The Collection A to Z – Numbers
So, I thought as a fun series to do would be to go through my board game collection and talk about all the games that I have, A to Z (plus the ones that start with numbers). With going through and rearranging all of my games on the shelf for new games arriving, plus punching out games that hadn’t been punched before, I’ve looked at games that I might not have looked at for a while. These are only games that I own, not pre-orders, and you can find my whole collection over on Board Game Geek Here.
So let’s start with the numbers and get those out of the way, it’s probably going to be one of the shorter sections, though I might combine a few numbers, like P and Q together because I’m guessing I don’t have a ton of Q’s.
7 Wonders Duel (And Pantheon)
This is the two player version, the way it should be done of 7 Wonders, in fact, 7 Wonders no longer lists itself as a 2-7 player game, but a 3-7 player game, because the 2 player game in the original 7 Wonders wasn’t that good. In this one you are still drafting cards, but you are doing so from a layout of cards on the table, as you draft cards, you unlock other cards to be drafted which you can then put in and will help you build your wonders and score points. The differences aren’t a ton, besides the layout of cards to draft from versus a hand of cards, but there are two main ones. If someone gets every different type of science card, they win the game. If someone gets enough military power, they win the game. Otherwise, it comes down to points at the end of the game. I like how that little twist is pretty clever because it means that you can’t ignore military completely and you can’t ignore science completely, which is a bad plan anyways.
Status: To Be Played

The 7th Continent
This is a massive adventure, exploration game where you wake up on the 7th Continent and you are cursed. You need to go around and deal with the story elements that you find on the land in order to break the curse. This game takes up a lot of table space and has an okay written rule book. It, like the one above, is one that I need to play. I have messed around with it a little bit, but I haven’t dove into the game play fully. It has an interesting mechanic where you are pushing your way through what could be considered a health deck trying to get successes to complete challenges, but if you hit a curse, it resets it, and you hit it a second time you are dead. So you need to balance that push your luck and hope to find everything you need. But to solve the curses you are always exploring the same continent. From what I’ve heard, the first curse should be played or attempted a couple of times, and it’s very long, because it tries to get you around the whole continent. And even if you don’t beat that first one, then move onto the shorter ones.
Status: To Be Played
8-Bit Box
This is another too be played, I’m so bad at this right now. I picked this one up because the concept is such an interesting idea. This game basically gives you four different games. They are all kind of based off of 8-bit video games that you’d find on a Sega System or NES or SNES. The game components are used across all of them, with just some specific components for each game. It’s a clever idea that seems like it’ll bring some nostalgia when you play it, but it’s also clever because of how it manages to reuse so many of the pieces. There is an expansion for it as well, but I want to play what’s in the main box before I get the expansion and get more games for the system.
Status: To Be Played
Which one should I get to the table first, I’m thinking 7th Continent, but I could probably get 7 Wonders Duel easily to the table as well? What is your favorite of the games on the list?
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