How Many Roll and Write Games Do I Need?
I love Roll and Write games. I own a ton of them because they are easy to pullout and play solo. Though some of them don’t play solo or some are very similar to other ones. Let’s talk about my roll and write game collect and see which ones I need. Now just as of note, roll and write in this case also includes games that are flip and write which you’ll see when I get to the list.
And if you want to know the criteria that I’m using, or the conversation starting point, you can read that article here.
What Roll and Write Games Do I Own?
Two lists like every time. We’re talking of course, played and unplayed. It’s less likely that an unplayed game is going to be leaving the collection without having been tried first.
Played
- Welcome To…
- Cartographers
- Ganz Schon Clever
- Yahtzee
- Long Shot: The Dice Game
- Twilight Inscription
- Welcome to the Moon
- Railroad Ink
- Fleet: The Dice Game
- Doppelt So Clever
- Three Sisters
- On Tour
- Paper Dungeons
- Super-Skill Pinball: 4-Cade
- Bargain Basement Bathysphere
- Clever Hoch Drei
- Metro X
- Trek 12: Himalaya
- Sonora
- Super Mega Luck Box
- My City: Roll & Build
- Clever 4Ever
- The Isle of Cats Explore and Draw
- Patchwork Doodle
- Criss Cross
- Knister
- Delicious
- First Class Letters
- Mind Space
- Doodle Dungeon
Unplayed
- Hadrian’s Wall
- Dinosaur Island: Rawr ‘n Write
- Silver & Gold
- Get on Board
- Sagrada Artisans
- Welcome to Dino World
- Riverside
- Kokoro: Avenue of the Kodama
- Motor City
- Cascadia Rolling Rivers & Rolling Hills
- Pioneer Rails
- Fliptown
- Arabella
- Merchants of Magick: A Set A Watch Tale
- French Quarter
- Zombicide: Gear Up
- Boomerang
- Number Drop
- Vengeance: Roll & Fight
- Lantern Dice
- Astra
Unplayed Games
This list is massive for both played and unplayed. I’m not 100% sure that I own all the ones still that I have yet to play. In particular I think Arabella might have left the collection as might have Number Drop and Kokoro. But looking at that list, is there anything where I think it should just leave? The only one that jumps out at me is that I don’t think I need both Rolling Rivers and Rolling Hills. From what I know they are basically the same game.
There are a few others that I’d want to get played on the list to see if they stay. Those are the ones that I mentioned that I might not have still. Also Boomerang is another one that I need to see about. It looks like a simple little game so that begs the question of if I need to keep it. Getting all these little roll and writes is easy, but often times they need a more limited player count, which means that for game nights even though they are easier to learn games they are hard to get played.
Played Games
So what on that massive list is at the danger of going away. And I think there are a number of them that fall into that category of maybe are similar to other games.
Easy Leaving
In particular I think of games like Metro X, while it’s not too similar, it’s not a game that feels that different any time that you play it. And while I’ve enjoyed it, it’s been in my Top 100 Games in the past, it’s also something that is a less appealing on future plays. Bargain Basement Bathysphere is another one that is going to be going because it’s fine but I have played it.
Another one that might be a surprise is Welcome to the Moon. I thought it is a fun game when I played it and streamed it. But as a campaign game, I now feel like there is only so much interest in going back to it. I haven’t even gone back to it recently on Board Game Arena. And Welcome To… is more fun with the same main mechanism.
I also think that Twilight Inscription is leaving the collection as well. This is one where it could stick around because it is really different. But honestly I don’t want to teach it to someone. And I don’t want to learn it again. I really had a lot of fun with it at Gen Con and if someone is up for teaching me again I gladly will play. But at the same time, it’s that category of I don’t want to do that.
Easy Staying
There are a handful that are staying for sure, games like Railroad Ink, Cartographers, Sonora, Fleet, Three sisters, and Paper Dungeon are all games that I love. And with them also all of the “Clever” games. Yes, they are similar in some ways but they are different in other ways. So that is going to keep them around, plus I like them for that combotastic nature.
Isle of Cats: Explore & Draw is another one where it make it easy to keep. In fact it might be so easy to keep that it spells the end for Isle of Cats. But I want to play that one again at a higher player count. Because I like a lot of elements of the game. I think at two it is possible for it to just get out of balance score wise pretty quickly.
Questioning
So that leaves a handful that are in that questioning range. Some of them like Trek 12, Knister, and Criss Cross I know I like and are going to be kept as well. It is just less of an emphatic keep. Same can be said for at least some of Super-Skill Pinball: 4-Cade, though I might have sold expansions already and Super Mega Lucky Box.
The ones that I’m really thinking about right now are Delicious, Mind Space, On Tour and My City: Roll & Build. With all of them I enjoy the games. I think that Delicious is leaving because it is just simpler. Mind Space and On Tour are good, but in particular with On Tour it is not the best the score and I can always play it on my phone. So I think both of them are going to leave as well. And that leave My City: Roll & Build. I was through a campaign and half way through another. I think it goes because it is fun but I’ve played it.
What Roll and Write Games Do You Love?
Let me know your thoughts. Do you think that there are any of them that I should give another chance from what I’m talking about getting rid of. Just to recap that list:
- On Tour
- Mind Space
- My City: Roll & Build
- Delicious
- Metro X
- Welcome to the Moon
- Twilight Inscription
- Bargain Basement Bathysphere
- Cascadia Rolling Rivers or Rolling Hills
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