t use it as a filler as much as Tsuro, Criss Cross, or Second Chance.

There are also elements that remind me of Arboretum where only one person scores a color. However, Arboretum has more puzzling out what to do. And I think it is meaner because you know what everyone else has, or is at least going for, on the table. Biblios scratches some of that same itch while being much more accessible. And also less mean than Arboretum because of that.

My Grade: B
Gamer Grade: C
Casual Grade: B+

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