A few years ago I wrote a post about how to teach board games, I want to revisit that today, and take a little bit of a different tact with it. I think that teaching a board game is one of the often overlooked things …
Tag: Welcome To
More games to talk about, though we’re getting into a short list because with just U through Z left, we’re splitting it into two and doing U through W and then X through Z to wrap it all up. So let’s get ready to knock them out.
U through W’s
I picked up Unicornus Knights a while ago because it seems like an interesting and bigger cooperative game. I like the concept of it as well where the is a character traveling around the board, the princess, which is run by the game. You then play generals who keep her path clear so that she can make it to her goal. You defeat bad guys, deploy troops, recruit more heroes, things like that. It’s one that I was able to get on sale, so I picked it up. I hope to get it to the table after it’s been on my shelf for such a long time, but I’m always interested in a cooperative game.
Status: To Be Played
I’m not 100% sure why I have this game still. Uno was a game that I played a lot growing up, even then I knew the game wasn’t great. But we played it because it was the only thing to play. I got it when I started building my collection and it just stays because it’s a classic I guess. I don’t have a ton redeeming to say about Uno because it’s basically just a take that game that we know. And I’m not a big fan of take that games.
Village Attacks: Convention Exclusive Organised Play Pack
This is an expansion, I know, an exclusive one from GenCon. I’m putting it on the list because I do have the game coming from Kickstarter, fingers crossed this year. I really liked my playthrough of this, though the group I was playing with was kind of odd. It’s fun to play a tower defense game where you are the bad guys and are trying to keep the villagers, with their pitchforks at bay. I like how it has scenarios as well, but it isn’t really campaign based.
Welcome to New Las Vegas
I like my flip and writes, roll and writes, draft and writes, and flick and writes. When a sequel to Welcome To… came along, I knew I was going to be interested in it. This one instead of building a neighborhood, you are putting together downtown of Las Vegas, getting golf courses, hotels, and shows built, and more. This one is a step up from Welcome To… from what I’ve heard, but still really interested me because of how much I love the first one.
Status: To Be Played
See above for blank and writes. Welcome To… is, as I describe it, about building your perfect stepford neighborhood, with white picket fences everywhere to meet the demand of your neighborhood. You do this by building fences, parks, pools, and more. The game is fast and plays well with any number of players because everyone is doing things at the same time. It’s one of my favorite if not my favorite of the blank and write games.
A game that I’ve wanted for a long time, Western Legends is an open world western game where you can become an outlaw and rob the bank, but watch out for the other players and the Marshall who might try and bust you. Or you can go down the good path, take cattle across the land, prospect for gold, or just play a hand of poker. And if you ever die, you can just decide to go down a different path. I love the concept of doing anything and that doing anything will get you points, which is what you need to win the game, can you just do it better and faster than everyone else?
Status: To Be Played
Wits & Wagers
A go to group game, Wits & Wagers makes trivia games fun. In this game, you don’t have to get it right, you just have to bet on the person who does, or gets it closest at least, without going over. Players put down a numerical guess to some question, they’re sorted by number and people bet on which one they think is right. If you get it right, you get a payout, if you get it wrong, you get nothing. But then you go again, and you can bet on whomever you want, so if it’s a sports question and I know more about sports than you do, bet on my answer, or maybe you know what year an album came out or would have a better idea than I would, so I’d bet on yours. Super simple but fun trivia game.
WWE Legends Royal Rumble Card Game
Last game starting with W is all about the WWE. The Royal Rumble is the best pro wrestling pay-per-view. This is a take that game, like Uno, but unlike Uno, this one is a silly game where you are trying to get your opponents, through card play over the top rope. When that happens a new wrestler comes in to take their place, so no player is every eliminated until the end of the game. Because the Royal Rumble is a last man in the ring event. I really want to play this one with wrestling friends who we watch the pay-per-views together, hopefully sometime in this upcoming year.
Status: To Be Played
That’s is for U through W. A number of games in there, and a handful of expansions that I didn’t mention. V is the closest letter to not having a game in it, but I’m counting Village Attacks expansion because it is there. What game should I checkout that begins with U, V, or W? What are the best games for you starting with each letter?
Normally I wait a little bit closer to the Holidays to create these lists. There is speculation, and I suspect some of it might come true, that because of Covid, shipping is going to be crazy, so it probably makes more sense to get your …
One game that I’ve been waiting quite a while for it to come out has been Deranged. This is one that I got to demo at GenCon last year, and it finally became available for pre-order. So I tried to get it ordered through my FLGS but when they weren’t able to, I ended up ordering it online, and to get free shipping I decided to order up to the $100 total. So let’s see what’ll be coming when that pre-order is ready to ship.
So Deranged is the biggest one, this is a great free for all sort of game where you’re in a village and you are cursed. You have three days to escape the village or everyone loses, however, there can only be one winner. So you need to get rid of your curses. However, that can be easier said than done because there are monsters roaming the town, and they can get you, and if they do, they don’t knock you out of the game, but you will be cursed again. And then every night you have a chance of becoming deranged, a monster in your own right, and the only way to break that bigger curse is to try kill another human. The game is kind of a take that type of game because you are attacking the other players to get them more curses if they manage to get rid of theirs also while you’re trying to lift the curses on you and then race for the exit. The game was a ton of fun at GenCon, and I have just kind of described the theme, the game actually uses what I’d call a brilliant card mechanic where you can use the card to take actions, but if you spend a good card for that, you won’t then have that good card to play to defend if a monster or another player is going to attack you, so it offers a lot of interesting challenges, and then when you’re deranged you still use the cards, just in a slightly different way. This has a feel of something like a Betrayal at House on the Hill theme, but very different in terms of mechanics, almost has some of the vibe of the haunt, just everyone is the traitor.
Now, if you’ve read my Codenames review, you’ll know that I don’t like that game. I think that the one with words is pretty dull and while you can get creative and massive clues to work once in a while most of the time you’re giving a clue that ties maybe two words together or at most three. In Codenames: Pictures, you can use much more creativity when coming up with your clue. I’ve said “Flight, 6” and it worked, and in fact I could have said “Flight, 7” and that would have worked as well. So having those bigger clues to give is just great. Codenames: Pictures also is less language or knowledge dependent because it’s just a picture that’s a mash-up of two things. Whereas for regular Codenames, people need to know what the word means, and while the words aren’t the most out there, it is from CGE (Czech Games Edition), so not all of the words are the most common. But this will work well as another one of those bigger group games for a board game night where you don’t feel like splitting up, and one that I can play with family easily as well.
Welcome To… New Vegas
Welcome To… is my favorite roll/flip and write game, so when they came out with a new version of it, where you’re building up the Vegas strip, I was interested. When I found out that it was more complex, I wasn’t sure how interested I was going to be, because Welcome To… is a medium weight flip and write game. However, when I saw it played on Game Night by Board Game Geek (BGG), it looked like a lot of fun. It looks like it gives you a ton of choices, and I can see how it would build upon what people know from Welcome To… in a really good way. Plus, I’ve really been digging roll and write and flip and write style games because you can play some of them via streaming without much issue. This one might be too complex for streaming, but will work well in person. Again it’s a game that can handle a big group, which is a lot of fun to have games like that in the collection for when you don’t want to split up at a game night.
This game was so hot last year. And I can see why, it’s been one that’s been on my radar for a while. Cool Stuff Inc. has it for less than the standard MSRP, so I decided it was time to grab it. In this game you are building up a little town, to do that, you’re putting resources in a grid, going for certain patterns that then allow you to build a farm, tavern or other buildings and you score points depending where the buildings are built. There are a few interesting things about the game. First, when you build, you have to build in one of the spots that you removed one of the cubes from. So you have to plan your buildings well, because you don’t want to create pockets that are too small to build in. The other thing is that you pick the color you want to build on your turn. So you might want a red cube, that means everyone else has to put down a red cube somewhere on their grid as well. But it might not be useful for them, so you can balance really helping yourself or hurting another player, just don’t hurt yourself at the same time. That means, that only when you are it are you guaranteed of getting what you want. I like that, because it doesn’t mean you can plan it out perfectly, which means you need to adjust and adapt on the fly. The game seems simple but thinky.
Those are the ones that I’m picking up in this order. Which one sounds the most interesting to you?
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