Silver and Gold | Nerdologists https://nerdologists.com Where to jump in on board games, anime, books, and movies as a Nerd Wed, 01 Oct 2025 20:32:56 +0000 en-US hourly 1 https://wordpress.org/?v=7.1.3 https://nerdologists.com/wp-content/uploads/2015/10/nerdologists-favicon.png Silver and Gold | Nerdologists https://nerdologists.com 32 32 How Many Roll and Write Games Do I Need? https://nerdologists.com/2025/10/how-many-roll-and-write-games-do-i-need/ https://nerdologists.com/2025/10/how-many-roll-and-write-games-do-i-need/#respond Wed, 01 Oct 2025 20:30:05 +0000 https://nerdologists.com/?p=9844 How many Roll and Write Games do you need in a collection? I'm looking to remove some from mine and am going through my criteria for it.

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I love Roll and Write games. I own a ton of them because they are easy to pullout and play solo. Though some of them don’t play solo or some are very similar to other ones. Let’s talk about my roll and write game collect and see which ones I need. Now just as of note, roll and write in this case also includes games that are flip and write which you’ll see when I get to the list.

And if you want to know the criteria that I’m using, or the conversation starting point, you can read that article here.

What Roll and Write Games Do I Own?

Two lists like every time. We’re talking of course, played and unplayed. It’s less likely that an unplayed game is going to be leaving the collection without having been tried first.

Played

  • Welcome To…
  • Cartographers
  • Ganz Schon Clever
  • Yahtzee
  • Long Shot: The Dice Game
  • Twilight Inscription
  • Welcome to the Moon
  • Railroad Ink
  • Fleet: The Dice Game
  • Doppelt So Clever
  • Three Sisters
  • On Tour
  • Paper Dungeons
  • Super-Skill Pinball: 4-Cade
  • Bargain Basement Bathysphere
  • Clever Hoch Drei
  • Metro X
  • Trek 12: Himalaya
  • Sonora
  • Super Mega Luck Box
  • My City: Roll & Build
  • Clever 4Ever
  • The Isle of Cats Explore and Draw
  • Patchwork Doodle
  • Criss Cross
  • Knister
  • Delicious
  • First Class Letters
  • Mind Space
  • Doodle Dungeon

Unplayed

  • Hadrian’s Wall
  • Dinosaur Island: Rawr ‘n Write
  • Silver & Gold
  • Get on Board
  • Sagrada Artisans
  • Welcome to Dino World
  • Riverside
  • Kokoro: Avenue of the Kodama
  • Motor City
  • Cascadia Rolling Rivers & Rolling Hills
  • Pioneer Rails
  • Fliptown
  • Arabella
  • Merchants of Magick: A Set A Watch Tale
  • French Quarter
  • Zombicide: Gear Up
  • Boomerang
  • Number Drop
  • Vengeance: Roll & Fight
  • Lantern Dice
  • Astra
Sagrada Artisans
Image Source: Floodgate Games

Unplayed Games

This list is massive for both played and unplayed. I’m not 100% sure that I own all the ones still that I have yet to play. In particular I think Arabella might have left the collection as might have Number Drop and Kokoro. But looking at that list, is there anything where I think it should just leave? The only one that jumps out at me is that I don’t think I need both Rolling Rivers and Rolling Hills. From what I know they are basically the same game.

There are a few others that I’d want to get played on the list to see if they stay. Those are the ones that I mentioned that I might not have still. Also Boomerang is another one that I need to see about. It looks like a simple little game so that begs the question of if I need to keep it. Getting all these little roll and writes is easy, but often times they need a more limited player count, which means that for game nights even though they are easier to learn games they are hard to get played.

Played Games

So what on that massive list is at the danger of going away. And I think there are a number of them that fall into that category of maybe are similar to other games.

Easy Leaving

In particular I think of games like Metro X, while it’s not too similar, it’s not a game that feels that different any time that you play it. And while I’ve enjoyed it, it’s been in my Top 100 Games in the past, it’s also something that is a less appealing on future plays. Bargain Basement Bathysphere is another one that is going to be going because it’s fine but I have played it.

Another one that might be a surprise is Welcome to the Moon. I thought it is a fun game when I played it and streamed it. But as a campaign game, I now feel like there is only so much interest in going back to it. I haven’t even gone back to it recently on Board Game Arena. And Welcome To… is more fun with the same main mechanism.

I also think that Twilight Inscription is leaving the collection as well. This is one where it could stick around because it is really different. But honestly I don’t want to teach it to someone. And I don’t want to learn it again. I really had a lot of fun with it at Gen Con and if someone is up for teaching me again I gladly will play. But at the same time, it’s that category of I don’t want to do that.

Isle of Cats Explore and Draw
Image Source: City of Games

Easy Staying

There are a handful that are staying for sure, games like Railroad Ink, Cartographers, Sonora, Fleet, Three sisters, and Paper Dungeon are all games that I love. And with them also all of the “Clever” games. Yes, they are similar in some ways but they are different in other ways. So that is going to keep them around, plus I like them for that combotastic nature.

Isle of Cats: Explore & Draw is another one where it make it easy to keep. In fact it might be so easy to keep that it spells the end for Isle of Cats. But I want to play that one again at a higher player count. Because I like a lot of elements of the game. I think at two it is possible for it to just get out of balance score wise pretty quickly.

Questioning

So that leaves a handful that are in that questioning range. Some of them like Trek 12, Knister, and Criss Cross I know I like and are going to be kept as well. It is just less of an emphatic keep. Same can be said for at least some of Super-Skill Pinball: 4-Cade, though I might have sold expansions already and Super Mega Lucky Box.

The ones that I’m really thinking about right now are Delicious, Mind Space, On Tour and My City: Roll & Build. With all of them I enjoy the games. I think that Delicious is leaving because it is just simpler. Mind Space and On Tour are good, but in particular with On Tour it is not the best the score and I can always play it on my phone. So I think both of them are going to leave as well. And that leave My City: Roll & Build. I was through a campaign and half way through another. I think it goes because it is fun but I’ve played it.

What Roll and Write Games Do You Love?

Let me know your thoughts. Do you think that there are any of them that I should give another chance from what I’m talking about getting rid of. Just to recap that list:

  • On Tour
  • Mind Space
  • My City: Roll & Build
  • Delicious
  • Metro X
  • Welcome to the Moon
  • Twilight Inscription
  • Bargain Basement Bathysphere
  • Cascadia Rolling Rivers or Rolling Hills

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Unplayed Board Games – 100 through 76 https://nerdologists.com/2022/02/unplayed-board-games-100-through-76/ https://nerdologists.com/2022/02/unplayed-board-games-100-through-76/#comments Thu, 10 Feb 2022 14:55:29 +0000 https://nerdologists.com/?p=6670 Onto the next group of un-played board games that I need to get through, well at least 24 of them, to hit my challenge goal.

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Let’s continue going through the board games that I haven’t gotten around to playing yet. A quick reminder as to why I’m looking at this. I have played a lot of games, I think when I do my top 100, it’s out of over 350 games. But I also own a lot, 124, that I still need to play. So in 2022, my goal isn’t to get all of them played. That is a lot of games. Instead, I want to get my total unplayed games down below 100.

124-101

Unplayed Board Games – 100 through 76

100: KeyForge: Call of the Archons

KeyForge has been on my radar for a little bit, mainly because the concept sounded interesting. It’s almost a TCG (trading card game) but you can’t build decks. All of them are prebuilt but also are different. And it’s a two player head to head game, take out monsters, get keys, and first to a number wins. They were on sale around Christmas, so I figured it was time to pick up a few decks to give it a try.

99. Vault Wars

This is one that I backed on Kickstarter because I find the concept funny. And I suspect that the game play is going to be easy enough to get it to the table with my gaming group. Vault Wars is basically fantasy Storage Wars. You bid to get the best vaults to get you the most points or money by the end of the game. I hope it’s a goofy good time.

98. Mage Knight

Probably should be higher on the list, but I’m intimidated by the rules for this game. It is notoriously hard to get to the table and learn. But it’s also supposed to be one of the best solo games out there. And while big solo games can be tricky to get tabled for me. I feel like I need to give it a try.

97: Shadows of Kilforth

This one I bought because Rolling Solo did a play-through of the predecessor to this game, Gloom of Kilforth. It’s a fantasy game and one that kind of has a story emerge as you go. But you play as a hero going out into this dark fantasy world, fighting monsters, getting cards of companions and equipment to see if you can defeat the boss in the end. I like the ideas of the game, I just need to play it.

96. Sentinels of the Multiverse

Sentinels of the Multiverse is on the list for an odd reason, or this low on the list for an odd reason. In 2020 at the Holidays Greater Than Games had a crazy good sale for Sentinels stuff. So I got all of it, or most of it. And I think I paid $75 for all of it. So very cheap. But now I have all the stuff, and it’s a bit intimidating to pull off the shelf. I just need to do it and play it. Because super heroes and super villains are my jam for board games.

Sentinels of the Multiverse
Image Source: Greater Than Games

95. Narabi

This is a little card game that is hard to explain. You are trying to get all the cards into ascending numerical order. But with that, each card is only allowed to move in a certain way, or has a movement rule on it. So it becomes a puzzle where you can share limited information to swap cards around to see what they can do, until you get it into order. A cool puzzle of a game idea where you see how fast you can do it.

94: Quadropolis

This is an older game that I just got. But Quadropolis is one I’ve had my eye on. It’s a city building game that looks simple but intriguing. I really like the mechanics of how you determine what tiles you can get to add to your city. And Days of Wonder, while not everything is a smash hit for them, has made some of my favorite accessible games like Ticket to Ride, Small World, and Five Tribes.

93: Jamaica

Jamaica, when I heard about it, I knew I wanted to try. But it is not a game that has always been easy to get. When Fantasy Flight Game Center, now GameZenter, was clearing off their demo wall to rebuild it better, it isn’t better, they sold the games. So, I need to do a piece count and then play this, but it’s a pirate racing game, that sounds like a fun time, assuming the pieces are there.

92: Heaven & Ale

Normally I don’t get Euro Games, but again, a sale. Also, one of the reviewers I follow, Ryan from Man vs Meeple, is a big fan of this game. So that recommendation and a euro game about brewing beer, I was interested. And I say that I normally don’t get euro games, I don’t, but I don’t dislike them. So I need to do my best monk brewing beer impression sometime soon.

91. Silver & Gold

Silver & Gold is a roll and write game, another one that I need to try. And one that I think will be a lot of fun, because you get to fill out cards throughout the game. So like Super Mega Lucky Box, you get to use dry erase markers on the cards. And it has this treasure hunting theme, but is more of a shape filling in game. I think it looks like one that is easy enough to learn but still interesting to play.

90: This War Of Mine

I’m intimidated by this game, much like Mage Knight. I’ve heard it it hard to learn. But more than that, this is a game about a fictional war and trying to survive in it. The concept is cool, but also a dark concept. And it’s tough to want to sit down and play a game with story that you know you probably won’t survive. Especially if it’s a harder game to learn and get to the table. But the concept sounds very intriguing and different to try.

89: Boomerang

Not the last time you’ll see a Boomerang on the list. A roll and write game. Won’t say too much about it, looks like a good puzzle of a game, like the one you’ll see coming up. This version just doesn’t look at nice as the other.

88: Descent: Journeys in the Dark

Descent is an interesting one, and this isn’t the big box version of the game that just came out. This one has been out for a little while. But it’s interesting as I do want to play the game, but I mainly got the game so I could practice painting minis. That is something I that I need to get back to doing, and we’re getting close to the point where I might be able to prime them outside. But I do want to try the game, because fantasy dungeon crawl, I like those.

87: MonsDRAWsity

We go from a big fantasy game to a small fantasy game, a party fantasy game. MonsDRAWsity, has one person a monster that they look at and then describe. Everyone else draws the monster. And I believe, the person with the closest drawing wins. It’s a drawing party game, but one that looks silly and fun.

86: WWE Legends Royal Rumble Card Game

Speaking of silly and fun, I’m a professional wrestling fan. It’s true, I mainly just watch the pay-per-views with a group of friends. And the Royal Rumble is the best one. This one is a take that style game where you try and be the winner of the Royal Rumble. Your guy gets tossed out, you get a new one, and the last one standing wins. Clearly I already know the group I want to play this with.

Shadowrun Sprawl Ops
Image Source: Catalyst Game Labs

85: Shadowrun: Sprawl Ops

I really like the world of Shadworun. This cyber-punk future where corporations run everything. And you go on runs, hacking into systems, and exposing dirty secrets, great idea. And I’d love to play in a Shadowrun RPG campaign. This is a board game version, and it’s about setting up for a run. I have a massive box of stuff, but how the runners of the Kickstarter handled distribution, there were lots of problems, I’m less excited to play it.

That’s probably not a great reason not to play it. I think that it looks like a fun game. I still love the theme. It’s just harder to get into wanting to play it. Though, I did get the cooperative expansion, so maybe that’d be an easier way to get it to the table.

84: Boomerang: USA

I told you Boomerang would be back. The first, more logically, it set in Australia, but using the system, the designer made more versions. This version just looks nicer than the version I own of Boomerang. Either way, I need to play one or both. And then decide which one I want to keep, if I keep one, because I doubt I’ll want both of them.

83: Palm Island

I don’t know why this one is still on the list. Mainly I think because I play Orchard most of the time when I want a small solo game. Palm Island is a solo game that fits in the palm of your hand. It’s a resource management style game, if I remember correctly. You are trying to build up your engine to get more cards flipped around to flip more cards. I need to give it a whirl.

82: Blueprints

Blueprints is one that my FLGS recommended to me. It’s an abstract game about getting dice to build buildings. This falls into that category of a game that looks like it’ll be an interesting puzzle every time you play it. And I like those games where there is a good puzzle to it. Will the puzzle last a long time for me, we’ll have to see.

81: Specter Ops

Specter Ops is a hidden movement board game. One player is infiltrating a base to get to different objectives and then get out. The other player(s) are trying to figure out where they are and take them down. I like the concept and the theme of the game. This one is just the matter of learning both sides so I can teach it.

Crash Octopus
Image Source: itten

79: Crash Octopus

From the company that made Tokyo Highway, a dexterity game that I love, Crash Octopus is another one. This one is about flicking treasure to your ships and balancing the treasure on them. It seems like a silly game and one that will, like Tokyo Highway, look cool on the table. I want to see if it works as well as Tokyo Highway does for my gaming group.

78: 6 nimmt!

I don’t think the first time I heard about 6 nimmt! was from an anime, Afterschool Dice Club, but that is where I learned the most about it. This is a card game about trying to avoid taking points. I picked it up on sale when I got No Thanks! and both of the games kind of fit into that same mindset of figuring out clever play. I hope that this one works as well for my group as No Thanks! did.

77: InBetween

Two of the last three I got because of Sam Healey liking them on the Dice Tower. His and my tastes in game often overlap because we both go towards bigger, Amerithrash style games. The two on this part of the list are not that. InBetween is a two player game that feels, from what I can tell, like Stranger Things. One player is trying to get everyone to one side, while the other player is trying to flip them into the “upsidedown”.

It’s not actually a Stranger Things game. But the theme definitely has that vibe to it, and I think it came out about the same time. So theme wise, I like it. And as a two player game, I should be able to get it to the table.

76: Heroes of Terrinoth

This is another game that I saw on Rolling Solo’s YouTube channel. And it also looks good, card play game from Fantasy Flight, I liked how you level up in the game. And I like that you can pick from a variety of heroes. It isn’t a dungeon crawl game, but it almost has that feel. You pick a scenario, you can move between places, and you fight monsters. Plus you level up to improve how you can do things, which was cool.

75: Codinca

The final Sam Healey recommended game on this part of the list is also small, and it’s abstract. So that’s probably why it hasn’t gotten played. I’m bad about playing my abstract games, even though I normally like them. Codinca is a game where you want to create a pattern.

Final Thoughts

We’re still not into a ton of the big board games. But I do think this will be a section where I can get a lot of games off of the list. Stuff like Boomerang USA and Boomerang, Silver & Gold, Codinca, and Blueprints, all of those shouldn’t be hard to table.

On the flip side, I’m also going to be a bit surprised if I do get This War of Mine or Mage Knight to the table as part of clearing off games. I am very intimidated by both of those rule books. And I’m generally the one learning how to play the games so I know I can. But those two look like beasts to learn and with not great rule books, probably tough to get rules right.

Which one should I play first?

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Top 10: Roll and Write Games https://nerdologists.com/2021/01/top-10-roll-and-write-games/ https://nerdologists.com/2021/01/top-10-roll-and-write-games/#comments Tue, 12 Jan 2021 14:41:25 +0000 https://nerdologists.com/?p=5196 I couldn’t have done this list a year ago but now I’ve played over 10 of them, and I have even more on my shelf

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I couldn’t have done this list a year ago but now I’ve played over 10 of them, and I have even more on my shelf that I need to play. Roll and Write games (or flip and write or flick and write) are a very hot genre of game right now. And while I still need to play some of the classics, like Qwixx, I’ve played a number of them and I’ve really enjoyed the ones that I’ve played. So let’s dive into the list.

10 – Criss Cross

This was one of the first roll and write games that I picked up. I saw it on the Brothers Murph YouTube channel, found here. I really like the simplicity of this game, and how it plays so incredibly fast. All you are trying to do is get like symbols in columns and rows, which is easy enough to do in one of them, but in both can be a bit tricky. And the more you get the more points it is. The main thing you have to pay attention to is that you aren’t blocking yourself into a single spot in two places on the board because you have to place the rolled symbols adjacent to each other. This one also works really well over Zoom or some other meeting software. You can find my full review here.

9 – Metro X

Image Source: Gamewright

The newest game to the list is Metro X, this one I just wrote my review about yesterday, you can find it here. I like how this game makes you think for something that is pretty straight forward in what you are doing. I think that it works well solo as the game is really a multi-player solitaire as a lot of these games are. Some of the excitement that comes from the game is seeing what cards are going to be flipped over, especially when you really need a skip or maybe that free space card to show up way more often than they do, or they show up at the wrong time where it really doesn’t help you that much. And the components are really nice for the game.

8 – Second Chance

Image Source: Stronghold Games

Another one of the first roll and write, or really a flip and write, that I got. Second Chance is a lot of fun and a very peaceful game. I don’t think there are that many board games that I would consider to be really peaceful. Now that isn’t to say that I don’t fine most games to be pretty relaxing or destressing anyways, because I just love games, but Second Chance is really peaceful, which is great. You flip two shapes, and everyone places them on their board, and then repeat that. It is peaceful as you doodle on your board, filling in the shapes that you’ve placed, and while you can plan ahead a little, most people don’t too much. Just a good game overall that you can find my review of here.

7 – Twice as Clever!

Image Source: Schmidt

There are going to be a number of games from this series by Wolfgang Warsch. While there are older roll and writes out there, Yahtzee missed my list but an obvious forefather, this line of roll and writes definitely brought them into the board gaming spotlight. You are rolling dice in all of them, picking one, setting aside anything lower, repeating the process until you don’t have any dice to roll or you’ve used three dice. Then the other players pick a die to use from those that you didn’t. This version is my least favorite just because I feel like it’s a bit more complex, but mainly for complexities sake. This one has combos but it doesn’t feel like the combos do as much.

6 – Super-Skill Pinball: 4-Cade

Image Source: Z-Man Games

A newer game to me, though not as new as Metro X, this one has a theme that I was really excited for. I like playing pinball machines, though in 2020 it hasn’t happened as often. So when there was a roll and write pinball game coming out I thought it’d be interesting. I’ve written some opening thoughts on it here, but I want to play it more to give it a full review. What works so well for me is the flow of how you fill in spaces. There are the bumpers in the upper section that you can just ping around on for a while, but once the ball drops out of that, it will start falling, so you need to figure out, best you can, how to control that fall, hitting the sides along the way, before you flip it back up. Point scoring is nice and easy, for the most part, and the components are really good.

5 – Clever Hoch Drei

Image Source: Schmidt

The next of the series by Wolfgang Warsch , and actually the most recent of the roll and writes, Clever Hoch Drei, which I’m getting from Germany, has been a blast to play. This one returns you to a ton of combos in the game, something I feel like is missing slightly in Twice As Clever. But it actually has some really interesting choices in it with how you fill in the sections. I like that this and Twice as Clever also incentivize going for specific things, like rerolls or plus ones, to get even more bonuses. The main mechanics stay the same as well, so it makes teaching it easy if someone already knows either That’s Pretty Clever or Twice as Clever.

4 – Cartographers

Image Source: Thunderworks Games

I almost missed this one when I was ranking my roll and writes because I have it on another shelf. This one is set in the Roll Player world, which really doesn’t matter. It’s about making a map, but that’s fairly weird how that works or doesn’t work, because there are monsters on the board. But it’s still a lot of fun. There are two things that stand out to me, the first being the scoring system where you play through four seasons and in the first season you are scoring objectives A and B, then in summer, B and C, but when you get to Winter, you are scoring D and A. So each thing gets scored twice, and you have to balance how much you go for scoring, because if you push hard for B in rounds one and two, you might not score as many points later. I also find the monsters interesting. It makes the game less multi-player solitaire because your opponents place the monsters (unless you’re playing solo) and they are going to try and place it in the worst spot possible for you. You can find my full thoughts on Cartographers here.

3 – That’s Pretty Clever

Image Source: Stronghold Games

The first and my favorite for the roll and writes that are part of what currently sits at a trilogy of games. I fully expect that there could be more because they are certainly popular enough. I like this one for a couple of reasons better than the others. Firstly, it was the first that I really played of them, which there is a nostalgia factor. But I also like it because it is the simplest. It makes it the easiest to teach in a lot of ways, and playing it over Zoom works well because while it takes a minute to draw out the board, it can be done easier than the others. The dice mechanics are the same, and overall, just a game design that I really like. You can find my full review here for more information on the game.

2 – Sonora

Image Source: Pandasaurus Games

Now, for something completely different. Flipping cards or rolling dice to fill in stuff on the boards is common and normal, Sonora, by Pandasaurus Games, is a flicking game and then you fill stuff in. I think it might be possible to get good at the flicking aspect of it, but you don’t need to be great. No matter where you end up with flicking, you will score points, and that’s fun, and you can generally land it into the large area that you want, you might not get double the area if you can’t flick as well. This game is all about the combos when it comes to filling things in, and there are four areas to do it in. If you wanted, you can really focus on one area, or you can diversify to some extent, and the scoring seems really balanced in all of them. Definitely a really fun game to checkout, and you can find more about it here.

1 – Welcome To

Image Source: Board Game Geek

Finally, my number one, still, though, I think that all of the top 4 could be my number one on any given day, is Welcome To. I really like this game, and I’m not even always that great at it. I like building my perfect Stepford neighborhood, with it’s white picket fences and most definitely not anything crazy that will go wrong there, but that’s for someone else to deal with, I’m just building Helmouth on a Hell Mouth, a pet cemetery and probably more cursed things, and that’s just the flavor I add to the game. This game has a lot of different ways to score points and you can push your luck as well, but there’s also strategy as you consider how many of each number have passed by, I always seem to find something else that I want to think about or try in the game each time that I play it. I’ve had this one in my Top 100 games since I’ve played it and it’s stayed strong, you can see why I love it so much here.

Now, I have a few more roll and writes on my shelf to try. I have the Red Box for Railroad Ink, Booomerang, Floor Plan, Welcome to New Las Vegas, and Patchwork Doodle all to try as well. And I had two, Cat Café and Yahtzee that just missed the list. Yes, I still do enjoy the original, Yahtzee, as well, though that game mainly plays itself now.

What is your favorite roll and write game?

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The Collection A to Z – So Many S’s https://nerdologists.com/2020/12/the-collection-a-to-z-so-many-ss/ https://nerdologists.com/2020/12/the-collection-a-to-z-so-many-ss/#respond Thu, 24 Dec 2020 15:39:00 +0000 http://nerdologists.com/?p=5119 This is going to be a long post, you have been warned. I had a lot of L’s but that’s nothing compared to what I

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This is going to be a long post, you have been warned. I had a lot of L’s but that’s nothing compared to what I have in the S’s. Not to mention that I just got in Sentinels of the Multiverse expansions and Sentinel Tactics as well. We’ll be talking about board games for a while today!

The Collection

Numbers

A’s – B’s – C’s – D’s – E and F’s – G and H’s – I, J and K’s – L’s – M’s – N, O, and P’s – Q and R’s

S’s

Sagrada (and Expansions)

I wish that I had backed Sagrada on Kickstarter, not because there is anything special with that edition really compared to what I have, but because I like the game that much. This dice drafting game just works and looks amazing on the table. The theme of stained glass windows appeals to most everyone, even non-nerdy gamers. And the concept of taking a die and placing it into your stained glass window makes sense. Add in that the dice look amazing in the windows because they are translucent, it sells the game even more on the table.

Status: Played

Santorini

I don’t always love abstract games. But Santorini looks great on the table, and that counts for a lot in a game, in my opinion. Especially for a game that is abstract. The simple game play helps the game be even more appealing. You are just moving a piece and building a level. The goal is to make it to the third level of a building, which is simple enough. And when the game becomes too simple, you can add in god cards which give players powers.

Status: To Be Played

Image Source: Board Game Geek

Say Bye to the Villains

I like extremely tough cooperative games. Say Bye to the Villains fits that mold perfectly as I have yet to win it. But for me, I don’t see that as a negative, mainly because we are always close to winning. None of the games feel like we’re too far away which is saying something considering how many times I’ve played it. It also helps that the game play is simple enough. You are just playing cards that eat up time, and the game isn’t too long either. For some people it would be a negative, but for me, it’s a good thing. It feels like there’s always just one more thing to do in the Say Bye to the Villains than you have time for.

Status: Played

Scattergories

I have a game from 1988 on my list. And yes, I play Scattergories still. Scattergories is a party game that works well since it depends on the players creativity but not on in-jokes. It also works well over Zoom which has gotten it played several times this year. The game is simple and everyone understands what is going on when played. Scattergories isn’t a game that I’ll pull out all the time, but people have fun when it is pulled out. And it’s a game that everyone knows because it’s been around so long.

Status: Played

Scrabble

If you thought Scattergories was old, think again. I have Scrabble in my collection as well. Scrabble being published in 1948 might make it the oldest game in my collection. I still enjoy playing Scrabble, though. I prefer regular Scrabble to the “quick” Scrabble or Banagrams. The main reason is that Scrabble has more strategy and tactics than those do. In Banagrams it is purely pattern recognition and while I am good at it, it isn’t as fun. I prefer to think about how I might be setting up my opponent in Scrabble and the strategy that comes with that.

Status: Played

SeaFall

I wanted to like SeaFall so badly. And it’s funny that I do have a copy of it still. I was gifted a copy that a friend got for cheap. SeaFall promised that it was going to be an epic seafaring game where the story unfolded as you explored. Instead, we got a story that was a mess and complicated but only because it didn’t unfold in order. Compared to other Legacy Games, story happened much more randomly and the games themselves took too long. I wanted a game that told epic punchy story about adventure on the high seas. And, I think that is possible within SeaFall, how the story works, though, needs to be reworked.

Status: Played

Second Chance

I like flip and writes as I’ve said many a time before. Second Chance is a simple flip and write. You try and fill as much of your square as possible and that’s it. To do that you are putting in polyomino like shapes onto your board. If you can’t place one of the two shapes, you get a second chance card, a card only you can use. If you are able to use it, you stay in the game and continue playing. If not, you are out and count up the empty spaces you have left. The game is that simple. But it works well because it gives a chance for people to be creative in how they fill in the shapes. You doodle on them so you can tell what is filled and what isn’t, or create patterns. And that part of the game is really a lot of fun. Plus, the game works for everyone since it is so simple.

Status: Played

Sentinel Tactics: The Flame of Freedom

Honestly, I ordered this game on accident. I thought I was ordering another expansion for Sentinels of the Multiverse, but I ordered Sentinel Tactics. Thankfully I ordered a standalone game, not an expansion for Sentinels Tactics. Sentinel Tactics still takes place in the Sentinels of the Multiverse world, but is a tactical game, as the name implies. You move chits around a modular board playing through scenarios that have you trying to beat a villain. I hope it’s good, I know one person who said it was interesting, if not, I got it on a steep sale, so I can always use it to get store credit at my FLGS (Friendly Local Game Store) for a game I want.

Status: To Be Played

Sentinels of the Multiverse (and Expansions Galore)

What, this game comes after Sentinel Tactics alphabetically, who’d have guessed. I picked up the base game used from my FLGS. Sentinals is a game that I’ve wanted to try for a while because of the superhero theme. Then when Tom Vassal played it on a What’s Appening stream for the Dice Tower, I decided it looked good enough to pick up. Then, Black Friday rolled around and Greater Than Games had a massive sale. So I picked up a ton of expansions for it, almost a literal ton. I believe it was 17 expansions for it, plus Sentinel Tactics. I still need to get it to the table, and I plan on starting just with the base game, but I love the superhero world and the comics that come with some of the boxes.

Status: To Be Played

Image Source: Catalyst Games

Shadowrun Crossfire: Prime Runner Edition

I picked this one up recently as well. Shadowrun Crossfire first came onto my radar when I played it at Fantasy Flight Game Center off of their demo wall. I knew when I played it that I’d pick it up eventually. I really like the world of Shadowrun. A world where big corporations are running things, and hackers go on runs to try and get data and take them down. The cyberpunk setting works really well for me. I know there are some knocks on the game with how slowly characters level up, but I am still excited to play through it’s campaign.

Status: Played

Shadowrun: Sprawl Ops (with Cooperative Expansion)

This game was a bit of a mess getting it from Kickstarter. The shipping company messed up royally, and while we did get cool extra boards, the creators who were doing updates were not professional about everything. I don’t have any issue with the publisher Catalyst Game Labs, but with Lynnvander Studios, I’d be hesitant to back any of their projects again. The game looks amazing and has a great cyberpunk aesthetic, though, so I am excited to play it. And the game comes in a massive box, where even the box looks awesomely cyberpunk.

Status: To Be Played

Shadows of Brimstone: City of the Ancients

I have some beefs with this game, though it is still on my shelf. The main beef I have is that it sucks to put together. All the little minis come in a lot of pieces and are not easy to put together. This sounds like it’s been rectified to some extent in other prints of this box. However, the game itself is a lot of fun. It’s a weird west game where you are pushing deep into a mine to try and complete objectives. But there are monsters in there, and you might stumble into a whole other world if you aren’t careful. I want more time to play it, but I have to reassemble my minis first, which might be a good winter project, assuming I remember how they go together.

Status: Played

Shadows of Kilforth: A Fantasy Quest Game

I have mentioned a few places that have caused me to pick up games and Shadows of Kilforth is one of those game. This fantasy game with an Eastern flare to it, was one that I saw the original, Gloom of Kilforth played on the Rolling Solo channel on YouTube. The game play looked interesting, so when a sequel showed up on Kickstarter, it felt like a good game to back. I still think it will be, I just need to get it sorted and ready for the table. This game is one that I should be able to play solo on Malts and Meeples in the new year sometime.

Status: To Be Played

Shakespeare

I’m ashamed of how long this game has been on my shelf without getting played. My wife picked it up for we as a gift, and as a game that she’d also like the theme of. But it’s euro game, so I don’t get those off my shelf as much. I am interested in it as I like the theme of putting on a play. Getting costumes, actors, sets, and more ready sounds like a lot of fun, I just haven’t played it yet. I am excited to try it still, I just need to sit down and learn the rules so we can get it to the table.

Status: To Be Played

The Siblings Trouble

I picked this one up off of Kickstarter because of how much I had enjoyed Lift Off! from the same design and company. This one is a light RPG like game that is targeted for families with kids. It is meant to be a way to get that RPG feel without having as much of a ruleset as something like Dungeons and Dragons does. I’m waiting until the toddler is old enough to play it with us because the game looks very cute.

Status: To Be Played

Image Source: Bezier Games

Silver: Amulet (and Coin, Bullet, and Dagger)

Silver: Amulet was a game that I got to try at GenCon in 2019. The game has a puzzle feel to it as you are trying to score the fewest points in your village. The twist comes with being able to swap out two cards for one card, if the cards are the same number. Add in a lot of powers on your cards, and you have an interesting puzzle. And then to top that all off, you don’t know what most of your cards are at the start of the game. The amulet, coin, bullet, and dagger all do different things, so depending on which version you play there will be a unique special power. And the cards you play with between the games can be mixed together, you just need one set of each number to make it work.

Status: Played

Silver & Gold

Roll and write, you know the drill. I like them, and this one does something cool. You fill in spots on cards, which seems bad. But the cards are dry erase, so you can play with them over and over again. It is a clever twist as you start to do set collection with them and score points off of which ones you have filled in. You still make combos though. If you cross of a treasure spot, that allows you to fill in another spot on any of your cards, and there are palm trees that are worth points as well. Super small sized game, but looks to pack a lot of game into it.

Status: To Be Played

Skip-Bo

The section of old games apparently. Skip-Bo is a classic game that I grew up playing less than I’d want in some ways. Fairly often for a simple card game Uno would be the game picked. But Skip-Bo had more interesting game play to it than Uno does. I like figuring out how to place your discards in the most optimal way possible, and sometimes stopping early to try and lock an opponent from being able to play easily. Now, the game can drag because of poor card draw, but it is generally quite fast.

Status: Played

Skulk Hollow

A two player game that was on Kickstarter. Again from the same company as Lift Off! Skulk Hollow is an asymmetric two player game. One person plays as the fox kingdom and the other as the old guardian that has awakened. The fox player needs to get onto the guardian, since it is to too large to beat otherwise, and take out it’s different actions. The monster generally has it’s own objective, but can by taking out the fox leader. The game has simple card play but is very tactical in nature and the box comes with multiple leaders for the fox and guardians for a ton of replayability.

Status: Played

Skull

The first time I played Skull, I wasn’t sure how much I liked it. It had weird coasters that you played with, and it was a push your luck sort of game. However, the more I played it, the more interesting it became, how did you successfully bluff someone into picking from your pile which has a skull in it, when that will bust you if you get stuck with the bid. The bluffing is what makes this game, it doesn’t have a lot of strategy to it, but if you can bluff and read your opponents you’ll do well in this game. And the coaster shaped “cards” are still weird.

Status: Played

Image Source: BoardGameGeek

Small World (and Small World Underground)

Small World was one of the gateway games for me that got me into the hobby. I like how it has Risk elements, but it’s actually fun. It has a lot of attacking and defeating your enemy, but in a fun way. You aren’t rolling die like in Risk, the battles are determined just by if you have enough pieces of cardboard to beat an area. The powers and races make this game work though, because something like undead ghouls or flying halflings are just silly, and you can get some great combinations, like commando elves or flying sorcerers that can put a bit of a target on your back. Game is a lot of fun every time I play it, which is about once a year.

Status: Played

Sonora

I’ve talked about roll and writes, and flip and writes, even a draft and write, but I haven’t mentioned my flick and write. Sonora is a combotastic [blank] and write game. To start your turn you flick disks around a board which determine who much you get to put in certain areas. Some of them are simple race to completion, others have you putting pieces in like they are Tetris, or filling in dots, or closing off sections of the board. It has a ton going on, and if you get the right things, you then get more to fill in other areas and it can repeat even more. It is extremely satisfying.

Status: Played

Specter Ops

A game that I picked up used, but that was on my radar for a long time. Spector Ops is a one versus all game, but the one is hidden. They are moving around to various objectives trying to get them all. The concept is so interesting to me. I want to play both sides of it, see how well I can hide where I’m at and see how well I can deduce where someone else is going. It feels like it should be a good and challenging experience.

Status: To Be Played

Image Credit: Dad’s Gaming Addiction But seriously, you guys. Just look at this thing.

Splendor

Splendor is a light and small engine building game. You are collecting gems to get cards that have permanent gems and sometimes points. And you can use those permanent gems to get even more cards which games on them and the process repeats until someone has 15 points. The game is really simple to play, the theme is not there, but that’s okay. It is meant as an introduction to engine building and it works for that. Not one I want to play all the time, but I keep it on the shelf for what it is.

Status: Played

Star Wars: Destiny

Fantasy Flight Games foray into collectible card games. It was a fun game because it wasn’t only card it was nice chunky dice as well. And I like the Star Wars theme better than say, Magic the Gathering. The issue is that the game isn’t quite as good, and people didn’t get into it as much. Destiny is now a retired game, but one that had a good following and people were sad to see leave. What I think worked well was that none of the cards were rarer than the others. So you got good stuff all the time. That was part of what killed it as well, Magic works because it has a massive secondary market for it for FLGS’s, Destiny had none.

Status: Played

Star Wars: Imperial Assault

The Star Wars dungeon crawl. This game does one thing that I really wish the Lord of the Rings: Journeys in Middle-earth did, and that is that it is adjacent to the main story and the main characters. But I can’t play as Luke Skywalker or Darth Vader, those are characters who just make appearances. But out of the base box, you are still playing around the original trilogy storyline. The game also has an app, so it can be one versus all, but it can also be fully cooperative. I need to play it more because I’ve liked the plays I’ve had.

Status: Play

Star Wars: Unlock!

The unlock games are basically escape room games in in a box. And the Star Wars: Unlock! game is a game that is an escape room in a box with a Star Wars theme. I like these games because they are very puzzly and can give you an experience while you play them. I’ve heard that the Star Wars: Unlock is a bit easier than some of the other ones, but I’m fine with that as it’ll be more accessible to more people. I want to play this over the holidays, and that’s the one downside, once you’ve played an unlock game once, you can’t play it again because you’ll know how it goes, still $30 for three hour long experiences in a group isn’t bad.

Status: To Be Played

Image Source: Board Game Geek

Stipulations

I talk about this game a lot, mainly because I really like it was a party game. Stipulations asks the question, what horrible thing will your friends come up with. If you have the super power of flight, what’s the stipulation, or the dream job of being a movie actor, what is the stipulation. This game does what most party games do, it ends up with a lot of in jokes, but it is a fun time and compared to something like Apples to Apples which is basically always clean or Cards Against Humanity which is always dirty, Stipulations can be tailored to those whom you’re playing with.

Status: Played

Super Fantasy Brawl

I’ve decided that I really like games that Mythic Games puts out, or at least in concept. Reichbusters looks like a fun twist on a dungeon crawl, and Super Fantasy Brawl seems like a really accessible two player fighting game. The game has chunky minis that look great, and simple but interesting card play. I like that you play three cards on your turn and those cards have to be of different colors, but each character, of the three you have doesn’t correspond to a color, so if you get a red and a yellow card for one character, you can activate that character twice, from my understanding. I really want to give this one a whirl as it has an epic table presence for a fairly simple seeming game, rules wise.

Status: To Be Played

Super-Skill Pinball: 4-cade

You know the drill, I love my roll and write games. And I like the theme on this one a ton. I like the idea of playing a pinball machine and seeing what the high score is that I can get on it. I like the mechanics of how the ball can bounce around and how it will only bounce certain ways and generally down. You are also trying to bounce it up higher and complete combos on things, just like in real pinball to get even more points. And it’s called 4-cade because there are 4 different machines that you can play.

Status: To Be Played

Sushi Go Party!

This was another early game for my collection as it was on Wil Wheaton’s Table Top show. It is a card drafting game, a mechanic that I quite enjoy, with set collection as well. The game works well, even though with new players you sometimes have someone get off on what they are drafting. Sushi Go Party! also gives you ways to change everything up, so that you can have different combinations of foods on the menu. The game has a very cute table appeal and is just a hit basically all the time.

Status: Played

Image Source: Ares Games

Sword and Sorcery (plus Expansions)

Sword and Sorcery is a classic dungeon crawl game. This one is pure Amerithrash dice chucking fun. I like how much mitigation you have, but only mitigation in having multiple symbols to use on the dice and being able to reroll dice. My knock on this game is that it is almost a little bit too easy at times. You get great weapons for completing things and now you are hitting really hard and can take down monsters fast. Granted if you roll poorly no matter what you’ll do poorly. I wish it had a bit more of a story to it, but overall, the story isn’t too bad and the game is meant to be mainly a dice chucking dungeon crawl anyways.

Status: Played

Sword Art Online Board Game: Sword of Fellows

I love Sword Art Online, one of my favorite anime, and I’ve watched it multiple times. I am also working on a game idea based off of some of the isekai themes from it. But this game is a bit sad, the anime is big and epic, this game is tiny. it does get some things right, mainly the combat of switching in and out and not letting the bad guy go feels like it matches the theme. I need to play this one not solo, because I think it might be better that way and have less upkeep for one player. I’m hoping some day we’ll get a truly epic Sword Art Online board game.

Status: Played

So that’s all of the S’s, there are ton of them. I hope that you were able to stick it out, hte rest of the list will be a lot shorter. There are so many good games in the S’s as well and a lot that I need to play. Which one should I play first? Do I have something that seems like it’s missing to you? I’m guessing people will say Scythe, which I owned, but got rid of.

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