Scattergories | Nerdologists https://nerdologists.com Where to jump in on board games, anime, books, and movies as a Nerd Fri, 11 Nov 2022 13:36:12 +0000 en-US hourly 1 https://wordpress.org/?v=6.9.4 https://nerdologists.com/wp-content/uploads/2015/10/nerdologists-favicon.png Scattergories | Nerdologists https://nerdologists.com 32 32 Board Game Holiday List – Top 12 Group Games https://nerdologists.com/2022/11/board-game-holiday-list-top-12-group-games/ https://nerdologists.com/2022/11/board-game-holiday-list-top-12-group-games/#respond Fri, 11 Nov 2022 13:31:49 +0000 https://nerdologists.com/?p=7527 What is a good board game for a group around the holidays? I have a list of 12 group games that should offer a lot of fun.

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When it comes to the holidays, we think if party games a lot. Get togethers with family and friends tend to be pretty casual and often times you want something easy to do. Once conversations are had and before everyone nods off because of how much food they’ve eaten, it’s nice to have a game that you can pull out to play. What board game do you bring along? If you don’t know, I have 12 options that play a higher number of people.

Board Game Holiday List – Top 12 Group Games

12. Hues and Cues

Hues and Cues might be a little bit more group dependent than some of the other games. It’s about giving one and two word clues to guess a color. Let me start out by saying that this is not at all colorblind friendly, so that is some of the reason. The other is that coming up with a one or two word clue for a color can be hard at times.

But when it works, it’s a ton of fun. Because what does baby blue mean to you? That is a fun question to ask and answer. But it is also a fun game. The scoring is good for Hues and Cues as well. If you get it right, it’s 3 points and then around the spot 2, and around those 1. But as the clue giver, you score points for people being close, but only in those 3 and 2 point ranges. So it encourages everyone to try their best.

11. Cross Clues

Cross Clues
Image Source: Blue Orange

Cross Clues is a very fun party game as well, less group dependent than Hues and Cues. In Cross Clues you have a grid, I generally play 5 by 5. The columns are letters and rows are numbers. And each column and row has a word assigned with it. You draw a coordinate, for example A2. If the ‘A’ word is “brick” and the ‘2’ word is “wolf”, you might give the clue “pig”. Then everyone else discusses where they think it might go. And your goal is to get as many right as possible. If they don’t, well, they don’t know what they missed.

What I like about Cross Clues is that it can make you think more than just what word works best. Because while “pig” might be a good clue for “brick” and “wolf” it might also work for another pair of words, and now which one do people guess. So there is an element of being clever in what you pick.

10. Medium

Medium I talked about already. You can see it on the Stocking Stuffer list, it and the next one Similo. Medium has some of the same things that Cross Clues does, trying to link two words. But instead of it being on a board and everyone guessing where, you and the person you are paired up with, you are trying to match the difference between your two words. So it might be “brick” and “wolf” still, and I might say “pig”, but I need to hope that the person I’m paired up with also says “pig”. If not we try again two more times, each time from the last words we said. Light and good for laughs.

9. Similo

Similo
Image Source: Horrible Guild

Also on the stocking stuffer list, like I said. Similo is another small party game that you can play. In Similo one player is the clue giver trying to get the other players to eliminate cards based off of a card that is either similar or not to the chosen card.

It’s simple to play, but what makes it work is that I have a deck of historical figures, and I need to think, is John F. Kennedy more or less similar to Genghis Khan? But then you can also mix sets together. So now is John F. Kennedy more or less similar to a ghoul? And they have a ton of decks from historical and mythological figures to spooky monsters, woodland creatures, or Harry Potter.

8. So Clover

So Clover, continuing the list of party games, really, but there is what I’d consider a non-party game or two on the list as well. Like other games So Clover is a clever game of trying to find the connection between words again. So like a Cross Clues or Medium that way. But instead of just doing it once, you are doing it four times.

You have a four leaf clover which holds 4 cards in a square. And on each leaf you need to write down a clue for the two words that are facing that side. So back to the example, “brick” and “wolf” for “pig”. And you do that on all four sides. Then you add in a fifth card and everyone tries to put back together how your cards were on your clover. It’s a ton of fun and a good cooperative game.

7. Blank Slate

It’s word matching again, but different this time. Instead of coming up with a connection between two words, Blank Slate has you filling in the blank. So it might be ________ “cream”. You need to fill that in. And you want to match with others. Because if you match with two or more people, you all get one point. But, you really want to match with just one person, because then you get three points.

So in the example, “ice” might be the most obvious word. But “heavy” or “whipping” or “whipped” all could match with someone. Or “moisturizing” or a lot of different options. So what is most likely to get you points, but also isn’t going to match everyone. A good fast game that is just fun to sit down and play.

6. Scattergories

Image Source: Amazon

To flip the script we go with a classic game of Scattergories. Scattergories you don’t want to match with other people. If you can avoid it, well, then you get points for your word. If you can’t, you both cross it out.

In Scattergories you get a list and a letter. Then in a time limit, everyone writes down answers for the list, starting with that letter. You want to be unique so you don’t match other people. But sometimes, being too unique, well, if someone thought the same way you did it, you cross it out. Or, maybe you can’t think of anything unique. But if no one else puts down “grape” for a “fruit” that starts with ‘G’. You get the points. Or if only one other person did, you block them from getting points.

5. Wits & Wagers

Wits & Wagers, not as old as Scattergories is another is another classic party game. And it’s a trivia game that works because it isn’t about how knows the most. All of the trivia questions in Wits & Wagers are number based. So everyone writes down a guess and the “winner” is the closest without going over, like The Price is Right.

However that is just trivia where someone knows the most. Wits & Wagers fixes that issue by then letting people bet on what they think the right answer is. So if you know more about cars than I do, say the question was what year was the first Model T produced, I might bet with your answer if I have no clue. So it’s about knowing the people you play with as well as knowing the answer.

4. Deception: Murder in Hong Kong

Deception Murder in Hong Kong
Image Source: Board Game Geek

Now for a non-party game one, Deception: Murder in Hong Kong. Now this sounds like a big game, and it’s not, it’s again pretty simple to play. But it’s a game of hidden roles and a murderer. The goal is to figure out the weapon and clue from the murder to know who the murderer is. But as detectives, we know it’s one of us, and we only get clues from the forensic scientist who is sending up reports, which may or may not be useful.

I don’t like social deduction games, and Deception: Murder in Hong Kong has that element in the game. I don’t like them because often you are just guessing about what is happening, especially early in the game. But with Deception, you start talking you have information from the forensic scientist. So it blends in some deduction to go along with that social element of trying to point people away from you if you’re the killer or even if you’re not because you know it’s not you, but do others believe you?

3. Codenames Pictures

Back to more of a party game and this one I know a ton of people love it already, so someone might have it to bring to the holidays. Or one of the many versions of Codenames. Codenames or any of the versions, are a game where you have two teams trying to guess all their cards before the other team can. And this is done by a clue giver giving a clue and a number. It might be “Taco 2”, there are two words that pertain to tacos that you need to guess. The first to get all of theirs wins.

Now, I put down Codenames Pictures because that is the version that I prefer. The original version is just words on the cards. And sometimes you can combo words together but often times, you’re down to basically doing “synonym one”. And that isn’t that exciting.

Pictures gives you more chances to be clever, because the pictures are generally two things. It might be a cat shaped like a donut in one picture. A building with a fish coming out of the chimney in another. I like that better because it’s more chance to give clever clues and to make a light game that you’ll likely want to play again go faster.

2. Just One

Just One Game Box
Image Source: Board Game Geek

We now have another game that kind of blends some of the other party games together. Just One is a guessing the word game where one person is it, and they get a word. But they don’t know what the word is. Instead, everyone else writes down one word clues and then the guesser needs to guess their word off of that.

Now that isn’t too difficult, but if I overlap my word with someone else, both of those are cancelled out. And we hide them and the guesser can’t see them. So now maybe a clue that would have made it really obvious has been cancelled out.

For example, in a game I played, the word was Karate. I wrote down “style” and my wife wrote down “discipline”. So far so good. The other two people wrote down “kid”. Those two clues cancelled out and the poor guesser had to guess “karate” from just style and discipline. Or the word was “Cookie” and two of us put down “Snickerdoodle”. So you can end up with situations where you can get it from a great clue, or where you’ve lost too many. It does that balance of wanting to go obscure but not too obscure.

1. Sushi Go Party

And finally we have Sushi Go Party. You could put in Seven Wonders as well where. Both are drafting games that play a pretty high number of players. But I prefer Sushi Go Party because for me the theme is more fun.

In Sushi Go Party you are drafting cards to create the best meal you can. Really, you are doing so to score as many points as you can. And you do that over three hands. Each type of card scores in a different way. So some cards just score a set number of points. Others, if you have more of them, they score more points. And some you want to have two, exactly two, or they are worth less points.

And Sushi Go Party offers a good amount of variety to the game. While you have one type that you need to keep in the game. You can swap around the rest to make it higher scoring, lower scoring, meaner, or however you want it to be. Or just so that you can swap stuff out again and play with a whole new set of scoring objectives.

Final Thoughts on Group Games

There are a lot of them out there, and a lot of not so great ones out there. Or a lot that just go for a different audience than works for me. Social Deduction games, for example, play well with a high player count. But I don’t like social deduction games, nor does my wife, so I don’t have them in my collection or on the list. But they might work for you.

And there are a ton of party games out there that I didn’t mention. I didn’t put down games like Apples to Apples or Cards Against Humanity, but there are a plethora of games like those two. And while I did pull in two from the stocking stuffer list, I didn’t from the roll and write list. And a lot of those games can play higher player counts as well, like Welcome To… , Trek 12, and more.

So what are the games that you bring to play when you get together with family or friends around the holidays?

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Ranking My Big Group Games https://nerdologists.com/2022/02/ranking-my-big-group-games/ https://nerdologists.com/2022/02/ranking-my-big-group-games/#respond Wed, 23 Feb 2022 17:51:07 +0000 https://nerdologists.com/?p=6727 What games are good for big groups? That's what I'm looking at as I rank all the big group games that I've played.

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So, I thought about just doing party games and I maybe should have because, well, there are a lot of bigger group games that I have. So this will be a longer list, but I think it’s interesting to look at. I do have a lot that I like, but also some of those that I’ve played and are at the bottom of my game list for games of all time that I’ve played. Are they bad games, possibly, but mainly just games that I don’t like or I am done with and they crashed hard.

Group Games Rankings

45: Cards Against Humanity

Cards Against Humanity, or CAH is one that I enjoyed the first couple of times that I played it. But it is not that great for two reasons for me. One, the humor is hit or miss in the game. And I know that it’s meant to be this dirty humor and I appreciate some of that, but it gets boring. And secondly, whenever someone wants to play it, it goes on too long. CAH is a game that works if you play 6-7 rounds. After that the jokes and terms have diminishing returns. And I feel like most CAH games go twice as long as that.

44: Guesstures

Guesstures is a game that I grew up playing, and honestly, I don’t remember it too well. Which says something about it. But charades, meh. That’s where I’m at with it. It’s an old party game and one that I don’t want to go back to.

43: Concept

If you watched my video on games that I dislike that I’m probably wrong about, Concept is an obvious one. But for me it didn’t work. Like I said in that video, it just feels like it’s a lot of staring at the board. And because the word can be anything, it just feels too broad and sucks the fun out of what is a cool idea. Concept is better in concept than it is on the table.

42: Magic Maze

Already on another list quite low, it’s even lower here because I think it suffers with more people. It’s a real time game which is a strike against it in my opinion. Plus, there is no communicating, and you’re working cooperatively. So if someone misses that they are the person who needs to move a figure, it just gets frustrating. Plus, real time games are just too stressful to be that fun for me, and too stressful to want to play them all that often.

41: Catch Phrase!

This one maybe should be lower, I’m very done with Catch Phrase. the concept is not too bad in trying to go fast and get people to guess words. But like a lot of party games the variety was lacking in what you did. I know we played it enough growing up that you’d almost memorize the cards and take reduces the fun even more.

40: Tsuro of the Seas

Tsuro of the Seas again isn’t a bad game in concept. I like the game it’s based on more and it’s higher on the list. Tsuro of the Seas promises to add in more by adding in dragons. And those dragons move around removing tiles and changing up the map and you need to avoid them and the other players. The issue is that it takes a pretty fast and simple game and makes it longer. So while I wouldn’t say no to playing it again, I would prefer to play the original.

39: Spot It!

Spot It! is another game that I’m probably wrong about. Granted, Spot It! is a very simple game. You have a card and you want to be the first to match what you have on your card to what is flipped. It’s a fast little filler that works well with almost all ages. And I think there are other ways to play as well. I wouldn’t tell anyone not to get it, it’s just not for me really.

38: Apples to Apples

Apples to Apples is CAH but clean. So, this again falls into the category that it sticks around too long. But it’s a bit more fun for me. And I think if you can cut it short so that you only play so far it can work. The rules as written, it takes it past the length a good party game should go, as most party games have a problem with. Plus this one you can play with anyone and there’ll be some good laughs.

Criss Cross Components
Image Source: Board Game Geek

37: One Night Ultimate Vampire

We’re coming up on a run of social deduction games right here. And I know that I like them less than most people do, so take this part of the list with a grain of salt and know your group. But One Night Ultimate Vampire was the most disappointing of them that I’ve played. It’s fairly basic, and it gives you the least information to go on, it feels, because it’s only one night. So stuff happens while people’s eyes are closed and then you just accuse randomly after some random talking, so there’s no real point. I’m sure people find more strategy than I do, but it doesn’t work for me.

36: Secret Hitler

Another one, like I said t here is a run of them here. Secret Hitler is better, and in terms of mechanics, it is one of the more interesting. One person gets three things, could be fascist laws or liberal laws to enact, they pass two to another player and that player picks one of those two. So it’s a double blind sort of thing, and then people discuss who is lying and who the next chancellor should be.

But for me it’s the theme, the theme kind of works for the game, but it isn’t needed for the game. You could have picked something better, and then they made it possible to be political in the US, which works, but also just isn’t what game nights are about.

35: Werewords

This one I like better than some but also disappointed me more than most social deduction games. I watched a play through of the game and I thought, this might be a social deduction game that works for me, it has more than just accusing randomly. But it is still pretty random. Yes, you can see how good the questions someone asked were, but it’s fairly random still. And the addition of twenty questions, it’s just okay.

34: Donner Dinner Party

Now we go back to more traditional social deduction. Donner Dinner Party is about cannibalism and it’s an odd theme. Who is the cannibal is the game that’s basically going on. But it does some decent things where the party leader adds in a random card, and everyone puts in the food they found blind. It works for hiding information but still giving something to talk about. But still, if you and I both claim we put in the squirrel, one of us is lying and no one knows whom. So sometimes just keeping a mouth shut is better or it’s still very random.

33: The Resistance

The Resistance and this kind of includes Avalon, though I like the Resistance “theme” better is a nice simple game. I feel like it distills a lot of what many social deductions games do, but it keeps it simpler. I like the speed that this one plays, and people slowly talk more about things. And I like that this one doesn’t expect you to start talking with little information at the start like a lot of them do. I don’t love this game by any means, but it’s the best of this group.

The Resistance
Image Source: Indie Boards & Cards

32: DICEcapades

I just got rid of DICEcapades, and I kind of miss it. It’s odd, but it wasn’t one that I was going to play again. I like the random challenges it made you do like stacking dice, or adding up dice really quickly, or stuff like that. But then there was a trivia section, and the trivia is bad. Not that it’s too hard, it often isn’t, but it’s a you know it or you don’t. Everything else is silly and fun, that part is just boring.

31: Farkle

Farkle is a nice beer and pretzel style of game. By that I mean you can take it to a bar and not pay that much attention and have something to do. As a bigger group game, though, it just takes a long time. The rules are simple and push your luck is fun, but when people just bust over and over and over again, or there are a bunch of people between your turns, it’s less interesting.

30: Bring Your Own Book

One of the earlier games I backed on Kickstarter, I thought the concept of Bring Your Own Book was interesting. You basically play Apples to Apples, but with picking something from a book. The issue is not all books are made equal. Having a computer programming text book sounds like a funny thing but it isn’t as good as a novel. And you need to know your book. Otherwise, you are just flipping too randomly through it. Good sounding idea, turned out to be just okay as a game.

29: Cthulhu Fluxx

Fluxx (and the versions of it) are a lot of people’s gateway games, or one that they play early on. It’s a fun little game that has one thing I don’t like about it. It can be a great time as you play it quickly, or it can take forever. If the game could last 20-30 minutes, it’s great, when it goes longer, it becomes boring. Though, there are ones that are fun themes and plays on the rules. Cthulhu Fluxx also adds in a way for everyone to lose, which is actually okay.

28: Codenames

Now, this is another one I’m likely wrong on, at least according to most people, but I do have a version of this I like better. The concept is good, and I’ll gladly play it, giving clues to get people on your team to guess words faster than your opponent can. That’s a simplification of it because it’s done in turns, but the word one I don’t love. Mainly, it’s too quiet, and you just don’t feel clever that often as the clue giver.

27: Telestrations

Telephone Pictionary is how I originally knew abut the game. Telestrations is just a version of a game that existed and was turned into print. It’s a fun game as you go back and forth between writing and drawing and see how close or far from the original phrase it was. It’s not really a game, but it’s a great party activity. Play a round of this with a bigger group or as people who up, it’s a good time.

26: A Fake Artist Goes to New York

Another drawing game, didn’t plan on having them back to back, but A Fake Artist Goes to New York is another social deduction type of game, kind of. One person doesn’t know what to draw, everyone else does. So the one person is trying to fake their way as they add to a picture. Concept is fun, and it’s an enjoyable time, but also one of those that seems to stick around too long for me. I’ll gladly play two or three rounds, but I don’t need more.

25: Zombie Dice

Zombie Dice is kind of Farkle like in that you’re pushing your luck as you try and get brains. All the time you’re trying to avoid shotgun blasts. This one I like better than Farkle because the end game is faster and then bad luck that happens is kind of funnier. Pushing your luck with no shotgun blasts and then rolling three on green dice sucks, but it’s also absurd. Just giving the concept a theme is fun.

Zombie Dice
Image Source: Steve Jackson Games

24: Balderdash

Again, I have two similar games right next to each other, though Balderdash is nothing like Zombie Dice. Balderdash is a game where you make up what a weird law is, what an acronym stands for, what a definition might be, or more things. And then you try and guess the right answer and hope people guess yours. This generally doesn’t end as a game but devolves in a fun way into in jokes for that session and a lot of laughing.

23: Liebrary

Liebrary is very similar to Bladerdash. Instead of a definition or an acronym, you’re given the plot of a book and need to write the first sentence. It’s again really goofy and while it’s easier to know what the right one is a lot of the times, it can provide so many good laughs. And then when everyone things that a line is too crazy and it turns out to be true, that’s even better.

22: Unspeakable Words

Unspeakable Words is a Cthulhu themed spelling game where you are trying to make as big words as possible but you might also be going insane. Though, if you go insane, now you don’t have to make real words anymore. It’s goofy and simple, one that I played a bunch and then moved on from. But it’d play it again as a good little filler.

21: Flapjacks & Sasquatches

Another one that kind of falls into the filler category is Flapjacks & Sasquatches. You are trying to cut down trees and playing out different things to do that. There’s some take that, it’s kind of in that weight of a Munchkin, which isn’t on the list because I don’t consider it a big group game or it’d be very low, and Fluxx. This one I feel like is just more enjoyable and less in your face take that. Though, when it does have that, it is in your face. Plus just sillier in a different way, where Munchkin doesn’t feel that unique.

20: Tsuro

Now we’re onto Tsuro. I had Tsuro of the Sea lower, and this one works better. Firstly, the timeline is set. There are only so many tiles and it’s unlikely you’ll play all of them. Plus there is more strategy in the game while still being lighter. You just plan out how you are going to do move and nothing will break that up. But you also can manipulate it so that you might be able to take out another person. Though, now I’ve played it enough that it’s low on my list to play again, it is one that’s unlikely to leave my collection because it’s so easy to play.

19: Second Chance

Like Tsuro, Second Chance is another one that is super easy. I’m not going to remove it from my collection because it is easy, but I’ve played it enough that it’s not one I gravitate towards. It’s basically fitting Tetris shaped pieces into a board, it’s a roll and write, and then trying to end with the fewest open spots left. It’s very lucky, but it is also a relaxing game to play.

Second Chance
Image Source: Stronghold Games

18: Coup

Coup is another bluffing game, but it’s not social deduction really. People can claim that they have whatever role they want and then take that action. But will someone call them out on if they truly have that role. If you guess right and they don’t, they lose a role, if you are wrong, you do, and the goal is to be the last one standing. Though, if you don’t ever call someone out, I think it’s that you can collect points to win. Clever game, and simple enough to play.

17: Scattergories

Another classic party game, Scattergories is one that I enjoy a lot. It’s a good one in that everyone probably has played it, because it is a classic. Though, maybe newer gamers haven’t. And it is a party game that led to others on the list. You’re just trying to come up with an answer to a prompt that might be a boys name or thing found at a beach and they need to start with the letter J. And you just don’t want to overlap. So do you take the obvious one in hopes that other people will avoid it, or go with something more out there?

16: Criss Cross

Another roll and write, and one that I still quite enjoy, but because of it’s simplicity it’s just dropped a bit. But it’s a great one, because of it’s simplicity for a bigger group. You just need to be able to see the dice. And you are trying to get the same symbols adjacent to each other in rows and columns. But you also need to put the two dice rolled right next to each other. So it’s a bit of a puzzle as you fill in your board. A good one, just one I’ve played a lot.

15: Codenames: Pictures

Now, the preferred version of Codenames for me, Codenames: Pictures. I like this one better because it gives you more of a chance to be clever. The images are so weird that you can come up with interesting ways to exclude some images or to connect others. And people discuss it more around the table. Can still suffer from silence sometimes but generally it plays with more energy.

14: Stipulations

And now another game that I’d put in the same category as Liebrary or Balderdash. The pick something and create an answer. But it also has some Apples to Apples where someone is picking their favorite answer. This one is more fun though because you have control over it. You write down a stipulation for something like the dream job of being a baker, but everything you bake is poisoned, some stipulation like that. It can overstay it’s welcome, but I try and keep that from happening.

Hues and Cues
Image Source: The Op

13: Hues and Cues

Hues and Cues is a party game all about colors. In it you try and get someone to land on your color and get a lot of people close, as the clue giver to score points. And as the guessers, the closer you are the more points you can score. It’s a clever game where you give a one word then two word clue and then reveal the location. And it is one that works pretty well via Zoom.

12: Wits & Wagers

Wits & Wagers is my favorite trivia game, maybe the only one that I like. The main reason is that you don’t need to know the answer to do well. You just need to know who might know the answer and bet on their guess. Because it’s Price is Right rules, closest without going over. And all the numbers are numeric, so generally people can ballpark it. This one just works for trivia and plays fast and everyone is playing the same game, no one is putting down the right answer because it’s their turn to.

11: Not Alone

Now, we move away for a moment from party games. Not Alone is a one versus all game. The one is a monster who is trying to stop the crashed astronauts from getting off the planet. And everyone else is those astronauts waiting for a ship to pick them up. They can go anywhere they have a card for and can even discuss it, but the planet or monster is listening all the time. The idea is clever, the game play is pretty simple, and the whole thing is fun as the monster or the astronaut.

10: Medium

Now we’re back to party games. Medium is about matching words with your partner for that round. But to do that you both put down a card with a word on it and you try and say a word linking them and match up. If you don’t match, then you do it again with the words you just said. And if you don’t again, you get one last chance, and hopefully you’ve narrowed it in. It is good for laughs and everyone is thinking of the word that they’d have said as well.

9: Just One

Just One is a cooperative party game, not the last one on the list. It works really well with almost any group because the concept is simple. One person is it and they pick a random word from a list that they can’t see. Everyone else writes a one word clue. But if any of those clues duplicate, both copies of it are gone. Then with the remaining clues the person who is it needs to make a guess. There are rules to make it trickier, but generally we play it simply so that you feel like you can guess. I’ll let you find out on your own what the actual rules are.

8: Sushi Go Party!

And away from party games, Sushi Go Party! is a card drafting game. And a set collection game, or a set not collection game but mainly a drafting game. I really like it with larger groups because it doesn’t change how fast it can play. And it feels like there is more substance, because there is than a lot of other bigger group games. It’s one that won’t ever leave my collection because of how simple it is to get to the table and play and the variety it can have.

7: Cross Clues

Cross Clues is the second to last party game on the list and second to last cooperative one. This is kind of like just one, but instead of guessing one word from a bunch of clues, you’re trying to get people to guess a combination of two clues with just one word. I really like how this doesn’t have turn structure as well, whenever you have a clue for your intersection card, you can give it. Makes the game faster and keeps everyone involved at all times.

Cross Clues
Image Source: Blue Orange

6: Similo

The final party game on the list, Similo is a blast to play. It might drop over time a bit, but when you have a lot of sets you can get a lot of weird things. One person is a clue giver who is trying to get people to guess their card from a group of 12. But they can only say if it’s similar or different from a card they play from a hand. And everyone else must eliminate one, then two, then three, then four, then one to win. It’s not too bad when you’re using animals to eliminate animals, but animals in hand to eliminate historical figures, now that’s interesting.

5: Welcome To…

Welcome To, the second highest roll and write on the list though I just realized I forgot Cartographers, is a great game, so is Cartographers for a big group. Each person is using the same poll of flipped cards and going for the same scoring objectives. So all you need is to be able to see the cards. And game plays differently every time because of how things come out. I need to play with more of the maps though.

4: PitchCar

One of two dexterity games on the list, this one is a racing one where you and up to 7 other people, maybe 9 if you get an expansion (so 10 total) are flicking cars to race them around the board. It’s silly fun as cars fly off the track or bank nicely around curves. And when someone has a good shot, you cheer. Grand old time and a silly game but in the best way.

3: Railroad Ink

Finally roll and write is Railroad Ink, and this is a bit of a cheat, as is my #1 because you technically need two sets. Thankfully Railroad Ink or Railroad Ink Challenge were released two boxes at a time. So you can play up to eight if you get both of them. It’s a route building roll and write, and with the challenges it just adds that little bit more. But I like challenges better for that more, it gives you direction when you don’t know what you want to do.

2: Deception: Murder in Hong Kong

And super high on the list is a social deduction game. I love Deception: Murder in Hong Kong, why, because you aren’t just guessing randomly at the beginning. A murder has happened and everyone has four clues and weapons in front of them. The murder picks on of each of their own and the forensic scientist knows what they are. But no one else does and the forensic scientist can only send up reports. But with that first report you can start guessing, because it’ll be meaningful, and that’s immediately when the game starts. So great and always memorable accusations.

Ice Cool Board
Image Source: Me!

1. Icecool

Finally, Icecool. This is a bit of a cheat, like I said, because you need Icecool and Icecool 2 to play with 8 people. But when you do, it’s a blast. Flicking the penguins around is great. And the whole racing away from the hall monitors who are out to catch you and get through the doorways to get your fish, it works. Like PitchCar when someone makes a great shot everyone is excited. And you can sometimes plan a great shot.

Final Thoughts

Big group games are interesting for me. I often play them because we have 6-7 people on a game night, but generally they aren’t my favorite. Of those 45 game that I’ve played, plus Cartographers that I missed, maybe 14 are in my Top 100. That’s a lot, but also there are 45 games on that list so I’ve played a lot of them as well.

I think it’s that a lot of the party style ones aren’t that interesting, or try and copy other games too much. And I think it’s also because I don’t like social deduction that much. I’ll play those games but I won’t pull them off the shelf myself.

But what are some of your favorite big group games?

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365 Days of Board Gaming: January Recap https://nerdologists.com/2021/02/365-days-of-board-gaming-january-recap/ https://nerdologists.com/2021/02/365-days-of-board-gaming-january-recap/#respond Mon, 01 Feb 2021 13:34:17 +0000 https://nerdologists.com/?p=5279 One month of board gaming in, and how am I doing on my 365 board game play challenge?

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Welcome to February, that means that I’ve completed one month of my 365 game plays throughout the year. I talked about how I set this challenge for myself a few days until January in an article last week. In 2020, I want to say that my board game was down somewhat, maybe not over a 10 year average, but certainly down from 2019. In 2021, I didn’t want the pandemic to be an excuse for not playing games, so I gave myself the challenge to play a lot.

The Stats

So in 31 days in January, I got in 30 plays, so just one off. I had time yesterday, so I should have played one more, I guess. The BG Stats estimates around 20 hours of playing games, and this doesn’t count RPG’s, and that I played games on 13 out of the 31 days. I also had two games that I played over five times and three games I only played once. I’ll talk about those coming up here. I also played with 12 different players. Though, a number of my plays were solo, looking at the numbers 50% of my plays were solo. I also played through 4% of my collection, so not a wide variety of games.

The Games

Super-Skill Pinball
Image Source: WizKids

Let’s talk about the games that I played, I’m going to mention all of the games here and talk about a few of them, especially ones that might be newer or new to me.

  • Deadly Doodles – 7 plays
  • Gloomhaven: Jaws of the Lion – 6 plays
  • That’s Pretty Clever! – 4 plays
  • Tainted Grail: The Fall of Avalon: 3 plays
  • Super-Skill Pinball 4-Cade: 3 plays
  • Metro X – 2 plays
  • Cross Clues: 2 plays
  • Scattergories: 1 play
  • Marvel Battleworld: 1 play
  • Criss Cross: 1 play

So Deadly Doodles and Jaws of the Lion were the most played on the list. It helped that Gloomhaven: Jaws of the Lion is scenario based with the first four missions really teaching you how to play the game and keeping things simpler and easier so that you can learn. All of those plays were knocked out in a single evening. Deadly Doodles is one that I played solo five times and with Kristen twice.

Three of the games on the list were played during our monthly board game night. Both plays of Cross Clues, Scattergories, and Criss Cross. We can’t play in person, otherwise my plays overall would likely be higher, but all of those have and do continue to work well via Zoom.

Gaming Highlights

I do want to throw out some highlights with stuff as well, because this is going to be a bit of an odd year for gaming again, and I know that I’ll forget some of the highlights as I go along.

Tainted Grail
Image Source: Board Game Geek/Awaken Realms

I think that my number one highlight is getting into Tainted Grail: The Fall of Avalon and adding in the Echoes of the Past Expansion. I had played through the first chapter myself before, but this is a three player game, via Zoom, and it’s actually working pretty well. It was a lot of fun being able to dive into the content, see more characters, two that I hadn’t played with Beor and Ailei and then bringing Niahm into it as well. The story has been so good and I like the voice acting in all of it quite well. There is a bit of a grind to it, but it’s been a game I’ve wanted to get to the table more so for months, and to finally do it now has been great.

Gloomhaven: Jaws of the Lion

On a similar note, Gloomhaven: Jaws of the Lion has been a blast as well. Normally I’ll have a single campaign going and then maybe get in gaming on board game nights and one or two more times a month, but that hasn’t been the case, so this is giving me another game that I can consistently get to the table. We’ve been playing in person as well, which is nice, and since it’s just two of us and both work from home during the pandemic, we’re being very safe about it. And obviously I was going to love the game as I love Gloomhaven, so it’s fun to get back into that world, but not have it feel like I’m playing the giant box of stuff.

Roll and Writes

Finally, Metro X, Deadly Doodles, Super-Skill Pinball: 4-cade, Criss Cross, and That’s Pretty Clever, I’ve gotten a ton of roll and writes to the table to be played. If you look at my 30 plays, 18 of them have been roll and writes, And of those roll and write plays, most of those have been solo. While I don’t mind playing bigger games solo, I need to get back to streaming Pandemic Legacy Season 2, there are some evenings where all I have time for is to sit down and knock out a couple games of something really fast, and roll and writes are great for that.

So I’m slightly behind my goal, but I’m likely going to, to relax, knock out a few roll and writes this evening, and I have a few others games, Star Wars Unlock in particular that I need to sit down with Kristen and play some evening(s). What have some of your highlights for board gaming been thus far in 2021, even though we’ve just had a month to game?

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The Collection A to Z – So Many S’s https://nerdologists.com/2020/12/the-collection-a-to-z-so-many-ss/ https://nerdologists.com/2020/12/the-collection-a-to-z-so-many-ss/#respond Thu, 24 Dec 2020 15:39:00 +0000 http://nerdologists.com/?p=5119 This is going to be a long post, you have been warned. I had a lot of L’s but that’s nothing compared to what I

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This is going to be a long post, you have been warned. I had a lot of L’s but that’s nothing compared to what I have in the S’s. Not to mention that I just got in Sentinels of the Multiverse expansions and Sentinel Tactics as well. We’ll be talking about board games for a while today!

The Collection

Numbers

A’s – B’s – C’s – D’s – E and F’s – G and H’s – I, J and K’s – L’s – M’sN, O, and P’s – Q and R’s

S’s

Sagrada (and Expansions)

I wish that I had backed Sagrada on Kickstarter, not because there is anything special with that edition really compared to what I have, but because I like the game that much. This dice drafting game just works and looks amazing on the table. The theme of stained glass windows appeals to most everyone, even non-nerdy gamers. And the concept of taking a die and placing it into your stained glass window makes sense. Add in that the dice look amazing in the windows because they are translucent, it sells the game even more on the table.

Status: Played

Santorini

I don’t always love abstract games. But Santorini looks great on the table, and that counts for a lot in a game, in my opinion. Especially for a game that is abstract. The simple game play helps the game be even more appealing. You are just moving a piece and building a level. The goal is to make it to the third level of a building, which is simple enough. And when the game becomes too simple, you can add in god cards which give players powers.

Status: To Be Played

Image Source: Board Game Geek

Say Bye to the Villains

I like extremely tough cooperative games. Say Bye to the Villains fits that mold perfectly as I have yet to win it. But for me, I don’t see that as a negative, mainly because we are always close to winning. None of the games feel like we’re too far away which is saying something considering how many times I’ve played it. It also helps that the game play is simple enough. You are just playing cards that eat up time, and the game isn’t too long either. For some people it would be a negative, but for me, it’s a good thing. It feels like there’s always just one more thing to do in the Say Bye to the Villains than you have time for.

Status: Played

Scattergories

I have a game from 1988 on my list. And yes, I play Scattergories still. Scattergories is a party game that works well since it depends on the players creativity but not on in-jokes. It also works well over Zoom which has gotten it played several times this year. The game is simple and everyone understands what is going on when played. Scattergories isn’t a game that I’ll pull out all the time, but people have fun when it is pulled out. And it’s a game that everyone knows because it’s been around so long.

Status: Played

Scrabble

If you thought Scattergories was old, think again. I have Scrabble in my collection as well. Scrabble being published in 1948 might make it the oldest game in my collection. I still enjoy playing Scrabble, though. I prefer regular Scrabble to the “quick” Scrabble or Banagrams. The main reason is that Scrabble has more strategy and tactics than those do. In Banagrams it is purely pattern recognition and while I am good at it, it isn’t as fun. I prefer to think about how I might be setting up my opponent in Scrabble and the strategy that comes with that.

Status: Played

SeaFall

I wanted to like SeaFall so badly. And it’s funny that I do have a copy of it still. I was gifted a copy that a friend got for cheap. SeaFall promised that it was going to be an epic seafaring game where the story unfolded as you explored. Instead, we got a story that was a mess and complicated but only because it didn’t unfold in order. Compared to other Legacy Games, story happened much more randomly and the games themselves took too long. I wanted a game that told epic punchy story about adventure on the high seas. And, I think that is possible within SeaFall, how the story works, though, needs to be reworked.

Status: Played

Second Chance

I like flip and writes as I’ve said many a time before. Second Chance is a simple flip and write. You try and fill as much of your square as possible and that’s it. To do that you are putting in polyomino like shapes onto your board. If you can’t place one of the two shapes, you get a second chance card, a card only you can use. If you are able to use it, you stay in the game and continue playing. If not, you are out and count up the empty spaces you have left. The game is that simple. But it works well because it gives a chance for people to be creative in how they fill in the shapes. You doodle on them so you can tell what is filled and what isn’t, or create patterns. And that part of the game is really a lot of fun. Plus, the game works for everyone since it is so simple.

Status: Played

Sentinel Tactics: The Flame of Freedom

Honestly, I ordered this game on accident. I thought I was ordering another expansion for Sentinels of the Multiverse, but I ordered Sentinel Tactics. Thankfully I ordered a standalone game, not an expansion for Sentinels Tactics. Sentinel Tactics still takes place in the Sentinels of the Multiverse world, but is a tactical game, as the name implies. You move chits around a modular board playing through scenarios that have you trying to beat a villain. I hope it’s good, I know one person who said it was interesting, if not, I got it on a steep sale, so I can always use it to get store credit at my FLGS (Friendly Local Game Store) for a game I want.

Status: To Be Played

Sentinels of the Multiverse (and Expansions Galore)

What, this game comes after Sentinel Tactics alphabetically, who’d have guessed. I picked up the base game used from my FLGS. Sentinals is a game that I’ve wanted to try for a while because of the superhero theme. Then when Tom Vassal played it on a What’s Appening stream for the Dice Tower, I decided it looked good enough to pick up. Then, Black Friday rolled around and Greater Than Games had a massive sale. So I picked up a ton of expansions for it, almost a literal ton. I believe it was 17 expansions for it, plus Sentinel Tactics. I still need to get it to the table, and I plan on starting just with the base game, but I love the superhero world and the comics that come with some of the boxes.

Status: To Be Played

Image Source: Catalyst Games

Shadowrun Crossfire: Prime Runner Edition

I picked this one up recently as well. Shadowrun Crossfire first came onto my radar when I played it at Fantasy Flight Game Center off of their demo wall. I knew when I played it that I’d pick it up eventually. I really like the world of Shadowrun. A world where big corporations are running things, and hackers go on runs to try and get data and take them down. The cyberpunk setting works really well for me. I know there are some knocks on the game with how slowly characters level up, but I am still excited to play through it’s campaign.

Status: Played

Shadowrun: Sprawl Ops (with Cooperative Expansion)

This game was a bit of a mess getting it from Kickstarter. The shipping company messed up royally, and while we did get cool extra boards, the creators who were doing updates were not professional about everything. I don’t have any issue with the publisher Catalyst Game Labs, but with Lynnvander Studios, I’d be hesitant to back any of their projects again. The game looks amazing and has a great cyberpunk aesthetic, though, so I am excited to play it. And the game comes in a massive box, where even the box looks awesomely cyberpunk.

Status: To Be Played

Shadows of Brimstone: City of the Ancients

I have some beefs with this game, though it is still on my shelf. The main beef I have is that it sucks to put together. All the little minis come in a lot of pieces and are not easy to put together. This sounds like it’s been rectified to some extent in other prints of this box. However, the game itself is a lot of fun. It’s a weird west game where you are pushing deep into a mine to try and complete objectives. But there are monsters in there, and you might stumble into a whole other world if you aren’t careful. I want more time to play it, but I have to reassemble my minis first, which might be a good winter project, assuming I remember how they go together.

Status: Played

Shadows of Kilforth: A Fantasy Quest Game

I have mentioned a few places that have caused me to pick up games and Shadows of Kilforth is one of those game. This fantasy game with an Eastern flare to it, was one that I saw the original, Gloom of Kilforth played on the Rolling Solo channel on YouTube. The game play looked interesting, so when a sequel showed up on Kickstarter, it felt like a good game to back. I still think it will be, I just need to get it sorted and ready for the table. This game is one that I should be able to play solo on Malts and Meeples in the new year sometime.

Status: To Be Played

Shakespeare

I’m ashamed of how long this game has been on my shelf without getting played. My wife picked it up for we as a gift, and as a game that she’d also like the theme of. But it’s euro game, so I don’t get those off my shelf as much. I am interested in it as I like the theme of putting on a play. Getting costumes, actors, sets, and more ready sounds like a lot of fun, I just haven’t played it yet. I am excited to try it still, I just need to sit down and learn the rules so we can get it to the table.

Status: To Be Played

The Siblings Trouble

I picked this one up off of Kickstarter because of how much I had enjoyed Lift Off! from the same design and company. This one is a light RPG like game that is targeted for families with kids. It is meant to be a way to get that RPG feel without having as much of a ruleset as something like Dungeons and Dragons does. I’m waiting until the toddler is old enough to play it with us because the game looks very cute.

Status: To Be Played

Image Source: Bezier Games

Silver: Amulet (and Coin, Bullet, and Dagger)

Silver: Amulet was a game that I got to try at GenCon in 2019. The game has a puzzle feel to it as you are trying to score the fewest points in your village. The twist comes with being able to swap out two cards for one card, if the cards are the same number. Add in a lot of powers on your cards, and you have an interesting puzzle. And then to top that all off, you don’t know what most of your cards are at the start of the game. The amulet, coin, bullet, and dagger all do different things, so depending on which version you play there will be a unique special power. And the cards you play with between the games can be mixed together, you just need one set of each number to make it work.

Status: Played

Silver & Gold

Roll and write, you know the drill. I like them, and this one does something cool. You fill in spots on cards, which seems bad. But the cards are dry erase, so you can play with them over and over again. It is a clever twist as you start to do set collection with them and score points off of which ones you have filled in. You still make combos though. If you cross of a treasure spot, that allows you to fill in another spot on any of your cards, and there are palm trees that are worth points as well. Super small sized game, but looks to pack a lot of game into it.

Status: To Be Played

Skip-Bo

The section of old games apparently. Skip-Bo is a classic game that I grew up playing less than I’d want in some ways. Fairly often for a simple card game Uno would be the game picked. But Skip-Bo had more interesting game play to it than Uno does. I like figuring out how to place your discards in the most optimal way possible, and sometimes stopping early to try and lock an opponent from being able to play easily. Now, the game can drag because of poor card draw, but it is generally quite fast.

Status: Played

Skulk Hollow

A two player game that was on Kickstarter. Again from the same company as Lift Off! Skulk Hollow is an asymmetric two player game. One person plays as the fox kingdom and the other as the old guardian that has awakened. The fox player needs to get onto the guardian, since it is to too large to beat otherwise, and take out it’s different actions. The monster generally has it’s own objective, but can by taking out the fox leader. The game has simple card play but is very tactical in nature and the box comes with multiple leaders for the fox and guardians for a ton of replayability.

Status: Played

Skull

The first time I played Skull, I wasn’t sure how much I liked it. It had weird coasters that you played with, and it was a push your luck sort of game. However, the more I played it, the more interesting it became, how did you successfully bluff someone into picking from your pile which has a skull in it, when that will bust you if you get stuck with the bid. The bluffing is what makes this game, it doesn’t have a lot of strategy to it, but if you can bluff and read your opponents you’ll do well in this game. And the coaster shaped “cards” are still weird.

Status: Played

Image Source: BoardGameGeek

Small World (and Small World Underground)

Small World was one of the gateway games for me that got me into the hobby. I like how it has Risk elements, but it’s actually fun. It has a lot of attacking and defeating your enemy, but in a fun way. You aren’t rolling die like in Risk, the battles are determined just by if you have enough pieces of cardboard to beat an area. The powers and races make this game work though, because something like undead ghouls or flying halflings are just silly, and you can get some great combinations, like commando elves or flying sorcerers that can put a bit of a target on your back. Game is a lot of fun every time I play it, which is about once a year.

Status: Played

Sonora

I’ve talked about roll and writes, and flip and writes, even a draft and write, but I haven’t mentioned my flick and write. Sonora is a combotastic [blank] and write game. To start your turn you flick disks around a board which determine who much you get to put in certain areas. Some of them are simple race to completion, others have you putting pieces in like they are Tetris, or filling in dots, or closing off sections of the board. It has a ton going on, and if you get the right things, you then get more to fill in other areas and it can repeat even more. It is extremely satisfying.

Status: Played

Specter Ops

A game that I picked up used, but that was on my radar for a long time. Spector Ops is a one versus all game, but the one is hidden. They are moving around to various objectives trying to get them all. The concept is so interesting to me. I want to play both sides of it, see how well I can hide where I’m at and see how well I can deduce where someone else is going. It feels like it should be a good and challenging experience.

Status: To Be Played

Image Credit: Dad’s Gaming Addiction But seriously, you guys. Just look at this thing.

Splendor

Splendor is a light and small engine building game. You are collecting gems to get cards that have permanent gems and sometimes points. And you can use those permanent gems to get even more cards which games on them and the process repeats until someone has 15 points. The game is really simple to play, the theme is not there, but that’s okay. It is meant as an introduction to engine building and it works for that. Not one I want to play all the time, but I keep it on the shelf for what it is.

Status: Played

Star Wars: Destiny

Fantasy Flight Games foray into collectible card games. It was a fun game because it wasn’t only card it was nice chunky dice as well. And I like the Star Wars theme better than say, Magic the Gathering. The issue is that the game isn’t quite as good, and people didn’t get into it as much. Destiny is now a retired game, but one that had a good following and people were sad to see leave. What I think worked well was that none of the cards were rarer than the others. So you got good stuff all the time. That was part of what killed it as well, Magic works because it has a massive secondary market for it for FLGS’s, Destiny had none.

Status: Played

Star Wars: Imperial Assault

The Star Wars dungeon crawl. This game does one thing that I really wish the Lord of the Rings: Journeys in Middle-earth did, and that is that it is adjacent to the main story and the main characters. But I can’t play as Luke Skywalker or Darth Vader, those are characters who just make appearances. But out of the base box, you are still playing around the original trilogy storyline. The game also has an app, so it can be one versus all, but it can also be fully cooperative. I need to play it more because I’ve liked the plays I’ve had.

Status: Play

Star Wars: Unlock!

The unlock games are basically escape room games in in a box. And the Star Wars: Unlock! game is a game that is an escape room in a box with a Star Wars theme. I like these games because they are very puzzly and can give you an experience while you play them. I’ve heard that the Star Wars: Unlock is a bit easier than some of the other ones, but I’m fine with that as it’ll be more accessible to more people. I want to play this over the holidays, and that’s the one downside, once you’ve played an unlock game once, you can’t play it again because you’ll know how it goes, still $30 for three hour long experiences in a group isn’t bad.

Status: To Be Played

Image Source: Board Game Geek

Stipulations

I talk about this game a lot, mainly because I really like it was a party game. Stipulations asks the question, what horrible thing will your friends come up with. If you have the super power of flight, what’s the stipulation, or the dream job of being a movie actor, what is the stipulation. This game does what most party games do, it ends up with a lot of in jokes, but it is a fun time and compared to something like Apples to Apples which is basically always clean or Cards Against Humanity which is always dirty, Stipulations can be tailored to those whom you’re playing with.

Status: Played

Super Fantasy Brawl

I’ve decided that I really like games that Mythic Games puts out, or at least in concept. Reichbusters looks like a fun twist on a dungeon crawl, and Super Fantasy Brawl seems like a really accessible two player fighting game. The game has chunky minis that look great, and simple but interesting card play. I like that you play three cards on your turn and those cards have to be of different colors, but each character, of the three you have doesn’t correspond to a color, so if you get a red and a yellow card for one character, you can activate that character twice, from my understanding. I really want to give this one a whirl as it has an epic table presence for a fairly simple seeming game, rules wise.

Status: To Be Played

Super-Skill Pinball: 4-cade

You know the drill, I love my roll and write games. And I like the theme on this one a ton. I like the idea of playing a pinball machine and seeing what the high score is that I can get on it. I like the mechanics of how the ball can bounce around and how it will only bounce certain ways and generally down. You are also trying to bounce it up higher and complete combos on things, just like in real pinball to get even more points. And it’s called 4-cade because there are 4 different machines that you can play.

Status: To Be Played

Sushi Go Party!

This was another early game for my collection as it was on Wil Wheaton’s Table Top show. It is a card drafting game, a mechanic that I quite enjoy, with set collection as well. The game works well, even though with new players you sometimes have someone get off on what they are drafting. Sushi Go Party! also gives you ways to change everything up, so that you can have different combinations of foods on the menu. The game has a very cute table appeal and is just a hit basically all the time.

Status: Played

Image Source: Ares Games

Sword and Sorcery (plus Expansions)

Sword and Sorcery is a classic dungeon crawl game. This one is pure Amerithrash dice chucking fun. I like how much mitigation you have, but only mitigation in having multiple symbols to use on the dice and being able to reroll dice. My knock on this game is that it is almost a little bit too easy at times. You get great weapons for completing things and now you are hitting really hard and can take down monsters fast. Granted if you roll poorly no matter what you’ll do poorly. I wish it had a bit more of a story to it, but overall, the story isn’t too bad and the game is meant to be mainly a dice chucking dungeon crawl anyways.

Status: Played

Sword Art Online Board Game: Sword of Fellows

I love Sword Art Online, one of my favorite anime, and I’ve watched it multiple times. I am also working on a game idea based off of some of the isekai themes from it. But this game is a bit sad, the anime is big and epic, this game is tiny. it does get some things right, mainly the combat of switching in and out and not letting the bad guy go feels like it matches the theme. I need to play this one not solo, because I think it might be better that way and have less upkeep for one player. I’m hoping some day we’ll get a truly epic Sword Art Online board game.

Status: Played

So that’s all of the S’s, there are ton of them. I hope that you were able to stick it out, hte rest of the list will be a lot shorter. There are so many good games in the S’s as well and a lot that I need to play. Which one should I play first? Do I have something that seems like it’s missing to you? I’m guessing people will say Scythe, which I owned, but got rid of.

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Thankfulness https://nerdologists.com/2020/11/thankfulness/ https://nerdologists.com/2020/11/thankfulness/#respond Fri, 27 Nov 2020 14:19:40 +0000 http://nerdologists.com/?p=5021 This is going to be an article that is a bit different than normal, and probably shorter than normal, but I think it’s worthwhile to

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This is going to be an article that is a bit different than normal, and probably shorter than normal, but I think it’s worthwhile to write and to reflect. 2020 has been a pretty massive bummer for so many people for a lot of really lousy reasons. And while a lot of nerdy things aren’t as “important” as the bigger things going on, but I want to say that just because nothing big has directly affected you doesn’t mean that the smaller things, the things that we are missing this year and the things that are important to our mental health aren’t as extremely important.

But we all know about all of those things, sometimes it’s just tricky to remember.

Instead, I want to look back on 2020 thus far, and call out things that I have been thankful for in the nerdy realm.

I’m thankful for finishing Gloomhaven. It took a while, but we got through all of Gloomhaven, and as much as I love that game, and as much as it’s not terrible on Table Top Simulator, I was glad to play the last few sessions in person, outside, and wrap up that game. I’ll miss playing it, but next year I will have Frosthaven eating up space on my shelf as well to play.

I’m thankful for the virtual game nights that I’ve had. I’ve done a few with different groups of people Yes, it isn’t the same as in person, but I’ve made a lot of games work via video. Ganz Schon Clever, Criss Cross, Scattergories, Cross Clues, Just One, Hues and Cues, and I’m probably missing one or two. And beyond that we’ve played Jack Box Games as well which works nicely via Zoom. We had a few months with moving where we didn’t game, but overall it has been good to do that.

Starting Tainted Grail. Tainted Grail is not a game that should work that well via Zoom. However, we made it work, getting a few rules wrong in Chapter 1, and with a slight change on my end, I think it’ll be even better for us. I’ve been wanting to play this game in a group as it was good solo, but I love sharing an interesting story with people.

Image Source: Board Game Geek/Awaken Realms

I’m thankful that I got to do a few games with the virtual GenCon. Probably my biggest disappoint was not being able to go to GenCon in terms of nerdy things this year. As an extrovert that was just so incredibly fun last year. I didn’t do a full slate of things like I would have had I been going in person, but I got three games in, which was a lot of fun. I got to play Night Cage, which I was backed on Kickstarter at the time, Fruit Picking, and The Librarians, which I almost backed because of playing it on Kickstarter. It was different, but I did have fun getting to play those games and be a part of the community that way.

I’m also thankful for the Mandalorian. We haven’t gotten much in the way of nerdy things on television or in the theaters this year. We will have nothing from Marvel and DC, honestly, I just kind of ignore at this point. But we did get Season 2 of the Mandalorian which is still just as good as the first season. It’s nice having that Friday evening fun back again.

All Systems Go is another thing that I’m thankful for. It’s a little local game shop that I get my Marvel Champions stuff from and where I trade in games. It’s been nice to be able to swing in there, look at their trades and chat for a few minutes once a month or so when I pick up the next hero or villain pack for Marvel Champions. And they delivered when businesses were shut down in Minnesota this spring into early summer. So even though I might not be playing quite as many games, I still have a steady supply of them.

I am thankful for GloryHoundd YouTube channel and community. I don’t watch many live YouTube videos, but every Friday at work, I join to watch their Kickstarter stream and it’s been a blast interacting with GloryHoundd and DrGloryHogg there and on their Discord and with the other people who are showing up to watch as well. It’s been a really nice way to have community even without being able to get around people.

Finally, I’m thankful that I was able to get a D&D game going via Zoom. I hadn’t been running a D&D game for a bit, and there was a chance I was going to play in one, but with Covid, that game didn’t happen. So instead I took up running a game and I’ve been a lot of fun, I have a lot of Friday Night D&D written about it the Tower of the Gods game, if you want to catch up with where I’m at. But D&D works well via video, sometimes we talk over each other, but I’ll try and get back to someone if that happens, and it’s a good time that I’m very thankful for and thankful to have friends to play with.

So with 2020 coming to a close in a month or so, what are some of the things that you’ve been thankful for?

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My Top 100 Board Games 2020 Edition – 90 through 81 https://nerdologists.com/2020/09/my-top-100-board-games-2020-edition-90-through-81/ https://nerdologists.com/2020/09/my-top-100-board-games-2020-edition-90-through-81/#respond Wed, 30 Sep 2020 14:31:44 +0000 http://nerdologists.com/?p=4775 We’re back with the next ten, a bullet point of what I said in the first part (which you can find here): These are my

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We’re back with the next ten, a bullet point of what I said in the first part (which you can find here):

  • These are my favorite, you want what people consider best, see the Board Game Geek Top 100
  • If a game you love isn’t on the list, it might be be coming, I might not have played it, and if I have, it’s 101
  • If a game looks cool, I have links to buy it from CoolStuffInc or Amazon, or you can grab most at your FLGS
  • There are a few games, Destiny 2 Player versus regular Destiny where if they are basically the same thing, I only do one of them
Image Source: Days of Wonder

90. Small World Underground

Now, I like Small World of all varieties so the other might be higher on the list, but Small World Underground does a lot of fun things. Mainly, I like that it adds in some new combinations and it adds in landmarks or buildings that if you control the area, you get a certain added power. It encourages even more fighting but also keeps it from picking on a player. If you aren’t familiar with Small World, it’s a nice introductory style area control game, I like to call it Risk but fun, it doesn’t overstay it’s welcome, you have fun and goofy combinations and you still get all of that in this version as well, it just adds in a little bit more, which is a lot of fun.

Last Year: 65

Image Source: Amazon

89. Scattergories

First party game on the list, and as a spoiler, there aren’t a ton of party games. But this one is a classic party game that I think works well still. What I like is that with the randomness of picking different lists and rolling to see what letter you get, and just playing with a different group, you can really see a wide variety of answers. I also like this one because it’s extremely easy to play on Zoom or over video chat. You just need one person with the game and everyone else with paper and pencil. You just show off the list and the letter each time and let people work off of that, it makes it a lot of fun and works extremely smoothly.

Last Year: 69

Image Source: Board Game Geek

88. The Hobbit

This game is a pretty simple game, but one that I think is pretty fun, what I like about it is that it’s a semi-cooperative game and I think one that works. You are trying to collect the most gems possible, all while getting to the end before Smaug comes out of the Lonely Mountain and makes it to Lake Town, but the member of the party who has the most gems and money is the winner of the game. So you’re leveling up and then facing off against challenges, but if everyone can’t handle the challenges, that means that Smaug is going to advance and you don’t want that happening. So it’s trying to help people level up their skills enough, but also making sure that you’re in position to get the most and the best gems. I think the combination works and the game plays pretty fast for looking like it has a pretty big board.

Last Year: Not Ranked

Image Source: Board Game Geek

87. First Martians: Adventures on the Red Plant

Some games are extremely challenging and have a lot of moving parts, this is one of those games, in fact it can feel like there is more going on with upkeep throughout the game than playing the game, for some people, but I like it, not the upkeep, but the game in general, as it’s my number 87. In this game you can play through a series of tied together campaign story as you try and survive in a habitation station on Mars, which The Martian, or you can play one off scenarios that are focused on different things, getting the habitation station up and running or you can go out and explore the planet. The variety of the game works nicely and it feels like there is always more to do than you can. reasonably get done. It’s a good challenging game that might not be for everyone, but is a lot of fun.

Last Year: 72

Image Source: Gigamic

86. Quoridor

So just higher than a big heavy game, we have a small little abstract game. This one is a lot of fun because of how simple it is. You want to get to the opposite side of the board. To do that, you move your pawn one space in any direction on your turn, or you place a wall that creates a blocker for your opponent. And that’s the game, but there’s more to the game than that, as you try and set-up traps and let the other person get close and then make them back track a long ways, it’s a very interesting game and one that plays quite quickly. I think it works good at two, but I like it at four because there’s a bit more randomness to the game as you have to plan and keep track of more, but there’s also more teamwork that needs to happen as you need to work to stop people at times.

Last Year: 73

Image Source: Leder Games

85. Root

Now we’re back into bigger games with Root, an asymmetrical war game, basically, with different factions of woodland creatures vying to complete their goals in order to win the game. I like how the different factions play, the cats are all about building up and out, the woodland creatures need to take over areas and don’t start really with a board presence, the birds follow a very specific pecking order (all puns intended) of actions that build up over time. And the Vagabond just builds up their own things and can ally with people or become enemies of them. The game has an extremely long teach as you need to explain how each faction works, and that’s definitely a negative for it, but the actual actions and how to play each faction is pretty straight forward. It’s a big game but one that’s very cute on the table and doesn’t bog itself down when it comes to game play, which is a lot of fun.

Last Year: 70

84. Age of War

Age of War is a small little dice game where you are trying to get the correct combinations on your dice in order to get control of castles, creating sets of them, and scoring points. It’s basically a luck based dice rolling game, but there’s something about it that just works for me. First, the game doesn’t generally take too long. If everyone is unlucky, getting the last castle could take a bit, but I haven’t really seen that happen and turns are very fast. What I like about this as compared to just a random die rolling game like a Farkle or something along those lines is that when you get a castle, it isn’t yours, it could be stolen from you, but it’ll cost just a bit more in terms of dice that you need than it did to take it from the middle. But if you get a full set of the yellow, or grey, or whatever color castles, they flip over and give you a few more points and are locked in for you and can’t be stolen. So if you see someone getting close to a set, it could be worth it to steal from them. That just gives the game a little bit more strategy which is a lot of fun.

Last Year: Not Ranks

Imperial Assault
Image Source: Fantasy Flight

83. Star Wars: Imperial Assault

If you want to play a Star Wars dungeon crawl, this is the game. You play through as heroes adjacent to the main story of the original movies, at least out of the core box, as you can be a Jedi in training, a wookie, or one of several other characters and you face off against the Empire. This game can be played with someone running the Empire side or, which I’ve done, there is an app that works well with a good tutorial that walks you through everything so you can play solo. I like that flexibility for the game play, and I like that it feels like Star Wars without it being so closely tied to the main characters or feel like you’re changing the movies, but it still gives you an engaging story. Overall, this is one that I want to play more of.

Last Year: 30

82. Ticket to Ride

Dropping down a bit this year, I still like Ticket to Ride a lot, it is just a bit lower on the gateway game list. This is one of my preferred gateway games, though, and it gives a lot of options for play. I think that it works well for introducing people and while there is some to keep track of in the game as you are planning and building your routes, what you are doing on a given turn is extremely simple and that makes it very accessible. In terms of truly simple gateway games, this one takes the crown for me as the best of them that people have heard of and I can pull out with basically any group. It’s hard to say more about this one, most people know it, and it’s a fun time. Plus there are lots of different maps if you get board with the base game.

Last Year: 38

Lord of the Rings: Journeys in Middle Earth
Image Source: Fantasy Flight

81. The Lord of the Rings: Journeys in Middle-Earth

So, this one is higher than Star Wars: Imperial Assault, but it feels a bit like a sequel to it or one that is built upon it, and it has smoother game play, but it does one thing I don’t love. Just to quickly talk about it, you can play major characters from Lord of the Rings and The Hobbit, it doesn’t make a ton of sense thematically, in my opinion, I wish they had gone with the archetypes like Imperial Assault did. That said, I like the game play, I like the card play and the deck construction and upgrading it gets that feels like it’s borrowed from Arkham Horror LCG, I think that the combat works well, and overall, it’s just a fun time. The story is cool, and while I haven’t beat it yet, I need to go back and start again and enjoy. I also like that there is part of the game that is on a bigger exploration map and you get to explore new areas, find clues, and things like that as well as fighting, but then there are tactical battles as well in between the explorations. The game feels like there is a ton it can do, so I want to play more. And it has an app that works very nicely.

Last Year: 94

As always, what is your favorite out of this group? I have quite a variety, we have some big games, some small games, party games, and gateway games. So possibly, a little bit of something for everyone.

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Board Game Mechanics – Real Time https://nerdologists.com/2020/09/board-game-mechanics-real-time-2/ https://nerdologists.com/2020/09/board-game-mechanics-real-time-2/#respond Thu, 03 Sep 2020 13:56:26 +0000 http://nerdologists.com/?p=4717 We’re back with another mechanic for a board game, not one that you see all that often, but one that covers what is really quite

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We’re back with another mechanic for a board game, not one that you see all that often, but one that covers what is really quite a breath of board games. If you are looking for fast paced tension, real time games are going to give you that in spades.

As the name of the mechanic suggests, real time games are about doing stuff in real time. That can be moving pieces, rolling dice, solving puzzles, really anything, but you have a time limit that you are working against. Now, it can be that one person needs to do something, then the next, then, the next and you are trying to get it done as quickly as possible while still taking turns. Other times it might be that everyone is doing stuff at once.

Let’s give an example of a game like this, I actually talked about one in my Board Game Mechanics for Variable Player Powers, which you can find here, Magic Maze. In this game you have a group of fantasy heroes who are going shopping at the mall. A silly premise, but each player has a direction that the character can move, north, south, east, west, up some stairs, into new rooms, etc. The game has a timer that is running and you can move to spots which allow you to flip the sand timer, plus you need to move to spots where you can get the items, plus you need to get out as well. This is all done in real time with players moving the pawns, and it’s done cooperatively. The trick is that no one can speak, the only form of communication that you can do is put a pawn in front of someone to let them know you need them to move one of the characters. So it’s very tricky to coordinate because everyone is having to keep track of 4 heroes and where they are moving.

Probably the biggest thing that real time adds to games is tension. There is a clock, a timer, something that is counting down. And it isn’t like in something like Scattergories where you have a limited amount of time to come up with as many answers as possible and then compare the answers, in that, the comparing the answers is really part of the game. In most real time games, when you hit the end, the game is over and you either in or lose. There is no tallying up points, there is no checking to see if you did well enough, and while that can show up in some games that offer some real time, for the most part, it’s pretty obvious how well you did in the game. So it’s a constant pressure to make sure you are getting the right thing.

Image Source: Board Game Geek

For that reason, I think that these games are going to generally be fairly polarizing. Even for myself, real time games are not something I want to pull out all that often because they can be stressful. And it requires people to make split second decisions, and for a lot of people, that can be too much pressure to work on. There are some games that help with that a little bit, but even those, because there is a real time element are going to be more stressful than your average game. These types of games are definitely not ideal games for people with analysis paralysis.

So, if these games sound interesting to you, what are some that work well?

Gateway Game

Fuse – In this game it’s a race against time as you try and defuse as many bombs as possible. The trick to this is that you are trying to roll dice to do that. Each player will take a turn as fast as possible to roll some dice, and then each player takes one and adds it to a bomb they need to defuse. But, there are rules as to what dice are needed to defuse a bomb. One might need to dice that add up to the value of a third die. So you need to pick numbers that work for that, or it might be that the numbers need to increase. If you can’t take a die to help defuse a bomb, you have to take one off of your current bombs and put it back into the bag of dice. So you need the luck to work out in your favor. All of this while an app counts down time and everyone is trying to make sure everyone can get a die but also not take too much time discussing.

Medium Weight

Captain Sonar – This one is interesting because it’s actually one that has less tension, which is odd considering you are on two teams of subs who are trying to figure out where the other is and sink them. Each player has a different role on the submarine. One person is the Captain who is giving orders, telling players what direction to move, conferring with the First Officer who is readying systems like mines and torpedoes, the Radar Technician who is listening to the other teams Captain and trying to figure out by mapping their path where the other team is, and working with the Engineer to keep systems up that the Officer will want to use. Now, that seems like there is a lot going on, and there is, it’s a fairly lengthy game to teach, but what each role does is quite simple. The reason that this game is less stressful is that while it is real time, there is no complete this before time runs out. It’s just tracking down the other ship, that means as the Captain I can announce which direction we’re moving as quickly or slowly as I’d want. This is definitely a different feel than a lot of other real time games.

Image Source: CGE

Heavy Weight

Galaxy Trucker – Now this almost falls into the Scattergories category of “real time” games. The reason I say that is because about half the game isn’t in real time. Instead you are dealing with complications that are coming your way. This can be pirates or asteroids, or picking up supplies for your ship. But where it is real time is the building of the ship. You are fighting with your opponents over tiles that are all face down to start. So you are frantically trying to get the ship put together with enough engines, cannons, crew, cargo room, and power so that can make the best run possible and have as little of your ship blow up as possible. The issue is you need to connect the pieces right. If there’s a two prong connector keeping it together, it better connect to a two prong and more things like that. And some parts just deadend, so it might be a nice cargo area, but do you want it if you can’t protect it with space cannons or shields? I’m not sure how much more complex this is than Captain Sonar, but there are more decisions that need to be made in this game about building your ship and more things to keep track of when doing that.

I will say that out of all of the games I’ve mentioned, Magic Maze, Fuse, Captain Sonar, and Galaxy Trucker, I’m fans of two of them, the other two I’d play but they’re just okay. Magic Maze and Fuse have a much higher stress level and I like playing board games to relax so stressful board games won’t cause me to freeze up, but they aren’t high on my list. With Captain Sonar, it is real time but it’s not as rushed feeling. And with Galaxy Trucker, the game is goofy, you poorly put together space truck will fall apart some and that’s fine, because it’s supposed to, you’re just hoping it’s better than everyone else’s. One final real time type of game I want to mention are Unlock and Exit, both of those score you against how long it took you to solve them. These are good gateway style real time games, I just didn’t mention them because I just talked about them with Escape Room games.

Do you like the tension of real time games or are they too stressful? What are some of your favorites?

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Game Night Post Sickness https://nerdologists.com/2020/05/game-night-post-sickness/ https://nerdologists.com/2020/05/game-night-post-sickness/#respond Tue, 19 May 2020 12:42:28 +0000 http://nerdologists.com/?p=4386 Now, if you’re reading this years down the line, this might be the norm, or it could be something that isn’t even in your mind.

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Now, if you’re reading this years down the line, this might be the norm, or it could be something that isn’t even in your mind. Right now, though, we’re in the midst of the Covid-19 Pandemic with places having flattened the curve of the infection and now starting to reopen. That means that people are talking about game nights and now that might work on places like The Dice Tower Facebook group or Board Game Geeks forums. I wanted to write something about this, kind of as a suggestion list, for how you can create a gaming situation that can reduce the spread of a disease.

Image Source: Gamewright

There are some games out there that are high contact games. Everyone is using the same cards, pieces, pool of resources, and things are just getting touched quite often. A couple of examples of this would be 7 Wonders or Sushi Go Party! where you are passing hands of cards for a draft. Classic games like Monopoly or Clue where you are passing dice and money or cards around, or Scrabble where you are drawing tiles out of the same bag, all of these are going to have more cross contamination potential. Now, we don’t know the precise likelihood of transmitting this disease that way, you’re definitely at more risk just sitting around the table and being in proximity. But if you’ve taken precautions, people are wearing masks, these wouldn’t be your ideal game options.

Instead lets look at games that have limited amounts of contact or potentially no contact.

The first genre of game that makes a lot of sense is roll and write games. Now, not all roll and write games work in this situation. Yahtzee has communal dice that are shared. However, Yahtzee has standard six sided dice, so, if you’re like me, you have plenty of six sided dice lying around for dice for everyone. But more so the roll and write games that are using a communal pool for placing. So games like Welcome To…, Criss Cross, and Second Chance, one person is rolling the dice or flipping the cards that everyone is using for a given round of the game. All you’ll end up with as points of contact as the player sheets and possibly writing utensils. However, I’ve laminated mine, so it’d be easy to wipe those off and the dry erase markers as people are taking them. Even if you haven’t laminated them, a pencil and a piece of paper as single points of contact isn’t bad for a game.

Image Source: Amazon

I’d also say that some party games work. Now, some, Catch Phrase or the likes where you are passing something around in a circle won’t work well. But there are others that have a similar roll and write amount of contact. I think that there are ways you can make something like Wits & Wagers work, where instead of having everyone sort and people grabbing random dry erase boards back, you put your own guess in the right spot, numerically and then take it back at the end of the round. Scattergories is another one that would work as you are coming up with answers. If your game is set-up well with the sheets and category lists already in the folder, there would be limited to no contact if you let a single person roll.

Finally, there are some other games that just don’t have much interaction in the game. A few that pop into my head are games like Dice Throne where each character has it’s specific deck, specific cards, and specific player board. So there is no reason to touch the other person’s cards. Skulk Hollow actually has some of that with the two asymmetric sides. While they react and interact with each other, that is only as a game play mechanic, not something that is physically done. Even something like Photosynthesis, which has a shared board, but you only are ever dealing with your own trees on that board. If you have one person who moves the sun around, and you lay out the point chips so that only one person is touching them, it’d be quite easy to have little to no interaction.

Image Source: Board Game Geek

Now, the simplest way would be to play the games digitally. As I said, the proximity to people is going to be the bigger thing than the interaction of the game components for your likelihood to catch a disease. Even when there isn’t something like Covid-19 going around, it’s very often that “con-crud” will happen as big gaming conventions where a group of people get sick from being there. And that’s not because of interactions with games or anything, it’s about being around the people. But, if you are concerned about the physical interaction with the components of the game, there are certainly options out there that you can try when playing.

I think the final and best piece of advice I can give for getting games back to your table and starting up gaming after illness is going around, whether it’s the seasonal flu or something like Covid-19, if you’re worried about exposure but you still want to game in person, limit the amount of people you see. Don’t go to the game night at the local FLGS (Friendly Local Game Store), or don’t have your normal fifteen people over, instead, invite a couple or a couple of people to game with and do that a few times with the same people, then you’ve limited your points of contact to the possible infection. That, more than finding those multiplayer low component interaction games is going to make a difference, but those low interaction games won’t hurt either. And then just clean surfaces once people have left, there’s not going to be any ways to completely eliminate risk, but you can be smart about limiting it.

What ideas do you have to starting up your board game night around when people have been sick? Are there any games that don’t require component interaction that you’d play?

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Top 10 – Big Group Games https://nerdologists.com/2020/04/top-10-big-group-games/ https://nerdologists.com/2020/04/top-10-big-group-games/#respond Mon, 20 Apr 2020 13:24:36 +0000 http://nerdologists.com/?p=4293 Sometimes when you’re playing games, you just want to play a game that can handle a larger number of players. Now, I could just make

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Sometimes when you’re playing games, you just want to play a game that can handle a larger number of players. Now, I could just make a party game list, and maybe I will in the future, but I’m going with games that play 6+ people, so it might include some party games and six doesn’t seem like that many players, but there aren’t a ton of games that play at that level and play well at that count.

10 – Letter Jam
I honestly expect this to move up my list as I play it more because Letter Jam is a very clever and fun word game. Each player is given cards for a 4-6 letter word (might be up to 7 letters) and then each player flips one of their letters up into a stand, facing away from them. All the players then search for the best word clue that they can give to help people guess their letters. You do that by putting numbers in front of the letters to spell out the word, so if you were to use my letter, I would know where it falls into the word but not what letter it is. It’s a thinky game where you have to try and narrow down the letter choice you have quickly so you can get to figuring out your next letters, while also giving good clues to other players. A lot of fun, and a cooperative word game which is interesting. Definitely one that I’d highly recommend and that is a lot of fun, I think just lack of total plays is keeping it further down my list.

Image Source: Board Game Geek

9 – Say Bye to the Villains
If you every wanted to be part of a montage of Samurai getting ready to take on some villains, this is it. Though, the game does play a little bit slower than a good montage should. In this game each player is a Samurai who is preparing to fight a villain. These villains have cards that can change up how strong, fast, or how much health they have. But all of those cards are face down, so players are trying to find out information on villains, trade cards to set-up everyone so they can defeat their villain and then battle. However, there is a time constraint of how many actions you can take, a lot of actions and cards take 1-2 days, and you only have 10 days to prepare. This game encourages some discussion around the table, which can cause it to run longer, but if you want a very hard cooperative game for the group, this one is definitely it.

8 – Just One
The highest party game on the list, and it’s fairly low, however, I really do like this game. It plays up to 7, but technically you could easily play more if you wanted to. I can see some issues with that, though, so I’d keep it close to 7. In this game one person is “it” each round, and they pick a word, that they can’t see, from a card. Everyone else writes a one word clue and then the people writing the clues compare. If any of the clues match, those aren’t shown and finally with the remaining clues the guesser looks at those and tries to guess what their word was. The game is a lot of fun, and the cooperative nature works really well for a party game. It keeps people engaged and not just being silly while the game itself is simple so you can still converse and take your time while playing.

Just One Game Set-up
Image Source: Board Game Geek

7 – Sushi Go Party!
This is another one of those games that is meant for a high player count because everyone is doing things at the same time. You are all drafting cards to make your best meal. You’re picking one card from the hand, laying it down in front of you, flipping it when everyone is ready, passing your hand and repeating. But what works well with this is the variety of scoring that you can have. The game plays pretty fast, and the speed of the game is mainly dependent upon the players as the player count won’t change it up at all. So we’ve played with players who are comfortable with the game, a game in less than half an hour and then set-up and played again. The art and theme also help the game get to the table more often.

6 – Point Salad
On Board Game Geek they actually recommend it at lower counts, but I think it works well at the higher end, or at least well enough, as you see so many more cards. It’s an interesting game where you are making your salad and drafting scoring cards so that your salad scores well. The theme is pretty silly but the game is simple to teach and play. You are either taking two veggies to add to your salad or you are taking one scoring card to score your salad. This game will have more downtime at the higher player counts, but as long as you aren’t playing with players who have analysis paralysis it should work quite well, and the game still plays quite fast at higher counts.

Image Source: Board Game Geek

5 – Welcome To…
The only one that is advertised to go up to 100, because there are 100 sheets in the book, it would actually work at 100 without people really repeating scoring, which is amazing. In this game you’re trying to build your ideal Stepford town (or something like that), and you do that by putting up white picket fences, number houses, building parks and pools and increasing your advertising to make certain neighborhoods more desirable. This is done by people using one of three pairs of cards each turn, and everyone can pick at the same time. So maybe everyone picks the same set of cards to use, but where they place the house number and how they use the action could vary wildly making this a game that is great at high player counts.

4 – Sagrada
It maxes out at 6 players, and I think that it plays well at basically all player counts. Things change when you get to 5-6 players and you need an expansion for that. No longer as you drafting as many dice from the common pool, you have some set aside for yourself that can you pick from. This weeks the game moving well which is the issue with a lot of games at higher player counts, you might be waiting a while between turns, and while there’ll still be some downtime, it’s going to be considerably less. Plus this game just works well, it was on my introductory list, and it works with basically any group. There are a few trickier bits add to raise the complexity for scoring in the 5-6 player expansion, but not much and it’s still very worth checking out.

Image Source: Shut Up and Sit Down

3 – Deception: Murder in Hong Kong
I’m hit or miss when it comes to social deduction games, but Deception is a massive hit for me. In this game you have someone who is playing as a forensic scientist giving you clues based off of what the murder picked as their murder weapon and clue left at the scene. Everyone is playing as a police officer and trying to use those reports from the forensic scientist to guess the correct combo, but they only get one official guess. This game is great for chatting around the table and it gives you something from the first moment on to accuse and create the story of what is happening as compared to some social deduction games where you never feel like you can really make that much of an educated guess. It’s also easier to teach than a lot because while you can add harder roles, most of them are just going to be an investigator with the murderer, accomplice, and witness all being simple extra roles you can add in.

2 – ICECOOL/ICECOOL 2
Kind of a cheat here, out of the base game, you can only play up to four, but with both versions, you can combine them together and play up to 8, and it’s very much worth it. In fact, getting 2 games of it is about as much as getting one normal board game. But in this game one (or two) people are hall monitors who are trying to catch penguins who are skipping classes while those penguins are running around trying to get fish. It’s a simple flicking game that works well for all ages. We’ve had a lot of fun with it just with adults as well. While it isn’t going to be a brain burning game, it’s something that anyone can pull out at any time and play and have fun, which makes it a good game, even if you aren’t that great at flicking.

Image Source: Me!

1 – Betrayal at House on the Hill
Not the first game you’d think of for this list, again, the list itself skews a little bit towards the lighter end, but I really enjoy Betrayal at House on the Hill at all player counts. In this game you are exploring a haunted house and eventually someone will become the traitor and the game will change and you’ll need to stop whatever the traitors schemes are. It’s a very thematic game for a haunted house style feel. You get all the horror movie tropes and while all the scenarios are not perfectly balanced, basically every time I’ve played it, it’s been enjoyable. And I really like it at the full 6 as you get to uncover more the house and it feels better balanced for the higher counts.

There are other games that would work well as well. I like Tsuro for an easy higher player count game to start off board game nights while waiting for people. We’ve done Criss Cross and Second Chance both at higher counts as well. Games like Wits & Wagers and Scattergories are purely party games and they are easy to get to the table. So you have a lot of good and interesting choices out there even if you feel like I cheated a bit with ICECOOL/ICECOOL2 and Sagrada.

What are some of your favorite games that play 6 or more? Are there any I should checkout or that you want to try from my list?

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Top 10 Small Box Games https://nerdologists.com/2020/04/top-10-small-box-games/ https://nerdologists.com/2020/04/top-10-small-box-games/#respond Wed, 08 Apr 2020 13:51:24 +0000 http://nerdologists.com/?p=4266 If you’ve been keeping up with my Top 10 List, you’ll have seen a number of the same games on there over and over again,

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If you’ve been keeping up with my Top 10 List, you’ll have seen a number of the same games on there over and over again, some of my favorites, and it gives you an idea of how they fall into various categories and mechanics, but I wanted to do one that’s going to hit a number of different games, and that is going to be small(er) box games. Now, I’m not going with Micro Games, so it doesn’t have to fit in a mint tin, pack of gum, or be a regular old deck of cards, but games that are in a box that’s smaller than a Carcassone box.

10 – Second Chance
The first of several roll (flip) and write games on the list. They just work really well for packing a punch in a small box. In Second Chance, you’re trying to fill in as much of a grid as you possibly can with a bunch of Tetris like shapes. The trick is that the next shape you add, from two cards flipped, must touch one of your previous shapes somewhere. Now, smaller shapes would generally be ideal because you can fill it in more solidly, but there are a limited number of one or two square cards in the deck, so you have to hope that they come up at a time that you can use it. If you eventually can’t use either of the two shapes flipped, you then get a second chance, a card that only you can use, however, if you can’t use that, you’re out of the game and you count up the empty squares and that’s your points, the person with the fewest empty squares wins. It works really well because you don’t have down time since everyone is using the same cards, just with a different starting card.

Image Source: Board Game Geek

9 – Criss Cross
Smallest game on the list, it’s barely larger than a deck of cards, but it offers a whole ton of fun. In this game, you are rolling dice and placing those dice on a 5×5 grid, trying to get like symbols next to each other to score points in both the rows and columns. The tricky bit is that you need to put those two dice faces for a round next to each other, orthogonally, or like a domino would fit into a grid. Adding to that, the fact that it’s scoring both rows and columns means that you need to think hard about getting points both ways, because while more like symbols in a row gives you more points, being able to score in more directions might be better. Plus, you can put the dice faces anywhere, so you have to worry about not giving yourself two single spaces not next to each other, because that means you can fill in the last roll. A lot of fun and plays fast with no downtime.

8 – Say Bye to the Villains
A really tough game for the list, one that you’ll lose way more often than you win. In Say Bye to the Villains, you are Samurai who are going to be taking on various villains and you have ten days to prepare. That can be done by increasing your stats or by figuring out a villains cards and how tough a villain will be or by giving someone else a card. However, all of these things cost time, and the better ones might cost multiple days, and you only have ten days to prepare. So while the game is cooperative, you always feel like you haven’t prepared your stats well enough or that you haven’t figured out enough for a villain so you just need to try at the the end and hope it works. Thus far in around ten plays, I have yet to win the game, but in the vast majority of them, we’ve been really close, so one of these days it’ll happen. The game can overstay it’s welcome just a tiny bit if someone spends their time really fast they then have to sit around, and in a higher player count, that could be a little bit.

Just One Game Box
Image Source: Board Game Geek

7 – Just One
This party game works perfectly on this list because it packs a punch for a small package. First, it’s a fully cooperative party game, which is pretty rare, but it’s also clever, borrowing some from Scattergories and Taboo and other older party games that maybe don’t hold up as well. One person is “it” and they flip over a card and show it to everyone else and pick a number from 1 to 5, that corresponds with a word, then the other players write down a one word clue for that word. However, then the players have to compare their words, and any duplicate clues aren’t shown to the person who is it. The clues are then revealed and that person needs to guess what word it was, if they get it, you get a point. If not, you lose a card, limiting how many points you can get. Now, it is a party game, so scoring is optional, in my opinion, but the game itself is a really fun time.

6 – The Lost Expedition
This one has shown up on the adventure list, but it’s a small box game that’s a lot of fun. In this game you’re trying to navigate from the start of the trail all the way to the Lost City of Z. However, there are creatures, native tribes, rivers, and more that need to be traversed to be able to get there. So as a group you’re playing down cards that will allow you travel further down the trail, but they’re going to cost resources and you have a limited supply of those, so you have to balance wanting to push ahead as fast as possible with gathering more resources as well. The game does a nice thing as it’s a cooperative game, it helps alleviate a situation where there is an alpha player who wants to tell everyone what to do because when playing down cards for the morning or evening walk, you can’t discuss the cards in your hand, so the biggest decision can’t be alpha gamed.

Image Source: Gamewright

5 – Sushi Go Party!
I really like this game because of the variability to it. In regular Sushi Go, you have a fixed pool of cards, but in the Party version, you can swap out your appetizers, desserts, and specials, and more so that it is a different combo most of the times. You can make it as challenging or as easy as you want to score points. And the game is just a really good drafting game that doesn’t give you down time. You’re mainly just trying to draft sets, but some of them offer a lot more points if you get a large number of them, whereas, others you can split into smaller sets, or others will give you negative points if you have to many of them. The artwork is very cute in the game as well, which helps it hit the table with a wider variety of players.

4 – Point Salad
So there’s a joke about games where they can be a point salad, meaning that they give you a million different ways to score in the game, like you can put a million toppings onto a salad. In Point Salad, it gives you a million ways to score, but you have to decide which ones you want to take, and which veggies you take to build up your salad. The game is great because it plays fast, it offers interesting decisions and its tongue in cheek naming. Overall, it’s a pretty simple game, but offers good replayability and you can’t have the same strategy every game because the scoring cards you can draft will vary based off of what cards are actually being used and what pile those cards might be in. A fun and fast game.

Image Source: AEG

3 – Welcome To…
The highest roll (flip) and write game on the list, as it’s my favorite that I’ve played thus far. In the game you’re building your perfect Stepford neighborhood, with it’s white picket fences, parks, and pools. Will you be the best at developing your neighborhood. The great thing about this one is that you can play basically an infinite number of people because everyone is using the same three pairs of cards each round, well, picking one of them to use. It’s a challenging game as you’re trying to complete specific neighborhood layouts but also focusing more on one of the things, parks or pools, can net you more points, but you’ll also be missing out on points as well. The game plays fast and everyone is involved in the whole game, so a lot of fun, and one that if people have access to a printer to print the sheet or has the game, works really well online.

2 – Hanamikoji
A great small box card game where you are trying to win the favor of various Geisha. To do that, you need to give them gifts, one might want a comb, while another might want a flute, it depends on the Geisha. To get them those gifts, you and your opponent, it’s only a 2 player game, are going to take turns doing one of four actions. Each person can do each action once per round. It might be that you discard a card face down that won’t be a gift for any of the Geisha. Or you play two face down that you’ll use as gifts later, or there is a play three face up, your opponent picks one and you get the other two, or two groups of two face up, your opponent picks one and you get the other. It offers a lot of strategy, but there’s enough hidden information to keep the game challenging every time you play it.

Image Source: Fantasy Flight

1 – Arkham Horror: The Card Game
When I was thinking of this list, I kind of forgot that this would apply, but it’s probably my favorite “small box” game. I put it in quotes, because the more expansions that you get, the larger a box you’ll need, but if you just get the base game, and that’s all you’d need for a while, it comes in a small box. And it gives you a bigger gaming experience than some as you’re playing through scenarios in a greater story just using cards and a few tokens. The downside to that scenario based story is that once you’ve played it once or twice, you’ll know the story, then you’ll want to get the cheap expansion packs, and eventually it’s not that small a game anymore. Still, you can get a lot from that small box.

I have a lot more small box games that pack a lot of punch that just missed the list. Things like Hats, Letter Jam, Homebrewers, Century: Golem Edition, Not Alone, Onirim and more just missed the list, and I think when boar dame night in person starts up again, some of them will go higher up the list, because a lot of smaller box games play faster and are easier to pick up on.

What are some of your favorite games that come in a small box?

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