T.I.M.E. Stories | Nerdologists https://nerdologists.com Where to jump in on board games, anime, books, and movies as a Nerd Fri, 09 Oct 2020 14:03:51 +0000 en-US hourly 1 https://wordpress.org/?v=6.9.4 https://nerdologists.com/wp-content/uploads/2015/10/nerdologists-favicon.png T.I.M.E. Stories | Nerdologists https://nerdologists.com 32 32 MY TOP 100 BOARD GAMES 2020 EDITION – 20 THROUGH 11 https://nerdologists.com/2020/10/my-top-100-board-games-2020-edition-20-through-11/ https://nerdologists.com/2020/10/my-top-100-board-games-2020-edition-20-through-11/#respond Fri, 09 Oct 2020 14:01:21 +0000 http://nerdologists.com/?p=4813 This is it, the penultimate list in my Top 100 games. What will have risen, what might have dropped out of my Top 10, you’ll

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This is it, the penultimate list in my Top 100 games. What will have risen, what might have dropped out of my Top 10, you’ll have to see. If you need to catch-up, I have links below.

100 to 91

90 to 81

80 to 71

70 to 61

60 to 51

50 to 41

40 to 31

30 to 21

Plus a few notes on how I’ve put together the list:

  • These are my favorite, you want what people consider best, see the Board Game Geek Top 100
  • If a game you love isn’t on the list, it might be be coming, I might not have played it, and if I have, it’s 101
  • If a game looks cool, I have links to buy it from CoolStuffInc or Amazon, or you can grab most at your FLGS
  • There are a few games, Destiny 2 Player versus regular Destiny where if they are basically the same thing, I only do one of them
Image Source: Board Game Geek

20. Letter Jam

Most word games aren’t cooperative and they tend to be the person who has the biggest vocabulary or maybe in some games it’s pattern recognition. This one has some of that in it, but it isn’t based off of who knows more words since everyone is trying to use deduction to figure out what their letters are and then unscramble them to figure out what word they have. This game is really clever in that you can see one letter from everyone else but you can’t see yours. So you are having to deduce what letters you have based off of the words that people are creating and the letters you can see. For example, if I have a “Z” and I can see that other players have an I, Px2, E, and R, I can now slightly to narrow down what letter I have. Granted, that’s not a great clue because I don’t know mine so it could be a “TIPPER”, “DIPPER” or something of the like. Plus, not only am I trying to figure out my letters so I can unscramble them to figure out my word, I have to be helping everyone else doing that as well. The game just works really well and it’s very puzzly. I also like the game because it can handle a larger group of players without it feeling bogged down because hopefully, everyone is in on the clue word being given to help deduce their letters. Finally, I really like how this game forces you to think about the clue you’re going to give and give a good clue. You want to make it so that at least someone can basically lock in a letter or at least really help them narrow it down so they can make an educated guess.

Last Year: 27

Image Source: EmperorS4

19. Hanamikoji

The highest pure two player game on the list, Hanamikoji is a really fun and fast abstract game. In this game you are trying to win the favor of Geisha so that they will visit your restaurant. Do to this, you are giving them gifts and winning their favor. But how you give gifts is what makes this game really shine. Each player has four actions they can do a round, and they have to do each of the actions once. So they can discard two cards, face down, and they won’t be used for winning favor. They can put a card face down that will be used for winning favor. They can put out three cards face up and their opponent picks one and those are immediately used for winning favor. Or you can put out two sets of two cards, face up, and your opponent picks one and you get the other set for immediately winning favor. The game has a great push and pull feel to it as you fight for favor, and you use your cards to hide some information from your opponent as well as let them make the tough decisions for you when you split and they choose or they pick one of the three. It’s a very thinky game and really is wonderful as a two player filler game.

Last Year: 13

Image Source: Amazon

18. Sagrada

Some games just look amazing on the table, and Sagrada is really one of those games. The translucent dice really give you the feel of the stained glass window that you are creating. And the game itself is a great dice drafting game. In this game you are making a stained glass window, and depending on the difficulty of your window, you need some certain numbers and colors in certain locations. And you can’t have the the dice orthogonal to the one you placed match the number or color, that is up and down and left and right. So you have to plan things out, you can’t place in the orthogonal spots a three if you are locked into having a certain number, a three, in a location on the board. There’s some strategy to the game, some luck, and the luck is actually mitigated quite nicely by the fact that you every game you have some tools out, there tools can allow you to draft two dice at once, or maybe move a die after it’s been placed, draw out a new die and use that one, there are a lot of different things all which help you mitigate the luck. Plus, the scoring is variable as well. You don’t get points for completely filling in your window, but you do lose points for empty spots, and you have a secret scoring objective as well as three public ones, which might be no repeated colors in a column gets you 6 points, or something like that, and you can score each column. The game is very variable and works really well.

Last Year: 20

Image Source: Fantasy Flight

17. Arkham Horror: The Card Game

Dropping all of 11 spots, this is mainly because I haven’t gotten this game to the table in a little bit, I really do need to as every time I play the game I really enjoy it. In this game you are playing through linked scenarios that tell a larger story, campaign style. You have a deck for an investigator, that you’ve constructed based off of deck construction rules, that you are using to fight monster, get clues, and figure out what it happening in the story. What works so well in this game is that the scenarios can vary wildly. Even n the base box, in the first scenario you are going to be fighting some and looking for clues, second scenario, you don’t want to fight much and you are trying to find as many cultists are possible. And depending on what you do, you might get access to certain cards, scenarios might be harder or easier, the game is just really well designed that way. And you can also change your difficulty level really easily as there is a modifier bag, and you can scale how difficult or easy you want it based off of what is in there. And the story can branch based off of what you’ve done, now it might not branch massively, but you can make a difference in how easy or hard or where the story goes based off of what you do in previous scenarios. This is one that I really need to play more of.

Last Year: 6

Image Source: Board Game Geek

16. Deception: Murder in Hong Kong

Now, I talk very often about how I don’t like social deduction games, this is one that I really like. There’s one huge reason that I really like the game and that’s because you can immediately start accusing people and trying to figure out what is happening in the case. In most social deduction games you’re basically taking a stab in the dark the first round or so as you guess who might be a traitor and who might not be a traitor. But in this one, the second the forensic scientist puts out the first report, you have something you can actually work with. In this game one person is a murder who picks from the four clues and murder weapons in front of them, one of each that they, the forensic scientist, and if there’s an accomplice know. The person playing the forensic scientist ends up then passing up reports, such as murder location, and with that, you can immediately start to talk and come up with what of all the clues and murder weapons would make sense there. So you are immediately doing something as players and immediately doing something meaningful. This game also lends itself to way more story that just comes naturally from the mechanics of the game which also make it more enjoyable. Dropped a little bit, but that’s more because other things have moved up, this is an amazing game for big groups.

Last Year: 10

Image Source: Renegade Games

15. Clank! In! Space!: A Deck-Building Adventure

Another one from the Top 10 that has dropped and this again has to do with it not being played all that often recently., I have an expansion for this game that I haven’t even used yet, so I want to get it to the table, but it’s been a hard year to play a ton of games, and deck builders are not games that work well via Zoom. in this game you are going into the most secure location on Lord Eradikus’ ship stealing his treasure. Along the way you’ll make noise, things will go clank, and he’ll realize someone is on his ship. Can you get in and out before he gets you and with the best and most valuable treasure so you will win? This game is an improvement, in my opinion out of the base box on the fantasy themed Clank!. The game definitely doesn’t take itself seriously, and it has fixed an issue I have with Clank! where you can rush in grab a treasure and leave and rush the end of the game, here you can do that kind of but not nearly as effectively, so it’s worth it to push for a better treasure, if you can. The theme is fun and they keep it super light, and I love deck-building, so an easy game to put high on my list.

Last Year: 9

Image Source: Board Game Geek

14. Welcome To…

Highest roll and write or flip and write on the list. Welcome To… is just a fun game for me, I like the strategy that goes into it as you race for various scoring cards and you still building and upgrading your scoring the best you can. This game is all about building your perfect 1960’s neighborhood with white picket fences, 2.5 children and dogs, well, those last two aren’t in the game, but you are filling in streets, putting in house numbers, building parks and swimming pools. What makes this game really work for me is that you’re using one of three combinations of a house number and an ability on your turn. And you can see the upcoming abilities for the next turn, but you won’t know the house number. You’re trying to balance filling in streets, getting more scoring by having more parks or pools, but also getting the points from the objectives as well. There game isn’t complex, but it’s a good time and great for large groups.

Last Year: 12

Image Source: CMON

13. XenoShyft: Onslaught

Another deck building game and another one that has dropped out of my top 10, does that mean I like them less? Nope, there’s just so many good games. I really like XenoShyft: Onslaught because it is a cooperative deck building game where you are fighting off wave after wave of bug monsters with your force of troops on an alien planet. What I like about this game is that you have your hand of cards, but you always get a free money card to add to your hand every turn, so you are never short on money. But to go with that, you also are able to help other people as they prepare their defenses, so if I have the armory as my location that I’m defending, it means I can get weapons at a discount, so maybe I have too many weapons and not enough troops to deal with a wave, so I might give someone else a weapon from my hand, and maybe that person has the barracks and has more troops and they will put a troop into my row. I like how each role a person can take feels different and can help the group in different ways. And I like that you can bolster someone else’s deck as well. Now, this is a tough game to win, but one that is a lot of fun and for fans of deck building is working quite well.

Last Year: 7

Image Source: Space Cowboys

12. T.I.M.E. Stories

Another dropper from the Top 10, and this one I have actually played several times since last year’s list, I think this is dropping more because of other games moving up than anything I have an issue with. This is still an amazing puzzle game where you are trying to go through the story and figure out everything that is happening and how to stop the time incursion that is threatening to change up the world. They do a great job with just basically using cards of making the game feel really different depending on the scenario that you play. And while the story isn’t always the strongest on a given scenario there is basically always something unique and different to try. I also like how you do multiple runs, sure that means you are repeating stuff sometimes, but it allows you to really explore the world and it feels thematic to how the world and the technology works. I know a lot of people way that this drops off in some of the scenarios, but through five now, I’ve enjoyed them all, and while there could be a better and bigger story unfolding through all of them, I like all the scenario stories.

Last Year: 5

Image Source: Awaken Realms

11. Lords of Hellas

New game alert, now this is actually a game that’s been out a couple of years, but I just got it last year and got it to the table in February of this year. Lords of Hellas is a big minis game, but actually plays really smoothly with some euro style mechanics being blended in with amerithrash. In this game each player has a hero who leads their troops and moves around the board building temples, fighting monsters, building statues, and conquering lands. In this game you have a number of different ways to win, you could fight and defeat three monsters, you could hold five temples, you could conquer two regions and all their territories, you could control a completed statue, the game gives you a lot of ways to win, and even with that, in a five player game, we had three of the five a turn away from winning when the game ended, and the other two players were two turns away from winning. The game has a lot of fun mechanics, and your hero has their own unique ability and as temples are built, your faction gets more and more unique abilities that helps you focus how you are going to play the game and how you might win. This is game that I want to play more, it’s just a bit of a beast to get to the table and it doesn’t really play over something like Zoom, so it might have to sit on my shelf for a while, because I feel like there is a lot of variability and a lot of cool things to be done in the game.

Last Year: Not Ranked

So, we have a bunch of movement here. 5 from the 2019 Top 10 are now in this section of the list, and we have at #11 a game that I hadn’t even played last year that has rocketed up the boards. This of course means with the Top 10, we have 5 new games to that section of the list, are they new games, or are they games that are just on the rise as I’ve played them more, we’ll have to wait to see. But your guesses for my Top 10 games in the comments below, and let me know your favorites on this part of the Top 100.

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Top 10 – Cooperative Games https://nerdologists.com/2020/04/top-10-cooperative-games/ https://nerdologists.com/2020/04/top-10-cooperative-games/#respond Mon, 13 Apr 2020 13:42:59 +0000 http://nerdologists.com/?p=4272 This is going to be another Top 10 list that hits on a bunch of games that I like a lot. There’s something about cooperative

The post Top 10 – Cooperative Games first appeared on Nerdologists.]]>
This is going to be another Top 10 list that hits on a bunch of games that I like a lot. There’s something about cooperative games that is quite nice, mainly being able to sit down and if someone at the table is lagging behind in knowledge of the game, they can be brought up into the game without needing to know every rule perfectly because we can all work together and learn as a group versus be stomped if you don’t fully get the strategy in a competitive game.

So what are my top 10 cooperative games?

10 – The Lost Expedition
Number ten on the list is the smallest game of the group but also one of the easier ones to teach and get to the table. In this, you are your fellow players are trying to lead your team of adventurers on hikes twice a day so that they can get to the Lost City of Z, but the jungles are dangerous, and you never know what might be coming up next. But that’s for you to decide as players, without discussing, you put down cards for a morning and evening hike that might get you more food or cause you to find bullets or maybe you get hook worms, and no one wants that, but there are difficult decisions to make on each card, and you can discuss that part. One of the games that really has something built into to stop alpha gamers from being able to run the game. It’s a lot of fun, and it plays fast as well, which some of the games further on the list won’t.

9 – Arkham Horror: The Card Game
The first, but not the last Lovecraft Mythos game on the list from Fantasy Flight, this one is the smaller or the two, though it packs a lot of punch. In this one, like all of Fantasy Flight’s Lovecraftian Games, you are an investigator working together with the other investigators trying to stop whatever horror is being called through by cultists. But in this you can be fighting, but much of it is investigating, and the game is just basically cards and a bunch of tokens. You don’t need a bit board to tell a big story or change up the game. The different things that the cards can do and how they can use them to create a town or house or other locations and it feels different is impressive. Now, with the base box, it’s only a 1-2 player game, but with another core box you can play up to 4, so if you have a larger group it’s something to consider. And Fantasy Flight does a great job of supporting this, as they do with all their living card games, so there is always more story coming out.

Image Source: Board Game Geek

8 – Aeon’s End: War Eternal
When it comes to deckbuilding a lot of them do similar things, you add cards, you maybe buy more cards or attack, and then you draw a new hand until you can’t fill the hand and then you shuffle up your discard and repeat the process. Aeon’s End: War Eternal is unique because you never shuffle, when you discard cards, you choose the order they go so that you can create, if you’re good at card counting, a hand or combo that you want to get because it’s going to be strong. It’s a lot of fun to see how that piece of the puzzle fits together. Plus, you’re all trying to take down a nemesis who is bent on taking out the town of Gravehold. And each nemesis plays differently. I have really enjoyed both plays of this game, and it’s a good challenge, there are a lot of mages, who play differently, and there are expansions galore for the game with even more nemesis and breach mages to choose from.

7- T.I.M.E. Stories
One of the most unique games on the list, T.I.M.E. Stories has an element of an escape room game, it has some role playing aspects, and there’s a good amount of narrative to it. You are all part of a time agency who is trying to stop unwanted time incursions from happening and messing up the timeline. This means you might be going to the earth in the 90’s, or another dimension where there is magic and dragons. And it can change that wildly in each of the expansions and each time you play. Now, each scenario can only be played once, but to get through and beat the story it is at least a couple hours of excitement for 4 players, if not up to 3, and it’s cheaper than a movie at that point. Plus, the upside, and sometimes downside, is that because it’s such a sandbox, you can do anything in the games, and the creators have done a good job of doing that, creating interesting puzzles and mechanics to test out along the way.

Image Source: CMON

6 – XenoShyft: Onslaught
You and your fellow crack team of marines, scientists, and medics have been tasked with protecting a mining facility from hordes and hordes of giant monstrous bugs. Why did they build a mining facility on this remote planet, money of course, but now you’re about to overrun with bugs, can you fend off the waves they’re throwing at you? This is a very tough game, even though it makes it’s deck building easier than a lot of others. You can help other people, you can give them troops or weapons that you’ve bought for your deck to help them shore up their defenses, they can give you stuff in return, or use stim packs and grenades to help you when it’s your turn to face a wave of monsters. This game is clever in what it does, and it creates a good amount of tension, plus I like that the game is basically all simultaneous so there isn’t downtime for anyone.

5 – Pandemic Legacy Season 1
Seems a bit on the nose to be playing right now (article written 4/13/2020 during Covid-19 Pandemic), but it is a really good cooperative game. I could have put down either season of Pandemic or base Pandemic on the list, and any are great options. Can you prevent the spread and find the cures to four diseases before they run across the world and destroy everything? This game is pretty simple compared to the other ones, but still offers a lot of good choices and you always feel like there are 1-2 more things that you need to do on your turn and you hope that you’ve picked the right things so that you don’t have an outbreak on your hands. Also, do you have a good combination of characters that are able to fight it off and can you use it to the best of your ability. A lot of questions, but it’s a good game, a simpler game, and one that you can play faster and with more people than some because it an easier game to pick up.

Image Source: Polygon

4 – Tainted Grail: Fall of Avalon
When Arthur and the Knights of the Round Table came to the lands of Avalon, they were wild and untamed and the Wyrdness and Foredwellers twisted the land, but they forced it to their will, creating Menhir, but now that was long ago, and the Menhir are starting to go out and the Wyrdness is coming back over the lands. You and your fellow adventurers are only going out because those who were supposed to have saved you and your village have gone out and not come back. Can you survive the twisted lands of Avalon? This game works really well as it’s a very tough game where survival is the goal but not a guarantee, and you spend so much time exploring and discovering new things about Avalon and you might not have wanted to know. Then you go from the exploration piece of the game and jump into combat which can be tough as monsters aren’t always meant to be beaten and diplomatic encounters can turn violent if you’re not careful. There are chunks of the game that are pretty well split up where you can do daily actions separately or explore while someone else fights, but this is a grand free flowing game that tells an interesting story.

3 – Mansions of Madness 2nd Edition
You, and your fellow paranormal investigators have been called to a mansion to explore some unnatural goings on. This might be a crazed cultist leading a band of cultists and trying to summon a deep old one. It could be you’ve made it to late and a town has been overrun with Deep Ones and you need to figure out how to escape. You and your fellow investigators could get split up in two different timelines and need to work together to solve the mystery and get the one who time traveled back. There are a lot of different scenarios, and an app that helps you keep track of everything. The game is set in the Lovecraft Mythos, but it has more of an investigative feel to it, than leaning into as much horror. If you want a game that is fairly big but doesn’t feel as daunting as some dungeon crawlers, Mansions of Madness is a good option.

Image Source: Board Game Geek

2 – Marvel Champions: The Card Game
This game has made it on a lost of lists and it’s working it’s way up to being one of my favorite games of all time. The game just feels like you’re in a comic fighting a villain. And you get the full comic feeling as you can team up superheroes as well as flip back and forth between an alter-ego and superhero side in order to rest and recover if the villain knocks you around to me. The game does a lot of clever things, and you can create the team-ups that you always wanted, or at least some of them, eventually Fantasy Flight will come out with more heroes so you can create any team-up you want. And they’ve managed to make the villains feel different as well as the heroes, so you can get a lot of unique games.

Image Source: Cephalofair Games

1 – Gloomhaven
No surprise here, though there are some slight semi-cooperative elements of the game, mainly having specific goals that you need to do in a given scenario depending off of some card draw, but for the most part it’s working together, and those goals are just perks and don’t make or break the game if you don’t get them. Gloomhaven is an epic dungeon crawling and character leveling game where you and a group of fellow mercenary adventurers go through and try and figure out what strange things are happening in Gloomhaven and the surrounding areas. The story is fun but it really shines with a puzzly sort of card based combat that makes everything work together. And it feels like there’s always more to explore in the game.

I think that one thing I really like about cooperative games is that you get so many great shared stories out of them. Even the ones that aren’t just storytelling heavy can still have great moments in them as you roll the right number to get what you needed or draw the right card. It’s such a shared victory and moment that they often stick out to me. And I know that I have so many more cooperative games sitting on my shelf that I like and that are waiting to be played again or for the first time. What are some of your favorite cooperative games or cooperative gaming experiences?

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Top 10 Adventure Games https://nerdologists.com/2020/04/top-10-adventure-games/ https://nerdologists.com/2020/04/top-10-adventure-games/#respond Thu, 02 Apr 2020 13:32:20 +0000 http://nerdologists.com/?p=4245 So I’m picking this one again because it’s one of my favorite themes and feelings in games. Also, the Dice Tower did a Top 10

The post Top 10 Adventure Games first appeared on Nerdologists.]]>
So I’m picking this one again because it’s one of my favorite themes and feelings in games. Also, the Dice Tower did a Top 10 list recently as well, so you can see how mine compares to theirs. But I am taking a slightly different approach to mine as they rejected some off their lists, that I’d put on mine. What I’m looking for can be some exploration, but also games where you feel like you’re going on with a journey through the game, whether it’s exploring, solving a mystery or puzzle, some sort of journey in the game. So let’s get to the list.

10 – Dead of Winter
The zombies have taken over and you need to find a cure, get enough fuel to move, or one of several more scenarios, but can you trust everyone in your midst? Probably not, and should they fully trust you, probably not. In this game you play as survivors of the zombie apocalypse who are just trying to survive against the horde of zombies in the town, but there might be a traitor in your midst. There’s a sense of adventure in this game as you feel like you’re playing through The Walking Dead or other zombie time story where it is more focused on the survivors and if you can really trust them. Plus, the crossroads cards offer you a lot of tough decisions to make as well, maybe you can save someone and add them to your team, but will there be enough food to feed them? You’ll end up having to make choices like that throughout the game, and often times with no easy answers or right choices for the colony.

Image Source: Fantasy Flight Games

9 – Star Wars: Rebellion
A massive around three hours long game, Star Wars: Rebellion pits the rebels against the Empire in a battle for the fate of the galaxy. Taking from the original trilogy, you feel like you’re playing through it but shaping it your own way. Can you crush the rebel fleets and find where there base in hidden? Or will they be able to sow enough descent around the galaxy that the Empire crumbles away. And you get to send major characters out on missions to places, maybe Han Solo will get captured by the Emperor or Darth Vader will lead troops into battle against Admiral Ackbar on Tatooine. You can rewrite the original trilogy in this adventure and you won’t know how the story will end up until you’ve played.

8 – Dresden Files Cooperative Card Game
I was debating about this one on the list, is it really an adventure because it’s fairly abstracted away with trying to solve cases and fight bad guys just by putting tokens on them. But I feel like the puzzly nature of how you have to do that, and the fact it brings me back to the books and series, there is that sense of adventure for me as I get a chance to relive and play through those books myself. And there’s always a struggle to win in this game. Sometimes you can just win without getting into the final confrontation, but that’s extremely rare. Instead, so often you are hoping for a lucky last roll to take out the bad guy, which is thematic to the books, because through sheer stubbornness and sometimes force of will, Harry can prevail, and that’s how it works in the game as well. Less of a grand epic adventure than some, but still a fun one, especially for fans of the series.

Image Source: Board Game Geek

7 – The Lost Expedition
Now, this is probably not a game that a lot of people would have thought of when they were thinking of an adventure game. It’s a small game, it’s only cards and very few tokens, and all you’re doing is going on a hike each morning and evening trying to make it to the Lost City of Z. However, there’s a sense of adventure to it as you are all cooperatively trying to play down cards in a way that makes sense without being able to communicate. But then, once the cards are down and your path is ready, you can all discuss as how to best go through it. It always feels like a close game and you have to decide when it’s worth it to sacrifice a guide in order to move ahead or to keep another guide alive. This game isn’t going to give you a big adventure, but it’s a fast adventure in a little package that won’t break the bank.

6 – Arkham Horror: The Card Game
The first of a couple of Fantasy Flights Arkham Chronicles games, this one has a very interesting adventure feel from what I’ve played, which admittedly isn’t a ton of it yet, but you get the sense of exploring, just from the first scenario in the first box, a house that is being twisted and warped around you. Then in the second one, you get a chance to run around the town and look for cultists who might just be hiding in the shadows. And all of this builds, so depending on what you do, scenarios or perks you’ve gotten will change, so it feels like a big unfolding adventure. And I like that it doesn’t come in a massive box, it’s just cards with a few tokens and you can have an epic adventure.

Image Source: Space Cowboys

5 – T.I.M.E. Stories
This one is interesting because there’s a smaller level of adventure in the game since each scenario is it’s own mystery or puzzle to solve, but it always feels like something new as you unpack what’s going on. You could be in a mental hospital at the start where a time incursion is about to happen or maybe a town that has been quarantined for some reason or in ancient Egypt. While you might know where your adventure is going to take you, you don’t know how it’s going to unfold or what body you’re going to be put into. I really enjoy this as an escape room type of engine where you have to figure out the puzzle in the box, but it’s not as straight forward as a lot of the Unlock and Exit style games are, because why they might be fairly consistent in what they do, T.I.M.E. Stories is not.

4 – Tainted Grail: The Fall of Avalon
I need to play more of this adventure, but what I’ve played thus far has been great. There is just so much story happening, and it gives you a different sense of adventure because it adds in such a strong survival element as well. So not only are you going out into the land of Avalon and searching for ways to keep the land from falling into the Wyrdness, you have to figure out when to fight, when to run away, what path you want to go, the fact that there’s a branching story in a game that is so long and so big is pretty amazing. It’s also a really good solo experience. When a game offers you so many choices as to where to go, what to explore there, what you might run into, who you can help and side mysteries that you might want to check out as well, it’s very much an adventure game, and it’s one of the best I’ve come across.

Image Source: Board Game Geek – prinoac

3 – Betrayal At House on the Hill
Now, I know this game isn’t for everyone, but I love it. And for me it’s a great adventure game because I get to see what horror film I’m in. Am I going to be the final one standing in the end or the person who betrays everyone else. Will I have to play chess with death or maybe it’ll be the Rocky Horror Picture Show. I never know. Plus, I get to explore the house and have it unfold before me, and I never know in what room the haunt might happen, so I can basically always play a new scenario. I have Betrayal Legacy waiting for me at some point in time coming up here when we can start to get together in groups again, because I want to have the adventure of playing through a house year after year and watch the house change and unfold a new adventure. Now, I know that this game isn’t for some because it’s not always the most balanced, but I like that aspect as it works well in a horror setting because some horror movie monsters are just better than the college students.

2 – Mansions of Madness 2nd Edition
Adventure games don’t have to be on a super grand globe trotting scale, they can be in a small town or even in a mansion that is full of madness. But you’re unfolding a story and a mystery that gives me a sense of adventure because playing a scenario once, I don’t know what is going to happen and where cultists might show up or what my main goal is even sometimes. As the game unfolds that and explains it to you and as you unravel the mysteries, it just makes a great gaming adventure experience. And even if you play a scenario once, because of the app, you can go back and play it again and things might end the same, but the house will be set-up differently and there will be still be some adventure to the game. Mansions of Madness just really gives you that immersive experience of exploring and solving a puzzle/mystery unlike so many other games.

Image Source: Across the Board Cafe

1 – Gloomhaven
I believe that this was left off someone’s list on the Dice Tower top 10, because it didn’t have enough exploring, though, I feel like Forgotten Circles expansion definitely has more of that feel. But I would argue that there is a sense of exploring through the story as you complete the various dungeons and you unlock more story and more places to go. Plus, even though you’re a mercenary team who keeps retiring, you still feel the progression of story and adventure that I’m looking for and love in a game. It has that RPG-lite feel to it with leveling up your characters and getting better at what you can do, so the whole thing feels like you’re taking those characters on epic adventures. While the mechanics for combat can be a bit crunchy as you figure out what tops and bottoms of cards to use and what order to play them in, the whole thing just works really well for me.

Now, I could have gone with more as well, Sword & Sorcery just missed the list. The Lord of the Rings: Journeys in Middle Earth or Lord of the Rings board game would work as well. Even something like Pandemic Legacy I considered for the list, but that one doesn’t give me as much sense of adventure. And I have more adventure games waiting for me to play, Apocrypha, Folklore: The Affliction, Aeon’s End Legacy and more are waiting for me to give into, plus more coming in the mail at some point in time like Oathsworn, Dice Throne Adventure (it says it in it’s name) or Frosthaven next year. So clearly I love these big epic sort of games.

How about you, what are some of your favorite adventure games? Are there any on the list that I should checkout?

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Top 10 – Dice Games https://nerdologists.com/2020/03/top-10-dice-games/ https://nerdologists.com/2020/03/top-10-dice-games/#respond Tue, 31 Mar 2020 13:26:50 +0000 http://nerdologists.com/?p=4236 Alright, the classic mechanic in board games, rolling some dice. Whether it’s Monopoly or Clue rolling dice to move, Risk where you roll dice to

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Alright, the classic mechanic in board games, rolling some dice. Whether it’s Monopoly or Clue rolling dice to move, Risk where you roll dice to attack, or Yahtzee where you roll dice to fill in a sheet, dice have been a staple of board gaming for a very long time.

When I am creating this list, I’m not just looking at games where it is mainly rolling dice, I’m looking at games where rolling those dice is a very important part of the game. So it’s not just going to be a bunch of roll and write games or older games, but a variety of games that rely on dice. I would guess that some people won’t consider the games to use the dice enough, but for me, it’s one of the major mechanics in the game, which is enough to get it onto the list.

10 – Sword and Sorcery
A good ameritrash game to take the #10 spot on the list, Sword and Sorcery has some story to it, but it’s all about crawling through the “dungeon” to advance the story, running across different monsters, fighting them and then going back and doing it all again. When you fight monsters, it’s about chucking dice. If you can gang up on them, you get get some automatic hits, or if you have the right items, you get more automatic hits, or if you aim, and maybe with all of that and a good roll you’ll be able to take a monster down in one hit. This game is about making you feel like a hero fighting through the dungeon and it might be a little bit easy. That said, the dice rolling is fun, especially with the extra symbols on the dice, not just hits or misses, because if you get the right combo, maybe you can boost your damage some more or ignore their armor. Of course, after your turn, you have to roll for the enemies and they might just hit you back hard and take you down as well. It’s a good straight forward dice chucking dungeon crawling game.

Image Source; Geek Alert

9 – Dead of Winter
I like the idea of games where the number of the dice matter, and not just in a simple comparison of does my number beat your number, if so, I win, like Risk. Dead of Winter gives you a lot to do with those dice. You can kill zombies, if you rolled high enough, you can search locations, if you rolled high enough, or you can barricade or do other things spending dice to keep the small group of survivors alive another day. There is no dice mitigation in this game, so that means that what you roll you get. Now, there are always things you can use the dice for, but it might not be what you really want. And while the dice roll is a random thing, it is one of the things that makes everyone look a little bit like a traitor, nothing that they can do about it, but it feels like a bad roll is somehow more likely to make a traitor. And that’s what Dead of Winter is about, it’s about fighting zombies, but it’s more about can you trust your fellow survivors, so are they out to get you?

8 – Village Attacks
Sometimes you just want to be a monster, and Village Attacks, you’re able to do that. You and your team of monsters are just resting in your castle most likely at the top of a cliff that somehow manages to keep the village below it in constant shadow when those pesky villagers decide to ruin your evening by attacking your castle with their pitchforks and torches. Can you fend them off? That’s what you use the dice for, they give you the ability to move, attack ranged, attack close and do other things, such as defend against the damage that might be coming your way. There’s less dice mitigation in this one, so you better hope that you roll well. But if you do roll three of the same symbol you are always able to reroll that until you don’t have it anymore. The theme is just fun, and while the game is a bit dark, I’ve found that it plays sillier because of the theme and the idea of these monsters just wanting some peace and quiet but the villagers keep bugging them.

Image Source: Board Game Geek

7 – Homebrewers
I love beer, so Homebrewers might be higher on my list than some, but it’s a fun small engine building game where the engine that you’re building is the beers that you are creating. You do that by getting ingredient cards and adding them to your different brews. But the dice play a major part in that, the dice you get have to clean up the mess you’ve made while brewing, get you ingredients, add in ingredients, get you grain for brewing, and brew your beer, so your one roll is very important. However, there’s good dice mitigation just in case you rolled almost all of a single symbol. You can trade dice with other players. Maybe I have two brew and no grain and you have no brew and two grain, we could swap a grain and a brew so that both of us are able to brew. But maybe I think you’re in the lead and you brewing will help you more than just doing a simple trade would help me, so instead, you can spend a dollar and change the face of a die. The game plays fast and feels almost like a filler type engine building game, but it’s a ton of fun and who wouldn’t want to drink a bacon nutmeg ale?

6 – Criss Cross
Smallest game on the list and only roll and write on the list. This game is very simple and very dice driven, you are putting down pairs of dice like they’re dominoes onto your sheet, as is everyone else. And you’re trying to get symbols next to each other so that you can score points in both rows and columns. It might seem like there’s an optimal solution that everyone would gravitate towards form the dice rolls, but you are free to put the pair of dice down on on your grid where ever you want, and you get to pick what symbol you want to put in a starting corner, since there are an odd number of squares. So the strategy for the game and plan for it diverges based off of whether or not you can match symbols next to each other at the start. Overall, the game is simple, it plays fast, but it’s a good little filler dice game that I like a lot.

Image Source: Shut Up and Sit Down

5 – Sagrada
Most of the games on the list, you’re rolling the dice and using them to resolve something. in Sagrada, you’re rolling the dice, then drafting dice, an using them to create a stained glass window. That by itself sounds like a lot of fun, but you have rules as to where you can an can’t place dice. You can’t have the same number or same color orthogonally adjacent to each other (left – right and up – down). Plus at the start of the game, you get to pick a stained glass window that you’re going to make. That is going to mean that you need certain colors in certain spots or certain numbers. So that locks in what you can pick even more so. Can you grab the right dice or get them to come out of the bag so that you can complete your stained glass window?

4 – Dice Throne Season 1/2
While this isn’t a pure dice game, it is one of the games that most heavily uses the dice. You’re rolling them every round, Yahtzee style, in order to hit your opponent and take down their health faster than they can take down yours. What’s interesting about it is that straights or four of a kind, that can mean a different sort of attack for each character. The Pyromancer might set someone on fire so that they are going to take more damage over time. The Shadow Thief might steal the CP (combat points) from another player and deal more damage because of that. And if you’re really lucky or can manipulate a roll so that you end up with all sixes, you can pull of a great ultimate attack. Then, assuming the damage can be defended against, the defending player rolls a single defense roll which might block damage, hit back for a little bit, or do something else, depending on the character. The game shines because of the cards, in some ways, though, because you can improve your attack or defense by playing down upgrade cards. So if you get a great combat upgrade, you might be able to swing for more or open up more options for what you can do on combat. It’s a really fun game and plays fast.

Image Source: Board Game Geek

3 – Mansions of Madness 2nd Edition
Mansions of Madness is one of those games where you use the dice to check everything. If you need to see if you know the lore of something and won’t be going more insane, look at your lore skill, grab that many dice and roll them. If you need to fight off a monster from the depths of the oceans, it’ll tell you look at your strength and roll that many dice. The only thing that you don’t use dice for is puzzles, as those are handled by the app or something so simple that anyone could do it. But Mansions of Madness uses the dice well and like a lot of the games in the Arkham line from Fantasy Flight, there are ways to mitigate the dice with rerolls, or you can spend clue tokens to turn clue rolls into successes. I think this is a good example of having just enough mitigation in the dice that it doesn’t feel so lucky, but you’re always hoping for that perfect roll and as you get later in the game and need better rolls with less resources, often, it adds to the pressure.

2 – T.I.M.E. Stories
For what is basically a complicate Choose Your Own Adventure with a bit of escape room thrown in, you get an interesting game with a lot of dice rolling. Some might argue it’s too much dice rolling as you test your skills to see if you can get enough agility to slip a key off the cooks belt or to fight off a crazed monster down in the tunnels. You never know what you’re going to run across that you’ll need to make a roll for. Now, the rolling, like I said, is not some people’s favorite piece to the game, it can be random and it can be quite swingy. So you might make it through a couple of tough encounters with ease and then an easy encounter might just wipe you out and cause you to restart a run. But for me, that’s some of the fun of the game, in the game you aren’t be swapped into the best vessels from that era or location, so you aren’t going to always be the perfect team. Plus there’s the time die which gives some variability to how much time you’re counting down and that can also cause you to have to go on another run. A controversial pick, but one that I enjoy.

Betrayal Characters
Image Source: IGN.com

1 – Betrayal At House on the Hill
So remember, when I do these Top 10’s, it’s going to include a lot of my favorite games, but dice rolling in Betrayal at House on the Hill tends to be somewhat important. I don’t think that it uses it best out of all the games on the list, but it’s my favorite. In it you’re using dice for combat, but more importantly for the haunt. The haunt is when the game shifts from being cooperative and turns into a fight for survival as one character becomes the betrayer and has their own winning objectives compared to the other players. This roll is known as the haunt roll and you’re trying to roll more than a certain number to keep it from happening. So a poor roll early in the game could cause the haunt to come on faster. While this can be an issue for some, I like that fact that ti’s not as standard a feel as a horror movie because you never know when the haunt is going to happen or if you’ll be prepared to win.

There are a whole lot more games where dice can play a big roll. I actually left Star Wars: Rebellion off the list, because I think that the expansion changes up combat some so that it’s not as luck and dice driven, but it does have a lot of dice in there as well. And you can see that even though some of my favorite games use dice, not all of them is it the highlight of the game. T.I.M.E. Stories is on the list because I don’t mind the dice, but I’m there for the story, whereas other games use the dice really well, like Dice Throne or Mansions of Madness where it’s so key to what you’re doing.

Let me know in the comments below what some of your favorite dice driven games (or at least games where the dice are very important) are. Are there any that you think I need to checkout? Looking at my shelf, I need to get Formula D to the table which has a lot of dice to roll as you race.

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Top 10 – Variable Player Power Games https://nerdologists.com/2020/03/top-10-variable-player-power-games/ https://nerdologists.com/2020/03/top-10-variable-player-power-games/#respond Fri, 20 Mar 2020 14:06:07 +0000 http://nerdologists.com/?p=4207 I have a lot of mechanics that I like, deck building was an easy list for me to make and while I don’t always love

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I have a lot of mechanics that I like, deck building was an easy list for me to make and while I don’t always love area control, there are some of the games that I love that use it. But variable player powers, that is probably my favorite. For those who aren’t as familiar with the concept, simply, it means that I can do something that you can’t. That can be that I could move a piece for free, or do a more powerful version of an action, but I can do something unique. It’s that feeling of doing something different that gives you the feeling that you are special in the game or that you have a different direction in the game than other players can that is really cool.

10 – Lords of Hellas
You’re playing as a mythological Greek character, of course they are going to have their own powers. They have a couple of things that are unique, first they have something that they get while setting, up, in my case, I was getting a priest/priestess to start the game. And then you have a special ability that only you can do. It kind of helps focus you on what you want to do for a win condition because those are so diversified as well. The game has a lot of unique things that you can do as well, because when temples are built, it might trigger drafting a blessing. And those blessings are unique powers to you a well so you become more unique and diversified as time goes on the further you get into the game.

9 – Dice Throne Season 1 and 2
These characters are completely unique in the game. They roll their own unique dice, they have their own unique decks, and their player board is going to do unique things as well. The game is pretty simple in concept as it uses Yahtzee and King of Tokyo style rolling where you can roll three times and you see what you get, but when you actually dig into what the characters can do, there’s a lot of interesting things that allow you tweak dice or that you can focus on. The Pyromancer plays very different than the Shadow Thief who plays different than the Gunslinger who is different than the Cursed Pirate, so you do need to plan out your strategies and hope that you have the cards to make the dice rolls work. It’s probably the simplest game on the list, but it gives you that feeling of playing a special character without you learning so much that’s new.

Image Source: Dice Throne

8 – Aeon’s End: War Eternal
There are a number of things that make you unique in this deck building game. First, your deck is going to be constructed differently at the start, you are going to have a card in there that is special to you. So that’s a unique power. The set-up of your breaches for casting spells is also unique, but not really a power. Finally, on your player board, you have an ability that you can charge, that ability is probably pretty powerful and it’s unique to you. All of that gives you a unique feel and a unique focus. If you plan it right, you can set-up good synergies between the characters where one character can get a spell cheaper and pass that spell to another player, and that other player can then focus on getting breaches open to cast more spells for better use of the games money.

7 – Mansions of Madness 2nd Edition
Spoilers, this isn’t the only Arkham game on the list. Fantasy Flight does a good job of making all the characters with unique powers. Not only do you have a unique skill set and health and sanity levels. But it’s the character powers and unique character items that really can set you apart. And generally, you’re going to need to use those powers because it’s going to give you something that you can do that is just better than a regular action. Now, they don’t always come into play, but to really optimize your game, you’re probably going to want to use those powers. There’s just a lot to love about this game and the variable player powers is just the icing on the cake.

Image Source: CMON

6 – XenoShyft: Onslaught
Not one that jumped out to me at the start as having variable player powers, but when I thought about it, you do have unique roles that you do. At the start it’s just that every role can buy a certain type of item cheaper. But as you get further into waves, you unlock more special abilities that make your character unique. Plus, in your starting deck, as this is a deck builder, you get unique things. It might be weapon or armor or a soldier, but you are going to have a unique starting deck compared to everyone else. That really drives the game because you need to support each other, and it has the interesting mechanic where you can trade cards or play cards when another person is going in order to help them get through their line up of alien bugs. So while some of the variable power games on the list have you really as your own unique character where you do that thing, this one is set-up so that you can help the other players which is a unique twist.

5 – Arkham Horror: The Card Game
First of two living card games, but all of Fantasy Flight’s Arkham line of products (seeing as this isn’t the first on the list) do a good job with variable player powers. You always are going to have different stats for things like lore, agility, and strength, but you also are going to have a special character power that only you can do, and beyond that, your health and sanity ratios are going to be different as well. Beyond that, each character is going to have a deck that is uniquely built for them. While some of these aren’t technically powers, they are things that make your character feel very unique. And it can help tailor your play style, you’re probably always going to need to be okay at getting clues, but some characters are going to be better at that while others are going to be stronger at attacking. Overall, it’s just a good system and makes any Arkham line of game feel unique.

Image Source: Fantasy Flight Games

4 – Marvel Champions
Marvel Champions hits what I want for variable player powers, giving it to me not just because my deck of cards is unique, but because I can do something special as both my super hero side and my alter-ego side. In this game you’re facing off against a villain as a Marvel superhero such as Spider-Man or Captain America. Captain America can do something different as Steve Rogers and as Captain America and those things are different than what Peter Parker can do or Spider-Man. And each character that they release is different. So in a multiplayer game of Marvel Champions, you feel like your hero is that hero and that you can do different things. Then you add in aspects, which are part of the deck building piece, so you might have protection where you are better at defense or aggression that make you even more unique.

3 – T.I.M.E. Stories
This one is a bit trick to talk about because everything is kind of part of the stories in the game. But I’ll give you the premise for the game, you are part of a time agency who is meant to stop time incursions from coming through and messing up the timeline. But it isn’t like you are fully transported back in time, just your conscious is transported. That’s where you get your variable powers from. And the powers your “vessel” as they call them in the game, has, depends on your scenario. Again, I don’t want to go into it too much as it’s fun to determine what a scenario is as you open up the thing, but some of them are fairly obvious at least to the setting with names like Under the Mask and the Egyptian images on the box or The Asylum is probably about an Asylum. I’ve really enjoyed the puzzle nature of the game, and while I think that the player powers sometimes are just okay or won’t be used at all, it is part of the game and you can find some decent combos.

Image Source: Space Cowboys

2 – Pandemic Legacy Season 1
This is true for all Pandemic games, so if you don’t want to get the Legacy version of the game, just get basic Pandemic. In the game you take on different roles of people trying to stop a Pandemic. The Medic is able to remove disease cubes easier, the Dispatcher can move players around the board faster, the Scientist can discover a cure with fewer cards. And you can upgrade and improve the characters as you go so that they get more diverse and more variable in what they can do. I won’t go into what those upgrade are as it would be a little bit of a spoiler for some of the stuff that you unlock in the game, but it’s a great experience and the fact that you can customize and streamline your team in hopes of being able to better win games, it’s a ton of fun.

1 – Gloomhaven
It’s my favorite game, of course it has variable player powers. In the game, you play as a character and you have your own unique hand of actions that you can do. Some characters are going to be manipulating elements to perform stronger attacks. Others are going to be supporting with healing or they might be the tank or maybe they’re a ranged attacker. But each character is really different and it makes you feel like you are unique. It can be mechanical in what the character can do, but it really does feel like you can do something else compared to your fellow players. And every time you unlock a new character by retiring your old one, it’s something different. Yes, this game is massive, but if you want something that just has so much diversity in the characters, you can’t go wrong with Gloomhaven.

Image Source: Cephalofair Games

So, I have so many more that I could put on as well. Literally, all of those games are probably in my top 15-20 of all time (20 as of 2019, minus Lords of Hellas that I hadn’t played yet). I also considered another game in my top 15, Star Wars: Rebellion. Board Game Geek has it listed as variable player power and they definitely are. However, it is so asymmetrical that I feel like I need to put it in it’s own separate category, because everything is so different. Sure, you’re still producing things in a similar way, but it’s more asymmetrical for me. And there are others like Sword & Sorcery and Dead of Winter just missed my list, like I said, I love games with variable player powers.

What are some of your favorite games with variable player powers? What are some that I should checkout?

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Christmas Ideas – Epic Board Games https://nerdologists.com/2019/11/christmas-ideas-epic-board-games/ https://nerdologists.com/2019/11/christmas-ideas-epic-board-games/#respond Tue, 26 Nov 2019 14:36:12 +0000 http://nerdologists.com/?p=3835 It’s that time of year, with Black Friday and Holiday Shopping nearly upon us. That means that people are starting to think about the gifts

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It’s that time of year, with Black Friday and Holiday Shopping nearly upon us. That means that people are starting to think about the gifts that they’ll be getting for others or what they might want to ask for themselves.

This list is basically the opposite of yesterday’s list which was focused on small games that are going to have a small footprint, small box, and generally a smaller price. Epic board games are going to generally be in a larger box and they are going to pack a lot into the game, so whether it’s in a fantasy world or a sci-fi setting, the game is going to feel big and epic. Also, stocking stuffers are going to be more apt to be games for a newer gamer, these, you are going to want to know the person likes board games.

Image Source: Board Game Geek

Aeon’s End: War Eternal – This game actually doesn’t have a ton of pieces to it or a giant board at least. It’s a deck building game, but the game feels epic as you face off against an giant monster who is trying to destroy the town of Gravehold. You take on the roll of a breach mage who is casting spells to deal damage or out last the plans of the giant monster. To do this, you are building up a deck of cards, so it’s a pretty standard deck builder that way, but, in a twist, you never shuffle your deck, so if you are clever, you can pull off some interesting combos.

Betrayal at House on the Hill – This game is different from the first in that it has a sprawling footprint. You’re building out this massive haunted house, and eventually, there will be a twist when the haunt happens and someone is going to be a traitor. This game is a really thematic game that leans into the horror theme. The best way to describe it would be that you are playing through the movie Cabin in the Woods, if Cabin in the Woods was a mansion instead of a cabin. You never know what the haunt is going to be, because an omen card in a certain room is going to take you to a specific haunt. The game is a bit swingy in that someone can, with a bit of luck be very strong or the haunts can be a bit unbalanced, but it’s very thematic.

Blood Rage – With a name like that, how could it not be epic? In this game, you are taking your tribe of Viking warriors through combat and area control in order to get the most glory. However, beware where Ragnorak is happening, because that can knock your troops off the board. Blood Rage is, at it’s heart, a card drafting game where the cards you pick at the beginning of the age determine your strategy for that age. But it feels like it plays out on the table in a massive way, with big epic conflicts, monsters on the board, and the strategies are all based around different deities from Norse Mythology. The game looks cool on the table and the minis help give it it’s epic feel.

Image Source: Board Game Geek

Cry Havoc – In what turns out to be a bit of a euro-style area control game, you really get to play through a giant cinematic game of different factions warring over the crystals. Humans are able to attack from different areas in support. The mechs can build up stronger technology and call in satellite support. The pilgrims are a peaceful alien race that just cares about growing as many crystals as possible. And the trogs are everywhere on the planet, because it’s their home world, and they’re trying to fight everyone off. In this game you’re getting points for crystals in the few rounds that you are playing and scoring. But it has a tricky bit of combat and interesting card play to be able to get to other areas, fight your battles, or in the case of the pilgrims, set-up your fortified areas. It looks cool and feels a bit like Avatar.

Dead of Winter – Dead of Winter is a survival zombie game where you are in charge of a group of survivors. You need to go out and find food, deal with zombies, get medicine to heal people, deal with crisis that are happening and complete a main objective. There is a ton to do in this game, plus, beyond that, you have your own goal you need to complete and there might be a traitor in your midst. All of that is great and epic feeling as you try and figure out who the traitor might be, but there are also crossroads cards which offer you tough decisions if the right conditions are met that makes this game feel even more epic.

Gloomhaven – This is, in my opinion, the ultimate big epic board game. It’s a massive box, massive footprint on the table, a ton of characters to play. Now, it comes with a large price tag, but the number of hours worth of play, it’s worth the price. Gloomhaven has a nice story to it, but it shines in the scenarios where you have to work with your teammates in your card play to get it really ticking, because the monsters hit back and they hit back hard. It’s a lot of strategy and it’s just fun to play, plus unlocking new characters keeps the game feeling fresh. It’s like a video game RPG, but on a board.

Image Source: Fantasy Flight

Mansions of Madness 2nd Edition – The only Lovecraftian game on this list, I considered Arkham Horror LCG, and while it does have a great story, it doesn’t feel quite as epic. Mansions of Madness though is an epic horror game in a box. You are using an app to drive the story and provide ambiance for the game. But that doesn’t take away from the board game piece, it just enhances it and can cause the game to be set-up differently each time you play a scenario. And there are tons of scenarios out there and expansions. You take on the role of an investigator who has been called in for something odd happening, but can you stop it in time or before you become too injured or insane to carry on?

Pandemic Legacy Season 1/Season 2 – I’m lumping both of them together, but both are pretty epic stories. As a Legacy game, it means that you have a limited number of plays through the story, but the story is good, and you feel like you get your value from them. You are playing what is basically Pandemic, a game where you are a member of the CDC going out to deal with diseases. The basic game is fairly epic, but when you add in an evolving story, it becomes more epic and challenging as you have to adapt to the strategies that the changes in the game is leading your towards. It’s fun to play through, even twice, like I’ve done, because there is a good story with it and a lot of story and interesting decisions.

Root – These are cute woodland creatures, they won’t be epic, will they? Yes, they will in this asymmetric game where players take on the roles of different factions of woodland creatures. Maybe you are the vagabond who is getting new items to be able to do more things or planning out your long term strategy as the Eyrie who need their orders to be carried out in a certain way and things will go poorly if they aren’t. Or maybe you are the Woodland Alliance who don’t start with much, but need to create a strong position on the board. And then there is the Marquise de Cat and his cat troops who are trying to keep control on the areas and expand their power. It’s big, it’s epic, and everyone feels really unique in the game.

Skulk Hollow – By far the smallest game on the list and only a two player game, it still feels epic. You have the foxen heroes who all of a sudden have to deal with a guardian. The guardian of the realm probably isn’t a bad guy, but with the foxen folk there now, they seem like one. One player plays as the guardian and the other as foxen folk, each with their own goals. The foxen folk always want to take down the guardian, but the guardian might be trying to get certain tokens out or maybe kill the leader of the foxen folk, or just kill as many foxen folk as they can. The game plays fast, but it packs a punch for what it does.

Image Source: Fantasy Flight Games

Star Wars: Rebellion – The original trilogy in a box, it’s going to be epic. Again a two player game where one person is the empire trying to find that darn rebel base. The other player, as the rebels is trying to complete missions in order to subvert the empires evil plans. It’s a good cat and mouse game with all the big players that you’d expect from a Star Wars game. It’s been close basically every time I’ve played it and while the rebels can be a bit trickier to play and this is a longer game, it is engaging the whole time and not too hard. The asymmetry is pretty limited and that makes teaching the game easier than the previous two ones, even with the different character goals.

Sword and Sorcery – Another big dungeon crawl with a lot of characters, Sword and Sorcery takes you on a tighter story than Gloomhaven does, but in what is more of a dice chucking game. The story is cool, and the monsters, while limited, offer a good variety of challenges. What makes this game especially unique is the death mechanic, where if you die, you aren’t out of the game, you have limited things you can do, but you can also respawn as long as you have enough soul gems. There are a ton of characters to play, and while the story is quite linear, I do feel like it’s a game that I could play through again with different characters and the game would feel different.

T.I.M.E. Stories – This game is basically time cops as you try and police the time stream, going to Earth in different eras as well as to completely different worlds. It’s an interesting game because you run through different stories, which are expansions for the game. T.I.M.E. Stories, for everything, is the most expensive game on the list, but it’s worth checking out. The story in the base game is interesting, and it only starts to show you the plug and play nature of the system. Each story, also, has it’s own epic feel, and you get to run through the story, making better decisions each time or maybe finally going down that rabbit trail that you probably shouldn’t have gone down.

Village Attacks – Maybe, as compared to the rest of the games, you want to play the bad guys. In Village Attacks, you and a team of other monsters has to deal with pesky villagers who are coming to your lair with their pitchforks and torches. You need to protect yourself, because that’s very rude of them to attack you. Can you survive the onslaught of monsters coming? It’s a fun cooperative game and very challenging as there are so many villagers. I had a blast playing it at GenCon, and I’m super excited to get my kickstarter copy. If you want to get this game, you need to check out the possibility of a late pledge from the kickstarter.

Image Source: CMON

XenoShyft: Onslaught – Sometimes you just want to squish some bugs. XenoShyft is basically Starship Troopers where you have to defend this mining facility from all sorts of waves of bugs. This is another deck building game, and it’s a tough deck building game, but you always feel like you’re getting better and have a chance. The cool and unique part of the game is the fact that you can play your cards to help other people, because sometimes you might have a lot of weapons that you can’t use, but someone else might need them, so you have to balance it out to make sure that there isn’t a weak link. This is a tough game to win, but a ton of fun.

There are so many epic games out there. If you want a longer game that you can play a lot, there are a lot of good options out there. I’d recommend starting with some of the smaller ones on the list, XenoShyft: Onslaught, Pandemic Legacy, or Aeon’s End. But if they already like epic games, and you want to splurge, Gloomhaven is a game that you can’t go wrong with. Yes, it won’t be for everyone, but it is a massive epic game and unless you want a ton of dice rolling, which Gloomhaven doesn’t offer.

Is there an epic game out there that you really love? Or is there one that is really epic that you want to get?

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My Top 100 Board Games – 10 to 1 https://nerdologists.com/2019/11/my-top-100-board-games-10-to-1/ https://nerdologists.com/2019/11/my-top-100-board-games-10-to-1/#respond Fri, 01 Nov 2019 13:54:40 +0000 http://nerdologists.com/?p=3761 We’re down to the top 10 of My Top 100 Board Games, it’s been quite a ride. If you want to see them all in

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We’re down to the top 10 of My Top 100 Board Games, it’s been quite a ride. If you want to see them all in order, I will be posting an article that links to each of these other articles so you can run through them faster and not have to try and find them all. Just in case you are jumping in now at 10 to 1.

***Disclaimer***
These rankings are the opinion of yours truly, and if you don’t like them, that’s okay. We all have different tastes in games and that is great. There are some games that I’ve only played as a demo, and I felt like I got enough of a feel to put them on the list, thanks GenCon for all the demos. These are living rankings so next year I’m sure that things will change, so I’ll probably be doing another one next year. Thanks to Board Game Geek for letting me enter/rate my collection and games I’ve played. Thanks to Pub Meeple for creating a tool that pulls in those games that I’ve rated and creating a ranking tool. Again, the numbers and names will be linked to Cool Stuff Inc and Amazon if you’re interested in the games.

Image Source: Shut up and Sit Down

10 – Deception: Murder in Hong Kong
I am not that much of a fan of hidden role games like Werewolf, Mafia, Secret Hitler. I don’t mind playing them, but for the most part, it feels like randomly guessing with no real information to go on. Deception: Murder in Hong Kong is not like that. What makes this game seem different is that you have way more information to go on because of the role of the forensic scientist. They are handing up reports from the basement where they have their lab, unfortunately their reports are a bit generic. So you are having to guess a clue and murder weapon by the end of the game that the killer has in front of them. However, the murder has a an accomplice who is trying to help throw everyone off the trail, but without making it too obvious. Then there was a witness to the crime who wants to get people on the right track, they know who the murder is but not the clue and murder weapon, but not too obviously, because if the murder and accomplice can pin point the witness at the end of the game, they still win. The game is a ton of fun and it comes with a ton of different content. There is always a “How” and “Where” report that the forensic scientist sends up, but the rest of the reports can be the state of dress of the murder victim to being if there was noise made during the murder. It’s a really fun deduction game that has a ton of talking to it and people declaring that they couldn’t possibly be the murder. It’s a game that you generally sit down and play two or more times in a game night because it goes over so well, and it plays a large group.

Image Source: Renegade Games

9 – Clank! In! Space!
This one surprised me a little by being so high, but I do really enjoy the game. In Clank! In! Space!, you are racing around the spaceship of an evil alien overlord who has a ton of trophies in his compartments on the ship. And, as an adventurer, you want to liberate a trophy so that you can become famous. Now, you do this by building up a deck of cards that allows you to purchase better cards for the deck and move and fight things. Plus, you have to get a key code from the ship to be able to get into the trophy room. So there is a bunch going on in this game, but it’s basically a deck building game. What works well for me is that it has more going than that, and the clank mechanic. The clank mechanic is basically you making noise as you stumble around the ship trying to find your way to the treasures and this evil alien is paying attention to that. So you want to make as little noise as possible, because you make too much, he’ll get you and you’ll be out of the game. But if you don’t make much clank, you can possibly get in to the good treasure, but it also might take a lot longer and then there is a higher chance that your clank (cubes) will be drawn from a bag, the few that are put in there. The game has a nice push your luck element to go with the deck building aspect, and I basically always want to push my luck. The game also isn’t a serious game, the cards riff off of various sci-fi films, TV shows, and stories. I don’t know that this game would work with a more serious theme. It’s a bit longer of a game than some deck builders, but the rest of the game play doesn’t cause it to overstay it’s welcome.

Image Source: Board Game Geek

8 – Mansions of Madness 2nd Edition
Yes, 2nd Edition is important here as that is the game with the app that allows you to play through the scenario without someone having to run the scenario. This is a Lovecraftian themed game where you take on the role of investigators in the 1920’s. You’re called to a mansion or some location to investigate something strange that is going on. And whatever it is, it’s strange. Maybe it’s a town that is controlled by deep ones, maybe it’s a ritual that is meant to summon an elder god, or maybe it’s time travel plus probably everything else mentioned. With the app, there are a lot of scenarios that you can play through, and because the app knows what expansions you have for the game, it can change up how the mansion you are exploring or whatever the location is, looks and move rooms around. In the game, you are fighting monsters, investigating the case, solving puzzle, and probably going insane. It’s like a lot of Fantasy Flight Games Lovecraftian games that way, but this game has so much to it that you feel like you can play a scenario a couple of times, and even if the overall story doesn’t change, your experience with it will. And with the app, there are a lot of scenarios, some that require expansions, and some that don’t. This game really gives you a nice feeling of tension as you have to balance investigating with fighting. The game is also nice, because it offers different scenarios of differing length, so if you want to play for an hour and a half, you can do that, but if you want to play a longer game, you can do that as well. I believe that the app even lets you save, though, I haven’t used that feature yet, because we’ve always played through a scenario. This game uses the app well in that it doesn’t take over the game, but it makes the game easier to play.

Image Source: CMON

7 – XenoShyft: Onslaught
The highest deck building game on the list, XenoShyft is a deck building game that has more than just the deck building aspect. It is Starship Troopers the board game where you are on a mining planet dealing with a bug infestation. But the bugs aren’t little or medium sized cockroaches, these are giant bugs who are going to destroy your base. The base has more health with more players, but with more players, you are going to be dealing with more monsters in each wave. Each player has their own side of the base to defend. However, you can aid other people. So if I am in charge of the med bay, I can heal your troops, but I only have a limited number of cards, and each player can have up to four characters to defend their base per round, and there are four bugs coming to get them each round. While this game has a deck building aspect to it, I feel like it’s also just as much a tower defense game as you watch the bugs slowly whittle away the bases hit points. This game has a good amount of pressure to it, and while it feels like it shouldn’t be impossibly hard, I don’t have a high win percentage. In whatever player count you’re playing at, you feel like you never have enough things to deal with each players side of the base. And I really like challenging cooperative games. This game as a lot of things going for it, and the cooperative nature of the deck building and being able to build up your deck and what you are getting, but then being able to sh are that with others makes this game feel unique compared to most others.

Image Source: Fantasy Flight

6 – Arkham Horror: The Card Game
I really like my Lovecraft board games, and this one really has a lot of story to it. You take one or two characters on an adventure as you try and solve the weird things that are happening in your town. This game, I guess, could technically be consider a deck builder, but you build the deck prior to the actual game. But each investigator has a unique deck of items. So the waitress, she might have a knife or something like that, but she’s not going to be as well armed as the FBI agent. In this game, which is a living card game, you are playing as a character or two and using resources to get cards and abilities into play, discarding cards to help you make checks to fight a monster or to investigate and gather clues while you are watching the bad guys schemes also count up until the point where you might have lost the game. One of the cool things about this game is that you have the ability to upgrade your deck in between games. You get experience points that you can spend, so maybe you have a decent revolver that has four bullets, you can get a six shooter that has six bullets now to replace it, so you can use it longer (that is a made up example). Along with that, this is a living card game, what that means is that there are more scenarios that can be made, and it is just more cards that are added to your game. You can play the game multiple times, though, through a story because you have different choices you can make as a group, and you have to decide which one is better. I like this game solo and I like it two players as well. I think that the living card game aspect could be a barrier of entry for some people, but the games aren’t long and you don’t have to play more than the base game if you don’t want to. And I realized I forgot one thing, in this game, you are trying to defeat challenges with various skills, pretty normal stuff for all the Fantasy Flight Arkham games, but in this one, instead of rolling dice, you are pulling tokens from a bag that can modify your result. It’s a fun twist that works like a die roll, but if you want to play a story focused game, you can make the bag easier, less negative numbers, or if you want to change yourself, you can make it harder. That ability to scale difficulty is really fun and make plays seem different.

Image Source: Space Cowboys

5 – T.I.M.E. Stories
And now for something completely different, though still story driven. In T.I.M.E. Stories you are from an agency that is worried about the time stream and what might be happening and how people can use it for evil (I suspect I’m actually a bad guy or at least my boss is). You play through different scenarios that challenge you to explore locations, find clues, and solve the mystery that is happening. To do that, your consciousness is sent back into a vessel which can and probably will die or you’ll run out of time. But the good thing is, you can be sent back again and your boss will only be somewhat mad at you. T.I.M.E. Stories is a really cool game where you get little hints, from time to time, of a story that is going on that’s larger. And all the scenarios I’ve played thus far have felt different. The first one we were trying to stop something from happening in an Asylum. The next one we were trying to rescue someone during a zombie outbreak, and the final one we were in an alternate dimension in a fantasy world. And there was way more stories and locations than that, that I haven’t played yet. This game, is so much fun, the downside is that you can’t replay it once you’ve solved it, at least not for a while. You’ll probably always generally remember the puzzles, but the scenarios aren’t too expensive, you can play with up to four people, and you get more playing time out of each scenario than you would watching a movie, or at least we have. There are red herrings in there too that make the game harder as you are racing against a clock, time track, to be able to get everything solved before time runs out, and generally you have to reset at least once. I love this game, and I have the next scenario waiting for me, just need to schedule a time to play it.

Betrayal Characters
Image Source: IGN.com

4 – Betrayal at House on the Hill
I’m going to have this game higher than a lot of people, because there are some issues with the game. Mainly, when reading through a scenario for the haunting, which is the second half of the game, the betrayer or the other group, might have some issues clearly understanding their goal. Or their goal might be super easy. But that’s just part of the game and actually feels fairly thematic when it’s easy or when it’s hard. In this game, you are a rag tag group of ghost hunters, or thrill seekers, or just there because some dared you to, or a creepy child, who are investigating a creepy haunted house. You are finding rooms, finding items in rooms, and dealing with the creepy things that are going on. Eventually, you’ll have found a number of omen cards and a roll will happen and you might have a haunt happen. If it doesn’t, you continue until the haunt does happen because someone has found an omen card and failed their roll. Then you look up a scenario based on the omen and the room it was found in, and you play through that as the second half of the game, each side with a semi secret way to win. This game just drips theme for me and while it can be a bit stressful being the betrayer figuring out what you need to do by yourself, the game generally works. Each haunt feels different, and that’s some of the reason it doesn’t always feel balanced. The fact that a haunt can happen early in the game as only a little bit of the house has been explore or late in the game after almost everything is found is fun as well. This is a really good horror themed game for me, though I know it won’t be for everyone. I’d recommend you give it a try and try to get immersed in the story and feeling of the game, versus seeing if everything is fair and balanced.

Image Source: Polygon

3 – Pandemic Legacy Season 1
It was going to be on the list, and I’ve loved my experience with the game. I won’t go into too much on how it works, but as a legacy game, you are finding out new bits of story, new mechanics, and tearing up things as you go along. Pandemic is a game where you are part of a team trying to cure diseases and uncover what is going on in the world because there are those diseases spreading. The game is a ton of fun, and I’ve played it through twice. The story is linear and simple, but there is enough to it that it’s compelling. It’s also compelling, because Pandemic isn’t that easy a game as a the base game, and Pandemic Legacy Season 1 isn’t that easy a game either, plus you soon have to start balancing new things against the normal win condition which is just curing all four diseases. When I played through it a second time, a few years later, I played it solo on Malts and Meeples and I certainly didn’t remember everything for the game, though, I remembered the big plot points fairly well, just not when they would come up in the game. Each character that is played has their own abilities and you can improve them as time goes on, but you can also lose them if they get stuck in too many bad situations. The game really works well, and now it’s come down in price some. If you haven’t played this game, I’d highly recommend it, because there was a reason it was #1 on Board Game Geek for a while.

Image Source: Board Game Geek

2 – Blood Rage
Most of the games in my top 10 have some story driven aspect to it. This game does not. However, this game has so many cool things about it. It has a great Norse theme to it as you are a Viking clan who are fighting for control over Yggdrasil and other sections of the nine realms. You start out in each age by drafting cards that help you with your strategy. Maybe you look to upgrade your clan leader so that they are more powerful. Or maybe you make it so that you get more glory if your clan members die in battle. Maybe you focus on being strong in battle or recruiting monsters. The drafting part of the game, while quick, really helps shape how you play the game. Then you try and take over areas of the map in order to improve your abilities, such as action points so you can take more actions, how many points you get for winning a battle or how many troops you can have on the board. Once everyone is out of action points, one of the realms is lost and you start again. Blood Rage plays fairly quickly for a game with a lot of minis and a lot going on in it. And the game feels different each time you play, because the cards that you draft are going to change up your strategy, and if you go too much into one strategy in an early age, players can block you from that strategy in later ages. And if you can focus on a single strategy, it might allow you to win the game, but there isn’t a strategy that seems too much stronger, whether your are fighting or peaceful. This game is just a ton of fun to play, and I finally got a copy, because right now it’s hard to find.

Image Source: Cephalofair Games

1 – Gloomhaven
My #1 game matches up with Board Game Geeks #1 game overall. Gloomhaven is a massive dungeon crawl game where you and a group of adventurers go through and fight monsters trying to figure out what is happening in the city of Gloomhaven and the lands surrounding it. This game is so much fun, because it’s a massive campaign game that has some legacy style aspects to it, mainly putting stickers on cards to improve them, but you can play it again completely. The combat and movement in this game are fun as well, as you play cards, picking them based on abilities, but also number at the top of one of them, because that determines how fast you act, and possibly if you are ahead of the monsters. Plus, with that, you get experience points which allows you to put in better cards, but the higher level you get and the better cards you have in there, the harder that the monsters get as well. You also have a goal that your character is going for, both overall and in each scenario. The scenario ones help you improve your character even more, but the overall one, that one causes you to retire and unlock a new character. Then you get to pick from all the unlocked characters and join the party again as a new character. There are a ton of scenarios in the game, as I’ve been playing it with a group of three of us and it’s taken us playing almost every other week for three hours in an evening, and it’s almost been two years. The game is amazing, it’s massive, and I think it’s going to scratch the itch for ameritrash players because it is so story driven, but the combat actually has a bit of a more strategic feel because you are playing cards and modifying with more cards, so it’s less random than rolling dice. I also think that, even though Gloomhaven is a massive game, it’s pretty straight forward once you have a few core concepts down, so while it might be intimidating to start, if you have someone who knows the game well, I think that more casual gamers would be able to join in the game and have a blast. This was an easy #1 game for me and as I was sorting I knew there wasn’t a chance anything would be higher.

So there it is, my top 100 games. I know that I’ve played a game since this started or since they were ranked that would probably be on the list. So this is definitely a living list. Thanks for coming along on this ride with me.

Let me know what games in the top 10 and top 100 look cool to you. Are there any that you love as well or love more than I do? Are there any that you really want to try?

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Top 5: 4 Player Games https://nerdologists.com/2019/03/top-5-4-player-games/ https://nerdologists.com/2019/03/top-5-4-player-games/#respond Tue, 12 Mar 2019 13:04:21 +0000 http://nerdologists.com/?p=2889 Alright, now we’re into the sweet spot for games. There are a lot of them out there that really work best at 4 players. This

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Alright, now we’re into the sweet spot for games. There are a lot of them out there that really work best at 4 players. This can be for a number of reasons, but most of the time it’s because 4 players is the maximum player count and the resources are balanced for that player count. If you have a lower count, the board is too large.

Image Credit: Amazon

5. Gloom
Not Gloomhaven, Gloom is a silly little card game where you are telling a story about the horrible things that are happening to your characters. And then you are trying to kill them off so you get the fewest (or most negative) points possible. While I like this game with lower player counts, the higher player counts mean that you get to tell a silly story as a group. The more people you have to play good cards on, the funnier it is as you really do all tie your stories together as you play and create this crazy shared world with your miserable little families.

4. Hanabi
This game does play well at two players, but I like it at the higher player count as it keeps you from getting in as much of a rut with one person burning a card to give a clue, the next person using that clue to tell the other player what to burn to get another clue and so on and so forth, if there aren’t better clues to give. It also means that each player has more information with the higher player count because you can see more hands of cards. This is sometimes stressful because you hope one of the other players will give a clue that you want them to give.

Image Source: Space Cowboys

3. T.I.M.E. Stories
With four players in T.I.M.E. Stories you might get less time to complete the scenario, but I feel like it gives you the right breathe of characters. You get the characters who are strong at fighting, but also the ones who have the social skills. It also gives you another brain in the mix to help figure out the puzzles and find the clues that are at the various locations, maybe hidden on the image that you are seeing. Now, I think that T.I.M.E. Stories is still a lot of fun with any player count, but with four players you can really get the whole experience of the game and be able to use your time more efficiently.

2. Blood Rage
This epic Viking area control, card drafting, variable player power game is the most fun at four. You get more epic battles with the higher player counts and you really have to decide when to make your move going after a resource. They do a solid job of adjusting the board size for lower player counts, but to have that more open game is really enjoyable. And when you have a lot of players fighting over Yggdrasil, it’s a fun time. You also get to play with all the cards in the drafting round for the age. That means that you get to see a great variety of cards and can tailor your strategy around what you can see. The game doesn’t seem to take much longer with four players either, which is nice.

Image Source: Z-Man Games

1. Pandemic Legacy
Now, I know some people will like this with fewer players and generally they are considered easier with fewer players. For that reason I actually like it at the higher player count. It adds to the stress of the game as you try and complete everything, and you can’t rely on a single character leading the way. In the first season, playing with the Dispatcher and Medic would be playing on easy mode as you’d be able to keep the diseases pretty well under wraps. But with more players, you don’t get those two important characters making moves as often. This is also true for Pandemic in general that the higher player count I find more fun, unless you’re picking odd characters. Otherwise the game can be a bit too easy.

Now, there are so many games that are great with four players, and I want to toss out a couple of games that haven’t made the list yet. Smallworld and Five Tribes. Neither of these are going to make of the lists, because I like them with any player count. Five Tribes does change it’s feel with different player counts, but it works well. And Smallworld has different maps for each player count which makes the game work very well.

What are some games that you really like at four players? Are there some games that shouldn’t be played at four players?

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Top 5: Cooperative Games https://nerdologists.com/2019/02/top-5-cooperative-games/ https://nerdologists.com/2019/02/top-5-cooperative-games/#respond Fri, 15 Feb 2019 14:23:01 +0000 http://nerdologists.com/?p=2818 One of the last two board game top 5’s I’m going to do. Cooperative games are a ton of fun, sure you might like to

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One of the last two board game top 5’s I’m going to do. Cooperative games are a ton of fun, sure you might like to beat up on another person in a game, but what works well with cooperative games is the game is going to provide an appropriate challenge. There are games where if you’ve played more than I have, it will almost be impossible for me to to win because of the experience difference. In cooperative game, you tend to have games that level up in difficulty as you play them more, if they are campaign driven, or that you can make harder if you choose.

So what are my top 5 cooperative games?

Image Source: Evil Hat

5. Dresden Files Cooperative Card Game
It’s in the title that it’s a cooperative game. This is a very challenging game, but a simple game to play. You are having to balance card use for gaining action points (fate points), investigating, and fighting, and you’re probably not going to have enough time to do everything you want to do. For me, that is a hallmark of a good cooperative game, there are always going to be a handful of good things to do and you are never going to be able to do them all. The game also has some Dresden Files feel to it as you feel like you are up against it throughout the whole game and most likely you are just going to eek out a win. It has some interesting mechanics with how it deals with what cases and targets you can deal with depending on where they are on the board. It’s a fun game to play the specific characters in the books with the different scenarios based off of the books, so you feel like you are in fact playing through the book.

4. Mansions of Madness 2nd Edition
An app driven game in the 2nd Edition, Mansions of Madness allows it to be a combat game, a puzzle game, and an exploration game all at once without one person really needing to play the game itself. This can make the book keeping phase of the game, or mythos phase as it’s called in Lovecraftian games most of the time, a whole lot faster. Also, because it’s app driven a scenario is going to be slightly different if you play it multiple times because the app can set-up the house or location where you are investigating differently. You have a lot of the standard investigator pieces to it that you get in Arkham Horror or Elder Signs, but it provides it in a tighter package.

Image Source: Fantasy Flight

3. Arkham Horror LCG
I really enjoy this game as one that scales well in difficulty. Based off of the modifiers that are placed into a bag that are then drawn throughout the game. What I like is that this is a fairly heavy story game while being a smaller card game. If you get everything for the game, there are a ton of cards, but no matter what you have, it’s always a card game. It gives you feel of exploring through Arkham to complete cases. Another thing that works well in this game, is because the locations the locations are cards, you can scale the story up to as large an area as you want or as small an area. That’s something that Mansions of Madness can’t do.

Image Source: Z-Man Games

2. Pandemic Legacy
This game really works well as a cooperative game. Whereas some on the list have hidden information because that helps with the alpha player problem, Pandemic and Pandemic Legacy is a straight forward enough game that people can get up to speed quickly and start making decisions. The game also has a good story to it though not as in depth as some of them. The ability to also get the game to the table quickly is a bit different than some of the other games.

1. Gloomhaven
My favorite game, what I like about this game is that you can really tailor who you are playing in the game. You get some interesting teams, but it gives you a ton of choices as a player. This is the game that I was thinking about when I was talking about scaling, or one of them. I’ve talked about the game a ton, so I am not going to add in all that much more on this one. But the scaling is amazing in this game, and the ability to tailor your character to your style is great. It’s also a massive game that gives you tons of game play.

Image Source: Cephalofair Games

There are a ton of games I could put down as an honorable mention, but I’ll try and keep it just to five:
T.I.M.E. Stories – Super fun puzzly game where you jump to different timelines and dimensions to stop things from destroying the timeline.
Hanabi and Forbidden Desert – Check out the previous Top 5 list for more on those games .
Xenoshyft: Onslaught – A cooperative deckbuilder with some interesting choices, in particular being able to build your deck but also being able to help other peoples decks as well.
Lost Expedition – A simple game, but challenging as you decide as a group how to deal with problems as you try and advance to the lost city of Z

Image Source: Board Game Geek

There are so many more that I could have listed and that I’ve enjoyed playing. I really enjoy cooperative games as they seem easier to get to the table when you’re all working together towards a goal. Not to say I don’t enjoy a good competitive game, but cooperative games tend to feel like they are more unique even though they are common now.

What are your favorite cooperative game, do you, like me, have a big stack of cooperative games you have yet to play?

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Top 5: Other Mechanisms https://nerdologists.com/2019/02/top-5-other-mechanisms/ https://nerdologists.com/2019/02/top-5-other-mechanisms/#respond Wed, 13 Feb 2019 14:38:56 +0000 http://nerdologists.com/?p=2811 Auction: Pretty straight forward concept in gaming, there’s some part of the game that you have to bid on to get. It could be something

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Auction: Pretty straight forward concept in gaming, there’s some part of the game that you have to bid on to get. It could be something like turn order, which is my choice, or it could be the majority of the game where you are trying to bid on certain items to collect sets so you have points at the end of the game.

Image Source: Days of Wonder

Five Tribes
This game is a lot of fun because it has a mancala aspect to it and a full salad’s worth of points (point salad is a term meaning that you can score victory points in a ton of different ways). However, Five Tribes uses auctioning to determine turn order. It’s interesting, because sometimes you’ll want to bid high because there is a very good move, but other times there isn’t, but you end up having to spend a little money just because of how the previous turn order went.

Press Your Luck: Basic idea for these games is that you are seeing how far you can get into the game, trying for more and better points, or to be able to do more damage or something like that. I had a couple of options where it was about combat, King of Tokyo almost made the list this time. Clank! In! Space! is more of a deck building game, but there is an aspect of press your luck as you want to get the treasures that are worth the most. Press your luck is a great way to add tension into a game.

Image Source; Geek Alert

Dead of Winter
That’s my choice, there are a couple press your luck elements to this game, and while it’s a beast of a game to get to the table, it’s one that I like quite well. The first press your luck is one that you absolutely must do, and that’s move. You’re pressing your luck determining how many of your characters you move though, and once you’re out, if you move them the next turn, because you’re rolling a die that just might kill them or at least injure them. There is also press your luck in looking for items. You can make noise, and then at the end of the round, you have to roll dice to see if the noise attracted zombies. Normally you’ll have left, but maybe you just pressed your luck a little bit, and now you’re hoping that the roll isn’t the exact wrong one.

Pick Up And Deliver: Not a genre that I love in games, because they can be a bit straight forward, pick up and deliver is basically what it sounds like. You are looking or going and getting something and taking it to another spot. You’re trying to do that in the most efficient way possible. I prefer the ones where at least part of, if not more of the game is finding the items that need to be delivered.

Forbidden Desert
My choice here is one that is much more about the searching. You’re trying to stay hydrated long enough that you can clear out piles of sand and put back together a crazy ancient flying machine after your own plane crashed in the desert. The game is a strong cooperative game that everyone can think through and that you never have quite enough options to complete everything you want to do. You have to first find the row and column for the item, go get the item, and then once all of them have been collected, bring them all to a central location so that you can build the ship and take off. It’s probably one of the easier pick up and deliver games, but a fun one, and not too easy.

Image Credit: BoardGameGeek

Memory: And now I’m not just going to put down the game memory is used in a lot of games as you try and remember which portal is the active one, what cards were in a hand that is now being looked at by someone else. It is also used in who-done-it games. I don’t know that it’s always used to be the best effect, but I do have an interesting choice for it that I really like.

Hanabi
In Hanabi, you have a hand of cards, but the twist is that you can’t see your hand of cards. Everyone else can see their hand of cards though and you are trying to place cards down in piles of color going from one to five. The trick is that there are more cards with a one on them but only one card with a five on it, so you certainly don’t want to discard those. So you have to give people clues, such as, these cards are blue or these cards are twos, but you have to do that with every blue card or every two that they have in their hand. Then they have to remember which card is which, which they can do by sorting, but you still need to remember what you have. You’re trying to get five of those stacks completed, or as close as possible without making too many mistakes and before you run out of cards.

Image Source: Space Cowboys

Time Tracks: Now, you are probably wondering what a time track game is, some of the games that board game geek has on their list I’d call victory point tracks, but basically it’s where you are playing the game for a specific amount of in game time either to a victory point level or until time runs out.

T.I.M.E. Stories
This game is one of the most straight forward time track games out there, because you are sent into the scenario for a specific amount of time. Every time you move, you use up more of the time. Every time you want to interact with something, you spend more of the time. It would work better if Bob actually told you what you were going to be doing in the past, but he really sucks at his job (Bob is basically your handler for sends you out on missions). But the game is a ton of fun, and you feel the pressure from the time track, because you don’t know how many of the places you need to visit and how many might just be useful to visit, and you can’t do everything because you’re up against the clock.

I’ll do some more actual list, action points and cooperative are the big two that are left for me to make lists off of that I’ve played a lot of those games. Do any of these mechanics really interest you? Do you have a preferred game for one of there mechanics?

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